Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.03 @ 23:11:38

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (93)      465
Value Destroyed (2687)     2687
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (733)                733
              TOTAL SCORE: 6645

 Bonus
-------
High Alert Combat Kills    33
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             657/700
Matter                     271/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Treading (170)
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
        Armored Treads
        Armored Treads
        Armored Medium Treads
        Armored Medium Treads
>               --- UTILITY (6) ------
  High-capacity Storage Unit
                Machine Analyzer
       Advanced Targeting Computer
       Improved Medium Armor Plating
>               --- WEAPON (2) -------
       Improved EM Pulse Cannon
                Scythe
>               --- INVENTORY (20) ---
        Armored Treads
        Armored Treads
        Armored Treads
       Hardened Medium Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
                Authchip [R/Combat]
                Relay Coupler [NC] (27)
                System Restoration Module
          Light EM Pulse Cannon
          Light EM Pulse Cannon
       Advanced Beam Cannon
          Heavy Ion Cannon
          Light Cannon
           Mini Grenade Launcher
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
        Armored Medium Treads
        Armored Medium Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
                Machine Analyzer
       Advanced Targeting Computer
       Improved Medium Armor Plating
       Improved Medium Armor Plating
>               --- WEAPON -----------
       Improved EM Pulse Cannon
       Advanced Beam Cannon
>               --- INVENTORY --------
        Armored Treads
        Armored Treads
        Armored Treads
       Hardened Medium Armor Plating
       Improved Medium Armor Plating
                Authchip [R/NC]
                Authchip [R/Combat]
                Relay Coupler [NC]
                System Restoration Module
          Light EM Pulse Cannon
          Light EM Pulse Cannon
          Heavy Ion Cannon
          Light Cannon
           Mini Grenade Launcher
                Remote Datajack
                Scythe
[Rating: 52]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Machine Analyzer
  Hackware                 Authchip [R/NC]
  Protection               Hardened Medium Armor Plating
Weapon                     Light EM Pulse Cannon
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Mat Mat Gar Mat Fac 
Slots Evolved              6    | .   .   2   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   .   
  Utility                  4    | .   .   1   1   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             81   | .   7   31  2   2   10  29  
  Power                    11   | .   2   6   .   .   1   2   
    Engine                 10   | .   2   6   .   .   1   1   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               26   | .   2   11  1   .   4   8   
    Treads                 24   | .   .   11  1   .   4   8   
    Leg                    2    | .   2   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  21   | .   2   6   1   1   3   8   
    Device                 6    | .   1   1   .   1   .   3   
    Storage                2    | .   1   .   .   .   1   .   
    Processor              2    | .   .   .   1   .   .   1   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             10   | .   .   5   .   .   2   3   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   23   | .   1   8   .   1   2   11  
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          9    | .   .   1   .   1   .   7   
    Ballistic Gun          7    | .   1   6   .   .   .   .   
    Ballistic Cannon       4    | .   .   1   .   .   2   1   
    Launcher               1    | .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   
Parts Lost                 6    | .   .   .   .   .   1   5   
  Power                    3    | .   .   .   .   .   1   2   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   .   3   
  Weapon                   .    | .   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   .   .   .   1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   98  99  100 100 100 99  
  Engine                   9    | .   14  11  9   9   9   4   
  Treads                   25   | .   .   33  36  36  36  30  
  Leg                      5    | .   28  .   .   .   .   .   
  Device                   9    | .   12  11  9   9   9   7   
  Storage                  10   | .   14  11  9   9   9   7   
  Processor                5    | .   .   .   9   9   9   15  
  Protection               8    | .   .   10  9   9   9   14  
  Energy Cannon            5    | .   .   2   9   9   9   8   
  Ballistic Gun            11   | .   28  16  .   .   .   .   
  Ballistic Cannon         3    | .   .   2   9   9   9   4   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             75   | 14  49  62  62  62  65  75  
  Greatest Support         96   | 20  20  60  80  80  82  96  
  Greatest Overweight (x)  2    | .   2   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | .   20  20  20  20  20  20  
  Average Capacity         18   | .   13  20  20  20  20  20  
  Most Carried             20   | .   14  20  19  20  20  20  
  Average Carried          17   | .   8   18  18  19  19  19  
  Final Capacity           20   | 8   20  20  20  20  20  20  
  Final Carried            20   | 6   14  20  18  20  20  16  

 Class Distribution 
--------------------
 51% | Mutant
 48% | Scavenger-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -8   -8   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Gar  Mat  Fac  
Matter Collected           1908 | 190  250  738  .    134  124  472  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3185 | .    593  1017 .    362  424  789  
  Parts                    183  | .    38   80   .    14   18   33   
Haulers Intercepted        8    | .    1    4    .    .    2    1    
Recyclers Shooed           2    | .    .    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Mat Mat Gar Mat Fac 
Combat Hostiles Destroyed  67   | .   11  25  .   10  4   17  
  Melee                    1    | .   .   .   .   .   .   1   
  Guns                     32   | .   11  21  .   .   .   .   
  Cannons                  25   | .   .   4   .   10  3   8   
  AOE                      9    | .   .   .   .   .   1   8   
Classes Destroyed          12   | .   5   4   .   .   .   3   
  Worker                   2    | .   .   1   .   .   .   1   
  Builder                  2    | .   .   .   .   .   .   2   
  Tunneler                 2    | .   1   .   .   .   1   .   
  Hauler                   8    | .   1   4   .   .   2   1   
  Recycler                 7    | .   2   2   .   .   1   2   
  Mechanic                 2    | .   .   1   .   .   .   1   
  Watcher                  3    | .   .   1   .   .   1   1   
  Swarmer                  25   | .   4   15  .   3   .   3   
  Grunt                    25   | .   7   4   .   7   4   3   
  Sentry                   7    | .   .   6   .   .   .   1   
  Hunter                   2    | .   .   .   .   .   .   2   
  Programmer               8    | .   .   .   .   .   .   8   
Best Kill Streak           11   | .   7   11  .   5   3   10  
  Combat Bots Only         7    | .   4   6   .   5   2   7   
Max Kills in Single Turn   5    | .   2   2   .   1   1   5   
  Gunslinging              1    | .   .   1   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   1   3   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Gar  Mat  Fac  
Damage Taken               3408 | .    210  621  .    547  145  1885 
  Core                     216  | .    32   45   .    69   27   43   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   86   | .    .    86   .    .    .    .    
Core Remaining (%)         89   | 100  87   88   .    .    82   .    
Volleys Fired              182  | .    32   66   .    27   19   38   
  Largest                  2    | .    2    2    .    2    2    2    
  Hottest                  124  | .    40   91   .    91   100  124  
Shots Fired                357  | .    64   131  .    54   35   73   
  Gun                      170  | .    64   106  .    .    .    .    
  Cannon                   185  | .    .    25   .    54   35   71   
  Launcher                 2    | .    .    .    .    .    .    2    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  258  | .    64   119  .    27   19   29   
  Thermal                  12   | .    .    .    .    .    .    12   
  Explosive                2    | .    .    .    .    .    .    2    
  Electromagnetic          85   | .    .    12   .    27   16   30   
  Robot Hit Streak         17   | .    7    10   .    7    9    17   
  Robot Miss Streak        6    | .    5    6    .    4    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        6    | .    1    5    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    
Shots Hit Robots           242  | .    37   88   .    33   23   61   
  Core Hits                131  | .    22   49   .    16   12   32   
  Critical Kills           1    | .    .    1    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         7    | .    .    1    .    2    .    4    
    Destroy                1    | .    .    1    .    .    .    .    
    Blast                  3    | .    .    .    .    2    .    1    
    Corrupt                1    | .    .    .    .    .    .    1    
    Sever                  2    | .    .    .    .    .    .    2    
Melee Attacks              15   | .    .    .    .    .    .    15   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 15   | .    .    .    .    .    .    15   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6197 | .    523  1686 .    771  669  2548 
  Guns                     1719 | .    517  1202 .    .    .    .    
  Cannons                  2859 | .    .    393  .    715  547  1204 
  Explosions               1259 | .    .    20   .    56   120  1063 
  Melee                    252  | .    .    .    .    .    .    252  
  Ramming                  108  | .    6    71   .    .    2    29   
  Kinetic                  3028 | .    517  1396 .    326  225  564  
  Thermal                  795  | .    .    20   .    56   120  599  
  Explosive                689  | .    .    .    .    .    .    689  
  Electromagnetic          1325 | .    .    199  .    389  322  415  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 252  | .    .    .    .    .    .    252  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    2    .    .    .    9    
  Average Corruption       1    | .    .    2    .    .    .    1    
  Corruption Purged        1    | .    .    .    .    .    .    1    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  12   | .    .    4    .    .    .    8    
    Message Errors         2    | .    .    1    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    1    
    Heat Flow Errors       3    | .    .    .    .    .    .    3    
    Energy Discharges      2    | .    .    2    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            121  | .    .    18   .    .    2    101  
  Projectiles              45   | .    .    18   .    .    .    27   
  Explosions               59   | .    .    .    .    .    2    57   
  Melee                    17   | .    .    .    .    .    .    17   
Knockbacks                 17   | .    .    2    .    4    1    10   
  Impact                   2    | .    .    1    .    .    .    1    
  Kinetic                  11   | .    .    1    .    3    1    6    
  Secondary                4    | .    .    .    .    1    .    3    
Self-Inflicted Damage      216  | .    .    30   .    .    23   163  
  Shots                    6    | .    .    1    .    .    1    4    
  Rammed                   11   | .    .    9    .    .    1    1    
Targets Rammed             14   | .    3    9    .    .    1    1    
  Kicked                   3    | .    3    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        189  | .    .    45   .    130  18   189  
  Average Temperature      45   | .    .    19   .    60   5    46   
  Received Heat Transfer   660  | .    66   144  .    270  90   90   
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              6    | .    .    .    .    1    2    3    
  Impact Corruptions       1    | .    .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    1    
  Heat Transferred         820  | .    .    50   .    50   100  620  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    .    1    .    1    2    2    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Mat Mat Gar Mat Fac 
Peak Influence             582  | .   233 403 146 582 368 349 
  Initial                  283  | .   .   .   146 94  283 135 
  Average                  212  | .   102 243 146 374 292 152 
Maximum Alert Level        2    | .   1   2   .   2   1   1   
  Low Security (%)         50   | .   94  30  100 12  .   75  
  Level 1                  44   | .   5   68  .   61  100 24  
  Level 2                  4    | .   .   1   .   26  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          9    | .   3   1   .   .   .   5   
  Investigation            3    | .   2   .   .   .   .   1   
  Extermination            2    | .   .   .   .   .   .   2   
  Reinforcement            4    | .   1   1   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -8  -8  -7  
---------                  Run  | Scr Mat Mat Mat Gar Mat Fac 
Distress Signals           8    | .   4   3   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              114  | .   25  39  .   11  11  28  
  Peak Tracking Total      12   | .   5   6   .   4   5   12  
  Tactical Retreats        1    | .   .   1   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Mat Mat Gar Mat Fac 
Traps Triggered            2    | .   1   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -7  
----------                 Run  | Scr Mat Mat Mat Gar Mat Fac 
Machines Disabled          5    | .   .   1   .   1   1   2   
  Max in Single Turn       2    | .   .   1   .   1   1   2   
  Garrison Relay           1    | .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -7  
---------                  Run  | Scr Mat Mat Mat Gar Mat Fac 
Machines Accessed          12   | .   3   2   1   .   3   3   
  Terminals                7    | .   2   1   .   .   3   1   
  Fabricators              2    | .   .   .   .   .   .   2   
  Repair Stations          1    | .   .   1   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
Total Hacks                36   | .   10  5   1   .   11  9   
  Successful               19   | .   6   3   1   .   3   6   
  Failed                   15   | .   3   2   .   .   7   3   
    Catastrophic           4    | .   1   .   .   .   2   1   
  Database Lockouts        2    | .   1   .   .   .   1   .   
  Manual                   20   | .   7   1   .   .   9   3   
  Terminals                23   | .   7   1   .   .   11  4   
  Fabricators              5    | .   .   .   .   .   .   5   
  Repair Stations          4    | .   .   4   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
Terminal Hacks             7    | .   4   .   .   .   2   1   
  Part Schematic           1    | .   .   .   .   .   .   1   
  Robot Schematic          1    | .   .   .   .   .   1   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   4   
  Load Schematic           2    | .   .   .   .   .   .   2   
  Build                    2    | .   .   .   .   .   .   2   
Repair Station Hacks       3    | .   .   3   .   .   .   .   
  Scan Component           2    | .   .   2   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   
Unauthorized Hacks         4    | .   2   .   .   .   1   1   
  Terminals                2    | .   .   .   .   .   1   1   
    Botnet                 2    | .   .   .   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
    Mask                   1    | .   1   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         9    | .   2   2   .   .   3   2   
  Full Trace Events        2    | .   .   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   1   .   
  Robots Built             1    | .   .   .   .   .   .   1   
    Authchips              1    | .   .   .   .   .   .   1   
    Time                   38   | .   .   .   .   .   .   38  
  Total Robot Build Rating 3    | .   .   .   .   .   .   3   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   
  Parts Built              2    | .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   .   106 
  Total Part Build Rating  12   | .   .   .   .   .   .   12  
Parts Repaired             1    | .   .   1   .   .   .   .   
  Time                     64   | .   .   64  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -7  
------------               Run  | Scr Mat Mat Mat Gar Mat Fac 
Used RIF Installer         1    | .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   5   .   .   
  Machine Destruction      5    | .   .   .   .   5   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -7  
--------                   Run  | Scr Mat Mat Mat Gar Mat Fac 
Total Allies               1    | .   .   .   .   .   .   1   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Mat Mat Gar Mat Fac 
Robot Analysis Total       2    | .   2   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Gar  Mat  Fac  
Turns Passed               4702 | .    992  1423 33   673  380  1201 
Spaces Moved               2266 | 1    510  627  19   361  195  553  
  Core                     .    | .    .    .    .    .    .    .    
  Treads                   1755 | .    .    627  19   361  195  553  
  Legs                     511  | 1    510  .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  160  160  160  156  156  
  Average Speed            163  | 120  166  166  160  160  156  164  
  Slowest Speed            260  | 120  260  240  160  160  160  170  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    1    
Exploration Rate (%)       29   | 1    61   46   5    58   20   14   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     1    | .    1    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 6    | .    .    .    .    .    .    6    
Terrain Destroyed          52   | .    .    2    .    3    10   37   
  Melee                    6    | .    .    .    .    .    .    6    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      46   | .    .    2    .    3    10   31   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -8  -7  
---------                  Run  | Scr Mat Mat Mat Gar Mat Fac 
Total                      2904 | .   596 885 21  404 244 754 
  Wait                     209  | .   23  89  .   8   .   89  
  Move                     2261 | .   509 626 19  360 194 553 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  63   | .   12  29  .   4   7   11  
  Fast Attach              6    | .   1   3   .   .   .   2   
  Attach                   19   | .   .   8   2   1   2   6   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     56   | .   6   20  .   1   8   21  
  Drop                     79   | .   10  35  .   3   13  18  
  Fire                     182  | .   32  66  .   27  19  38  
  Melee                    15   | .   .   .   .   .   .   15  
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     3    | .   3   .   .   .   .   .   
  Crush                    11   | .   .   9   .   .   1   1   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory (discovered 2 exits: [*Fac x2])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  351 | -10/Materials | Discovered new exit (range 9)
  375 | -10/Materials | Central database locked down
  454 | -10/Materials | Discovered new exit (range 13)
  676 | -10/Materials | Build established: Scavenger-Mutant
  993 | -10/Materials | Entered another Materials area
  993 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1283 | -9/Materials  | Build established: Mutant
 1617 | -9/Materials  | Discovered new exit (range 15)
 1991 | -9/Materials  | Repaired Broken Adv. Beam Cannon
 2155 | -9/Materials  | Discovered new exit (range 6)
 2363 | -9/Materials  | Build established: Scavenger-Mutant
 2416 | -9/Materials  | Entered another Materials area
 2416 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2449 | -8/Materials  | Identified exit to Garrison
 2449 | -8/Materials  | Entered Garrison
 2554 | -8/Garrison   | Triggered checkpoint
 2579 | -8/Garrison   | Triggered checkpoint
 2676 | -8/Garrison   | Discovered new exit (range 12)
 2780 | -8/Garrison   | Discovered new exit (range 15)
 2926 | -8/Garrison   | Triggered checkpoint
 2979 | -8/Garrison   | Discovered new exit (range 10)
 3003 | -8/Garrison   | Installed Relay Interface Framework
 3060 | -8/Garrison   | Garrison Relay disabled
 3122 | -8/Garrison   | Entered Materials
 3430 | -8/Materials  | Central database locked down
 3453 | -8/Materials  | Discovered new exit (range 8)
 3502 | -8/Materials  | Entered Factory
 3502 | -7/Factory    | Evolved 2 slots: Utility x2
 3784 | -7/Factory    | Discovered new exit (range 5)
 3946 | -7/Factory    | Fabricated Arm. Medium Treads (x2)
 4037 | -7/Factory    | Build established: Mutant
 4491 | -7/Factory    | Discovered new exit (range 15)
 4592 | -7/Factory    | Cargo convoy interrupted
 4635 | -7/Factory    | Lost 3 parts (1p2u)
 4641 | -7/Factory    | Destroyed 7 combat bots
 4701 | -7/Factory    | Crushed by falling debris
 4702 | -7/Factory    | Fabricated M-28 Smith (x1)
 4703 | -7/Factory    | Self-destructed

 Last Messages 
---------------
  Uploading M-28 Smith schematic...
  Loaded successfully:
    M-28 Smith
    Tier: 3
    Time: 38
  Initiate build sequence.
>>Build
Authchip [R/NC] accepted.
  Building M-28 Smith...
  ETC: 38
04685_ System corrupted: Heat flow error (+228).
04698_ ALERT: Suspicious intruders detected, dispatching Specialist
  reinforcements to area.
04701_ The unstable cave ceiling collapses.
04701_ Crushed by falling debris.
04701_ Imp. Heat Sink destroyed.
04701_ System corrupted by crushing effect (+3).
04701_ Lgt. Angular Momentum Engine destroyed.
04701_ System corrupted by crushing effect (+2).
04702_ Fabricator completes M-28 Smith.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           4
Authchip Count             3

 Item Schematics 
-----------------
 Arm. Medium Treads | -7/Factory | Hacked

 Robot Schematics 
------------------
 M-28 Smith | -8/Materials | Hacked

 Fabricated
------------
 Arm. Medium Treads | x2 | -7/Factory 
         M-28 Smith | x1 | -7/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArcDataImmobilizer
  Manual?         0
Play Time         00:25:26
  Cumulative      756.3 hours
  Start           2023.02.03 @ 22:46:21
  End             2023.02.03 @ 23:11:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1169
  Rogue           1169
  Adventurer      0
  Explorer        0
Win Type          -
  Total           72
  Types           43/1/11/12/4/0/0/1/0
Lore%             92
Gallery%          91
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ea1fe1d4-5623-4d48-8991-7df7b62adad8