Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.24 @ 14:09:54 Player: Minty Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (109) 545 Value Destroyed (3248) 3248 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (1432) 1432 TOTAL SCORE: 12905 Bonus ------- High Alert Combat Kills 51 Follower Combat Kills 757 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -176 Cogmind --------- Core Integrity 0/1450 Matter 46/300 Energy 72/100 System Corruption 13% Temperature Cool (0) Movement Core (350) Ox6 Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- Perforator > --- INVENTORY (5) ---- Reinforced Quantum Reactor Long-range Sensor Array Gamma Bomb Array Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Experimental Power Amplifier Advanced Heat Sink Medium Storage Unit Machine Analyzer Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Improved Transmission Jammer Hacking Suite System Shield > --- WEAPON ----------- Precision Phase Gun Perforator > --- INVENTORY -------- Heavy Ion Engine Micro Antimatter Reactor Reinforced Quantum Reactor Improved Kinecellerator Enhanced Force Rifle Enhanced Hardcell Cannon Gamma Bomb Array Fusion Bomb Launcher [Rating: 130] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Aerolev Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Advanced Surge Thruster Utility Hacking Suite Device Terrain Scanner Storage Medium Storage Unit Processor Machine Analyzer Hackware Hacking Suite Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Long-range Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Weapon Welding Torch Impact Weapon Mace Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Res Tes Res Slots Evolved 16 | . . . 2 2 2 . . . 4 2 . . 2 . 2 Power 1 | . . . . . . . . . 1 . . . . . . Propulsion 5 | . . . . 2 . . . . 1 . . . 1 . 1 Utility 9 | . . . 1 . 2 . . . 2 2 . . 1 . 1 Weapon 1 | . . . 1 . . . . . . . . . . . . Parts Attached 120 | . 14 2 29 5 10 9 1 1 6 11 1 2 7 11 11 Power 17 | . 1 . 7 . . 3 . . 1 2 . . . 1 2 Engine 12 | . 1 . 6 . . 3 . . 1 . . . . . 1 Core 1 | . . . 1 . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . 2 . . . 1 1 Propulsion 28 | . 6 . 4 3 . 3 . . 3 2 . 1 . 1 5 Treads 4 | . 2 . 2 . . . . . . . . . . . . Leg 2 | . 1 . . . . . . . . . . . . 1 . Wheel 4 | . 3 . 1 . . . . . . . . . . . . Hover 17 | . . . 1 3 . 3 . . 3 2 . 1 . . 4 Flight 1 | . . . . . . . . . . . . . . . 1 Utility 35 | . 3 1 3 1 7 1 1 . 2 3 . 1 4 5 3 Device 13 | . 1 1 1 . . 1 . . . . . 1 2 4 2 Storage 6 | . 1 . 1 . 2 . . . . 1 . . 1 . . Processor 8 | . 1 . 1 1 . . . . 1 2 . . . 1 1 Hackware 8 | . . . . . 5 . 1 . 1 . . . 1 . . Protection . | . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 40 | . 4 1 15 1 3 2 . 1 . 4 1 . 3 4 1 Energy Gun 12 | . 3 1 2 1 . 1 . . . . . . 1 3 . Energy Cannon 2 | . . . 1 . . . . . . 1 . . . . . Ballistic Gun 10 | . . . 7 . . 1 . . . . . . 2 . . Ballistic Cannon 7 | . . . 3 . . . . . . 2 1 . . . 1 Launcher 5 | . . . 2 . 1 . . . . 1 . . . 1 . Special Weapon 1 | . 1 . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . . . . Slashing Weapon 2 | . . . . . 2 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . 4 1 1 3 . . . . . . 3 5 1 Parts Lost 36 | . 3 3 1 . 1 1 . . 1 1 . . 6 2 17 Power 3 | . . . 1 . . . . . . . . . . 1 1 Propulsion 16 | . 1 1 . . . . . . 1 1 . . 2 1 9 Utility 12 | . 1 1 . . . 1 . . . . . . 4 . 5 Weapon 5 | . 1 1 . . 1 . . . . . . . . . 2 Highest Loss Streak 13 | . 2 3 1 . 1 1 . . 1 1 . . 4 2 13 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 11 | . 12 19 14 13 13 10 7 10 9 9 10 10 9 9 8 Power 1 | . 1 1 1 . . 1 2 2 1 1 2 2 2 1 2 Propulsion 1 | . 4 6 3 . . . 2 2 . . 1 1 . . . Utility 4 | . 2 5 5 7 4 2 1 3 5 5 5 5 4 1 1 Weapon 4 | . 3 6 4 6 8 5 2 2 2 1 1 1 2 4 4 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 41 | . 5 . 16 . 6 2 2 . 2 4 . 1 . 1 2 Power 3 | . 1 . 1 . 1 . . . . . . . . . . Propulsion 8 | . 1 . 5 . . . . . . 1 . . . 1 . Utility 16 | . 2 . 3 . 3 1 . . 2 3 . 1 . . 1 Weapon 14 | . 1 . 7 . 2 1 2 . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 95 96 99 81 86 95 98 86 93 89 89 89 96 81 68 Engine 9 | . 13 14 8 8 7 7 7 7 10 9 10 10 8 7 2 Treads 2 | . 3 . 14 1 . . . . . . . . . . . Leg 1 | . 7 . . . . . . . . . . . . . . Wheel 5 | . 16 25 7 . . . . . . . . . . . . Hover 16 | . . . . 34 29 27 30 30 28 25 26 26 28 22 15 Device 6 | . 10 12 11 6 2 1 . . . . . 3 5 12 14 Storage 8 | . 14 14 11 9 7 7 7 7 5 5 5 5 6 4 3 Processor 6 | . . . 11 9 2 . . . 4 14 15 11 9 13 15 Hackware 14 | . . . . . 24 28 29 30 29 26 26 26 23 9 7 Energy Gun 9 | . 27 28 11 3 . . 6 3 5 1 . . 7 4 3 Ballistic Gun 5 | . . . 12 9 6 20 14 . . . . . . 4 . Ballistic Cannon 1 | . . . 8 . . . . . . 1 2 4 1 . . Peak Build Rating 130 | . 9 10 25 38 48 50 48 43 66 91 93 87 111 111 130 Average Rating 44 | . 7 9 15 30 41 44 46 40 61 82 84 82 99 99 98 On Entrance 47 | 6 6 9 10 25 29 47 45 35 43 66 84 85 82 86 95 Naked Turns 4 | . . . . . . . . . . . . . . . 4 Heaviest Build 85 | 13 50 50 52 38 32 30 28 24 35 57 42 44 55 48 85 Greatest Support 61 | 20 40 20 40 32 32 32 32 32 44 47 44 46 61 48 55 Greatest Overweight (x) 3 | . 2 2 2 1 . 1 . . . 1 . . . . 3 Average Overweight (x) . | . 1 2 . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 20 20 20 15 15 10 10 10 10 10 10 10 10 10 10 Average Capacity 12 | . 13 20 15 15 13 10 10 10 10 10 10 10 10 10 9 Most Carried 20 | . 20 20 19 15 15 10 10 10 10 10 10 10 10 10 10 Average Carried 11 | . 12 19 14 13 13 9 7 9 9 9 9 9 9 9 9 Final Capacity 20 | 8 20 20 15 15 10 10 10 10 10 10 10 10 10 10 5 Final Carried 20 | 6 20 20 15 15 10 10 10 10 10 10 10 10 10 10 3 Class Distribution -------------------- 25% | Mutant 18% | Hacker-Mutant 16% | Hacker-Sprinter 14% | Hacker-Gunner 13% | Skirmisher 4% | Scavenger-Scout 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Gunner | -7/Storage Hacker-Gunner | -7/Recycling Hacker-Mutant | -7/Scraptown Hacker-Mutant | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Waste Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Scout | -3/Testing Scavenger-Scout | -2/Research Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Res Tes Res Matter Collected 3124 | 200 152 25 504 272 240 322 390 15 50 142 225 147 218 . 222 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4035 | . 750 71 707 272 542 343 515 . 341 103 . 50 126 . 215 Parts 264 | . 41 3 63 17 29 24 26 . 16 14 . 1 6 . 24 Haulers Intercepted 9 | . 2 . 2 . 3 1 . . 1 . . . . . . Recyclers Shooed 4 | . 2 1 . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Res Tes Res Combat Hostiles Destroyed 70 | . 10 2 20 7 4 6 3 . 5 7 . 1 2 . 3 Melee 4 | . . . . . 3 . . . . . . . 1 . . Guns 39 | . 8 2 11 6 1 6 3 . . . . . . . 2 Cannons 4 | . . . 2 . . . . . . 1 . . 1 . . AOE 20 | . . . 7 . . . . . 5 6 . 1 . . 1 Classes Destroyed 15 | . 8 1 2 . 2 . . . . . . . 1 . 1 Worker 9 | . 5 . . . 2 . . . . . . . . . 2 Builder 6 | . 2 . 1 . 1 . 2 . . . . . . . . Tunneler 3 | . 1 . . . . . . . 2 . . . . . . Hauler 9 | . 2 . 2 . 3 1 . . 1 . . . . . . Recycler 5 | . 1 . . . 1 . 3 . . . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . . Operator 3 | . . . 1 . . . . . 1 . . . . . 1 Watcher 3 | . . . . . 1 . . . 1 1 . . . . . Swarmer 23 | . 3 . 8 3 . 2 . . . 7 . . . . . Cutter 1 | . . . . . . . . . . . . . . . 1 Grunt 30 | . 7 . 8 4 2 2 . . 5 . . 1 1 . . Sentry 10 | . . . 4 . 1 2 3 . . . . . . . . Demolisher 2 | . . 2 . . . . . . . . . . . . . Hunter 1 | . . . . . 1 . . . . . . . . . . Programmer 3 | . . . . . . . . . . . . . 1 . 2 Best Kill Streak 6 | . 5 1 6 4 4 2 3 . 6 5 . 1 1 . 2 Combat Bots Only 5 | . 5 1 5 4 1 2 2 . 5 4 . 1 1 . 1 Max Kills in Single Turn 6 | . 2 1 3 1 1 1 2 . 6 3 . 1 1 . 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 5 | . . . 3 . . . . . 5 2 . 1 . . 1 Melee 1 | . . . . . 1 . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Res Tes Res Hostile Shots Fired 690 | . 65 9 93 39 10 84 108 . 22 26 . 8 82 18 126 Missed 282 | . 21 1 30 15 4 46 54 . 8 11 . 5 39 6 42 Hits 408 | . 44 8 63 24 6 38 54 . 14 15 . 3 43 12 84 Melee 21 | . . . . . . . . . . . . . . . 21 Projectile 387 | . 44 8 63 24 6 38 54 . 14 15 . 3 43 12 63 AOE 9 | . . 9 . . . . . . . . . . . . . Critical Strikes 19 | . . . 1 . . . . . 1 1 . 1 2 . 13 Damage Taken 7386 | . 473 409 659 263 93 394 417 . 345 263 . 60 1144 267 2599 Core 2460 | . 78 139 88 65 28 22 70 . 74 25 . 23 375 21 1452 Absorbed by Shields 5 | . . . . . . . . . . . . . 5 . . Regen/Repaired (Parts) 474 | . 83 . . . 39 219 . . . 20 6 55 52 . . Core Remaining (%) 77 | 100 . 13 78 88 . . . 82 92 . . 95 . 69 . Volleys Fired 246 | . 65 9 39 21 4 25 23 . 5 22 . 4 6 10 13 Largest 3 | . 2 2 3 3 3 3 3 . 1 2 . 1 3 1 3 Hottest 215 | . 100 100 165 75 75 75 70 . 60 141 . 58 138 94 215 Shots Fired 505 | . 124 18 101 38 10 75 63 . 5 23 . 4 13 9 22 Gun 444 | . 123 18 82 38 9 75 63 . 5 . . . 7 8 16 Cannon 44 | . . . 15 . . . . . . 18 . 1 6 . 4 Launcher 16 | . . . 4 . 1 . . . . 5 . 3 . 1 2 Special 1 | . 1 . . . . . . . . . . . . . . Kinetic 223 | . . . 56 26 9 74 42 . . 4 . 1 6 . 5 Thermal 254 | . 124 18 41 . . 1 21 . 5 14 . . 7 8 15 Explosive 16 | . . . 4 . 1 . . . . 5 . 3 . 1 2 Electromagnetic 12 | . . . . 12 . . . . . . . . . . . Robot Hit Streak 12 | . 12 5 10 7 2 11 10 . 12 3 . 1 4 . 6 Robot Miss Streak 6 | . 6 3 4 5 2 4 2 . 1 3 . 1 3 . 6 Penetration Max 1 | . . . . . . . . . . . . . . . 1 Secondary Targets 5 | . 2 . 2 . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 . . . . . . . . . Shots Hit Robots 324 | . 75 11 61 23 17 43 46 . 16 8 . 2 6 . 16 Core Hits 192 | . 35 5 38 14 12 14 16 . 7 12 . 17 3 1 18 Critical Kills 1 | . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 4 | . . . . . . 1 . . . 1 . . . . 2 Critical Strikes 18 | . 6 3 . . . 1 1 . . 1 . 1 1 . 4 Burn 11 | . 6 3 . . . . 1 . . . . . . . 1 Destroy 5 | . . . . . . 1 . . . 1 . . . . 3 Blast 2 | . . . . . . . . . . . . 1 1 . . Melee Attacks 59 | . . . . . 16 . . . 42 1 . . . . . Impact 43 | . . . . . . . . . 42 1 . . . . . Slashing 16 | . . . . . 16 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . 7 . . . 3 . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 9591 | . 1004 139 1393 456 842 798 867 . 1561 786 . 629 325 48 743 Guns 4634 | . 1002 139 796 456 55 798 867 . 39 . . . 63 . 419 Cannons 548 | . . . 133 . . . . . . 227 . 44 116 . 28 Explosions 2702 | . . . 456 . . . . . 828 559 . 585 . . 274 Melee 1481 | . . . . . 787 . . . 694 . . . . . . Ramming 224 | . . . 8 . . . . . . . . . 146 48 22 Kinetic 2384 | . . . 581 209 55 780 490 . . 81 . 44 116 . 28 Thermal 3730 | . 1004 139 348 . . 18 377 . 867 495 . . 63 . 419 Explosive 1471 | . . . 402 . . . . . . 210 . 585 . . 274 Electromagnetic 301 | . . . 54 247 . . . . . . . . . . . Impact 694 | . . . . . . . . . 694 . . . . . . Slashing 787 | . . . . . 787 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . 1 1 . . . . . 15 15 13 Average Corruption 5 | . . . . . . 1 1 . . . . . 4 15 5 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 26 | . . . . . . . 4 . . . . . 4 8 10 Message Errors 8 | . . . . . . . 3 . . . . . . 2 3 Matter Fused 3 | . . . . . . . 1 . . . . . 1 . 1 Heat Flow Errors 3 | . . . . . . . . . . . . . 1 1 1 Energy Discharges 3 | . . . . . . . . . . . . . . 1 2 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . . . . 1 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . . 1 . . Alerts 1 | . . . . . . . . . . . . . 1 . . Misdirections 2 | . . . . . . . . . . . . . . 2 . Weapon Failures 1 | . . . . . . . . . . . . . . 1 . Overload Shots 4 | . . . . . . . 2 . 2 . . . . . . Effects 1 | . . . . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . Overflow Damage 209 | . . . 9 . 20 . . . 176 4 . . . . . Projectiles 4 | . . . . . . . . . . 4 . . . . . Explosions 72 | . . . 9 . . . . . 63 . . . . . . Melee 133 | . . . . . 20 . . . 113 . . . . . . Knockbacks 11 | . . . . . . . . . 2 1 . 1 2 2 3 Impact 5 | . . . . . . . . . 2 . . . 1 2 . Kinetic 5 | . . . . . . . . . . 1 . 1 1 . 2 Secondary 1 | . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 287 | . . . . . . . . . 79 . . . 73 31 104 Shots 4 | . . . . . . . . . 2 . . . . 1 1 Rammed 12 | . . . 3 . . . . . . . . . 2 3 4 Targets Rammed 12 | . . . 3 . . . . . . . . . 2 3 4 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 628 | . 384 146 352 256 56 150 186 . 20 236 108 52 508 220 628 Average Temperature 97 | . 90 46 100 87 27 61 68 . 7 86 69 26 129 74 333 Received Heat Transfer 1065 | . 204 . 192 90 45 120 126 . 144 9 . 51 18 66 . Effects 31 | . 2 . 5 3 . . . . . . . . 3 1 17 Shutdowns 7 | . . . . . . . . . . . . . 1 . 6 Energy Bleed 1 | . . . 1 . . . . . . . . . . . . Interference 12 | . 1 . 3 3 . . . . . . . . 1 1 3 Matter Decay 3 | . 1 . . . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . . . . . 1 Damage (minor) 2 | . . . 1 . . . . . . . . . . . 1 Damage (major) 4 | . . . . . . . . . . . . . . . 4 Damage (core) 1 | . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . 1 . . . . 2 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . Parts Fried 5 | . . . . 1 . . . . 4 . . . . . . Impact Corruptions 5 | . . . . . . . . . 5 . . . . . . Robots Melted 2 | . 2 . . . . . . . . . . . . . . Combat Hostiles 2 | . 2 . . . . . . . . . . . . . . Parts Melted 13 | . 5 1 2 . . . 3 . . . . . . . 2 Heat Transferred 7539 | . 3370 629 962 . . 37 766 . 724 348 . . 148 . 555 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Res Tes Res Maximum Alert Level 2 | . . . 1 2 1 . . . 2 2 1 2 1 . . Low Security (%) 80 | . 100 100 36 64 70 100 100 . 76 74 60 75 82 100 100 Level 1 16 | . . . 63 25 29 . . . 3 11 39 5 17 . . Level 2 3 | . . . . 10 . . . . 20 14 . 18 . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 654 | . 80 30 344 418 266 107 139 . 474 654 228 566 291 183 111 Initial 291 | . . 9 . 118 185 107 18 . . 26 228 110 291 81 96 Average 108 | . 14 3 197 218 188 42 99 . 107 144 194 195 151 86 61 Influence Increases 5178 | . 338 50 790 360 341 162 221 . 653 799 . 646 423 182 213 Destroy 0b10 Robot/C 1900 | . 200 40 480 140 100 120 60 . 100 260 . 220 120 . 60 Destroy 0b10 Robot/NC 225 | . 60 . 25 . 40 5 30 . 25 10 . 10 5 . 15 Destroy Leader 398 | . 44 10 136 20 38 22 . . 4 52 . 42 20 . 10 Allied During Kill 377 | . . . 57 . 6 . . . . 31 . 268 15 . . Successful Hack 179 | . 34 . 12 . 40 . 25 . 12 24 . 18 . . 14 Select Force Hacks 140 | . . . . . 50 . 60 . 30 . . . . . . Disable Machine 465 | . . . 45 . 15 15 30 . 135 150 . 15 . 60 . Anti-Garrison Action 200 | . . . . 200 . . . . . . . . . . . Destroy Structure 469 | . . . 20 . 7 . 1 . 122 152 . 58 8 32 69 Partial Spotted 180 | . . . . . 45 . . . 45 15 . 15 30 15 15 Lose Combat Pursuer 645 | . . . 15 . . . 15 . 180 105 . . 225 75 30 Influence Decreases 5175 | . 314 74 510 232 511 353 159 109 598 200 496 248 835 153 383 Entered New Map 1577 | . . 15 . 162 223 131 29 109 . 29 426 48 265 63 77 Time Decay 2072 | . 284 39 310 70 238 212 130 . 138 121 70 80 130 70 180 Lost Part 296 | . 30 10 10 . 10 10 . . 10 10 . . 60 20 126 Lost Ally 480 | . . 10 40 . 40 . . . . 40 . 120 230 . . Purge Threat 750 | . . . 150 . . . . . 450 . . . 150 . . Squads Dispatched 58 | . 2 . 4 2 7 3 . . 9 13 . 4 9 1 4 Investigation 31 | . 1 . 2 1 5 1 . . 6 6 . 2 6 1 . Extermination 6 | . . . . . 1 1 . . 1 1 . . 1 . 1 Reinforcement 15 | . 1 . 2 1 1 1 . . 2 . . 2 2 . 3 Assault 4 | . . . . . . . . . . 4 . . . . . Garrison 2 | . . . . . . . . . . 2 . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . . Haulers Reinforced 3 | . . . . . 1 1 . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Res Tes Res Distress Signals 9 | . 2 . 1 1 . 1 . . 1 . . 2 1 . . Communications Jammed 3 | . . . . . . . . . . . . . . 3 . Distress Signals 3 | . . . . . . . . . . . . . . 3 . Times Spotted 217 | . 26 2 28 8 6 17 3 . 27 12 . 18 41 9 20 Peak Tracking Total 13 | . 4 1 7 4 1 8 3 . 13 5 . 7 13 6 13 Tactical Retreats 26 | . . . 1 . . 2 1 . 5 4 . . 9 2 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Res Tes Res Traps Triggered 9 | . . . 1 . 3 2 . . . 2 . . 1 . . Indirectly 1 | . . . 1 . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 2 | . . . 2 . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Objects Rigged 9 | . . . . . . . . . 9 . . . . . . Exploded 1 | . . . . . . . . . 1 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Res Tes Res Machines Disabled 31 | . . . 3 . 1 1 2 . 9 10 . 1 . 4 . Max in Single Turn 8 | . . . 2 . 1 1 1 . 8 6 . . . 2 . Garrison Access 3 | . . . . 1 . . . . . 2 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Res Tes Res Machines Accessed 75 | . 6 . 5 1 11 2 8 1 8 11 . 6 10 4 2 Terminals 39 | . 4 . 5 . 5 1 5 . 5 2 . 2 5 4 1 Fabricators 7 | . . . . . 1 . . . . 2 . 2 1 . 1 Repair Stations 6 | . 1 . . . 1 1 . . . 1 . 1 1 . . Recycling Units 17 | . 1 . . . 2 . 3 . 2 5 . 1 3 . . Scanalyzers 1 | . . . . . . . . . 1 . . . . . . Garrison Access 4 | . . . . 1 2 . . . . 1 . . . . . Total Hacks 250 | . 23 . 19 1 31 13 30 6 41 35 . 18 23 6 4 Successful 173 | . 18 . 9 1 25 11 18 6 32 24 . 14 13 1 1 Failed 76 | . 5 . 10 . 6 2 11 . 9 11 . 4 10 5 3 Catastrophic 9 | . . . 1 . 2 1 . . . . . . 2 2 1 Database Lockouts 1 | . . . . . . . 1 . . . . . . . . Manual 115 | . 8 . 7 1 14 3 14 . 19 20 . 7 16 3 3 Terminals 141 | . 13 . 19 . 16 3 23 . 24 13 . 8 13 6 3 Fabricators 18 | . . . . . 2 . . . . 8 . 6 1 . 1 Repair Stations 25 | . 6 . . . 2 10 . . . 2 . 2 3 . . Recycling Units 34 | . 4 . . . 6 . 7 . 3 6 . 2 6 . . Scanalyzers 14 | . . . . . . . . . 14 . . . . . . Garrison Access 12 | . . . . 1 5 . . . . 6 . . . . . Terminal Hacks 68 | . 6 . 8 . 8 1 12 6 13 5 . 3 4 1 1 Record 1 | . . . . . . . 1 . . . . . . . . Part Schematic 6 | . . . . . 1 . 5 . . . . . . . . Robot Schematic 1 | . . . . . . . . . . . . . 1 . . Robot Analysis 9 | . . . . . . . . 6 3 . . . . . . Prototype ID Bank 7 | . 1 . . . 3 . 3 . . . . . . . . Level Access Points 2 | . . . . . . . . . 1 . . 1 . . . Branch Access Points 4 | . . . 1 . 1 . . . 1 . . . . . 1 Emergency Access Points 2 | . . . 1 . . . . . . . . . 1 . . Machine Index 1 | . . . . . . . . . 1 . . . . . . Terminal Index 2 | . 1 . . . . . . . . 1 . . . . . Alert Level 8 | . . . 2 . 1 . 1 . 1 . . 1 1 1 . Unreport Threat 5 | . . . 1 . . . . . 3 . . . 1 . . Locate Traps 9 | . 2 . 1 . 1 1 . . 2 1 . 1 . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . Patrol Status 3 | . 1 . . . 1 . . . . 1 . . . . . Recall Investigation 1 | . . . . . . . . . 1 . . . . . . Registered Prototypes 1 | . . . . . . . . . . 1 . . . . . Zone Layout 5 | . 1 . 1 . . . 2 . . 1 . . . . . Fabricator Hacks 9 | . . . . . 1 . . . . 2 . 5 1 . . Network Status 4 | . . . . . 1 . . . . . . 2 1 . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . Build 4 | . . . . . . . . . . 2 . 2 . . . Repair Station Hacks 22 | . 6 . . . 2 10 . . . 2 . 2 . . . Scan Component 11 | . 3 . . . 1 5 . . . 1 . 1 . . . Repair 11 | . 3 . . . 1 5 . . . 1 . 1 . . . Recycling Unit Hacks 15 | . 3 . . . 5 . 3 . 1 1 . . 2 . . Process 2 | . 1 . . . 1 . . . . . . . . . . Report Inventory 10 | . 1 . . . 2 . 3 . 1 1 . . 2 . . Retrieve Matter 2 | . 1 . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . Scanalyzer 13 | . . . . . . . . . 13 . . . . . . Insert Component 6 | . . . . . . . . . 6 . . . . . . Analyze 7 | . . . . . . . . . 7 . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . 1 . . . . . Unlock Access 2 | . . . . . 1 . . . . 1 . . . . . Unauthorized Hacks 44 | . 3 . 1 1 8 . 3 . 5 13 . 4 6 . . Terminals 16 | . 3 . 1 . 2 . 1 . 2 3 . 2 2 . . Track 2 | . . . . . 1 . . . . 1 . . . . . Assimilate 2 | . 2 . . . . . . . . . . . . . . Botnet 8 | . 1 . . . 1 . . . 1 2 . 1 2 . . Detonate 1 | . . . . . . . . . 1 . . . . . . Operators 2 | . . . 1 . . . . . . . . 1 . . . Search 1 | . . . . . . . 1 . . . . . . . . Fabricators 4 | . . . . . 1 . . . . 2 . 1 . . . Prioritize 3 | . . . . . . . . . . 2 . 1 . . . Download 1 | . . . . . 1 . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 . . Patch 1 | . . . . . . . . . . . . . 1 . . Recycling Units 14 | . . . . . 1 . 2 . 2 5 . 1 3 . . Tunnel 3 | . . . . . 1 . 2 . . . . . . . . Fedlink 11 | . . . . . . . . . 2 5 . 1 3 . . Scanalyzers 1 | . . . . . . . . . 1 . . . . . . Extract 1 | . . . . . . . . . 1 . . . . . . Garrison Access 8 | . . . . 1 4 . . . . 3 . . . . . Broadcast 2 | . . . . . 1 . . . . 1 . . . . . Reprogram 2 | . . . . . 1 . . . . 1 . . . . . Intercept 1 | . . . . . 1 . . . . . . . . . . Watchers 2 | . . . . . 1 . . . . 1 . . . . . Jam 1 | . . . . 1 . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . Hacking Detections 58 | . 5 . 5 . 9 1 6 . 6 6 . 5 9 4 2 Full Trace Events 19 | . 3 . 3 . 2 1 3 . 3 . . 1 2 1 . Feedback Events 1 | . . . . . . . . . . . . . 1 . . Hackware Fried 1 | . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . Robots Built 3 | . . . . . . . . . . 3 . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 93 | . . . . . . . . . . 93 . . . . . Total Robot Build Rating 21 | . . . . . . . . . . 21 . . . . . Part Schematics Acquired 26 | . . . . . 2 . 5 . 19 . . . . . . Parts Built 4 | . . . . . . . . . . 2 . 2 . . . Authchips . | . . . . . . . . . . . . . . . . Time 253 | . . . . . . . . . . 69 . 184 . . . Total Part Build Rating 32 | . . . . . . . . . . 18 . 14 . . . Parts Repaired 11 | . 3 . . . 1 5 . . . 1 . 1 . . . Time 489 | . 78 . . . 20 300 . . . 56 . 35 . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 300 | . 238 . . . 62 . . . . . . . . . . Retrieved Matter 467 | . 405 . . . 62 . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . . . . . Parts Scanalyzed 6 | . . . . . . . . . 6 . . . . . . Part Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 . . . . . Machine Destruction 3 | . . . . . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Res Tes Res Total Allies 31 | . 1 3 . . 2 . . . . 5 20 . . . . Largest Group 20 | . 1 3 3 . 2 . . . . 3 20 20 13 . . Highest-Rated Group 796 | . 10 70 70 . 32 . . . . 144 796 796 566 . . Highest-Rated Ally 56 | . 10 31 31 . 16 . . . . 56 50 50 46 . . Total Orders 2 | . . 2 . . . . . . . . . . . . . STAY 1 | . . 1 . . . . . . . . . . . . . FOLLOW 1 | . . 1 . . . . . . . . . . . . . Ally Attacks 176 | . . . 32 . 13 . . . . 17 . 44 70 . . Total Damage 5078 | . . . 316 . 192 . . . . 1326 . 2106 1138 . . Kills 35 | . . . 5 . 1 . . . . 8 . 15 6 . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Res Tes Res Active Infowar (turns) 3071 | . . 77 788 106 177 111 . . 393 336 152 165 263 144 359 Optics 1385 | . . . . . . . . . . 336 152 165 263 144 325 Sensors 472 | . . . . . . . . . . . . . . 143 329 Terrain 1070 | . . . 787 106 177 . . . . . . . . . . Structural 78 | . . 77 1 . . . . . . . . . . . . Machine Analysis 1801 | . . . . . . . . . 393 336 152 165 263 144 348 Jamming 364 | . . . . . . . . . . . . . . 90 274 ECM 181 | . . . . . . 111 . . . . . . 70 . . Robot Analysis Total 9 | . . . . . . . . 6 3 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Res Tes Res Turns Passed 5484 | . 1062 188 788 148 510 508 270 183 394 336 152 165 263 144 373 Spaces Moved 6652 | 1 644 117 420 134 912 199 543 463 768 539 288 301 658 258 407 Core 31 | . . . . . . . . . . . . . . . 31 Treads 309 | . 63 . 246 . . . . . . . . . . . . Legs 158 | 1 157 . . . . . . . . . . . . . . Wheels 715 | . 424 117 174 . . . . . . . . . . . . Hover 5405 | . . . . 134 912 199 543 463 768 539 288 301 658 258 342 Flight 34 | . . . . . . . . . . . . . . . 34 Fastest Speed 21 | 120 80 110 95 38 38 38 38 38 28 26 26 24 21 30 22 Average Speed 49 | 120 114 110 133 41 38 38 38 38 32 28 26 24 23 30 48 Slowest Speed 256 | 120 190 110 160 98 38 102 38 38 34 100 26 26 26 33 256 Overloaded Moves 75 | . . . . . . . . . 10 . . . 36 . 29 Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . . . . 4 Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 2 80 47 39 17 29 29 96 42 24 21 91 9 28 42 12 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 4 | . . . . . 1 . 2 . 1 . . . . . . Known Exits Taken 4 | . . . . . 1 . . . 1 . . 1 . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 1 1 . . . . 1 . . Scrap Searched 2 | . . . . . . . . 2 . . . . . . . Spaces Dug 93 | . . . 10 . 8 . . . 16 10 . . 2 . 47 Terrain Destroyed 236 | . . . 17 . 8 . . . 58 67 . 11 4 22 49 Melee 14 | . . . . . . . . . 14 . . . . . . Projectile 15 | . . . . . . . . . 2 8 . . 4 . 1 AOE 206 | . . . 17 . 8 . . . 42 59 . 11 . 22 47 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Res Tes Res Total 8388 | . 838 158 577 208 1048 598 576 468 837 702 364 386 754 316 558 Wait 905 | . 84 27 14 30 42 330 3 3 1 81 73 65 50 10 92 Move 6631 | . 643 116 419 133 911 198 542 462 767 539 287 300 657 257 400 Hop 3 | . . . . . . . . . . . . . . . 3 Pick Up 95 | . 22 3 26 . 9 3 2 1 7 8 1 2 4 3 4 Fast Attach 44 | . 5 . . 1 4 5 . 1 . 6 1 . 3 8 10 Attach 65 | . 2 3 7 8 7 . 1 1 5 6 . 2 5 7 11 Detach 34 | . . . . 10 1 . 1 . . 3 . 2 2 8 7 Swap 101 | . 10 . 32 3 5 16 . . 5 9 . 8 11 . 2 Drop 120 | . 7 . 37 2 10 8 4 . 5 16 2 3 4 10 12 Fire 246 | . 65 9 39 21 4 25 23 . 5 22 . 4 6 10 13 Melee 59 | . . . . . 16 . . . 42 1 . . . . . Ram 9 | . . . . . . . . . . . . . 2 3 4 Kick . | . . . . . . . . . . . . . . . . Crush 3 | . . . 3 . . . . . . . . . . . . Escape Stasis 73 | . . . . . 39 13 . . . 11 . . 10 . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / Min x2) -8/Materials -7/Factory (discovered 5 exits: *Sto x2 / Low x2 / Gar) -7/Storage -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory -4/Waste -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Testing -2/Research (discovered 2 exits: Qua x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 491 | -10/Materials | Repaired Med. Laser 518 | -10/Materials | Repaired Ion Engine 544 | -10/Materials | Repaired Wheel 638 | -10/Materials | Discovered new exit (range 4) 738 | -10/Materials | Discovered new exit (range 7) 917 | -10/Materials | Discovered new exit (range 6) 988 | -10/Materials | Discovered new exit (range 15) 1063 | -10/Materials | Entered Mines 1063 | -10/Mines | Accompanied by 1 ally 1064 | -10/Mines | Assembled infested the area 1069 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1113 | -10/Mines | Met a Derelict bent on vengeance 1152 | -10/Mines | Core integrity fell below 50% 1158 | -10/Mines | Core integrity fell below 20% 1182 | -10/Mines | Lost 3 parts (1n1u1w) 1232 | -10/Mines | Discovered new exit (range 10) 1235 | -10/Mines | Received a Mining Laser from a helpful Derelict 1251 | -10/Mines | Entered Materials 1251 | -9/Materials | Accompanied by 3 allies 1251 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1256 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1473 | -9/Materials | Identified exit to Mines 1538 | -9/Materials | Discovered new exit (range 8) 1885 | -9/Materials | Discovered new exit (range 13) 1909 | -9/Materials | Build established: Skirmisher 2039 | -9/Materials | Entered another Materials area 2039 | -8/Materials | Evolved 2 slots: Propulsion x2 2143 | -8/Materials | Discovered new exit (range 13) 2187 | -8/Materials | Entered Factory 2187 | -7/Factory | Evolved 2 slots: Utility x2 2332 | -7/Factory | Identified exit to Garrison 2451 | -7/Factory | Repaired Aerolev Unit 2491 | -7/Factory | Build established: Hacker-Mutant 2571 | -7/Factory | Identified exit to Storage 2571 | -7/Factory | Identified exit to Lower Caves 2697 | -7/Factory | Entered Storage 2774 | -7/Storage | Repaired Aerolev Unit 2835 | -7/Storage | Repaired Aerolev Unit 2856 | -7/Storage | Build established: Hacker-Gunner 2897 | -7/Storage | Repaired Aerolev Unit 2959 | -7/Storage | Repaired Enh. Autogun 3020 | -7/Storage | Repaired Enh. Autogun 3204 | -7/Storage | Used back door to open Recycling access 3204 | -7/Storage | Discovered new exit (range 3) 3205 | -7/Storage | Entered Recycling 3299 | -7/Recycling | Discovered new exit (range 6) 3466 | -7/Recycling | Scanned before Scraplab entrance 3471 | -7/Recycling | Entered Scraplab 3474 | -7/Recycling | Discovered new exit (range 3) 3475 | -7/Recycling | Entered Scraptown 3475 | -7/Scraptown | System corruption cleaned by C-Scrubber 3524 | -7/Scraptown | Visited UFD Registry 3524 | -7/Scraptown | Registered with UFD as "Flakchip" 3536 | -7/Scraptown | Visited Derelict Rescue Squad 3546 | -7/Scraptown | Visited Analyses Database 3556 | -7/Scraptown | Visited A0-MCA Data Center 3558 | -7/Scraptown | Given a B- rating by A0-MCA 3561 | -7/Scraptown | Found A0-MCA's Component Scanner 3570 | -7/Scraptown | Visited Junk Repository 3575 | -7/Scraptown | Visited Curators Association 3594 | -7/Scraptown | Visited Research Penetration Think Tank 3636 | -7/Scraptown | Met Optimus 3636 | -7/Scraptown | Accepted into 0bPrime 3657 | -7/Scraptown | Discovered new exit (range 3) 3658 | -7/Scraptown | Entered Factory 3658 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 3702 | -5/Factory | Discovered new exit (range 8) 3812 | -5/Factory | Loaded intel: 8 recycling unit locations 3894 | -5/Factory | Learned location of Protoforge (-2) 3907 | -5/Factory | Identified exit to Factory 3907 | -5/Factory | Identified exit to Upper Caves 4052 | -5/Factory | Entered another Factory area 4052 | -4/Factory | Evolved 2 slots: Utility x2 4096 | -4/Factory | Fabricated Rnf. Quantum Reactor? 4184 | -4/Factory | Repaired Linear Gravjet 4245 | -4/Factory | Fabricated L-61 Swordsman (x3) 4271 | -4/Factory | Garrison activated, responded to threat 4297 | -4/Factory | Identified exit to Garrison 4313 | -4/Factory | Loaded intel: 8 recycling unit locations 4387 | -4/Factory | Discovered new exit (range 17) 4388 | -4/Factory | Sucked down chute 4388 | -4/Factory | Entered Waste 4389 | -4/Waste | Joined by Warlord forces that had cleared the area 4447 | -4/Waste | Discovered new exit (range 12) 4489 | -4/Waste | Build established: Hacker-Sprinter 4540 | -4/Waste | Entered Factory 4540 | -4/Factory | Accompanied by 20 allies 4578 | -4/Factory | Repaired Cld. Deuterium Engine 4589 | -4/Factory | Identified exit to Research 4626 | -4/Factory | Allied Derelicts emerged from ambush trap array 4629 | -4/Factory | Loaded intel: 8 recycling unit locations 4642 | -4/Factory | Fabricated Graphene Brace? 4698 | -4/Factory | Lost 10 allies 4705 | -4/Factory | Entered Research 4705 | -3/Research | Accompanied by 13 allies 4705 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4754 | -3/Research | Hacking Suite fried by hacking feedback 4767 | -3/Research | Loaded intel: 5 recycling unit locations 4784 | -3/Research | Lost 6 allies 4827 | -3/Research | Spotted B-86 Titan 4887 | -3/Research | Found Gamma Bomb Array 4913 | -3/Research | Found Fusion Bomb Launcher 4960 | -3/Research | Discovered new exit (range 21) 4968 | -3/Research | System corruption reached 10% 4968 | -3/Research | Entered Testing 4995 | -3/Testing | Discovered new exit (range 22) 4998 | -3/Testing | Lost 4 parts (1n3u) 5015 | -3/Testing | Found Prototype Energy Gun 5015 | -3/Testing | Identified Warp Gun 5070 | -3/Testing | Found Prototype Ballistic Cannon 5112 | -3/Testing | Identified exit to Research 5112 | -3/Testing | Entered Research 5112 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5120 | -2/Research | Identified Perforator 5212 | -2/Research | Lost 4 parts (3n1w) 5237 | -2/Research | Identified exit to Quarantine 5470 | -2/Research | Core integrity fell below 50% 5479 | -2/Research | System corruption reached 10% 5480 | -2/Research | Core integrity fell below 20% 5485 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 05476_ Knocked back. 05477_ Acquired 7 matter. 05478_ Slammed into K-01 Serf. 05478_ Adv. Target Analyzer destroyed. 05478_ System corrupted by crushing effect (+4). 05478_ Knocked back. 05480_ Slammed into K-01 Serf. 05480_ Knocked back. 05481_ Slammed into K-01 Serf. 05483_ HV Slug penetrates Wall. 05483_ HV Slug penetrates S-43 Plague. 05483_ S-43 Plague knocked back. 05483_ HV Slug penetrates S-43 Plague. 05483_ HV Slug penetrates Wall. 05484_ Wall collapses. 05484_ H-81 Overseer calls for reinforcements. 05484_ ALERT: Hostile activity reported, dispatching reinforcements to area. 05485_ U-05 Engineer builds a Wall. 05485_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????# ????????????????????????????? | | ???????????????????# ????????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???#########???????# #???????????????????????????? | | ??## # ????### ###?????????????????????????? | | ??#" ###+### !#?????????????????????????? | | ???# uu sH c##########???????????????? | | ???# " %sc @ w k #????????? | | ???# s s = !###########???????????????? | | ???# ###/### %#?????????????????????????? | | ???# ## ??###+###?????????????????????????? | | ???### #### ???? ???????????????????????????? | | ?????# #??# ???? *???????????????????????????? | | ?????# = #??#!???? ??????????????????????????? | | ?????# #??#!???? ??????????????????????????? | | ?????# * #??#]???# ?????????????????????????? | | ?????# #??# ???# ?????????????????????????? | | ?????# = #??#????########????????????????????????? | | ?????#*% #???????????????????????????????????????? | | ?????# #???????????????????????????????????????? | | ?????# #???????????????????????????????????????? | | ?????# #???????????????????????????????????????? | | ?????# #???????????????????????????????????????? | | ?????# #???????????????????????????????????????? | | ?????# #?######????????????????????????????????? | | ?????# #? #????????????????????????????????? | | ?????# #= #????????????????????????"???????? | | ?????# # #???????>????????????????""??????? | | ?????+ + #????????????????????????""??????? | | ?????# # [ #????????????????????????""??????? | | ?????# # #????????????????????????""??????? | | ?????# #?######????????????????????????"T??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 58 Energy Capacity 590 Matter Stores 361 Matter Capacity 600 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 14 Terrain Scan Density 210 ECM Strength 1 Jamming Range 14 Power Amplification 40 Resistance: TH 30 Evasion (%) 65 Targeting Accuracy 5 Target Analysis 8 Recoil Reduction 2 Offensive Hacking 52 Defensive Hacking 10 Item Schematics ----------------- Imp. System Shield | -7/Factory | Hacked Cld. Deuterium Engine | -7/Factory | Downloaded Aerolev Unit | -7/Recycling | Hacked Lrn. Tractor Beam | -7/Recycling | Hacked Hpw. Shock Rifle | -7/Recycling | Hacked Gyrokinetic Inverter | -7/Recycling | Hacked Adv. Shield Generator | -7/Recycling | Hacked Cld. Airjet | -5/Factory | Scanalyzed Hvy. Ion Engine | -5/Factory | Scanalyzed Imp. Trap Scanner | -5/Factory | Scanalyzed Core Analyzer | -5/Factory | Scanalyzed Adv. Cooling System | -5/Factory | Scanalyzed Missile Launcher | -5/Factory | Scanalyzed Med. Battery | -5/Factory | Extracted Com. Matter Pod | -5/Factory | Extracted Imp. Shock Absorption System | -5/Factory | Extracted Neutrino Core | -5/Factory | Extracted Adv. Field Recycling Unit | -5/Factory | Extracted Fission Core | -5/Factory | Extracted Imp. Component Analysis Suite | -5/Factory | Extracted Com. Wheel | -5/Factory | Extracted Tesla Rifle | -5/Factory | Extracted Lyr. Light Armor Plating | -5/Factory | Extracted Phase Cannon | -5/Factory | Extracted Imp. Targeting Computer | -5/Factory | Extracted Cmb. Airjet | -5/Factory | Extracted Robot Schematics ------------------ E-15 Imp | -3/Research | Hacked Fabricated ------------ Rnf. Quantum Reactor | x2 | -4/Factory | Preloaded L-61 Swordsman | x3 | -4/Factory | Preloaded Graphene Brace | x2 | -4/Factory | Preloaded Repaired ---------- Med. Laser | 34% | -10/Materials Ion Engine | 55% | -10/Materials Wheel | 75% | -10/Materials Aerolev Unit | 51% | -7/Factory Aerolev Unit | 37% | -7/Storage Aerolev Unit | 48% | -7/Storage Aerolev Unit | 61% | -7/Storage Enh. Autogun | 67% | -7/Storage Enh. Autogun | 71% | -7/Storage Linear Gravjet | 63% | -4/Factory Cld. Deuterium Engine | 67% | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlanketMultinovaAutobeam Manual? 0 Play Time 01:11:56 Cumulative 1123.8 hours Start 2025.06.24 @ 12:56:18 End 2025.06.24 @ 14:09:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1382 Rogue 1098 Adventurer 124 Explorer 160 Win Type - Total 50 Types 36/0/8/4/1/0/0/1/0/0 Lore% 92 Gallery% 87 Achievement% 81 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6708b1b1-09b5-41b5-a2e3-8f770e9a9440