Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.22 @ 21:17:46 Player: Raging Kitty Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (59) 295 Value Destroyed (1806) 1806 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (76) 76 TOTAL SCORE: 4017 Bonus ------- High Alert Combat Kills 76 Cogmind --------- Core Integrity 342/550 Matter 126/300 Energy 215/265 System Corruption 2% Temperature Cool (0) Movement Treading (163) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Armored Treads > --- UTILITY (3) ------ Large Storage Unit Visual Processing Unit ECM Suite > --- WEAPON (4) ------- Pulse Rifle Precision Beam Rifle Advanced Beam Cannon Assault Cannon > --- INVENTORY (15) --- Medium Storage Unit Weight Redist. System Heavy EM Pulse Gun Pulse Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon Grenade Launcher Scythe Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Targeting Computer ECM Suite > --- WEAPON ----------- Pulse Rifle Precision Beam Rifle Advanced Beam Cannon Assault Cannon > --- INVENTORY -------- Weight Redist. System Visual Processing Unit Heavy EM Pulse Gun Pulse Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon Grenade Launcher Scythe [Rating: 25] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Targeting Computer Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . . 1 Weapon 2 | . . . 1 1 Parts Attached 45 | 5 8 1 13 18 Power 3 | . 1 . 2 . Engine 3 | . 1 . 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 2 . 1 4 Treads 7 | . 2 . 1 4 Leg 2 | 2 . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 1 . 2 6 Device 5 | . 1 . 1 3 Storage 3 | 1 . . 1 1 Processor 2 | . . . . 2 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 23 | 2 4 1 8 8 Energy Gun 12 | 2 2 . 3 5 Energy Cannon 1 | . . . . 1 Ballistic Gun 7 | . 2 . 5 . Ballistic Cannon 2 | . . . . 2 Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 2 | . . . . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 1 | . . . . 1 Weapon . | . . . . . Highest Loss Streak 1 | . . . . 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 85 99 98 98 Engine 9 | . 6 14 11 9 Treads 27 | . 22 28 31 26 Leg 1 | . 5 . . . Device 10 | . 6 14 10 10 Storage 10 | . 14 14 11 9 Processor 3 | . . . . 7 Energy Gun 13 | . 17 14 10 12 Energy Cannon 3 | . . . . 7 Ballistic Gun 8 | . 10 7 13 3 Ballistic Cannon 5 | . . . . 12 Launcher 3 | . . 6 8 . Peak Build Rating 25 | 5 7 7 14 25 Average Rating 14 | 3 5 6 12 20 On Entrance 6 | . 5 7 7 14 Naked Turns . | . . . . . Heaviest Build 51 | 7 15 16 31 51 Greatest Support 60 | 20 40 40 60 60 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 10 15 Average Capacity 9 | 6 8 8 9 10 Most Carried 11 | 5 7 7 10 11 Average Carried 7 | 2 4 6 8 8 Final Capacity 15 | 8 8 8 10 15 Final Carried 10 | 4 5 7 10 10 Class Distribution -------------------- 34% | Scavenger-Gunner 27% | Mutant 25% | Scavenger-Skirmisher 12% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1309 | 184 187 40 468 430 Remotely . | . . . . . Salvage Created 1776 | . 354 . 815 607 Parts 125 | . 13 . 73 39 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . 1 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 43 | . 7 . 24 12 Guns 27 | . 7 . 14 6 Cannons 5 | . . . . 5 AOE 10 | . . . 10 . Classes Destroyed 10 | . 3 . 5 2 Worker 2 | . . . 2 . Builder 4 | . . . 2 2 Recycler 2 | . 1 . 1 . Operator 1 | . . . . 1 Watcher 7 | . 1 . 4 2 Swarmer 8 | . . . 8 . Grunt 20 | . 7 . 9 4 Duelist 1 | . . . 1 . Sentry 11 | . . . 6 5 Hunter 3 | . . . . 3 Best Kill Streak 6 | . 4 . 6 4 Combat Bots Only 4 | . 4 . 4 3 Max Kills in Single Turn 4 | . 1 . 4 1 Gunslinging . | . . . . . Exploded 4 | . . . 4 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 172 | . 37 . 61 74 Missed 43 | . 8 . 20 15 Damage Taken 1938 | . 355 . 575 1008 Core 346 | . 70 . 68 208 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 42 | . . . . 42 Core Remaining (%) 85 | 100 . 72 83 . Volleys Fired 122 | . 34 2 42 44 Largest 4 | . 2 1 3 4 Hottest 236 | . 90 30 118 236 Shots Fired 355 | . 68 2 113 172 Gun 251 | . 68 . 95 88 Cannon 84 | . . . . 84 Launcher 20 | . . 2 18 . Special . | . . . . . Kinetic 150 | . 16 . 58 76 Thermal 135 | . 52 . 24 59 Explosive 20 | . . 2 18 . Electromagnetic 50 | . . . 13 37 Robot Hit Streak 12 | . 11 . 8 12 Robot Miss Streak 5 | . 2 . 4 5 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 181 | . 42 . 52 87 Core Hits 106 | . 19 . 58 29 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . . . 1 4 Burn 3 | . . . . 3 Blast 1 | . . . . 1 Corrupt 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3735 | 2 519 . 1636 1578 Guns 1832 | . 500 . 579 753 Cannons 795 | . . . . 795 Explosions 1048 | . . . 1048 . Melee . | . . . . . Ramming 60 | 2 19 . 9 30 Kinetic 1238 | . 153 . 332 753 Thermal 1135 | . 347 . 261 527 Explosive 928 | . . . 928 . Electromagnetic 374 | . . . 106 268 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 1 1 . 2 Average Corruption 1 | . 1 1 . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . 3 4 . 3 Message Errors 5 | . 2 1 . 2 Matter Fused 2 | . . 1 . 1 Heat Flow Errors 1 | . . 1 . . Data Loss (minor) 1 | . . 1 . . Data Loss (major) 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 14 | . . . 2 12 Projectiles 12 | . . . . 12 Explosions 2 | . . . 2 . Melee . | . . . . . Knockbacks 4 | . . . . 4 Impact . | . . . . . Kinetic 4 | . . . . 4 Secondary . | . . . . . Self-Inflicted Damage 106 | . . . 106 . Shots 4 | . . . 4 . Rammed 17 | . 5 . 4 8 Targets Rammed 31 | 2 15 . 4 10 Kicked 11 | 2 9 . . . Crushed 3 | . 1 . . 2 Highest Temperature 871 | . 126 238 104 871 Average Temperature 118 | . 40 118 27 186 Received Heat Transfer 612 | . 216 . 153 243 Effects 26 | . . . . 26 Shutdowns 4 | . . . . 4 Energy Bleed 2 | . . . . 2 Interference 4 | . . . . 4 Matter Decay 4 | . . . . 4 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (major) 8 | . . . . 8 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 7 | . 2 . . 5 Heat Transferred 2629 | . 847 . 487 1295 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 585 | . 207 30 585 437 Initial 247 | . . 24 11 247 Average 212 | . 86 26 272 270 Maximum Alert Level 2 | . 1 . 2 2 Low Security (%) 39 | 100 83 100 30 12 Level 1 51 | . 16 . 46 84 Level 2 8 | . . . 22 3 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 2 . 3 3 Investigation 3 | . 2 . . 1 Extermination . | . . . . . Reinforcement 5 | . . . 3 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . . 2 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 5 | . 1 . 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 71 | . 14 . 32 25 Peak Tracking Total 5 | . 5 . 4 4 Tactical Retreats 5 | . . . 1 4 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 6 | . . . 4 2 Max in Single Turn 2 | . . . 2 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 12 | . 4 . 3 5 Terminals 8 | . 3 . 2 3 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 1 | . 1 . . . Scanalyzers 2 | . . . 1 1 Garrison Access . | . . . . . Total Hacks 28 | . 10 . 6 12 Successful 19 | . 7 . 5 7 Failed 9 | . 3 . 1 5 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 18 | . 7 . 4 7 Fabricators . | . . . . . Repair Stations 3 | . . . . 3 Recycling Units 3 | . 3 . . . Scanalyzers 4 | . . . 2 2 Garrison Access . | . . . . . Terminal Hacks 11 | . 5 . 3 3 Record 3 | . 1 . 1 1 Emergency Access Points 1 | . . . . 1 Alert Level 2 | . . . 2 . Locate Traps 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Reinforcement Status 1 | . . . . 1 Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks 2 | . 2 . . . Retrieve Matter 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 4 | . . . 2 2 Insert Component 2 | . . . 1 1 Analyze 2 | . . . 1 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 7 | . 2 . 2 3 Full Trace Events 2 | . 1 . . 1 Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 1 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 26 | . . . . 26 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . 2 . . . Parts Scanalyzed 2 | . . . 1 1 Part Schematics Acquired 2 | . . . 1 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3517 | 112 612 260 1075 1458 Spaces Moved 1727 | 87 284 127 527 702 Core 11 | 11 . . . . Treads 1581 | . 225 127 527 702 Legs 135 | 76 59 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 160 160 Average Speed 156 | 111 151 160 160 162 Slowest Speed 165 | 120 160 160 160 165 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 5 34 37 32 47 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 17 | . . 13 4 . Terrain Destroyed 148 | . . 13 123 12 Melee . | . . . . . Projectile 12 | . . . . 12 AOE 136 | . . 13 123 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2273 | 102 396 182 678 915 Wait 250 | . 41 50 54 105 Move 1723 | 86 283 126 526 702 Hop . | . . . . . Pick Up 52 | 9 6 2 19 16 Fast Attach 3 | . . . . 3 Attach 42 | 5 8 1 13 15 Detach 20 | . 6 1 6 7 Swap . | . . . . . Drop 30 | . 3 . 14 13 Fire 122 | . 34 2 42 44 Melee . | . . . . . Ram . | . . . . . Kick 11 | 2 9 . . . Crush 20 | . 6 . 4 10 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 113 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 725 | -10/Materials | Entered Mines 726 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 750 | -10/Mines | Assembled infested the area 752 | -10/Mines | Learned location of Zion (-7) 755 | -10/Mines | Assisted by a Guerilla fighting off Assembled 962 | -10/Mines | Learned location of Storage (-9) 964 | -10/Mines | Discovered new exit (range 11) 985 | -10/Mines | Entered Materials 985 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1279 | -9/Materials | Build established: Skirmisher 1440 | -9/Materials | Discovered new exit (range 4) 1679 | -9/Materials | Build established: Scavenger-Skirmisher 2060 | -9/Materials | Entered another Materials area 2060 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2597 | -8/Materials | Build established: Scavenger-Gunner 2949 | -8/Materials | Repaired Grenade Launcher 3518 | -8/Materials | Self-destructed Last Messages --------------- 03477_ Y-45 Defender destroyed. 03482_ Discarded Broken Targeting Computer. 03483_ Power failure, Imp. Ion Engine shutdown. 03483_ Overheating: Core damaged (-55). 03484_ Overheating: Lrg. Storage Unit damaged (-203). 03485_ U-05 Engineer builds a Wall. 03487_ Overheating: Adv. Beam Cannon damaged (-25). 03487_ Overheating: Pulse Rifle damaged (-11). 03487_ Overheating: ECM Suite damaged (-14). 03487_ Overheating: Lrg. Storage Unit damaged (-45). 03488_ Overheating: Core damaged (-82). 03491_ Power failure, Imp. Ion Engine shutdown. 03491_ Overheating: Energy bleed (-13). 03492_ Overheating: Matter decay (-23). 03493_ Overheating: Pulse Rifle damaged (-3). 03493_ Overheating: ECM Suite damaged (-3). 03493_ Overheating: Lgt. Treads damaged (-53). 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" ###"###########??????????????????????? | | ?????? #?????#??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- ECM Suite | -9/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Novice Programmer Risk Taker Shopping List Challenges ------------ None Game ------ Seed DamperAntigravWings Manual? 0 Play Time 01:15:56 Cumulative 3.8 hours Start 2024.12.21 @ 11:26:02 End 2024.12.22 @ 21:17:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 2 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/X11 Map View 25x17 Zoom Use 89% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b7d760e-0a30-423e-8520-3e060d8cee9e