Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 23:17:15

Player: Spoodle

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (15)       3000
Robots Destroyed (230)     1150
Value Destroyed (10660)    10660
Prototype IDs (38)         760
Alien Tech Used (0)        0
Bonus (2482)               2482
              TOTAL SCORE: 22052

 Bonus
-------
High Alert Combat Kills    2182
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1450
Matter                     279/300
Energy                     100/100
System Corruption          71%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (13) -----
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Centrium Leg
  Advanced Heat Sink
  Advanced Heat Sink
  Improved Transmission Jammer
   Compact HERF Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
           Particle Reactor
     Micro Antimatter Reactor
>          --- PROPULSION -------
    Medium Treads
  Advanced Heavy Treads
           Myomer Leg
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
           Huge Storage Unit
  Improved Energy Well
   Compact Matter Pod
  Advanced Quantum Shading Machine
  Advanced Quantum Shading Machine
  Advanced Target Analyzer
  Advanced Transmission Jammer
  Improved Focal Shield
  Improved Shock Absorption System
  Improved Hardlight Generator
>          --- WEAPON -----------
           Gamma Rifle
  Enhanced Nova Cannon
           Railgun
>          --- INVENTORY --------
           Particle Reactor
     Light Quantum Reactor
    Medium Treads
           Myomer Leg
           Myomer Leg
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
     Large Storage Unit
  Improved Transmission Jammer
  Improved Transmission Jammer
  Improved Hardlight Generator
     Heavy Laser
           Phase Gun
           Powered Hammer
[Rating: 160]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Cooled Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Hover Unit               Improved Antigrav System
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Experimental Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Wave Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Precision Grenade Launcher
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res 
Slots Evolved              16   | .   .   .   2   .   .   .   2   2   2   2   .   .   2   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   1   .   .   .   2   1   1   2   .   .   2   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             295  | 7   13  2   13  .   .   .   16  21  16  33  9   10  15  95  45  
  Power                    28   | 1   .   .   1   .   .   .   4   1   2   4   .   .   2   5   8   
    Engine                 5    | 1   .   .   1   .   .   .   1   1   1   .   .   .   .   .   .   
    Core                   11   | .   .   .   .   .   .   .   3   .   1   4   .   .   1   2   .   
    Reactor                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   8   
  Propulsion               66   | 2   4   .   4   .   .   .   2   8   2   5   .   3   5   13  18  
    Treads                 23   | 2   2   .   4   .   .   .   2   4   1   1   .   .   .   3   4   
    Leg                    36   | .   2   .   .   .   .   .   .   4   1   4   .   3   5   10  7   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  99   | 2   4   .   1   .   .   .   7   5   7   21  4   1   6   33  8   
    Device                 61   | 1   1   .   1   .   .   .   4   1   4   14  3   1   3   23  5   
    Storage                10   | 1   3   .   .   .   .   .   .   1   1   .   .   .   .   1   3   
    Processor              12   | .   .   .   .   .   .   .   1   1   .   3   1   .   1   5   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Protection             14   | .   .   .   .   .   .   .   2   2   2   4   .   .   1   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   102  | 2   5   2   7   .   .   .   3   7   5   3   5   6   2   44  11  
    Energy Gun             43   | 1   .   .   2   .   .   .   1   3   3   2   4   4   .   16  7   
    Energy Cannon          36   | .   3   .   4   .   .   .   1   4   .   1   .   1   1   20  1   
    Ballistic Gun          5    | 1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               16   | .   .   1   1   .   .   .   1   .   2   .   1   1   1   8   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   3   .   .   .   1   1   .   3   .   .   .   3   2   
  Corrupted Parts          10   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   9   
    System Corruption      44   | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   38  
Parts Lost                 100  | .   .   .   .   .   .   .   5   5   1   5   .   3   1   39  41  
  Power                    12   | .   .   .   .   .   .   .   .   1   .   2   .   .   .   2   7   
  Propulsion               21   | .   .   .   .   .   .   .   1   1   .   1   .   2   .   6   10  
  Utility                  44   | .   .   .   .   .   .   .   3   2   1   1   .   .   .   22  15  
  Weapon                   23   | .   .   .   .   .   .   .   1   1   .   1   .   1   1   9   9   
  Highest Loss Streak      28   | .   .   .   .   .   .   .   2   4   1   2   .   1   1   8   28  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   100 100 99  100 100 100 99  95  99  99  100 99  99  92  60  
  Engine                   3    | .   14  14  11  11  11  11  .   .   11  1   .   .   .   .   .   
  Core                     4    | .   .   .   .   .   .   .   8   6   1   8   11  11  9   1   1   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   7   8   
  Treads                   13   | .   28  28  33  33  33  33  27  9   25  12  .   .   .   1   6   
  Leg                      8    | .   .   .   .   .   .   .   .   19  .   9   23  22  20  14  .   
  Device                   20   | .   14  14  21  22  22  22  21  14  19  22  19  17  18  22  23  
  Storage                  6    | .   14  14  11  11  11  11  9   7   6   5   5   5   5   4   7   
  Processor                13   | .   .   .   .   .   .   .   5   15  13  17  20  23  24  24  2   
  Protection               3    | .   .   .   .   .   .   .   9   5   6   4   5   5   5   1   .   
  Energy Gun               5    | .   4   .   6   11  11  11  9   5   5   3   10  6   4   3   1   
  Energy Cannon            6    | .   16  4   14  11  11  11  8   8   6   6   .   3   5   4   3   
  Ballistic Gun            1    | .   7   23  .   .   .   .   .   .   .   .   .   .   .   .   1   
Naked Turns                100  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   100 
Heaviest Build             167  | 12  87  50  57  56  56  56  61  56  53  71  70  72  78  141 167 
  Greatest Support         170  | 40  40  40  60  60  60  60  60  84  92  77  70  80  80  145 170 
  Greatest Overweight (x)  29   | .   2   1   .   .   .   .   1   1   .   1   .   1   1   1   29  
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  20  20  20  20  20  20  20  15  15  15  15  15  25  25  
  Average Capacity         16   | 6   10  20  20  20  20  20  20  15  15  15  15  15  15  16  21  
  Most Carried             22   | 5   8   14  20  20  20  20  20  18  15  15  15  15  15  19  22  
  Average Carried          14   | 4   7   10  18  20  19  19  18  14  14  14  14  14  14  13  12  
  Final Capacity           25   | 8   20  20  20  20  20  20  20  15  15  15  15  15  15  25  5   
  Final Carried            20   | 5   8   14  20  20  20  20  19  13  15  15  15  15  15  10  5   

 Class Distribution 
--------------------
 49% | Scavenger-Mutant
 29% | Scavenger-Skirmisher
 18% | Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
 Scavenger-Skirmisher | -8/Mines
     Scavenger-Mutant | -8/Materials
     Scavenger-Mutant | -7/Factory
 Scavenger-Skirmisher | -6/Factory
     Scavenger-Mutant | -5/Factory
     Scavenger-Mutant | -5/Upper Caves
     Scavenger-Mutant | -5/Upper Caves
     Scavenger-Mutant | -4/Factory
 Scavenger-Skirmisher | -3/Research
     Scavenger-Mutant | -2/Research

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -3   -2   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Res  Res  
Matter Collected           3849  | 278  67   126  152  .    .    .    155  155  185  433  144  116  143  1231 664  
  Remotely                 195   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    195  .    
Salvage Created            10679 | 100  105  87   875  .    .    51   1199 378  391  1467 338  442  667  3534 1045 
  Parts                    457   | 13   11   8    39   .    .    3    53   17   24   33   15   32   31   130  48   
Haulers Intercepted        7     | .    1    .    4    .    .    .    1    .    .    1    .    .    .    .    .    
Recyclers Shooed           6     | .    .    .    .    .    .    .    .    1    .    .    .    .    3    2    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      44    | .    .    .    .    .    .    .    .    .    .    .    15   29   .    .    .    
  Prevented                3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res 
Combat Hostiles Destroyed  193  | .   .   4   14  .   .   1   23  6   11  22  8   13  12  66  13  
  Guns                     61   | .   .   2   2   .   .   1   6   1   3   6   7   10  4   16  3   
  Cannons                  68   | .   .   1   8   .   .   .   12  3   5   11  1   .   3   19  5   
  AOE                      42   | .   .   1   4   .   .   .   2   .   3   .   .   2   5   25  .   
Classes Destroyed          19   | 1   3   2   3   .   .   1   1   2   2   .   .   .   .   4   .   
  Worker                   8    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   4   1   
  Builder                  3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
  Tunneler                 5    | 4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   1   .   4   .   .   .   1   .   .   1   .   .   .   .   .   
  Recycler                 6    | .   .   .   2   .   .   .   1   1   .   .   .   .   1   1   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   1   
  Swarmer                  53   | .   .   2   4   .   .   .   4   .   7   .   4   9   5   18  .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    59   | .   .   2   6   .   .   .   15  3   .   11  2   1   .   13  6   
  Brawler                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Duelist                  6    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   3   1   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   20   | .   .   .   3   .   .   .   4   1   .   3   1   1   1   5   1   
  Specialist               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hunter                   15   | .   .   .   .   .   .   1   .   .   3   1   .   2   2   6   .   
  Programmer               31   | .   .   .   .   .   .   .   .   .   1   7   .   .   4   14  5   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           10   | 2   1   4   8   .   .   1   6   4   4   4   4   4   5   10  4   
  Combat Bots Only         8    | .   .   4   7   .   .   1   6   3   3   4   4   4   5   8   2   
Max Kills in Single Turn   5    | 1   1   2   4   .   .   1   2   1   3   1   1   2   4   5   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   1   4   .   .   .   2   .   2   .   .   2   4   4   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -6    -5    -5    -5    -4    -3    -2    
--------                   Run   | Yrd   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Fac   Fac   Upp   Upp   Fac   Res   Res   
Hostile Shots Fired        1497  | .     .     11    42    .     .     2     129   188   54    162   39    77    70    434   289   
  Missed                   480   | .     .     6     16    .     .     .     43    77    15    45    13    25    25    151   64    
Damage Taken               17998 | .     .     41    296   .     .     30    1201  1288  479   1695  287   608   494   6287  5292  
  Core                     2690  | .     .     9     43    .     .     .     89    94    35    110   17    127   15    697   1454  
  Absorbed by Shields      1955  | .     .     .     .     .     .     .     .     .     135   422   156   300   314   400   228   
  Reduced by Siege Mode    81    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     81    .     
  Ignored by Resistances   274   | .     .     .     .     .     .     .     .     .     12    197   .     .     .     47    18    
Core Remaining (%)         85    | 100   .     96    .     .     .     89    83    86    95    .     .     74    98    46    .     
Volleys Fired              540   | 8     11    6     45    .     .     2     70    21    24    82    18    20    31    160   42    
  Largest                  3     | 2     2     2     2     .     .     2     2     2     2     2     2     2     2     2     3     
  Hottest                  315   | 60    136   88    136   .     .     124   124   136   143   293   293   306   166   315   264   
Shots Fired                1057  | 16    22    12    90    .     .     4     140   37    48    166   37    40    62    280   103   
  Gun                      521   | 16    13    7     20    .     .     2     70    13    21    74    35    39    29    118   64    
  Cannon                   507   | .     9     4     69    .     .     2     68    24    24    92    1     .     31    144   39    
  Launcher                 29    | .     .     1     1     .     .     .     2     .     3     .     1     1     2     18    .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  61    | 8     8     7     4     .     .     .     .     .     .     .     .     .     .     .     34    
  Thermal                  884   | .     9     4     85    .     .     4     138   32    45    166   36    39    60    225   41    
  Explosive                29    | .     .     1     1     .     .     .     2     .     3     .     1     1     2     18    .     
  Electromagnetic          83    | 8     5     .     .     .     .     .     .     5     .     .     .     .     .     37    28    
  Robot Hit Streak         44    | 9     6     3     16    .     .     2     22    27    11    44    7     9     19    15    10    
  Robot Miss Streak        5     | 2     4     3     3     .     .     2     4     3     3     2     2     3     2     5     3     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Secondary Targets        3     | .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     
    Max Gunslinging Chain  1     | .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     
Shots Hit Robots           765   | 13    13    6     63    .     .     2     110   24    31    144   24    26    46    184   79    
  Core Hits                405   | 4     5     5     23    .     .     2     46    13    27    49    14    17    25    149   26    
  Critical Kills           7     | .     .     .     .     .     .     .     .     2     .     2     .     .     .     3     .     
  Critical Parts Destroyed 7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     
  Critical Strikes         46    | .     .     .     1     .     .     .     5     3     2     9     1     2     2     10    11    
    Burn                   27    | .     .     .     1     .     .     .     5     1     2     7     1     2     2     6     .     
    Meltdown               7     | .     .     .     .     .     .     .     .     2     .     2     .     .     .     3     .     
    Destroy                4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
    Corrupt                5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     
    Smash                  3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
Melee Attacks              15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    
  Impact                   15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Damage Inflicted           27038 | 137   197   154   1412  .     .     39    2289  717   908   3281  616   844   1853  11551 3040  
  Guns                     9203  | 137   74    48    216   .     .     18    881   112   296   1549  582   727   655   2661  1247  
  Cannons                  10556 | .     123   45    1047  .     .     21    1276  530   303   1732  21    .     808   3392  1258  
  Explosions               6744  | .     .     61    149   .     .     .     132   75    309   .     13    117   390   5498  .     
  Melee                    535   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     535   
  Ramming                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  877   | 47    46    48    26    .     .     .     .     .     .     .     .     .     .     .     710   
  Thermal                  18173 | .     123   45    1237  .     .     39    2157  673   599   3281  603   727   1463  5918  1308  
  Explosive                6189  | .     .     61    149   .     .     .     132   .     309   .     13    117   390   5018  .     
  Electromagnetic          1264  | 90    28    .     .     .     .     .     .     44    .     .     .     .     .     615   487   
  Impact                   535   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     535   
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         70    | .     1     1     .     .     .     .     .     .     1     6     6     12    2     45    70    
  Average Corruption       8     | .     1     1     .     .     .     .     .     .     1     4     6     6     1     10    34    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  202   | .     6     1     .     .     .     .     .     .     1     22    24    26    2     72    48    
    Message Errors         39    | .     2     .     .     .     .     .     .     .     .     2     7     10    .     13    5     
    Matter Fused           41    | .     .     .     .     .     .     .     .     .     .     8     5     3     1     14    10    
    Heat Flow Errors       23    | .     2     .     .     .     .     .     .     .     .     3     3     4     .     6     5     
    Energy Discharges      25    | .     1     1     .     .     .     .     .     .     .     2     2     5     .     11    3     
    Parts Rejected         6     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     3     2     
    Parts Fused            2     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     
    Data Loss (minor)      24    | .     .     .     .     .     .     .     .     .     1     2     4     2     .     11    4     
    Data Loss (major)      5     | .     .     .     .     .     .     .     .     .     .     .     .     1     1     2     1     
    Misfires               4     | .     .     .     .     .     .     .     .     .     .     2     1     .     .     1     .     
    Alerts                 9     | .     1     .     .     .     .     .     .     .     .     2     1     1     .     2     2     
    Misdirections          12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     11    
    Weapon Failures        12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     5     
Overload Shots             27    | .     .     .     .     .     .     .     .     .     .     4     1     5     .     17    .     
  Effects                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Overflow Damage            548   | .     10    .     22    .     .     .     21    .     .     5     .     .     89    164   237   
  Projectiles              176   | .     10    .     11    .     .     .     10    .     .     5     .     .     53    36    51    
  Explosions               186   | .     .     .     11    .     .     .     11    .     .     .     .     .     36    128   .     
  Melee                    186   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     186   
Knockbacks                 4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
  Impact                   4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      230   | .     .     .     .     .     .     .     13    .     .     .     .     .     .     217   .     
  Shots                    6     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     5     .     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        363   | 40    171   114   96    .     .     30    162   108   90    347   333   363   44    336   231   
  Average Temperature      59    | 19    54    59    30    .     .     17    29    50    33    60    107   111   15    84    65    
  Received Heat Transfer   2479  | .     .     6     120   .     .     .     567   192   .     410   96    49    4     330   705   
  Effects                  1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
Siege Activations          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Total Turns              21    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     21    .     
  Longest Duration         21    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     21    .     
Robots Corrupted           6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     3     
  Combat Hostiles          6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     3     
  Parts Fried              10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     3     
  Impact Corruptions       6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
Robots Melted              15    | .     .     .     .     .     .     .     3     2     .     6     .     1     .     3     .     
  Combat Hostiles          14    | .     .     .     .     .     .     .     3     2     .     5     .     1     .     3     .     
  Parts Melted             111   | .     .     .     3     .     .     2     18    4     9     29    2     2     8     32    2     
  Heat Transferred         29203 | .     222   74    2331  .     .     74    4588  1017  1286  6927  975   1175  2037  7387  1110  
Parts Sabotaged            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -3   -2   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Res  Res  
Peak Influence             1561 | 20   62   117  368  52   .    45   383  253  190  308  .    .    358  1561 883  
  Initial                  838  | .    13   7    45   52   .    .    17   127  37   37   .    .    .    187  838  
  Average                  331  | 8    26   82   216  52   .    43   146  180  58   152  .    .    173  753  752  
Maximum Alert Level        4    | .    .    .    1    .    .    .    1    1    .    1    .    .    1    4    3    
  Low Security (%)         48   | 100  100  100  43   100  .    100  72   35   100  62   .    .    45   1    .    
  Level 1                  21   | .    .    .    56   .    .    .    27   64   .    37   .    .    54   12   .    
  Level 2                  13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   40   
  Level 3                  11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   59   
  Level 4                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          40   | .    2    1    1    .    .    .    4    4    1    5    .    .    2    14   6    
  Investigation            6    | .    .    1    .    .    .    .    2    1    .    .    .    .    1    .    1    
  Extermination            13   | .    .    .    .    .    .    .    .    .    1    3    .    .    1    6    2    
  Reinforcement            11   | .    2    .    1    .    .    .    2    3    .    2    .    .    .    1    .    
  Assault                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    3    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res 
Distress Signals           7    | .   .   .   1   .   .   .   3   .   .   .   .   .   .   3   .   
Communications Jammed      18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   
  Distress Signals         18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   
Times Spotted              286  | .   4   4   20  .   .   1   40  10  12  25  8   14  14  94  40  
  Peak Tracking Total      11   | .   1   2   7   .   .   1   8   4   4   5   4   4   5   8   11  
  Tactical Retreats        9    | .   .   .   .   .   .   .   1   .   1   1   .   1   .   .   5   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res 
Traps Triggered            4    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  -2  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res 
Machines Disabled          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   1   
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res 
Machines Accessed          24   | .   2   1   1   .   1   .   5   1   3   2   .   .   3   3   2   
  Terminals                19   | .   2   .   1   .   .   .   5   .   3   2   .   .   2   2   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Total Hacks                45   | .   4   1   1   .   1   .   16  2   4   3   .   .   7   3   3   
  Successful               21   | .   1   1   .   .   1   .   11  .   1   .   .   .   4   2   .   
  Failed                   24   | .   3   .   1   .   .   .   5   2   3   3   .   .   3   1   3   
    Catastrophic           9    | .   3   .   .   .   .   .   .   1   1   1   .   .   .   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   4   .   .   .   1   .   3   1   .   .   .   .   2   .   .   
  Terminals                38   | .   4   .   1   .   .   .   16  .   4   3   .   .   5   2   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   
Terminal Hacks             19   | .   1   1   .   .   1   .   11  .   1   .   .   .   3   1   .   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Robot Analysis           2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Alert Level              5    | .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   2   .   1   .   .   .   2   1   3   2   .   .   1   1   2   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  -2  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  -2  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res 
Robot Analysis Total       2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -3   -2   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Res  Res  
Turns Passed               14317 | 187  669  331  831  20   340  93   1306 508  1474 2154 809  871  703  2812 1209 
Spaces Moved               7616  | 88   341  122  379  13   212  53   589  282  809  924  591  644  380  1564 625  
  Core                     194   | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    192  
  Treads                   3642  | 86   341  122  379  13   212  53   589  98   809  392  .    .    .    244  304  
  Legs                     3654  | .    .    .    .    .    .    .    .    184  .    532  591  644  380  1320 3    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    126   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    126  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            48    | 50   160  240  160  160  160  160  160  112  157  120  120  120  112  100  48   
  Average Speed            147   | 157  173  240  160  160  160  160  161  136  159  169  120  120  140  127  151  
  Slowest Speed            1500  | 160  320  240  160  160  160  160  240  225  166  245  120  190  187  190  1500 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30    | 7    54   25   34   9    60   14   51   6    11   16   81   66   11   29   14   
  Regions Visited          15
    Branch Regions         6
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      14    | 1    1    1    1    1    1    1    1    1    1    1    1    1    .    1    .    
Scrap Searched             4     | .    .    1    .    .    .    .    .    .    .    .    1    2    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          413   | .    .    10   6    .    .    .    16   .    10   1    13   13   4    330  10   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               32    | .    .    .    .    .    .    .    .    .    .    1    .    2    .    19   10   
  AOE                      381   | .    .    10   6    .    .    .    16   .    10   .    13   11   4    311  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -3   -2   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Res  Res  
Total                      9620 | 119  395  150  518  12   214  58   805  361  945  1347 657  701  491  2078 769  
  Wait                     852  | 11   16   7    45   .    .    2    108  21   75   262  38   18   51   184  14   
  Move                     7601 | 87   340  121  378  12   211  52   588  281  808  923  590  643  379  1563 625  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  166  | 6    8    10   20   .    1    1    11   6    11   20   1    7    6    38   20   
  Fast Attach              87   | 6    1    .    3    .    .    .    5    4    5    14   .    .    5    23   21   
  Attach                   90   | 1    .    .    2    .    .    .    6    7    4    6    .    3    3    38   20   
  Detach                   12   | .    .    .    .    .    .    .    .    2    1    .    .    .    1    7    1    
  Swap                     119  | .    12   2    8    .    .    .    5    10   7    14   9    7    7    34   4    
  Drop                     139  | .    7    4    17   .    2    1    12   9    10   26   1    3    8    31   8    
  Fire                     540  | 8    11   6    45   .    .    2    70   21   24   82   18   20   31   160  42   
  Melee                    14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 2 exits: *Res x2)
-3/Research
-2/Research

 History 
---------
  Turn | Location       | Event
    20 | -11/Scrapyard  | Discovered new exit (range 16)
   188 | -11/Scrapyard  | Entered Materials
   303 | -10/Materials  | Build established: Mutant
   451 | -10/Materials  | Discovered new exit (range 8)
   751 | -10/Materials  | Discovered new exit (range 13)
   835 | -10/Materials  | Discovered new exit (range 8)
   857 | -10/Materials  | Entered Mines
   878 | -10/Mines      | Met a Derelict shopkeep closing up shop
   910 | -10/Mines      | Met a Derelict bent on vengeance
  1171 | -10/Mines      | Discovered new exit (range 5)
  1188 | -10/Mines      | Entered Materials
  1188 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  1363 | -9/Materials   | Destroyed 7 combat bots
  1594 | -9/Materials   | Discovered new exit (range 7)
  1794 | -9/Materials   | Build established: Scavenger-Mutant
  1852 | -9/Materials   | Discovered new exit (range 16)
  2019 | -9/Materials   | Entered Mines
  2032 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  2032 | -9/Mines       | Discovered new exit (range 5)
  2039 | -9/Mines       | Entered Exiles
  2078 | -9/Exiles      | Met 8R-AWN
  2105 | -9/Exiles      | Met EX-HEX
  2153 | -9/Exiles      | Met EX-BIN
  2171 | -9/Exiles      | Aligned with FarCom system
  2172 | -9/Exiles      | Given EX-Vault access code
  2211 | -9/Exiles      | Opened EX-Vault
  2226 | -9/Exiles      | Found YOLO Cannon
  2257 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  2307 | -9/Exiles      | Met EX-DEC
  2366 | -9/Exiles      | Discovered new exit (range 10)
  2379 | -9/Exiles      | Left Exiles lab with YOLO Cannon
  2379 | -9/Exiles      | Entered Mines
  2466 | -8/Mines       | Discovered new exit (range 3)
  2472 | -8/Mines       | Entered Materials
  2472 | -8/Materials   | Evolved 2 slots: Utility x2
  2679 | -8/Materials   | Build established: Scavenger-Skirmisher
  3472 | -8/Materials   | Build established: Mutant
  3750 | -8/Materials   | Discovered new exit (range 16)
  3778 | -8/Materials   | Entered Factory
  3778 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  3857 | -7/Factory     | Build established: Scavenger-Mutant
  4236 | -7/Factory     | Discovered new exit (range 7)
  4286 | -7/Factory     | Entered another Factory area
  4286 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
  4290 | -6/Factory     | Lost 4 parts (1p1n1u1w)
  4442 | -6/Factory     | Discovered new exit (range 3)
  4529 | -6/Factory     | Identified exit to Lower Caves
  4529 | -6/Factory     | Identified exit to Extension
  4696 | -6/Factory     | Build established: Scavenger-Skirmisher
  4925 | -6/Factory     | Discovered new exit (range 11)
  5760 | -6/Factory     | Entered another Factory area
  5760 | -5/Factory     | Evolved 2 slots: Utility x2
  6399 | -5/Factory     | Build established: Scavenger-Mutant
  7619 | -5/Factory     | Discovered new exit (range 8)
  7914 | -5/Factory     | Entered Upper Caves
  7916 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
  8393 | -5/Upper Caves | Learned 4 Factory zone layouts
  8713 | -5/Upper Caves | Discovered new exit (range 5)
  8723 | -5/Upper Caves | Entered another Upper Caves area
  8887 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
  9171 | -5/Upper Caves | Learned 4 Factory zone layouts
  9174 | -5/Upper Caves | Spotted B-75 Beast
  9333 | -5/Upper Caves | Learned 8 Factory zone layouts
  9535 | -5/Upper Caves | Encountered a Warlord checkpoint
  9589 | -5/Upper Caves | Discovered new exit (range 3)
  9594 | -5/Upper Caves | System corruption reached 10%
  9594 | -5/Upper Caves | Entered Factory
  9594 | -4/Factory     | Evolved 2 slots: Utility x2
  9822 | -4/Factory     | Discovered new exit (range 6)
  9873 | -4/Factory     | Identified exit to Research
 10069 | -4/Factory     | Discovered exit to Research (range 15)
 10297 | -4/Factory     | Entered Research
 10297 | -3/Research    | Evolved 2 slots: Utility x2
 10923 | -3/Research    | Lost 3 parts (3u)
 11012 | -3/Research    | Build established: Scavenger-Skirmisher
 11017 | -3/Research    | Lost 3 parts (1p1u1w)
 11161 | -3/Research    | Lost 4 parts (2n2u)
 11195 | -3/Research    | Found Enh. Force Lance
 11273 | -3/Research    | Found Fusion Bomb Launcher
 11365 | -3/Research    | Found Prototype Hackware
 11365 | -3/Research    | Identified Exp. Hacking Suite
 11442 | -3/Research    | Found Powered Armor
 11828 | -3/Research    | Destroyed 8 combat bots
 11833 | -3/Research    | Lost 3 parts (1n2u)
 12047 | -3/Research    | First assault squad dispatched
 12058 | -3/Research    | Garrison activated, responded to threat
 12064 | -3/Research    | System corruption reached 10%
 12909 | -3/Research    | Lost 7 parts (1p3u3w)
 12982 | -3/Research    | System corruption reached 30%
 12993 | -3/Research    | Core integrity fell below 50%
 13021 | -3/Research    | Lost 8 parts (5u3w)
 13096 | -3/Research    | Discovered new exit (range 7)
 13109 | -3/Research    | Entered another Research area
 13109 | -2/Research    | Evolved 2 slots: Power x1, Weapon x1
 13130 | -2/Research    | Build established: Scavenger-Mutant
 13637 | -2/Research    | First assault squad dispatched
 13699 | -2/Research    | Lost 4 parts (1p1n1u1w)
 13916 | -2/Research    | System corruption reached 10%
 14003 | -2/Research    | System corruption reached 30%
 14118 | -2/Research    | Lost 28 parts (5p5n12u6w)
 14174 | -2/Research    | Core integrity fell below 50%
 14217 | -2/Research    | Released all parts (2)
 14231 | -2/Research    | Core integrity fell below 20%
 14247 | -2/Research    | Lost 7 parts (1p4n1u1w)
 14263 | -2/Research    | Build established: Mutant
 14318 | -2/Research    | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
14210_ S-43 Plague destroyed.
14211_ Imp. Antigrav System destroyed.
14214_ U-05 Engineer builds a Door.
14216_ Mic. Antimatter Reactor destroyed.
14217_ Released Lgt. Quantum Reactor.
14217_ Released Imp. Antigrav System.
14218_ System corrupted: Matter fused (-6).
14233_ System corrupted: Energy discharge (-27).
14248_ System corrupted: Component data lost.
14263_ Acquired Unknown Energy Cannon.
14265_ System corrupted: Component data lost.
14284_ Acquired Centrium Leg.
14296_ System corrupted: Heat flow error (+129).
14299_ Door malfunctions.
14313_ D ONFFY7CX9=D/F,5N3SOL>6BRYX&UPPM
14314_ Triggered Gamma Bomb Trap.
14314_ A bubble of electromagnetic force engulfs the area.
14314_ Gamma Bomb Trap short circuited.
14314_ Fabricator disabled.
14314_ A bubble of electromagnetic force engulfs the area.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????########Y????????????????########??? |
| ??????????????#    ==  ????????????????       #??? |
| ??????????????#    ==   ######?######?        #??? |
| ??????????????#    ==   #    #?#    +?    *   #??? |
| ??????????????#              #?#    #         #??? |
| ??????????????#         #    ###    #         #??? |
| ??????????????#                     /p        /  " |
| ??????????????#      !  #           #         #??? |
| ??????????????#       ??#           #         #??? |
| ??????????????######????#           #?#########??? |
| ????????????????????????#@          #????????????? |
| ????????????????????????#    "      #????????????? |
| ????????????????????????#   ""      #????????????? |
| ????????????????????????#           #????????????? |
| ????????????????????????#    p      #????????????? |
| ????????????????????????#           #????????????? |
| ????????????????????? ###           #??????#?????? |
| ????????????????????                #????""####### |
| ????????????????????                #??/ ""#     # |
| ????????????????????                #      #     # |
| ????????????????????                +      #     # |
| ????????????????????                #      #     # |
| ?????????????????????"""   """      #??    #     # |
| ??????????????????????""   """      ########     # |
| ???????????????????????"   """             #     # |
| ??????????????????????                     #     # |
| ?????????????????????                      #     # |
| ?????????????????????                      /     # |
| ??????????????????????###########+#####    #     # |
| ????????????????????????????????  ????#    #     # |
| ????????????????????????????????  ????#    ####### |
| ???????????????????????????????"""????#            |
| ???????????????????????????????"""????#            |
| ?????????????????????????????? ""?????#            |
| ??????????????????????????????????????#            |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           115
Energy Generation          57
Energy Capacity            990
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       110
Jamming Range              16
Additional Mass Support    25
Armor Coverage             800
Resistance: KI             25
Resistance: TH             20
Resistance: EX             50
Resistance: EM             20
Evasion (%)                55
Targeting Accuracy         16
Target Analysis            12
Core Analysis              9
Recoil Reduction           4
Salvage Targeting          3
Offensive Hacking          16
Defensive Hacking          11
Trap Extractor Capacity    8

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Overkill
Tank
Use The Force
Z1$+NX3F=JRE3_ZNQR

 Challenges 
------------
None

 Game 
------
Seed              BladeQuantumAutobeam
  Manual?         0
Play Time         03:02:14
  Cumulative      53.8 hours
  Start           2024.04.29 @ 20:06:49
  End             2024.04.29 @ 23:17:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           32
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          46
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d2afed2d-8f1d-4243-8f43-a7000da66a67