Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.01 @ 18:41:22

Player: %41THX3142

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (93)      465
Value Destroyed (2379)     2379
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (347)                347
              TOTAL SCORE: 4851

 Bonus
-------
High Alert Combat Kills    347

 Cogmind 
---------
Core Integrity             0/550
Matter                     290/300
Energy                     40/100
System Corruption          1%
Temperature                Cool (18)
Movement                   Core (600) Ox11
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (3) ---
                   (None)
>              --- UTILITY (5) ------
         Large Storage Unit
      Hardened Medium Armor Plating
>              --- WEAPON (2) -------
               EMP Blaster
               Mining Claw
>              --- INVENTORY (15) ---
        Cooled Ion Engine
       Compact Wheel
       Armored Wheel
      Improved Targeting Computer
      Improved Utility Shielding
      Improved Utility Shielding
      Advanced Beam Cannon
      Improved Assault Rifle
      Improved Assault Rifle
  High-powered Shotgun

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
   Armored Wheel
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
     Large Storage Unit
    Medium Matter Pod
           Sensor Array
  Hardened Medium Armor Plating
           Tractor Beam
>          --- WEAPON -----------
  Advanced Beam Cannon
  Improved Assault Rifle
>          --- INVENTORY --------
    Cooled Ion Engine
   Compact Wheel
   Compact Wheel
   Armored Wheel
   Armored Wheel
   Armored Wheel
  Improved Utility Shielding
  Improved Utility Shielding
  Hardened Medium Armor Plating
     Heavy Assault Rifle
     Heavy Assault Rifle
  Improved Assault Rifle
           EMP Blaster
           Grenade Launcher
           Mining Claw
[Rating: 25]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Armored Wheel
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Power Shielding
Weapon                     Heavy Assault Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Welding Torch
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  3    | .   .   2   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             83   | 7   18  38  20  
  Power                    8    | 1   2   4   1   
    Engine                 8    | 1   2   4   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | 2   2   2   6   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  12   | 2   2   2   6   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  21   | 2   3   10  6   
    Device                 10   | 1   2   6   1   
    Storage                4    | 1   1   1   1   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             6    | .   .   2   4   
    Artifact               .    | .   .   .   .   
  Weapon                   42   | 2   11  22  7   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          2    | .   .   1   1   
    Ballistic Gun          21   | 2   6   11  2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               13   | .   3   7   3   
    Special Weapon         1    | .   1   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        5    | .   1   3   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   
Parts Lost                 20   | .   1   7   12  
  Power                    1    | .   .   .   1   
  Propulsion               7    | .   .   2   5   
  Utility                  10   | .   1   5   4   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      11   | .   1   3   11  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   99  95  96  
  Engine                   11   | .   14  11  9   
  Wheel                    24   | .   28  21  26  
  Device                   13   | .   13  13  13  
  Storage                  16   | .   14  18  17  
  Protection               6    | .   .   8   10  
  Energy Cannon            2    | .   .   2   7   
  Ballistic Gun            16   | .   25  14  8   
  Launcher                 2    | .   1   4   1   
Naked Turns                .    | .   .   .   .   
Heaviest Build             56   | 14  33  56  47  
  Greatest Support         36   | 20  24  30  36  
  Greatest Overweight (x)  3    | .   1   3   2   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 7   13  15  15  
  Most Carried             15   | 6   15  15  15  
  Average Carried          13   | 1   12  14  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 6   15  15  10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Jun  Mat  Mat  Mat  
Matter Collected           2280 | 294  469  863  654  
  Remotely                 376  | .    .    .    376  
Salvage Created            3037 | 131  684  1214 1008 
  Parts                    182  | 8    44   84   46   
Haulers Intercepted        9    | .    2    5    2    
Recyclers Shooed           4    | 1    .    .    3    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Combat Hostiles Destroyed  67   | .   15  31  21  
  Guns                     22   | .   7   13  2   
  Cannons                  8    | .   .   1   7   
  AOE                      37   | .   8   17  12  
Classes Destroyed          12   | 2   6   1   3   
  Worker                   1    | .   .   .   1   
  Builder                  3    | .   1   1   1   
  Tunneler                 2    | 2   .   .   .   
  Hauler                   9    | .   2   5   2   
  Recycler                 4    | 1   .   .   3   
  Operator                 1    | .   1   .   .   
  Watcher                  6    | .   2   4   .   
  Swarmer                  19   | .   6   6   7   
  Grunt                    39   | .   9   20  10  
  Duelist                  1    | .   .   .   1   
  Sentry                   7    | .   .   5   2   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           10   | 3   7   4   10  
  Combat Bots Only         9    | .   6   3   9   
Max Kills in Single Turn   6    | 1   2   3   6   
  Gunslinging              .    | .   .   .   .   
  Exploded                 5    | .   2   2   5   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Jun  Mat  Mat  Mat  
Damage Taken               3962 | .    403  1537 2022 
  Core                     969  | .    49   366  554  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  20   | .    .    20   .    
  Regen/Repaired (Parts)   54   | .    .    .    54   
Core Remaining (%)         62   | 100  80   8    .    
Volleys Fired              195  | 6    53   93   43   
  Largest                  2    | 2    2    2    2    
  Hottest                  104  | 40   56   98   104  
Shots Fired                375  | 12   100  181  82   
  Gun                      253  | 12   86   119  36   
  Cannon                   63   | .    .    24   39   
  Launcher                 54   | .    9    38   7    
  Special                  5    | .    5    .    .    
  Kinetic                  253  | 12   86   119  36   
  Thermal                  68   | .    5    24   39   
  Explosive                36   | .    .    32   4    
  Electromagnetic          18   | .    9    6    3    
  Robot Hit Streak         12   | 7    12   7    9    
  Robot Miss Streak        11   | 1    6    4    11   
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           191  | 8    52   81   50   
  Core Hits                136  | 5    32   62   37   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    
  Critical Strikes         1    | .    1    .    .    
    Destroy                1    | .    1    .    .    
Melee Attacks              20   | .    3    15   2    
  Impact                   .    | .    .    .    .    
  Slashing                 20   | .    3    15   2    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           6442 | 77   957  2801 2607 
  Guns                     2196 | 77   680  1093 346  
  Cannons                  778  | .    .    285  493  
  Explosions               3329 | .    277  1359 1693 
  Melee                    69   | .    .    25   44   
  Ramming                  70   | .    .    39   31   
  Kinetic                  2196 | 77   680  1093 346  
  Thermal                  1849 | .    14   319  1516 
  Explosive                1706 | .    .    1176 530  
  Electromagnetic          552  | .    263  149  140  
  Impact                   .    | .    .    .    .    
  Slashing                 69   | .    .    25   44   
  Piercing                 .    | .    .    .    .    
Highest Corruption         14   | .    .    14   1    
  Average Corruption       7    | .    .    7    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  45   | .    .    44   1    
    Message Errors         5    | .    .    5    .    
    Matter Fused           11   | .    .    11   .    
    Heat Flow Errors       6    | .    .    6    .    
    Energy Discharges      8    | .    .    7    1    
    Parts Rejected         1    | .    .    1    .    
    Parts Fused            1    | .    .    1    .    
    Data Loss (minor)      4    | .    .    4    .    
    Data Loss (major)      5    | .    .    5    .    
    Misfires               3    | .    .    3    .    
    Alerts                 1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            278  | .    3    14   261  
  Projectiles              1    | .    .    1    .    
  Explosions               273  | .    3    13   257  
  Melee                    4    | .    .    .    4    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      225  | .    3    57   165  
  Shots                    7    | .    1    1    5    
  Rammed                   7    | .    .    .    7    
Targets Rammed             7    | .    .    .    7    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        274  | .    12   274  177  
  Average Temperature      56   | .    3    70   46   
  Received Heat Transfer   1416 | .    180  480  756  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         2156 | .    50   618  1488 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      5    | .    2    2    1    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Peak Influence             809  | 15  266 745 809 
  Initial                  314  | .   9   104 314 
  Average                  311  | 5   88  394 475 
Maximum Alert Level        3    | .   1   3   3   
  Low Security (%)         38   | 100 85  22  .   
  Level 1                  21   | .   14  29  14  
  Level 2                  38   | .   .   44  82  
  Level 3                  2    | .   .   3   3   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          15   | .   5   6   4   
  Investigation            10   | .   4   4   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   1   2   1   
  Assault                  1    | .   .   .   1   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Distress Signals           8    | .   .   5   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              100  | .   23  42  35  
  Peak Tracking Total      15   | .   4   5   15  
  Tactical Retreats        5    | .   1   1   3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Traps Triggered            3    | .   1   1   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Jun Mat Mat Mat 
Machines Disabled          10   | .   2   3   5   
  Max in Single Turn       3    | .   1   1   3   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Machines Accessed          13   | .   5   6   2   
  Terminals                8    | .   3   4   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   1   1   1   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                36   | .   11  17  8   
  Successful               14   | .   3   7   4   
  Failed                   22   | .   8   10  4   
    Catastrophic           7    | .   4   3   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   15   | .   7   4   4   
  Terminals                21   | .   7   10  4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          10   | .   3   3   4   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              4    | .   .   4   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   .   2   1   
  Alert Level              2    | .   .   2   .   
  Recall Reinforcements    1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       5    | .   1   1   3   
  Scan Component           4    | .   1   1   2   
  Repair                   1    | .   .   .   1   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 4    | .   .   4   .   
  Insert Component         3    | .   .   3   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
    Botnet                 1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         12   | .   4   6   2   
  Full Trace Events        10   | .   4   4   2   
  Feedback Events          1    | .   .   .   1   
    Corruption             1    | .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   .   1   
  Time                     26   | .   .   .   26  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Jun Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Jun Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Jun  Mat  Mat  Mat  
Turns Passed               3132 | 74   932  1468 658  
Spaces Moved               2104 | 51   690  949  414  
  Core                     1    | 1    .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     .    | .    .    .    .    
  Wheels                   2103 | 50   690  949  414  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   105  105  
  Average Speed            101  | 79   95   106  105  
  Slowest Speed            135  | 80   105  135  120  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       1    | .    .    1    .    
Exploration Rate (%)       45   | 3    86   62   32   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 50   | .    3    3    44   
Terrain Destroyed          262  | .    7    183  72   
  Melee                    7    | .    3    3    1    
  Projectile               1    | .    .    1    .    
  AOE                      254  | .    4    179  71   
Terrain Rammed             1    | .    .    1    .    
  Walls Destroyed          1    | .    .    1    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Jun  Mat  Mat  Mat  
Total                      2683 | 69   867  1196 551  
  Wait                     188  | .    64   73   51   
  Move                     2101 | 50   689  948  414  
  Hop                      .    | .    .    .    .    
  Pick Up                  48   | 6    21   13   8    
  Fast Attach              13   | 7    .    6    .    
  Attach                   18   | .    3    6    9    
  Detach                   1    | .    .    .    1    
  Swap                     52   | .    15   26   11   
  Drop                     39   | .    19   15   5    
  Fire                     195  | 6    53   93   43   
  Melee                    20   | .    3    15   2    
  Ram                      8    | .    .    1    7    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
   14 | -11/Junkyard  | Discovered new exit (range 16)
   75 | -11/Junkyard  | Entered Materials
  254 | -10/Materials | Discovered new exit (range 9)
  305 | -10/Materials | Build established: Mutant
  470 | -10/Materials | Discovered new exit (range 4)
  827 | -10/Materials | Discovered new exit (range 10)
  961 | -10/Materials | Discovered new exit (range 15)
 1007 | -10/Materials | Entered another Materials area
 1007 | -9/Materials  | Evolved 2 slots: Utility x2
 1175 | -9/Materials  | Crushed by falling debris
 1206 | -9/Materials  | Lost 3 parts (1n2u)
 1490 | -9/Materials  | Core integrity fell below 50%
 1519 | -9/Materials  | Discovered new exit (range 5)
 1799 | -9/Materials  | Discovered new exit (range 8)
 2280 | -9/Materials  | Core integrity fell below 20%
 2386 | -9/Materials  | Discovered new exit (range 7)
 2409 | -9/Materials  | System corruption reached 10%
 2475 | -9/Materials  | Entered another Materials area
 2475 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2721 | -8/Materials  | Repaired Grenade Launcher
 2875 | -8/Materials  | First assault squad dispatched
 3111 | -8/Materials  | Core integrity fell below 50%
 3124 | -8/Materials  | Core integrity fell below 20%
 3133 | -8/Materials  | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
03127_ K-01 Serf collects debris.
03127_ U-05 Engineer builds a Wall.
03127_ Penetrated by Slug.
03128_ U-05 Engineer builds a Wall.
03128_ U-05 Engineer lays Concrete.
03129_ Med. Matter Pod destroyed.
03129_ G-50 Soldier destroyed.
03129_ U-05 Engineer lays Concrete.
03130_ U-05 Engineer builds a Wall.
03130_ K-01 Serf collects debris.
03130_ U-05 Engineer lays Concrete. <x3>
03131_ Cld. Ion Engine destroyed.
03131_ K-01 Serf collects debris.
03131_ U-05 Engineer lays Concrete. <x2>
03132_ U-05 Engineer builds a Wall.
03132_ U-05 Engineer lays Concrete.
03132_ U-05 Engineer builds a Wall.
03133_ Arm. Wheel destroyed.
03133_ U-05 Engineer lays Concrete. <x2>
03133_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????#!!       #???????#    |
| ????????????????????????????#####+#####???????#    |
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| ?????????????                       #?????????#    |
| ?????????????                    T  +   ??????#    |
| ?????????????              %=%      #      /??#    |
| ??????????????????##+######+###     #      /! #    |
| ??????????????????     ?#   * ##   ##? [   /! #    |
| ??????????????????""   ?#"" | ##   #???########    |
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| ??????????????????      # "   ##                   |
| ??????????????????     #;  %k=;;                   |
| ?????????????????? "T"u#; g =%k#                   |
| ???????????????????""" #;%[ ==;# ################# |
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| ??????????????????????#      [;# #???????????????  |
| ??????????????????????     h=u## #??????????????#  |
| ??????????????????????#  %g] !;; #??????????????#  |
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| ????????????????????????   ??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ????????????????????????   ??????????????????????? |
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| ????????????????????????   ??????????????????????? |
| ????????????????????????   ??????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              400
Matter Capacity            400
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             225
Power Shielding            33
Utility Shielding          66
Evasion (%)                44

 Item Schematics 
-----------------
 Hvy. Assault Rifle | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quick And Dirty

 Challenges 
------------
None

 Game 
------
Seed              HoverCommNanosword
  Manual?         0
Play Time         00:51:56
  Cumulative      26.1 hours
  Start           2024.02.01 @ 17:48:30
  End             2024.02.01 @ 18:41:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          20
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c2d31482-c836-4bfc-b1f2-e3d313371259