Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.27 @ 01:57:21 Player: KingStarKing Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (1244) 1244 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (752) 752 TOTAL SCORE: 5556 Bonus ------- Follower Combat Kills 192 Met Imprinter 300 Was Imprinted 300 Friendly Fire -40 Cogmind --------- Core Integrity 850/850 Matter 260/300 Energy 719/1065 System Corruption 0% Temperature Cool (0) Movement Walking (112) Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg Flexi-carbon Leg > --- UTILITY (6) ------ Large Storage Unit Compact Battery Compact Battery Compact Battery Compact Battery Visual Processing Unit > --- WEAPON (3) ------- Light Assault Rifle Minigun > --- INVENTORY (15) --- Improved Ion Engine Large Storage Unit Large Matter Pod (150) Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Weapon Cycler Transmission Jammer Light Armor Plating Light Armor Plating Hacking Drone Bay Rocket Launcher Heavy Mace Heavy Mace Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Compact Battery Compact Battery Compact Battery Compact Battery Visual Processing Unit > --- WEAPON ----------- Light Assault Rifle Minigun > --- INVENTORY -------- Improved Ion Engine Large Storage Unit Large Matter Pod Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Weapon Cycler Transmission Jammer Light Armor Plating Light Armor Plating Hacking Drone Bay Rocket Launcher Heavy Mace Heavy Mace Self-destruct Interrupter [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Minigun Energy Gun Small Laser Ballistic Gun Minigun Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 2 . . . . Utility 4 | . . . . . . 4 Weapon 1 | . . . . . . 1 Parts Attached 52 | 7 19 14 7 . 1 4 Power 8 | 2 4 2 . . . . Engine 8 | 2 4 2 . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 20 | 2 4 8 5 . 1 . Treads . | . . . . . . . Leg 17 | . 3 8 5 . 1 . Wheel 3 | 2 1 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | . 8 . . . . 4 Device 4 | . 4 . . . . . Storage 5 | . 1 . . . . 4 Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 2 | . 2 . . . . . Artifact . | . . . . . . . Weapon 12 | 3 3 4 2 . . . Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 9 | 2 3 4 . . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . 2 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 9 | . 7 . 1 . 1 . Power 2 | . 2 . . . . . Propulsion 4 | . 3 . . . 1 . Utility 1 | . 1 . . . . . Weapon 2 | . 1 . 1 . . . Highest Loss Streak 7 | . 7 . 1 . 1 . To Critical Strikes 1 | . . . 1 . . . Average Backups 13 | 1 11 14 14 14 14 14 Power 1 | . 2 1 1 1 1 1 Propulsion 1 | 1 1 . . 1 . . Utility 8 | . 6 8 9 8 9 10 Weapon 2 | . . 3 4 4 3 3 Tool/Special . | . . . . . . . Unused Backups 12 | . . 1 . 1 . 10 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 10 | . . 1 . 1 . 8 Weapon 2 | . . . . . . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 94 98 99 100 99 76 Engine 11 | . 13 10 11 11 11 6 Leg 35 | . 8 42 44 44 43 26 Wheel 3 | . 17 . . . . . Device 1 | . 8 . . . . . Storage 11 | . 12 11 11 11 11 22 Processor 9 | . 4 11 11 11 11 6 Ballistic Gun 22 | . 26 21 21 22 22 13 Peak Build Rating 34 | 5 9 18 18 19 22 34 Average Rating 16 | 3 7 16 17 18 19 30 On Entrance 12 | . 5 7 17 18 19 22 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 35 | 8 27 33 33 33 33 35 Greatest Support 53 | 20 20 40 43 43 53 53 Greatest Overweight (x) 2 | . 2 . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 Average Capacity 14 | 5 13 15 15 15 15 15 Most Carried 15 | 4 15 15 15 15 15 15 Average Carried 13 | 2 11 14 14 14 14 15 Final Capacity 15 | 5 15 15 15 15 15 15 Final Carried 15 | 4 15 15 15 15 15 15 Class Distribution -------------------- 75% | Scavenger-Mutant 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1930 | 290 344 813 297 84 102 . Remotely . | . . . . . . . Salvage Created 1669 | 43 344 965 317 . . . Parts 128 | 3 30 71 24 . . . Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . . . . 9 . Prevented 4 | . . . . . 4 . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 46 | 1 10 23 12 . . . Guns 39 | 1 10 23 5 . . . AOE 7 | . . . 7 . . . Classes Destroyed 10 | 1 4 5 . . . . Worker 1 | . . 1 . . . . Builder 1 | . 1 . . . . . Tunneler 2 | . . 1 1 . . . Hauler 1 | . 1 . . . . . Recycler 3 | . . 2 1 . . . Watcher 2 | . 1 1 . . . . Swarmer 23 | . 6 10 7 . . . Grunt 16 | 1 4 7 4 . . . Duelist 2 | . . 1 1 . . . Sentry 5 | . . 5 . . . . Best Kill Streak 8 | 1 4 6 8 . . . Combat Bots Only 6 | 1 4 6 6 . . . Max Kills in Single Turn 3 | 1 2 1 3 . . . Gunslinging . | . . . . . . . Exploded 3 | . . . 3 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 269 | 7 75 110 44 . 32 1 Missed 78 | 2 17 32 15 . 12 . Hits 191 | 5 58 78 29 . 20 1 Melee 5 | . . 4 1 . . . Projectile 186 | 5 58 74 28 . 20 1 Critical Strikes 7 | . 5 1 1 . . . Damage Taken 2364 | 52 648 904 392 . 348 20 Core 420 | 22 166 132 87 . 13 . Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 68 | . . 68 . . . . Core Remaining (%) 52 | 91 24 . . . 42 . Volleys Fired 143 | 5 41 58 26 . 13 . Largest 2 | 2 2 2 2 . 2 . Hottest 58 | 40 40 50 58 . 50 . Shots Fired 283 | 10 82 116 49 . 26 . Gun 273 | 10 82 116 39 . 26 . Cannon . | . . . . . . . Launcher 10 | . . . 10 . . . Special . | . . . . . . . Kinetic 273 | 10 82 116 39 . 26 . Thermal . | . . . . . . . Explosive 10 | . . . 10 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 10 | 6 8 10 7 . 3 . Robot Miss Streak 5 | 1 4 5 4 . 4 . Penetration Max . | . . . . . . . Secondary Targets 5 | . 2 2 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 168 | 8 50 75 24 . 11 . Core Hits 92 | 3 28 39 21 . 1 . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2853 | 88 518 1179 934 . 134 . Guns 2269 | 88 518 1179 350 . 134 . Cannons . | . . . . . . . Explosions 584 | . . . 584 . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2269 | 88 518 1179 350 . 134 . Thermal . | . . . . . . . Explosive 584 | . . . 584 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 18 | . . . 18 . . . Projectiles . | . . . . . . . Explosions 18 | . . . 18 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 115 | . . . 115 . . . Shots 3 | . . . 3 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 56 | 6 56 39 28 . 12 . Average Temperature 10 | 6 16 7 10 . 6 . Received Heat Transfer 621 | 30 333 177 72 . . 9 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level 1 | . . 1 1 . . . Low Security (%) 84 | 100 100 65 81 . . 100 Level 1 15 | . . 34 18 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 303 | 20 123 303 239 . . 45 Initial 103 | . 6 . 103 . . 1 Average 81 | 1 32 125 126 . . 4 Influence Increases 1524 | 20 317 612 392 . 138 45 Destroy 0b10 Robot/C 1000 | 20 200 460 240 . 80 . Destroy 0b10 Robot/NC 50 | . 15 25 10 . . . Destroy Leader 216 | . 44 102 40 . 30 . Allied During Kill 28 | . . . . . 28 . Successful Hack 19 | . 13 6 . . . . Disable Machine 60 | . . 15 45 . . . Destroy Structure 61 | . . 4 57 . . . Lose Combat Pursuer 90 | . 45 . . . . 45 Influence Decreases 1479 | 10 327 346 459 199 135 3 Entered New Map 368 | . 4 . 163 199 . 2 Time Decay 1013 | 10 253 346 286 . 117 1 Lost Part 80 | . 70 . 10 . . . Lost Ally 18 | . . . . . 18 . Squads Dispatched 2 | . . 2 . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . 2 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 74 | 1 21 29 12 . 4 7 Peak Tracking Total 7 | 1 4 7 6 . 2 4 Tactical Retreats 3 | . 2 . . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 4 | . 4 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 4 | . . 1 3 . . . Max in Single Turn 2 | . . 1 2 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 11 | . 5 6 . . . . Terminals 8 | . 5 3 . . . . Fabricators . | . . . . . . . Repair Stations 2 | . . 2 . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 27 | . 13 14 . . . . Successful 18 | . 7 11 . . . . Failed 9 | . 6 3 . . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 4 | . . . . 4 . . Terminals 20 | . 13 7 . . . . Fabricators . | . . . . . . . Repair Stations 4 | . . 4 . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . 3 . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 7 4 . . . . Prototype ID Bank 2 | . 2 . . . . . Emergency Access Points 2 | . 1 1 . . . . Alert Level 3 | . 2 1 . . . . Locate Traps 1 | . . 1 . . . . Dispatch Records 1 | . 1 . . . . . Maintenance Status 1 | . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . 4 . . . . Scan Component 2 | . . 2 . . . . Repair 2 | . . 2 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . 3 . . . . Retrieve Study 3 | . . 3 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 5 3 . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . 2 . . . . Parts Repaired 2 | . . 2 . . . . Time 58 | . . 58 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 4 1 Highest-Rated Group 155 | . . . . 155 155 39 Highest-Rated Ally 41 | . . . . 41 41 39 Total Orders . | . . . . . . . Ally Attacks 20 | . . . . . 20 . Total Damage 423 | . . . . . 423 . Kills 4 | . . . . . 4 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) 4776 | . 912 862 639 1071 1196 96 Optics 4167 | . 303 862 639 1071 1196 96 Sensors 602 | . 602 . . . . . Seismic 7 | . 7 . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . 1 2 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 5003 | 84 1055 862 639 1071 1196 96 Spaces Moved 3739 | 73 713 539 508 885 964 57 Core 15 | 15 . . . . . . Treads . | . . . . . . . Legs 3117 | . 164 539 508 885 964 57 Wheels 607 | 58 549 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 105 105 105 105 112 Average Speed 108 | 73 117 105 107 107 107 112 Slowest Speed 260 | 80 260 120 108 108 112 112 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 60 | 7 98 47 87 89 95 1 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 8 | . . . 1 2 5 . Spaces Dug 12 | . . . 12 . . . Terrain Destroyed 73 | . . . 73 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 73 | . . . 73 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 4448 | 90 854 750 558 1004 1105 87 Wait 430 | . 56 106 10 115 117 26 Move 3733 | 72 712 538 507 884 963 57 Hop . | . . . . . . . Pick Up 27 | 3 9 11 . 2 2 . Fast Attach 25 | 6 13 2 . . . 4 Attach 12 | . 6 4 1 . 1 . Detach 4 | 1 3 . . . . . Swap 37 | 2 9 13 10 1 2 . Drop 32 | 1 5 18 4 2 2 . Fire 143 | 5 41 58 26 . 13 . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 5 | . . . . . 5 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 57 | -11/Scrapyard | Discovered new exit (range 8) 85 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 12) 309 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 8) 335 | -10/Materials | Discovered new exit (range 14) 542 | -10/Materials | Discovered new exit (range 8) 614 | -10/Materials | Discovered new exit (range 16) 699 | -10/Materials | Discovered new exit (range 8) 764 | -10/Materials | Core integrity fell below 50% 803 | -10/Materials | Lost 7 parts (2p3n1u1w) 1140 | -10/Materials | Entered another Materials area 1140 | -9/Materials | Evolved 2 slots: Propulsion x2 1142 | -9/Materials | Discovered new exit (range 8) 1511 | -9/Materials | Build established: Scavenger-Mutant 1612 | -9/Materials | Repaired Sensor Array 1758 | -9/Materials | Discovered new exit (range 18) 1807 | -9/Materials | Repaired Imp. Ion Engine 1897 | -9/Materials | Discovered new exit (range 4) 2002 | -9/Materials | Entered Mines 2243 | -9/Mines | Learned location of Zion (-7) 2462 | -9/Mines | Discovered new exit (range 8) 2522 | -9/Mines | Core integrity fell below 50% 2626 | -9/Mines | Discovered new exit (range 10) 2633 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2641 | -9/Mines | Entered Zion 2701 | -7/Zion | Given the Hacking Drone Bay 2701 | -7/Zion | Found Prototype Device 2905 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3002 | -7/Zion | Received a visual enhancement algorithm 3004 | -7/Zion | Ran a visual enhancement algorithm 3008 | -7/Zion | Ran a visual enhancement algorithm 3026 | -7/Zion | Ran a visual enhancement algorithm 3063 | -7/Zion | Met Imprinter 3087 | -7/Zion | Imprinted 3089 | -7/Zion | Declared Zion's savior 3162 | -7/Zion | Learned Factory garrison access intel 3301 | -7/Zion | Given A8's code to call for help 3607 | -7/Zion | Discovered new exit (range 18) 3712 | -7/Zion | Entered Proximity Caves 3712 | -6/Proximity Caves | Accompanied by 4 allies 3876 | -6/Proximity Caves | Spotted B-75 Beast 4263 | -6/Proximity Caves | Learned Factory terminal intel 4698 | -6/Proximity Caves | Discovered new exit (range 7) 4908 | -6/Proximity Caves | Entered Factory 4908 | -6/Factory | Accompanied by 1 ally 4908 | -6/Factory | Evolved 6 slots: Power x1, Utility x4, Weapon x1 4909 | -6/Factory | Loaded intel: 25 terminal locations 4910 | -6/Factory | Loaded intel: 4 garrison access locations 5004 | -6/Factory | Self-destructed Last Messages --------------- 04790_ Slug penetrates Wall. 04793_ Penetrated by Slug. 04796_ Aluminum Leg+ destroyed. 04796_ Penetrated by Slug. 04800_ H-66 Slayer destroyed. 04803_ Acquired Weapon Cycler. 04806_ Lgt. Fission Core fries itself beyond repair. 04806_ Acquired 25 matter. 04809_ Corrupted Gauss Rifle fries itself beyond repair. PARAMETERS=POWER+1,UTILITY+4,WEAPON+1 LOCATION=UNKNOWN GOAL=ESCAPE Loading Factory terminal intel (x25)... Loading Factory garrison access intel (x4)... 04934_ Acquired Com. Battery. 04968_ ALERT: All DSF locations entering lockdown mode. 04978_ MN-ZFX(M) destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????##############????????????????? | | ???????????????# #????????????????? | | ???????????????# #????????????????? | | ???????????????# """"b #????????????????? | | ???????????????# ! """" #????????????????? | | ???????????????# @"""" #????????????????? | | ???????????????# """" #????????????????? | | ???????????????# """" #????????????????? | | ???????????????# """"g #????????????????? | | ???????????????# ! g g #????????????????? | | ???????????????# #????????????????? | | ???????????????# #????? ??????? | | ???????????????# = #?? ??????? | | ???????????????#######+###### ?????? | | ??????????????????# % ?????? | | ??????????????????# ?????? | | ??????????????????# ?????? | | ??????????????????# ?????? | | ??????????????????# ??????? | | ??????????????????###########/#########??????? | | ?????????????????????????????? ?????????????? | | ??????????????????????????????? ???????????? | | ???????????????????????????????? ?????????? | | ????????????????????????????????? #????????? | | ?????????????????????????????????? ?????????? | | ??????????????????????????????????? ?????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 12 Energy Capacity 1065 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sensor Array | 25% | -9/Materials Imp. Ion Engine | 24% | -9/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonNuclearCartridge Manual? 0 Play Time 00:50:25 Cumulative 29.9 hours Start 2026.01.25 @ 18:18:19 End 2026.01.27 @ 01:57:21 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 22 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc8328f5-b7c9-4bbc-992b-d65968053e10