Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.06 @ 09:43:38

Player: jimmyl

Result: Destroyed by X-72 Disruptor with Arc Projector

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (167)     835
Value Destroyed (4879)     4879
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (1015)               1015
              TOTAL SCORE: 10789

 Bonus
-------
High Alert Combat Kills    274
Follower Combat Kills      57
Entered Garrisons          200
Entered DSFs               500
Friendly Fire              -16

 Cogmind 
---------
Core Integrity             0/850
Matter                     235/300
Energy                     99/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Targeting Computer
     Heavy Laser

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
   Armored Treads
   Armored Treads
>          --- UTILITY ----------
  Improved Cooling System
     Large Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
  Advanced Targeting Computer
  Improved Light Armor Plating
           Graphene Brace
>          --- WEAPON -----------
     Heavy Laser
     Heavy Laser
           Beamcaster
>          --- INVENTORY --------
  Improved Deuterium Engine
   Armored Treads
   Armored Treads
   Armored Treads
           Cooling System
  Advanced Targeting Computer
  Improved Medium Armor Plating
           Plasma Rifle
           Gauss Rifle
           Rocket Launcher
           Power Maul
           Power Maul
[Rating: 58]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Power Maul

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac DSF Fac 
Slots Evolved              8    | .   .   .   2   .   2   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   .   1   
  Utility                  5    | .   .   .   2   .   .   .   .   2   .   1   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             105  | .   9   8   21  1   2   28  7   9   3   17  
  Power                    11   | .   .   1   2   .   .   4   .   .   1   3   
    Engine                 10   | .   .   1   2   .   .   3   .   .   1   3   
    Core                   1    | .   .   .   .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               33   | .   3   2   6   1   1   9   2   3   1   5   
    Treads                 30   | .   3   1   6   1   1   8   2   3   1   4   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   1   .   .   .   1   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  29   | .   3   1   7   .   .   7   2   4   .   5   
    Device                 11   | .   1   .   2   .   .   3   .   3   .   2   
    Storage                2    | .   1   .   1   .   .   .   .   .   .   .   
    Processor              6    | .   .   1   2   .   .   1   .   1   .   1   
    Hackware               2    | .   .   .   .   .   .   1   .   .   .   1   
    Protection             8    | .   1   .   2   .   .   2   2   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | .   3   4   6   .   1   8   3   2   1   4   
    Energy Gun             15   | .   1   .   2   .   1   5   2   2   1   1   
    Energy Cannon          3    | .   2   .   1   .   .   .   .   .   .   .   
    Ballistic Gun          9    | .   .   3   3   .   .   2   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   1   .   .   .   1   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   .   .   .   
Parts Lost                 46   | .   1   4   2   1   .   14  3   .   1   20  
  Power                    7    | .   .   1   1   .   .   1   .   .   .   4   
  Propulsion               16   | .   .   2   .   1   .   5   2   .   .   6   
  Utility                  13   | .   .   1   1   .   .   4   .   .   .   7   
  Weapon                   10   | .   1   .   .   .   .   4   1   .   1   3   
  Highest Loss Streak      12   | .   1   3   1   1   .   5   2   .   1   12  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   2   
Average Backups            11   | .   8   8   13  14  13  11  13  14  14  9   
  Power                    .    | .   1   .   .   1   1   1   1   1   1   .   
  Propulsion               1    | .   3   1   2   2   1   .   1   2   4   2   
  Utility                  4    | .   1   2   5   7   7   6   4   3   3   3   
  Weapon                   4    | .   2   5   4   4   4   2   6   7   5   3   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             8    | .   1   .   3   .   .   .   3   .   .   1   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   .   1   .   .   1   
  Weapon                   5    | .   1   .   3   .   .   .   1   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   93  85  96  99  97  90  94  99  99  82  
  Engine                   9    | .   14  13  9   11  9   7   9   7   7   4   
  Treads                   22   | .   22  27  21  21  24  22  25  23  23  20  
  Device                   10   | .   7   .   10  11  9   12  9   14  15  16  
  Storage                  9    | .   14  14  11  11  9   9   9   7   7   5   
  Processor                9    | .   .   .   14  11  9   8   9   14  15  12  
  Protection               5    | .   2   1   6   11  9   3   9   7   7   3   
  Energy Gun               12   | .   22  .   2   22  27  13  22  23  22  11  
  Ballistic Gun            7    | .   .   14  19  .   .   6   .   .   .   .   
  Launcher                 1    | .   .   12  .   .   .   1   .   .   .   .   
Peak Build Rating          58   | .   12  10  21  22  26  31  36  49  49  58  
  Average Rating           24   | .   8   9   17  21  25  23  32  44  48  45  
  On Entrance              23   | 6   6   10  10  21  22  26  28  36  48  49  
Naked Turns                6    | .   .   .   .   .   .   .   .   .   .   6   
Heaviest Build             49   | 13  26  24  40  40  43  45  46  48  48  49  
  Greatest Support         80   | 20  40  40  40  43  63  63  60  60  60  80  
  Greatest Overweight (x)  6    | .   .   1   1   .   .   6   1   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | .   10  10  15  15  15  15  15  15  15  15  
  Average Capacity         13   | .   9   10  14  15  15  15  15  15  15  14  
  Most Carried             15   | .   10  10  15  15  14  15  15  15  15  14  
  Average Carried          12   | .   8   8   13  14  13  11  14  14  14  9   
  Final Capacity           15   | 8   10  10  15  15  15  15  15  15  15  5   
  Final Carried            15   | 6   10  5   15  15  13  15  14  14  14  2   

 Class Distribution 
--------------------
 38% | Mutant
 30% | Scavenger-Mutant
 11% | Scavenger-Gunner
  9% | Gunner
  9% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Gunner | -8/Materials
 Scavenger-Gunner | -8/Garrison
 Scavenger-Mutant | -8/Materials
           Gunner | -7/Factory
       Skirmisher | -7/DSF
       Skirmisher | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  DSF  Fac  
Matter Collected           2626 | 178  112  272  808  10   .    670  98   .    125  353  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5167 | .    462  211  1071 206  .    1177 1073 25   447  495  
  Parts                    317  | .    33   12   92   12   .    65   48   .    26   29   
Haulers Intercepted        7    | .    2    .    2    .    .    .    3    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac DSF Fac 
Combat Hostiles Destroyed  127  | .   8   13  23  9   .   40  15  .   9   10  
  Melee                    5    | .   .   .   .   .   .   2   .   .   .   3   
  Guns                     92   | .   7   1   23  9   .   33  8   .   9   2   
  Cannons                  1    | .   .   1   .   .   .   .   .   .   .   .   
  AOE                      18   | .   .   10  .   .   .   4   2   .   .   2   
Classes Destroyed          21   | .   7   3   2   1   .   1   3   .   1   3   
  Worker                   10   | .   2   1   2   .   .   .   2   .   .   3   
  Builder                  5    | .   .   .   1   .   .   .   1   .   .   3   
  Tunneler                 2    | .   1   1   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   2   .   2   .   .   .   3   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   .   .   
  Operator                 7    | .   1   .   3   .   .   .   2   .   .   1   
  Watcher                  9    | .   1   .   3   .   .   .   3   1   .   1   
  Swarmer                  44   | .   3   3   7   7   .   18  2   .   4   .   
  Saboteur                 3    | .   .   .   .   .   .   2   .   .   .   1   
  Grunt                    43   | .   5   5   9   1   .   12  9   .   2   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   18   | .   .   .   7   .   .   8   2   .   .   1   
  Demolisher               2    | .   .   2   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   2   .   
  Hunter                   6    | .   .   .   .   .   .   .   .   .   .   6   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   1   
  Heavy                    2    | .   .   .   .   .   .   .   1   .   1   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Assembled                3    | .   .   3   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           7    | .   4   4   5   4   .   6   7   1   4   3   
  Combat Bots Only         6    | .   3   4   4   4   .   6   4   .   4   2   
Max Kills in Single Turn   4    | .   1   2   2   2   .   2   4   1   1   2   
  Gunslinging              1    | .   .   .   1   1   .   1   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   1   2   .   .   1   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  DSF  Fac  
Hostile Shots Fired        879   | .    62   34   113  47   .    185  51   .    56   331  
  Missed                   216   | .    18   5    33   8    .    36   12   .    21   83   
Damage Taken               9894  | .    465  612  1028 449  .    2023 700  .    657  3960 
  Core                     1599  | .    87   64   84   76   .    255  87   .    94   852  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         64    | 100  .    39   .    60   .    .    37   .    86   .    
Volleys Fired              378   | .    40   27   85   20   .    93   51   2    18   42   
  Largest                  3     | .    2    2    2    2    .    3    3    3    3    3    
  Hottest                  219   | .    100  136  112  112  .    187  219  213  213  213  
Shots Fired                760   | .    79   38   170  40   .    178  120  6    49   80   
  Gun                      709   | .    79   14   170  40   .    165  117  6    49   69   
  Cannon                   8     | .    .    8    .    .    .    .    .    .    .    .    
  Launcher                 43    | .    .    16   .    .    .    13   3    .    .    11   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  229   | .    .    14   166  .    .    36   .    .    .    13   
  Thermal                  488   | .    79   8    4    40   .    129  117  6    49   56   
  Explosive                43    | .    .    16   .    .    .    13   3    .    .    11   
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         25    | .    24   5    25   12   .    14   14   3    19   9    
  Robot Miss Streak        10    | .    5    10   4    3    .    5    2    1    2    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        19    | .    1    .    4    3    .    8    .    .    3    .    
    Max Gunslinging Chain  2     | .    1    .    1    1    .    2    .    .    1    .    
Shots Hit Robots           505   | .    53   12   110  26   .    110  87   4    32   71   
  Core Hits                235   | .    22   19   49   10   .    60   33   2    15   25   
  Critical Kills           2     | .    .    1    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 8     | .    .    .    1    .    .    .    .    .    .    7    
  Critical Strikes         36    | .    3    1    2    2    .    2    11   .    1    14   
    Burn                   25    | .    3    .    .    2    .    2    11   .    1    6    
    Meltdown               1     | .    .    1    .    .    .    .    .    .    .    .    
    Destroy                3     | .    .    .    2    .    .    .    .    .    .    1    
    Smash                  7     | .    .    .    .    .    .    .    .    .    .    7    
Melee Attacks              28    | .    .    .    .    .    .    .    .    .    .    28   
  Impact                   28    | .    .    .    .    .    .    .    .    .    .    28   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    .    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        3     | .    .    .    .    .    .    .    .    .    .    3    
Damage Inflicted           12271 | .    659  1099 1660 440  .    2514 2228 82   708  2881 
  Guns                     8332  | .    645  44   1633 440  .    1957 1844 82   708  979  
  Cannons                  63    | .    .    63   .    .    .    .    .    .    .    .    
  Explosions               2847  | .    .    992  .    .    .    557  384  .    .    914  
  Melee                    988   | .    .    .    .    .    .    .    .    .    .    988  
  Ramming                  41    | .    14   .    27   .    .    .    .    .    .    .    
  Kinetic                  2294  | .    .    44   1617 .    .    526  .    .    .    107  
  Thermal                  6365  | .    645  156  16   440  .    1431 2015 82   708  872  
  Explosive                2583  | .    .    899  .    .    .    557  213  .    .    914  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   988   | .    .    .    .    .    .    .    .    .    .    988  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    .    .    .    .    .    .    .    3    
  Average Corruption       2     | .    .    .    .    .    .    .    .    .    .    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  3     | .    .    .    .    .    .    .    .    .    .    3    
    Message Errors         2     | .    .    .    .    .    .    .    .    .    .    2    
    Matter Fused           1     | .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            569   | .    .    59   .    .    .    14   141  .    .    355  
  Projectiles              2     | .    .    2    .    .    .    .    .    .    .    .    
  Explosions               212   | .    .    57   .    .    .    14   141  .    .    .    
  Melee                    355   | .    .    .    .    .    .    .    .    .    .    355  
Knockbacks                 6     | .    .    .    .    .    .    .    .    .    .    6    
  Impact                   5     | .    .    .    .    .    .    .    .    .    .    5    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      609   | .    .    375  .    .    .    211  23   .    .    .    
  Shots                    23    | .    .    12   .    .    .    10   1    .    .    .    
  Rammed                   3     | .    1    .    2    .    .    .    .    .    .    .    
Targets Rammed             5     | .    3    .    2    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    2    .    .    .    .    .    .    .    .    .    
Highest Temperature        433   | .    222  336  8    14   .    270  433  62   177  432  
  Average Temperature      100   | .    64   177  8    7    .    113  104  32   69   102  
  Received Heat Transfer   1961  | .    171  64   315  48   .    612  234  .    45   472  
  Effects                  15    | .    .    2    .    .    .    6    1    .    .    6    
    Shutdowns              1     | .    .    .    .    .    .    .    1    .    .    .    
    Energy Bleed           4     | .    .    2    .    .    .    1    .    .    .    1    
    Interference           8     | .    .    .    .    .    .    5    .    .    .    3    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    .    .    3    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    3    
  Parts Fried              9     | .    .    .    .    .    .    .    .    .    .    9    
  Impact Corruptions       12    | .    .    .    .    .    .    .    .    .    .    12   
Robots Melted              9     | .    1    1    .    .    .    1    6    .    .    .    
  Combat Hostiles          8     | .    1    1    .    .    .    1    5    .    .    .    
  Parts Melted             52    | .    7    1    .    6    .    7    27   .    1    3    
  Heat Transferred         15436 | .    1991 261  37   1110 .    3171 5119 174  1562 2011 
Parts Sabotaged            11    | .    .    .    .    .    .    9    .    .    .    2    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -6   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  DSF  Fac  
Maximum Alert Level        4    | .    .    .    .    .    .    4    2    1    1    .    
  Low Security (%)         67   | .    100  100  100  100  100  11   .    87   51   100  
  Level 1                  11   | .    .    .    .    .    .    15   63   12   48   .    
  Level 2                  10   | .    .    .    .    .    .    31   36   .    .    .    
  Level 3                  5    | .    .    .    .    .    .    22   .    .    .    .    
  Level 4                  4    | .    .    .    .    .    .    18   .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    1    .    
Peak Influence             1245 | .    67   176  175  100  19   1245 636  214  257  134  
  Initial                  606  | .    .    4    65   .    19   5    606  214  52   134  
  Average                  236  | .    17   48   73   23   15   648  411  142  186  45   
Influence Increases        4137 | .    232  467  675  210  .    1415 552  11   215  360  
  Destroy 0b10 Robot/C     2580 | .    160  220  460  180  .    880  300  .    180  200  
  Destroy 0b10 Robot/NC    215  | .    35   15   55   .    .    5    60   5    .    40   
  Destroy Leader           432  | .    36   40   130  30   .    20   92   2    20   62   
  Allied During Kill       19   | .    .    1    .    .    .    18   .    .    .    .    
  Trap Triggered on 0b10   20   | .    .    .    .    .    .    20   .    .    .    .    
  Successful Hack          39   | .    .    .    .    .    .    35   .    4    .    .    
  Disable Machine          150  | .    .    60   30   .    .    .    45   .    .    15   
  Anti-Garrison Action     250  | .    .    .    .    .    .    250  .    .    .    .    
  Destroy Structure        282  | .    1    101  .    .    .    97   40   .    .    43   
  Lose Combat Pursuer      150  | .    .    30   .    .    .    90   15   .    15   .    
Influence Decreases        2942 | .    221  303  740  160  10   175  686  150  10   487  
  Time Decay               2032 | .    211  243  570  160  10   .    356  150  .    332  
  Lost Part                400  | .    10   40   20   .    .    135  30   .    10   155  
  Lost Ally                60   | .    .    20   .    .    .    40   .    .    .    .    
  Purge Threat             450  | .    .    .    150  .    .    .    300  .    .    .    
Squads Dispatched          9    | .    .    1    1    .    .    .    2    .    1    4    
  Investigation            2    | .    .    .    .    .    .    .    .    .    .    2    
  Extermination            1    | .    .    .    .    .    .    .    .    .    .    1    
  Reinforcement            5    | .    .    .    1    .    .    .    2    .    1    1    
  Assault                  1    | .    .    1    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac DSF Fac 
Distress Signals           5    | .   .   .   2   .   .   .   3   .   .   .   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   1   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   .   1   
Times Spotted              194  | .   10  16  40  9   .   50  26  1   9   33  
  Peak Tracking Total      15   | .   4   4   4   4   .   7   4   1   4   15  
  Tactical Retreats        7    | .   .   1   .   .   .   4   1   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac DSF Fac 
Traps Triggered            8    | .   .   .   5   .   .   2   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   2   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   .   2   2   .   .   .   
  Triggered                2    | .   .   .   .   .   .   2   .   .   .   .   
Most Traps Carried         4    | .   .   .   .   .   .   4   2   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac DSF Fac 
Machines Disabled          13   | .   .   4   2   .   .   2   3   .   1   1   
  Max in Single Turn       2    | .   .   2   1   .   .   2   1   .   1   1   
  Phase Generator          1    | .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac DSF Fac 
Machines Accessed          17   | .   1   1   3   .   1   3   2   4   .   2   
  Terminals                14   | .   1   1   3   .   .   3   2   2   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                34   | .   3   1   8   .   1   3   6   7   .   5   
  Successful               18   | .   2   1   4   .   1   3   3   3   .   1   
  Failed                   16   | .   1   .   4   .   .   .   3   4   .   4   
    Catastrophic           4    | .   .   .   1   .   .   .   1   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   13   | .   .   1   3   .   .   .   6   1   .   2   
  Terminals                30   | .   3   1   8   .   .   3   6   4   .   5   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             14   | .   2   1   3   .   .   3   3   1   .   1   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              2    | .   .   .   1   .   .   .   1   .   .   .   
  Unreport Threat          3    | .   .   .   1   .   .   .   2   .   .   .   
  Locate Traps             2    | .   1   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   .   .   3   .   .   2   2   1   .   2   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   .   .   .   106 .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   3   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac DSF Fac 
Total Allies               5    | .   .   1   .   1   .   3   .   .   .   .   
  Largest Group            3    | .   .   1   .   1   1   3   .   .   .   .   
  Highest-Rated Group      82   | .   .   31  .   31  31  82  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   31  31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               34   | .   .   8   .   .   .   26  .   .   .   .   
  Total Damage             406  | .   .   128 .   .   .   278 .   .   .   .   
  Kills                    6    | .   .   1   .   .   .   5   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac DSF Fac 
Active Infowar (turns)     823  | .   .   .   .   .   .   .   .   63  286 474 
  Sensors                  802  | .   .   .   .   .   .   .   .   63  286 453 
  Jamming                  261  | .   .   .   .   .   .   .   .   .   .   261 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  DSF  Fac  
Turns Passed               8500 | .    733  640  2046 790  30   2050 807  309  286  809  
Spaces Moved               4151 | 1    365  329  1039 449  17   1038 330  164  120  299  
  Core                     14   | .    .    .    .    .    .    1    .    .    .    13   
  Treads                   3930 | .    267  328  997  449  17   997  330  164  120  261  
  Legs                     99   | 1    98   .    .    .    .    .    .    .    .    .    
  Wheels                   108  | .    .    1    42   .    .    40   .    .    .    25   
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  95   95   160  160  120  160  163  170  50   
  Average Speed            159  | 120  149  159  157  160  160  160  166  167  170  161  
  Slowest Speed            350  | 120  160  160  240  160  160  350  245  170  170  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49   | 1    51   73   94   84   5    96   42   6    76   11   
  Regions Visited          10
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    1    .    1    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 3    | .    .    .    .    .    .    3    .    .    .    .    
Terrain Destroyed          377  | .    .    140  .    .    .    92   41   .    .    104  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    .    1    .    .    .    
  AOE                      376  | .    .    140  .    .    .    92   40   .    .    104  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  DSF  Fac  
Total                      5276 | .    476  404  1277 481  19   1264 487  195  163  510  
  Wait                     424  | .    36   38   74   11   .    44   75   7    20   119  
  Move                     4142 | .    364  328  1038 448  17   1037 329  163  119  299  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  68   | .    13   .    23   1    .    12   10   6    1    2    
  Fast Attach              51   | .    4    .    17   .    .    19   3    3    1    4    
  Attach                   51   | .    4    6    6    1    2    9    4    4    1    14   
  Detach                   6    | .    .    1    1    .    .    2    1    .    .    1    
  Swap                     29   | .    1    3    9    .    .    7    2    2    1    4    
  Drop                     66   | .    11   1    22   .    .    9    10   8    2    3    
  Fire                     378  | .    40   27   85   20   .    93   51   2    18   42   
  Melee                    22   | .    .    .    .    .    .    .    .    .    .    22   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    5    | .    3    .    2    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   30   | .    .    .    .    .    .    30   .    .    .    .    
  Trap                     4    | .    .    .    .    .    .    2    2    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat / [*Sub])
-9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto])
-9/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-8/Materials (discovered 2 exits: Fac / Gar)
-8/Garrison (discovered 4 exits: *Fac x3 / *Mat)
-8/Materials
-7/Factory
-7/DSF
-6/Factory (discovered 4 exits: Low x2 / Ext x2)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  329 | -10/Materials | Build established: Mutant
  333 | -10/Materials | Discovered new exit (range 16)
  501 | -10/Materials | Discovered new exit (range 10)
  734 | -10/Materials | Entered Mines
  735 | -10/Mines     | Assembled infested the area
  791 | -10/Mines     | Core integrity fell below 50%
  821 | -10/Mines     | Lost 3 parts (1p1n1u)
  888 | -10/Mines     | Discovered new exit (range 11)
 1063 | -10/Mines     | Learned 2 Materials zone layouts
 1330 | -10/Mines     | Discovered new exit (range 7)
 1331 | -10/Mines     | Met a Derelict testing a Signal Generator
 1374 | -10/Mines     | Entered Materials
 1374 | -9/Materials  | Evolved 2 slots: Utility x2
 1750 | -9/Materials  | Discovered new exit (range 4)
 1931 | -9/Materials  | Discovered new exit (range 14)
 2264 | -9/Materials  | Discovered new exit (range 9)
 2393 | -9/Materials  | Build established: Scavenger-Mutant
 2773 | -9/Materials  | Discovered new exit (range 15)
 3118 | -9/Materials  | Discovered new exit (range 7)
 3420 | -9/Materials  | Entered Mines
 3438 | -9/Mines      | Build established: Mutant
 3534 | -9/Mines      | Found a Scrap Suit stashed away for nefarious purposes
 3595 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 3708 | -9/Mines      | Learned location of 1 exit from Materials
 3777 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3777 | -9/Mines      | Discovered new exit (range 5)
 4080 | -9/Mines      | Learned Materials garrison access intel
 4123 | -9/Mines      | Discovered new exit (range 9)
 4141 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 4191 | -9/Mines      | Discovered new exit (range 10)
 4210 | -9/Mines      | Entered Materials
 4210 | -8/Materials  | Accompanied by 1 ally
 4210 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 4211 | -8/Materials  | Identified exit to Factory
 4212 | -8/Materials  | Loaded intel: 1 garrison access location
 4240 | -8/Materials  | Identified exit to Garrison
 4240 | -8/Materials  | Entered Garrison
 4240 | -8/Garrison   | Accompanied by 1 ally
 4466 | -8/Garrison   | Lost 3 parts (2n1w)
 4474 | -8/Garrison   | Triggered checkpoint
 4507 | -8/Garrison   | Triggered checkpoint
 4561 | -8/Garrison   | Lost 5 parts (1p1n2u1w)
 4701 | -8/Garrison   | Learned Factory security intel
 4716 | -8/Garrison   | Triggered checkpoint
 4774 | -8/Garrison   | Discovered exit to Factory (range 10)
 4790 | -8/Garrison   | Triggered checkpoint
 4823 | -8/Garrison   | Discovered new exit (range 5)
 4986 | -8/Garrison   | Triggered checkpoint
 5042 | -8/Garrison   | Discovered exit to Factory (range 10)
 5045 | -8/Garrison   | Build established: Scavenger-Gunner
 5381 | -8/Garrison   | Discovered exit to Factory (range 14)
 5430 | -8/Garrison   | Triggered checkpoint
 5515 | -8/Garrison   | Lost 3 parts (1n1u1w)
 5821 | -8/Garrison   | Phase Generator disabled
 6022 | -8/Garrison   | Triggered checkpoint
 6253 | -8/Garrison   | Build established: Scavenger-Mutant
 6290 | -8/Garrison   | Entered Materials
 6725 | -8/Materials  | Core integrity fell below 50%
 7066 | -8/Materials  | Discovered exit to Factory (range 12)
 7096 | -8/Materials  | Build established: Gunner
 7097 | -8/Materials  | Entered Factory
 7097 | -7/Factory    | Evolved 2 slots: Utility x2
 7404 | -7/Factory    | Identified exit to DSF
 7406 | -7/Factory    | Entered DSF
 7466 | -7/DSF        | Additional patrols routed to DSF
 7583 | -7/DSF        | Discovered new exit (range 15)
 7600 | -7/DSF        | Sterilization system engaged
 7620 | -7/DSF        | Ambient heat levels rising (+10)
 7635 | -7/DSF        | Ambient heat levels rising (+10)
 7639 | -7/DSF        | Identified exit to Factory
 7650 | -7/DSF        | Ambient heat levels rising (+10)
 7665 | -7/DSF        | Ambient heat levels rising (+10)
 7680 | -7/DSF        | Ambient heat levels rising (+10)
 7692 | -7/DSF        | Entered Factory
 7692 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 7865 | -6/Factory    | Build established: Skirmisher
 7935 | -6/Factory    | Identified exit to Lower Caves
 7935 | -6/Factory    | Identified exit to Extension
 8057 | -6/Factory    | Spotted B-75 Beast
 8128 | -6/Factory    | Destroyed B-75 Beast
 8150 | -6/Factory    | Lost 4 parts (1p1n2u)
 8334 | -6/Factory    | Lost 12 parts (2p4n3u3w)
 8459 | -6/Factory    | Build established: Mutant
 8489 | -6/Factory    | Cargo convoy interrupted
 8493 | -6/Factory    | Core integrity fell below 50%
 8495 | -6/Factory    | Released all parts (5)
 8499 | -6/Factory    | Core integrity fell below 20%
 8501 | -6/Factory    | Destroyed by X-72 Disruptor with Arc Projector

 Last Messages 
---------------
08493_ Lgt. Ion Engine destroyed.
08494_ R-10 Processor collects Welding Torch.
08494_ Slug penetrates Wall.
08494_ Adv. Targeting Computer destroyed.
08494_ Slug penetrates Wall.
08494_ Penetrated by Slug. <x2>
08494_ Arm. Treads destroyed.
08495_ Released Graphene Brace.
08495_ Released Power Maul. <x2>
08495_ Released Adv. Signal Interpreter.
08495_ Released Transmission Jammer.
08495_ Acquired 9 matter.
08495_ Penetrated by Slug.
08495_ K-01 Serf collects debris.
08497_ Penetrated by Slug.
08497_ Slug penetrates Wall.
08498_ R-10 Processor collects Graphene Brace.
08498_ Penetrated by Slug.
08499_ K-01 Serf collects debris.
08499_ Penetrated by Slug. <x5>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              OvertunedSmartSpear
  Manual?         0
Play Time         00:46:19
  Cumulative      20.5 hours
  Start           2025.03.04 @ 10:29:24
  End             2025.03.06 @ 09:43:38
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           32
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          36
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: d5390e1a-9e4b-48f7-a217-68586dea9422