Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.30 @ 17:50:44 Player: Elias Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (28) 140 Value Destroyed (809) 809 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3989 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 245/300 Energy 93/100 System Corruption 0% Temperature Warm (145) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Heat Sink Particle Gun Particle Gun Shotgun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- Beamcaster Improved Light Cannon > --- INVENTORY -------- Light Ion Engine Light Fission Core Light Fission Core Light Fission Core Light Treads Light Treads Heat Sink Advanced Heat Sink Small Storage Unit Light Armor Plating PSU Rigger Particle Gun Particle Gun Shotgun Mining Laser [Rating: 25] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Terrain Scan Processor Device Improved Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Slots Evolved 4 | . . 2 . . . 2 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 3 | . . 2 . . . 1 Weapon . | . . . . . . . Parts Attached 27 | 7 . 4 4 . 5 7 Power 3 | 1 . . 1 . 1 . Engine 1 | 1 . . . . . . Core 2 | . . . 1 . 1 . Reactor . | . . . . . . . Propulsion 7 | 2 . . 2 . 1 2 Treads 2 | . . . . . . 2 Leg 5 | 2 . . 2 . 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 2 . 3 . . 1 1 Device 3 | 1 . 1 . . 1 . Storage 2 | 1 . 1 . . . . Processor 1 | . . 1 . . . . Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 10 | 2 . 1 1 . 2 4 Energy Gun 5 | 2 . 1 . . 1 1 Energy Cannon . | . . . . . . . Ballistic Gun 3 | . . . . . . 3 Ballistic Cannon 2 | . . . 1 . 1 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 Parts Lost 15 | . . . 2 . 2 11 Power 3 | . . . 1 . 1 1 Propulsion 4 | . . . . . . 4 Utility 4 | . . . . . 1 3 Weapon 4 | . . . 1 . . 3 Highest Loss Streak 11 | . . . 2 . 2 11 To Critical Strikes . | . . . . . . . Average Backups 12 | 3 6 8 12 14 14 11 Power 2 | . 1 1 1 2 4 2 Propulsion 1 | 1 2 2 2 2 2 . Utility 3 | . 1 1 2 3 4 4 Weapon 5 | 1 2 4 7 6 4 4 Tool/Special . | . . . . . . . Unused Backups 12 | . . . . 2 . 10 Power 4 | . . . . . . 4 Propulsion . | . . . . . . . Utility 3 | . . . . . . 3 Weapon 5 | . . . . 2 . 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 95 | . 100 97 99 100 98 65 Engine 2 | . 14 11 5 . . . Core 7 | . . . 5 11 11 5 Leg 20 | . 28 22 22 22 22 7 Device 20 | . 14 22 22 22 20 13 Storage 10 | . 14 11 11 11 11 8 Processor 9 | . . 8 11 11 11 8 Energy Gun 13 | . 28 22 16 11 11 7 Ballistic Cannon 7 | . . . 5 11 11 6 Peak Build Rating 25 | 7 7 14 19 21 25 25 Average Rating 17 | 4 7 12 16 20 21 19 On Entrance 13 | . 7 7 14 19 21 25 Naked Turns 4 | . . . . . . 4 Heaviest Build 36 | 15 15 32 33 33 36 36 Greatest Support 40 | 20 20 20 25 25 25 40 Greatest Overweight (x) 8 | 1 . 1 1 1 3 8 Average Overweight (x) . | . . . 1 1 1 . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 Average Capacity 13 | 7 8 10 15 15 15 14 Most Carried 15 | 7 7 11 14 15 15 15 Average Carried 12 | 3 6 8 12 14 14 11 Final Capacity 15 | 8 8 15 15 15 15 5 Final Carried 15 | 6 7 11 14 15 15 5 Class Distribution -------------------- 46% | Scavenger-Mutant 30% | Mutant 20% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Exi Min Mat Matter Collected 520 | 141 . 46 166 . 100 67 Remotely . | . . . . . . . Salvage Created 846 | 15 . 82 310 . 89 350 Parts 55 | 3 . 7 17 . 5 23 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Combat Hostiles Destroyed 25 | . . 3 9 . 3 10 Guns 18 | . . 3 6 . 2 7 Cannons 6 | . . . 2 . 1 3 AOE 1 | . . . 1 . . . Classes Destroyed 6 | 1 . 2 2 . . 1 Tunneler 1 | 1 . . . . . . Hauler 1 | . . . . . . 1 Recycler 1 | . . . 1 . . . Swarmer 9 | . . 2 3 . . 4 Grunt 15 | . . . 6 . 3 6 Sentry 1 | . . 1 . . . . Best Kill Streak 6 | 1 . 3 6 . 2 5 Combat Bots Only 6 | . . 3 6 . 2 5 Max Kills in Single Turn 2 | 1 . 2 1 . 1 1 Gunslinging 1 | . . 1 . . . . Exploded 1 | . . . 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Hostile Shots Fired 264 | . . 10 44 . 22 188 Missed 63 | . . 2 9 . 3 49 Hits 201 | . . 8 35 . 19 139 Projectile 201 | . . 8 35 . 19 139 Critical Strikes 8 | . . 1 . . . 7 Damage Taken 2728 | . . 112 393 . 315 1908 Core 739 | . . 27 83 . 76 553 Absorbed by Shields . | . . . . . . . Core Remaining (%) 84 | 100 100 . . . 53 . Volleys Fired 77 | 6 . 8 22 . 15 26 Largest 2 | 2 . 2 2 . 2 2 Hottest 108 | 90 . 105 105 . 95 108 Shots Fired 141 | 12 . 16 36 . 30 47 Gun 110 | 12 . 16 32 . 15 35 Cannon 31 | . . . 4 . 15 12 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 49 | . . . 4 . 15 30 Thermal 68 | 6 . 8 22 . 15 17 Explosive . | . . . . . . . Electromagnetic 24 | 6 . 8 10 . . . Robot Hit Streak 16 | 2 . 6 8 . 11 16 Robot Miss Streak 14 | 2 . 3 14 . 5 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 99 | 4 . 12 28 . 23 32 Core Hits 76 | 2 . 7 28 . 21 18 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . . . . 1 2 Burn 1 | . . . . . . 1 Blast 2 | . . . . . 1 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1725 | 50 . 171 524 . 333 647 Guns 1251 | 50 . 171 355 . 192 483 Cannons 380 | . . . 75 . 141 164 Explosions 88 | . . . 88 . . . Melee . | . . . . . . . Ramming 6 | . . . 6 . . . Kinetic 599 | . . . 75 . 141 383 Thermal 912 | 37 . 81 338 . 192 264 Explosive . | . . . . . . . Electromagnetic 208 | 13 . 90 105 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 2 | . . . . . 1 1 Impact . | . . . . . . . Kinetic 2 | . . . . . 1 1 Secondary . | . . . . . . . Self-Inflicted Damage 37 | . . . 37 . . . Shots 1 | . . . 1 . . . Rammed . | . . . . . . . Targets Rammed 2 | . . . 2 . . . Kicked 2 | . . . 2 . . . Crushed . | . . . . . . . Highest Temperature 448 | 180 . 270 273 . 448 183 Average Temperature 158 | 92 . 118 147 . 271 72 Received Heat Transfer 1269 | . . 54 126 . 171 918 Effects 8 | . . 1 3 . 4 . Shutdowns 1 | . . . . . 1 . Energy Bleed 1 | . . 1 . . . . Interference 3 | . . . 3 . . . Short Circuit 1 | . . . . . 1 . Damage (minor) 1 | . . . . . 1 . Damage (major) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 1 . . 1 Heat Transferred 1321 | 111 . 100 410 . 235 465 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 . 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 124 | 5 4 70 110 . 50 124 Initial 7 | . . . 7 . . . Average 25 | . . 20 58 . 7 34 Influence Increases 624 | 5 4 70 220 . 70 255 Destroy 0b10 Robot/C 500 | . . 60 180 . 60 200 Destroy 0b10 Robot/NC 15 | 5 . . 5 . . 5 Destroy Leader 82 | . . 10 30 . 10 32 Successful Hack 4 | . 4 . . . . . Destroy Structure 8 | . . . 5 . . 3 Lose Combat Pursuer 15 | . . . . . . 15 Influence Decreases 540 | 5 4 50 200 40 68 173 Entered New Map 55 | . . . 13 40 . 2 Time Decay 354 | 5 4 50 167 . 58 70 Lost Part 131 | . . . 20 . 10 101 Squads Dispatched 6 | . . . 1 . . 5 Investigation 2 | . . . . . . 2 Extermination . | . . . . . . . Reinforcement 2 | . . . 1 . . 1 Assault 2 | . . . . . . 2 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Distress Signals 2 | . . . . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 49 | . 2 5 10 . 3 29 Peak Tracking Total 17 | . 2 4 3 . 3 17 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Traps Triggered 2 | . . . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Exi Min Mat Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Machines Accessed 4 | . 2 1 . 1 . . Terminals 2 | . 1 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 7 | . 4 2 . 1 . . Successful 7 | . 4 2 . 1 . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . 1 . . Terminals 5 | . 3 2 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 3 2 . 1 . . Record 1 | . 1 . . . . . Prototype ID Bank 1 | . . 1 . . . . Emergency Access Points 2 | . 1 1 . . . . Transport Status 1 | . 1 . . . . . Proto ID Catalog 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . 1 . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Active Infowar (turns) 2122 | 14 115 238 361 859 411 124 Terrain 1993 | . . 238 361 859 411 124 Seismic 1841 | 14 115 238 331 859 284 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Exi Min Mat Turns Passed 2311 | 112 115 238 361 859 411 215 Spaces Moved 1006 | 54 96 135 143 450 66 62 Core 11 | 10 . . . . . 1 Treads 25 | . . . . . . 25 Legs 970 | 44 96 135 143 450 66 36 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 190 190 190 160 Average Speed 174 | 138 120 146 190 190 193 191 Slowest Speed 450 | 190 120 190 190 190 330 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 4 17 18 27 79 18 12 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 7 | . . . 5 . . 2 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE 5 | . . . 5 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Total 1416 | 79 96 159 195 456 319 112 Wait 262 | . . 7 16 . 229 10 Move 1000 | 53 95 134 142 449 65 62 Hop . | . . . . . . . Pick Up 36 | 13 1 6 7 4 2 3 Fast Attach 3 | . . . . . 3 . Attach 16 | 7 . 2 2 . . 5 Detach . | . . . . . . . Swap 8 | . . 2 2 . 2 2 Drop 12 | . . . 2 3 3 4 Fire 77 | 6 . 8 22 . 15 26 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . . 2 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines (discovered 2 exits: [*Mat x2]) -8/Materials History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 3) 228 | -10/Materials | Entered another Materials area 228 | -9/Materials | Evolved 2 slots: Utility x2 302 | -9/Materials | Build established: Mutant 432 | -9/Materials | Discovered new exit (range 14) 466 | -9/Materials | Entered Mines 819 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 819 | -9/Mines | Discovered new exit (range 5) 827 | -9/Mines | Entered Exiles 877 | -9/Exiles | Met 8R-AWN 907 | -9/Exiles | Met EX-HEX 922 | -9/Exiles | Build established: Scavenger-Mutant 964 | -9/Exiles | Met EX-BIN 1010 | -9/Exiles | Aligned with FarCom system 1012 | -9/Exiles | Given EX-Vault access code 1057 | -9/Exiles | Opened EX-Vault 1071 | -9/Exiles | Found PSU Rigger 1110 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1369 | -9/Exiles | Met EX-DEC 1429 | -9/Exiles | Visited The Gauntlet 1650 | -9/Exiles | Discovered new exit (range 12) 1686 | -9/Exiles | Left Exiles lab with PSU Rigger 1686 | -9/Exiles | Entered Mines 1771 | -8/Mines | Discovered new exit (range 10) 1972 | -8/Mines | Build established: Scavenger-Skirmisher 2080 | -8/Mines | Discovered new exit (range 9) 2097 | -8/Mines | Entered Materials 2097 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2302 | -8/Materials | Core integrity fell below 50% 2308 | -8/Materials | Released all parts (3) 2311 | -8/Materials | Core integrity fell below 20% 2312 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02267_ C-30 ARC bursts open, deploying its payload. 02267_ G-50 Soldier unfolds itself. 02267_ G-47 Trooper unfolds itself. <x3> 02269_ Lgt. Treads destroyed. 02274_ G-50 Soldier destroyed. 02280_ G-47 Trooper destroyed. 02285_ Imp. Heat Sink destroyed. 02286_ Lgt. Nuclear Core melted. 02286_ G-47 Trooper destroyed. 02292_ G-50 Soldier suffers critical hit (Burn). 02292_ Imp. Assault Rifle destroyed. 02292_ Critical hit (Burn: +37). 02301_ Adv. Beam Rifle destroyed. 02303_ Lgt. Armor Plating destroyed. 02303_ Critical hit (Burn: +37). <x2> 02308_ Released Terrain Scan Processor. 02308_ Released Lrg. Storage Unit. 02308_ Released Imp. Assault Rifle. 02312_ G-50 Soldier suffers critical hit (Burn). [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ????###??? # # ! ??????????????????????????? | | ?###???? ?"? # # ] ##???????????????????????? | | ?#?#?#? ""? # # ???#????????????????????????? | | ?#?###? ???"?/ / ???? ?????????????????????????? | | ######? """ "[% " ? ?? ???????????????????????? | | ???###? ?? "[[=" ? ?#?#??????????????????????? | | #############" [ "#########??? ??????????????????? | | [ [ ######???????????????????? | | % ! ??????????????????? | | =%!% """ ###????#?????????????????? | | ########### G" #? ? ????????????????????? | | #? [# % # ???????????????????????? | | # =# %! # "?? ???????????????????? | | # # % # ""?????????????????????? | | # # %= #??? ????????????????????? | | + # ^ ! + ?????????????????????? | | # === # ^ # !] ??????????????????? | | # == # #??!] ???????????????????? | | # == # ][ # ?? ???????????????????? | | ########### [ ##???????????????????????? | | # "?? "?"?# [ #########????????????????? | | #?"""??"??# gg% +???????????????? | | #??"" "?"?+ = g% ##### #???????????????? | | #? ??? # #T## gYg#?????????????????????? | | # # #####+###g#####?????????????????? | | #? ?? ??# # |g@uu! #?????????????????? | | # ???? ??# # ggguu= #?????????????????? | | # ?? ?? ?# # g![ #?????????????????? | | ####???#?????#???# i #?????????????????? | | ??????#??#?????*%+ #?????????????????? | | ??"?????????? =# #?????????????????? | | ??"?????????###??###############?????????????????? | | ???????#????? ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????##???????????????????????????????????????????? | | ##????#??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????#?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed TrapContainmentPerforator Manual? 0 Play Time 00:21:19 Cumulative 33.6 hours Start 2025.05.30 @ 17:10:45 End 2025.05.30 @ 17:50:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 33 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: efff2f06-cfa7-4ea8-92cd-c52bf08ebd5f