Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.17 @ 23:47:11 Player: olsaan Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (87) 435 Value Destroyed (2540) 2540 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (68) 68 TOTAL SCORE: 6963 Bonus ------- High Alert Combat Kills 68 Cogmind --------- Core Integrity 705/1000 Matter 319/450 Energy 0/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Matter Pod Improved Field Recycling Unit > --- WEAPON (4) ------- Variable Charge Gun > --- INVENTORY (5) ---- Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine Fusion Compressor > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Matter Pod Improved Medium Armor Plating Improved Field Recycling Unit > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Medium Armor Plating [Rating: 53] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Flight Unit Improved Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Large Matter Pod Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Spread Laser Ballistic Gun Gauss Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 3 | . . . . 1 . 1 1 Propulsion 2 | . . . . 1 . . 1 Utility 3 | . . . . . 2 1 . Weapon 2 | . . 2 . . . . . Parts Attached 69 | 5 19 7 . 15 17 3 3 Power 11 | 1 3 . . 2 2 3 . Engine 7 | 1 3 . . 2 1 . . Core 4 | . . . . . 1 3 . Reactor . | . . . . . . . . Propulsion 21 | 2 8 . . 5 4 . 2 Treads . | . . . . . . . . Leg 19 | 2 6 . . 5 4 . 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . 2 . . . . . . Utility 17 | . 4 2 . 4 7 . . Device 8 | . 2 1 . 1 4 . . Storage 4 | . 2 . . . 2 . . Processor 2 | . . . . 2 . . . Hackware . | . . . . . . . . Protection 3 | . . 1 . 1 1 . . Artifact . | . . . . . . . . Weapon 20 | 2 4 5 . 4 4 . 1 Energy Gun 6 | . 4 1 . . . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 10 | 2 . 4 . . 4 . . Ballistic Cannon . | . . . . . . . . Launcher 4 | . . . . 4 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . . Parts Lost 15 | . 1 . . . . 1 13 Power 4 | . 1 . . . . 1 2 Propulsion 5 | . . . . . . . 5 Utility 2 | . . . . . . . 2 Weapon 4 | . . . . . . . 4 Highest Loss Streak 13 | . 1 . . . . 1 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 85 90 100 88 98 86 65 Engine 10 | . 12 11 11 11 11 6 3 Core 2 | . . . . . 3 6 4 Leg 23 | . 26 22 22 23 22 20 19 Device 12 | . 11 18 22 9 12 13 8 Storage 5 | . 6 . . . 7 6 5 Protection 4 | . . 3 . 6 7 6 3 Energy Gun 7 | . 25 19 . . . . . Ballistic Gun 16 | . . 16 44 32 15 26 15 Launcher 4 | . . . . 2 14 . . Peak Build Rating 53 | 5 11 13 13 22 48 53 53 Average Rating 27 | 3 7 11 13 18 39 48 43 On Entrance 20 | . 5 9 13 13 22 48 50 Naked Turns . | . . . . . . . . Heaviest Build 59 | 9 21 17 17 30 56 59 54 Greatest Support 74 | 20 20 20 20 38 54 54 74 Greatest Overweight (x) 10 | 1 3 . . . 10 1 6 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 5 8 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 4 5 5 5 3 Average Carried 3 | . 2 4 4 3 4 4 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 4 4 5 5 3 1 Class Distribution -------------------- 47% | Tank 20% | Mutant 8% | Scavenger-Skirmisher 7% | Scavenger-Mutant 5% | Scavenger-Tank 5% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Matter Collected 2590 | 101 341 8 138 939 498 319 246 Remotely . | . . . . . . . . Salvage Created 3010 | . 363 48 25 993 547 659 375 Parts 193 | . 30 11 6 62 29 40 15 Haulers Intercepted 3 | . 1 . . 1 . 1 . Recyclers Shooed 2 | . . . . . . 1 1 Parts Field Recycled 35 | . . . . . 23 6 6 Retrieved Matter 290 | . . . . . 147 74 69 Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 56 | . 8 4 1 18 9 10 6 Guns 51 | . 8 4 1 18 4 10 6 AOE 5 | . . . . . 5 . . Classes Destroyed 14 | . 5 1 1 3 3 1 . Worker 7 | . 2 . . 1 1 3 . Builder 5 | . . . . . 2 3 . Tunneler 3 | . . . 1 1 1 . . Hauler 3 | . 1 . . 1 . 1 . Recycler 5 | . 1 . . . 3 . 1 Operator 1 | . . . . 1 . . . Watcher 7 | . 3 1 . 2 . 1 . Swarmer 18 | . . 4 1 3 3 3 4 Grunt 28 | . 8 . . 10 3 5 2 Brawler 1 | . . . . 1 . . . Duelist 1 | . . . . . . 1 . Sentry 4 | . . . . 4 . . . Hunter 2 | . . . . . 2 . . Programmer 2 | . . . . . 1 1 . Best Kill Streak 7 | . 7 5 1 6 5 6 3 Combat Bots Only 5 | . 3 4 1 5 3 5 2 Max Kills in Single Turn 3 | . 1 2 1 2 3 3 1 Gunslinging 1 | . . . . 1 1 1 . Exploded 3 | . . . . . 3 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Hostile Shots Fired 372 | . 37 11 . 51 39 84 150 Missed 115 | . 12 3 . 17 13 34 36 Damage Taken 3174 | . 261 45 . 375 311 624 1558 Core 472 | . 26 7 . 44 32 68 295 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 910 | . 77 16 . 111 90 177 439 Regen/Repaired (Parts) 24 | . . . . . 24 . . Core Remaining (%) 94 | 100 89 . 98 92 95 92 . Volleys Fired 148 | . 29 4 4 46 18 25 22 Largest 4 | . 2 3 4 4 4 4 4 Hottest 195 | . 130 195 92 92 120 112 112 Shots Fired 499 | . 51 12 16 184 72 100 64 Gun 479 | . 51 12 16 184 52 100 64 Cannon . | . . . . . . . . Launcher 20 | . . . . . 20 . . Special . | . . . . . . . . Kinetic 413 | . . . 16 184 52 100 61 Thermal 66 | . 51 12 . . . . 3 Explosive 20 | . . . . . 20 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 16 | . 16 8 1 13 8 15 11 Robot Miss Streak 5 | . 5 4 3 3 2 4 5 Penetration Max 1 | . . . . . 1 1 1 Secondary Targets 16 | . . . . 9 2 4 1 Max Gunslinging Chain 1 | . . . . 1 1 1 1 Shots Hit Robots 311 | . 45 9 2 116 35 64 40 Core Hits 213 | . 71 13 2 49 24 35 19 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 4 | . . . . 1 1 1 1 Critical Strikes 5 | . . . . 1 1 1 2 Destroy 5 | . . . . 1 1 1 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6451 | . 685 103 47 1772 1166 1635 1043 Guns 5541 | . 661 101 47 1772 619 1298 1043 Cannons . | . . . . . . . . Explosions 884 | . . . . . 547 337 . Melee . | . . . . . . . . Ramming 26 | . 24 2 . . . . . Kinetic 4702 | . . . 47 1772 619 1298 966 Thermal 839 | . 661 101 . . . . 77 Explosive 884 | . . . . . 547 337 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . 1 1 . . 1 . Average Corruption 1 | . . 1 1 . . 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 1 | . . . . . 1 . . Projectiles . | . . . . . . . . Explosions 1 | . . . . . 1 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 125 | . . . . . . 125 . Shots 2 | . . . . . . 2 . Rammed . | . . . . . . . . Targets Rammed 5 | . 4 1 . . . . . Kicked 5 | . 4 1 . . . . . Crushed . | . . . . . . . . Highest Temperature 365 | . 305 315 26 115 201 150 365 Average Temperature 86 | . 117 135 19 30 57 44 157 Received Heat Transfer 1203 | . 210 . . 252 171 147 423 Effects 7 | . 3 . . . . . 4 Shutdowns 3 | . . . . . . . 3 Energy Bleed 2 | . 1 . . . . . 1 Interference 2 | . 2 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1066 | . 830 125 . . . . 111 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Peak Influence 594 | . 266 192 88 594 348 425 195 Initial 153 | . . 95 63 28 153 28 120 Average 166 | . 86 151 84 312 183 177 142 Maximum Alert Level 2 | . 1 . . 2 1 2 . Low Security (%) 62 | 100 82 100 100 25 50 43 100 Level 1 32 | . 17 . . 49 49 46 . Level 2 5 | . . . . 25 . 10 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 . . 2 2 1 2 Investigation 2 | . 1 . . . 1 . . Extermination 1 | . . . . . 1 . . Reinforcement 4 | . . . . 2 . 1 1 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Distress Signals 6 | . 2 . . 3 . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 79 | . 14 5 2 24 9 14 11 Peak Tracking Total 8 | . 6 5 1 7 3 5 8 Tactical Retreats 3 | . 2 . . 1 . . . Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Traps Triggered 5 | . 3 1 . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Disabled 15 | . . . . . . 15 . Max in Single Turn 3 | . . . . . . 3 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Accessed 3 | . 1 1 . . 1 . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 8 | . 1 2 . . 5 . . Successful 8 | . 1 2 . . 5 . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations 5 | . . . . . 5 . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . . . . 5 . . Scan Component 3 | . . . . . 3 . . Repair 2 | . . . . . 2 . . Recycling Unit Hacks 1 | . 1 . . . . . . Recycle Component 1 | . 1 . . . . . . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . . 1 . . 1 . . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . 2 . . Time 76 | . . . . . 76 . . Parts Recycled 1 | . 1 . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Turns Passed 3341 | 53 796 174 120 469 983 514 232 Spaces Moved 2160 | 44 485 121 92 260 695 342 121 Core 37 | 21 7 . . . 3 . 6 Treads . | . . . . . . . . Legs 2121 | 23 476 121 92 260 692 342 115 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . 2 . . . . . . Fastest Speed 50 | 50 107 120 120 120 120 120 120 Average Speed 126 | 99 135 120 120 120 126 123 132 Slowest Speed 550 | 120 200 120 120 120 550 190 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 3 55 19 32 29 15 13 4 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 78 | . . . . . 53 25 . Melee . | . . . . . . . . Projectile 4 | . . . . . 1 3 . AOE 74 | . . . . . 52 22 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total 2491 | 53 580 142 95 342 759 373 147 Wait . | . . . . . . . . Move 2153 | 43 484 120 91 259 694 341 121 Hop . | . . . . . . . . Pick Up 60 | 5 28 4 . 10 12 . 1 Fast Attach 18 | . . 3 . 4 9 2 . Attach 49 | 5 19 4 . 10 7 1 3 Detach 4 | . . . . 1 2 1 . Swap 2 | . . . . 1 1 . . Drop 52 | . 16 6 . 11 16 3 . Fire 148 | . 29 4 4 46 18 25 22 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 5 | . 4 1 . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 12) 310 | -10/Materials | Build established: Mutant 835 | -10/Materials | Discovered new exit (range 4) 850 | -10/Materials | Entered another Materials area 850 | -9/Materials | Evolved 2 slots: Weapon x2 971 | -9/Materials | Met 8R-AWN 1018 | -9/Materials | Discovered new exit (range 6) 1024 | -9/Materials | Entered Mines 1027 | -9/Mines | Followed 8R-AWN into the Mines 1030 | -9/Mines | Met a Derelict bent on vengeance 1078 | -9/Mines | Excavation squad dispatched 1078 | -9/Mines | A large section of the Mines collapsed 1134 | -9/Mines | Learned location of Zion (-7) 1136 | -9/Mines | Discovered new exit (range 7) 1144 | -9/Mines | Entered Materials 1144 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1560 | -8/Materials | Discovered new exit (range 15) 1613 | -8/Materials | Entered Factory 1613 | -7/Factory | Evolved 2 slots: Utility x2 1654 | -7/Factory | Repaired Carbon-fiber Leg 1692 | -7/Factory | Repaired Imp. Heat Sink 2142 | -7/Factory | Build established: Tank 2574 | -7/Factory | Discovered new exit (range 12) 2596 | -7/Factory | Entered another Factory area 2596 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3101 | -6/Factory | Discovered new exit (range 6) 3110 | -6/Factory | Entered another Factory area 3110 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3218 | -5/Factory | Garrison activated, responded to threat 3342 | -5/Factory | Self-destructed Last Messages --------------- 03300_ Acquired Variable Charge Gun. 03302_ Fusion Compressor destroyed. The Variable Charge Gun is "overloadable", activating it again increases its power for an additional resource cost, and may have unintended consequences. See Stability stat context help for more info. 03321_ M-13 Machinist resupplies. 03325_ Penetrated by Slug. 03325_ Imp. Carbon-fiber Leg destroyed. 03327_ S-27 Virus destroyed. 03327_ Imp. Carbon-fiber Leg destroyed. 03328_ Critical hit (Burn: +37). 03328_ Penetrated by Slug. 03331_ Critical hit (Burn: +37). 03331_ Slug penetrates Wall. 03337_ M-13 Machinist repairs G-50 Soldier. 03339_ Imp. Titanium Leg destroyed. 03341_ Critical hit (Burn: +37). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????##################?########?????? | | ?????????????????# """ ##! #?????? | | ?????????????????# "R" ## #?????? | | ?????????????????# " " ## #?????? | | ?????????????????# ## #?????? | | ?????????????????# ## #?????? | | ?????????????????# ## ! #?????? | | ?????????????????# ## #?????? | | ?????????????????# m@ ## #?????? | | ?????????????????# gg ## #?????? | | ????????????????##########s######### #?????? | | ????????????????# =%Y + #?????? | | ????????????????# ####### #?????? | | ????????????????# "" #?????# #?????? | | ????????????????# " #?????# #?????? | | ?????????##?????# "T #?????# #?????? | | ????????? ?????# "" #?????# #???"" | | ?????????# ?????# "" ##########+##"#???"" | | ?????????# ?????# #??""" | | ########## #????# #? | | # #????# + """ | | ! # #????# [% # """ | | # #????# " """ | | # #????# ##########+##### = # | | # ###### #??????????????# % #?? | | """""" # #??????????????# * #???? | | """""" # #??????????????# #?????? | | """""" + #??????????????# +?????? | | """""" # #??????????????# #?????? | | # #??????????????# #?????? | | # ########??????????????# #?????? | | " " # #?????????????????????# #?????? | | "Y" #######?????????????????????# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 45 Energy Capacity 455 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 210 ECM Strength 1 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Challenges ------------ None Game ------ Seed RiotBladeExpander Manual? 0 Play Time 01:02:19 Cumulative 5.9 hours Start 2024.09.11 @ 16:49:32 End 2024.09.17 @ 23:47:11 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 8 Adventurer 2 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 14 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b5e3b3a-fbb5-488a-8372-a1e82518d05b