Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.19 @ 16:29:18 Player: Zamshi Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (78) 390 Value Destroyed (2561) 2561 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5611 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Carbon-fiber Leg Improved Heat Sink Advanced Weight Redist. System Armor Integrity Analyzer Reaction Control System Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Coolant Injector Medium Storage Unit Improved Sensor Array > --- WEAPON ----------- Lightning Gun Lightning Gun Lightning Gun Improved EM Pulse Cannon > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine VSS Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Armor Integrity Analyzer Reaction Control System Lightning Gun [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Protection Reactive Plating Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 1 . Weapon 2 | . . 2 . . . Parts Attached 74 | 6 1 16 36 6 9 Power 13 | 1 . 3 7 . 2 Engine 9 | 1 . 2 4 . 2 Core 4 | . . 1 3 . . Reactor . | . . . . . . Propulsion 19 | 2 . 4 9 4 . Treads 2 | 2 . . . . . Leg 17 | . . 4 9 4 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 1 2 8 . 4 Device 11 | . 1 1 6 . 3 Storage 3 | 1 . 1 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . . 1 . 1 Artifact . | . . . . . . Weapon 26 | 2 . 7 12 2 3 Energy Gun 16 | 1 . 3 8 1 3 Energy Cannon 5 | . . . 4 1 . Ballistic Gun 3 | 1 . 2 . . . Ballistic Cannon . | . . . . . . Launcher 2 | . . 2 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 8 | . . 1 5 1 1 Parts Lost 25 | . . 6 6 . 13 Power 3 | . . 2 . . 1 Propulsion 6 | . . . 3 . 3 Utility 5 | . . 1 2 . 2 Weapon 11 | . . 3 1 . 7 Highest Loss Streak 6 | . . 5 2 . 6 To Critical Strikes . | . . . . . . Average Backups 7 | 2 3 7 8 9 8 Power . | . 1 1 . . 1 Propulsion 2 | 1 2 3 1 3 2 Utility 2 | . . . 2 3 3 Weapon 2 | . . . 3 2 1 Tool/Special . | . . . . . . Unused Backups 21 | . . 2 13 3 3 Power 1 | . . . 1 . . Propulsion 5 | . . 2 1 1 1 Utility 5 | . . . 1 2 2 Weapon 9 | . . . 9 . . Tool/Special 1 | . . . 1 . . Average Slot Usage (%) 93 | . 90 94 94 98 83 Engine 7 | . 14 8 5 6 9 Core 2 | . . 1 3 7 1 Treads 3 | . 28 7 . . . Leg 20 | . . 14 26 21 19 Device 14 | . 4 9 14 22 19 Storage 9 | . 14 10 8 7 6 Energy Gun 19 | . 14 14 21 25 17 Energy Cannon 6 | . . . 12 4 4 Ballistic Gun 6 | . 14 22 . . . Launcher 1 | . . 4 1 . . Peak Build Rating 51 | 6 7 18 39 50 51 Average Rating 26 | 4 6 13 27 47 41 On Entrance 18 | . 6 7 12 39 49 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 23 | . . . . . 23 Heaviest Build 61 | 13 14 23 46 50 61 Greatest Support 63 | 40 40 40 40 54 63 Greatest Overweight (x) 10 | . . 1 2 2 10 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 Average Capacity 9 | 6 8 7 9 10 9 Most Carried 10 | 3 6 8 10 10 10 Average Carried 7 | 2 3 7 8 9 8 Final Capacity 10 | 8 8 8 10 10 5 Final Carried 10 | 3 6 5 10 10 5 Class Distribution -------------------- 31% | Scavenger-Tank 20% | Gunner 13% | Skirmisher 13% | Scavenger-Skirmisher 12% | Mutant 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Skirmisher | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 1694 | 220 . 530 733 50 161 Remotely . | . . . . . . Salvage Created 3226 | . 62 680 1515 278 691 Parts 176 | . 3 43 81 15 34 Haulers Intercepted 3 | . . . 2 . 1 Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 59 | . 2 17 25 4 11 Guns 28 | . 2 11 11 2 2 Cannons 15 | . . . 10 1 4 AOE 12 | . . 6 4 . 2 Classes Destroyed 13 | . 2 6 5 . . Worker 3 | . . 1 2 . . Builder 1 | . . . 1 . . Hauler 3 | . . . 2 . 1 Recycler 2 | . . 1 1 . . Mechanic 2 | . . . 1 . 1 Operator 2 | . . 1 1 . . Watcher 6 | . . 1 3 1 1 Swarmer 15 | . 1 6 4 . 4 Grunt 25 | . 1 6 13 2 3 Brawler 1 | . . 1 . . . Duelist 2 | . . . 1 1 . Sentry 15 | . . 4 6 1 4 Hunter 1 | . . . 1 . . Best Kill Streak 6 | . 1 4 6 2 6 Combat Bots Only 5 | . 1 3 3 2 5 Max Kills in Single Turn 2 | . 1 2 2 1 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 1 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 650 | . 12 116 177 48 297 Missed 229 | . 5 40 52 23 109 Hits 421 | . 7 76 125 25 188 Melee 2 | . . 2 . . . Projectile 419 | . 7 74 125 25 188 Critical Strikes 8 | . . . 6 . 2 Damage Taken 4847 | . 76 971 1711 151 1938 Core 1148 | . . 135 308 26 679 Absorbed by Shields 156 | . . . 56 100 . Ignored by Resistances 122 | . . . 40 . 82 Regen/Repaired (Parts) 191 | . . . 191 . . Core Remaining (%) 77 | 100 100 66 44 . . Volleys Fired 147 | . 8 43 57 8 31 Largest 4 | . 2 4 4 4 4 Hottest 271 | . 60 147 271 234 234 Shots Fired 492 | . 16 138 201 32 105 Gun 351 | . 16 127 103 24 81 Cannon 120 | . . . 88 8 24 Launcher 21 | . . 11 10 . . Special . | . . . . . . Kinetic 86 | . 8 78 . . . Thermal 208 | . 8 42 158 . . Explosive 10 | . . 7 3 . . Electromagnetic 188 | . . 11 40 32 105 Robot Hit Streak 9 | . 4 7 8 6 9 Robot Miss Streak 7 | . 2 7 3 2 4 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 254 | . 11 65 106 19 53 Core Hits 127 | . 3 34 58 10 22 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . . 2 4 . 3 Burn 6 | . . 2 4 . . Corrupt 3 | . . . . . 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6131 | . 127 1265 2917 443 1379 Guns 3389 | . 127 825 1288 303 846 Cannons 1563 | . . . 1096 102 365 Explosions 1135 | . . 423 506 38 168 Melee . | . . . . . . Ramming 44 | . . 17 27 . . Kinetic 588 | . 62 526 . . . Thermal 2736 | . 65 224 2241 38 168 Explosive 393 | . . 365 28 . . Electromagnetic 2370 | . . 133 621 405 1211 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . 1 5 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . . 3 4 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . 1 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 2 | . . . . 1 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 36 | . . 15 19 . 2 Projectiles 21 | . . . 19 . 2 Explosions 15 | . . 15 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 128 | . . 128 . . . Shots 6 | . . 6 . . . Rammed . | . . . . . . Targets Rammed 9 | . . 4 5 . . Kicked 8 | . . 3 5 . . Crushed 1 | . . 1 . . . Highest Temperature 677 | . 36 259 677 316 389 Average Temperature 172 | . 25 90 216 121 144 Received Heat Transfer 1553 | . 36 219 816 74 408 Effects 41 | . . 3 33 2 3 Shutdowns 9 | . . . 7 . 2 Energy Bleed 4 | . . . 3 . 1 Interference 15 | . . 3 10 2 . Matter Decay 5 | . . . 5 . . Short Circuit 1 | . . . 1 . . Damage (minor) 3 | . . . 3 . . Damage (major) 2 | . . . 2 . . Damage (core) 2 | . . . 2 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 2 | . . . 1 . 1 Combat Hostiles 2 | . . . 1 . 1 Robots Corrupted 4 | . . . . 1 3 Combat Hostiles 4 | . . . . 1 3 Parts Fried 12 | . . 1 1 3 7 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . . . 7 . . Heat Transferred 4905 | . 150 705 3900 50 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . . 1 2 1 3 Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 76 | 100 100 100 52 100 97 Level 1 23 | . . . 47 . 2 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 251 | . 40 163 251 138 204 Initial 90 | . . 12 55 90 59 Average 124 | . 4 64 185 63 119 Influence Increases 2041 | . 50 559 814 223 395 Destroy 0b10 Robot/C 1180 | . 40 340 500 80 220 Destroy 0b10 Robot/NC 95 | . . 20 55 5 15 Destroy Leader 318 | . 10 92 130 22 64 Successful Hack 25 | . . 5 9 7 4 Disable Machine 165 | . . . 60 45 60 Destroy Structure 123 | . . 57 45 4 17 Lose Combat Pursuer 135 | . . 45 15 60 15 Influence Decreases 1947 | . 20 456 748 292 431 Entered New Map 276 | . . 18 78 109 71 Time Decay 1421 | . 20 378 610 183 230 Lost Part 250 | . . 60 60 . 130 Squads Dispatched 11 | . 1 3 4 1 2 Investigation 2 | . . . 2 . . Extermination 2 | . . . . 1 1 Reinforcement 7 | . 1 3 2 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 6 | . 1 3 . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 94 | . 3 25 34 10 22 Peak Tracking Total 7 | . 2 3 5 5 7 Tactical Retreats 6 | . . 2 1 2 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered 4 | . . . . 3 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled 11 | . . . 4 3 4 Max in Single Turn 1 | . . . 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 14 | . . 2 9 2 1 Terminals 8 | . . 1 4 2 1 Fabricators . | . . . . . . Repair Stations 3 | . . 1 2 . . Recycling Units 1 | . . . 1 . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Total Hacks 28 | . . 2 18 5 3 Successful 14 | . . 1 11 1 1 Failed 14 | . . 1 7 4 2 Catastrophic 3 | . . . 2 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 17 | . . 1 8 5 3 Fabricators . | . . . . . . Repair Stations 5 | . . 1 4 . . Recycling Units 3 | . . . 3 . . Scanalyzers 3 | . . . 3 . . Garrison Access . | . . . . . . Terminal Hacks 7 | . . 1 4 1 1 Robot Analysis 1 | . . . 1 . . Open Door 1 | . . . . . 1 Branch Access Points 1 | . . . . 1 . Alert Level 2 | . . . 2 . . Recall Reinforcements 1 | . . . 1 . . Hauler Manifests 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 3 | . . . 3 . . Process 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Retrieve Matter 1 | . . . 1 . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 7 | . . . 5 1 1 Full Trace Events 2 | . . . 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter 114 | . . . 114 . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Active Infowar (turns) 2030 | . 70 325 880 417 338 Sensors 2030 | . 70 325 880 417 338 Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 4159 | 83 189 986 1997 421 483 Spaces Moved 2201 | 48 101 487 1009 302 254 Core 24 | 4 . . . . 20 Treads 316 | 44 101 171 . . . Legs 1861 | . . 316 1009 302 234 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 120 110 110 50 Average Speed 139 | 150 160 164 134 118 129 Slowest Speed 550 | 160 160 190 260 260 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 3 21 50 59 9 43 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 133 | . . 59 55 3 16 Melee . | . . . . . . Projectile 21 | . . . 21 . . AOE 112 | . . 59 34 3 16 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 2966 | 56 112 576 1532 348 342 Wait 352 | . . 1 313 6 32 Move 2196 | 47 100 486 1008 301 254 Hop . | . . . . . . Pick Up 78 | 3 3 15 44 10 3 Fast Attach 32 | 6 1 4 12 5 4 Attach 47 | . . 10 24 7 6 Detach 21 | . . . 14 2 5 Swap 16 | . . 2 13 . 1 Drop 68 | . . 11 42 9 6 Fire 147 | . 8 43 57 8 31 Melee . | . . . . . . Ram . | . . . . . . Kick 8 | . . 3 5 . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Discovered new exit (range 16) 208 | -10/Materials | Discovered new exit (range 3) 273 | -10/Materials | Entered another Materials area 273 | -9/Materials | Evolved 2 slots: Weapon x2 300 | -9/Materials | Build established: Mutant 905 | -9/Materials | Build established: Gunner 994 | -9/Materials | Discovered new exit (range 5) 1195 | -9/Materials | Lost 5 parts (2p1u2w) 1259 | -9/Materials | Entered another Materials area 1259 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2052 | -8/Materials | Build established: Scavenger-Tank 2698 | -8/Materials | Build established: Scavenger-Skirmisher 2940 | -8/Materials | Core integrity fell below 50% 3184 | -8/Materials | Discovered new exit (range 16) 3233 | -8/Materials | Repaired Med. Storage Unit 3256 | -8/Materials | Entered Factory 3256 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3492 | -7/Factory | Discovered new exit (range 15) 3542 | -7/Factory | Build established: Scavenger-Tank 3622 | -7/Factory | Identified exit to Storage 3622 | -7/Factory | Identified exit to Lower Caves 3677 | -7/Factory | Entered Storage 3808 | -7/Storage | Lost 3 parts (1u2w) 4073 | -7/Storage | Lost 6 parts (1p1n4w) 4146 | -7/Storage | Core integrity fell below 50% 4155 | -7/Storage | Core integrity fell below 20% 4160 | -7/Storage | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04067_ ALERT: Potential suspicious activity detected, Programmers report to Storage Zone 7U. 04069_ R-06 Scavenger collects Lgt. Ion Engine. 04084_ W-25 Informer sends out distress signal. 04092_ Lightning Gun destroyed. 04098_ Imp. Carbon-fiber Leg destroyed. 04107_ Y#T P8FQN2 YA WBNQW >Q41U 04120_ Door malfunctions. 04124_ System corrupted: Hvy. Deuterium Engine rejected. 04130_ Imp. Carbon-fiber Leg destroyed. 04130_ U-05 Engineer repairs door. 04135_ Med. Reactive Plating destroyed. 04136_ Dropped Imp. Sensor Array. 04137_ Dropped Med. Storage Unit. 04140_ U-05 Engineer destroyed. 04142_ R-06 Scavenger collects Hvy. Deuterium Engine. 04144_ W-25 Informer sends out distress signal. 04148_ System corrupted: Energy discharge (-37). 04151_ S-27 Virus destroyed. 04158_ K-01 Serf collects debris. 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""??????????# ????? #???? | | ??????????????????????""????????????##?????##????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Coolant Potential 65 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 30 Evasion (%) 58 Recoil Reduction 2 Item Schematics ----------------- Imp. Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Storage Unit | 23% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em Heavy Suspicion Organ Harvest There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed FieldthrustGrenadePurifier Manual? 0 Play Time 01:27:33 Cumulative 14.9 hours Start 2026.07.19 @ 15:01:24 End 2026.07.19 @ 16:29:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 15 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 22a4c7f5-3011-4f33-ad08-020324b4e1b8