Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.03 @ 23:11:38 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (93) 465 Value Destroyed (2687) 2687 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (733) 733 TOTAL SCORE: 6645 Bonus ------- High Alert Combat Kills 33 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 657/700 Matter 271/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Treading (170) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Treads Armored Treads Armored Medium Treads Armored Medium Treads > --- UTILITY (6) ------ High-capacity Storage Unit Machine Analyzer Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON (2) ------- Improved EM Pulse Cannon Scythe > --- INVENTORY (20) --- Armored Treads Armored Treads Armored Treads Hardened Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Authchip [R/Combat] Relay Coupler [NC] (27) System Restoration Module Light EM Pulse Cannon Light EM Pulse Cannon Advanced Beam Cannon Heavy Ion Cannon Light Cannon Mini Grenade Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Machine Analyzer Advanced Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Advanced Beam Cannon > --- INVENTORY -------- Armored Treads Armored Treads Armored Treads Hardened Medium Armor Plating Improved Medium Armor Plating Authchip [R/NC] Authchip [R/Combat] Relay Coupler [NC] System Restoration Module Light EM Pulse Cannon Light EM Pulse Cannon Heavy Ion Cannon Light Cannon Mini Grenade Launcher Remote Datajack Scythe [Rating: 52] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Authchip [R/NC] Protection Hardened Medium Armor Plating Weapon Light EM Pulse Cannon Energy Cannon Light EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Slots Evolved 6 | . . 2 2 . . 2 Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 4 | . . 1 1 . . 2 Weapon . | . . . . . . . Parts Attached 81 | . 7 31 2 2 10 29 Power 11 | . 2 6 . . 1 2 Engine 10 | . 2 6 . . 1 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 26 | . 2 11 1 . 4 8 Treads 24 | . . 11 1 . 4 8 Leg 2 | . 2 . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | . 2 6 1 1 3 8 Device 6 | . 1 1 . 1 . 3 Storage 2 | . 1 . . . 1 . Processor 2 | . . . 1 . . 1 Hackware 1 | . . . . . . 1 Protection 10 | . . 5 . . 2 3 Artifact . | . . . . . . . Weapon 23 | . 1 8 . 1 2 11 Energy Gun . | . . . . . . . Energy Cannon 9 | . . 1 . 1 . 7 Ballistic Gun 7 | . 1 6 . . . . Ballistic Cannon 4 | . . 1 . . 2 1 Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 6 | . . . . . 1 5 Power 3 | . . . . . 1 2 Propulsion . | . . . . . . . Utility 3 | . . . . . . 3 Weapon . | . . . . . . . Highest Loss Streak 3 | . . . . . 1 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 98 99 100 100 100 99 Engine 9 | . 14 11 9 9 9 4 Treads 25 | . . 33 36 36 36 30 Leg 5 | . 28 . . . . . Device 9 | . 12 11 9 9 9 7 Storage 10 | . 14 11 9 9 9 7 Processor 5 | . . . 9 9 9 15 Protection 8 | . . 10 9 9 9 14 Energy Cannon 5 | . . 2 9 9 9 8 Ballistic Gun 11 | . 28 16 . . . . Ballistic Cannon 3 | . . 2 9 9 9 4 Naked Turns . | . . . . . . . Heaviest Build 75 | 14 49 62 62 62 65 75 Greatest Support 96 | 20 20 60 80 80 82 96 Greatest Overweight (x) 2 | . 2 1 . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | . 20 20 20 20 20 20 Average Capacity 18 | . 13 20 20 20 20 20 Most Carried 20 | . 14 20 19 20 20 20 Average Carried 17 | . 8 18 18 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 6 14 20 18 20 20 16 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Matter Collected 1908 | 190 250 738 . 134 124 472 Remotely . | . . . . . . . Salvage Created 3185 | . 593 1017 . 362 424 789 Parts 183 | . 38 80 . 14 18 33 Haulers Intercepted 8 | . 1 4 . . 2 1 Recyclers Shooed 2 | . . 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Combat Hostiles Destroyed 67 | . 11 25 . 10 4 17 Melee 1 | . . . . . . 1 Guns 32 | . 11 21 . . . . Cannons 25 | . . 4 . 10 3 8 AOE 9 | . . . . . 1 8 Classes Destroyed 12 | . 5 4 . . . 3 Worker 2 | . . 1 . . . 1 Builder 2 | . . . . . . 2 Tunneler 2 | . 1 . . . 1 . Hauler 8 | . 1 4 . . 2 1 Recycler 7 | . 2 2 . . 1 2 Mechanic 2 | . . 1 . . . 1 Watcher 3 | . . 1 . . 1 1 Swarmer 25 | . 4 15 . 3 . 3 Grunt 25 | . 7 4 . 7 4 3 Sentry 7 | . . 6 . . . 1 Hunter 2 | . . . . . . 2 Programmer 8 | . . . . . . 8 Best Kill Streak 11 | . 7 11 . 5 3 10 Combat Bots Only 7 | . 4 6 . 5 2 7 Max Kills in Single Turn 5 | . 2 2 . 1 1 5 Gunslinging 1 | . . 1 . . . . Exploded 3 | . . . . . 1 3 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Damage Taken 3408 | . 210 621 . 547 145 1885 Core 216 | . 32 45 . 69 27 43 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 86 | . . 86 . . . . Core Remaining (%) 89 | 100 87 88 . . 82 . Volleys Fired 182 | . 32 66 . 27 19 38 Largest 2 | . 2 2 . 2 2 2 Hottest 124 | . 40 91 . 91 100 124 Shots Fired 357 | . 64 131 . 54 35 73 Gun 170 | . 64 106 . . . . Cannon 185 | . . 25 . 54 35 71 Launcher 2 | . . . . . . 2 Special . | . . . . . . . Kinetic 258 | . 64 119 . 27 19 29 Thermal 12 | . . . . . . 12 Explosive 2 | . . . . . . 2 Electromagnetic 85 | . . 12 . 27 16 30 Robot Hit Streak 17 | . 7 10 . 7 9 17 Robot Miss Streak 6 | . 5 6 . 4 2 2 Penetration Max . | . . . . . . . Secondary Targets 6 | . 1 5 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 242 | . 37 88 . 33 23 61 Core Hits 131 | . 22 49 . 16 12 32 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . . 1 . 2 . 4 Destroy 1 | . . 1 . . . . Blast 3 | . . . . 2 . 1 Corrupt 1 | . . . . . . 1 Sever 2 | . . . . . . 2 Melee Attacks 15 | . . . . . . 15 Impact . | . . . . . . . Slashing 15 | . . . . . . 15 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6197 | . 523 1686 . 771 669 2548 Guns 1719 | . 517 1202 . . . . Cannons 2859 | . . 393 . 715 547 1204 Explosions 1259 | . . 20 . 56 120 1063 Melee 252 | . . . . . . 252 Ramming 108 | . 6 71 . . 2 29 Kinetic 3028 | . 517 1396 . 326 225 564 Thermal 795 | . . 20 . 56 120 599 Explosive 689 | . . . . . . 689 Electromagnetic 1325 | . . 199 . 389 322 415 Impact . | . . . . . . . Slashing 252 | . . . . . . 252 Piercing . | . . . . . . . Highest Corruption 9 | . . 2 . . . 9 Average Corruption 1 | . . 2 . . . 1 Corruption Purged 1 | . . . . . . 1 Corruption Blocked . | . . . . . . . Effects 12 | . . 4 . . . 8 Message Errors 2 | . . 1 . . . 1 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 2 | . . 2 . . . . Data Loss (minor) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 121 | . . 18 . . 2 101 Projectiles 45 | . . 18 . . . 27 Explosions 59 | . . . . . 2 57 Melee 17 | . . . . . . 17 Knockbacks 17 | . . 2 . 4 1 10 Impact 2 | . . 1 . . . 1 Kinetic 11 | . . 1 . 3 1 6 Secondary 4 | . . . . 1 . 3 Self-Inflicted Damage 216 | . . 30 . . 23 163 Shots 6 | . . 1 . . 1 4 Rammed 11 | . . 9 . . 1 1 Targets Rammed 14 | . 3 9 . . 1 1 Kicked 3 | . 3 . . . . . Crushed . | . . . . . . . Highest Temperature 189 | . . 45 . 130 18 189 Average Temperature 45 | . . 19 . 60 5 46 Received Heat Transfer 660 | . 66 144 . 270 90 90 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 6 | . . . . 1 2 3 Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 820 | . . 50 . 50 100 620 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . . 1 . 1 2 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Peak Influence 582 | . 233 403 146 582 368 349 Initial 283 | . . . 146 94 283 135 Average 212 | . 102 243 146 374 292 152 Maximum Alert Level 2 | . 1 2 . 2 1 1 Low Security (%) 50 | . 94 30 100 12 . 75 Level 1 44 | . 5 68 . 61 100 24 Level 2 4 | . . 1 . 26 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 3 1 . . . 5 Investigation 3 | . 2 . . . . 1 Extermination 2 | . . . . . . 2 Reinforcement 4 | . 1 1 . . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Distress Signals 8 | . 4 3 . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 114 | . 25 39 . 11 11 28 Peak Tracking Total 12 | . 5 6 . 4 5 12 Tactical Retreats 1 | . . 1 . . . . Traps | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Traps Triggered 2 | . 1 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Machines Disabled 5 | . . 1 . 1 1 2 Max in Single Turn 2 | . . 1 . 1 1 2 Garrison Relay 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Machines Accessed 12 | . 3 2 1 . 3 3 Terminals 7 | . 2 1 . . 3 1 Fabricators 2 | . . . . . . 2 Repair Stations 1 | . . 1 . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 36 | . 10 5 1 . 11 9 Successful 19 | . 6 3 1 . 3 6 Failed 15 | . 3 2 . . 7 3 Catastrophic 4 | . 1 . . . 2 1 Database Lockouts 2 | . 1 . . . 1 . Manual 20 | . 7 1 . . 9 3 Terminals 23 | . 7 1 . . 11 4 Fabricators 5 | . . . . . . 5 Repair Stations 4 | . . 4 . . . . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 7 | . 4 . . . 2 1 Part Schematic 1 | . . . . . . 1 Robot Schematic 1 | . . . . . 1 . Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 1 | . 1 . . . . . Unreport Threat 1 | . . . . . 1 . Locate Traps 1 | . 1 . . . . . Fabricator Hacks 4 | . . . . . . 4 Load Schematic 2 | . . . . . . 2 Build 2 | . . . . . . 2 Repair Station Hacks 3 | . . 3 . . . . Scan Component 2 | . . 2 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks 4 | . 2 . . . 1 1 Terminals 2 | . . . . . 1 1 Botnet 2 | . . . . . 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Mask 1 | . 1 . . . . . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 2 2 . . 3 2 Full Trace Events 2 | . . 1 . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . Robots Built 1 | . . . . . . 1 Authchips 1 | . . . . . . 1 Time 38 | . . . . . . 38 Total Robot Build Rating 3 | . . . . . . 3 Part Schematics Acquired 1 | . . . . . . 1 Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 106 | . . . . . . 106 Total Part Build Rating 12 | . . . . . . 12 Parts Repaired 1 | . . 1 . . . . Time 64 | . . 64 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 5 | . . . . 5 . . Machine Destruction 5 | . . . . 5 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Total Allies 1 | . . . . . . 1 Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Turns Passed 4702 | . 992 1423 33 673 380 1201 Spaces Moved 2266 | 1 510 627 19 361 195 553 Core . | . . . . . . . Treads 1755 | . . 627 19 361 195 553 Legs 511 | 1 510 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 160 160 160 156 156 Average Speed 163 | 120 166 166 160 160 156 164 Slowest Speed 260 | 120 260 240 160 160 160 170 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 29 | 1 61 46 5 58 20 14 Regions Visited 6 Branch Regions . Pre-discovered Areas 1 | . 1 . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug 6 | . . . . . . 6 Terrain Destroyed 52 | . . 2 . 3 10 37 Melee 6 | . . . . . . 6 Projectile . | . . . . . . . AOE 46 | . . 2 . 3 10 31 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Total 2904 | . 596 885 21 404 244 754 Wait 209 | . 23 89 . 8 . 89 Move 2261 | . 509 626 19 360 194 553 Hop . | . . . . . . . Pick Up 63 | . 12 29 . 4 7 11 Fast Attach 6 | . 1 3 . . . 2 Attach 19 | . . 8 2 1 2 6 Detach . | . . . . . . . Swap 56 | . 6 20 . 1 8 21 Drop 79 | . 10 35 . 3 13 18 Fire 182 | . 32 66 . 27 19 38 Melee 15 | . . . . . . 15 Ram . | . . . . . . . Kick 3 | . 3 . . . . . Crush 11 | . . 9 . . 1 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 9) 375 | -10/Materials | Central database locked down 454 | -10/Materials | Discovered new exit (range 13) 676 | -10/Materials | Build established: Scavenger-Mutant 993 | -10/Materials | Entered another Materials area 993 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1283 | -9/Materials | Build established: Mutant 1617 | -9/Materials | Discovered new exit (range 15) 1991 | -9/Materials | Repaired Broken Adv. Beam Cannon 2155 | -9/Materials | Discovered new exit (range 6) 2363 | -9/Materials | Build established: Scavenger-Mutant 2416 | -9/Materials | Entered another Materials area 2416 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2449 | -8/Materials | Identified exit to Garrison 2449 | -8/Materials | Entered Garrison 2554 | -8/Garrison | Triggered checkpoint 2579 | -8/Garrison | Triggered checkpoint 2676 | -8/Garrison | Discovered new exit (range 12) 2780 | -8/Garrison | Discovered new exit (range 15) 2926 | -8/Garrison | Triggered checkpoint 2979 | -8/Garrison | Discovered new exit (range 10) 3003 | -8/Garrison | Installed Relay Interface Framework 3060 | -8/Garrison | Garrison Relay disabled 3122 | -8/Garrison | Entered Materials 3430 | -8/Materials | Central database locked down 3453 | -8/Materials | Discovered new exit (range 8) 3502 | -8/Materials | Entered Factory 3502 | -7/Factory | Evolved 2 slots: Utility x2 3784 | -7/Factory | Discovered new exit (range 5) 3946 | -7/Factory | Fabricated Arm. Medium Treads (x2) 4037 | -7/Factory | Build established: Mutant 4491 | -7/Factory | Discovered new exit (range 15) 4592 | -7/Factory | Cargo convoy interrupted 4635 | -7/Factory | Lost 3 parts (1p2u) 4641 | -7/Factory | Destroyed 7 combat bots 4701 | -7/Factory | Crushed by falling debris 4702 | -7/Factory | Fabricated M-28 Smith (x1) 4703 | -7/Factory | Self-destructed Last Messages --------------- Uploading M-28 Smith schematic... Loaded successfully: M-28 Smith Tier: 3 Time: 38 Initiate build sequence. >>Build Authchip [R/NC] accepted. Building M-28 Smith... ETC: 38 04685_ System corrupted: Heat flow error (+228). 04698_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 04701_ The unstable cave ceiling collapses. 04701_ Crushed by falling debris. 04701_ Imp. Heat Sink destroyed. 04701_ System corrupted by crushing effect (+3). 04701_ Lgt. Angular Momentum Engine destroyed. 04701_ System corrupted by crushing effect (+2). 04702_ Fabricator completes M-28 Smith. Map ----- +----------------------------------------------------+ | ????#?????# #??????????????# # """ # | | ????# ????# #??????????????# # *""" # | | ????# ?## #########??????##############= """ # | | #???# # # #???????????????????# # | | #### # + #???????????????????# * """ # | | + #= # """ #???????????????????# """ # | | # ## ## """ #???????????????????# [ """ # | | # ## ## """ #???????????????????# ?? | | # # + #???????????????????#######??? | | # #######????????????????????????????? | | ##### # #??????????????????????????######### | | ## # # #??????????????????????????# | | ## ##########?????????????????# | | T# # # #?????????????????# | | ## ###""" =#?????????????????# | | ## #""" #?????????????????# | | *! #""" #?????????????????# | | ! ! / #?????????????????# | | = = #""" #?????????????????# | | # ####### #""" #?????????????????# | | # #############""" #?????????????????# | | # ## #?# #?????????????????# | | [ # """ #?##########?????????????????# | | < + """ #?????????# ##???????????????######### | | # """ #??????????##########???###??????????? | | #### #??????????# @ #???############?? | | ???# " #??????????# ! """ #???## * !#?? | | ???# T #??????????# m """ #????# ! #?? | | ???# " #??????????#""" """ #???## ##? | | ???#[ [ #??????????#""F #???## #? | | ???##########??????????#"" """ #???# ### | | ???????????????????????#""" """ #???# ### | | ???????????????????????#""" """ #??### # | | ???????????????????????# #??# # # | | ???????????????????#########+######## # # #### | | ???????????????????# | | ???????????????????# | | ???????????????????# | | ???????????????????# | | ???????????????????# H ] [=[= = | | ???????????????????# ###### ## ####### | | ???????????????????# #???# %* #? | | ???????????????????######## #???# !=% #? | | ??????????????????????????# #???# ! #? | | ??????????????????????????# #???# #? | | ??????????????????????????# #???## ##? | | ??????????????????????????# #????# #?? | | ?????????????????????????? #????## #?? | | ????????????????????????? #?????# ! #?? | | ????????""?????????????? #?????# = / #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Authchip Count 3 Item Schematics ----------------- Arm. Medium Treads | -7/Factory | Hacked Robot Schematics ------------------ M-28 Smith | -8/Materials | Hacked Fabricated ------------ Arm. Medium Treads | x2 | -7/Factory M-28 Smith | x1 | -7/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcDataImmobilizer Manual? 0 Play Time 00:25:26 Cumulative 756.3 hours Start 2023.02.03 @ 22:46:21 End 2023.02.03 @ 23:11:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1169 Rogue 1169 Adventurer 0 Explorer 0 Win Type - Total 72 Types 43/1/11/12/4/0/0/1/0 Lore% 92 Gallery% 91 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ea1fe1d4-5623-4d48-8991-7df7b62adad8