Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.27 @ 15:03:15 Player: Smie Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (49) 245 Value Destroyed (1094) 1094 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4919 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 273/300 Energy 99/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Visual Processing Unit Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Advanced Weight Redist. System Precision Grenade Launcher Makeshift Sword Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Cesium-ion Thruster Surge Thruster > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Targeting Computer Improved Targeting Computer Melee Analysis Suite Improved Melee Analysis Suite Propulsion Shielding > --- WEAPON ----------- Precision Grenade Launcher Makeshift Sword > --- INVENTORY -------- Micro Nuclear Core Visual Processing Unit Phase Shifter Assault Cannon Heavy Rocket Launcher [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Targeting Computer Device Improved Sensor Array Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Makeshift Sword Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . . 4 2 . . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 5 | . . . . 3 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 70 | 6 17 4 1 22 11 2 1 5 1 Power 9 | 1 3 1 1 3 . . . . . Engine 6 | 1 3 1 1 . . . . . . Core 3 | . . . . 3 . . . . . Reactor . | . . . . . . . . . . Propulsion 24 | 2 7 1 . 8 4 1 . 1 . Treads 2 | . 2 . . . . . . . . Leg 5 | 2 3 . . . . . . . . Wheel . | . . . . . . . . . . Hover 3 | . . . . 3 . . . . . Flight 14 | . 2 1 . 5 4 1 . 1 . Utility 17 | 1 3 . . 6 3 1 . 3 . Device 4 | . 1 . . 1 . . . 2 . Storage 1 | 1 . . . . . . . . . Processor 10 | . 2 . . 4 3 . . 1 . Hackware 1 | . . . . 1 . . . . . Protection 1 | . . . . . . 1 . . . Artifact . | . . . . . . . . . . Weapon 20 | 2 4 2 . 5 4 . 1 1 1 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 11 | 2 3 2 . 3 1 . . . . Ballistic Cannon 3 | . . . . 1 1 . . . 1 Launcher 3 | . . . . . 2 . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . 1 . . 1 . . . . . Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . . . 1 . Corrupted Parts 1 | . . . . 1 . . . . . System Corruption 2 | . . . . 2 . . . . . Parts Lost 33 | . 3 . 1 11 8 . 1 . 9 Power 4 | . 1 . 1 2 . . . . . Propulsion 13 | . . . . 6 4 . . . 3 Utility 8 | . . . . 2 1 . 1 . 4 Weapon 8 | . 2 . . 1 3 . . . 2 Highest Loss Streak 9 | . 1 . 1 3 4 . 1 . 9 To Critical Strikes . | . . . . . . . . . . Average Backups 5 | 4 7 5 5 4 4 4 5 4 4 Power . | . . . . . . 1 1 1 1 Propulsion 1 | 2 4 1 1 . . . . . . Utility 1 | . 2 3 3 2 . 2 3 1 1 Weapon 1 | . . 1 1 1 3 1 1 2 2 Tool/Special . | . . . . . . . . . . Unused Backups 12 | . 7 . 1 . 1 . . 1 2 Power 1 | . . . . . . . . . 1 Propulsion 5 | . 4 . 1 . . . . . . Utility 3 | . 2 . . . . . . . 1 Weapon 3 | . 1 . . . 1 . . 1 . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 83 | . 96 100 98 90 69 71 73 82 72 Engine 5 | . 14 14 12 4 . . . . . Core 2 | . . . . 3 4 . . . . Treads 4 | . 18 . . . . . . . . Leg 1 | . 8 . . . . . . . . Flight 13 | . . 28 28 17 12 12 15 21 16 Device 1 | . . . . 4 . . . 8 12 Storage 3 | . 13 . . . . . . . . Processor 32 | . 11 28 28 33 45 46 42 35 28 Protection 1 | . . . . . . 5 7 7 5 Ballistic Gun 11 | . 26 28 22 9 4 . . . . Impact Weapon 2 | . . . 5 5 2 7 1 . . Peak Build Rating 33 | 6 8 7 11 29 27 28 32 33 33 Average Rating 18 | 4 6 6 7 21 23 27 26 31 27 On Entrance 16 | . 6 7 7 11 20 24 28 25 33 Naked Turns . | . . . . . . . . . . Heaviest Build 14 | 12 14 7 7 12 12 4 4 10 10 Greatest Support 40 | 20 40 8 8 24 12 8 8 16 16 Greatest Overweight (x) 1 | . . . . . 1 . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 5 5 5 5 Most Carried 8 | 7 8 5 5 5 5 5 5 5 5 Average Carried 5 | 4 7 5 5 4 4 4 5 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 Final Carried 7 | 7 5 5 5 5 4 5 5 5 4 Class Distribution -------------------- 66% | Mutant 12% | Scavenger-Mutant 10% | Sprinter 7% | Scavenger-Scout 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Scout | -8/Materials Mutant | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Mutant | -7/Zion Scout | -7/Deep Caves Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Dee Matter Collected 1652 | 266 366 49 55 440 134 41 144 157 . Remotely . | . . . . . . . . . . Salvage Created 1286 | 91 350 29 . 552 264 . . . . Parts 75 | 1 25 2 . 29 18 . . . . Haulers Intercepted 6 | . 1 . . 5 . . . . . Recyclers Shooed 2 | . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 6 | . . . 3 . . 3 . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 36 | . 10 2 . 13 11 . . . . Melee 5 | . . . . 5 . . . . . Guns 15 | . 10 2 . 1 2 . . . . Cannons 7 | . . . . 6 1 . . . . AOE 8 | . . . . . 8 . . . . Classes Destroyed 8 | 1 4 . . 2 1 . . . . Worker 4 | . . . . 3 1 . . . . Hauler 6 | . 1 . . 5 . . . . . Recycler 2 | 1 . . . . 1 . . . . Operator 1 | . 1 . . . . . . . . Swarmer 23 | . 5 2 . 8 8 . . . . Grunt 6 | . 5 . . 1 . . . . . Sentry 5 | . . . . 4 1 . . . . Programmer 2 | . . . . . 2 . . . . Best Kill Streak 7 | 1 2 2 . 7 4 . . . . Combat Bots Only 5 | . 2 2 . 5 3 . . . . Max Kills in Single Turn 3 | 1 1 1 . 1 3 . . . . Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . 3 . . . . Melee 1 | . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Dee Hostile Shots Fired 443 | . 126 9 8 149 93 7 6 . 45 Missed 165 | . 41 3 6 58 34 3 2 . 18 Hits 278 | . 85 6 2 91 59 4 4 . 27 Projectile 278 | . 85 6 2 91 59 4 4 . 27 AOE 1 | . . . 1 . . . . . . Critical Strikes 8 | . 1 2 . 3 1 1 . . . Damage Taken 4099 | . 854 53 133 1153 955 56 66 . 829 Core 1318 | . 139 17 80 362 397 15 . . 308 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 49 | . . . . . . . 9 . 40 Regen/Repaired (Parts) 33 | . . . . . 33 . . . . Core Remaining (%) 46 | 100 . . 5 34 . . . . . Volleys Fired 155 | 3 64 3 . 46 33 . . . 6 Largest 2 | 2 2 2 . 2 1 . . . 1 Hottest 57 | 40 40 40 . 57 40 . . . 40 Shots Fired 262 | 6 119 6 . 92 33 . . . 6 Gun 202 | 6 119 6 . 55 16 . . . . Cannon 52 | . . . . 37 11 . . . 4 Launcher 8 | . . . . . 6 . . . 2 Special . | . . . . . . . . . . Kinetic 254 | 6 119 6 . 92 27 . . . 4 Thermal . | . . . . . . . . . . Explosive 8 | . . . . . 6 . . . 2 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 12 | 4 10 6 . 7 12 . . . 3 Robot Miss Streak 5 | 2 4 2 . 4 5 . . . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 196 | 4 73 2 . 86 27 . . . 4 Core Hits 75 | 3 24 2 . 26 17 . . . 3 Critical Kills 2 | . 1 . . 1 . . . . . Critical Parts Destroyed 9 | . . . . 7 1 . . . 1 Critical Strikes 12 | . 1 . . 9 1 . . . 1 Destroy 3 | . 1 . . 1 . . . . 1 Blast 1 | . . . . 1 . . . . . Smash 8 | . . . . 7 1 . . . . Melee Attacks 67 | . 1 . 8 43 12 . 3 . . Impact 64 | . 1 . 8 43 12 . . . . Slashing 3 | . . . . . . . 3 . . Piercing . | . . . . . . . . . . Sneak Attacks 8 | . . . . 6 2 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4764 | 29 696 21 . 2039 1808 . . . 171 Guns 1308 | 29 696 21 . 232 330 . . . . Cannons 956 | . . . . 735 155 . . . 66 Explosions 1041 | . . . . . 936 . . . 105 Melee 1459 | . . . . 1072 387 . . . . Ramming . | . . . . . . . . . . Kinetic 2264 | 29 696 21 . 967 485 . . . 66 Thermal . | . . . . . . . . . . Explosive 1041 | . . . . . 936 . . . 105 Electromagnetic . | . . . . . . . . . . Impact 1459 | . . . . 1072 387 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . 2 1 1 1 1 . Average Corruption 1 | . . . . 2 1 1 1 1 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 4 | . . . . 2 1 1 . . . Matter Fused 2 | . . . . . 1 1 . . . Alerts 2 | . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 524 | . . . . 282 242 . . . . Projectiles 1 | . . . . 1 . . . . . Explosions 72 | . . . . . 72 . . . . Melee 451 | . . . . 281 170 . . . . Knockbacks 7 | . . . . 5 2 . . . . Impact 3 | . . . . 1 2 . . . . Kinetic 4 | . . . . 4 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 277 | . . . . . 277 . . . . Shots 3 | . . . . . 3 . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 153 | . 63 . . 153 4 . . . 22 Average Temperature 51 | . 25 . . 64 3 . . . 7 Received Heat Transfer 1209 | . 264 . 6 450 156 54 36 . 243 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 3 | . . . . 2 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Fried 6 | . . . . 6 . . . . . Impact Corruptions 15 | . . . . 11 4 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Dee Maximum Alert Level 2 | . . . . 1 2 . . . . Low Security (%) 85 | 100 100 100 . 80 76 . . . . Level 1 14 | . . . . 19 22 . . . . Level 2 . | . . . . . 1 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 418 | 5 77 71 . 323 418 . . . . Initial 146 | . . 21 . . 146 . . . . Average 80 | . 31 41 . 103 109 . . . . Influence Increases 1855 | 5 390 50 . 634 656 60 60 . . Destroy 0b10 Robot/C 720 | . 200 40 . 260 220 . . . . Destroy 0b10 Robot/NC 65 | 5 10 . . 40 10 . . . . Destroy Leader 172 | . 52 10 . 70 40 . . . . Successful Hack 26 | . 23 . . . 3 . . . . Disable Machine 150 | . 15 . . . 135 . . . . Destroy Structure 92 | . . . . 9 83 . . . . Partial Spotted 30 | . . . . 15 15 . . . . Lose Combat Pursuer 600 | . 90 . . 240 150 60 60 . . Influence Decreases 1855 | 5 334 95 11 311 561 206 153 179 . Entered New Map 607 | . . 35 7 . 177 156 53 179 . Time Decay 1028 | 5 304 60 4 211 304 50 90 . . Lost Part 220 | . 30 . . 100 80 . 10 . . Squads Dispatched 11 | . 2 . . 2 7 . . . . Investigation 1 | . 1 . . . . . . . . Extermination 2 | . . . . . 2 . . . . Reinforcement 4 | . 1 . . 2 1 . . . . Assault . | . . . . . . . . . . Garrison 4 | . . . . . 4 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Dee Distress Signals 7 | . 2 . . 3 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 118 | . 32 3 6 38 24 4 4 . 7 Peak Tracking Total 9 | . 6 2 3 9 4 4 4 . 4 Tactical Retreats 24 | . 4 . 3 7 7 1 2 . . Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Dee Traps Triggered 4 | . 1 . 1 . 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Dee Machines Disabled 10 | . 1 . . . 9 . . . . Max in Single Turn 2 | . 1 . . . 2 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Dee Machines Accessed 11 | . 3 . 2 3 2 1 . . . Terminals 7 | . 3 . . 3 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 38 | . 8 . 13 7 9 1 . . . Successful 25 | . 5 . 13 1 5 1 . . . Failed 13 | . 3 . . 6 4 . . . . Catastrophic 3 | . . . . 2 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 22 | . 8 . . 7 2 . . 5 . Terminals 17 | . 8 . . 7 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations 7 | . . . . . 7 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 16 | . 2 . 13 . . 1 . . . Record 12 | . . . 12 . . . . . . Open Door 1 | . . . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . . 4 . . . . Scan Component 2 | . . . . . 2 . . . . Repair 2 | . . . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 5 | . 3 . . 1 1 . . . . Terminals 5 | . 3 . . 1 1 . . . . Botnet 5 | . 3 . . 1 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 3 . . 3 1 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . 14 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . Time 64 | . . . . . 64 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Dee Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Dee Active Infowar (turns) 1773 | . . . . 646 961 . . 114 52 Optics 1755 | . . . . 646 961 . . 96 52 Sensors 330 | . . . . 312 . . . 18 . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . 1 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Dee Turns Passed 3984 | 81 881 123 243 647 1294 103 187 373 52 Spaces Moved 4975 | 48 478 279 573 747 910 299 560 975 106 Core 259 | 2 . . . 3 244 . . . 10 Treads 294 | . 294 . . . . . . . . Legs 179 | 46 133 . . . . . . . . Wheels . | . . . . . . . . . . Hover 85 | . . . . 85 . . . . . Flight 4158 | . 51 279 573 659 666 299 560 975 96 Fastest Speed 32 | 50 37 37 37 37 32 32 32 32 35 Average Speed 48 | 117 135 37 37 38 48 32 32 34 36 Slowest Speed 160 | 120 160 37 37 50 117 35 32 35 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 23 | . . . . 18 4 1 . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 49 | 3 70 39 41 61 23 63 65 84 42 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 8 | . . . . . . 1 4 3 . Spaces Dug 13 | . . . 3 5 2 . 3 . . Terrain Destroyed 113 | . . . 3 7 100 . 3 . . Melee 13 | . . . 3 5 2 . 3 . . Projectile 5 | . . . . 2 3 . . . . AOE 95 | . . . . . 95 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Dee Total 6174 | 65 608 292 586 926 1706 302 564 1012 113 Wait 830 | 1 16 2 . 69 721 . . 21 . Move 4920 | 47 477 278 572 710 901 296 559 974 106 Hop 23 | . . . . 18 4 1 . . . Pick Up 43 | 8 13 . 1 6 8 2 . 5 . Fast Attach 35 | 5 5 2 1 11 6 2 1 2 . Attach 19 | 1 2 . . 7 5 . . 3 1 Detach 6 | . . . . 2 2 . . 2 . Swap 35 | . 11 3 3 8 8 . . 2 . Drop 41 | . 19 4 1 6 6 1 1 3 . Fire 155 | 3 64 3 . 46 33 . . . 6 Melee 67 | . 1 . 8 43 12 . 3 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / *Sub) -10/Mines -10/Subcaves (discovered 3 exits: *Mat x2 / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 82 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 6) 470 | -10/Materials | Identified exit to Mines 470 | -10/Materials | Discovered new exit (range 10) 631 | -10/Materials | Core integrity fell below 50% 915 | -10/Materials | Discovered new exit (range 14) 963 | -10/Materials | Entered Mines 1003 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1040 | -10/Mines | Assembled infested the area 1045 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1066 | -10/Mines | Discovered new exit (range 8) 1068 | -10/Mines | Identified exit to Subcaves 1086 | -10/Mines | Entered Subcaves 1124 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1138 | -10/Subcaves | Visited Clippyterm 1139 | -10/Subcaves | Identified exit to Recycling 1139 | -10/Subcaves | Identified exit to Materials 1216 | -10/Subcaves | Build established: Scavenger-Mutant 1247 | -10/Subcaves | Visited 4L-MR0's lab 1256 | -10/Subcaves | Core integrity fell below 20% 1267 | -10/Subcaves | Learned location of 1 exit from Materials 1329 | -10/Subcaves | Entered Materials 1329 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1330 | -8/Materials | Identified exit to Factory 1485 | -8/Materials | Discovered exit to Factory (range 17) 1631 | -8/Materials | Build established: Scavenger-Scout 1809 | -8/Materials | Lost 3 parts (1p1n1w) 1897 | -8/Materials | Core integrity fell below 50% 1970 | -8/Materials | Discovered exit to Factory (range 16) 1976 | -8/Materials | Entered Factory 1976 | -7/Factory | Evolved 2 slots: Utility x2 2049 | -7/Factory | Discovered new exit (range 14) 2054 | -7/Factory | Identified exit to Factory 2121 | -7/Factory | Repaired Flight Unit 2161 | -7/Factory | Repaired Lgt. Nuclear Core 2161 | -7/Factory | Build established: Mutant 2896 | -7/Factory | Garrison activated, responded to threat 2989 | -7/Factory | Lost 4 parts (2n1u1w) 3043 | -7/Factory | Core integrity fell below 50% 3076 | -7/Factory | Garrison activated, responded to threat 3254 | -7/Factory | Discovered new exit (range 12) 3269 | -7/Factory | Identified exit to Lower Caves 3270 | -7/Factory | Entered Lower Caves 3276 | -7/Lower Caves | Entered a destroyed Warlord outpost 3290 | -7/Lower Caves | Encountered a Warlord checkpoint 3370 | -7/Lower Caves | Discovered new exit (range 11) 3373 | -7/Lower Caves | Identified exit to Lower Caves 3373 | -7/Lower Caves | Entered another Lower Caves area 3394 | -7/Lower Caves | Spotted B-75 Beast 3424 | -7/Lower Caves | Learned Factory stockpile data 3559 | -7/Lower Caves | Discovered new exit (range 7) 3560 | -7/Lower Caves | Identified exit to Zion 3560 | -7/Lower Caves | Entered Zion 3564 | -7/Zion | Learned Factory terminal intel 3599 | -7/Zion | Given the Hacking Drone Bay 3601 | -7/Zion | Discovered new exit (range 10) 3603 | -7/Zion | Build established: Sprinter 3616 | -7/Zion | System corruption cleaned by Quarantine Array 3636 | -7/Zion | Given A8's code to call for help 3657 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3720 | -7/Zion | Learned Factory emergency access door positions 3926 | -7/Zion | Opened final containment barrier to the Deep Caves 3931 | -7/Zion | Discovered new exit (range 5) 3931 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3932 | -7/Zion | Identified exit to Deep Caves 3933 | -7/Zion | Entered Deep Caves 3961 | -7/Deep Caves | Z-Facility disabled 3966 | -7/Deep Caves | Attacked by Z-Imprinter 3981 | -7/Deep Caves | Core integrity fell below 20% 3985 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 03931_ The room is plastered with warning signs of various forms. 03932_ EXIT=IDENTIFIED: DEEP CAVES LOCATION=DEEP CAVES GOAL=ESCAPE 03950_ NEW_ZION: Z-Facility proximity alert. 03953_ VZ-BTH(o) is busy at the terminal. 03961_ Z-Facility disabled. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 03967_ Mak. Flight Unit destroyed. 03969_ Cesium-ion Thruster destroyed. 03969_ Imp. Sensor Array destroyed. 03970_ Hvy. Rocket Launcher destroyed. 03971_ Propulsion Shielding destroyed. 03971_ Surge Thruster destroyed. 03973_ Targeting Computer destroyed. 03976_ ZF-GSR(z) suffers critical hit (Destroy). 03976_ Destroyed Prototype Hover Unit. 03980_ Slug Cannon destroyed. 03980_ Phase Shifter destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????# ###?????####??????????? | | ????????????????????????? ######z z# ?????????? | | ????????????????????????? # z ????????? | | ?????????????????????????? ?????? | | ?????????????????????????? ???? | | ?????????????????????????? ?? | | ?????????????????????????## ?? | | ?????????????????????????# ""? | | ??????????????????????#### ""? | | ??????????????????????# # ""? | | ??????????????????????? """ | | ????????????????????????#@ """ | | ????????????????????????## """ | | ????????????????????????## """ | | ????????????????????????# """ | | ????????????????????????## """ | | ??????????????????????#??# """ | | ?????????????????????## # "" | | ?????????????????????# "" | | ?????????????????????# "" | | ?????????????????????# "" | | ?????????????????????## "" | | ??????????????????????### I "" | | ????????????????????????# "" | | ????????????????????????## "" | | ?????????????????????????# "" | | ?????????????????????????## "" | | ??????????????????????????# " | | ??????????????????????????# | | ??????????????????????????# % | | ????????????????????????? | | ???????????????????????? | | ???????????????????????? % | | ??????????????????????? | | ???????????????????????? | | ???????????????????????? % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Propulsion Shielding 33 Phase Shifting 5 Evasion (%) 68 Targeting Accuracy 11 Melee Accuracy 12 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Shield Generator | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Greatsword | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Adv. Recoil Stabilizer | -7/Zion | Archive Wave Gun | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Recalibrator | -7/Zion | Archive Coil Gun | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Robot Schematics ------------------ O-24 Administrator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Flight Unit | 20% | -7/Factory Lgt. Nuclear Core | 66% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssembledCoordinationUnit Manual? 0 Play Time 01:49:31 Cumulative 195.6 hours Start 2025.05.25 @ 23:03:59 End 2025.05.27 @ 15:03:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 119 Rogue 100 Adventurer 16 Explorer 3 Win Type - Total 6 Types 5/0/1/0/0/0/0/0/0/0 Lore% 48 Gallery% 53 Achievement% 54 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 0 Font 16/Terminus Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 464fb3f5-f92b-4d5f-9510-0ea299fffcf8