Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.23 @ 22:10:42

Player: Nalzok

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (3)       15
Value Destroyed (79)       79
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 294

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -10/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
          Small Storage Unit
          Large Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (12) ---
                Ion Engine
  High-capacity Storage Unit

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
          Small Storage Unit
          Large Storage Unit
>               --- WEAPON -----------
                EM Pulse Gun
                EM Pulse Gun
>               --- INVENTORY --------
                Ion Engine
  High-capacity Storage Unit
                EM Pulse Gun
[Rating: 7]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             2    | .   2   
  Power                    .    | .   .   
    Engine                 .    | .   .   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               .    | .   .   
    Treads                 .    | .   .   
    Leg                    .    | .   .   
    Wheel                  .    | .   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  1    | .   1   
    Device                 .    | .   .   
    Storage                1    | .   1   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   1    | .   1   
    Energy Gun             1    | .   1   
    Energy Cannon          .    | .   .   
    Ballistic Gun          .    | .   .   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 6    | .   6   
  Power                    1    | .   1   
  Propulsion               2    | .   2   
  Utility                  .    | .   .   
  Weapon                   3    | .   3   
  Highest Loss Streak      3    | .   3   
Average Slot Usage (%)     71   | .   71  
  Engine                   12   | .   12  
  Leg                      17   | .   17  
  Storage                  25   | .   25  
  Energy Gun               14   | .   14  
Naked Turns                .    | .   .   
Heaviest Build             27   | 11  27  
  Greatest Support         20   | 20  20  
  Greatest Overweight (x)  2    | .   2   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 12   | 6   12  
  Average Capacity         10   | 6   10  
  Most Carried             5    | 5   3   
  Average Carried          2    | 3   2   
  Final Capacity           12   | 6   12  
  Final Carried            2    | 2   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           200  | 191 9   
  Remotely                 .    | .   .   
Salvage Created            111  | .   111 
  Parts                    5    | .   5   
Haulers Intercepted        .    | .   .   
Recyclers Shooed           .    | .   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  2    | .   2   
  Guns                     1    | .   1   
  AOE                      1    | .   1   
Classes Destroyed          2    | .   2   
  Worker                   1    | .   1   
  Grunt                    2    | .   2   
Best Kill Streak           2    | .   2   
  Combat Bots Only         1    | .   1   
Max Kills in Single Turn   2    | .   2   
  Gunslinging              .    | .   .   
  Exploded                 1    | .   1   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11 -10 
--------                   Run  | Scr Mat 
Damage Taken               707  | .   707 
  Core                     252  | .   252 
  Absorbed by Shields      .    | .   .   
Core Remaining (%)         100  | 100 .   
Volleys Fired              14   | .   14  
  Largest                  2    | .   2   
  Hottest                  80   | .   80  
Shots Fired                21   | .   21  
  Gun                      21   | .   21  
  Cannon                   .    | .   .   
  Launcher                 .    | .   .   
  Special                  .    | .   .   
  Kinetic                  .    | .   .   
  Thermal                  .    | .   .   
  Explosive                .    | .   .   
  Electromagnetic          21   | .   21  
  Robot Hit Streak         6    | .   6   
  Robot Miss Streak        1    | .   1   
  Penetration Max          .    | .   .   
  Secondary Targets        .    | .   .   
Shots Hit Robots           17   | .   17  
  Core Hits                8    | .   8   
  Critical Hits            .    | .   .   
  Critical Kills           .    | .   .   
  Critical Parts Destroyed .    | .   .   
Melee Attacks              .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
  Sneak Attacks            .    | .   .   
    Combat Hostiles        .    | .   .   
  Follow-up Attacks        .    | .   .   
Damage Inflicted           419  | .   419 
  Guns                     233  | .   233 
  Cannons                  .    | .   .   
  Explosions               182  | .   182 
  Melee                    .    | .   .   
  Ramming                  4    | .   4   
  Kinetic                  .    | .   .   
  Thermal                  182  | .   182 
  Explosive                .    | .   .   
  Electromagnetic          233  | .   233 
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
Highest Corruption         2    | .   2   
  Average Corruption       2    | .   2   
  Corruption Purged        .    | .   .   
  Effects                  1    | .   1   
    Energy Discharges      1    | .   1   
Overload Shots             .    | .   .   
Overflow Damage            63   | .   63  
  Projectiles              .    | .   .   
  Explosions               63   | .   63  
  Melee                    .    | .   .   
Knockbacks                 .    | .   .   
  Impact                   .    | .   .   
  Kinetic                  .    | .   .   
  Secondary                .    | .   .   
Self-Inflicted Damage      77   | .   77  
  Shots                    2    | .   2   
  Rammed                   9    | .   9   
Targets Rammed             9    | .   9   
  Kicked                   .    | .   .   
  Crushed                  .    | .   .   
Highest Temperature        228  | .   228 
  Average Temperature      92   | .   92  
  Received Heat Transfer   348  | .   348 
Siege Activations          .    | .   .   
Robots Corrupted           .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Fried              .    | .   .   
  Impact Corruptions       .    | .   .   
Robots Melted              .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Melted             .    | .   .   
  Heat Transferred         150  | .   150 
Parts Sabotaged            .    | .   .   
Parts Stolen               .    | .   .   
Parts Stripped             .    | .   .   
Power Chain Reactions      1    | .   1   
Missiles Intercepted       .    | .   .   

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             40   | .   40  
  Average Influence        14   | .   14  
Maximum Alert Level        .    | .   .   
  Low Security (%)         100  | 100 100 
  Level 1                  .    | .   .   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          .    | .   .   
  Investigation            .    | .   .   
  Extermination            .    | .   .   
  Reinforcement            .    | .   .   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           .    | .   .   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              4    | .   4   
  Peak Tracking Total      2    | .   2   
  Tactical Retreats        .    | .   .   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            1    | .   1   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          1    | .   1   
  Max in Single Turn       1    | .   1   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   
Fab Network Shutdowns      .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          1    | .   1   
  Terminals                1    | .   1   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                1    | .   1   
  Successful               1    | .   1   
  Failed                   .    | .   .   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   1    | .   1   
  Terminals                1    | .   1   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             1    | .   1   
  Branch Access Points     1    | .   1   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         .    | .   .   
  Full Trace Events        .    | .   .   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Scr Mat 
Turns Passed               170  | 3   167 
Spaces Moved               59   | 1   58  
  Core                     .    | .   .   
  Treads                   .    | .   .   
  Legs                     59   | 1   58  
  Wheels                   .    | .   .   
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            120  | 120 120 
  Average Speed            145  | 120 146 
  Slowest Speed            180  | 120 180 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       8    | 2   15  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          24   | .   24  
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      24   | .   24  

 Actions                        | -11 -10 
---------                  Run  | Scr Mat 
Total                      99   | 4   95  
  Wait                     11   | .   11  
  Move                     58   | .   58  
  Hop                      .    | .   .   
  Pick Up                  1    | .   1   
  Fast Attach              1    | .   1   
  Attach                   1    | .   1   
  Detach                   .    | .   .   
  Swap                     .    | .   .   
  Drop                     4    | 4   .   
  Fire                     14   | .   14  
  Melee                    .    | .   .   
  Ram                      9    | .   9   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 1 exit: Min)

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 0)
    4 | -11/Scrapyard | Entered Materials
   14 | -10/Materials | Identified exit to Mines
  128 | -10/Materials | Lost 3 parts (1n2w)
  144 | -10/Materials | Core integrity fell below 50%
  163 | -10/Materials | Core integrity fell below 20%
  171 | -10/Materials | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
00141_ R-06 Scavenger collects Sml. Laser.
00143_ Slammed into G-47 Trooper.
00145_ R-06 Scavenger collects Aluminum Leg.
00147_ Slammed into R-06 Scavenger.
00149_ G-47 Trooper misfires.
00151_ Slammed into G-47 Trooper.
00153_ Lgt. Ion Engine destroyed.
00154_ System corrupted: Energy discharge (-26).
00155_ Slammed into G-47 Trooper.
00158_ U-05 Engineer lays Concrete.
00158_ Slammed into G-47 Trooper.
00159_ U-05 Engineer lays Concrete.
00159_ U-05 Engineer builds a Wall.
00160_ U-05 Engineer lays Concrete.
00162_ Slammed into G-47 Trooper.
00162_ Destabilizing: Core damaged (-10).
00164_ U-05 Engineer lays Concrete.
00165_ Slammed into G-47 Trooper.
00166_ U-05 Engineer builds a Wall. <x2>
00169_ Slammed into G-47 Trooper.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TrapKineticRegulator
  Manual?         0
Play Time         00:02:42
  Cumulative      268.7 hours
  Start           2020.05.23 @ 16:32:02
  End             2020.05.23 @ 22:10:42
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          411
  Rogue           410
  Adventurer      0
  Explorer        1
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             67
Gallery%          81
Achievement%      55
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              14/Cog
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             0


RUN: fc64b925-3e03-4752-8f38-ec962eecd636