Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.02 @ 12:22:28 Player: Kaz Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (84) 420 Value Destroyed (2352) 2352 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (91) 91 TOTAL SCORE: 4543 Bonus ------- High Alert Combat Kills 91 Cogmind --------- Core Integrity 0/550 Matter 60/300 Energy 100/100 System Corruption 9% Temperature Critical (806) Movement Rolling (205) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit Hardened Heavy Armor Plating > --- WEAPON (4) ------- Flak Cannon Flak Cannon Flak Cannon Flak Cannon > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Light Treads Light Treads Compact Wheel Compact Wheel High-capacity Storage Unit Heavy Armor Plating Heavy Particle Gun Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Minigun Minigun Flak Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Hardened Heavy Armor Plating > --- WEAPON ----------- Enhanced Autogun Flak Cannon Flak Cannon Flak Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Heavy Particle Gun Minigun Flak Cannon Flak Cannon [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Storage High-capacity Storage Unit Protection Hardened Heavy Armor Plating Weapon Improved Light Cannon Energy Gun Heavy Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 2 | . . 1 1 Parts Attached 69 | 8 8 16 37 Power 13 | 1 1 5 6 Engine 8 | 1 1 3 3 Core 5 | . . 2 3 Reactor . | . . . . Propulsion 16 | 4 2 3 7 Treads 10 | 2 2 3 3 Leg 2 | 2 . . . Wheel 4 | . . . 4 Hover . | . . . . Flight . | . . . . Utility 12 | 1 2 2 7 Device . | . . . . Storage 6 | 1 2 1 2 Processor . | . . . . Hackware . | . . . . Protection 6 | . . 1 5 Artifact . | . . . . Weapon 28 | 2 3 6 17 Energy Gun 5 | 1 . . 4 Energy Cannon . | . . . . Ballistic Gun 12 | 1 . 5 6 Ballistic Cannon 9 | . 3 1 5 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 4 | . . 2 2 Parts Lost 27 | . 3 5 19 Power 5 | . 1 1 3 Propulsion 7 | . 2 1 4 Utility 5 | . . 1 4 Weapon 10 | . . 2 8 Highest Loss Streak 5 | . 1 2 5 To Critical Strikes . | . . . . Average Slot Usage (%) 92 | . 98 97 86 Engine 4 | . 14 3 . Core 5 | . . 7 6 Treads 18 | . 16 21 15 Leg 2 | . 10 . . Storage 25 | . 27 30 19 Protection 4 | . . 1 8 Energy Gun 1 | . 3 . 2 Ballistic Gun 5 | . 6 4 5 Ballistic Cannon 24 | . 18 27 24 Naked Turns . | . . . . Heaviest Build 129 | 11 55 84 129 Greatest Support 46 | 40 40 46 46 Greatest Overweight (x) 8 | 2 5 4 8 Average Overweight (x) 1 | . . 1 1 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 18 | 7 13 20 20 Most Carried 16 | 2 8 10 16 Average Carried 8 | 1 6 7 9 Final Capacity 20 | 8 20 20 20 Final Carried 16 | 2 8 10 16 Class Distribution -------------------- 34% | Tank 31% | Mutant 29% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2395 | 244 462 844 845 Remotely . | . . . . Salvage Created 2469 | . 500 906 1063 Parts 166 | . 46 67 53 Haulers Intercepted 6 | . 1 2 3 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 64 | . 12 31 21 Guns 25 | . 8 5 12 Cannons 39 | . 4 26 9 Classes Destroyed 12 | . 6 2 4 Worker 5 | . 1 3 1 Builder 1 | . . 1 . Hauler 6 | . 1 2 3 Recycler 1 | . 1 . . Operator 1 | . . . 1 Watcher 6 | . 2 2 2 Swarmer 17 | . 5 12 . Grunt 32 | . 7 12 13 Brawler 1 | . . . 1 Duelist 1 | . . . 1 Sentry 12 | . . 7 5 Hunter 1 | . . . 1 Best Kill Streak 8 | . 3 7 8 Combat Bots Only 6 | . 3 6 6 Max Kills in Single Turn 2 | . 2 2 2 Gunslinging 1 | . 1 . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 434 | . 76 185 173 Missed 97 | . 16 47 34 Damage Taken 4972 | . 658 1511 2803 Core 965 | . 130 234 601 Absorbed by Shields . | . . . . Redirected to Shielding 43 | . . . 43 Regen/Repaired (Parts) 151 | . . . 151 Core Remaining (%) 63 | 100 48 41 . Volleys Fired 234 | 1 54 76 103 Largest 4 | 2 2 3 4 Hottest 176 | 70 78 117 176 Shots Fired 604 | 2 108 212 282 Gun 318 | 2 72 43 201 Cannon 286 | . 36 169 81 Launcher . | . . . . Special . | . . . . Kinetic 564 | 1 87 212 264 Thermal 40 | 1 21 . 18 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 25 | 1 12 13 25 Robot Miss Streak 24 | 1 4 5 24 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 358 | 1 65 105 187 Core Hits 187 | . 28 48 111 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 8 | . 3 4 1 Burn 2 | . 2 . . Destroy 1 | . . . 1 Blast 5 | . 1 4 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5161 | 13 956 1928 2264 Guns 1961 | 13 414 206 1328 Cannons 3143 | . 521 1704 918 Explosions . | . . . . Melee . | . . . . Ramming 57 | . 21 18 18 Kinetic 4622 | . 749 1910 1963 Thermal 482 | 13 186 . 283 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 9 | . . . 9 Average Corruption 7 | . . . 7 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 70 | . . . 70 Message Errors 19 | . . . 19 Matter Fused 13 | . . . 13 Heat Flow Errors 11 | . . . 11 Energy Discharges 6 | . . . 6 Parts Rejected 1 | . . . 1 Data Loss (minor) 6 | . . . 6 Data Loss (major) 6 | . . . 6 Misfires 1 | . . . 1 Alerts 1 | . . . 1 Weapon Failures 6 | . . . 6 Overload Shots . | . . . . Overflow Damage 12 | . 3 9 . Projectiles 12 | . 3 9 . Explosions . | . . . . Melee . | . . . . Knockbacks 33 | . 12 10 11 Impact . | . . . . Kinetic 31 | . 11 10 10 Secondary 2 | . 1 . 1 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 10 | . 5 3 2 Targets Rammed 11 | . 6 3 2 Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 818 | 30 211 416 818 Average Temperature 120 | 18 58 82 166 Received Heat Transfer 1557 | . 297 360 900 Effects 29 | . . 1 28 Shutdowns 4 | . . . 4 Energy Bleed 3 | . . . 3 Interference 7 | . . . 7 Matter Decay 2 | . . . 2 Short Circuit 2 | . . 1 1 Damage (minor) 4 | . . . 4 Damage (major) 5 | . . . 5 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 2 . . Heat Transferred 1369 | 37 703 . 629 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 531 | . 266 531 453 Initial 211 | . . . 211 Average 138 | . 72 178 135 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 75 | 100 91 74 68 Level 1 14 | . 8 6 24 Level 2 10 | . . 18 7 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 17 | . 2 3 12 Investigation 6 | . 1 . 5 Extermination . | . . . . Reinforcement 7 | . 1 3 3 Assault . | . . . . Garrison 4 | . . . 4 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 7 | . . 3 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 92 | . 19 45 28 Peak Tracking Total 7 | . 5 7 7 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 1 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 3 | . 3 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 5 | . 1 4 . Max in Single Turn 1 | . 1 1 . Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 7 | . 1 1 5 Terminals 5 | . 1 1 3 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 20 | . 3 2 15 Successful 10 | . 2 . 8 Failed 10 | . 1 2 7 Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 13 | . 3 2 8 Fabricators . | . . . . Repair Stations 6 | . . . 6 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Terminal Hacks 5 | . 2 . 3 Record 2 | . . . 2 Emergency Access Points 1 | . . . 1 Locate Traps 1 | . 1 . . Disarm Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . . 4 Scan Component 3 | . . . 3 Repair 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 1 1 3 Full Trace Events 4 | . 1 . 3 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 44 | . . . 44 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 6087 | 65 1192 2315 2515 Spaces Moved 2063 | 41 524 749 749 Core 16 | 14 2 . . Treads 1701 | 5 312 749 635 Legs 232 | 22 210 . . Wheels 114 | . . . 114 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 240 115 Average Speed 246 | 119 180 269 277 Slowest Speed 560 | 160 300 480 560 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 56 | 5 77 74 71 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 6 | . . 6 . Melee . | . . . . Projectile 6 | . . 6 . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2609 | 51 668 883 1007 Wait 160 | . 66 16 78 Move 2060 | 40 523 748 749 Hop . | . . . . Pick Up 50 | 2 9 13 26 Fast Attach 18 | 6 2 2 8 Attach 28 | . 2 7 19 Detach . | . . . . Swap 23 | 2 4 7 10 Drop 25 | . 2 11 12 Fire 234 | 1 54 76 103 Melee . | . . . . Ram . | . . . . Kick 1 | . 1 . . Crush 10 | . 5 3 2 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 12) 317 | -10/Materials | Build established: Mutant 544 | -10/Materials | Core integrity fell below 50% 718 | -10/Materials | Discovered new exit (range 9) 1107 | -10/Materials | Discovered new exit (range 15) 1258 | -10/Materials | Entered another Materials area 1258 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1498 | -9/Materials | Discovered new exit (range 6) 1681 | -9/Materials | Discovered new exit (range 6) 1922 | -9/Materials | Build established: Gunner 2048 | -9/Materials | Discovered new exit (range 7) 3179 | -9/Materials | Core integrity fell below 50% 3180 | -9/Materials | Discovered new exit (range 14) 3573 | -9/Materials | Entered another Materials area 3573 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3674 | -8/Materials | Repaired Broken Imp. Treads 3703 | -8/Materials | Garrison activated, responded to threat 3824 | -8/Materials | Garrison activated, responded to threat 3905 | -8/Materials | Lost 4 parts (1n2u1w) 4073 | -8/Materials | Lost 5 parts (2n3w) 4193 | -8/Materials | Core integrity fell below 50% 4210 | -8/Materials | Met 7R-MNS 4244 | -8/Materials | Lost 3 parts (1u2w) 4709 | -8/Materials | Build established: Tank 4899 | -8/Materials | Discovered new exit (range 9) 6037 | -8/Materials | Discovered new exit (range 15) 6083 | -8/Materials | Core integrity fell below 20% 6089 | -8/Materials | Core destroyed Last Messages --------------- 06050_ O-16 Technician uses terminal to summon reinforcements. 06050_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M011. 06050_ O-16 Technician locks terminal. 06061_ O-16 Technician destroyed. 06068_ Connecting with Scanalyzer... 06071_ G-47 Trooper knocked back. 06072_ System corrupted: Com. Wheel rejected. 06075_ G-47 Trooper knocked back. 06078_ G-47 Trooper destroyed. 06078_ G-47 Trooper knocked back. 06078_ Lgt. Nuclear Core destroyed. 06080_ Overheating: Flak Cannon damaged (-40). 06080_ Overheating: Flak Cannon damaged (-66). 06082_ G-47 Trooper knocked back. 06082_ G-47 Trooper destroyed. 06083_ Overheating: Core damaged (-104). 06084_ Scanalyzer disabled. 06088_ System corrupted: IFF burst signal emitted. 06089_ Overheating: Core damaged (-82). 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"""#????????????????# | | ?????# # =% """#????????????????# | | ?????# # #????????????????### | | ?????# ####"Y"###??????????????????? | | ?????# #??#"""#????????????????????? | | ?????# #??#####????????????????????? | | ?????# #???????????????????????????? | | ?????# < #???????????????????????????? | | ?????# #???????????????????????????? | | ?????#####???????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChainTransmissionShredder Manual? 0 Play Time 00:38:47 Cumulative 136.1 hours Start 2024.03.02 @ 11:48:05 End 2024.03.02 @ 12:22:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 67 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 36 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 76f54610-f522-4b75-9986-43e3d90803e1