Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 13:24:37 Player: Lum4r Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (55) 275 Value Destroyed (1983) 1983 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1290) 1290 TOTAL SCORE: 7708 Bonus ------- High Alert Combat Kills 191 Follower Combat Kills 722 Met Imprinter 300 Was Imprinted 300 Friendly Fire -223 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Medium Treads Medium Treads > --- UTILITY (5) ------ Enhanced Optical Array > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Neutrino Core Improved Medium Armor Plating GAL Module Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink Enhanced Optical Array Targeting Computer Improved Particle Charger Focal Shield > --- WEAPON ----------- Storm Laser Heavy Phase Cannon > --- INVENTORY -------- CR-A16's Pointy Stick GAL Module [Rating: 87] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fusion Compressor Propulsion Armored Medium Treads Treads Armored Medium Treads Flight Unit VTOL Module Utility Enhanced Optical Array Device Advanced Heat Sink Processor Enhanced Optical Array Protection Hardened Heavy Armor Plating Weapon Storm Laser Energy Gun Storm Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Flail Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Slots Evolved 10 | . . 2 . . . 6 2 . Power 2 | . . . . . . 2 . . Propulsion 2 | . . . . . . 1 1 . Utility 3 | . . . . . . 2 1 . Weapon 3 | . . 2 . . . 1 . . Parts Attached 70 | 3 2 10 . 6 5 11 27 6 Power 12 | 1 . . . . 1 4 5 1 Engine 6 | 1 . . . . 1 3 1 . Core 6 | . . . . . . 1 4 1 Reactor . | . . . . . . . . . Propulsion 12 | . . 2 . . 3 1 4 2 Treads 10 | . . . . . 3 1 4 2 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2 | . . 2 . . . . . . Utility 18 | . 1 1 . 1 . 4 11 . Device 11 | . 1 1 . . . 2 7 . Storage . | . . . . . . . . . Processor 4 | . . . . 1 . 1 2 . Hackware . | . . . . . . . . . Protection 3 | . . . . . . 1 2 . Artifact . | . . . . . . . . . Weapon 28 | 2 1 7 . 5 1 2 7 3 Energy Gun 6 | 1 . . . . 1 . 3 1 Energy Cannon 3 | . . . . . . 1 2 . Ballistic Gun 4 | 1 . . . 1 . . 1 1 Ballistic Cannon . | . . . . . . . . . Launcher 3 | . 1 2 . . . . . . Special Weapon 4 | . . . . 2 . 1 . 1 Impact Weapon 6 | . . 5 . 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 2 | . . . . 1 . . 1 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 1 1 . Parts Lost 31 | . 1 3 . 1 . 1 9 16 Power 7 | . . 1 . . . 1 2 3 Propulsion 4 | . . 1 . . . . 1 2 Utility 9 | . 1 . . 1 . . 4 3 Weapon 11 | . . 1 . . . . 2 8 Highest Loss Streak 16 | . 1 2 . 1 . 1 7 16 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 53 | . 45 50 33 34 41 67 75 38 Engine 4 | . 14 4 . . . 10 5 . Core 2 | . . . . . . 4 6 7 Treads 9 | . . . . . 6 19 16 5 Flight 5 | . . 15 11 11 10 . . . Device 4 | . 3 8 11 4 . 6 8 4 Processor 6 | . . . . . 11 6 9 7 Protection 2 | . . . . . . 4 4 1 Energy Gun 5 | . . . . . 10 6 8 4 Energy Cannon 1 | . . . . . . 2 5 1 Special Weapon 1 | . . . . 2 . 3 . . Impact Weapon 3 | . . 18 11 13 1 . . . Piercing Weapon 1 | . . . . 2 . . 3 1 Naked Turns . | . . . . . . . . . Heaviest Build 72 | 6 9 12 4 10 33 72 70 63 Greatest Support 108 | 3 3 8 4 4 40 70 108 56 Greatest Overweight (x) 4 | 1 2 3 . 3 4 1 2 4 Average Overweight (x) . | . 1 . . . 1 . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 4 5 4 5 5 5 5 5 Average Carried 3 | . . 3 4 4 4 4 2 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 4 4 4 5 5 5 5 4 Class Distribution -------------------- 29% | Gunner 28% | Mutant 23% | Tank 9% | Scavenger-Gunner 3% | Scavenger-Tank 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Gunner | -6/Proximity Caves Tank | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Matter Collected 1844 | 220 . 56 . 78 222 767 312 189 Remotely . | . . . . . . . . . Salvage Created 2556 | . 90 56 . . . 1339 737 334 Parts 109 | . 13 . . . . 63 29 4 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 5 | . . . . . . 4 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 12 | . . . . . 6 . . 6 Prevented 7 | . . . . . 7 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Combat Hostiles Destroyed 32 | . 3 1 . . . 11 11 6 Guns 15 | . . . . . . 7 5 3 Cannons 8 | . . . . . . 3 4 1 AOE 4 | . 3 . . . . 1 . . Classes Destroyed 13 | . 3 3 . . . 5 2 . Worker 5 | . . 1 . . . 4 . . Builder 5 | . . . . . . 4 1 . Tunneler 2 | . 1 . . . . 1 . . Recycler 5 | . . . . . . 5 . . Operator 1 | . . 1 . . . . . . Watcher 5 | . 1 . . . . 4 . . Swarmer 7 | . . . . . . 4 1 2 Grunt 9 | . 3 . . . . 3 2 1 Brawler 4 | . . . . . . . 2 2 Duelist 2 | . . . . . . . 1 1 Sentry 4 | . . 1 . . . 1 2 . Hunter 2 | . . . . . . 1 1 . Programmer 4 | . . . . . . 2 2 . Best Kill Streak 9 | . 3 2 . . . 9 5 6 Combat Bots Only 6 | . 2 1 . . . 5 4 6 Max Kills in Single Turn 4 | . 1 1 . . . 4 3 2 Gunslinging 1 | . . . . . . . . 1 Exploded 1 | . 1 . . . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Hostile Shots Fired 327 | . 6 32 5 . . 68 91 125 Missed 90 | . 3 12 4 . . 18 24 29 Damage Taken 5362 | . 131 276 10 40 13 966 2007 1919 Core 1241 | . 60 124 10 . . 39 468 540 Absorbed by Shields 96 | . . 78 4 14 . . . . Ignored by Resistances 24 | . . . . . . 13 11 . Core Remaining (%) 84 | 100 76 . . . 66 95 . . Volleys Fired 87 | . 10 1 . . 2 31 21 22 Largest 4 | . 2 1 . . 1 2 4 4 Hottest 340 | . 50 30 . . 250 285 340 254 Shots Fired 168 | . 14 1 . . 3 49 53 48 Gun 105 | . 5 . . . 3 28 29 40 Cannon 51 | . . . . . . 20 24 7 Launcher 10 | . 9 1 . . . . . . Special 2 | . . . . . . 1 . 1 Kinetic 21 | . 5 . . . . . 6 10 Thermal 113 | . . . . . 3 48 35 27 Explosive 10 | . 9 1 . . . . . . Electromagnetic 23 | . . . . . . . 12 11 Robot Hit Streak 14 | . 3 . . . 6 4 7 14 Robot Miss Streak 17 | . 4 . . . 5 17 7 4 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . 1 Shots Hit Robots 125 | . 4 19 . . 3 34 30 35 Core Hits 104 | . 9 1 . . 3 55 24 12 Critical Kills 2 | . . . . . . . 2 . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 11 | . . 3 . . . . 3 5 Burn 5 | . . . . . . . 1 4 Meltdown 2 | . . . . . . . 2 . Corrupt 1 | . . . . . . . . 1 Smash 3 | . . 3 . . . . . . Melee Attacks 90 | . . 27 . 63 . . . . Impact 90 | . . 27 . 63 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 4 | . . 4 . . . . . . Damage Inflicted 5808 | . 345 650 . . 285 2528 1272 728 Guns 3478 | . 10 . . . 285 1704 821 658 Cannons 770 | . . . . . . 259 451 60 Explosions 900 | . 335 . . . . 565 . . Melee 650 | . . 650 . . . . . . Ramming . | . . . . . . . . . Kinetic 256 | . 10 . . . . . 81 165 Thermal 4333 | . . . . . 285 2528 1076 444 Explosive 335 | . 335 . . . . . . . Electromagnetic 234 | . . . . . . . 115 119 Impact 650 | . . 650 . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 22 | . . . . 2 2 . 18 22 Average Corruption 7 | . . . . 2 2 . 15 20 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 83 | . . . . 6 22 . 36 19 Message Errors 18 | . . . . 2 7 . 8 1 Matter Fused 19 | . . . . 1 4 . 8 6 Heat Flow Errors 15 | . . . . 2 . . 8 5 Energy Discharges 10 | . . . . . 4 . 2 4 Data Loss (minor) 11 | . . . . 1 5 . 4 1 Data Loss (major) 2 | . . . . . 1 . 1 . Misfires 3 | . . . . . 1 . 2 . Weapon Failures 5 | . . . . . . . 3 2 Overload Shots . | . . . . . . . . . Overflow Damage 346 | . 3 119 . . . 219 5 . Projectiles 22 | . . . . . . 17 5 . Explosions 205 | . 3 . . . . 202 . . Melee 119 | . . 119 . . . . . . Knockbacks 3 | . . 3 . . . . . . Impact 3 | . . 3 . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 249 | . 97 48 . . . 104 . . Shots 6 | . 3 1 . . . 2 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 730 | . 5 1 . 233 140 533 730 630 Average Temperature 172 | . 2 1 . 108 73 142 186 265 Received Heat Transfer 690 | . 21 68 6 . . 102 223 270 Effects 48 | . . . . . . 13 24 11 Shutdowns 20 | . . . . . . 5 11 4 Energy Bleed 4 | . . . . . . 1 2 1 Interference 6 | . . . . . . 2 3 1 Matter Decay 6 | . . . . . . 3 1 2 Short Circuit 3 | . . . . . . . 2 1 Damage (major) 7 | . . . . . . 2 3 2 Damage (core) 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 5 | . . 3 . . . . 1 1 Impact Corruptions 8 | . . 8 . . . . . . Robots Melted 4 | . . . . . . . 2 2 Combat Hostiles 4 | . . . . . . . 2 2 Parts Melted 20 | . . . . . . 10 7 3 Heat Transferred 6859 | . . . . . 425 3300 1494 1640 Parts Sabotaged 2 | . . . . . . . 2 . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Peak Influence 825 | . 288 218 114 . . 460 825 . Initial 170 | . . 121 84 . . 72 170 . Average 274 | . 137 149 91 . . 109 538 . Maximum Alert Level 3 | . 1 1 . . . 2 3 . Low Security (%) 57 | 100 54 83 100 . . 81 20 . Level 1 11 | . 45 16 . . . 15 1 . Level 2 24 | . . . . . . 2 63 . Level 3 5 | . . . . . . . 14 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . . 3 . . . 5 4 . Investigation 2 | . . 1 . . . . 1 . Extermination 3 | . . . . . . 2 1 . Reinforcement 3 | . . 2 . . . . 1 . Assault 1 | . . . . . . . 1 . Garrison 3 | . . . . . . 3 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Distress Signals 5 | . 2 2 . . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 84 | . 7 9 5 . 5 16 28 14 Peak Tracking Total 12 | . 6 12 5 . 3 4 8 9 Tactical Retreats 5 | . 1 . 1 . . . . 3 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Traps Triggered 2 | . . . . . . 1 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Machines Disabled 18 | . 5 . . . 1 10 2 . Max in Single Turn 5 | . 3 . . . . 5 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Machines Accessed 2 | . . 1 . . . 1 . . Terminals 1 | . . . . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 5 | . . 3 . . . 2 . . Successful 2 | . . 1 . . . 1 . . Failed 3 | . . 2 . . . 1 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 3 | . . . . . . 2 1 . Terminals 2 | . . . . . . 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . 3 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 1 | . . . . . . 1 . . Open DSF 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . 1 . . . . . . Insert Component 1 | . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . . 1 . . . 1 . . Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 16 | . . . . 16 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . Non-combat . | . . . . . . . . . Combat 1 | . . . . . . 1 . . Robot Hacks Applied 1 | . . . . . . 1 . . parse_system 1 | . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Total Allies 7 | . . . . 4 1 . 2 . Largest Group 4 | . . . . 4 4 4 2 . Highest-Rated Group 192 | . . . . 155 155 139 192 . Highest-Rated Ally 96 | . . . . 40 40 40 96 . Total Orders . | . . . . . . . . . Ally Attacks 90 | . . . . . 33 7 50 . Total Damage 3689 | . . . . . 1455 160 2074 . Kills 26 | . . . . . 10 . 16 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 1 3 . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Decoded 0b10 Intel 17 | . . . . . . 17 . . Items 17 | . . . . . . 17 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Turns Passed 5698 | 50 194 250 73 923 1462 1268 1110 368 Spaces Moved 4012 | 58 108 295 195 1327 654 579 445 351 Core 513 | 58 108 7 . 17 35 . . 288 Treads 1535 | . . . . . 448 579 445 63 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1964 | . . 288 195 1310 171 . . . Fastest Speed 32 | 50 100 32 35 35 160 163 163 50 Average Speed 113 | 79 144 43 35 47 213 179 182 81 Slowest Speed 355 | 100 150 200 35 200 355 243 330 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . Exploration Rate (%) 44 | 3 24 30 74 93 68 23 15 73 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 7 | . . . 1 3 2 . . 1 Spaces Dug 27 | . 9 12 . 6 . . . . Terrain Destroyed 202 | . 105 12 . 6 . 71 7 1 Melee 7 | . . 1 . 6 . . . . Projectile 16 | . . . . . . 8 7 1 AOE 179 | . 105 11 . . . 63 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Total 4803 | 60 134 381 199 1535 712 708 687 387 Wait 443 | . 1 42 5 127 28 61 173 6 Move 4004 | 57 107 294 194 1326 653 578 444 351 Hop . | . . . . . . . . . Pick Up 39 | . 8 3 . 6 4 11 7 . Fast Attach 42 | 3 2 3 . 1 3 7 18 5 Attach 27 | . . 7 . 5 1 4 9 1 Detach 18 | . 1 5 . 2 . 3 6 1 Swap 1 | . . . . . 1 . . . Drop 40 | . 5 3 . 5 6 11 9 1 Fire 87 | . 10 1 . . 2 31 21 22 Melee 86 | . . 23 . 63 . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 2 | . . . . . . 2 . . Rewire 14 | . . . . . 14 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -5/Upper Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 51 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 10) 245 | -10/Materials | Entered another Materials area 245 | -9/Materials | Evolved 2 slots: Weapon x2 483 | -9/Materials | Discovered new exit (range 7) 495 | -9/Materials | Entered Mines 533 | -9/Mines | Discovered new exit (range 13) 565 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 568 | -9/Mines | Entered Zion 641 | -7/Zion | Discovered new exit (range 11) 687 | -7/Zion | Build established: Mutant 721 | -7/Zion | Given A8's code to call for help 747 | -7/Zion | Found GAL Module 791 | -7/Zion | Found CR-A16's Pointy Stick 933 | -7/Zion | Crushed by falling debris 962 | -7/Zion | Warned about damaging Zion machinery 1114 | -7/Zion | Imprinted 1116 | -7/Zion | Declared Zion's savior 1300 | -7/Zion | Found Prototype Energy Gun 1491 | -7/Zion | Entered Proximity Caves 1491 | -6/Proximity Caves | Accompanied by 4 allies 1553 | -6/Proximity Caves | Identified exit to Factory 1564 | -6/Proximity Caves | Identified Storm Laser 1851 | -6/Proximity Caves | Build established: Gunner 2182 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2661 | -6/Proximity Caves | Learned Factory garrison access intel 2953 | -6/Proximity Caves | Entered Factory 2953 | -6/Factory | Accompanied by 4 allies 2953 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x2, Weapon x1 2954 | -6/Factory | Identified exit to Lower Caves 2955 | -6/Factory | Loaded intel: 4 garrison access locations 3205 | -6/Factory | Lost 4 allies 3321 | -6/Factory | Build established: Tank 3365 | -6/Factory | Spotted B-75 Beast 3970 | -6/Factory | Garrison activated, responded to threat 4182 | -6/Factory | Discovered new exit (range 16) 4221 | -6/Factory | Entered another Factory area 4221 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4263 | -5/Factory | Enhanced Grunt warped into view, answering call for help 4266 | -5/Factory | Enhanced Grunt warped into view, answering call for help 4521 | -5/Factory | First assault squad dispatched 4563 | -5/Factory | System corruption reached 10% 4607 | -5/Factory | Lost 7 parts (2p4u1w) 5086 | -5/Factory | Discovered new exit (range 8) 5316 | -5/Factory | Build established: Scavenger-Gunner 5331 | -5/Factory | Entered Upper Caves 5421 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5448 | -5/Upper Caves | Core integrity fell below 50% 5495 | -5/Upper Caves | Core integrity fell below 20% 5530 | -5/Upper Caves | Lost 16 parts (3p2n3u8w) 5533 | -5/Upper Caves | Learned Factory stockpile data 5617 | -5/Upper Caves | Encountered a Warlord checkpoint 5699 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Acquired derelict log, extracted data. Data stored: Factory stockpile data. Acquired 1 matter. Acquired 4 matter. Acquired 5 matter. Acquired 3 matter. System corrupted: Energy discharge (-38). System corrupted: Heat flow error (+298). Overheating: Energy bleed (-23). System corrupted: Component data lost. System corrupted: Heat flow error (+208). RT-FYG(M): "WARLORD FOREVER!" Acquired Neutrino Core. System corrupted: Matter fused (-10). Acquired Med. Treads. Acquired 35 matter. Acquired 24 matter. System corrupted: Energy discharge (-75). Dropped Broken Transmission Jammer. System corrupted: Heat flow error (+239). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ????????????????? ???????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ??????????????????# ?????????????????????????????? | | ?????????????# ???# ????????????????????????????? | | ?????????????? ## ???????????????????????????? | | ???????????????? ##?????????????????????????? | | ??????????????????? #????????????????????????? | | ?????????????????????# ##??????????????????????? | | ?????????????????????# @####?????????? ???????? | | ?????????????????????# #????????? ??????? | | ?????????????????????### ##???????? ?????? | | ???????????????????????# ##??????? #????? | | ???????????????????????# #??????? ##### | | ???????????????????????# #???????? | | ????????????????????#### #######??? | | ???????????????????## ###???# | | ???????????????????# #????# | | ???????????????????# ## #?????# | | ???????????????????# ##### #???????# | | ???????????????????# s######??# ##???????# | | ??????????????????## sss#??## #### ##???????# | | ?????????????????## ??## #???????? | | ?????????????????# ?## #####????? | | ?????????????????## ## ###### ### #####? | | ??????????????????### % #????# #### ## | | ????????????????????## = ##???# #?# # | | ?????????????????????# ##??# #?# | | ?????????????????????### ! #### ### ! | | ???????????????????????# !%! | | ??????????????????????# #### # | | ??????????????????????# #??###### ## ## | | ??????????????????????# ## #???????## ####? | | ??????????????????????#####?## ##????????# ##???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 49 Energy Capacity 575 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: KI 20 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- Spear | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Beamcaster | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Recalibrator | -7/Zion | Archive Adv. Drone Bay | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Med. Treads | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Mak. Laser | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive S-27 Virus | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Help From High Places Hey, That's Mine! I'm Back, Baby! Part-time Excavator Robot Respite The One Challenges ------------ None Game ------ Seed TripodStasisPendant Manual? 0 Play Time 01:11:54 Cumulative 7.6 hours Start 2024.04.02 @ 12:43:40 End 2024.04.03 @ 13:24:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f01d0521-aa1d-433c-a1a9-40dfcc40e9f8