Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.11 @ 07:52:13 Player: leiavoia Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (186) 930 Value Destroyed (7973) 7973 Prototype IDs (59) 1180 Alien Tech Used (1) 200 Bonus (11690) 11690 TOTAL SCORE: 31473 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1654 Follower Combat Kills 3653 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 4746 Scanned by Researcher 500 Friendly Fire -1763 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 30% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Vortex Driver (7) Enhanced Nova Cannon Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Neutrino Core Light Particle Reactor Quantum Reactor > --- PROPULSION ------- Cooled Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Zionite Biocell Experimental Reaction Control System Advanced Phase Shifter Improved Medium Armor Plating Centrium Medium Armor Plating Zionite Shade Armor Zionite Shade Armor Advanced Thermal Shield Improved Shock Absorption System Advanced Shield Generator > --- WEAPON ----------- Enhanced Nova Cannon Force Lance > --- INVENTORY -------- Zionite Light DM Reactor Improved Quantum Reactor Combat Antigrav System Combat Antigrav System High-capacity Matter Pod Point Defense Array Vortex Driver Vortex Driver Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Micro-nuke Launcher RU-N14's Throwing Claymores v3 CR-A16's Behemoth Slayer [Rating: 213] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Reactor Vortex Chain Reactor Propulsion Gravmag System Treads Armored Treads Leg Improved Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Gravity Neutralizer Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Makeshift Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Missile Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Heavy Hammer Slashing Weapon Katana Piercing Weapon Heavy Pick Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Upp Upp War Pro Res DSF Res Acc Com Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . 2 2 . . . . 2 . 2 2 . Power 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Propulsion 6 | . . . 1 . 1 1 . . . . . . . . 1 . . . . . 2 . . . . Utility 10 | . . . 1 . 1 1 . . . . 1 . . . 1 2 . . . . . . 2 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 327 | 1 2 8 . 24 26 12 7 4 4 . 23 7 2 11 22 2 5 31 28 4 . 11 7 29 57 Power 33 | . . 1 . 2 1 4 . . 1 . 3 . . 2 . . . 4 1 . . . . 3 11 Engine 12 | . . 1 . 2 1 4 . . . . 1 . . 2 . . . 1 . . . . . . . Core 9 | . . . . . . . . . 1 . 2 . . . . . . 3 . . . . . 1 2 Reactor 12 | . . . . . . . . . . . . . . . . . . . 1 . . . . 2 9 Propulsion 59 | . 1 3 . 7 9 2 . 1 . . 1 1 . 2 6 . . 3 9 1 . 6 . 3 4 Treads 9 | . . 3 . 1 4 . . . . . . . . . . . . 1 . . . . . . . Leg 6 | . . . . 5 1 . . . . . . . . . . . . . . . . . . . . Wheel 4 | . 1 . . 1 . . . . . . . . . . . . . 2 . . . . . . . Hover 40 | . . . . . 4 2 . 1 . . 1 1 . 2 6 . . . 9 1 . 6 . 3 4 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 123 | 1 1 2 . 4 6 4 5 2 . . 4 4 . 3 13 2 2 13 11 3 . 3 4 9 27 Device 74 | 1 . 2 . 4 4 2 5 . . . 4 2 . 1 7 2 . 9 5 3 . 3 4 3 13 Storage 8 | . 1 . . . 1 . . . . . . . . . 1 . 1 . . . . . . 1 3 Processor 5 | . . . . . 1 . . . . . . . . . 1 . . 1 1 . . . . . 1 Hackware 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Protection 34 | . . . . . . 2 . 2 . . . 2 . 2 4 . 1 3 5 . . . . 4 9 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 112 | . . 2 . 11 10 2 2 1 3 . 15 2 2 4 3 . 3 11 7 . . 2 3 14 15 Energy Gun 10 | . . 2 . 2 . 1 1 . . . . . . . . . . 2 . . . . . 2 . Energy Cannon 26 | . . . . 3 1 . . . . . 2 . . 2 . . . 1 3 . . . . 6 8 Ballistic Gun 11 | . . . . . 6 . . . 1 . 3 . 1 . . . . . . . . . . . . Ballistic Cannon 10 | . . . . . . . . . . . 2 1 . 2 1 . 1 1 1 . . 1 . . . Launcher 14 | . . . . 4 . . 1 1 . . 2 . . . . . 2 . 1 . . . . 2 1 Special Weapon 4 | . . . . . . . . . . . . . . . . . . . 2 . . 1 . . 1 Impact Weapon 4 | . . . . . 2 1 . . 1 . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 2 1 . . . . . . . . . . . . . . . . . . . . Piercing Weapon 27 | . . . . . . . . . 1 . 6 1 1 . 2 . . 4 . . . . 3 4 5 Special Melee Weapon 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . Unidentified Prototypes 28 | . . . . 3 2 1 . . . . 2 . . . . . 1 . 7 . . . . 4 8 Parts Lost 65 | . . 3 . 4 1 . 1 . . . 1 1 . 4 4 . . 3 1 1 . 1 . . 40 Power 8 | . . . . . . . . . . . . . . 2 . . . . . . . . . . 6 Propulsion 22 | . . 2 . 1 . . 1 . . . 1 1 . 2 2 . . 1 . 1 . 1 . . 9 Utility 28 | . . . . 1 1 . . . . . . . . . 1 . . 2 1 . . . . . 22 Weapon 7 | . . 1 . 2 . . . . . . . . . . 1 . . . . . . . . . 3 Highest Loss Streak 32 | . . 2 . 3 1 . 1 . . . 1 1 . 3 4 . . 3 1 1 . 1 . . 32 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 100 99 77 98 98 99 93 99 100 100 99 99 86 93 97 92 93 95 97 94 85 85 95 95 92 Engine 4 | . 14 14 11 11 9 7 7 7 2 . 1 . . 2 11 10 10 7 3 . . . . . . Core 2 | . . . . . . . . . 4 7 11 13 13 6 . . . 3 3 . . . . . 1 Reactor 1 | . . . . . . . . . . . . . . . . . . . 1 5 4 4 4 6 7 Treads 3 | . . 20 22 6 28 . . . . . . . . . . . . 2 3 . . . . . . Leg 1 | . 14 3 . 22 7 . . . . . . . . . . . . . . . . . . . . Hover 26 | . . . . . . 38 31 37 38 38 32 32 33 29 32 26 26 23 24 31 28 30 34 32 31 Device 18 | . 14 14 11 21 21 14 15 15 15 15 20 19 13 15 22 24 21 19 18 15 14 14 21 24 21 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 10 14 10 10 10 9 9 8 7 8 Processor 3 | . . . . . 4 7 7 . . . . . . . 2 . . 4 6 10 9 9 8 6 4 Protection 9 | . . . . . . 7 7 14 15 15 12 13 20 17 7 10 9 11 9 10 9 9 8 7 7 Energy Gun 4 | . 28 28 22 11 1 4 13 8 7 7 1 . . . . . . . . . . . . . . Energy Cannon 1 | . . . . 5 2 . . . . . 2 . . 2 1 . . . 4 5 4 . . 2 4 Ballistic Gun 1 | . . . . . 13 3 . . 1 7 2 6 . 1 . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . 6 5 5 4 3 2 . . 1 4 2 . Piercing Weapon 1 | . . . . . . . . . . . 3 5 . 1 2 5 5 4 1 . . . 3 2 2 Naked Turns 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 Heaviest Build 145 | 13 28 31 31 38 42 46 50 53 49 44 60 56 56 69 61 59 60 82 106 93 93 103 102 128 145 Greatest Support 140 | 20 20 40 40 41 80 58 50 59 59 35 61 61 59 59 61 60 60 52 73 73 72 128 128 140 140 Greatest Overweight (x) 8 | . 1 1 . 3 1 . 1 . 1 1 . 1 . 3 1 1 1 3 8 1 1 1 . 1 1 Average Overweight (x) . | . . . . 1 . . . . . 1 . . . . . . . 1 2 1 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 12 12 15 15 15 15 15 15 15 15 Average Carried 14 | 6 13 13 15 14 14 14 14 14 14 15 14 14 15 14 14 10 11 14 14 14 15 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 8 15 15 15 15 10 15 15 15 15 15 15 15 15 15 12 10 12 15 15 15 15 15 15 15 4 Class Distribution -------------------- 32% | Derelict-Mutant 25% | Mutant 18% | Scavenger-Mutant 6% | Generator-Scout 6% | Scavenger-Assassin 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Scavenger-Assassin | -4/Upper Caves Scavenger-Assassin | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/DSF Scout | -2/Research Generator-Scout | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Upp Upp War Pro Res DSF Res Acc Com Matter Collected 5469 | 210 49 186 . 448 653 171 105 136 21 51 266 255 . 396 124 . 99 533 558 39 . 95 . 618 456 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7025 | 138 75 193 . 819 613 44 102 132 . 17 390 69 . 853 123 . 106 456 674 110 . 151 . 1099 861 Parts 289 | 6 1 3 . 53 41 . 2 3 . 1 18 2 . 22 7 . 2 12 12 5 . 4 . 61 34 Haulers Intercepted 9 | . . . . 2 3 1 . . . . 1 . . . . . . . . . . . . 2 . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . 1 . 7 . . . 16 . . . 3 . 1 . . . . . Prevented 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Upp Upp War Pro Res DSF Res Acc Com Combat Hostiles Destroyed 142 | . 1 9 . 19 13 . 3 4 . 1 8 1 . 5 2 . 7 1 33 2 . 1 . 15 17 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Guns 25 | . 1 9 . 2 10 . 1 . . 1 . 1 . . . . . . . . . . . . . Cannons 24 | . . . . 4 2 . . . . . 2 . . 4 1 . . . 3 1 . . . 3 4 AOE 88 | . . . . 12 . . 2 4 . . 6 . . . 1 . 7 . 29 1 . 1 . 12 13 Classes Destroyed 29 | 2 2 1 . 6 2 . 2 1 . . 1 1 . 1 1 . . 1 3 . . 1 . 2 2 Worker 11 | . . . . 3 . . . . . . 1 . . . 1 . . . . . . . . 3 3 Builder 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Tunneler 6 | 4 . . . . . . . . . . . . . . . . . . . . . . . 2 . Hauler 9 | . . . . 2 3 1 . . . . 1 . . . . . . . . . . . . 2 . Recycler 4 | 1 . . . . . . . . . . 1 . . . . . . . . . . . . 2 . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Minesweeper 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Mechanic 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Operator 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Watcher 6 | . 1 . . . 2 . . . . . 1 . . . 1 . . . . . . . . . 1 Swarmer 37 | . . . . . 8 . 2 4 . 1 7 . . . . . 4 . . . . . . 11 . Cutter 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Saboteur 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . Grunt 58 | . 1 2 . 19 3 . . . . . . . . . 1 . 3 . 20 . . . . 1 8 Brawler 4 | . . . . 2 . . . . . . . . . . . . . . 2 . . . . . . Duelist 3 | . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . Protector 5 | . . . . 1 . . . . . . . . . 2 . . . . . . . . . . 2 Sentry 4 | . . . . . 2 . . . . . . . . 1 . . . 1 . . . . . . . Demolisher 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . Hunter 6 | . . . . . . . 1 . . . . . . . . . . . 2 2 . . . . 1 Programmer 10 | . . . . . . . . . . . 1 1 . . . . . . . . . . . 3 5 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . Executioner 4 | . . . . . . . . . . . . . . . . . . . 3 . . . . . 1 Samaritan 3 | . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . Tinkerer 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Assembled 7 | . . 7 . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 16 | 3 1 6 . 15 5 1 2 4 . 1 5 1 . 2 1 . 4 1 12 2 . 1 . 9 16 Combat Bots Only 13 | . 1 6 . 11 5 . 2 4 . 1 4 1 . 2 1 . 4 1 12 2 . 1 . 8 13 Max Kills in Single Turn 5 | 1 1 1 . 4 2 1 2 2 . 1 3 1 . 1 1 . 2 1 5 1 . 1 . 4 5 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . 2 . . 2 2 . . 3 . . . 1 . 2 . 5 1 . 1 . 3 5 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Upp Upp War Pro Res DSF Res Acc Com Damage Taken 11932 | . 33 615 . 767 443 90 162 30 . 179 393 81 . 593 590 28 47 208 323 18 . 40 14 162 7116 Core 2339 | . 21 154 . 220 52 12 . 17 . 57 44 15 . 43 15 . . 43 33 . . . . . 1613 Absorbed by Shields 1782 | . . . . 89 170 . 12 . . . . . . . 96 . . 67 93 . . 13 15 166 1061 Redirected to Shielding 167 | . . . . . . . . . . 24 10 9 . 36 . . . . 41 5 . 13 . 9 20 Core Remaining (%) 83 | 100 . 30 . 45 90 . . . . 87 . . . 88 98 . . . . 93 . 100 100 . . Volleys Fired 458 | 10 8 32 . 44 59 . 11 12 . 7 27 3 . 56 16 . 9 8 26 8 1 2 . 54 65 Largest 2 | 2 2 2 . 2 2 . 2 2 . 2 2 2 . 2 2 . 1 1 2 1 1 2 . 2 2 Hottest 240 | 100 100 100 . 112 79 . 140 100 . 50 95 63 . 151 109 . 80 90 138 90 90 . . 225 240 Shots Fired 659 | 20 16 64 . 48 111 . 16 22 . 14 38 6 . 78 23 . 9 8 27 8 1 3 . 60 87 Gun 261 | 20 16 64 . 10 87 . 13 20 . 14 13 3 . 1 . . . . . . . . . . . Cannon 314 | . . . . 15 24 . . . . . 20 3 . 77 23 . . 8 7 5 1 . . 52 79 Launcher 55 | . . . . 23 . . 3 2 . . 5 . . . . . 9 . 4 . . . . 8 1 Special 29 | . . . . . . . . . . . . . . . . . . . 16 3 . 3 . . 7 Kinetic 181 | . . . . . 81 . . . . 7 19 6 . 40 19 . . . 1 . . . . 8 . Thermal 314 | 20 16 43 . 9 6 . 13 20 . 7 14 . . 38 4 . . 8 5 5 1 . . 44 61 Explosive 84 | . . . . 23 . . 3 2 . . 5 . . . . . 9 . 20 3 . 3 . 8 8 Electromagnetic 61 | . . 21 . 16 24 . . . . . . . . . . . . . . . . . . . . Entropic 19 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 18 Robot Hit Streak 21 | 5 11 7 . 7 12 . 11 21 . 2 6 4 . 13 5 . . 4 5 7 . 7 . 11 10 Robot Miss Streak 5 | 3 2 4 . 5 2 . 1 2 . 3 3 1 . 3 2 . . . 1 1 . . . 4 5 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Secondary Targets 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 428 | 10 11 46 . 26 82 4 6 20 . 6 22 8 . 54 11 . . 15 14 6 . 3 . 32 52 Core Hits 374 | 5 3 22 . 52 24 . 5 15 . 2 14 3 . 24 6 . 14 5 72 5 . 7 . 30 66 Critical Kills 6 | . . . . . . . . . . . . . . 4 1 . . . . . . . . 1 . Critical Parts Destroyed 6 | . . . . . 1 . . . . . . . . 5 . . . . . . . . . . . Critical Strikes 36 | 4 . . . 2 2 . . . . . 2 1 . 10 1 . . 1 7 . . . . 3 3 Burn 7 | 4 . . . 2 1 . . . . . . . . . . . . . . . . . . . . Meltdown 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Destroy 11 | . . . . . 1 . . . . . . . . 9 1 . . . . . . . . . . Blast 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Sever 8 | . . . . . . . . . . . . . . . . . . . 7 . . . . . 1 Impale 6 | . . . . . . . . . . . 1 1 . . . . . 1 . . . . . 2 1 Sunder 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 148 | . . . . 6 5 19 1 . 3 . 8 24 . 7 6 1 1 14 . . . . 6 22 25 Impact 26 | . . . . . 3 19 1 . 3 . . . . . . . . . . . . . . . . Slashing 8 | . . . . 6 2 . . . . . . . . . . . . . . . . . . . . Piercing 114 | . . . . . . . . . . . 8 24 . 7 6 1 1 14 . . . . 6 22 25 Sneak Attacks 19 | . . . . . . 1 1 . . . 3 2 . . . . . 5 . . . . . 6 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 31900 | 127 137 519 . 2563 1450 158 569 787 . 113 1199 380 . 1748 359 . 1225 685 7363 644 . 485 . 3140 8249 Guns 2824 | 127 137 519 . 117 962 . 188 405 . 113 175 60 . 21 . . . . . . . . . . . Cannons 6697 | . . . . 267 488 . . . . . 252 63 . 1428 290 . . 93 61 103 . . . 724 2928 Explosions 18295 | . . . . 2179 . . 276 382 . . 562 . . . 69 . 1225 . 6652 373 . 412 . 1471 4694 Melee 2821 | . . . . . . 158 105 . . . 210 257 . 299 . . . 592 . . . . . 945 255 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2321 | . . . . . 927 . . . . 77 298 123 . 528 225 . . . 25 . . . . 118 . Thermal 4649 | 127 137 319 . 117 35 . 188 405 . 36 129 . . 921 134 . . 93 36 103 . . . 606 1263 Explosive 18226 | . . . . 2179 . . 276 382 . . 562 . . . . . 1225 . 6652 373 . 412 . 1471 4694 Electromagnetic 955 | . . 200 . 267 488 . . . . . . . . . . . . . . . . . . . . Impact 263 | . . . . . . 158 105 . . . . . . . . . . . . . . . . . . Slashing 1263 | . . . . . . . . . . . . . . . . . . . 650 168 . 73 . . 372 Piercing 2558 | . . . . . . . . . . . 210 257 . 299 . . . 592 . . . . . 945 255 Entropic 1665 | . . . . . . . . . . . . . . . . . . . . . . . . . 1665 Highest Corruption 30 | . . 3 . 4 5 . . . . 1 3 3 3 3 . . . . . . . . . . 30 Average Corruption 4 | . . 3 . 4 5 . . . . 1 2 3 3 3 . . . . . . . . . . 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 83 | . . . . . . . . . . . . . . . . . . . . . . . . 60 23 Effects 71 | . . 3 . 7 14 . . . . 1 2 8 . 8 . . . . . . . . . . 28 Message Errors 15 | . . 1 . 2 2 . . . . 1 1 1 . 3 . . . . . . . . . . 4 Matter Fused 17 | . . . . 4 3 . . . . . 1 3 . 1 . . . . . . . . . . 5 Heat Flow Errors 12 | . . 1 . . 4 . . . . . . 2 . 2 . . . . . . . . . . 3 Energy Discharges 7 | . . 1 . . 1 . . . . . . 1 . 1 . . . . . . . . . . 3 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 7 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . 5 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Misfires 4 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . . 2 Alerts 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Weapon Failures 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Overload Shots 5 | . . . . . . . 4 . . . 1 . . . . . . . . . . . . . . Overflow Damage 1368 | . . . . 22 23 2 124 42 . . 98 70 . 38 29 . 22 162 93 . . 14 . 376 253 Projectiles 278 | . . . . . 23 . . . . . 32 . . . . . . . 60 . . . . 40 123 Explosions 319 | . . . . 22 . . 39 42 . . 38 . . . 29 . 22 . 33 . . 14 . 31 49 Melee 771 | . . . . . . 2 85 . . . 28 70 . 38 . . . 162 . . . . . 305 81 Knockbacks 8 | . . . . . . . 1 . . . 1 . . 4 1 . . . . . . . . 1 . Impact 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Kinetic 7 | . . . . . . . . . . . 1 . . 4 1 . . . . . . . . 1 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 200 | . . . . 181 . . . . . . . . . . . . 19 . . . . . . . . Shots 7 | . . . . 6 . . . . . . . . . . . . 1 . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 386 | 195 174 216 . 3 230 13 74 . . . 24 185 . 276 50 . 326 30 8 4 . . 1 234 386 Average Temperature 71 | 71 73 119 . 1 97 8 37 . . . 12 94 . 100 18 . 78 11 5 4 . . 1 38 85 Received Heat Transfer 867 | . 18 169 . 93 146 24 . . . . 6 18 . . 9 . . 6 42 . . . 4 4 328 Effects 6 | . . . . . . . . . . . . . . 3 . . . . . . . . . . 3 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 4 | . . . . . . . . . . . . . . 3 . . . . . . . . . . 1 Interference 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . 3 2 1 . . . . . . . . . . . . . . . . . . Impact Corruptions 4 | . . . . . . 1 3 . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Melted 20 | 1 2 3 . . . . 1 2 . . . . . 8 . . . . . . . . . 2 1 Heat Transferred 7524 | 666 407 962 . 407 148 . 337 884 . 74 250 . . 1350 150 . . 150 37 111 . . . 555 1036 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Upp Upp War Pro Res DSF Res Acc Com Peak Influence 4715 | 25 80 81 19 788 480 277 . . . . 436 . . . 590 291 . . . . 2 65 114 1566 4715 Initial 1001 | . 16 31 19 7 332 192 . . . . 53 . . . 79 289 . . . . . 5 36 68 1001 Average 689 | 9 43 55 19 361 372 216 . . . . 257 . . . 333 289 . . . . . 46 58 766 2378 Maximum Alert Level 5 | . . . . 3 2 1 . . . . 2 . . . 2 1 . . . . . . . 4 5 Low Security (%) 31 | 100 100 100 100 43 . 50 . . . . 29 . . . 31 . . . . . 100 100 100 7 . Level 1 25 | . . . . 5 60 49 . . . . 53 . . . 30 100 . . . . . . . 21 . Level 2 18 | . . . . 38 39 . . . . . 16 . . . 38 . . . . . . . . 20 . Level 3 5 | . . . . 12 . . . . . . . . . . . . . . . . . . . 20 9 Level 4 10 | . . . . . . . . . . . . . . . . . . . . . . . . 29 38 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . 4 High Security 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 48 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 47 | . . . . 8 . . . . . . 3 . . . 6 . . . . . . 1 2 4 23 Investigation 8 | . . . . 2 . . . . . . 1 . . . . . . . . . . . 2 . 3 Extermination 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 2 Reinforcement 13 | . . . . 4 . . . . . . 1 . . . 3 . . . . . . 1 . . 4 Assault 19 | . . . . 2 . . . . . . . . . . . . . . . . . . . 3 14 Garrison 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 Construction Impeded 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Upp Upp War Pro Res DSF Res Acc Com Distress Signals 19 | . 1 . . 2 1 . . . . . 1 . . 2 . 1 . . . . . . 1 4 6 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 355 | . 4 15 1 31 18 2 6 4 . 7 19 10 . 8 12 1 3 3 20 1 . 1 6 32 151 Peak Tracking Total 36 | . 3 9 1 9 6 1 3 4 . 3 6 4 . 2 6 2 3 1 11 2 2 1 10 5 36 Tactical Retreats 40 | . 1 2 . 1 1 1 1 . . . 3 3 . 2 2 . . 1 . . . . 1 2 19 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Upp Upp War Pro Res DSF Res Acc Com Traps Triggered 10 | . . . . 1 1 3 . . . . . . . . . . . . . . . . . 2 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . 1 1 . . . . . . . . 1 1 8 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Upp Upp War Pro Res DSF Res Acc Com Machines Disabled 26 | . . . . 5 . . . . . . 1 . . 3 8 . 1 . . . . . . 7 1 Max in Single Turn 6 | . . . . 2 . . . . . . 1 . . 1 6 . 1 . . . . . . 1 1 Garrison Access 3 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Upp Upp War Pro Res DSF Res Acc Com Machines Accessed 51 | . 2 . . 8 2 6 1 2 . . 5 1 4 . 4 . . 3 4 . 2 . 1 4 2 Terminals 14 | . 2 . . 5 2 1 . . . . . . . . . . . 1 . . 1 . . . 2 Fabricators 6 | . . . . . . 3 . . . . 2 . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . . . . 2 . 1 . . . . 2 . . . 3 . . . . . 1 . 1 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 . 1 . . . . 1 . . . 1 . . . . . . . . 2 . Total Hacks 120 | . 4 . . 28 6 8 1 2 . . 10 1 29 . 5 . . 3 12 . 2 . 1 5 3 Successful 76 | . 2 . . 14 2 4 1 2 . . 1 1 29 . 2 . . 3 12 . 2 . . . 1 Failed 44 | . 2 . . 14 4 4 . . . . 9 . . . 3 . . . . . . . 1 5 2 Catastrophic 9 | . . . . . 2 1 . . . . 1 . . . 1 . . . . . . . 1 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 72 | . 3 . . 11 2 2 . . . . 11 . . . 8 . . . . . 5 . . 23 7 Terminals 38 | . 4 . . 22 6 1 . . . . . . . . . . . 1 . . 1 . . . 3 Fabricators 10 | . . . . . . 5 . . . . 4 . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 18 | . . . . 5 . 1 . . . . 4 . . . 4 . . . . . 1 . 1 2 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 1 . 1 . . . . 2 . . . 1 . . . . . . . . 2 . Terminal Hacks 64 | . 2 . . 9 2 1 1 2 . . . 1 29 . . . . 3 12 . 1 . . . 1 Record 19 | . . . . . . . . 1 . . . . 11 . . . . 1 6 . . . . . . Part Schematic 11 | . . . . 1 . . . . . . . . 10 . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . Robot Analysis 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 12 | . . . . 4 . . . . . . . . 3 . . . . . 5 . . . . . . Open Door 7 | . . . . 1 . . 1 1 . . . 1 . . . . . 2 1 . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . 2 . 1 . . . . . . . . 2 . . . . . 1 . . . . Retrieve Components 6 | . . . . 2 . 1 . . . . . . . . 2 . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . Terminals 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Fabnet 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 1 . . 5 2 3 . . . . 5 . . . 3 . . . . . . . 1 4 1 Full Trace Events 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . 4 . . . 5 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 35 | . . . . 1 . . . . 15 . 9 . 10 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 8 | . . . . 2 . 4 . . . . . . . . 1 . . . . . 1 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Upp Upp War Pro Res DSF Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . 3 3 1 1 1 1 . . . . . . Autooverrided 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Upp Upp War Pro Res DSF Res Acc Com Total Allies 62 | . . . . 12 . . . . 4 . 2 . . 3 . . . 2 1 . . . . 11 27 Largest Group 14 | . . . . 10 . . . . 4 4 2 . . 2 2 . . 1 . . . . . 10 14 Highest-Rated Group 1169 | . . . . 134 . . . . 157 157 170 . . 98 98 . . 116 . . . . . 992 1169 Highest-Rated Ally 269 | . . . . 31 . . . . 42 42 85 . . 96 49 . . 116 . . . . . 269 269 Zionite Dispatches 8 | . . . . . . . . . . . 1 . . . 1 . . . . . . . . 6 . Heavy 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 15 | . . . . . . . . . . . . . . . 5 . . 4 . . . . . 6 . STAY 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . DROP 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . EXPLORE 8 | . . . . . . . . . . . . . . . 4 . . 4 . . . . . . . RETURN 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Ally Attacks 397 | . . . . 41 . . . . . 22 1 . . 24 15 . . . 1 . . . . 67 226 Total Damage 22214 | . . . . 500 . . . . . 342 60 . . 958 1260 . . . . . . . . 2901 16193 Kills 114 | . . . . 6 . . . . . 3 . . . 4 11 . . . . . . . . 15 75 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Upp Upp War Pro Res DSF Res Acc Com Robot Analysis Total 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . . . . 1 1 1 2 . . . 1 . . 2 3 . . . . . . . Drone Launches 9 | . . . . . . . . . . . . . . . 4 . . 5 . . . . . . . Drone Recoveries 7 | . . . . . . . . . . . . . . . 3 . . 4 . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . . 2 . . . 1 . . . . . . . . 2 . Main Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Upp Upp War Pro Res DSF Res Acc Com Turns Passed 13536 | 86 242 312 30 564 898 359 718 682 1137 754 524 465 44 734 551 77 611 1047 1051 829 59 68 109 620 965 Spaces Moved 12930 | 38 171 105 20 316 415 482 749 696 1005 654 748 635 77 596 541 70 611 657 673 714 61 73 256 1154 1413 Core 14 | . . . . . . . . . . . . . . 9 . . . . . . . . . . 5 Treads 424 | . . 75 20 13 316 . . . . . . . . . . . . . . . . . . . . Legs 326 | 38 5 . . 198 85 . . . . . . . . . . . . . . . . . . . . Wheels 858 | . 166 30 . 105 . . . . . . . . . . . . . 145 412 . . . . . . Hover 11308 | . . . . . 14 482 749 696 1005 654 748 635 77 587 541 70 611 512 261 714 61 73 256 1154 1408 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 18 | 120 115 115 160 120 58 52 52 52 52 112 52 52 52 52 40 46 46 102 91 92 92 29 29 18 18 Average Speed 76 | 120 115 147 160 124 156 52 57 52 106 112 52 52 52 71 61 103 89 118 135 92 92 57 29 28 41 Slowest Speed 260 | 120 120 160 160 260 250 53 116 58 112 112 52 123 52 200 116 105 102 135 210 92 92 99 29 126 123 Overloaded Moves 223 | . . . . . . . . . . . . . . . . . . . . . . . . 19 204 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 3 27 18 4 59 36 16 81 77 89 82 24 73 68 64 14 4 78 96 81 80 3 85 9 33 41 Regions Visited 25 Branch Regions 14 Pre-discovered Areas 6 | . . . . 1 . . 1 . 1 . . . 1 . . . 1 1 . . . . . . . Known Exits Taken 14 | . 1 . 1 1 1 1 1 . . . . . . 1 1 . . 1 1 1 1 . 1 1 . Unknown Exits Taken 10 | 1 . 1 . . . . . 1 1 1 1 1 1 . . 1 1 . . . . . . . . Scrap Searched 28 | . . 1 . . . . 2 9 1 4 . 2 . 1 . . 1 3 . 4 . . . . . Spaces Dug 136 | . . . . . 4 10 23 . . . 9 15 . 7 6 1 . 3 2 1 1 . 6 17 31 Terrain Destroyed 839 | . . . . 138 4 10 27 22 . . 31 16 . 7 61 1 97 7 187 39 1 23 6 58 104 Melee 74 | . . . . . 4 10 . . . . 4 15 . 2 5 1 . 2 . . . . 6 7 18 Projectile 96 | . . . . . . . 5 . . . 3 1 . 5 7 . . 5 3 2 1 . . 19 45 AOE 669 | . . . . 138 . . 22 22 . . 24 . . . 49 . 97 . 184 37 . 23 . 32 41 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Upp Upp War Pro Res DSF Res Acc Com Total 15597 | 58 201 199 21 433 549 556 1021 990 1062 661 824 711 80 808 724 72 660 887 785 876 63 97 277 1329 1653 Wait 1417 | 8 11 46 . 10 11 28 236 271 46 1 3 42 . 114 123 . 30 160 29 151 . . 2 45 50 Move 12904 | 37 170 104 19 314 414 481 748 695 1004 653 747 634 76 595 540 69 610 656 672 713 60 72 255 1153 1413 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 119 | 2 8 5 1 14 9 9 8 3 1 . 6 1 . 5 4 . 2 5 7 . 1 4 3 7 14 Fast Attach 110 | 1 . 2 . 8 11 6 . 2 2 . 4 . 2 2 6 . 2 11 15 . . 4 2 13 17 Attach 61 | . . 3 . 7 6 2 . . . . 3 1 . 2 5 2 1 3 2 1 . 1 2 3 17 Detach 15 | . . . . 2 1 1 . . 1 . 1 . . . 2 . 1 3 1 . . 1 1 . . Swap 157 | . 2 3 . 9 9 4 7 2 2 . 16 6 . 7 11 . 3 17 11 3 . 6 3 13 23 Drop 185 | . 2 4 1 18 24 6 9 5 3 . 9 . 2 3 11 . 1 10 22 . 1 7 3 19 25 Fire 458 | 10 8 32 . 44 59 . 11 12 . 7 27 3 . 56 16 . 9 8 26 8 1 2 . 54 65 Melee 148 | . . . . 6 5 19 1 . 3 . 8 24 . 7 6 1 1 14 . . . . 6 22 25 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 4 Rewire 17 | . . . . . . . . . . . . . . 17 . . . . . . . . . . . Trap 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves (discovered 2 exits: Low / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/DSF -2/Research -1/Access -1/Command (discovered 1 exit: [*Sur]) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 1) 87 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 329 | -10/Materials | Entered Mines 330 | -10/Mines | Assembled infested the area 435 | -10/Mines | Core integrity fell below 50% 630 | -10/Mines | Discovered new exit (range 9) 641 | -10/Mines | Entered Materials 641 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 641 | -9/Materials | Discovered new exit (range 8) 642 | -9/Materials | Identified exit to Storage 671 | -9/Materials | Entered Storage 723 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 829 | -9/Storage | Met a pair of Derelict thieves 902 | -9/Storage | Identified exit to Materials 940 | -9/Storage | Crushed by falling debris 979 | -9/Storage | Lost 3 parts (1n2w) 1000 | -9/Storage | Destroyed 11 combat bots 1048 | -9/Storage | Core integrity fell below 50% 1235 | -9/Storage | Entered Materials 1235 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2101 | -8/Materials | Discovered new exit (range 12) 2133 | -8/Materials | Identified exit to Factory 2133 | -8/Materials | Entered Factory 2133 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2316 | -7/Factory | Identified exit to Lower Caves 2406 | -7/Factory | Build established: Scavenger-Mutant 2492 | -7/Factory | Entered Lower Caves 2790 | -7/Lower Caves | Discovered new exit (range 5) 3086 | -7/Lower Caves | Learned location of Zion (-7) 3120 | -7/Lower Caves | Build established: Mutant 3210 | -7/Lower Caves | Identified exit to Lower Caves 3210 | -7/Lower Caves | Entered another Lower Caves area 3338 | -7/Lower Caves | Encountered a Warlord checkpoint 3338 | -7/Lower Caves | Discovered new exit (range 12) 3539 | -7/Lower Caves | Learned Factory garrison access intel 3828 | -7/Lower Caves | Build established: Derelict-Mutant 3834 | -7/Lower Caves | Discovered new exit (range 14) 3892 | -7/Lower Caves | Entered Zion 3938 | -7/Zion | Discovered new exit (range 13) 3950 | -7/Zion | Received a hallucinogenic algorithm 4262 | -7/Zion | Learned Factory stockpile data 4266 | -7/Zion | Learned location of Warlord (-4) 4433 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4479 | -7/Zion | Given the Hacking Drone Bay 4480 | -7/Zion | Found Prototype Device 4532 | -7/Zion | Given A8's code to call for help 4624 | -7/Zion | Learned Factory emergency access door positions 4644 | -7/Zion | Found CR-A16's Pointy Stick 4736 | -7/Zion | Imprinted 4738 | -7/Zion | Declared Zion's savior 5029 | -7/Zion | Entered Proximity Caves 5029 | -6/Proximity Caves | Accompanied by 4 allies 5464 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 5747 | -6/Proximity Caves | Discovered new exit (range 15) 5783 | -6/Proximity Caves | Entered Factory 5783 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5786 | -6/Factory | Loaded intel: 4 garrison access locations 6076 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 6077 | -6/Factory | Zion Heavy squad teleported in 6213 | -6/Factory | Spotted B-75 Beast 6219 | -6/Factory | Discovered new exit (range 7) 6291 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 6307 | -6/Factory | Entered Lower Caves 6308 | -6/Lower Caves | Identified exit to Lower Caves 6367 | -6/Lower Caves | Spotted B-75 Beast 6381 | -6/Lower Caves | Encountered a Warlord checkpoint 6769 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6772 | -6/Lower Caves | Entered Data Miner 6772 | -6/Data Miner | Discovered new exit (range 6) 6783 | -6/Data Miner | Met Data Miner 6793 | -6/Data Miner | Learned location of Section 7 (-3) 6793 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6802 | -6/Data Miner | Received God Mode back door access code from Data Miner 6816 | -6/Data Miner | Entered Proximity Caves 6821 | -5/Proximity Caves | Identified exit to Factory 6867 | -5/Proximity Caves | Spotted B-75 Beast 6869 | -5/Proximity Caves | Escorted by Enhanced Grunt 7119 | -5/Proximity Caves | Lost 3 parts (1p2n) 7250 | -5/Proximity Caves | Found Mni. Smartbomb Launcher 7252 | -5/Proximity Caves | Found Mni. Smartbomb Launcher 7550 | -5/Proximity Caves | Entered Factory 7550 | -5/Factory | Accompanied by 2 allies 7550 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7842 | -5/Factory | Retrieved Zion intel report: Main Access 7842 | -5/Factory | Identified exit to Factory 7843 | -5/Factory | Zion Recon squad teleported in 7883 | -5/Factory | Garrison activated, responded to threat 8014 | -5/Factory | Lost 4 parts (2n1u1w) 8101 | -5/Factory | Entered another Factory area 8101 | -4/Factory | Evolved 2 slots: Utility x2 8171 | -4/Factory | Discovered new exit (range 6) 8178 | -4/Factory | Entered Upper Caves 8183 | -4/Upper Caves | Encountered a Warlord checkpoint 8214 | -4/Upper Caves | Build established: Mutant 8348 | -4/Upper Caves | Learned location of Quarantine (-3) 8499 | -4/Upper Caves | Found Alien Artifact 8499 | -4/Upper Caves | Identified Dimensional Node Initializer 8499 | -4/Upper Caves | Initialized slip node 8650 | -4/Upper Caves | Learned 4 Research zone layouts 8719 | -4/Upper Caves | Discovered new exit (range 9) 8789 | -4/Upper Caves | Entered another Upper Caves area 8843 | -4/Upper Caves | Discovered new exit (range 27) 9105 | -4/Upper Caves | Build established: Assassin 9165 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9250 | -4/Upper Caves | Discovered new exit (range 26) 9300 | -4/Upper Caves | Spotted B-86 Titan 9398 | -4/Upper Caves | Revealed the true nature of CR-A16's Pointy Stick 9401 | -4/Upper Caves | Destroyed B-86 Titan 9416 | -4/Upper Caves | Lost 3 parts (1n2u) 9436 | -4/Upper Caves | Learned Research trap positions 9500 | -4/Upper Caves | Learned location of Testing (-2) 9544 | -4/Upper Caves | Learned Research terminal intel 9775 | -4/Upper Caves | Build established: Scavenger-Assassin 9835 | -4/Upper Caves | Identified exit to Warlord 9836 | -4/Upper Caves | Entered Warlord 10114 | -4/Warlord | Found Prototype Special Weapon 10117 | -4/Warlord | Found Prototype Special Weapon 10119 | -4/Warlord | Found Prototype Special Weapon 10196 | -4/Warlord | Visited the Vortex Lab 10196 | -4/Warlord | Warlord's base attacked by MAIN.C 10206 | -4/Warlord | Found Prototype Energy Cannon 10210 | -4/Warlord | Found Prototype Energy Cannon 10432 | -4/Warlord | Rebuked by Warlord 10456 | -4/Warlord | Identified Vortex Driver (x2) 10478 | -4/Warlord | Found Prototype Device 10478 | -4/Warlord | Identified Exp. Focal Shield 10482 | -4/Warlord | Found Prototype Processor 10482 | -4/Warlord | Identified Exp. Core Analyzer 10518 | -4/Warlord | Found Prototype Reactor 10518 | -4/Warlord | Identified Vortex Chain Reactor 10546 | -4/Warlord | Warlord forces counterattacked 10689 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 (x3) 10696 | -4/Warlord | Spotted Striker 10700 | -4/Warlord | Destroyed Striker 10721 | -4/Warlord | Destroyed 10 combat bots 10727 | -4/Warlord | Spotted Executioner 10730 | -4/Warlord | Destroyed Executioner 10732 | -4/Warlord | Destroyed Executioner 10753 | -4/Warlord | Destroyed 10 combat bots 10762 | -4/Warlord | Destroyed Executioner 10830 | -4/Warlord | Spotted Striker 10839 | -4/Warlord | Destroyed Striker 10868 | -4/Warlord | Destroyed 12 combat bots 10871 | -4/Warlord | Warlord base infiltrated, sounded retreat 10876 | -4/Warlord | Discovered new exit (range 14) 10886 | -4/Warlord | Identified exit to Proximity Caves 10887 | -4/Warlord | Entered Proximity Caves 10929 | -3/Proximity Caves | Build established: Scavenger-Mutant 11436 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11695 | -3/Proximity Caves | Discovered new exit (range 13) 11715 | -3/Proximity Caves | Identified exit to Research 11716 | -3/Proximity Caves | Entered Research 11716 | -3/Research | Evolved 2 slots: Propulsion x2 11718 | -3/Research | Loaded intel: 66 trap records 11719 | -3/Research | Loaded intel: 26 terminal locations 11775 | -3/Research | Identified exit to DSF 11775 | -3/Research | Entered DSF 11807 | -3/DSF | Additional patrols routed to DSF 11832 | -3/DSF | Discovered new exit (range 15) 11841 | -3/DSF | Identified exit to Research 11843 | -3/DSF | Entered Research 11843 | -2/Research | Evolved 2 slots: Utility x2 11909 | -2/Research | Incoming investigation squad redirected 11939 | -2/Research | Discovered new exit (range 16) 11952 | -2/Research | Identified exit to Access 11952 | -2/Research | Entered Access 11952 | -1/Access | Evolved 2 slots: Power x1, Utility x1 12052 | -1/Access | Retrieved Zion intel report: Emergency Access 12053 | -1/Access | Zion Hacker squad teleported in 12189 | -1/Access | Spotted B-99 Colossus 12205 | -1/Access | Build established: Generator-Scout 12287 | -1/Access | Destroyed 8 combat bots 12306 | -1/Access | Zion Experimental squad teleported in 12333 | -1/Access | Zion Hacker squad teleported in 12340 | -1/Access | Zion Light squad teleported in 12383 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 12384 | -1/Access | Zion Zionite Resupply teleported in 12450 | -1/Access | Found Prototype Protection 12450 | -1/Access | Identified Zio. Weapon Casing 12452 | -1/Access | First assault squad dispatched 12471 | -1/Access | Incoming assault squad redirected 12476 | -1/Access | Incoming assault squad redirected 12501 | -1/Access | Zion Thermal Resupply teleported in 12570 | -1/Access | Spotted B-99 Colossus 12571 | -1/Access | Spotted B-99 Colossus 12571 | -1/Access | Discovered new exit (range 4) 12572 | -1/Access | Identified exit to Command 12572 | -1/Access | Entered Command 12582 | -1/Command | Enhanced Grunt warped into view, answering call for help 12584 | -1/Command | Enhanced Grunt warped into view, answering call for help 12876 | -1/Command | Incoming investigation squad redirected 12932 | -1/Command | Spotted Alpha 7 12934 | -1/Command | Spotted Alpha 7 12940 | -1/Command | Incoming investigation squad redirected 12988 | -1/Command | Lost 4 parts (1p1n2u) 13025 | -1/Command | Disengaged cave seal 13025 | -1/Command | Zionites emerged from the dark tunnel 13072 | -1/Command | High security lockdown imminent 13080 | -1/Command | Allies destroyed Alpha 7 13087 | -1/Command | Found Zio. Weapon Casing 13152 | -1/Command | High security lockdown engaged 13155 | -1/Command | Found Prototype Protection 13155 | -1/Command | Identified Zio. Shade Armor 13158 | -1/Command | Found Zio. Shade Armor 13449 | -1/Command | Spotted Investigator 13450 | -1/Command | Scanned by Researcher 13450 | -1/Command | Destroyed Investigator 13455 | -1/Command | Spotted M Guard 13457 | -1/Command | Spotted Combat Programmer 13459 | -1/Command | Spotted Combat Programmer 13471 | -1/Command | System corruption reached 10% 13486 | -1/Command | Spotted Executioner 13486 | -1/Command | Spotted Executioner 13488 | -1/Command | Spotted M Guard 13488 | -1/Command | Destroyed Executioner 13501 | -1/Command | Spotted Striker 13502 | -1/Command | Spotted Striker 13513 | -1/Command | Destroyed 13 combat bots 13523 | -1/Command | Spotted Executioner 13523 | -1/Command | Spotted Executioner 13523 | -1/Command | Spotted Striker 13523 | -1/Command | Spotted Executioner 13523 | -1/Command | Spotted Executioner 13523 | -1/Command | Spotted Striker 13523 | -1/Command | Spotted B-99 Colossus 13526 | -1/Command | Spotted B-99 Colossus 13530 | -1/Command | Discovered new exit (range 16) 13531 | -1/Command | Core integrity fell below 50% 13535 | -1/Command | Core integrity fell below 20% 13537 | -1/Command | System corruption reached 30% 13537 | -1/Command | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 13533_ Critical hit (Impale). 13534_ Slug penetrates Wall. 13534_ Penetrated by Slug. 13534_ Stasis field depleted. 13534_ Slug penetrates Wall. 13534_ Penetrated by EMDS Slug. 13534_ P-80 Master resets Striker, system corruption cleaned. 13535_ Triggered Stasis Trap. 13535_ A bubble of rippling energy engulfs the area. 13535_ Field strength at 94. 13535_ Field strength at 88. 13536_ Penetrated by EMDS Slug. 13536_ Knocked back. 13536_ Slug penetrates B-99 Colossus. 13536_ Slug penetrates Striker. 13536_ Penetrated by Slug. 13536_ Slug penetrates Striker. 13536_ Penetrated by Slug. 13536_ Acquired 3 matter. 13537_ Critical hit (Impale). Map ----- +----------------------------------------------------+ | # #??? ??? ??????###?????????# #??# | | # /????] ?? ??????????????????# "" #??# | | # #???? "" ??????????????????# """" #??# | | # #??""" """" ??????????????????# """" #??# | | # #??"R? """" ??????????????????# "" #??# | | # #??"""? "" ??????????????????# #??# | | # #???""? ??????????????????# #??# | | + #??????? ??????????????????# "" #??# | | # #??????? ??????????????????# """" #??# | | # #???????#+##/#?????? ? <"???????# """" #??# | | # ######### ## #???? ? "" "?????# "" ] #??# | | # ## #???? " " ??# #??# | | # ## #???? " #?# "#?# | | # ############ #???? #?# ! #### | | # #?????######+###??? #?#"########### | | # #?????# #??? #?#???????????# # | | # #?????# #??? BB #?????????????# # | | # ##????# "" #???# BB #??????????????# + | | ###### """" #???? ^ #??##########??# # | | " """" #???? BB E #??# ! #??# # | | # "" #???##BB #???# #??# # | | ### # #???? ^ E #???# """" #??# # | | #####?# # #???## ^ ##???# """" #??# # | | ??????# # #???#%EKE #???# """" #### # | | ###???# # #???##^K #????# """" + # | | ??# / !! #???#; @%K #????# #### # | | ?# # !!%#???###Kpp/##????# #??# # | | # # [*[#?????#]p% #?????# #??# # | | # ########%#######pgm #######+########??# # | | + """T[%"!=!!%% p #??# # | | # """[="%=!%]g* #??# # | | ??# =* [%%=!!%! #### # | | =????# ==% [ %% | | ??????# =%=#######+################## | | ??????# ="#?# #### " | | ??????# ##?# " " # | | ??????# ![ #??# """" ###" %! ! # | | ??????# ###""%=####### #??# """" #?#" # | | ??????# #?###=##?????# #??# """" #?########/### | | ??????# #???" #??????# "??# """" #????????# | | ?????##+#####+########/#??# #????????# | | ?????# # #??# #????????# | | ?????# # #??###########????????# | | ?????# # #?????????????????????# | | ?????# # """" #?????????????????????# | | ?????#"" # """" #???????????????????###+### | | ?????#"T # """" #????##############?# | | ?????#"" % # "" #????# #?# = | | #???## " #????# #?# | | #??## [ # #????# "" #?# =! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 114 Coolant Potential 100 Energy Generation 75 Energy Capacity 1750 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Power Amplification 30 Additional Mass Support 12 EM Shielding 2 Armor Coverage 900 Resistance: KI 30 Resistance: TH 30 Resistance: EX 50 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 160 Phase Shifting 15 Evasion (%) 89 Core Analysis 8 Recoil Reduction 4 Particle Charging 25 Offensive Hacking 12 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Plasma Cannon | -9/Storage | Hacked Hpw. Shock Rifle | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Energy Well | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Arc Projector | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Mass Driver | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Antimatter Cannon | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Exp. Targeting Computer | -6/Factory | Z-intel Adv. Beam Rifle | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Cld. Particle Cannon | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Lrn. Terrain Scanner | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Lgt. Antimatter Reactor | -6/Data Miner | Free Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive L-41 Fighter | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothNullGuard Manual? 0 Play Time 04:58:54 Cumulative 721.8 hours Start 2022.06.11 @ 02:10:31 End 2022.06.11 @ 07:52:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 177 Rogue 145 Adventurer 31 Explorer 1 Win Type - Total 35 Types 26/0/4/4/0/0/1/0/0 Lore% 83 Gallery% 86 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 43b7dc03-81e8-49ab-92ce-a87328ef5d9c