Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.30 @ 17:50:44

Player: Elias

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (28)      140
Value Destroyed (809)      809
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3989

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     245/300
Energy                     93/100
System Corruption          0%
Temperature                Warm (145)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (5) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
  Light Ion Engine
        Heat Sink
        Particle Gun
        Particle Gun
        Shotgun

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
  Improved Terrain Scanner
           Terrain Scan Processor
>          --- WEAPON -----------
           Beamcaster
  Improved Light Cannon
>          --- INVENTORY --------
     Light Ion Engine
     Light Fission Core
     Light Fission Core
     Light Fission Core
     Light Treads
     Light Treads
           Heat Sink
  Advanced Heat Sink
     Small Storage Unit
     Light Armor Plating
           PSU Rigger
           Particle Gun
           Particle Gun
           Shotgun
           Mining Laser
[Rating: 25]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Terrain Scan Processor
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Terrain Scan Processor
  Protection               Light Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   
  Utility                  3    | .   .   2   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             27   | 7   .   4   4   .   5   7   
  Power                    3    | 1   .   .   1   .   1   .   
    Engine                 1    | 1   .   .   .   .   .   .   
    Core                   2    | .   .   .   1   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               7    | 2   .   .   2   .   1   2   
    Treads                 2    | .   .   .   .   .   .   2   
    Leg                    5    | 2   .   .   2   .   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  7    | 2   .   3   .   .   1   1   
    Device                 3    | 1   .   1   .   .   1   .   
    Storage                2    | 1   .   1   .   .   .   .   
    Processor              1    | .   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   10   | 2   .   1   1   .   2   4   
    Energy Gun             5    | 2   .   1   .   .   1   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          3    | .   .   .   .   .   .   3   
    Ballistic Cannon       2    | .   .   .   1   .   1   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   2   
Parts Lost                 15   | .   .   .   2   .   2   11  
  Power                    3    | .   .   .   1   .   1   1   
  Propulsion               4    | .   .   .   .   .   .   4   
  Utility                  4    | .   .   .   .   .   1   3   
  Weapon                   4    | .   .   .   1   .   .   3   
  Highest Loss Streak      11   | .   .   .   2   .   2   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Backups            12   | 3   6   8   12  14  14  11  
  Power                    2    | .   1   1   1   2   4   2   
  Propulsion               1    | 1   2   2   2   2   2   .   
  Utility                  3    | .   1   1   2   3   4   4   
  Weapon                   5    | 1   2   4   7   6   4   4   
  Tool/Special             .    | .   .   .   .   .   .   .   
Unused Backups             12   | .   .   .   .   2   .   10  
  Power                    4    | .   .   .   .   .   .   4   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   .   3   
  Weapon                   5    | .   .   .   .   2   .   3   
  Tool/Special             .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   100 97  99  100 98  65  
  Engine                   2    | .   14  11  5   .   .   .   
  Core                     7    | .   .   .   5   11  11  5   
  Leg                      20   | .   28  22  22  22  22  7   
  Device                   20   | .   14  22  22  22  20  13  
  Storage                  10   | .   14  11  11  11  11  8   
  Processor                9    | .   .   8   11  11  11  8   
  Energy Gun               13   | .   28  22  16  11  11  7   
  Ballistic Cannon         7    | .   .   .   5   11  11  6   
Peak Build Rating          25   | 7   7   14  19  21  25  25  
  Average Rating           17   | 4   7   12  16  20  21  19  
  On Entrance              13   | .   7   7   14  19  21  25  
Naked Turns                4    | .   .   .   .   .   .   4   
Heaviest Build             36   | 15  15  32  33  33  36  36  
  Greatest Support         40   | 20  20  20  25  25  25  40  
  Greatest Overweight (x)  8    | 1   .   1   1   1   3   8   
  Average Overweight (x)   .    | .   .   .   1   1   1   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  15  15  
  Average Capacity         13   | 7   8   10  15  15  15  14  
  Most Carried             15   | 7   7   11  14  15  15  15  
  Average Carried          12   | 3   6   8   12  14  14  11  
  Final Capacity           15   | 8   8   15  15  15  15  5   
  Final Carried            15   | 6   7   11  14  15  15  5   

 Class Distribution 
--------------------
 46% | Scavenger-Mutant
 30% | Mutant
 20% | Scavenger-Skirmisher
  3% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
 Scavenger-Skirmisher | -8/Mines
               Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -9  -8  -8  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat 
Matter Collected           520  | 141 .   46  166 .   100 67  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            846  | 15  .   82  310 .   89  350 
  Parts                    55   | 3   .   7   17  .   5   23  
Haulers Intercepted        1    | .   .   .   .   .   .   1   
Recyclers Shooed           2    | .   .   .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Combat Hostiles Destroyed  25   | .   .   3   9   .   3   10  
  Guns                     18   | .   .   3   6   .   2   7   
  Cannons                  6    | .   .   .   2   .   1   3   
  AOE                      1    | .   .   .   1   .   .   .   
Classes Destroyed          6    | 1   .   2   2   .   .   1   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   1   
  Recycler                 1    | .   .   .   1   .   .   .   
  Swarmer                  9    | .   .   2   3   .   .   4   
  Grunt                    15   | .   .   .   6   .   3   6   
  Sentry                   1    | .   .   1   .   .   .   .   
Best Kill Streak           6    | 1   .   3   6   .   2   5   
  Combat Bots Only         6    | .   .   3   6   .   2   5   
Max Kills in Single Turn   2    | 1   .   2   1   .   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        264  | .    .    10   44   .    22   188  
  Missed                   63   | .    .    2    9    .    3    49   
  Hits                     201  | .    .    8    35   .    19   139  
    Projectile             201  | .    .    8    35   .    19   139  
  Critical Strikes         8    | .    .    1    .    .    .    7    
Damage Taken               2728 | .    .    112  393  .    315  1908 
  Core                     739  | .    .    27   83   .    76   553  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         84   | 100  100  .    .    .    53   .    
Volleys Fired              77   | 6    .    8    22   .    15   26   
  Largest                  2    | 2    .    2    2    .    2    2    
  Hottest                  108  | 90   .    105  105  .    95   108  
Shots Fired                141  | 12   .    16   36   .    30   47   
  Gun                      110  | 12   .    16   32   .    15   35   
  Cannon                   31   | .    .    .    4    .    15   12   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  49   | .    .    .    4    .    15   30   
  Thermal                  68   | 6    .    8    22   .    15   17   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          24   | 6    .    8    10   .    .    .    
  Robot Hit Streak         16   | 2    .    6    8    .    11   16   
  Robot Miss Streak        14   | 2    .    3    14   .    5    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    1    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    
Shots Hit Robots           99   | 4    .    12   28   .    23   32   
  Core Hits                76   | 2    .    7    28   .    21   18   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    .    1    2    
    Burn                   1    | .    .    .    .    .    .    1    
    Blast                  2    | .    .    .    .    .    1    1    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           1725 | 50   .    171  524  .    333  647  
  Guns                     1251 | 50   .    171  355  .    192  483  
  Cannons                  380  | .    .    .    75   .    141  164  
  Explosions               88   | .    .    .    88   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  6    | .    .    .    6    .    .    .    
  Kinetic                  599  | .    .    .    75   .    141  383  
  Thermal                  912  | 37   .    81   338  .    192  264  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          208  | 13   .    90   105  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    1    1    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    1    1    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      37   | .    .    .    37   .    .    .    
  Shots                    1    | .    .    .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    2    .    .    .    
  Kicked                   2    | .    .    .    2    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        448  | 180  .    270  273  .    448  183  
  Average Temperature      158  | 92   .    118  147  .    271  72   
  Received Heat Transfer   1269 | .    .    54   126  .    171  918  
  Effects                  8    | .    .    1    3    .    4    .    
    Shutdowns              1    | .    .    .    .    .    1    .    
    Energy Bleed           1    | .    .    1    .    .    .    .    
    Interference           3    | .    .    .    3    .    .    .    
    Short Circuit          1    | .    .    .    .    .    1    .    
    Damage (minor)         1    | .    .    .    .    .    1    .    
    Damage (major)         1    | .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    1    .    .    1    
  Heat Transferred         1321 | 111  .    100  410  .    235  465  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Peak Influence             124  | 5   4   70  110 .   50  124 
  Initial                  7    | .   .   .   7   .   .   .   
  Average                  25   | .   .   20  58  .   7   34  
Influence Increases        624  | 5   4   70  220 .   70  255 
  Destroy 0b10 Robot/C     500  | .   .   60  180 .   60  200 
  Destroy 0b10 Robot/NC    15   | 5   .   .   5   .   .   5   
  Destroy Leader           82   | .   .   10  30  .   10  32  
  Successful Hack          4    | .   4   .   .   .   .   .   
  Destroy Structure        8    | .   .   .   5   .   .   3   
  Lose Combat Pursuer      15   | .   .   .   .   .   .   15  
Influence Decreases        540  | 5   4   50  200 40  68  173 
  Entered New Map          55   | .   .   .   13  40  .   2   
  Time Decay               354  | 5   4   50  167 .   58  70  
  Lost Part                131  | .   .   .   20  .   10  101 
Squads Dispatched          6    | .   .   .   1   .   .   5   
  Investigation            2    | .   .   .   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   .   .   1   
  Assault                  2    | .   .   .   .   .   .   2   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat 
Distress Signals           2    | .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              49   | .   2   5   10  .   3   29  
  Peak Tracking Total      17   | .   2   4   3   .   3   17  
  Tactical Retreats        1    | .   .   .   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Traps Triggered            2    | .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat 
Machines Accessed          4    | .   2   1   .   1   .   .   
  Terminals                2    | .   1   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                7    | .   4   2   .   1   .   .   
  Successful               7    | .   4   2   .   1   .   .   
  Failed                   .    | .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   .   
  Terminals                5    | .   3   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             6    | .   3   2   .   1   .   .   
  Record                   1    | .   1   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   
  Emergency Access Points  2    | .   1   1   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   
  Proto ID Catalog         1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Active Infowar (turns)     2122 | 14  115 238 361 859 411 124 
  Terrain                  1993 | .   .   238 361 859 411 124 
  Seismic                  1841 | 14  115 238 331 859 284 .   
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -8  -8  
-------------              Run  | Yrd Mat Mat Min Exi Min Mat 
Turns Passed               2311 | 112 115 238 361 859 411 215 
Spaces Moved               1006 | 54  96  135 143 450 66  62  
  Core                     11   | 10  .   .   .   .   .   1   
  Treads                   25   | .   .   .   .   .   .   25  
  Legs                     970  | 44  96  135 143 450 66  36  
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 190 190 190 160 
  Average Speed            174  | 138 120 146 190 190 193 191 
  Slowest Speed            450  | 190 120 190 190 190 330 450 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Potential Cave-ins       .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       25   | 4   17  18  27  79  18  12  
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          7    | .   .   .   5   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               2    | .   .   .   .   .   .   2   
  AOE                      5    | .   .   .   5   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat 
Total                      1416 | 79  96  159 195 456 319 112 
  Wait                     262  | .   .   7   16  .   229 10  
  Move                     1000 | 53  95  134 142 449 65  62  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  36   | 13  1   6   7   4   2   3   
  Fast Attach              3    | .   .   .   .   .   3   .   
  Attach                   16   | 7   .   2   2   .   .   5   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     8    | .   .   2   2   .   2   2   
  Drop                     12   | .   .   .   2   3   3   4   
  Fire                     77   | 6   .   8   22  .   15  26  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     2    | .   .   .   2   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-9/Exiles
-8/Mines (discovered 2 exits: [*Mat x2])
-8/Materials

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 15)
  113 | -11/Scrapyard | Entered Materials
  224 | -10/Materials | Discovered new exit (range 3)
  228 | -10/Materials | Entered another Materials area
  228 | -9/Materials  | Evolved 2 slots: Utility x2
  302 | -9/Materials  | Build established: Mutant
  432 | -9/Materials  | Discovered new exit (range 14)
  466 | -9/Materials  | Entered Mines
  819 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  819 | -9/Mines      | Discovered new exit (range 5)
  827 | -9/Mines      | Entered Exiles
  877 | -9/Exiles     | Met 8R-AWN
  907 | -9/Exiles     | Met EX-HEX
  922 | -9/Exiles     | Build established: Scavenger-Mutant
  964 | -9/Exiles     | Met EX-BIN
 1010 | -9/Exiles     | Aligned with FarCom system
 1012 | -9/Exiles     | Given EX-Vault access code
 1057 | -9/Exiles     | Opened EX-Vault
 1071 | -9/Exiles     | Found PSU Rigger
 1110 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1369 | -9/Exiles     | Met EX-DEC
 1429 | -9/Exiles     | Visited The Gauntlet
 1650 | -9/Exiles     | Discovered new exit (range 12)
 1686 | -9/Exiles     | Left Exiles lab with PSU Rigger
 1686 | -9/Exiles     | Entered Mines
 1771 | -8/Mines      | Discovered new exit (range 10)
 1972 | -8/Mines      | Build established: Scavenger-Skirmisher
 2080 | -8/Mines      | Discovered new exit (range 9)
 2097 | -8/Mines      | Entered Materials
 2097 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2302 | -8/Materials  | Core integrity fell below 50%
 2308 | -8/Materials  | Released all parts (3)
 2311 | -8/Materials  | Core integrity fell below 20%
 2312 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02267_ C-30 ARC bursts open, deploying its payload.
02267_ G-50 Soldier unfolds itself.
02267_ G-47 Trooper unfolds itself. <x3>
02269_ Lgt. Treads destroyed.
02274_ G-50 Soldier destroyed.
02280_ G-47 Trooper destroyed.
02285_ Imp. Heat Sink destroyed.
02286_ Lgt. Nuclear Core melted.
02286_ G-47 Trooper destroyed.
02292_ G-50 Soldier suffers critical hit (Burn).
02292_ Imp. Assault Rifle destroyed.
02292_ Critical hit (Burn: +37).
02301_ Adv. Beam Rifle destroyed.
02303_ Lgt. Armor Plating destroyed.
02303_ Critical hit (Burn: +37). <x2>
02308_ Released Terrain Scan Processor.
02308_ Released Lrg. Storage Unit.
02308_ Released Imp. Assault Rifle.
02312_ G-50 Soldier suffers critical hit (Burn).
[Achievement: Back For More]

 Map 
-----
+----------------------------------------------------+
| ????###???   #   #   ! ??????????????????????????? |
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|    #         #     %=   #??? ????????????????????? |
|    +         #  ^     ! +   ?????????????????????? |
|    # ===     #    ^     #  !]  ??????????????????? |
|    # ==      #          #??!] ???????????????????? |
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|    #?"""??"??#         gg%       +???????????????? |
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|    #         #   #####+###g#####?????????????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More

 Challenges 
------------
None

 Game 
------
Seed              TrapContainmentPerforator
  Manual?         0
Play Time         00:21:19
  Cumulative      33.6 hours
  Start           2025.05.30 @ 17:10:45
  End             2025.05.30 @ 17:50:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          50
  Rogue           50
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          33
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: efff2f06-cfa7-4ea8-92cd-c52bf08ebd5f