Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.22 @ 21:17:46

Player: Raging Kitty

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (59)      295
Value Destroyed (1806)     1806
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (76)                 76
              TOTAL SCORE: 4017

 Bonus
-------
High Alert Combat Kills    76

 Cogmind 
---------
Core Integrity             342/550
Matter                     126/300
Energy                     215/265
System Corruption          2%
Temperature                Cool (0)
Movement                   Treading (163)
Location                   -8/Materials

 Parts 
-------
>           --- POWER (1) --------
   Improved Ion Engine
>           --- PROPULSION (3) ---
      Light Treads
      Light Treads
    Armored Treads
>           --- UTILITY (3) ------
      Large Storage Unit
            Visual Processing Unit
            ECM Suite
>           --- WEAPON (4) -------
            Pulse Rifle
  Precision Beam Rifle
   Advanced Beam Cannon
            Assault Cannon
>           --- INVENTORY (15) ---
     Medium Storage Unit
            Weight Redist. System
      Heavy EM Pulse Gun
            Pulse Rifle
      Light Assault Rifle
      Heavy Assault Rifle
      Heavy Assault Rifle
   Improved Light Cannon
            Grenade Launcher
            Scythe

 Peak State 
------------
>           --- POWER ------------
   Improved Ion Engine
>           --- PROPULSION -------
      Light Treads
      Light Treads
    Armored Treads
>           --- UTILITY ----------
     Medium Storage Unit
            Targeting Computer
            ECM Suite
>           --- WEAPON -----------
            Pulse Rifle
  Precision Beam Rifle
   Advanced Beam Cannon
            Assault Cannon
>           --- INVENTORY --------
            Weight Redist. System
            Visual Processing Unit
      Heavy EM Pulse Gun
            Pulse Rifle
      Light Assault Rifle
      Heavy Assault Rifle
      Heavy Assault Rifle
   Improved Light Cannon
            Grenade Launcher
            Scythe
[Rating: 25]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
Weapon                     Heavy Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   2    | .   .   .   1   1   
Parts Attached             45   | 5   8   1   13  18  
  Power                    3    | .   1   .   2   .   
    Engine                 3    | .   1   .   2   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   2   .   1   4   
    Treads                 7    | .   2   .   1   4   
    Leg                    2    | 2   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  10   | 1   1   .   2   6   
    Device                 5    | .   1   .   1   3   
    Storage                3    | 1   .   .   1   1   
    Processor              2    | .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   23   | 2   4   1   8   8   
    Energy Gun             12   | 2   2   .   3   5   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          7    | .   2   .   5   .   
    Ballistic Cannon       2    | .   .   .   .   2   
    Launcher               1    | .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   
Parts Lost                 2    | .   .   .   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  1    | .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   85  99  98  98  
  Engine                   9    | .   6   14  11  9   
  Treads                   27   | .   22  28  31  26  
  Leg                      1    | .   5   .   .   .   
  Device                   10   | .   6   14  10  10  
  Storage                  10   | .   14  14  11  9   
  Processor                3    | .   .   .   .   7   
  Energy Gun               13   | .   17  14  10  12  
  Energy Cannon            3    | .   .   .   .   7   
  Ballistic Gun            8    | .   10  7   13  3   
  Ballistic Cannon         5    | .   .   .   .   12  
  Launcher                 3    | .   .   6   8   .   
Peak Build Rating          25   | 5   7   7   14  25  
  Average Rating           14   | 3   5   6   12  20  
  On Entrance              6    | .   5   7   7   14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             51   | 7   15  16  31  51  
  Greatest Support         60   | 20  40  40  60  60  
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   10  15  
  Average Capacity         9    | 6   8   8   9   10  
  Most Carried             11   | 5   7   7   10  11  
  Average Carried          7    | 2   4   6   8   8   
  Final Capacity           15   | 8   8   8   10  15  
  Final Carried            10   | 4   5   7   10  10  

 Class Distribution 
--------------------
 34% | Scavenger-Gunner
 27% | Mutant
 25% | Scavenger-Skirmisher
 12% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
 Scavenger-Skirmisher | -9/Materials
     Scavenger-Gunner | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           1309 | 184 187 40  468 430 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1776 | .   354 .   815 607 
  Parts                    125  | .   13  .   73  39  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  43   | .   7   .   24  12  
  Guns                     27   | .   7   .   14  6   
  Cannons                  5    | .   .   .   .   5   
  AOE                      10   | .   .   .   10  .   
Classes Destroyed          10   | .   3   .   5   2   
  Worker                   2    | .   .   .   2   .   
  Builder                  4    | .   .   .   2   2   
  Recycler                 2    | .   1   .   1   .   
  Operator                 1    | .   .   .   .   1   
  Watcher                  7    | .   1   .   4   2   
  Swarmer                  8    | .   .   .   8   .   
  Grunt                    20   | .   7   .   9   4   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   11   | .   .   .   6   5   
  Hunter                   3    | .   .   .   .   3   
Best Kill Streak           6    | .   4   .   6   4   
  Combat Bots Only         4    | .   4   .   4   3   
Max Kills in Single Turn   4    | .   1   .   4   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   .   .   4   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        172  | .    37   .    61   74   
  Missed                   43   | .    8    .    20   15   
Damage Taken               1938 | .    355  .    575  1008 
  Core                     346  | .    70   .    68   208  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   42   | .    .    .    .    42   
Core Remaining (%)         85   | 100  .    72   83   .    
Volleys Fired              122  | .    34   2    42   44   
  Largest                  4    | .    2    1    3    4    
  Hottest                  236  | .    90   30   118  236  
Shots Fired                355  | .    68   2    113  172  
  Gun                      251  | .    68   .    95   88   
  Cannon                   84   | .    .    .    .    84   
  Launcher                 20   | .    .    2    18   .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  150  | .    16   .    58   76   
  Thermal                  135  | .    52   .    24   59   
  Explosive                20   | .    .    2    18   .    
  Electromagnetic          50   | .    .    .    13   37   
  Robot Hit Streak         12   | .    11   .    8    12   
  Robot Miss Streak        5    | .    2    .    4    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           181  | .    42   .    52   87   
  Core Hits                106  | .    19   .    58   29   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         5    | .    .    .    1    4    
    Burn                   3    | .    .    .    .    3    
    Blast                  1    | .    .    .    .    1    
    Corrupt                1    | .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3735 | 2    519  .    1636 1578 
  Guns                     1832 | .    500  .    579  753  
  Cannons                  795  | .    .    .    .    795  
  Explosions               1048 | .    .    .    1048 .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  60   | 2    19   .    9    30   
  Kinetic                  1238 | .    153  .    332  753  
  Thermal                  1135 | .    347  .    261  527  
  Explosive                928  | .    .    .    928  .    
  Electromagnetic          374  | .    .    .    106  268  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    1    1    .    2    
  Average Corruption       1    | .    1    1    .    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  10   | .    3    4    .    3    
    Message Errors         5    | .    2    1    .    2    
    Matter Fused           2    | .    .    1    .    1    
    Heat Flow Errors       1    | .    .    1    .    .    
    Data Loss (minor)      1    | .    .    1    .    .    
    Data Loss (major)      1    | .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            14   | .    .    .    2    12   
  Projectiles              12   | .    .    .    .    12   
  Explosions               2    | .    .    .    2    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    4    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      106  | .    .    .    106  .    
  Shots                    4    | .    .    .    4    .    
  Rammed                   17   | .    5    .    4    8    
Targets Rammed             31   | 2    15   .    4    10   
  Kicked                   11   | 2    9    .    .    .    
  Crushed                  3    | .    1    .    .    2    
Highest Temperature        871  | .    126  238  104  871  
  Average Temperature      118  | .    40   118  27   186  
  Received Heat Transfer   612  | .    216  .    153  243  
  Effects                  26   | .    .    .    .    26   
    Shutdowns              4    | .    .    .    .    4    
    Energy Bleed           2    | .    .    .    .    2    
    Interference           4    | .    .    .    .    4    
    Matter Decay           4    | .    .    .    .    4    
    Short Circuit          1    | .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    1    
    Damage (major)         8    | .    .    .    .    8    
    Damage (core)          2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Melted             7    | .    2    .    .    5    
  Heat Transferred         2629 | .    847  .    487  1295 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             585  | .   207 30  585 437 
  Initial                  247  | .   .   24  11  247 
  Average                  212  | .   86  26  272 270 
Maximum Alert Level        2    | .   1   .   2   2   
  Low Security (%)         39   | 100 83  100 30  12  
  Level 1                  51   | .   16  .   46  84  
  Level 2                  8    | .   .   .   22  3   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   2   .   3   3   
  Investigation            3    | .   2   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   .   .   3   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       3    | .   .   .   2   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           5    | .   1   .   2   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              71   | .   14  .   32  25  
  Peak Tracking Total      5    | .   5   .   4   4   
  Tactical Retreats        5    | .   .   .   1   4   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            2    | .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          6    | .   .   .   4   2   
  Max in Single Turn       2    | .   .   .   2   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          12   | .   4   .   3   5   
  Terminals                8    | .   3   .   2   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              2    | .   .   .   1   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                28   | .   10  .   6   12  
  Successful               19   | .   7   .   5   7   
  Failed                   9    | .   3   .   1   5   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                18   | .   7   .   4   7   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   3   
  Recycling Units          3    | .   3   .   .   .   
  Scanalyzers              4    | .   .   .   2   2   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             11   | .   5   .   3   3   
  Record                   3    | .   1   .   1   1   
  Emergency Access Points  1    | .   .   .   .   1   
  Alert Level              2    | .   .   .   2   .   
  Locate Traps             1    | .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   
  Reinforcement Status     1    | .   .   .   .   1   
  Hauler Manifests         1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   
  Scan Component           1    | .   .   .   .   1   
  Repair                   1    | .   .   .   .   1   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 4    | .   .   .   2   2   
  Insert Component         2    | .   .   .   1   1   
  Analyze                  2    | .   .   .   1   1   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   2   .   2   3   
  Full Trace Events        2    | .   1   .   .   1   
  Feedback Events          1    | .   1   .   .   .   
    Corruption             1    | .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   1   1   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   
  Time                     26   | .   .   .   .   26  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   1   
  Part Schematics Acquired 2    | .   .   .   1   1   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  
Turns Passed               3517 | 112  612  260  1075 1458 
Spaces Moved               1727 | 87   284  127  527  702  
  Core                     11   | 11   .    .    .    .    
  Treads                   1581 | .    225  127  527  702  
  Legs                     135  | 76   59   .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  160  160  
  Average Speed            156  | 111  151  160  160  162  
  Slowest Speed            165  | 120  160  160  160  165  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       31   | 5    34   37   32   47   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     2    | .    .    2    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 17   | .    .    13   4    .    
Terrain Destroyed          148  | .    .    13   123  12   
  Melee                    .    | .    .    .    .    .    
  Projectile               12   | .    .    .    .    12   
  AOE                      136  | .    .    13   123  .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      2273 | 102 396 182 678 915 
  Wait                     250  | .   41  50  54  105 
  Move                     1723 | 86  283 126 526 702 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  52   | 9   6   2   19  16  
  Fast Attach              3    | .   .   .   .   3   
  Attach                   42   | 5   8   1   13  15  
  Detach                   20   | .   6   1   6   7   
  Swap                     .    | .   .   .   .   .   
  Drop                     30   | .   3   .   14  13  
  Fire                     122  | .   34  2   42  44  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     11   | 2   9   .   .   .   
  Crush                    20   | .   6   .   4   10  
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 14)
  113 | -11/Scrapyard | Entered Materials
  122 | -10/Materials | Discovered new exit (range 16)
  307 | -10/Materials | Build established: Mutant
  725 | -10/Materials | Entered Mines
  726 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  750 | -10/Mines     | Assembled infested the area
  752 | -10/Mines     | Learned location of Zion (-7)
  755 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  962 | -10/Mines     | Learned location of Storage (-9)
  964 | -10/Mines     | Discovered new exit (range 11)
  985 | -10/Mines     | Entered Materials
  985 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1279 | -9/Materials  | Build established: Skirmisher
 1440 | -9/Materials  | Discovered new exit (range 4)
 1679 | -9/Materials  | Build established: Scavenger-Skirmisher
 2060 | -9/Materials  | Entered another Materials area
 2060 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2597 | -8/Materials  | Build established: Scavenger-Gunner
 2949 | -8/Materials  | Repaired Grenade Launcher
 3518 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03477_ Y-45 Defender destroyed.
03482_ Discarded Broken Targeting Computer.
03483_ Power failure, Imp. Ion Engine shutdown.
03483_ Overheating: Core damaged (-55).
03484_ Overheating: Lrg. Storage Unit damaged
  (-203).
03485_ U-05 Engineer builds a Wall.
03487_ Overheating: Adv. Beam Cannon damaged
  (-25).
03487_ Overheating: Pulse Rifle damaged (-11).
03487_ Overheating: ECM Suite damaged (-14).
03487_ Overheating: Lrg. Storage Unit damaged
  (-45).
03488_ Overheating: Core damaged (-82).
03491_ Power failure, Imp. Ion Engine shutdown.
03491_ Overheating: Energy bleed (-13).
03492_ Overheating: Matter decay (-23).
03493_ Overheating: Pulse Rifle damaged (-3).
03493_ Overheating: ECM Suite damaged (-3).
03493_ Overheating: Lgt. Treads damaged (-53).

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????# #????   +???? |
| ???????????????????????????????????# #?????  #???? |
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| ?????????????  ???????#   +  #???????????????????? |
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| ?????????#         ???#!     !#??????????????????? |
| ?????????#! !!!     ??#=%     #??????????????????? |
| ?????????#  !/!     ###%%[   !#??????????????????? |
| ????????#   !/       ===%   !##??????????????????? |
| ????????#             *=% ####???????????????????? |
| ????????#     !           ##?????????????????????? |
| ??????  "   ###"###########??????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           3

 Item Schematics 
-----------------
        ECM Suite | -9/Materials | Scanalyzed
 Grenade Launcher | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It's Just You
Novice Programmer
Risk Taker
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              DamperAntigravWings
  Manual?         0
Play Time         01:15:56
  Cumulative      3.8 hours
  Start           2024.12.21 @ 11:26:02
  End             2024.12.22 @ 21:17:46
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           2
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          4
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/X11
Map View          25x17
Zoom Use          89%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7b7d760e-0a30-423e-8520-3e060d8cee9e