Cogmind - Beta 14 --- EXPLORER MODE // 2025.01.02 @ 14:53:03

Player: Hazel Olivia

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (12)      60
Value Destroyed (79)       79
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1239

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             338/400
Matter                     298/300
Energy                     125/125
System Corruption          1%
Temperature                Cool (0)
Movement                   Rolling (95) Ox1
Location                   -9/Mines

 Parts 
-------
>        --- POWER (1) --------
   Light Ion Engine
>        --- PROPULSION (2) ---
         Wheel
>        --- UTILITY (5) ------
  Medium Storage Unit
         Transport Network Coupler
>        --- WEAPON (2) -------
         Assault Rifle
>        --- INVENTORY (10) ---
         Ion Engine
         Ion Engine
         Wheel
         Wheel
         VTOL Module
         Seismic Detector
         Core Shielding
   Light Armor Plating
         Assault Rifle
         Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
    Medium Storage Unit
           Sensor Array
  Improved Terrain Scanner
           Transport Network Coupler
           Targeting Computer
>          --- WEAPON -----------
           Assault Rifle
           Assault Rifle
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
           Wheel
           Wheel
           VTOL Module
     Small Storage Unit
           Seismic Detector
           Core Shielding
     Light Armor Plating
           Assault Rifle
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              3    | .   1   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  3    | .   1   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             16   | 9   2   2   3   
  Power                    1    | 1   .   .   .   
    Engine                 1    | 1   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               3    | 3   .   .   .   
    Treads                 1    | 1   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | 2   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 2   1   2   .   
    Device                 2    | .   1   1   .   
    Storage                1    | 1   .   .   .   
    Processor              2    | 1   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 3   1   .   3   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 2   1   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         2    | .   .   .   2   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 5    | .   .   .   5   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  3    | .   .   .   3   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      3    | .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   100 100 90  
  Engine                   10   | .   12  10  10  
  Wheel                    21   | .   25  20  16  
  Device                   14   | .   12  20  14  
  Storage                  10   | .   12  10  10  
  Processor                16   | .   12  20  20  
  Ballistic Gun            20   | .   25  20  15  
  Special Weapon           1    | .   .   .   3   
Peak Build Rating          13   | 8   9   13  13  
  Average Rating           9    | 5   9   12  11  
  On Entrance              7    | .   8   9   13  
Naked Turns                .    | .   .   .   .   
Heaviest Build             19   | 16  18  19  19  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  3    | 3   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 10  10  10  10  
  Average Capacity         9    | 9   10  10  10  
  Most Carried             10   | 9   10  10  10  
  Average Carried          8    | 6   8   9   10  
  Final Capacity           10   | 10  10  10  10  
  Final Carried            10   | 9   10  10  10  

 Class Distribution 
--------------------
 68% | Hacker-Mutant
 31% | Hacker-Skirmisher

 Dominant Class 
----------------
     Hacker-Mutant | -10/Materials
 Hacker-Skirmisher | -9/Materials
     Hacker-Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Min 
Matter Collected           475  | 338 84  38  15  
  Remotely                 .    | .   .   .   .   
Salvage Created            317  | 161 115 41  .   
  Parts                    27   | 11  11  5   .   
Haulers Intercepted        2    | .   1   1   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  2    | .   2   .   .   
  Guns                     2    | .   2   .   .   
Classes Destroyed          6    | 3   3   .   .   
  Worker                   4    | 2   2   .   .   
  Tunneler                 3    | 3   .   .   .   
  Hauler                   2    | .   1   1   .   
  Recycler                 1    | 1   .   .   .   
  Swarmer                  1    | .   1   .   .   
  Grunt                    1    | .   1   .   .   
Best Kill Streak           2    | 2   2   1   .   
  Combat Bots Only         1    | .   1   .   .   
Max Kills in Single Turn   1    | 1   1   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Hostile Shots Fired        31   | .   11  .   20  
  Missed                   7    | .   4   .   3   
Damage Taken               421  | .   36  .   385 
  Core                     73   | .   11  .   62  
  Absorbed by Shields      .    | .   .   .   .   
  Ignored by Resistances   237  | .   25  .   212 
Core Remaining (%)         97   | 100 95  .   .   
Volleys Fired              47   | 16  15  3   13  
  Largest                  2    | 2   2   2   2   
  Hottest                  100  | 40  40  40  100 
Shots Fired                79   | 28  30  6   15  
  Gun                      68   | 28  30  6   4   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  11   | .   .   .   11  
  Kinetic                  64   | 24  30  6   4   
  Thermal                  15   | 4   .   .   11  
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         30   | 26  30  12  14  
  Robot Miss Streak        2    | .   2   .   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           56   | 26  22  5   3   
  Core Hits                17   | 9   6   2   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           612  | 273 246 58  35  
  Guns                     612  | 273 246 58  35  
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  568  | 229 246 58  35  
  Thermal                  44   | 44  .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        20   | 20  6   .   16  
  Average Temperature      7    | 17  6   .   6   
  Received Heat Transfer   58   | .   18  .   40  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         100  | 100 .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             141  | 30  141 49  45  
  Initial                  42   | .   14  42  13  
  Average                  53   | 13  107 44  24  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              13   | .   6   .   7   
  Peak Tracking Total      4    | .   4   .   4   
  Tactical Retreats        4    | .   3   .   1   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Min 
Turns Passed               705  | 175 241 107 182 
Spaces Moved               564  | 96  206 116 146 
  Core                     6    | 6   .   .   .   
  Treads                   39   | 39  .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   519  | 51  206 116 146 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  80  80  
  Average Speed            87   | 115 80  80  85  
  Slowest Speed            200  | 200 80  80  95  
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   1   
Exploration Rate (%)       23   | 6   40  20  28  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        3    | 1   1   1   .   
  Unknown Exits Taken      .    | .   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 11   | .   .   .   11  
Terrain Destroyed          11   | .   .   .   11  
  Melee                    .    | .   .   .   .   
  Projectile               11   | .   .   .   11  
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Total                      675  | 130 256 124 165 
  Wait                     27   | .   24  .   3   
  Move                     561  | 95  205 115 146 
  Hop                      .    | .   .   .   .   
  Pick Up                  19   | 10  6   3   .   
  Fast Attach              6    | 6   .   .   .   
  Attach                   4    | 1   1   2   .   
  Detach                   .    | .   .   .   .   
  Swap                     6    | 2   1   .   3   
  Drop                     5    | .   4   1   .   
  Fire                     47   | 16  15  3   13  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Identified exit to Materials
   12 | -11/Scrapyard | Discovered exit to Materials (range 16)
  176 | -11/Scrapyard | Entered Materials
  176 | -10/Materials | Evolved 1 slot: Utility x1
  191 | -10/Materials | Identified exit to Mines
  191 | -10/Materials | Discovered exit to Mines (range 6)
  311 | -10/Materials | Build established: Hacker-Mutant
  387 | -10/Materials | Identified exit to Materials
  387 | -10/Materials | Discovered exit to Materials (range 16)
  417 | -10/Materials | Entered another Materials area
  417 | -9/Materials  | Evolved 2 slots: Utility x2
  513 | -9/Materials  | Identified exit to Mines
  513 | -9/Materials  | Discovered exit to Mines (range 10)
  524 | -9/Materials  | Entered Mines
  525 | -9/Mines      | Assembled infested the area
  530 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  706 | -9/Mines      | Crushed by falling debris
  706 | -9/Mines      | Self-destructed

 Last Messages 
---------------
00682_ The unstable cave ceiling collapses. <x2>
00691_ U-05 Engineer lays Concrete. <x2>
00692_ U-05 Engineer builds a Wall.
00692_ K-01 Serf collects debris.
00693_ U-05 Engineer lays Concrete. <x2>
00695_ The unstable cave ceiling collapses.
00695_ U-05 Engineer builds a Wall.
00696_ K-01 Serf collects debris.
00698_ U-05 Engineer lays Concrete. <x2>
00700_ U-05 Engineer builds a Wall.
00700_ U-05 Engineer lays Concrete.
00701_ The unstable cave ceiling collapses.
00701_ U-05 Engineer builds a Wall.
00705_ U-05 Engineer lays Concrete.
00706_ The unstable cave ceiling collapses.
00706_ Crushed by falling debris.
00706_ Targeting Computer destroyed.
00706_ System corrupted by crushing effect (+1).
00706_ U-05 Engineer lays Concrete.
00706_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                44
Targeting Accuracy         5
Recoil Reduction           1
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DispersionMobileMatter
  Manual?         0
Play Time         00:18:44
  Cumulative      14.3 hours
  Start           2025.01.02 @ 14:36:55
  End             2025.01.02 @ 14:53:03
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          14
  Rogue           4
  Adventurer      6
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          12
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          2%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f1e24878-6504-4fc5-a0c7-ef95ac39e7d6