Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.03 @ 15:19:15 Player: Vimes Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (23) 115 Value Destroyed (918) 918 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 6273 Bonus ------- Entered Garrisons 200 Entered DSFs 500 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 430/450 System Corruption 1% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Energy Well Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Terrain Scan Processor Seismic Detector Relay Coupler [Brawler] (31) Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- VTOL Module Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Hacking Suite > --- WEAPON ----------- Railgun Improved Remote Datajack Mining Claw > --- INVENTORY -------- Energy Well Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Seismic Detector Armor Integrity Analyzer Improved Proton Missile Launcher Improved Proton Missile Launcher [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Weapon Mining Claw Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Dat Pro Fac DSF Gar Slots Evolved 8 | . . . 4 2 . . . 2 . . Power 2 | . . . 1 . . . . 1 . . Propulsion 3 | . . . 2 . . . . 1 . . Utility 2 | . . . 1 1 . . . . . . Weapon 1 | . . . . 1 . . . . . . Parts Attached 44 | 6 11 . 13 6 . . 2 2 1 3 Power 5 | 1 2 . 1 1 . . . . . . Engine 4 | 1 2 . . 1 . . . . . . Core 1 | . . . 1 . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 16 | 2 5 . 6 3 . . . . . . Treads . | . . . . . . . . . . . Leg 4 | 2 . . 2 . . . . . . . Wheel 3 | . 3 . . . . . . . . . Hover 2 | . 2 . . . . . . . . . Flight 7 | . . . 4 3 . . . . . . Utility 10 | 1 1 . 2 1 . . 1 2 . 2 Device 3 | . . . 1 1 . . . 1 . . Storage 3 | 1 . . . . . . . 1 . 1 Processor 3 | . 1 . 1 . . . . . . 1 Hackware 1 | . . . . . . . 1 . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 13 | 2 3 . 4 1 . . 1 . 1 1 Energy Gun 4 | 1 . . 2 1 . . . . . . Energy Cannon 1 | . 1 . . . . . . . . . Ballistic Gun 3 | 1 . . 1 . . . . . . 1 Ballistic Cannon 1 | . . . 1 . . . . . . . Launcher 1 | . 1 . . . . . . . . . Special Weapon 1 | . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . Unidentified Prototypes 2 | . . . 1 . . . . 1 . . Parts Lost 26 | . 2 1 10 1 . . 3 1 . 8 Power 4 | . 1 . 2 . . . . . . 1 Propulsion 11 | . 1 1 4 . . . 1 1 . 3 Utility 4 | . . . . 1 . . 1 . . 2 Weapon 7 | . . . 4 . . . 1 . . 2 Highest Loss Streak 10 | . 2 1 10 1 . . 3 1 . 8 To Critical Strikes . | . . . . . . . . . . . Average Backups 7 | 4 6 8 6 7 8 8 5 6 8 6 Power . | . . . . . . . . . . . Propulsion 2 | 2 2 4 1 . . . . . . . Utility 2 | . 1 2 2 4 5 5 4 5 6 5 Weapon 1 | . 2 2 2 2 2 2 1 1 2 . Tool/Special . | . . . . . . . . . . . Unused Backups 15 | . 5 . . 1 . . . 2 . 7 Power . | . . . . . . . . . . . Propulsion 2 | . 2 . . . . . . . . . Utility 9 | . 1 . . 1 . . . 2 . 5 Weapon 4 | . 2 . . . . . . . . 2 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 82 | . 93 97 68 64 72 69 69 60 68 49 Engine 10 | . 13 14 6 3 7 7 7 6 6 4 Leg 3 | . 9 . 2 . . . . . . . Wheel 11 | . 14 25 . . . . . . . . Flight 9 | . . . 21 23 30 30 25 20 20 11 Storage 11 | . 14 14 9 7 7 7 7 6 6 4 Processor 12 | . 10 14 16 15 15 15 11 6 6 6 Energy Gun 1 | . 3 . 1 2 3 . 3 . . . Energy Cannon 6 | . 7 14 1 . . . . . . . Ballistic Gun 2 | . 4 . . 7 7 7 4 . . 1 Launcher 2 | . 4 2 4 . . . . . . . Slashing Weapon 5 | . 6 11 1 . . . . 2 6 5 Peak Build Rating 38 | 6 9 9 21 30 28 24 30 28 34 38 Average Rating 13 | 4 7 8 14 22 25 24 24 25 31 23 On Entrance 17 | . 6 9 8 13 28 24 24 22 28 34 Avg Prop Armor Cover (%) 3 | . . . 3 . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 22 | 12 15 14 16 18 17 13 18 13 17 22 Greatest Support 32 | 20 26 26 32 19 19 19 19 23 23 23 Greatest Overweight (x) 1 | . 1 . 1 . . . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 6 Most Carried 8 | 6 8 8 8 8 8 8 7 8 8 8 Average Carried 7 | 4 6 8 6 7 8 8 5 6 8 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 6 8 8 5 8 8 8 5 8 8 3 Class Distribution -------------------- 65% | Mutant 34% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/DSF Mutant | -6/Garrison Resources | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Sub Mat Fac Low Dat Pro Fac DSF Gar Matter Collected 1024 | 177 328 49 259 56 50 . 13 71 . 21 Remotely . | . . . . . . . . . . . Salvage Created 673 | . 351 54 255 . . . 13 . . . Parts 39 | . 19 2 18 . . . . . . . Haulers Intercepted 2 | . . . 2 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 9 | . . 9 . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Dat Pro Fac DSF Gar Combat Hostiles Destroyed 18 | . 10 2 5 . . . 1 . . . Melee 3 | . 3 . . . . . . . . . Cannons 6 | . 3 1 2 . . . . . . . AOE 9 | . 4 1 3 . . . 1 . . . Classes Destroyed 7 | . 4 1 1 . . . 1 . . . Builder 1 | . 1 . . . . . . . . . Hauler 2 | . . . 2 . . . . . . . Drone 1 | . . . . . . . 1 . . . Watcher 2 | . 2 . . . . . . . . . Swarmer 3 | . 3 . . . . . . . . . Grunt 13 | . 7 1 5 . . . . . . . Subdweller 1 | . . 1 . . . . . . . . Best Kill Streak 5 | . 5 2 4 . . . 1 . . . Combat Bots Only 3 | . 3 2 3 . . . 1 . . . Max Kills in Single Turn 2 | . 2 1 1 . . . 1 . . . Gunslinging . | . . . . . . . . . . . Exploded 1 | . 1 1 1 . . . 1 . . . Melee 1 | . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Low Dat Pro Fac DSF Gar Hostile Shots Fired 274 | . 36 7 93 12 3 . 29 . 3 91 Missed 87 | . 4 4 28 6 1 . 11 . 3 30 Hits 187 | . 32 3 65 6 2 . 18 . . 61 Melee 3 | . . . . . 1 . . . . 2 Projectile 184 | . 32 3 65 6 1 . 18 . . 59 Critical Strikes 7 | . 1 . 2 . . . 1 . . 3 Damage Taken 3063 | . 363 84 991 75 16 . 333 . . 1201 Core 1168 | . 60 . 190 . . . 56 . . 862 Absorbed by Shields 84 | . . . . . . . . . . 84 Regen/Repaired (Parts) 43 | . 43 . . . . . . . . . Core Remaining (%) 83 | 100 . 76 65 . . . 92 . . . Volleys Fired 39 | . 12 3 18 2 . . 3 . . 1 Largest 2 | . 2 2 2 2 . . 2 . . 1 Hottest 100 | . 100 90 98 78 . . 73 . . 7 Shots Fired 58 | . 18 5 24 4 . . 6 . . 1 Gun 24 | . 9 . 5 4 . . 6 . . . Cannon 19 | . 4 3 12 . . . . . . . Launcher 14 | . 5 2 7 . . . . . . . Special 1 | . . . . . . . . . . 1 Kinetic 23 | . 8 . 10 2 . . 3 . . . Thermal 14 | . 4 3 7 . . . . . . . Explosive 14 | . 5 2 7 . . . . . . . Electromagnetic 6 | . 1 . . 2 . . 3 . . . Robot Hit Streak 6 | . 5 6 6 3 . . 1 . . . Robot Miss Streak 8 | . 1 1 4 3 . . 8 . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 44 | . 20 3 16 2 . . 3 . . . Core Hits 46 | . 19 3 21 1 . . 1 . . 1 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 1 | . . . 1 . . . . . . . Burn 1 | . . . 1 . . . . . . . Melee Attacks 37 | . 16 2 7 4 . . 2 2 . 4 Impact . | . . . . . . . . . . . Slashing 34 | . 16 2 7 4 . . . 1 . 4 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 1480 | . 651 116 611 29 . . 64 . . 9 Guns 206 | . 70 . 75 29 . . 32 . . . Cannons 237 | . 54 18 165 . . . . . . . Explosions 771 | . 270 98 371 . . . 32 . . . Melee 257 | . 257 . . . . . . . . . Ramming 9 | . . . . . . . . . . 9 Kinetic 224 | . 46 . 148 18 . . 12 . . . Thermal 196 | . 54 18 92 . . . 32 . . . Explosive 679 | . 270 98 311 . . . . . . . Electromagnetic 115 | . 24 . 60 11 . . 20 . . . Impact . | . . . . . . . . . . . Slashing 257 | . 257 . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . 1 Average Corruption 1 | . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 3 | . 2 . 1 . . . . . . . Projectiles . | . . . . . . . . . . . Explosions 3 | . 2 . 1 . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . 1 . . . . . . . Impact . | . . . . . . . . . . . Kinetic 1 | . . . 1 . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 39 | . . . . . . . 35 . . 4 Shots 1 | . . . . . . . 1 . . . Rammed 4 | . . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 142 | . 60 . 142 12 1 . 12 . . . Average Temperature 31 | . 21 . 44 7 1 . 8 . . . Received Heat Transfer 1131 | . 183 27 513 . 9 . 18 . . 381 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 444 | . 111 37 296 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 1 | . . . . . 1 . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . Alert | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Dat Pro Fac DSF Gar Maximum Alert Level 1 | . . . . . . . . 1 . . Low Security (%) 97 | 100 100 . 100 100 . . . 64 100 100 Level 1 2 | . . . . . . . . 36 . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 331 | . 158 . 112 32 . . . 331 140 170 Initial 331 | . . . . 32 . . . 331 140 105 Average 78 | . 99 . 36 12 . . . 196 140 133 Influence Increases 1221 | . 348 20 253 31 . . 65 379 . 125 Destroy 0b10 Robot/C 320 | . 200 20 100 . . . . . . . Destroy 0b10 Robot/NC 30 | . 15 . 10 . . . 5 . . . Destroy Leader 68 | . 44 . 24 . . . . . . . Successful Hack 35 | . . . . 16 . . . 19 . . Disable Machine 105 | . 45 . 30 . . . . 15 . 15 Anti-Garrison Action 50 | . . . . . . . . . . 50 Destroy Structure 73 | . 44 . 29 . . . . . . . Advance Influence 300 | . . . . . . . . 300 . . Partial Spotted 15 | . . . . . . . . 15 . . Lose Combat Pursuer 225 | . . . 60 15 . . 60 30 . 60 Influence Decreases 1071 | . 262 106 180 99 5 . 15 229 60 115 Entered New Map 200 | . . 42 . 41 3 . . 19 60 35 Time Decay 501 | . 242 54 80 58 2 . 15 50 . . Lost Part 220 | . 20 10 100 . . . . 10 . 80 Purge Threat 150 | . . . . . . . . 150 . . Squads Dispatched 8 | . 1 . 2 2 . . . 3 . . Investigation 5 | . 1 . 1 . . . . 3 . . Extermination . | . . . . . . . . . . . Reinforcement 3 | . . . 1 2 . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Low Dat Pro Fac DSF Gar Distress Signals 1 | . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 75 | . 12 2 14 7 4 . 9 2 1 24 Peak Tracking Total 24 | . 3 2 9 4 3 . 7 3 1 24 Tactical Retreats 6 | . . . 1 1 . . 1 1 . 2 Traps | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Dat Pro Fac DSF Gar Traps Triggered 2 | . . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Sub Mat Fac Low Dat Pro Fac DSF Gar Machines Disabled 8 | . 3 . 2 . . . . 1 . 2 Max in Single Turn 2 | . 2 . 2 . . . . 1 . 1 Garrison Access 1 | . . . 1 . . . . . . . Garrison Relay 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Low Dat Pro Fac DSF Gar Machines Accessed 16 | . 3 . 2 2 . 4 . 5 . . Terminals 8 | . 2 . 1 2 . . . 3 . . Fabricators 1 | . . . . . . . . 1 . . Repair Stations 2 | . 1 . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Total Hacks 64 | . 10 . 5 3 . 33 . 13 . . Successful 48 | . 4 . 3 2 . 33 . 6 . . Failed 16 | . 6 . 2 1 . . . 7 . . Catastrophic 3 | . 1 . . . . . . 2 . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 20 | . 6 . 4 3 . . . 7 . . Fabricators 3 | . . . . . . . . 3 . . Repair Stations 7 | . 4 . . . . . . 3 . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Terminal Hacks 41 | . . . 2 2 . 33 . 4 . . Record 12 | . . . 1 . . 11 . . . . Part Schematic 13 | . . . . . . 13 . . . . Robot Schematic 6 | . . . . . . 6 . . . . Prototype ID Bank 3 | . . . . . . 3 . . . . Open DSF 2 | . . . . 1 . . . 1 . . Branch Access Points 2 | . . . . 1 . . . 1 . . Unreport Threat 1 | . . . . . . . . 1 . . Locate Traps 1 | . . . . . . . . 1 . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . 1 . . Repair Station Hacks 5 | . 4 . . . . . . 1 . . Scan Component 3 | . 2 . . . . . . 1 . . Repair 2 | . 2 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . Seal Access 1 | . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . 2 . 1 2 . . . 3 . . Full Trace Events 5 | . 1 . 1 . . . . 3 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . 6 . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . 13 . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . . . Time 52 | . 52 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Sub Mat Fac Low Dat Pro Fac DSF Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . parse_system 1 | . . . . . . . 1 . . . Relay Couplers Released 4 | . . . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Low Dat Pro Fac DSF Gar Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Dat Pro Fac DSF Gar Active Infowar (turns) 1798 | . 431 582 247 149 59 26 115 100 20 69 Optics 1798 | . 431 582 247 149 59 26 115 100 20 69 ECM 23 | . . . 23 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . 2 . 2 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Sub Mat Fac Low Dat Pro Fac DSF Gar Turns Passed 2041 | 109 560 582 247 149 59 26 115 100 20 74 Spaces Moved 2846 | 81 417 607 242 395 222 100 340 281 64 97 Core 23 | 5 . . 3 . . . . . . 15 Treads . | . . . . . . . . . . . Legs 214 | 76 132 . 6 . . . . . . . Wheels 859 | . 252 607 . . . . . . . . Hover 33 | . 33 . . . . . . . . . Flight 1717 | . . . 233 395 222 100 340 281 64 82 Fastest Speed 26 | 50 56 90 26 26 26 26 26 29 29 29 Average Speed 55 | 115 96 91 39 28 26 26 29 29 29 32 Slowest Speed 130 | 120 120 100 130 32 26 26 109 29 29 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 41 | 4 64 54 33 15 33 79 62 11 71 33 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 1 . . . Known Exits Taken 2 | . . . . 1 . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . . . Scrap Searched 1 | . . . . . 1 . . . . . Spaces Dug 8 | . 2 . 6 . . . . . . . Terrain Destroyed 96 | . 42 5 47 . . . 2 . . . Melee 8 | . 2 . 6 . . . . . . . Projectile . | . . . . . . . . . . . AOE 88 | . 40 5 41 . . . 2 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Low Dat Pro Fac DSF Gar Total 3175 | 94 524 624 353 418 222 99 348 297 64 132 Wait 109 | . 39 12 54 . 1 . . . . 3 Move 2836 | 80 416 606 241 394 221 99 339 280 63 97 Hop . | . . . . . . . . . . . Pick Up 42 | 8 15 . 4 6 . . . 8 . 1 Fast Attach 21 | 4 4 . 5 5 . . . 1 1 1 Attach 28 | 2 5 . 12 2 . . 3 2 . 2 Detach 7 | . . . 5 2 . . . . . . Swap 12 | . 5 1 5 . . . . 1 . . Drop 25 | . 12 . 2 3 . . 1 3 . 4 Fire 39 | . 12 3 18 2 . . 3 . . 1 Melee 37 | . 16 2 7 4 . . 2 2 . 4 Ram 4 | . . . . . . . . . . 4 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . 15 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat] / [*Min x2] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: Low x2 / Ext x2 / DSF) -6/DSF -6/Garrison History --------- Turn | Location | Event 52 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 346 | -10/Materials | Repaired Grenade Launcher 413 | -10/Materials | Repaired Mining Claw 528 | -10/Materials | Discovered new exit (range 7) 528 | -10/Materials | Discovered new exit (range 18) 612 | -10/Materials | Discovered new exit (range 18) 663 | -10/Materials | Discovered new exit (range 9) 670 | -10/Materials | Entered Subcaves 938 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1180 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1181 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 1240 | -10/Subcaves | Discovered new exit (range 11) 1246 | -10/Subcaves | Discovered new exit (range 5) 1252 | -10/Subcaves | Entered Materials 1252 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 1491 | -8/Materials | Lost 10 parts (2p4n4w) 1498 | -8/Materials | Discovered new exit (range 3) 1499 | -8/Materials | Entered Factory 1499 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1566 | -7/Factory | Identified exit to Lower Caves 1618 | -7/Factory | Build established: Sprinter 1648 | -7/Factory | Entered Lower Caves 1651 | -7/Lower Caves | Learned location of 1 exit from Factory 1652 | -7/Lower Caves | Learned Factory emergency access door positions 1705 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 1707 | -7/Lower Caves | Entered Data Miner 1707 | -7/Data Miner | Discovered new exit (range 6) 1713 | -7/Data Miner | Met Data Miner 1722 | -7/Data Miner | Learned location of Section 7 (-2) 1722 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1727 | -7/Data Miner | Received God Mode back door access code from Data Miner 1733 | -7/Data Miner | Entered Proximity Caves 1736 | -6/Proximity Caves | Spotter reported a threat 1765 | -6/Proximity Caves | Learned location of Zion (-6) 1791 | -6/Proximity Caves | Spotter reported a threat 1825 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 1828 | -6/Proximity Caves | Learned Factory non-interactive machine intel 1846 | -6/Proximity Caves | Discovered new exit (range 6) 1848 | -6/Proximity Caves | Entered Factory 1848 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1849 | -6/Factory | Identified exit to Lower Caves 1851 | -6/Factory | Loaded intel: 200 non-interactive machine locations 1888 | -6/Factory | Identified exit to Extension 1948 | -6/Factory | Identified exit to DSF 1948 | -6/Factory | Entered DSF 1953 | -6/DSF | Discovered new exit (range 19) 1965 | -6/DSF | Additional patrols routed to DSF 1968 | -6/DSF | Entered Garrison 1987 | -6/Garrison | Garrison Relay disabled 1993 | -6/Garrison | Triggered checkpoint 2002 | -6/Garrison | Spotted B-75 Beast 2008 | -6/Garrison | Triggered checkpoint 2037 | -6/Garrison | Core integrity fell below 50% 2040 | -6/Garrison | Core integrity fell below 20% 2042 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02028_ Field strength at 25. 02028_ C-30 ARC bursts open, deploying its payload. 02028_ G-67 Veteran unfolds itself. 02028_ G-50 Soldier unfolds itself. 02029_ Field strength at 3. 02030_ Stasis field depleted. [Achievement: Hunted] 02033_ Mining Claw destroyed. 02036_ Slammed into G-50 Soldier. 02037_ Destabilizing: System interference. 02037_ Adv. Visual Processing Unit temporarily disabled. 02038_ Adv. Visual Processing Unit severed. 02038_ Critical hit (Burn: +37). 02039_ Acquired 4 matter. 02040_ Slammed into G-50 Soldier. 02040_ Destabilizing: System corrupted (+1). 02041_ Acquired 11 matter. 02041_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????###????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ???????####### #????????????????????????????????? | | ???????# "%"## #????????????????????????????????? | | ######## " ## ##???????????????????????????????? | | ^^ ########????????????????????????? | | !! #?????????????????????? | | !^] #?????????????????????? | | ### ## ## ######??????????????????????????? | | ??# ## ## #???????????????????????????????? | | ??" "%" "???????????????????????????????? | | ??" " "???????????????????????????????? | | ??" "???????????????????????????????? | | ??" "???????????????????????????????? | | ??# ## ## #???????????????????????????????? | | ??# ## ## s###########?????????????????????? | | ??# BB ggss sgg #?????????????????????? | | ??# gg gssls%@g#?????????????????????? | | ??# ######## #?????????????????????? | | ??## ##""""######??????# #?????????????????????? | | ???# #?????????????????# #?????????????????????? | | ???# #?????????????????# #?????????????????????? | | ???# #?????????????????# #?????????????????????? | | ???# #?????????????????# #?????????????????????? | | ???? #?????????????????# #?????????????????????? | | ???? #?????????????????# #?????????????????????? | | ???? ??????????????????? #?????????????????????? | | ???? ??????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Evasion (%) 72 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free Energy Well | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Myomer Leg | -7/Data Miner | Free Matter Neutralizer | -7/Data Miner | Free Robot Schematics ------------------ M-28 Smith | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 70% | -10/Materials Mining Claw | 37% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Heavy Suspicion Hunted I Have A Map? Let Me Out Of Here Look Less Dangerous Next Time Novice Programmer Organ Harvest Party Time Spot Them First The Oracle Throw Away The Key Window Shopping Challenges ------------ None Game ------ Seed PowerStealthLayer Manual? 0 Play Time 01:33:57 Cumulative 13.6 hours Start 2026.03.03 @ 13:12:33 End 2026.03.03 @ 15:19:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ac7f6b00-eff4-4850-884d-62cdca923f6a