Cogmind - Beta 17.1 --- EXPLORER MODE // 2026.10.11 @ 22:27:08 Player: Sin Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (107) 535 Value Destroyed (3632) 3632 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7447 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 181/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (700) Ox13 Location -6/Lower Caves Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Neutrino Core Light Treads Heat Sink Terrain Scan Processor Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core Micro Nuclear Core Backup Power VII > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit System Shield > --- WEAPON ----------- Field Laser Gatling Laser Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Heat Sink Large Storage Unit Terrain Scan Processor Advanced Assault Cannon Rocket Launcher Heavy Rocket Launcher Improved Datajack [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Utility Shielding Weapon Advanced Assault Cannon Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Slots Evolved 9 | . 1 2 2 2 2 . Power 3 | . 1 . . 1 1 . Propulsion . | . . . . . . . Utility 5 | . . 2 1 1 1 . Weapon 1 | . . . 1 . . . Parts Attached 80 | 7 4 8 35 12 7 7 Power 22 | 1 2 2 8 5 2 2 Engine 11 | 1 1 1 5 1 1 1 Core 11 | . 1 1 3 4 1 1 Reactor . | . . . . . . . Propulsion 13 | 2 . 2 5 . 2 2 Treads 13 | 2 . 2 5 . 2 2 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 2 1 1 10 2 2 1 Device 6 | 1 . . 3 . 1 1 Storage 6 | . 1 . 4 . 1 . Processor 1 | . . . 1 . . . Hackware 1 | . . . 1 . . . Protection 5 | 1 . 1 1 2 . . Artifact . | . . . . . . . Weapon 26 | 2 1 3 12 5 1 2 Energy Gun 12 | 2 1 2 6 . 1 . Energy Cannon 2 | . . . 2 . . . Ballistic Gun 1 | . . . 1 . . . Ballistic Cannon 4 | . . 1 . 2 . 1 Launcher 6 | . . . 2 3 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 3 | . . . 2 . 1 . System Corruption 4 | . . . 2 . 2 . Parts Lost 44 | . 1 . 14 7 1 21 Power 16 | . . . 4 2 . 10 Propulsion 7 | . . . 2 1 . 4 Utility 7 | . . . 3 2 1 1 Weapon 14 | . 1 . 5 2 . 6 Highest Loss Streak 14 | . 1 . 6 3 1 14 To Critical Strikes . | . . . . . . . Average Backups 12 | 4 4 12 13 14 11 12 Power 2 | . . 2 . 3 3 5 Propulsion 1 | . . . 1 2 2 2 Utility 3 | 2 4 5 4 4 2 2 Weapon 2 | . . 2 4 3 3 1 Tool/Special . | . . . . . . . Unused Backups 17 | . 4 . 7 3 . 3 Power 2 | . 1 . . . . 1 Propulsion . | . . . . . . . Utility 11 | . 2 . 5 3 . 1 Weapon 1 | . 1 . . . . . Tool/Special 3 | . . . 2 . . 1 Average Slot Usage (%) 90 | . 98 95 93 93 80 73 Engine 9 | . 19 8 10 9 6 5 Core 9 | . 5 8 3 10 17 17 Treads 14 | . 25 19 14 11 11 11 Device 6 | . 10 9 5 7 6 1 Storage 11 | . 1 10 13 13 11 12 Hackware 4 | . . . 3 7 6 6 Protection 11 | . 12 20 14 11 . . Energy Gun 10 | . 23 12 11 6 6 5 Ballistic Cannon 6 | . . 6 4 7 6 10 Launcher 2 | . . . 2 6 5 . Peak Build Rating 38 | 7 10 21 29 37 38 37 Average Rating 25 | 5 8 15 24 33 36 34 On Entrance 17 | . 7 10 18 28 26 36 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 85 | 11 55 62 74 60 82 85 Greatest Support 46 | 40 40 40 40 40 46 40 Greatest Overweight (x) 24 | 1 1 2 24 2 2 18 Average Overweight (x) 1 | . . 1 1 1 1 2 Largest Inventory Capacity 20 | 5 20 20 20 15 15 15 Average Capacity 14 | 5 6 20 16 15 15 15 Most Carried 20 | 5 5 20 20 15 14 15 Average Carried 12 | 4 4 12 13 14 11 12 Final Capacity 20 | 5 20 20 15 15 15 15 Final Carried 20 | 5 5 20 15 15 14 5 Class Distribution -------------------- 44% | Hacker-Tank 35% | Hacker-Mutant 18% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Matter Collected 2960 | 270 40 234 1480 561 9 366 Remotely 45 | . . . . . . 45 Salvage Created 3938 | 59 102 455 2035 1124 32 131 Parts 212 | 1 2 25 121 51 7 5 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 74 | . 1 9 39 17 1 7 Guns 34 | . 1 7 20 6 . . Cannons 23 | . . 2 14 5 1 1 AOE 17 | . . . 5 6 . 6 Classes Destroyed 16 | 1 2 3 6 3 . 1 Worker 2 | . . . 1 1 . . Builder 11 | . . 1 5 4 1 . Tunneler 1 | . . 1 . . . . Hauler 1 | . . . 1 . . . Recycler 5 | 1 . . 2 2 . . Mechanic 1 | . . . 1 . . . Operator 1 | . . . 1 . . . Watcher 11 | . 2 2 5 2 . . Swarmer 14 | . . . 10 . . 4 Grunt 32 | . 1 7 17 6 . 1 Duelist 2 | . . . 1 1 . . Protector 1 | . . . . 1 . . Sentry 19 | . . 2 11 4 1 1 Hunter 1 | . . . . 1 . . Programmer 4 | . . . . 4 . . Behemoth 1 | . . . . . . 1 Best Kill Streak 8 | 1 1 3 7 8 2 6 Combat Bots Only 6 | . 1 2 4 5 1 6 Max Kills in Single Turn 4 | 1 1 2 3 2 1 4 Gunslinging . | . . . . . . . Exploded 4 | . . . 1 1 . 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Hostile Shots Fired 776 | . 25 39 232 166 18 296 Missed 244 | . 8 12 55 74 10 85 Hits 532 | . 17 27 177 92 8 211 Melee 11 | . . . 1 10 . . Projectile 521 | . 17 27 176 82 8 211 AOE 1 | . 1 . . . . . Critical Strikes 16 | . 1 . 10 2 . 3 Actively Blocked 5 | . . . 5 . . . Damage Taken 6132 | . 202 190 1909 1027 107 2697 Core 1618 | . 58 12 450 237 3 858 Absorbed by Shields . | . . . . . . . Redirected to Shielding 199 | . 11 6 164 18 . . Ignored by Resistances 3569 | . 124 123 1037 638 66 1581 Regen/Repaired (Parts) 426 | . . . 408 18 . . Core Remaining (%) 71 | 100 76 97 18 66 . . Volleys Fired 220 | 4 15 28 106 48 4 15 Largest 3 | 2 2 2 3 3 3 3 Hottest 189 | 90 90 100 189 155 136 160 Shots Fired 492 | 7 30 56 235 121 12 31 Gun 275 | 7 30 40 127 60 4 7 Cannon 156 | . . 16 89 31 4 16 Launcher 61 | . . . 19 30 4 8 Special . | . . . . . . . Kinetic 121 | . . 16 54 31 4 16 Thermal 268 | 3 15 40 139 60 4 7 Explosive 29 | . . . 6 11 4 8 Electromagnetic 74 | 4 15 . 36 19 . . Robot Hit Streak 46 | 2 16 46 27 38 9 13 Robot Miss Streak 2 | 1 1 2 2 2 1 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 368 | 4 22 46 166 96 7 27 Core Hits 210 | 2 6 19 98 54 4 27 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 14 | . 3 . 6 3 1 1 Burn 12 | . 2 . 6 3 1 . Blast 1 | . . . . . . 1 Corrupt 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9578 | 134 324 719 3752 2897 281 1471 Guns 3461 | 48 324 485 1580 827 49 148 Cannons 2794 | . . 228 1403 710 56 397 Explosions 3308 | 86 . . 760 1360 176 926 Melee . | . . . . . . . Ramming 15 | . . 6 9 . . . Kinetic 2065 | . . 228 674 710 56 397 Thermal 3794 | 110 126 485 1955 921 49 148 Explosive 1978 | . . . 136 740 176 926 Electromagnetic 1726 | 24 198 . 978 526 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . 4 3 2 2 Average Corruption 2 | . . . 3 1 2 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 89 | . . . 41 27 . 21 Message Errors 16 | . . . 4 6 . 6 Matter Fused 24 | . . . 10 7 . 7 Heat Flow Errors 13 | . . . 6 5 . 2 Energy Discharges 4 | . . . . 3 . 1 Parts Rejected 1 | . . . . 1 . . Parts Fused 2 | . . . 1 . . 1 Data Loss (minor) 19 | . . . 14 3 . 2 Data Loss (major) 4 | . . . 3 . . 1 Misfires 2 | . . . . 1 . 1 Alerts 1 | . . . . 1 . . Weapon Failures 3 | . . . 3 . . . Overload Shots . | . . . . . . . Overflow Damage 85 | 8 . . 9 23 9 36 Projectiles 13 | . . . 9 . . 4 Explosions 72 | 8 . . . 23 9 32 Melee . | . . . . . . . Knockbacks 15 | . . 1 5 7 . 2 Impact . | . . . . . . . Kinetic 14 | . . 1 5 6 . 2 Secondary 1 | . . . . 1 . . Self-Inflicted Damage 518 | . . . 81 279 75 83 Shots 27 | . . . 7 15 2 3 Rammed 4 | . . 1 3 . . . Targets Rammed 5 | . . 2 3 . . . Kicked . | . . . . . . . Crushed 1 | . . 1 . . . . Highest Temperature 721 | 45 288 400 721 266 187 404 Average Temperature 147 | 24 91 119 194 106 80 134 Received Heat Transfer 2742 | . 156 174 1152 114 12 1134 Effects 71 | . . 4 63 1 . 3 Shutdowns 26 | . . 2 21 . . 3 Energy Bleed 8 | . . 2 6 . . . Interference 8 | . . . 7 1 . . Matter Decay 7 | . . . 7 . . . Short Circuit 4 | . . . 4 . . . Damage (minor) 3 | . . . 3 . . . Damage (major) 12 | . . . 12 . . . Damage (core) 3 | . . . 3 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . 2 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 14 | . . 2 9 3 . . Heat Transferred 9184 | 224 518 1258 4764 1924 185 311 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 11 | 1 . . 6 4 . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 159 | 5 30 91 159 130 58 . Initial 19 | . . . . . 19 . Average 15 | . 1 9 28 11 15 . Influence Increases 2551 | 5 60 297 1292 658 74 165 Destroy 0b10 Robot/C 1460 | . 20 180 780 320 20 140 Destroy 0b10 Robot/NC 170 | 5 10 20 80 50 5 . Destroy Leader 424 | . 14 64 222 104 10 10 Successful Hack 30 | . 1 . 8 21 . . Disable Machine 76 | . . . 24 44 8 . Destroy Structure 226 | . . 3 103 89 31 . Partial Spotted 15 | . 15 . . . . . Lose Combat Pursuer 150 | . . 30 75 30 . 15 Influence Decreases 2551 | 5 60 297 1292 602 102 193 Entered New Map 53 | . . . . . 37 16 Time Decay 2262 | 5 60 297 1182 552 64 102 Lost Part 236 | . . . 110 50 1 75 Squads Dispatched 19 | . . 2 8 9 . . Investigation 3 | . . . 2 1 . . Extermination 4 | . . . . 4 . . Reinforcement 7 | . . 2 3 2 . . Assault 1 | . . . . 1 . . Garrison 4 | . . . 3 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Distress Signals 10 | . . 2 5 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 114 | . 7 12 55 24 1 15 Peak Tracking Total 13 | . 2 3 6 5 2 13 Tactical Retreats 7 | . . 1 3 2 . 1 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Traps Triggered 4 | . . 2 1 1 . . Indirectly 1 | . . . . 1 . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Disabled 19 | . . . 6 11 2 . Max in Single Turn 4 | . . . 2 4 1 . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Accessed 24 | . 3 4 12 5 . . Terminals 14 | . 2 3 6 3 . . Fabricators 1 | . . . . 1 . . Repair Stations 3 | . . . 2 1 . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 3 | . . 1 2 . . . Garrison Access 1 | . . . 1 . . . Total Hacks 76 | . 10 19 34 13 . . Successful 60 | . 8 17 24 11 . . Failed 16 | . 2 2 10 2 . . Catastrophic 2 | . 1 . . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 33 | . 6 9 14 4 . . Fabricators 6 | . . . . 6 . . Repair Stations 10 | . . . 7 3 . . Recycling Units 7 | . 4 . 3 . . . Scanalyzers 19 | . . 10 9 . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 21 | . 4 7 7 3 . . Record 12 | . 1 6 4 1 . . Prototype ID Bank 2 | . . 1 1 . . . Open DSF 2 | . . . . 2 . . Emergency Access Points 1 | . . . 1 . . . Alert Level 1 | . 1 . . . . . Dispatch Records 1 | . . . 1 . . . Maintenance Status 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Fabricator Hacks 6 | . . . . 6 . . Network Status 2 | . . . . 2 . . Load Schematic 2 | . . . . 2 . . Build 2 | . . . . 2 . . Repair Station Hacks 7 | . . . 5 2 . . Scan Component 4 | . . . 3 1 . . Repair 3 | . . . 2 1 . . Recycling Unit Hacks 6 | . 4 . 2 . . . Recycle Component 4 | . 2 . 2 . . . Process 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 19 | . . 10 9 . . . Insert Component 3 | . . 2 1 . . . Analyze 3 | . . 2 1 . . . Retrieve Study 13 | . . 6 7 . . . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 2 2 5 3 . . Full Trace Events 4 | . 1 . 2 1 . . Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Built 2 | . . . . 2 . . Authchips . | . . . . . . . Time 102 | . . . . 102 . . Total Part Build Rating 2 | . . . . 2 . . Part Studies Acquired 11 | . . 4 7 . . . Parts Repaired 3 | . . . 2 1 . . Time 64 | . . . 52 12 . . Parts Recycled 4 | . 2 . 2 . . . Recycled Matter 26 | . 26 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . 2 . . . . . Parts Scanalyzed 3 | . . 2 1 . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . 4 . . Machine Destruction 4 | . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Active Infowar (turns) 2626 | 347 723 1269 287 . . . Terrain 2626 | 347 723 1269 287 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Turns Passed 9789 | 395 831 1270 2753 2559 193 1788 Spaces Moved 4281 | 302 460 559 1084 1087 76 713 Core 121 | 114 . . 1 . . 6 Treads 4160 | 188 460 559 1083 1087 76 707 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 200 160 200 200 200 Average Speed 204 | 121 167 204 207 212 214 243 Slowest Speed 1250 | 160 240 240 1250 240 240 950 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 3 | . . . . 3 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 8 51 42 72 26 3 55 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 318 | 3 . 2 104 115 40 54 Melee . | . . . . . . . Projectile 9 | . . 2 4 2 . 1 AOE 309 | 3 . . 100 113 40 53 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Total 4885 | 321 488 626 1372 1239 96 743 Wait 131 | . 1 3 74 53 . . Move 4275 | 301 459 558 1083 1086 75 713 Hop . | . . . . . . . Pick Up 97 | 9 5 19 37 18 6 3 Fast Attach 9 | 3 1 1 3 1 . . Attach 54 | 4 1 3 21 6 7 12 Detach 1 | . . . 1 . . . Swap 68 | . 4 11 34 15 4 . Drop 25 | . 2 1 10 12 . . Fire 220 | 4 15 28 106 48 4 15 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 5 | . . 2 3 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Sub) -9/Materials -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 14) 396 | -11/Scrapyard | Entered Materials 396 | -10/Materials | Evolved 1 slot: Power x1 397 | -10/Materials | Met a group of wandering Federalists 417 | -10/Materials | Build established: Hacker-Mutant 468 | -10/Materials | Identified exit to Subcaves 468 | -10/Materials | Discovered exit to Subcaves (range 9) 1191 | -10/Materials | Identified exit to Materials 1191 | -10/Materials | Discovered exit to Materials (range 16) 1227 | -10/Materials | Entered another Materials area 1227 | -9/Materials | Evolved 2 slots: Utility x2 2113 | -9/Materials | Identified exit to Materials 2113 | -9/Materials | Discovered exit to Materials (range 14) 2497 | -9/Materials | Entered another Materials area 2497 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2783 | -8/Materials | Garrison activated, responded to threat 2900 | -8/Materials | Lost 6 parts (1p2n1u2w) 3298 | -8/Materials | Repaired Core Shielding 3324 | -8/Materials | Repaired Hcp. Storage Unit 3357 | -8/Materials | Build established: Hacker-Tank 3405 | -8/Materials | Identified exit to Garrison 3887 | -8/Materials | Lost 3 parts (1p1u1w) 3986 | -8/Materials | Core integrity fell below 50% 4097 | -8/Materials | Core integrity fell below 20% 5228 | -8/Materials | Identified exit to Factory 5228 | -8/Materials | Discovered exit to Factory (range 7) 5250 | -8/Materials | Entered Factory 5250 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5403 | -7/Factory | Repaired Lgt. Deuterium Engine 5872 | -7/Factory | Fabricated Ion Engine (x2) 6294 | -7/Factory | Lost 3 parts (2p1w) 7683 | -7/Factory | Garrison activated, responded to threat 7706 | -7/Factory | Identified exit to Factory 7706 | -7/Factory | Discovered exit to Factory (range 13) 7727 | -7/Factory | Lost 3 parts (2u1w) 7803 | -7/Factory | Identified exit to Lower Caves 7803 | -7/Factory | Discovered exit to Lower Caves (range 16) 7809 | -7/Factory | Entered another Factory area 7809 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7969 | -6/Factory | Identified exit to Lower Caves 7969 | -6/Factory | Discovered exit to Lower Caves (range 9) 8002 | -6/Factory | Entered Lower Caves 8093 | -6/Lower Caves | Build established: Hacker-Gunner 8206 | -6/Lower Caves | Spotted B-75 Beast 8263 | -6/Lower Caves | Destroyed B-75 Beast 8302 | -6/Lower Caves | Learned 4 Factory zone layouts 9666 | -6/Lower Caves | Attracted the attention of an 0b10 base 9693 | -6/Lower Caves | Core integrity fell below 50% 9722 | -6/Lower Caves | Core integrity fell below 20% 9741 | -6/Lower Caves | Lost 14 parts (7p2n1u4w) 9790 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09698_ The unstable cave ceiling collapses. 09699_ Destroyed Lgt. Angular Momentum Engine. 09699_ Hvy. Rocket Launcher destroyed. 09699_ Destroyed Hvy. Rocket Launcher. 09702_ G-50 Soldier destroyed. 09702_ Lgt. Nuclear Core+ destroyed. 09702_ Critical hit (Burn: +37). 09705_ The unstable cave ceiling collapses. 09706_ Imp. Ion Engine+ destroyed. 09710_ Lgt. Ion Engine destroyed. 09718_ The unstable cave ceiling collapses. 09749_ Lgt. Treads+ destroyed. 09761_ The unstable cave ceiling collapses. 09761_ Lgt. Treads+ destroyed. 09767_ System corrupted: Matter fused (-8). 09768_ Lgt. Fission Core destroyed. 09769_ Backup Power VII destroyed. 09770_ Ion Engine+ destroyed. 09771_ G-50 Soldier destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#####??????????????????????? | | ????????????????????## ####???????????????????? | | ??????????????########### #######?????????????? | | ?????????????## #?????????????? | | ????????????## #?????????????? | | ???????????## ##### # ## #?????????????? | | ??????????## # "#????????????????? | | ???????#### # % "#????????????????? | | ???????# # * "#????????????????? | | ??????# ## ## # = [ "#????????????????? | | ??????### ?## # @% "#????????????????? | | ????????# ???## + g "#????????????????? | | ????????#?????# +%gg #????????????????? | | ??????????????# # " " +????????????????? | | ??????????????# # """"" ; #?????????????? | | ??????????????# # # #?????????????? | | ?????????????## # T#? #?????????????? | | ?????????????# #""" "#????????????????? | | ?????????????# #??" 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""""""#? #?????????????? | | ?????????????# ######++######## #?????????????? | | ?????????????## #?????????????? | | ??????????????# #?????????????? | | ??????????????#### ## #######?????????????? | | ????????????????# ### ##???????????????????? | | ??????????? ### ######?????????????????? | | ????????# #?# ## ##????????????????? | | ???????# % #### ## #????????????????? | | ????? # #????????????????? | | ?????? # #????????????????? | | ?????? ### ## #### #????????????????? | | ?????? ???## ## #??# #????????????????? | | ?????? ?????## #??## ##????????????????? | | ??????????????# #?### #?????????????????? | | ??????????????# ???### ##????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 47 Energy Capacity 585 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Ion Engine | x2 | -7/Factory Repaired ---------- Hcp. Storage Unit | 18% | -8/Materials Lgt. Deuterium Engine | 64% | -7/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Med. Laser | -9/Materials | Hacked Imp. Light Cannon | -9/Materials | Hacked Beam Rifle | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Field Laser | -8/Materials | Hacked Shock Bomb Launcher | -8/Materials | Hacked Imp. Datajack | -8/Materials | Hacked Ion Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club A Problem For Future Me Bumper Bots DATA ERROR: Steam Global Achievement% For Emergencies Only Item+ Just What I Needed Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher Novice Programmer One Hack Too Far Organ Harvest Overwhelming Remodeling Resistances Are Futile Safety First That Tickles There's More Where That Came From Troublemaker Well Done Challenges ------------ None Game ------ Seed JammingRecyclingDriveblaster Manual? 0 Play Time 02:23:31 Cumulative 6.6 hours Start 2026.10.11 @ 19:08:11 End 2026.10.11 @ 22:27:08 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 17 Rogue 12 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab7b537a-dec7-487f-8357-fabf266857e6