Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 16:09:15 Player: omewwes Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (81) 405 Value Destroyed (2402) 2402 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (893) 893 TOTAL SCORE: 6920 Bonus ------- High Alert Combat Kills 293 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 23% Temperature Cool (0) Movement Core (250) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Medium Storage Unit > --- WEAPON (2) ------- Ripper > --- INVENTORY (10) --- Micro Nuclear Core Force Booster Shock Absorption System Dimensional Node Initializer Gatling Laser Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Makeshift Leg > --- UTILITY ---------- Medium Storage Unit Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Force Booster Makeshift Armor Plating Phasing AFG > --- WEAPON ----------- Ripper Ripper > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Improved Titanium Leg Advanced Melee Analysis Suite Force Booster Shock Absorption System Dimensional Node Initializer Gatling Laser Rocket Launcher Self-destruct Interrupter [Rating: 67] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Improved Light Armor Plating Device Force Booster Storage Medium Storage Unit Processor Advanced Melee Analysis Suite Protection Improved Light Armor Plating Weapon Ripper Energy Gun Heavy Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Slashing Weapon Ripper Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 5 | . . 1 2 2 . . . . Weapon . | . . . . . . . . . Parts Attached 99 | 5 5 9 27 11 14 15 10 3 Power 9 | 1 2 . 3 2 . . . 1 Engine 5 | 1 2 . 1 1 . . . . Core 4 | . . . 2 1 . . . 1 Reactor . | . . . . . . . . . Propulsion 14 | 2 . 1 5 . . 4 1 1 Treads . | . . . . . . . . . Leg 14 | 2 . 1 5 . . 4 1 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 44 | . 3 2 10 9 5 5 9 1 Device 13 | . 1 1 2 2 1 3 3 . Storage 2 | . 1 . 1 . . . . . Processor 10 | . . . 3 1 . . 5 1 Hackware . | . . . . . . . . . Protection 19 | . 1 1 4 6 4 2 1 . Artifact . | . . . . . . . . . Weapon 32 | 2 . 6 9 . 9 6 . . Energy Gun 16 | 2 . 4 5 . 5 . . . Energy Cannon 2 | . . 1 . . 1 . . . Ballistic Gun 3 | . . . 3 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . 1 1 . . 2 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 7 | . . . . . 3 4 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 1 2 . . . 3 . Parts Lost 30 | . . 1 8 . 7 . . 14 Power 3 | . . . 1 . . . . 2 Propulsion 5 | . . . 1 . . . . 4 Utility 17 | . . . 4 . 6 . . 7 Weapon 5 | . . 1 2 . 1 . . 1 Highest Loss Streak 14 | . . 1 5 . 3 . . 14 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 95 | . 94 82 95 100 87 99 99 94 Engine 6 | . 14 11 6 1 7 7 7 5 Core 1 | . . . 2 5 . . . 1 Leg 23 | . 28 23 26 23 23 22 23 20 Device 12 | . 11 6 11 9 16 15 11 7 Storage 7 | . . 11 9 7 7 7 7 7 Processor 5 | . . . 10 4 . . 9 22 Protection 20 | . 9 11 10 30 16 29 23 12 Energy Gun 8 | . 28 19 14 15 10 . . . Slashing Weapon 7 | . . . . . 1 14 15 14 Naked Turns . | . . . . . . . . . Heaviest Build 49 | 6 16 21 28 39 43 49 47 38 Greatest Support 60 | 20 20 30 60 40 60 60 55 55 Greatest Overweight (x) 1 | . . 1 . . 1 1 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 5 8 8 10 10 10 10 10 10 Average Capacity 9 | 5 5 8 9 10 10 10 10 10 Most Carried 10 | . 5 8 10 10 10 10 10 10 Average Carried 8 | . 1 6 8 9 8 9 9 9 Final Capacity 10 | 5 8 8 10 10 10 10 10 10 Final Carried 10 | . 5 7 10 9 10 10 10 6 Class Distribution -------------------- 43% | Derelict-Mutant 31% | Scavenger-Mutant 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Matter Collected 1459 | 250 30 74 336 283 63 252 93 78 Remotely . | . . . . . . . . . Salvage Created 2608 | 60 29 341 1066 365 240 217 . 290 Parts 157 | 5 2 26 75 13 11 13 . 12 Haulers Intercepted 6 | . . 1 5 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 36 | . . . . . 11 13 3 9 Prevented 8 | . . . . . . . . 8 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 60 | 1 . 8 23 6 7 10 . 5 Melee 7 | . . . . . . 2 . 5 Guns 25 | 1 . 3 14 4 3 . . . Cannons 3 | . . . . . 3 . . . AOE 22 | . . 5 9 . . 8 . . Classes Destroyed 14 | 2 1 6 3 1 . . . 1 Worker 6 | . 1 . 5 . . . . . Builder 3 | . . 2 1 . . . . . Tunneler 1 | 1 . . . . . . . . Hauler 6 | . . 1 5 . . . . . Recycler 1 | . . 1 . . . . . . Operator 2 | . . . 2 . . . . . Watcher 2 | . . 1 1 . . . . . Swarmer 25 | . . 5 6 . 5 8 . 1 Grunt 20 | 1 . 2 12 2 1 1 . 1 Brawler 2 | . . . . . . . . 2 Duelist 2 | . . . 1 . . 1 . . Sentry 8 | . . 1 2 3 1 . . 1 Hunter 2 | . . . 2 . . . . . Programmer 1 | . . . . 1 . . . . Best Kill Streak 10 | 2 1 7 10 2 3 4 . 4 Combat Bots Only 8 | 1 . 6 8 2 3 4 . 4 Max Kills in Single Turn 5 | 1 1 3 5 1 1 4 . 2 Gunslinging 1 | . . 1 . . . . . . Exploded 4 | . . 3 4 . . 4 . . Melee 2 | . . . . . . 1 . 2 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Damage Taken 4873 | 58 . 329 1087 634 822 368 . 1575 Core 889 | 12 . 53 104 100 144 13 . 463 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 209 | . . . . 82 124 3 . . Core Remaining (%) 89 | 95 95 86 81 . . . . . Volleys Fired 132 | 5 2 11 59 30 20 5 . . Largest 2 | 2 2 2 2 2 2 1 . . Hottest 160 | 90 90 90 90 110 160 33 . . Shots Fired 245 | 10 4 18 109 60 39 5 . . Gun 222 | 10 4 16 101 60 31 . . . Cannon 8 | . . . . . 8 . . . Launcher 15 | . . 2 8 . . 5 . . Special . | . . . . . . . . . Kinetic 42 | . . . 42 . . . . . Thermal 113 | 10 4 4 . 60 35 . . . Explosive 15 | . . 2 8 . . 5 . . Electromagnetic 75 | . . 12 59 . 4 . . . Robot Hit Streak 19 | 3 1 7 11 12 19 2 . . Robot Miss Streak 6 | 1 1 2 6 3 2 1 . . Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 1 1 . 1 . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . Shots Hit Robots 180 | 6 2 15 62 41 24 12 . 18 Core Hits 131 | 3 1 17 63 14 10 14 . 9 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 11 | 1 . . . 4 1 1 . 4 Burn 6 | 1 . . . 4 1 . . . Sever 5 | . . . . . . 1 . 4 Melee Attacks 44 | . . . . . 10 10 1 23 Impact . | . . . . . . . . . Slashing 44 | . . . . . 10 10 1 23 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 5 | . . . . . . 2 . 3 Damage Inflicted 6377 | 95 34 864 2680 840 471 768 . 625 Guns 2553 | 95 34 267 983 840 334 . . . Cannons 137 | . . . . . 137 . . . Explosions 2752 | . . 597 1697 . . 458 . . Melee 935 | . . . . . . 310 . 625 Ramming . | . . . . . . . . . Kinetic 391 | . . . 391 . . . . . Thermal 1899 | 95 34 297 185 840 448 . . . Explosive 2305 | . . 335 1512 . . 458 . . Electromagnetic 847 | . . 232 592 . 23 . . . Impact . | . . . . . . . . . Slashing 935 | . . . . . . 310 . 625 Piercing . | . . . . . . . . . Highest Corruption 23 | . 4 . . 3 3 3 3 23 Average Corruption 3 | . 2 . . 2 3 3 3 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 33 | . 2 . . 2 20 7 1 1 Message Errors 9 | . 1 . . . 5 2 . 1 Matter Fused 5 | . . . . . 4 1 . . Heat Flow Errors 4 | . 1 . . . 3 . . . Energy Discharges 7 | . . . . 1 4 2 . . Data Loss (minor) 4 | . . . . . 2 2 . . Data Loss (major) 2 | . . . . . 1 . 1 . Alerts 2 | . . . . 1 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 122 | . . 92 29 . . 1 . . Projectiles . | . . . . . . . . . Explosions 121 | . . 92 29 . . . . . Melee 1 | . . . . . . 1 . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 205 | . . 169 36 . . . . . Shots 5 | . . 4 1 . . . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . Kicked 1 | . . 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 279 | 174 131 30 35 279 211 4 . 11 Average Temperature 66 | 99 52 14 9 94 56 4 . 6 Received Heat Transfer 978 | 30 . 36 360 153 120 54 . 225 Effects 3 | . . . . 3 . . . . Interference 3 | . . . . 3 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 7 | . . 1 6 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . 2 1 . . . Combat Hostiles 3 | . . . . 2 1 . . . Parts Melted 5 | 1 . . . 2 2 . . . Heat Transferred 3823 | 310 87 549 150 1813 914 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . 3 2 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Peak Influence 860 | 25 42 317 860 652 . . . . Initial 391 | . 16 17 133 391 . . . . Average 312 | 2 28 172 402 486 . . . . Maximum Alert Level 3 | . . 1 3 2 . . . . Low Security (%) 40 | 100 100 38 37 . . . . . Level 1 19 | . . 61 17 17 . . . . Level 2 36 | . . . 33 82 . . . . Level 3 3 | . . . 11 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 2 . 4 1 . . . 1 Investigation 1 | . 1 . . . . . . . Extermination . | . . . . . . . . . Reinforcement 5 | . 1 . 3 1 . . . . Assault 1 | . . . . . . . . 1 Garrison 1 | . . . 1 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Distress Signals 7 | . . . 7 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 93 | 1 1 11 37 10 10 10 . 13 Peak Tracking Total 9 | 1 1 7 9 3 4 4 . 8 Tactical Retreats 7 | . . . 2 1 3 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 3 | . 2 1 . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . . 2 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 12 | . . . 11 . 1 . . . Max in Single Turn 4 | . . . 4 . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 11 | . 3 2 2 1 2 1 . . Terminals 8 | . 3 2 2 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 21 | . 10 3 4 1 2 1 . . Successful 14 | . 6 1 3 1 2 1 . . Failed 7 | . 4 2 1 . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 6 | . 4 . 1 . . . 1 . Terminals 18 | . 10 3 4 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . 6 1 3 1 2 1 . . Record 6 | . 4 1 . . 1 . . . Open Door 2 | . . . . . 1 1 . . Open DSF 1 | . . . . 1 . . . . Alert Level 1 | . 1 . . . . . . . Locate Traps 2 | . . . 2 . . . . . Dispatch Records 1 | . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 3 2 2 . . . . . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 . Highest-Rated Group 151 | . . . . . . . 151 . Highest-Rated Ally 39 | . . . . . . . 39 . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 1 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Turns Passed 4358 | 89 270 225 595 477 758 650 1077 217 Spaces Moved 2762 | 65 201 138 277 253 462 435 806 125 Core 16 | 16 . . . . . . . . Treads . | . . . . . . . . . Legs 2746 | 49 201 138 277 253 462 435 806 125 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 130 130 130 130 125 Average Speed 129 | 102 120 121 127 130 134 133 130 129 Slowest Speed 205 | 120 120 190 130 130 200 205 130 130 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 7 42 17 31 8 65 59 89 24 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . 2 3 1 . Spaces Dug 8 | . . . . . 8 . . . Terrain Destroyed 115 | . . 20 50 . 8 37 . . Melee 8 | . . . . . 8 . . . Projectile . | . . . . . . . . . AOE 107 | . . 20 50 . . 37 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total 3260 | 74 224 178 427 342 539 489 837 150 Wait 131 | . 12 8 35 33 26 13 3 1 Move 2754 | 64 200 137 276 252 461 434 805 125 Hop . | . . . . . . . . . Pick Up 39 | . 3 4 16 6 4 3 3 . Fast Attach 40 | 5 3 6 5 1 5 7 8 . Attach 22 | . . . 9 4 4 1 1 3 Detach 18 | . 1 2 2 3 2 3 5 . Swap 37 | . 2 3 13 6 5 7 1 . Drop 47 | . 1 6 12 7 2 8 10 1 Fire 132 | 5 2 11 59 30 20 5 . . Melee 39 | . . . . . 10 8 1 20 Ram . | . . . . . . . . . Kick 1 | . . 1 . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 60 | -11/Scrapyard | Discovered new exit (range 8) 90 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 9) 314 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 18) 360 | -10/Materials | Entered another Materials area 360 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 517 | -9/Materials | Discovered new exit (range 14) 585 | -9/Materials | Entered another Materials area 585 | -8/Materials | Evolved 2 slots: Utility x2 1048 | -8/Materials | Lost 5 parts (1p3u1w) 1112 | -8/Materials | Garrison activated, responded to threat 1151 | -8/Materials | Discovered new exit (range 13) 1165 | -8/Materials | Destroyed 8 combat bots 1180 | -8/Materials | Entered Factory 1180 | -7/Factory | Evolved 2 slots: Utility x2 1261 | -7/Factory | Discovered new exit (range 16) 1503 | -7/Factory | Discovered new exit (range 16) 1613 | -7/Factory | Identified exit to Factory 1634 | -7/Factory | Build established: Scavenger-Mutant 1657 | -7/Factory | Entered Lower Caves 1659 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1702 | -7/Lower Caves | Lost 3 parts (3u) 1977 | -7/Lower Caves | Spotted B-75 Beast 2190 | -7/Lower Caves | Encountered a Warlord checkpoint 2362 | -7/Lower Caves | Discovered new exit (range 9) 2406 | -7/Lower Caves | Found Alien Artifact 2415 | -7/Lower Caves | Entered another Lower Caves area 2440 | -7/Lower Caves | Learned location of Extension (-6) 2493 | -7/Lower Caves | Discovered exit to Factory (range 11) 2624 | -7/Lower Caves | Learned Factory non-interactive machine intel 2727 | -7/Lower Caves | Build established: Derelict-Mutant 3059 | -7/Lower Caves | Discovered new exit (range 6) 3065 | -7/Lower Caves | Entered Zion 3137 | -7/Zion | System corruption cleaned by Quarantine Array 3328 | -7/Zion | Given A8's code to call for help 3552 | -7/Zion | Imprinted 3554 | -7/Zion | Declared Zion's savior 3703 | -7/Zion | Found Prototype Processor 3703 | -7/Zion | Identified Exp. Core Analyzer 3708 | -7/Zion | Found Prototype Processor 3708 | -7/Zion | Identified Exp. Targeting Computer 3773 | -7/Zion | Received a visual enhancement algorithm 3959 | -7/Zion | Learned location of Recycling (-7) 3979 | -7/Zion | Found Prototype Device 3979 | -7/Zion | Identified Phasing AFG 4120 | -7/Zion | Discovered new exit (range 15) 4142 | -7/Zion | Entered Proximity Caves 4148 | -6/Proximity Caves | Learned Factory stockpile data 4293 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4320 | -6/Proximity Caves | Core integrity fell below 50% 4348 | -6/Proximity Caves | System corruption reached 10% 4355 | -6/Proximity Caves | Core integrity fell below 20% 4359 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 04347_ System corrupted by crushing effect (+3). [Achievement: System Compromised] 04348_ PWR>3/5&ONG=I =ZL53OHXZKXX5|M5GIRBR1Q 04348_ Slug penetrates Wall. 04352_ Force Booster destroyed. 04352_ Slug penetrates Wall. 04352_ Penetrated by Slug. 04353_ Adv. Melee Analysis Suite destroyed. 04353_ System corrupted by crushing effect (+4). 04355_ Self-destruct Interrupter emitting active interruption sequence. 04355_ Slug penetrates Wall. 04355_ Mic. Nuclear Core destroyed. 04355_ Adv. Target Analyzer destroyed. 04355_ System corrupted by crushing effect (+2). 04355_ System corrupted by crushing effect (+3). 04358_ B-48 Gladiator Rnf. Deuterium Engine severed. 04358_ Knocked back. 04359_ Self-destruct Interrupter emitting active interruption sequence. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? $[????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ?????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ??????????????????? | | ????????????? ##???????????? #??????????????????? | | ?????????? ? ?????????? #??????????????????? | | ????????? ?? ????????? #??????? ?????????? | | ????????? ?? ???#### #????? ????????? | | ????????? ???? ### #### ????????? | | ????????? ??????? i ???????? | | ????????? ????????? g ???????????? | | ????????? ????########= g #??????????????????? | | #####????# ????# g@/b #??????????????????? | | #????# ?????# ;;;h ### #??????????????????? | | #????# #?????# #" h!% # ????????????????? | | ###??# #?????# #" % # %#???????????????? | | ##?# #####?# #"%# #???????????????? | | ### ## ### #" ##% " #???????????? | | ## #" ??!=#%" #??????????? | | ## #""??""#" #??????????? | | ## ## ######## ??????????? | | # ## # ???????????? | | ## #### #???????????? | | " ### ##??? #???????????? | | "" #?# ##????? ###????????????? | | " #?## ##?????? #??????????????? | | "" #??## #???????? #?????????????? | | "" " #???#####???????? #?????????????? | | "" "" #????????????????? ?????????????? | | " """ #????????????????? ??????????????? | | " ??????????????????# ## #??????????????? | | "" ??????????????????####?????????????????? | | " ??????????????????????????????????????? | | # ?" ##???????????????????????????????????????? | | # ?? #????????????????????????????????????????? | | ? ??? ?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Resistance: EX 25 Resistance: EM 15 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 16 Target Analysis 8 Force Boost 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Ambidextrous Crack Shot First Step to Greatness It's Just You Let's See Who's Tougher Loot Pinata Made in Tau Ceti IV One Hack Too Far Oops Risk Taker Robot Respite Serviceable Loadout Storm Trooper System Compromised The One Tourist Troublemaker Uninvited Guest What Is This Thing? Challenges ------------ None Game ------ Seed RemoteBlastShotgun Manual? 0 Play Time 01:20:00 Cumulative 2.6 hours Start 2022.03.19 @ 17:01:19 End 2022.03.20 @ 16:09:15 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 4 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1d40800-3ee0-48a0-a4f0-5ea5ca6b0c3a