Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.24 @ 02:30:01 Player: omewwes Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (105) 525 Value Destroyed (3276) 3276 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (894) 894 TOTAL SCORE: 7495 Bonus ------- High Alert Combat Kills 194 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 578/700 Matter 40/300 Energy 290/290 System Corruption 3% Temperature Cool (0) Movement Core (650) Ox12 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Transmission Jammer > --- WEAPON (2) ------- Gauss Cannon > --- INVENTORY (15) --- Deuterium Engine Improved Heat Sink Large Matter Pod (150) Improved Signal Interpreter Kinecellerator Kinecellerator Light Armor Plating Relay Coupler [NC] (29) Lightning Gun Lightning Gun Flak Gun Heavy Rocket Launcher Mace Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Kinecellerator Transmission Jammer Reactive Plating Improved Shield Generator > --- WEAPON ----------- Advanced Assault Cannon Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Improved Heat Sink Large Matter Pod Improved Signal Interpreter Kinecellerator Light Armor Plating Light Armor Plating Relay Coupler [NC] Lightning Gun Lightning Gun Flak Gun Mace [Rating: 39] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Utility Light Armor Plating Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Cannon Energy Gun Heavy EM Shotgun Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Slots Evolved 6 | . . 2 2 . . 2 Power . | . . . . . . . Propulsion 2 | . . 1 . . . 1 Utility 4 | . . 1 2 . . 1 Weapon . | . . . . . . . Parts Attached 90 | 6 . 24 22 10 12 16 Power 8 | 1 . 3 1 1 1 1 Engine 8 | 1 . 3 1 1 1 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 22 | 2 . 6 6 1 4 3 Treads 22 | 2 . 6 6 1 4 3 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 39 | 1 . 9 10 5 5 9 Device 11 | . . 2 2 1 2 4 Storage 4 | 1 . 1 2 . . . Processor 4 | . . 2 . 1 . 1 Hackware 1 | . . . 1 . . . Protection 19 | . . 4 5 3 3 4 Artifact . | . . . . . . . Weapon 21 | 2 . 6 5 3 2 3 Energy Gun 6 | . . 2 2 . 2 . Energy Cannon . | . . . . . . . Ballistic Gun 6 | 2 . 2 1 1 . . Ballistic Cannon 9 | . . 2 2 2 . 3 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 24 | . . 3 5 5 4 7 Power 2 | . . 1 . 1 . . Propulsion 10 | . . 1 1 1 2 5 Utility 8 | . . . 2 2 2 2 Weapon 4 | . . 1 2 1 . . Highest Loss Streak 6 | . . 1 2 4 2 6 To Critical Strikes 1 | . . . . 1 . . Average Slot Usage (%) 95 | . 85 91 98 98 98 95 Engine 9 | . 14 9 9 9 9 7 Treads 27 | . 28 28 26 27 26 28 Device 8 | . . 2 8 9 9 18 Storage 9 | . 14 11 9 9 9 7 Processor 8 | . . 10 9 9 9 1 Hackware 1 | . . . 6 2 . . Protection 11 | . . 7 10 13 16 15 Energy Gun 4 | . . 4 1 7 9 1 Ballistic Gun 4 | . 28 11 . 1 . . Ballistic Cannon 10 | . . 6 15 9 8 13 Naked Turns . | . . . . . . . Heaviest Build 62 | 11 11 36 55 44 51 62 Greatest Support 80 | 40 40 63 63 63 63 80 Greatest Overweight (x) 1 | . . . 1 . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 10 15 15 15 15 Average Capacity 12 | 7 8 9 13 15 15 15 Most Carried 14 | . . 10 13 14 11 13 Average Carried 7 | . . 5 10 9 8 10 Final Capacity 15 | 8 8 10 15 15 15 15 Final Carried 13 | . . 10 13 7 10 13 Class Distribution -------------------- 50% | Mutant 49% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Matter Collected 2901 | 184 43 802 929 121 535 287 Remotely . | . . . . . . . Salvage Created 3781 | 29 84 1114 889 669 688 308 Parts 210 | 4 7 61 42 43 31 22 Haulers Intercepted 9 | . 1 4 3 . 1 . Recyclers Shooed 3 | . . . 2 . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Combat Hostiles Destroyed 70 | . 1 17 15 16 15 6 Guns 35 | . 1 14 1 15 4 . Cannons 33 | . . 3 14 . 10 6 Classes Destroyed 15 | 1 2 5 3 1 . 3 Worker 1 | . . . . . . 1 Builder 3 | . . . 1 . . 2 Tunneler 2 | 1 . 1 . . . . Hauler 9 | . 1 4 3 . 1 . Recycler 12 | . . 4 4 . 2 2 Mechanic 2 | . . . 1 . 1 . Watcher 6 | . . 2 1 . 3 . Swarmer 13 | . . 3 . 6 4 . Grunt 33 | . 1 8 7 7 10 . Brawler 1 | . . . . 1 . . Duelist 2 | . . 1 1 . . . Sentry 16 | . . 5 5 2 1 3 Hunter 2 | . . . 2 . . . Programmer 2 | . . . . . . 2 Heavy 1 | . . . . . . 1 Best Kill Streak 11 | 1 2 4 4 11 6 3 Combat Bots Only 11 | . 1 3 3 11 4 1 Max Kills in Single Turn 2 | 1 1 1 1 2 2 1 Gunslinging 1 | . . . . 1 1 . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Damage Taken 5344 | . 45 1160 1130 981 883 1145 Core 635 | . . 175 90 167 81 122 Absorbed by Shields 88 | . . . . . . 88 Redirected to Shielding 4 | . . . 4 . . . Regen/Repaired (Parts) 137 | . . . 137 . . . Core Remaining (%) 73 | 100 100 56 . . 38 . Volleys Fired 304 | 3 9 100 64 31 57 40 Largest 2 | 2 2 2 2 2 2 2 Hottest 130 | 40 40 130 100 100 110 96 Shots Fired 597 | 6 18 199 127 64 114 69 Gun 298 | 6 18 165 11 62 36 . Cannon 299 | . . 34 116 2 78 69 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 484 | 6 18 179 117 17 78 69 Thermal 20 | . . 20 . . . . Explosive . | . . . . . . . Electromagnetic 93 | . . . 10 47 36 . Robot Hit Streak 19 | 2 5 14 16 14 19 9 Robot Miss Streak 6 | 2 4 6 3 6 3 3 Penetration Max 1 | . . . . 1 . . Secondary Targets 8 | . . 1 . 5 2 . Max Gunslinging Chain 1 | . . 1 . 1 1 . Shots Hit Robots 389 | 3 11 123 81 46 77 48 Core Hits 178 | 2 5 61 36 29 28 17 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 15 | . . . 3 1 5 6 Destroy 1 | . . . . 1 . . Blast 13 | . . . 3 . 4 6 Corrupt 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8409 | 42 104 1842 1849 1014 2021 1537 Guns 3076 | 42 104 1272 175 952 531 . Cannons 5091 | . . 570 1648 . 1346 1527 Explosions 234 | . . . 26 62 136 10 Melee . | . . . . . . . Ramming 8 | . . . . . 8 . Kinetic 6493 | 42 104 1557 1664 253 1346 1527 Thermal 509 | . . 285 26 62 136 . Explosive . | . . . . . . . Electromagnetic 1399 | . . . 159 699 531 10 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . 3 3 3 Average Corruption 2 | . . . . 3 3 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 14 | . . . . 7 5 2 Message Errors 2 | . . . . 1 . 1 Matter Fused 2 | . . . . 2 . . Heat Flow Errors 1 | . . . . 1 . . Energy Discharges 2 | . . . . 1 . 1 Data Loss (minor) 2 | . . . . . 2 . Misfires 3 | . . . . 2 1 . Alerts 1 | . . . . . 1 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 69 | . . . 7 . 53 9 Projectiles 69 | . . . 7 . 53 9 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 65 | . . 5 28 . 24 8 Impact 1 | . . . . . 1 . Kinetic 57 | . . 5 25 . 19 8 Secondary 7 | . . . 3 . 4 . Self-Inflicted Damage 118 | . . . 33 38 38 9 Shots 4 | . . . 1 1 1 1 Rammed 2 | . . . . . 2 . Targets Rammed 2 | . . . . . 2 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 336 | . 6 336 160 236 108 16 Average Temperature 42 | . 6 49 63 41 32 6 Received Heat Transfer 1859 | . 24 384 441 351 387 272 Effects 4 | . . 4 . . . . Energy Bleed 1 | . . 1 . . . . Interference 3 | . . 3 . . . . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . 1 1 . Combat Hostiles 2 | . . . . 1 1 . Parts Fried 6 | . . . . 1 5 . Impact Corruptions 1 | . . . 1 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 595 | . . 345 50 50 150 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . 1 1 2 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Peak Influence 667 | 5 60 325 312 665 667 382 Initial 323 | . 3 25 107 161 323 286 Average 264 | . 41 138 181 541 523 277 Maximum Alert Level 2 | . . 1 1 2 2 1 Low Security (%) 42 | 100 100 75 46 8 . 15 Level 1 38 | . . 24 53 15 19 84 Level 2 19 | . . . . 76 80 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . . 1 1 . 3 4 Investigation 1 | . . . . . 1 . Extermination 2 | . . . . . . 2 Reinforcement 6 | . . 1 1 . 2 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Distress Signals 9 | . 1 3 2 . 3 . Communications Jammed 2 | . . . . . . 2 Distress Signals 2 | . . . . . . 2 Times Spotted 107 | . 3 27 23 17 29 8 Peak Tracking Total 8 | . 3 5 3 8 6 3 Tactical Retreats 7 | . . 2 1 2 2 . Traps | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Machines Disabled 7 | . . 1 1 1 2 2 Max in Single Turn 1 | . . 1 1 1 1 1 Garrison Relay 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Machines Accessed 15 | . 4 4 6 . 1 . Terminals 13 | . 4 4 4 . 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 45 | . 13 14 14 . 4 . Successful 23 | . 8 7 6 . 2 . Failed 22 | . 5 7 8 . 2 . Catastrophic 3 | . . 1 2 . . . Database Lockouts . | . . . . . . . Manual 14 | . 3 6 5 . . . Terminals 42 | . 13 14 11 . 4 . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 20 | . 8 7 3 . 2 . Record 6 | . 2 3 1 . . . Prototype ID Bank 3 | . 3 . . . . . Branch Access Points 4 | . 1 1 1 . 1 . Locate Traps 1 | . 1 . . . . . Dispatch Records 1 | . . 1 . . . . Security Status 2 | . . 2 . . . . Registered Components 1 | . 1 . . . . . Zone Layout 2 | . . . 1 . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 4 4 6 . 1 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 32 | . . . 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . 4 . . Machine Destruction 4 | . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Turns Passed 4766 | 72 156 1386 1231 652 548 721 Spaces Moved 2179 | 42 76 611 556 333 217 344 Core 10 | 10 . . . . . . Treads 2169 | 32 76 611 556 333 217 344 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 162 Average Speed 160 | 133 160 160 160 160 160 165 Slowest Speed 245 | 160 160 160 240 160 163 245 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 4 27 48 43 70 25 8 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 65 | . . 8 22 6 20 9 Melee . | . . . . . . . Projectile 46 | . . 8 18 . 11 9 AOE 19 | . . . 4 6 9 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Total 2867 | 50 94 835 769 393 300 426 Wait 200 | . 10 71 98 11 2 8 Move 2174 | 41 75 610 556 332 216 344 Hop . | . . . . . . . Pick Up 34 | . . 12 11 1 4 6 Fast Attach 31 | 6 . 9 8 1 3 4 Attach 24 | . . 2 7 7 3 5 Detach 22 | . . 5 6 3 2 6 Swap 35 | . . 13 7 2 6 7 Drop 41 | . . 13 12 5 5 6 Fire 304 | 3 9 100 64 31 57 40 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . . . . 2 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Identified exit to Mines 185 | -10/Materials | Discovered new exit (range 14) 229 | -10/Materials | Entered another Materials area 229 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 309 | -9/Materials | Build established: Mutant 551 | -9/Materials | Discovered new exit (range 12) 712 | -9/Materials | Identified exit to Mines 741 | -9/Materials | Build established: Scavenger-Mutant 1175 | -9/Materials | Discovered new exit (range 16) 1196 | -9/Materials | Build established: Mutant 1245 | -9/Materials | Identified exit to Materials 1615 | -9/Materials | Entered another Materials area 1615 | -8/Materials | Evolved 2 slots: Utility x2 2649 | -8/Materials | Repaired Imp. Treads 2744 | -8/Materials | Discovered new exit (range 6) 2753 | -8/Materials | Identified exit to Factory 2773 | -8/Materials | Build established: Scavenger-Mutant 2846 | -8/Materials | Identified exit to Garrison 2846 | -8/Materials | Entered Garrison 2886 | -8/Garrison | Triggered checkpoint 2927 | -8/Garrison | Garrison Relay disabled 3040 | -8/Garrison | Triggered checkpoint 3099 | -8/Garrison | Lost 4 parts (1p1n1u1w) 3136 | -8/Garrison | Destroyed 11 combat bots 3188 | -8/Garrison | Discovered new exit (range 10) 3305 | -8/Garrison | Discovered new exit (range 10) 3469 | -8/Garrison | Discovered new exit (range 10) 3492 | -8/Garrison | Installed Relay Interface Framework 3498 | -8/Garrison | Entered Materials 3673 | -8/Materials | Core integrity fell below 50% 3804 | -8/Materials | Discovered exit to Factory (range 16) 3974 | -8/Materials | Build established: Mutant 4046 | -8/Materials | Entered Factory 4046 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4220 | -7/Factory | Discovered new exit (range 8) 4347 | -7/Factory | Build established: Scavenger-Mutant 4767 | -7/Factory | Self-destructed Last Messages --------------- 04739_ K-01 Serf collects debris. 04744_ H-61 Shepherd destroyed. 04746_ Acquired 11 matter. 04746_ Critical hit (Burn: +37). 04746_ K-01 Serf collects debris. 04749_ T-07 Excavator distress signal jammed. 04750_ Acquired 1 matter. 04751_ K-01 Serf collects debris. 04755_ Acquired 5 matter. 04755_ K-01 Serf collects debris. 04758_ Imp. Light Armor Plating destroyed. 04759_ K-01 Serf collects debris. 04761_ Acquired 7 matter. 04762_ K-01 Serf collects debris. 04762_ U-05 Engineer builds a Door. 04762_ Arm. Treads destroyed. 04762_ K-01 Serf collects debris. 04763_ Acquired 18 matter. 04765_ K-01 Serf collects debris. 04766_ Lgt. Treads destroyed. 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""" !??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Corruption Block 8 Armor Coverage 525 Resistance: KI 20 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Power Corrupts Challenges ------------ None Game ------ Seed FissionArmageddonRouter Manual? 0 Play Time 00:49:35 Cumulative 7.5 hours Start 2022.03.24 @ 01:35:10 End 2022.03.24 @ 02:30:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 16 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3fe75615-fb61-46cd-a7f6-073539fa74b9