Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.28 @ 23:28:49 Player: Smie Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (141) 705 Value Destroyed (3554) 3554 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (634) 634 TOTAL SCORE: 9213 Bonus ------- High Alert Combat Kills 134 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 265/300 Energy 95/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (11) ----- Signal Interpreter Improved Signal Interpreter Improved Targeting Computer Improved Target Analyzer Authchip [Processor] System Guard > --- WEAPON (3) ------- Maul > --- INVENTORY (5) ---- Hardened Light Armor Plating Advanced Field Recycling Unit (0) Improved Assault Rifle Enhanced Gauss Cannon Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Heat Sink Medium Storage Unit Structural Scanner Enhanced Optical Array Signal Interpreter Improved Targeting Computer Improved Target Analyzer Improved Target Analyzer Improved Target Analyzer Focal Shield Improved Dynamic Insulation System > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Large Matter Pod Authchip [Processor] Improved Assault Rifle Improved Assault Rifle Bore Cannon Rocket Launcher Rocket Launcher Maul [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Signal Interpreter Hackware Authchip [Processor] Protection Hardened Light Armor Plating Weapon Light Cannon Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Maul Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Slots Evolved 10 | . . . 2 . . . 6 . 2 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 9 | . . . 2 . . . 6 . 1 Weapon 1 | . . . . . . . . . 1 Parts Attached 96 | 6 15 3 17 14 . . 4 7 30 Power 9 | 1 1 . 1 3 . . . 1 2 Engine 6 | 1 . . 1 3 . . . . 1 Core 3 | . 1 . . . . . . 1 1 Reactor . | . . . . . . . . . . Propulsion 28 | 2 4 2 7 1 . . . . 12 Treads 3 | 2 . . . . . . . . 1 Leg 4 | . 4 . . . . . . . . Wheel 19 | . . 2 7 1 . . . . 9 Hover 1 | . . . . . . . . . 1 Flight 1 | . . . . . . . . . 1 Utility 31 | 1 3 . 5 3 . . 4 4 11 Device 11 | . 2 . 1 1 . . 1 3 3 Storage 4 | 1 1 . . 1 . . . . 1 Processor 9 | . . . 1 1 . . 1 1 5 Hackware 1 | . . . . . . . . . 1 Protection 6 | . . . 3 . . . 2 . 1 Artifact . | . . . . . . . . . . Weapon 28 | 2 7 1 4 7 . . . 2 5 Energy Gun 2 | 2 . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 9 | . 2 . 1 5 . . . 1 . Ballistic Cannon 12 | . 3 1 3 . . . . . 5 Launcher 3 | . 1 . . 1 . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . Slashing Weapon 1 | . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 5 | . . . . . . . . . 5 Parts Lost 46 | . 1 . 4 6 . . . 5 30 Power 7 | . 1 . 1 2 . . . . 3 Propulsion 14 | . . . 1 2 . . . . 11 Utility 16 | . . . 1 2 . . . 4 9 Weapon 9 | . . . 1 . . . . 1 7 Highest Loss Streak 8 | . 1 . 1 3 . . . 4 8 To Critical Strikes . | . . . . . . . . . . Average Backups 9 | 4 9 10 9 9 9 9 9 7 7 Power . | . . . . . . . . . . Propulsion 1 | 2 4 3 2 . . . . . . Utility 2 | . 1 4 3 3 4 4 4 1 1 Weapon 4 | . 2 3 3 4 5 5 5 5 5 Tool/Special . | . . . . . . . . . . Unused Backups 18 | . 6 3 1 2 . . . 3 3 Power 1 | . 1 . . . . . . . . Propulsion 6 | . 2 3 1 . . . . . . Utility 3 | . 1 . . 1 . . . . 1 Weapon 8 | . 2 . . 1 . . . 3 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 89 | . 95 100 96 95 77 77 56 71 75 Engine 2 | . 3 . . 9 . . . . . Core 5 | . 10 14 8 . . . . 1 3 Treads 1 | . 5 . . . . . . . 1 Leg 7 | . 22 21 . . . . . . . Wheel 10 | . . 6 21 20 11 11 6 6 6 Device 10 | . 10 14 10 11 11 11 13 19 8 Storage 10 | . 14 14 11 11 11 11 6 6 5 Processor 14 | . . . 11 20 22 22 16 20 31 Protection 2 | . . . 10 . . . . 3 . Energy Gun 1 | . 6 . . . . . . . . Ballistic Gun 6 | . 10 . . 12 11 11 6 6 . Ballistic Cannon 11 | . 9 27 20 7 . 2 6 3 10 Impact Weapon 1 | . . . . 2 11 8 . . 1 Peak Build Rating 56 | 6 10 14 17 19 13 15 21 30 56 Average Rating 17 | 4 8 12 14 15 13 13 20 23 43 On Entrance 13 | . 6 10 14 11 13 13 15 21 27 Naked Turns . | . . . . . . . . . . Heaviest Build 46 | 12 22 28 35 30 17 23 32 36 46 Greatest Support 40 | 40 40 20 22 22 10 10 10 10 23 Greatest Overweight (x) 14 | . 1 1 2 2 1 2 3 3 14 Average Overweight (x) . | . . 1 . 1 1 1 3 2 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 10 8 Most Carried 10 | 6 10 10 10 10 9 10 9 10 10 Average Carried 9 | 4 9 9 9 9 9 9 6 7 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 6 10 10 10 9 9 10 6 9 5 Class Distribution -------------------- 85% | Mutant 6% | Scavenger-Mutant 3% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Mutant | -6/Factory Scavenger-Mutant | -6/DSF Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Matter Collected 4589 | 260 552 282 1158 910 . 10 . 168 1249 Remotely . | . . . . . . . . . . Salvage Created 4552 | 52 492 252 1122 1347 . . . 166 1121 Parts 252 | 1 29 20 86 57 . . . 10 49 Haulers Intercepted 9 | . 2 . 3 4 . . . . . Recyclers Shooed 9 | . . 4 4 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Combat Hostiles Destroyed 85 | . 13 3 23 20 . . . 6 20 Melee 2 | . . . . 1 . . . . 1 Guns 21 | . 11 . . 6 . . . 4 . Cannons 40 | . 2 1 18 9 . . . . 10 AOE 19 | . . 2 5 3 . . . 2 7 Classes Destroyed 16 | 1 6 1 4 . . . . 1 3 Worker 15 | . 1 4 1 4 . . . . 5 Builder 6 | . . . 3 1 . . . . 2 Tunneler 2 | . . 2 . . . . . . . Hauler 9 | . 2 . 3 4 . . . . . Recycler 17 | 1 1 3 3 5 . . . . 4 Operator 1 | . . . 1 . . . . . . Watcher 6 | . 1 . 3 2 . . . . . Swarmer 26 | . 6 3 4 4 . . . 4 5 Grunt 33 | . 6 . 11 7 . . . 1 8 Brawler 1 | . . . . . . . . . 1 Duelist 1 | . . . 1 . . . . . . Sentry 16 | . . . 7 9 . . . . . Hunter 3 | . . . . . . . . . 3 Programmer 3 | . . . . . . . . . 3 Heavy 1 | . . . . . . . . 1 . Subdweller 1 | . 1 . . . . . . . . Best Kill Streak 8 | 1 3 3 8 6 . . . 4 6 Combat Bots Only 5 | . 3 3 5 5 . . . 4 5 Max Kills in Single Turn 3 | 1 2 2 3 2 . . . 3 2 Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . . 2 3 2 . . . 2 2 Melee 1 | . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Hostile Shots Fired 562 | . 62 11 76 101 . . . 36 276 Missed 156 | . 17 5 17 30 . . . 9 78 Hits 406 | . 45 6 59 71 . . . 27 198 Melee 3 | . . . . . . . . . 3 Projectile 403 | . 45 6 59 71 . . . 27 195 Critical Strikes 12 | . 1 . 1 4 . . . . 6 Damage Taken 6579 | . 506 84 820 1086 . . . 827 3256 Core 1727 | . 138 25 118 221 . . . 211 1014 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 218 | . . . . . . . . . 218 Regen/Repaired (Parts) 304 | . . . . 112 . 192 . . . Core Remaining (%) 56 | 100 . 34 . . . 15 . 75 . Volleys Fired 379 | 3 78 37 109 75 . . . 21 56 Largest 3 | 2 2 1 2 2 . . . 2 3 Hottest 142 | 100 100 48 60 71 . . . 71 142 Shots Fired 649 | 6 156 37 131 148 . . . 39 132 Gun 224 | 6 128 . 7 62 . . . 21 . Cannon 409 | . 28 36 122 84 . . . 16 123 Launcher 16 | . . 1 2 2 . . . 2 9 Special . | . . . . . . . . . . Kinetic 597 | . 126 36 129 146 . . . 37 123 Thermal 36 | 6 30 . . . . . . . . Explosive 16 | . . 1 2 2 . . . 2 9 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 14 | 3 10 4 6 13 . . . 14 13 Robot Miss Streak 9 | 1 7 5 9 4 . . . 4 7 Penetration Max 1 | . . 1 1 . . . . . 1 Secondary Targets 2 | . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 375 | 4 84 20 55 101 . . . 24 87 Core Hits 187 | 2 32 12 40 44 . . . 14 43 Critical Kills 28 | . . 5 17 3 . . . . 3 Critical Parts Destroyed 31 | . . 5 11 8 . . . 2 5 Critical Strikes 76 | . 2 10 29 12 . . . 2 21 Burn 1 | . 1 . . . . . . . . Destroy 51 | . . 10 29 8 . . . 2 2 Blast 14 | . 1 . . . . . . . 13 Smash 10 | . . . . 4 . . . . 6 Melee Attacks 54 | . 8 . 3 19 . . . . 24 Impact 43 | . . . . 19 . . . . 24 Slashing 11 | . 8 . 3 . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 11 | . . . . 5 . . . . 6 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9667 | 51 985 532 1799 2196 . . . 586 3518 Guns 1884 | 51 800 . 71 726 . . . 236 . Cannons 4676 | . 185 385 1319 813 . . . 202 1772 Explosions 1883 | . . 147 409 157 . . . 148 1022 Melee 1224 | . . . . 500 . . . . 724 Ramming . | . . . . . . . . . . Kinetic 6255 | . 731 385 1390 1539 . . . 438 1772 Thermal 516 | 51 254 . . . . . . . 211 Explosive 1672 | . . 147 409 157 . . . 148 811 Electromagnetic . | . . . . . . . . . . Impact 1224 | . . . . 500 . . . . 724 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 16 | . . . . . . . . . 16 Average Corruption 10 | . . . . . . . . . 10 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 35 | . . . . . . . . . 35 Message Errors 10 | . . . . . . . . . 10 Matter Fused 6 | . . . . . . . . . 6 Heat Flow Errors 3 | . . . . . . . . . 3 Energy Discharges 4 | . . . . . . . . . 4 Data Loss (minor) 3 | . . . . . . . . . 3 Data Loss (major) 1 | . . . . . . . . . 1 Alerts 1 | . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . 2 Weapon Failures 5 | . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . Overflow Damage 918 | . . . 50 306 . . . . 562 Projectiles 56 | . . . 19 4 . . . . 33 Explosions 190 | . . . 31 17 . . . . 142 Melee 672 | . . . . 285 . . . . 387 Knockbacks 28 | . 1 4 8 4 . . . . 11 Impact 3 | . . . . 1 . . . . 2 Kinetic 25 | . 1 4 8 3 . . . . 9 Secondary . | . . . . . . . . . . Self-Inflicted Damage 452 | . . 30 29 62 . . . 32 299 Shots 12 | . . 1 2 2 . . . 1 6 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 259 | 117 238 132 206 138 . . . . 259 Average Temperature 62 | 59 55 35 72 49 . . . . 76 Received Heat Transfer 1530 | . 234 . 357 408 . . . 45 486 Effects 3 | . . . 3 . . . . . . Interference 3 | . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 6 | . . . . 2 . . . . 4 Combat Hostiles 3 | . . . . 1 . . . . 2 Parts Fried 9 | . . . . 7 . . . . 2 Impact Corruptions 24 | . . . . 10 . . . . 14 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . 3 . . . . . . . . Heat Transferred 1062 | 148 814 . . . . . . . 100 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Maximum Alert Level 2 | . . . 2 1 . . . . 2 Low Security (%) 70 | 100 100 100 22 58 100 . 100 100 59 Level 1 17 | . . . 26 41 . . . . 22 Level 2 12 | . . . 51 . . . . . 17 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 551 | 5 70 81 448 332 51 . . 160 551 Initial 174 | . . . 22 174 51 . . . 84 Average 138 | . 20 10 326 178 33 . . 75 182 Influence Increases 3351 | 5 357 135 817 739 . . . 170 1128 Destroy 0b10 Robot/C 1680 | . 240 60 460 400 . . . 120 400 Destroy 0b10 Robot/NC 280 | 5 25 45 70 80 . . . . 55 Destroy Leader 450 | . 56 10 152 142 . . . 20 70 Successful Hack 43 | . 18 . . 25 . . . . . Disable Machine 270 | . 15 . 60 15 . . . . 180 Destroy Structure 493 | . 3 20 75 32 . . . 15 348 Lose Combat Pursuer 135 | . . . . 45 . . . 15 75 Influence Decreases 2826 | 5 357 78 461 1021 120 11 . 10 763 Entered New Map 441 | . . . 35 239 80 11 . . 76 Time Decay 1696 | 5 347 78 386 448 40 . . . 392 Lost Part 410 | . 10 . 40 55 . . . 10 295 Purge Threat 279 | . . . . 279 . . . . . Squads Dispatched 14 | . 2 . 5 3 . . . 1 3 Investigation 2 | . . . 1 1 . . . . . Extermination 1 | . . . . . . . . . 1 Reinforcement 10 | . 2 . 3 2 . . . 1 2 Assault 1 | . . . 1 . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Distress Signals 7 | . 2 . 4 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 126 | . 26 3 30 26 . . . 8 33 Peak Tracking Total 8 | . 4 3 7 5 . . . 4 8 Tactical Retreats 8 | . 1 . . 2 . . . 1 4 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Traps Triggered 6 | . . . 1 2 . . . 1 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Machines Disabled 19 | . 1 . 5 1 . . . . 12 Max in Single Turn 4 | . 1 . 1 1 . . . . 4 Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Machines Accessed 17 | . 3 . 4 7 1 . 1 . 1 Terminals 15 | . 3 . 4 5 1 . 1 . 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 43 | . 8 . 8 17 3 . 3 . 4 Successful 21 | . 4 . 2 12 1 . 1 . 1 Failed 22 | . 4 . 6 5 2 . 2 . 3 Catastrophic 6 | . . . 2 1 1 . . . 2 Database Lockouts . | . . . . . . . . . . Manual 26 | . 8 . 8 3 3 . . . 4 Terminals 37 | . 8 . 8 11 3 . 3 . 4 Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . 3 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . . Terminal Hacks 11 | . 2 . . 8 . . 1 . . Open Door 4 | . . . . 4 . . . . . Open DSF 1 | . . . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . . Alert Level 1 | . . . . 1 . . . . . Unreport Threat 3 | . . . . 3 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . Scan Component 1 | . . . . 1 . . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 7 | . 2 . 2 1 1 . . . 1 Terminals 7 | . 2 . 2 1 1 . . . 1 Botnet 7 | . 2 . 2 1 1 . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 1 . 4 4 1 . 1 . 1 Full Trace Events 1 | . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 50 | . . . . 50 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Active Infowar (turns) 4511 | . 775 510 774 1068 89 604 9 184 498 Optics 655 | . . . . . . . 8 184 463 Sensors 2175 | . 775 510 196 659 . . . . 35 Structural 2420 | . . . 578 501 89 604 9 184 455 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Turns Passed 5810 | 91 1337 510 904 1162 89 604 9 184 920 Spaces Moved 3515 | 46 689 266 521 656 94 610 5 87 541 Core 99 | 6 . . . . . . . . 93 Treads 213 | 40 129 . . . . . . . 44 Legs 726 | . 560 166 . . . . . . . Wheels 2461 | . . 100 521 656 94 610 5 87 388 Hover 16 | . . . . . . . . . 16 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 95 85 85 95 95 125 95 50 Average Speed 115 | 145 147 154 95 101 95 98 125 111 109 Slowest Speed 750 | 160 190 190 110 110 95 110 125 125 750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 50 | 5 96 49 59 67 23 51 . 80 20 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 6 | . 1 . 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . 1 . . . . . . . Scrap Searched 3 | . . . . . . 3 . . . Spaces Dug 59 | . 2 . 11 12 . . . 8 26 Terrain Destroyed 330 | . 2 25 73 31 . . . 19 180 Melee 9 | . 2 . 2 5 . . . . . Projectile 116 | . . 15 46 11 . . . . 44 AOE 205 | . . 10 25 15 . . . 19 136 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Total 4544 | 61 850 331 788 963 93 611 8 133 706 Wait 339 | 1 20 9 113 165 . . . . 31 Move 3506 | 45 688 265 520 655 93 609 4 86 541 Hop . | . . . . . . . . . . Pick Up 62 | 6 18 7 9 7 . 1 . 7 7 Fast Attach 47 | 6 5 . 4 2 . . . 5 25 Attach 24 | . 2 . 4 4 . . 4 1 9 Detach 5 | . 1 . . 1 . . . 1 2 Swap 63 | . 12 6 14 24 . 1 . 1 5 Drop 57 | . 18 7 12 11 . . . 3 6 Fire 379 | 3 78 37 109 75 . . . 21 56 Melee 54 | . 8 . 3 19 . . . . 24 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -9/Storage -9/Recycling -9/Scraptown -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 312 | -10/Materials | Discovered new exit (range 6) 647 | -10/Materials | Discovered new exit (range 13) 692 | -10/Materials | Derelicts attacked the area 817 | -10/Materials | Discovered new exit (range 10) 923 | -10/Materials | Identified exit to Mines 998 | -10/Materials | Core integrity fell below 50% 1247 | -10/Materials | Discovered new exit (range 16) 1429 | -10/Materials | Entered Mines 1439 | -10/Mines | Learned location of Storage (-9) 1605 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1908 | -10/Mines | Learned location of 2 exits from Materials 1935 | -10/Mines | Discovered new exit (range 7) 1939 | -10/Mines | Entered Materials 1939 | -9/Materials | Evolved 2 slots: Utility x2 1940 | -9/Materials | Identified exit to Storage 1941 | -9/Materials | Identified exit to Mines 1941 | -9/Materials | Identified exit to Materials 2025 | -9/Materials | Discovered exit to Mines (range 10) 2739 | -9/Materials | First assault squad dispatched 2843 | -9/Materials | Entered Storage 3084 | -9/Storage | Used back door to open Recycling access 3084 | -9/Storage | Discovered new exit (range 3) 3400 | -9/Storage | Repaired Bore Cannon 3558 | -9/Storage | Core integrity fell below 50% 3844 | -9/Storage | Core integrity fell below 20% 3888 | -9/Storage | Lost 3 parts (2p1n) 4004 | -9/Storage | Identified exit to Recycling 4005 | -9/Storage | Entered Recycling 4072 | -9/Recycling | Scanned before Scraplab entrance 4082 | -9/Recycling | Discovered new exit (range 11) 4085 | -9/Recycling | Entered Scraplab 4093 | -9/Recycling | Identified exit to Scraptown 4094 | -9/Recycling | Entered Scraptown 4361 | -9/Scraptown | Discovered new exit (range 7) 4365 | -9/Scraptown | Identified exit to Factory 4422 | -9/Scraptown | Visited TADAMA 4438 | -9/Scraptown | Visited Assassins FH 4461 | -9/Scraptown | Visited Shadow of the Wyrm 4471 | -9/Scraptown | Visited Cyclists 4496 | -9/Scraptown | Visited Awakened 4528 | -9/Scraptown | Visited CR-KLE's Repair Center 4536 | -9/Scraptown | CR-KLE repaired 4 parts 4617 | -9/Scraptown | Visited SPCMW 4698 | -9/Scraptown | Entered Factory 4698 | -6/Factory | Evolved 6 slots: Utility x6 4707 | -6/Factory | Identified exit to DSF 4707 | -6/Factory | Entered DSF 4744 | -6/DSF | Additional patrols routed to DSF 4778 | -6/DSF | Lost 4 parts (3u1w) 4837 | -6/DSF | Discovered new exit (range 14) 4889 | -6/DSF | Identified exit to Factory 4891 | -6/DSF | Entered Factory 4891 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5010 | -5/Factory | Lost 4 parts (1n2u1w) 5331 | -5/Factory | System corruption reached 10% 5450 | -5/Factory | Lost 8 parts (1p3n3u1w) 5566 | -5/Factory | Lost 8 parts (1p3n1u3w) 5660 | -5/Factory | Core integrity fell below 50% 5694 | -5/Factory | Lost 4 parts (1p2n1w) 5764 | -5/Factory | Core integrity fell below 20% 5792 | -5/Factory | Lost 3 parts (1n2u) 5811 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 05796_ U-05 Engineer lays Concrete. 05797_ U-05 Engineer builds a Wall. 05798_ Imp. Target Analyzer destroyed. 05801_ U-05 Engineer lays Concrete. 05801_ U-05 Engineer builds a Wall. 05802_ System corrupted: Energy discharge (-21). 05802_ U-05 Engineer lays Concrete. 05802_ Imp. Gravmag System destroyed. 05803_ U-05 Engineer builds a Wall. 05804_ P-70 Sage suffers critical hit (Smash). 05804_ Destroyed Mic. Fission Core. 05804_ P-70 Sage system corrupted by crushing effect. 05804_ P-70 Sage knocked back. 05805_ U-05 Engineer builds a Wall. 05807_ U-05 Engineer lays Concrete. 05810_ U-05 Engineer builds a Wall. 05811_ Destroyed Antigrav System. 05811_ P-70 Sage system corrupted by crushing effect. 05811_ U-05 Engineer lays Concrete. 05811_ U-05 Engineer builds a Wall. 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""" # # u p ; #???????????????? | | # ??? + u; @ ; #???????????????? | | # ??? # # ;;## #???????????????? | | ##????######?# #|[ ; #??????????????????? | | ##?????# uu%! [; #??????????????????? | | ##?????# #############!* ; #??????????????????? | | ##?????????????????# ;;;;;;;;;#??????????????????? | | ?????????????????### ##??????????????????? | | ????????????????????#; ;#??????????????????? | | ??????????????????? ?????????????????? | | ?????????????????? " ????????????????? | | ???????????????? #??????????????? | | ??????????????? ##### ##u #??????????????? | | ??????????????##?????# #? #??????????????? | | ?????????????????????####+####?? +??????????????? | | ????????????????????????????????? #??????????????? | | ??????????????????????????????????#??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 450 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 EM Shielding 3 Corruption Containment 8 Armor Coverage 300 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 9 Recoil Reduction 5 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Bore Cannon | 32% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulseMinesnifferDetector Manual? 0 Play Time 02:21:25 Cumulative 198.0 hours Start 2025.05.27 @ 23:24:11 End 2025.05.28 @ 23:28:49 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 120 Rogue 101 Adventurer 16 Explorer 3 Win Type - Total 6 Types 5/0/1/0/0/0/0/0/0/0 Lore% 49 Gallery% 53 Achievement% 54 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 0 Font 10/Cased Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e370acb7-53f8-42ad-878a-b425c6fdd4e4