Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.19 @ 03:11:42

Player: leiavoia

Result: Escaped singularity!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (27)       5400
Robots Destroyed (767)     3835
Value Destroyed (43802)    43802
Prototype IDs (278)        5560
Alien Tech Used (17)       3400
Bonus (77970)              77970
              TOTAL SCORE: 144467

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    23384
Follower Combat Kills      178
Entered DSFs               500
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      580
Used Core Reset Matrix     3000
Met Warlord at Research    2000
Scanned by Researcher      1000
Pursued by Intercept       1000
Met Sigix                  2000
Escaped with Sigix         5000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Destroyed Architect        15000
Win                        3000
Friendly Fire              -1572

 Cogmind 
---------
Core Integrity             312/1600
Matter                     250/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   Near Former Tau Ceti IV

 Parts 
-------
>       --- POWER (3) --------
            (None)
>       --- PROPULSION (6) ---
            (None)
>       --- UTILITY (11) -----
            (None)
>       --- WEAPON (6) -------
            (None)
>       --- INVENTORY (5) ----
  Heavy Hardcell Cannon
        Sigix Containment Pod

 Peak State 
------------
>              --- POWER ------------
    Reinforced Antimatter Reactor
    Reinforced Quantum Reactor
    Reinforced Quantum Reactor
>              --- PROPULSION -------
  Experimental Biometal Heavy Treads
  High-density Centrium Heavy Treads
  High-density Centrium Heavy Treads
>              --- UTILITY ----------
               Huge Storage Unit
      Advanced Quantum Shading Machine
               Spectral Analyzer
  Experimental Targeting Computer
  Experimental Targeting Computer
  Experimental Core Analyzer
      Advanced Particle Accelerator
      Advanced Phase Shifter
               Centrium Medium Armor Plating
               Centrium Heavy Armor Plating
>              --- WEAPON -----------
      Enhanced Nova Cannon
      Enhanced Nova Cannon
      Enhanced Nova Cannon
        Cooled Nova Cannon
               Core Cannon
>              --- INVENTORY --------
               Vortex Chain Reactor
       Armored Heavy Treads
  Experimental Biometal Heavy Treads
  Experimental Biometal Medium Treads
  Experimental Energy Well
  Experimental Energy Well
  Experimental Matter Compressor
               Centrium Medium Armor Plating
    Long-range Tractor Beam
               Transdimensional Reconstructor
  High-powered Transdimensional Reconstructor
               Microwarp Drive
      Enhanced Nova Cannon
               Helical Railgun
               Multirail
         Heavy Hardcell Cannon
         Heavy Hardcell Cannon
               Sigix Containment Pod
[Rating: 266]

 Favorites 
-----------
Power                      Reinforced Antimatter Reactor
  Engine                   Light Ion Engine
  Power Core               Fission Core
  Reactor                  Reinforced Antimatter Reactor
Propulsion                 Biometal Heavy Treads
  Treads                   Biometal Heavy Treads
  Leg                      Myomer Leg
  Wheel                    Wheel
  Flight Unit              Surge Thruster
Utility                    Huge Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 System Shield
  Protection               Heavy Regenerative Plating
  Artifact                 Microwarp Drive
Weapon                     Enhanced Nova Cannon
  Energy Gun               Enhanced Quantum Rifle
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Helical Railgun
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Molecular Deconstructor
  Impact Weapon            Core Stripper
  Slashing Weapon          Chainsword
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Slots Evolved              18   | .   .   2   .   .   .   2   2   .   2   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   .   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   1   .   .   .   1   1   .   1   1   .   .   .   .   .   .   .   .   .   1   .   2   .   .   1   .   .   
  Weapon                   3    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             907  | 1   16  18  7   1   4   39  6   25  48  22  13  9   13  17  47  11  12  24  18  32  21  22  83  62  56  272 8   
  Power                    51   | .   4   2   1   1   .   3   .   2   3   .   .   .   1   .   1   .   .   1   3   2   1   3   3   1   3   16  .   
    Engine                 10   | .   4   2   1   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   2   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                35   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   3   2   1   3   3   1   3   16  .   
  Propulsion               108  | .   4   4   2   .   1   11  1   5   9   4   .   1   3   3   15  2   2   6   3   3   1   2   10  3   2   11  .   
    Treads                 67   | .   2   4   2   .   1   5   1   3   7   4   .   1   2   .   5   .   .   .   .   3   1   2   8   3   2   11  .   
    Leg                    29   | .   2   .   .   .   .   6   .   1   .   .   .   .   1   3   4   1   2   6   3   .   .   .   .   .   .   .   .   
    Wheel                  11   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   6   1   .   .   .   .   .   .   2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  440  | .   5   7   1   .   1   11  3   10  20  9   5   5   4   10  21  6   4   7   6   18  11  12  45  32  33  150 4   
    Device                 300  | .   2   3   .   .   .   2   2   6   9   6   4   5   2   5   16  4   1   4   2   13  8   10  29  24  30  110 3   
    Storage                21   | .   2   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   1   1   1   1   11  1   
    Processor              23   | .   .   1   .   .   .   1   .   .   2   1   .   .   .   1   .   1   1   1   1   1   1   .   .   .   1   10  .   
    Hackware               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   1   .   .   .   .   
    Protection             86   | .   1   3   1   .   1   8   1   4   8   1   1   .   2   4   3   1   1   2   3   4   1   1   13  4   1   17  .   
    Artifact               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   2   .   
  Weapon                   308  | 1   3   5   3   .   2   14  2   8   16  9   8   3   5   4   10  3   6   10  6   9   8   5   25  26  18  95  4   
    Energy Gun             44   | 1   1   .   1   .   .   3   1   .   .   .   1   1   1   1   .   .   1   2   1   .   .   .   2   1   2   24  .   
    Energy Cannon          71   | .   1   1   1   .   1   .   .   1   2   .   .   .   .   1   2   .   1   .   .   1   3   2   8   6   6   32  2   
    Ballistic Gun          65   | .   1   2   .   .   .   4   1   1   4   6   2   .   .   .   1   .   .   1   1   4   1   .   3   6   5   22  .   
    Ballistic Cannon       64   | .   .   1   .   .   .   4   .   4   6   1   2   1   2   2   5   1   .   5   2   3   3   .   3   2   3   12  2   
    Launcher               45   | .   .   1   1   .   1   3   .   2   3   2   3   .   .   .   1   1   3   1   2   1   .   3   7   9   .   1   .   
    Special Weapon         7    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   2   2   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   1   1   1   .   .   .   .   .   1   2   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Unidentified Prototypes  53   | .   .   1   .   .   .   1   .   .   1   2   .   .   5   .   .   1   .   4   1   2   6   1   13  1   2   12  .   
  Corrupted Parts          14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   2   6   .   1   .   
    System Corruption      98   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   22  .   .   .   5   50  .   3   .   
Parts Lost                 131  | .   3   1   4   .   2   13  .   17  9   .   .   1   .   2   8   3   2   5   2   .   1   6   12  11  5   24  .   
  Power                    11   | .   1   .   1   .   .   1   .   2   1   .   .   .   .   .   .   .   .   .   1   .   .   1   1   1   1   .   .   
  Propulsion               32   | .   .   .   2   .   1   2   .   5   3   .   .   .   .   1   3   2   2   .   .   .   .   2   3   2   1   3   .   
  Utility                  50   | .   2   1   1   .   1   7   .   8   4   .   .   1   .   1   3   1   .   2   .   .   1   2   2   .   1   12  .   
  Weapon                   38   | .   .   .   .   .   .   3   .   2   1   .   .   .   .   .   2   .   .   3   1   .   .   1   6   8   2   9   .   
  Highest Loss Streak      11   | .   1   1   3   .   1   3   .   11  2   .   .   1   .   1   3   3   1   5   2   .   1   2   5   3   2   6   .   
  To Critical Strikes      5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   .   .   
Average Slot Usage (%)     82   | .   98  96  99  100 99  95  100 87  87  88  82  81  63  87  81  94  94  93  91  84  81  80  73  65  65  73  76  
  Engine                   1    | .   13  11  10  11  11  3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   5   5   5   5   8   9   8   6   4   7   10  10  
  Treads                   13   | .   19  31  33  33  32  17  30  17  20  20  17  17  16  5   13  .   .   .   .   13  14  13  13  12  9   10  10  
  Leg                      4    | .   8   .   .   .   .   8   .   3   .   .   .   .   .   16  5   5   17  25  31  .   .   .   .   .   .   .   .   
  Wheel                    1    | .   .   .   .   .   .   .   .   .   2   3   .   .   .   .   .   25  11  5   .   .   .   .   .   .   .   .   .   
  Device                   9    | .   12  11  11  11  11  6   13  7   12  16  11  13  15  13  6   14  5   2   10  13  11  14  10  7   10  7   8   
  Storage                  5    | .   13  11  11  11  11  9   7   7   6   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   3   4   3   
  Processor                7    | .   .   1   .   .   .   3   .   .   5   5   5   5   5   2   5   5   14  14  10  13  13  13  9   8   7   8   16  
  Protection               7    | .   1   7   11  11  10  15  17  18  7   5   10  8   6   11  7   4   5   4   5   4   4   5   6   7   7   6   6   
  Energy Gun               3    | .   4   .   5   11  11  9   9   5   .   .   .   4   .   5   1   .   1   4   8   1   .   .   1   1   .   2   .   
  Energy Cannon            5    | .   9   4   5   11  11  1   .   3   .   4   .   .   .   .   2   6   1   .   .   3   3   4   6   3   3   10  16  
  Ballistic Gun            4    | .   14  10  2   .   .   5   .   2   6   9   16  6   .   .   4   .   .   .   4   7   9   5   2   6   8   3   .   
  Ballistic Cannon         6    | .   .   5   5   .   .   8   13  6   10  6   3   8   .   16  14  15  15  14  8   7   7   8   5   3   .   2   1   
Naked Turns                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
Heaviest Build             288  | 14  51  63  63  55  55  74  74  81  141 144 152 152 149 163 183 167 153 157 163 187 197 199 228 230 249 288 288 
  Greatest Support         300  | 20  40  63  63  60  60  60  80  80  88  168 168 168 168 168 203 56  46  158 158 210 210 210 240 240 235 300 275 
  Greatest Overweight (x)  22   | .   1   1   .   .   .   6   .   22  13  7   1   1   .   2   16  5   7   7   1   1   .   .   10  1   1   1   1   
  Average Overweight (x)   1    | .   .   .   .   .   .   1   .   1   4   2   .   .   .   1   .   2   5   3   .   .   .   .   1   .   .   .   .   
Largest Inventory Capacity 25   | 8   20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 8   15  20  20  20  20  20  20  20  22  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  24  
  Most Carried             25   | 7   20  20  20  20  20  20  19  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  24  
  Average Carried          22   | 6   13  19  19  19  19  19  18  17  22  24  25  24  24  24  24  24  24  24  24  24  24  23  23  23  22  23  21  
  Final Capacity           25   | 8   20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 7   20  20  20  20  20  20  19  20  25  25  25  25  25  25  24  25  25  23  25  25  25  20  25  20  25  25  4   

 Class Distribution 
--------------------
 26% | Scavenger-Mutant
 11% | Scavenger-Gunner
 11% | Tank
  9% | Mutant
  9% | Alien-Mutant
  9% | Scavenger-Tank
  6% | Scavenger-Executioner
  4% | Alien-Gunner

 Dominant Class 
----------------
                Mutant | -10/Materials
      Scavenger-Mutant | -9/Materials
      Scavenger-Mutant | -9/Mines
      Scavenger-Mutant | -9/Exiles
      Scavenger-Mutant | -8/Mines
        Scavenger-Tank | -8/Materials
        Scavenger-Tank | -7/Factory
                  Tank | -7/DSF
        Scavenger-Tank | -6/Factory
        Scavenger-Tank | -5/Factory
                  Tank | -5/Upper Caves
                  Tank | -5/Upper Caves
                Mutant | -5/Zhirov
                  Tank | -4/Proximity Caves
           Hacker-Tank | -4/Factory
      Scavenger-Mutant | -4/Upper Caves
      Scavenger-Mutant | -4/Upper Caves
      Scavenger-Mutant | -4/Warlord
      Scavenger-Gunner | -3/Proximity Caves
                Mutant | -3/Research
                Mutant | -3/Testing
      Scavenger-Gunner | -2/Research
      Scavenger-Mutant | -2/Quarantine
          Alien-Gunner | -2/Section 7
      Generator-Mutant | -1/Access
          Alien-Mutant | -1/Command
 Scavenger-Executioner | -1/Access_0

 Resources                       | -11   -10   -9    -9    -9    -8    -8    -7    -7    -6    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
-----------                Run   | Scr   Mat   Mat   Min   Exi   Min   Mat   Fac   DSF   Fac   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   Ac0   
Matter Collected           34834 | 219   454   831   269   .     61    905   .     851   2192  370   724   662   205   823   2048  378   472   512   421   907   1117  1586  1963  1960  1913  12791 200   
  Remotely                 16482 | .     .     .     .     .     .     .     .     343   .     200   71    76    .     573   1460  .     .     .     .     452   766   1290  1505  1074  1500  6982  190   
Salvage Created            46308 | 110   951   1056  296   .     129   1568  .     422   2259  448   519   596   386   648   1737  294   769   494   1042  967   734   1740  3392  2683  3052  19472 544   
  Parts                    1568  | 3     60    96    21    .     16    99    .     23    102   19    21    21    2     13    98    10    38    15    39    53    29    44    119   80    95    435   17    
Haulers Intercepted        15    | .     .     3     .     .     .     2     .     .     2     .     .     .     .     .     1     .     .     .     1     1     .     .     1     1     3     .     .     
Recyclers Shooed           21    | .     2     2     1     .     .     .     .     .     2     .     .     .     .     .     3     .     .     .     .     2     .     .     .     1     1     7     .     
Parts Field Recycled       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Retrieved Matter         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Self-Destructed      79    | .     .     .     .     .     .     .     .     .     .     .     18    21    2     12    .     4     6     .     16    .     .     .     .     .     .     .     .     
  Prevented                45    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     26    .     19    .     .     .     .     .     .     .     .     

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Combat Hostiles Destroyed  658  | .   20  28  9   .   10  40  .   14  41  9   17  13  .   17  33  7   20  8   12  14  10  33  41  33  27  197 5   
  Melee                    4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   
  Guns                     119  | .   13  10  2   .   2   12  .   3   5   7   5   6   .   1   3   .   .   .   3   4   5   9   .   7   7   15  .   
  Cannons                  398  | .   5   16  6   .   5   14  .   6   29  2   4   7   .   16  24  4   7   1   2   10  3   14  15  10  19  175 4   
  AOE                      96   | .   2   2   1   .   3   14  .   5   5   .   8   .   .   .   5   3   11  7   7   .   .   9   8   6   .   .   .   
Classes Destroyed          34   | 2   4   3   2   .   .   4   .   1   4   .   .   .   .   .   2   1   .   .   .   .   2   4   2   1   .   2   .   
  Worker                   40   | .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   9   .   .   .   .   .   1   .   2   .   9   16  .   
  Builder                  28   | .   .   2   .   .   1   3   .   .   4   .   .   .   .   .   7   .   .   .   .   1   1   .   3   .   6   .   .   
  Tunneler                 8    | 1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   
  Hauler                   15   | .   .   3   .   .   .   2   .   .   2   .   .   .   .   .   1   .   .   .   1   1   .   .   1   1   3   .   .   
  Recycler                 31   | 1   3   4   1   .   .   4   .   .   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   1   2   11  .   
  Carrier                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Mechanic                 16   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   14  .   
  Operator                 7    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   3   .   
  Watcher                  12   | .   1   3   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   
  Swarmer                  97   | .   6   17  3   .   10  8   .   .   .   5   9   .   .   2   5   3   11  .   6   2   .   .   4   .   .   6   .   
  Cutter                   9    | .   .   .   .   .   .   3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Saboteur                 7    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   4   .   
  Grunt                    225  | .   14  7   2   .   .   19  .   8   17  4   5   6   .   11  12  1   8   3   5   3   3   .   13  14  12  58  .   
  Brawler                  19   | .   .   .   .   .   .   .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   3   .   1   11  .   
  Duelist                  20   | .   .   .   .   .   .   .   .   1   4   .   1   .   .   .   1   .   .   .   .   .   .   .   2   1   2   8   .   
  Protector                13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   10  .   
  Researcher               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   .   .   .   
  Sentry                   32   | .   .   4   .   .   .   5   .   .   6   .   1   1   .   .   .   .   1   .   1   2   .   1   .   3   .   7   .   
  Specialist               9    | .   .   .   .   .   .   2   .   1   2   .   .   1   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   
  Hunter                   52   | .   .   .   .   .   .   2   .   .   5   .   .   2   .   2   4   2   .   1   .   2   5   .   6   5   3   13  .   
  Programmer               71   | .   .   .   .   .   .   .   .   .   3   .   .   2   .   2   6   .   .   .   .   5   .   .   2   5   6   40  .   
  Heavy                    5    | .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Q-Series                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Enhanced Hunter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Lightning                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Tracker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Combat Programmer        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Investigator             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Striker                  12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   
  Executioner              16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   14  .   
  Alpha 7                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Protovariant G           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Assembled                3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wasp                     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Thug                     8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   2   .   .   .   .   .   
  Savage                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Butcher                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Guerrilla                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Fireman                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   
  Mutant                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Commander                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Knight                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Troll                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Dragon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Best Kill Streak           36   | 2   4   6   3   .   4   11  .   10  7   5   6   6   .   6   21  3   5   5   5   5   4   12  14  12  22  36  3   
  Combat Bots Only         30   | .   4   6   3   .   4   6   .   10  7   5   6   6   .   6   9   3   5   5   5   5   3   12  9   11  12  30  3   
Max Kills in Single Turn   7    | 1   2   1   2   .   2   3   .   1   3   1   3   2   .   2   2   2   3   3   2   3   2   2   3   2   7   6   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   1   1   .   2   3   .   1   2   .   3   .   .   .   2   2   3   3   2   .   .   2   3   2   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   
Uniques/NPCs Destroyed     6    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   2   
  YI-UF0 (-9/Mines)
  Warlord (-2/Research)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  Architect (-1/Access_0)

 Combat                           | -11   -10   -9    -9    -9    -8    -8    -7    -7    -6    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run    | Scr   Mat   Mat   Min   Exi   Min   Mat   Fac   DSF   Fac   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   Ac0   
Damage Taken               61922  | .     918   888   629   .     189   2670  .     2341  3030  422   1148  826   .     1016  4475  632   450   1814  348   937   1599  2701  8306  5701  2367  16668 1847  
  Core                     3238   | .     129   136   22    .     10    287   .     264   135   34    73    .     .     .     136   58    51    96    27    64    34    126   182   460   35    776   103   
  Absorbed by Shields      9151   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     290   398   480   .     1794  493   5445  251   
  Reduced by Siege Mode    1472   | .     .     .     .     .     .     .     .     .     .     .     21    51    .     22    34    .     .     .     .     84    56    .     465   32    78    495   134   
  Redirected to Shielding  151    | .     .     .     .     .     .     .     .     52    .     .     .     .     .     20    .     60    .     .     .     .     .     .     19    .     .     .     .     
  Regen/Repaired (Parts)   16156  | .     310   143   .     .     .     .     .     .     .     .     .     .     .     .     258   .     .     .     .     .     424   445   3593  3742  2292  4949  .     
Core Remaining (%)         65     | 100   48    .     .     .     58    47    .     62    84    .     .     .     .     89    .     .     .     .     68    .     92    .     .     58    .     .     19    
Volleys Fired              1744   | 3     71    96    29    .     19    97    .     52    107   28    27    33    12    34    81    30    23    25    32    61    67    68    100   107   71    443   28    
  Largest                  6      | 2     2     2     2     .     2     3     .     3     4     4     4     4     1     4     5     5     3     4     5     5     5     5     5     5     5     6     5     
  Hottest                  810    | 70    80    91    124   .     124   161   .     170   183   196   331   359   .     241   325   325   170   258   328   330   318   398   484   490   331   590   810   
Shots Fired                4212   | 6     142   157   50    .     36    218   .     105   266   77    80    108   12    117   293   67    35    49    51    127   168   209   258   248   151   1120  62    
  Gun                      1515   | 6     112   67    21    .     17    113   .     51    74    50    53    52    .     27    36    .     .     7     28    45    66    49    39    117   81    404   .     
  Cannon                   2506   | .     30    87    28    .     17    90    .     47    184   27    20    56    .     90    253   65    21    33    12    81    86    135   187   112   67    716   62    
  Launcher                 158    | .     .     3     1     .     2     15    .     7     8     .     7     .     .     .     4     2     14    7     11    1     .     25    32    19    .     .     .     
  Special                  33     | .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     .     .     .     2     .     .     16    .     .     .     3     .     .     
  Kinetic                  2411   | 3     71    114   14    .     .     135   .     48    226   55    72    92    .     90    208   36    21    33    16    76    108   130   96    153   104   496   14    
  Thermal                  1577   | 3     53    40    35    .     34    68    .     50    32    22    1     16    .     27    81    29    .     7     24    50    44    54    130   76    35    618   48    
  Explosive                82     | .     .     3     1     .     2     15    .     7     8     .     7     .     .     .     4     2     5     7     .     .     .     13    8     .     .     .     .     
  Electromagnetic          109    | .     18    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     .     11    1     .     12    24    19    9     6     .     
  Robot Hit Streak         50     | 4     12    14    5     .     4     12    .     13    16    6     10    25    18    23    17    5     14    8     22    20    18    25    18    14    47    50    29    
  Robot Miss Streak        12     | 1     6     8     4     .     3     4     .     6     3     4     2     5     .     3     5     3     2     2     4     2     4     2     3     3     12    12    1     
  Penetration Max          3      | .     .     .     .     .     .     .     .     1     3     1     1     1     .     1     1     .     .     .     .     1     1     2     2     1     3     3     .     
  Secondary Targets        4      | .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Max Gunslinging Chain  1      | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
Shots Hit Robots           2767   | 5     75    107   26    .     20    147   .     76    171   38    59    69    12    78    193   23    20    31    27    77    104   145   171   151   108   781   53    
  Core Hits                2159   | 3     39    75    22    .     11    100   .     37    104   20    35    32    .     35    92    13    28    42    31    38    35    103   173   118   127   820   26    
  Critical Kills           244    | .     .     .     1     .     .     .     .     .     8     7     4     2     .     .     .     .     .     .     2     .     6     .     4     4     36    169   1     
  Critical Parts Destroyed 343    | .     1     .     .     .     .     .     .     .     12    5     6     4     .     .     .     .     .     .     4     .     12    3     3     8     41    244   .     
  Critical Strikes         719    | 1     4     .     3     .     .     5     .     2     27    12    13    12    .     6     6     1     1     2     7     4     21    12    15    15    78    467   5     
    Burn                   11     | 1     3     .     2     .     .     3     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               16     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     2     .     4     1     1     6     1     
    Destroy                625    | .     1     .     1     .     .     .     .     .     19    12    11    6     .     .     .     .     .     .     6     .     16    4     3     11    76    457   2     
    Blast                  65     | .     .     .     .     .     .     2     .     .     7     .     2     6     .     6     6     1     1     2     1     4     3     8     8     2     .     4     2     
    Corrupt                1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Sever                  1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
Melee Attacks              46     | .     .     .     .     .     .     .     .     .     2     .     .     1     .     .     4     4     4     .     .     .     .     .     17    13    .     1     .     
  Kinetic                  3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 42     | .     .     .     .     .     .     .     .     .     2     .     .     1     .     .     4     4     4     .     .     .     .     .     14    13    .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           110946 | 66    1191  2053  571   .     622   4201  .     2017  6182  542   2243  1777  .     2540  7921  1122  2122  3608  1229  2873  2540  8353  10579 9172  3876  29566 3980  
  Guns                     23996  | 66    848   637   189   .     127   1211  .     752   483   193   278   488   .     467   778   .     .     47    506   879   852   1389  704   2266  1827  9009  .     
  Cannons                  64650  | .     221   1122  335   .     293   1573  .     960   4572  349   511   1289  .     2073  6432  671   477   993   133   1864  1669  3403  5004  4245  1982  20499 3980  
  Explosions               20979  | .     117   287   47    .     165   1414  .     305   1118  .     1394  .     .     .     600   299   1563  2568  590   105   .     3561  4531  2315  .     .     .     
  Melee                    918    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     152   82    .     .     .     .     .     338   346   .     .     .     
  Ramming                  403    | .     5     7     .     .     37    3     .     .     9     .     60    .     .     .     111   .     .     .     .     25    19    .     2     .     67    58    .     
  Kinetic                  49120  | 41    506   1260  195   .     .     1962  .     913   4392  305   789   1464  .     2073  5041  500   477   993   155   2054  1818  3508  2300  3348  2426  11770 830   
  Thermal                  40073  | 25    430   499   329   .     420   822   .     799   1024  237   .     313   .     467   2321  171   .     47    484   689   703   1284  3655  3487  1145  17572 3150  
  Explosive                12691  | .     62    287   47    .     165   1414  .     305   757   .     1394  .     .     .     448   299   760   2568  .     .     .     3002  1183  .     .     .     .     
  Electromagnetic          7806   | .     188   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     803   .     590   105   .     559   3166  1991  238   166   .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 853    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     152   82    .     .     .     .     .     273   346   .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         68     | .     2     .     .     .     .     .     .     .     .     .     .     3     3     4     4     4     23    23    24    6     7     6     55    68    4     33    .     
  Average Corruption       16     | .     2     .     .     .     .     .     .     .     .     .     .     2     3     3     2     4     16    17    2     5     6     4     33    43    2     20    .     
  Corruption Purged        42     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     42    .     
  Corruption Blocked       20     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    .     .     .     .     
  Effects                  944    | .     .     .     .     .     .     .     .     .     .     .     .     21    7     49    11    19    57    4     29    14    22    3     87    93    9     519   .     
    Message Errors         219    | .     .     .     .     .     .     .     .     .     .     .     .     9     1     12    4     5     15    1     9     .     6     1     18    12    4     122   .     
    Matter Fused           207    | .     .     .     .     .     .     .     .     .     .     .     .     4     4     14    1     8     12    1     9     3     5     .     20    9     .     117   .     
    Heat Flow Errors       93     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     8     1     1     9     .     1     4     3     1     9     9     .     46    .     
    Energy Discharges      111    | .     .     .     .     .     .     .     .     .     .     .     .     2     1     5     1     1     5     1     2     3     5     .     11    11    .     63    .     
    Parts Rejected         13     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     1     .     .     .     .     .     1     .     4     2     .     2     .     
    Data Loss (minor)      94     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     2     2     8     1     3     2     .     .     4     10    2     58    .     
    Data Loss (major)      47     | .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     2     3     .     2     1     1     .     4     6     1     24    .     
    Misfires               44     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     1     .     3     1     .     .     2     6     .     27    .     
    Alerts                 15     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     .     .     .     .     .     .     2     1     9     .     
    Misdirections          9      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     2     6     .     .     .     
    Weapon Failures        92     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     1     .     1     .     .     .     1     1     13    20    1     51    .     
Overload Shots             6      | .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Effects                  1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Short Circuit          1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Overflow Damage            2594   | .     10    49    .     .     11    7     .     30    154   11    67    42    .     73    223   69    97    12    .     96    32    284   393   351   8     451   124   
  Projectiles              1954   | .     .     25    .     .     5     .     .     25    133   11    24    42    .     73    158   .     25    12    .     93    32    82    280   351   8     451   124   
  Explosions               508    | .     10    24    .     .     6     7     .     5     21    .     31    .     .     .     65    36    25    .     .     .     .     202   76    .     .     .     .     
  Melee                    132    | .     .     .     .     .     .     .     .     .     .     .     12    .     .     .     .     33    47    .     .     3     .     .     37    .     .     .     .     
Knockbacks                 389    | .     .     24    5     .     .     12    .     9     24    2     3     9     .     13    43    7     4     1     .     11    10    15    16    12    27    138   4     
  Impact                   4      | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     
  Kinetic                  344    | .     .     20    5     .     .     12    .     9     23    1     3     8     .     13    33    7     3     1     .     9     10    13    15    10    23    122   4     
  Secondary                41     | .     .     3     .     .     .     .     .     .     1     1     .     1     .     .     10    .     1     .     .     2     .     2     1     2     2     15    .     
Self-Inflicted Damage      1469   | .     81    .     .     .     .     62    .     124   67    .     41    .     .     .     26    .     71    124   12    .     .     562   252   47    .     .     .     
  Shots                    86     | .     3     .     .     .     .     2     .     5     3     .     2     .     .     .     1     .     2     2     1     .     .     38    19    8     .     .     .     
  Rammed                   37     | .     1     1     .     .     3     1     .     .     2     .     8     .     .     .     6     .     .     .     .     1     1     .     2     .     5     6     .     
Targets Rammed             40     | .     2     1     .     .     4     1     .     .     2     .     8     .     .     .     7     .     .     .     .     1     1     .     2     .     5     6     .     
  Kicked                   1      | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  2      | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        595    | 27    330   15    9     .     .     595   .     400   149   75    279   563   .     386   587   192   216   389   436   431   348   504   213   540   178   178   158   
  Average Temperature      103    | 14    136   3     4     .     .     153   .     99    17    44    104   128   .     138   152   60    100   142   94    97    130   140   97    185   82    90    123   
  Received Heat Transfer   7118   | .     270   234   24    .     .     1008  .     747   582   93    216   264   .     180   852   9     9     359   9     57    211   854   432   282   66    360   .     
  Effects                  53     | .     .     .     .     .     .     15    .     .     .     .     .     7     .     .     6     .     .     1     1     1     1     10    .     11    .     .     .     
    Shutdowns              13     | .     .     .     .     .     .     6     .     .     .     .     .     1     .     .     .     .     .     1     1     1     .     3     .     .     .     .     .     
    Energy Bleed           3      | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     
    Interference           20     | .     .     .     .     .     .     3     .     .     .     .     .     1     .     .     3     .     .     .     .     .     .     5     .     8     .     .     .     
    Matter Decay           2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     
    Short Circuit          3      | .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         5      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     1     .     2     .     .     .     
    Damage (major)         7      | .     .     .     .     .     .     3     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          40     | .     .     .     .     .     .     .     .     .     .     .     1     4     .     4     3     .     .     .     .     3     1     .     4     1     4     13    2     
  Total Turns              1779   | .     .     .     .     .     .     .     .     .     .     .     11    57    .     59    50    .     .     .     .     71    12    .     209   34    142   950   184   
  Longest Duration         334    | .     .     .     .     .     .     .     .     .     .     .     11    33    .     32    22    .     .     .     .     34    12    .     130   34    105   334   144   
Robots Corrupted           24     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     13    8     .     .     .     
  Combat Hostiles          24     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     13    8     .     .     .     
  Parts Fried              54     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     1     2     .     .     .     21    25    .     .     .     
  Impact Corruptions       9      | .     .     1     .     .     .     .     .     .     .     .     4     .     .     .     1     .     1     .     .     1     .     .     1     .     .     .     .     
Robots Melted              17     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     2     .     4     1     1     7     1     
  Combat Hostiles          16     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     2     .     3     1     1     7     1     
  Parts Melted             49     | 1     3     .     1     .     3     .     .     .     .     .     .     1     .     .     3     .     .     .     .     .     .     .     3     4     .     26    4     
  Heat Transferred         33731  | 148   1295  925   777   .     740   1924  .     1665  1274  350   .     433   .     777   2464  185   .     74    666   740   740   837   3439  1680  888   10920 790   
Parts Sabotaged            8      | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     5     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      10     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     6     3     .     .     .     
Missiles Intercepted       2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     

 Alert                          | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Peak Influence             6370 | 10   395  771  326  .    236  718  259  374  922  558  .    .    .    .    986  .    .    .    .    395  434  430  1632 1759 1663 6370 .    
  Initial                  1064 | .    6    118  191  .    .    .    259  181  196  450  .    .    .    .    .    .    .    .    .    33   139  159  241  870  1022 1064 .    
  Average                  2002 | 7    114  396  159  .    75   467  259  279  612  339  .    .    .    .    417  .    .    .    .    228  227  265  984  1324 1182 4886 .    
Maximum Alert Level        5    | .    1    3    1    .    1    3    1    1    3    2    .    .    .    .    3    .    .    .    .    1    2    2    5    5    5    5    .    
  Low Security (%)         14   | 100  85   31   68   .    98   5    .    21   2    8    .    .    .    .    28   .    .    .    .    36   60   28   .    .    .    .    .    
  Level 1                  11   | .    14   14   31   .    1    19   100  78   21   44   .    .    .    .    14   .    .    .    .    63   29   64   3    .    .    .    .    
  Level 2                  12   | .    .    47   .    .    .    72   .    .    30   46   .    .    .    .    39   .    .    .    .    .    9    6    34   .    .    .    .    
  Level 3                  9    | .    .    6    .    .    .    3    .    .    45   .    .    .    .    .    17   .    .    .    .    .    .    .    16   36   44   1    .    
  Level 4                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   42   50   4    .    
  Level 5                  20   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    21   4    42   .    
  High Security            23   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    51   .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          153  | .    6    4    .    .    .    11   .    2    15   4    .    .    .    1    10   .    .    .    .    7    7    2    15   13   13   43   .    
  Investigation            21   | .    5    2    .    .    .    6    .    .    1    .    .    .    .    1    1    .    .    .    .    1    1    .    .    1    2    .    .    
  Extermination            23   | .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    3    .    .    .    .    2    2    .    4    2    3    4    .    
  Reinforcement            43   | .    1    2    .    .    .    5    .    2    6    3    .    .    .    .    4    .    .    .    .    1    3    2    4    5    2    3    .    
  Assault                  54   | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    2    .    .    .    .    .    1    .    7    2    3    36   .    
  Garrison                 6    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Intercept                6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       6    | .    .    .    .    .    .    2    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Distress Signals           44   | .   4   1   .   .   .   3   .   .   .   1   .   .   .   .   7   .   .   1   .   2   1   5   1   3   1   14  .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              961  | .   29  44  9   .   10  46  .   16  54  12  22  15  .   18  42  8   22  40  16  17  19  41  86  54  38  292 11  
  Peak Tracking Total      25   | .   6   6   3   .   4   9   .   5   6   5   6   6   .   7   8   4   5   25  5   4   5   12  14  9   7   19  4   
  Tactical Retreats        62   | .   2   5   1   .   .   1   .   2   3   .   .   3   .   .   3   .   3   1   1   1   1   3   6   5   2   19  .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Traps Triggered            30   | .   2   1   .   .   .   4   .   .   4   .   .   .   .   .   .   .   .   2   .   7   1   .   3   1   .   5   .   
  Indirectly               7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   2   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   15  .   2   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Machines Disabled          93   | .   5   2   .   .   .   4   .   .   7   .   .   2   .   3   8   2   2   .   .   .   5   5   14  16  4   14  .   
  Max in Single Turn       4    | .   2   1   .   .   .   1   .   .   4   .   .   1   .   1   2   1   1   .   .   .   1   1   2   1   1   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Machines Accessed          69   | .   7   9   .   1   .   7   1   .   1   1   1   .   4   1   4   .   1   2   .   2   6   .   7   6   5   3   .   
  Terminals                47   | .   4   5   .   .   .   6   1   .   1   1   .   .   .   1   1   .   1   .   .   1   5   .   7   6   4   3   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          4    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   1   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                183  | .   22  32  .   1   .   18  1   .   2   1   1   .   17  3   13  .   8   7   .   3   15  .   15  9   10  5   .   
  Successful               95   | .   10  16  .   1   .   5   1   .   1   .   1   .   17  3   8   .   8   7   .   .   5   .   7   3   1   1   .   
  Failed                   87   | .   12  16  .   .   .   12  .   .   1   1   .   .   .   .   5   .   .   .   .   3   10  .   8   6   9   4   .   
    Catastrophic           12   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   3   .   3   .   2   .   .   
  Database Lockouts        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   38   | .   10  7   .   .   .   11  .   .   .   .   .   1   .   .   4   .   .   .   .   2   1   .   2   .   .   .   .   
  Terminals                124  | .   15  22  .   .   .   16  1   .   2   1   .   .   .   3   3   .   8   .   .   2   13  .   15  9   9   5   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Repair Stations          12   | .   2   6   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          17   | .   5   3   .   .   .   2   .   .   .   .   .   .   .   .   6   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             77   | .   5   10  .   1   .   5   1   .   1   .   1   .   17  3   2   .   8   7   .   .   4   .   7   3   1   1   .   
  Record                   18   | .   .   .   .   1   .   .   .   .   .   .   .   .   5   3   .   .   8   .   .   .   .   .   1   .   .   .   .   
  Part Schematic           5    | .   .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           10   | .   3   3   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        18   | .   1   3   .   .   .   1   .   .   .   .   .   .   4   .   .   .   .   6   .   .   1   .   1   .   .   1   .   
  Open Door                7    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   3   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          5    | .   1   2   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       8    | .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           4    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   4    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      5    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         54   | .   6   7   .   .   .   7   .   .   1   1   .   .   .   1   3   .   1   .   .   2   6   .   7   4   5   3   .   
  Full Trace Events        18   | .   5   4   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   1   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     112  | .   26  64  .   .   .   .   .   .   .   .   .   .   .   .   22  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     7    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Total Allies               15   | .    .    .    3    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    1    8    .    
  Largest Group            4    | .    .    .    3    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    2    .    .    .    .    .    4    
  Highest-Rated Group      150  | .    .    .    40   .    .    .    .    .    .    .    .    30   30   30   .    .    .    .    .    .    150  .    .    .    .    .    56   
  Highest-Rated Ally       79   | .    .    .    16   .    .    .    .    .    .    .    .    30   30   30   .    .    .    .    .    .    79   .    .    .    .    .    15   
Total Orders               27   | .    .    .    .    .    .    .    .    .    4    21   .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  25   | .    .    .    .    .    .    .    .    .    4    21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               34   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    18   .    .    .    1    .    13   
  Total Damage             1360 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   .    .    .    .    .    .    1053 .    .    .    41   .    219  
  Kills                    4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Robot Analysis Total       10   | .   3   3   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   .   1   .   .   .   .   .   .   .   1   2   .   3   .   2   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             50   | .   .   .   .   .   .   .   .   .   6   44  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         19   | .   .   .   .   .   .   .   .   .   2   17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11   -10   -9    -9    -9    -8    -8    -7    -7    -6    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
-------------              Run   | Scr   Mat   Mat   Min   Exi   Min   Mat   Fac   DSF   Fac   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   Ac0   
Turns Passed               42913 | 29    1228  1354  915   403   878   1576  37    421   2117  866   1861  1354  397   2081  1049  992   1275  1157  1673  906   825   791   1659  1425  1140  14266 238   
Spaces Moved               17645 | 15    471   565   470   251   506   490   18    88    636   353   936   559   198   958   330   743   684   658   847   445   382   385   595   704   363   4975  20    
  Core                     7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     
  Treads                   12854 | .     273   565   470   251   506   335   18    86    414   240   936   559   198   91    248   .     .     .     .     439   382   385   529   596   363   4957  13    
  Legs                     2461  | 15    198   .     .     .     .     155   .     .     .     .     .     .     .     867   66    1     9     297   847   6     .     .     .     .     .     .     .     
  Wheels                   2195  | .     .     .     .     .     .     .     .     .     222   113   .     .     .     .     16    742   675   361   .     .     .     .     66    .     .     .     .     
  Hover                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Flight                   2     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Fastest Speed            50    | 120   120   160   160   160   160   160   162   162   170   160   160   160   160   160   114   114   130   111   111   111   145   145   150   145   145   143   50    
  Average Speed            180   | 120   188   171   160   160   160   238   162   246   253   199   186   181   160   197   189   116   169   159   152   144   145   151   171   147   215   194   167   
  Slowest Speed            935   | 120   240   240   160   160   160   540   162   935   325   240   240   240   160   320   680   470   470   186   181   225   145   158   245   225   225   230   231   
  Overloaded Moves         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Propulsion Burnouts      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robots Hopped            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cave-ins Triggered       3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
  Teleports                3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     1     
  Microwarps               14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    .     3     .     
Exploration Rate (%)       55    | 3     64    64    83    60    91    44    1     82    26    49    95    68    60    97    14    90    79    87    87    18    48    13    78    52    14    86    3     
  Regions Visited          27
    Branch Regions         16
  Pre-discovered Areas     10    | .     1     1     1     1     .     .     .     .     .     .     1     .     3     1     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Known Exits Taken        14    | .     .     .     .     .     .     .     1     .     1     1     1     1     1     1     1     1     .     .     1     1     1     1     .     1     .     .     .     
  Unknown Exits Taken      12    | 1     1     1     1     1     1     1     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     1     .     1     1     .     
Scrap Searched             17    | .     .     .     1     .     1     .     .     .     .     .     3     .     .     3     .     3     3     .     3     .     .     .     .     .     .     .     .     
Spaces Dug                 233   | .     .     .     .     .     .     8     .     .     9     9     .     .     .     .     9     17    53    .     .     19    7     6     11    15    21    49    .     
Terrain Destroyed          1699  | .     17    8     10    .     10    64    .     9     154   13    65    26    .     33    125   68    74    71    11    37    33    137   203   88    73    349   21    
  Melee                    14    | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     4     .     2     .     .     .     .     .     3     3     .     .     .     
  Projectile               825   | .     .     .     .     .     .     4     .     1     71    13    6     26    .     33    71    44    7     1     11    37    33    34    53    85    51    223   21    
  AOE                      710   | .     17    8     10    .     10    60    .     8     79    .     59    .     .     .     50    24    65    70    .     .     .     103   147   .     .     .     .     
Terrain Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Walls Destroyed          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Machines Disabled        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Total                      25395 | 19   669  804  583  253  536  733  24   204  895  465  997  827  264  1091 557  826  762  739  1199 641  525  482  1001 910  570  8645 174  
  Wait                     4144  | .    72   90   71   .    .    57   .    8    26   19   6    220  24   66   61   26   31   3    284  59   16   1    131  63   29   2672 109  
  Move                     17504 | 14   470  564  469  250  505  489  17   87   635  352  935  558  197  957  329  742  683  657  846  444  381  384  594  606  362  4958 19   
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  358   | 1    27   12   5    1    3    25   1    20   30   11   2    2    4    7    12   6    3    4    9    12   9    4    28   19   19   79   3    
  Fast Attach              322   | .    6    7    1    .    .    10   .    10   18   7    1    1    9    8    13   4    4    15   8    12   9    1    28   19   13   117  1    
  Attach                   235   | .    3    .    3    1    2    14   2    14   12   4    .    2    5    3    12   2    .    4    5    2    3    8    26   28   21   55   4    
  Detach                   82    | .    .    .    .    .    .    .    .    2    6    1    .    .    3    .    3    1    1    1    .    2    .    .    10   13   11   27   1    
  Swap                     367   | 1    7    11   3    .    2    15   4    1    18   11   12   6    .    6    22   6    8    5    5    18   9    13   33   22   24   101  4    
  Drop                     507   | .    11   23   2    1    1    25   .    10   35   24   4    2    10   10   13   5    5    25   10   30   19   3    32   20   15   167  5    
  Fire                     1744  | 3    71   96   29   .    19   97   .    52   107  28   27   33   12   34   81   30   23   25   32   61   67   68   100  107  71   443  28   
  Melee                    46    | .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    4    4    4    .    .    .    .    .    17   13   .    1    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    39    | .    1    1    .    .    4    1    .    .    2    .    8    .    .    .    7    .    .    .    .    1    1    .    2    .    5    6    .    
  Escape Stasis            21    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    
  Rewire                   17    | .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    11   .    .    .    .    2    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            8     | .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: [*Sto] / DSF)
-7/DSF
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 3 exits: Res / *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: *Res / *Tes)
-3/Testing
-2/Research
-2/Quarantine
-2/Section 7
-1/Access
-1/Command (discovered 3 exits: [*Sur x2] / [*Ac0])
-1/Access_0
Near Former Tau Ceti IV

 History 
---------
  Turn | Location           | Event
    12 | -11/Scrapyard      | Discovered new exit (range 3)
    30 | -11/Scrapyard      | Entered Materials
   203 | -10/Materials      | Discovered new exit (range 15)
   313 | -10/Materials      | Build established: Mutant
   526 | -10/Materials      | Discovered new exit (range 16)
   643 | -10/Materials      | Repaired Hcp. Storage Unit
  1168 | -10/Materials      | Core integrity fell below 50%
  1217 | -10/Materials      | Discovered new exit (range 7)
  1258 | -10/Materials      | Entered another Materials area
  1258 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1885 | -9/Materials       | Build established: Scavenger-Mutant
  1971 | -9/Materials       | Repaired Hvy. Assault Rifle
  2032 | -9/Materials       | Repaired Med. Armor Plating
  2098 | -9/Materials       | Discovered new exit (range 9)
  2396 | -9/Materials       | Discovered new exit (range 10)
  2575 | -9/Materials       | Discovered new exit (range 12)
  2612 | -9/Materials       | Entered Mines
  2620 | -9/Mines           | Discovered new exit (range 9)
  2685 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2687 | -9/Mines           | Discovered new exit (range 5)
  2725 | -9/Mines           | Learned location of Zion (-7)
  2762 | -9/Mines           | Discovered new exit (range 7)
  3077 | -9/Mines           | Destroyed YI-UF0
  3108 | -9/Mines           | Lost 3 parts (1p1n1u)
  3184 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  3338 | -9/Mines           | Excavation squad dispatched
  3338 | -9/Mines           | A large section of the Mines collapsed
  3527 | -9/Mines           | Entered Exiles
  3573 | -9/Exiles          | Met 8R-AWN
  3600 | -9/Exiles          | Met EX-HEX
  3661 | -9/Exiles          | Met EX-DEC
  3917 | -9/Exiles          | Discovered new exit (range 10)
  3930 | -9/Exiles          | Entered Mines
  4743 | -8/Mines           | Discovered new exit (range 10)
  4808 | -8/Mines           | Entered Materials
  4808 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  5175 | -8/Materials       | Build established: Scavenger-Tank
  5384 | -8/Materials       | Central database locked down
  5489 | -8/Materials       | Discovered new exit (range 15)
  5605 | -8/Materials       | Lost 3 parts (3u)
  6135 | -8/Materials       | Core integrity fell below 50%
  6374 | -8/Materials       | Discovered new exit (range 5)
  6384 | -8/Materials       | Entered Factory
  6384 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6410 | -7/Factory         | Discovered new exit (range 8)
  6417 | -7/Factory         | Identified exit to DSF
  6421 | -7/Factory         | Entered DSF
  6486 | -7/DSF             | Additional patrols routed to DSF
  6535 | -7/DSF             | Lost 3 parts (2n1u)
  6590 | -7/DSF             | Lost 3 parts (1n1u1w)
  6660 | -7/DSF             | Sterilization system engaged
  6680 | -7/DSF             | Ambient heat levels rising (+10)
  6695 | -7/DSF             | Ambient heat levels rising (+10)
  6704 | -7/DSF             | Destroyed 10 combat bots
  6710 | -7/DSF             | Ambient heat levels rising (+10)
  6711 | -7/DSF             | Lost 11 parts (2p2n6u1w)
  6725 | -7/DSF             | Ambient heat levels rising (+10)
  6740 | -7/DSF             | Ambient heat levels rising (+10)
  6755 | -7/DSF             | Ambient heat levels rising (+10)
  6770 | -7/DSF             | Ambient heat levels rising (+10)
  6785 | -7/DSF             | Ambient heat levels rising (+10)
  6800 | -7/DSF             | Ambient heat levels rising (+10)
  6810 | -7/DSF             | Discovered new exit (range 14)
  6815 | -7/DSF             | Ambient heat levels rising (+10)
  6830 | -7/DSF             | Ambient heat levels rising (+10)
  6842 | -7/DSF             | Entered Factory
  6842 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  6924 | -6/Factory         | Found Powered Armor
  6929 | -6/Factory         | Found Powered Armor
  6932 | -6/Factory         | Found Powered Armor
  7150 | -6/Factory         | Build established: Scavenger-Skirmisher
  8067 | -6/Factory         | Build established: Scavenger-Tank
  8119 | -6/Factory         | Discovered new exit (range 15)
  8363 | -6/Factory         | Found Prototype Launcher
  8592 | -6/Factory         | First assault squad dispatched
  8758 | -6/Factory         | Destroyed 7 combat bots
  8958 | -6/Factory         | Identified exit to Factory
  8959 | -6/Factory         | Entered another Factory area
  8959 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9402 | -5/Factory         | Identified Scatter Rocket Array
  9415 | -5/Factory         | Discovered new exit (range 35)
  9820 | -5/Factory         | Identified exit to Upper Caves
  9825 | -5/Factory         | Entered Upper Caves
  9953 | -5/Upper Caves     | Learned location of Armory (-3)
 10322 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 10347 | -5/Upper Caves     | Build established: Tank
 10946 | -5/Upper Caves     | Discovered new exit (range 10)
 10974 | -5/Upper Caves     | Identified exit to Upper Caves
 11686 | -5/Upper Caves     | Entered another Upper Caves area
 11901 | -5/Upper Caves     | Acquired the password to a Derelict Tinkerer's latest research
 11935 | -5/Upper Caves     | Found Prototype Special Weapon
 11998 | -5/Upper Caves     | Learned location of 1 exit from Proximity Caves
 12315 | -5/Upper Caves     | Learned Factory terminal intel
 12448 | -5/Upper Caves     | Caught by Unaware searching for contraband prototypes
 12699 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 12811 | -5/Upper Caves     | Build established: Scavenger-Tank
 12817 | -5/Upper Caves     | Discovered new exit (range 8)
 12836 | -5/Upper Caves     | Identified exit to Zhirov
 13040 | -5/Upper Caves     | Entered Zhirov
 13040 | -5/Zhirov          | Accompanied by 1 ally
 13043 | -5/Zhirov          | Discovered new exit (range 3)
 13071 | -5/Zhirov          | Met Zhirov
 13106 | -5/Zhirov          | Learned location of Quarantine (-2)
 13106 | -5/Zhirov          | Learned location of Testing (-3)
 13116 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 13141 | -5/Zhirov          | Found Alien Artifact
 13141 | -5/Zhirov          | Identified Integrated Dissipator
 13141 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 13167 | -5/Zhirov          | Found Alien Artifact
 13219 | -5/Zhirov          | Identified Molecular Deconstructor
 13435 | -5/Zhirov          | Identified exit to Proximity Caves
 13437 | -5/Zhirov          | Entered Proximity Caves
 13437 | -4/Proximity Caves | Accompanied by 1 ally
 13438 | -4/Proximity Caves | Identified exit to Factory
 13483 | -4/Proximity Caves | Attracted the attention of an 0b10 base
 13542 | -4/Proximity Caves | Learned location of 2 exits from Lower Caves
 13542 | -4/Proximity Caves | Learned 6 Upper Caves zone layouts
 14044 | -4/Proximity Caves | Build established: Tank
 14475 | -4/Proximity Caves | Learned Research non-interactive machine intel
 15518 | -4/Proximity Caves | Entered Factory
 15518 | -4/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 15519 | -4/Factory         | Identified exit to Research
 15520 | -4/Factory         | Loaded intel: 25 terminal locations
 15612 | -4/Factory         | Identified exit to Upper Caves
 15657 | -4/Factory         | Repaired Hrd. Heavy Armor Plating
 15851 | -4/Factory         | Destroyed 7 combat bots
 15862 | -4/Factory         | Spotted B-86 Titan
 15875 | -4/Factory         | Destroyed B-86 Titan
 15967 | -4/Factory         | Build established: Hacker-Tank
 16312 | -4/Factory         | First assault squad dispatched
 16344 | -4/Factory         | Destroyed 7 combat bots
 16517 | -4/Factory         | Destroyed 9 combat bots
 16519 | -4/Factory         | Lost 3 parts (2n1u)
 16567 | -4/Factory         | Entered Upper Caves
 16568 | -4/Upper Caves     | Identified exit to Upper Caves
 16866 | -4/Upper Caves     | Learned Research emergency access door positions
 16895 | -4/Upper Caves     | Build established: Scavenger-Mutant
 17008 | -4/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
 17429 | -4/Upper Caves     | Lost 3 parts (2n1u)
 17469 | -4/Upper Caves     | Found Alien Artifact
 17469 | -4/Upper Caves     | Identified Dimensional Node Initializer
 17469 | -4/Upper Caves     | Initialized slip node
 17559 | -4/Upper Caves     | Entered another Upper Caves area
 17833 | -4/Upper Caves     | Encountered a Warlord checkpoint
 17985 | -4/Upper Caves     | System corruption reached 10%
 18051 | -4/Upper Caves     | Learned Research stockpile data
 18109 | -4/Upper Caves     | Attracted the attention of an 0b10 base
 18230 | -4/Upper Caves     | Learned Research security intel
 18230 | -4/Upper Caves     | Learned Extension security intel
 18230 | -4/Upper Caves     | Learned Extension terminal intel
 18230 | -4/Upper Caves     | Learned Factory garrison access intel
 18230 | -4/Upper Caves     | Learned Research garrison access intel
 18230 | -4/Upper Caves     | Learned Armory garrison access intel
 18804 | -4/Upper Caves     | Discovered new exit (range 5)
 18834 | -4/Upper Caves     | Entered Warlord
 18901 | -4/Warlord         | System corruption cleaned by Quarantine Array
 19487 | -4/Warlord         | Met Warlord
 19512 | -4/Warlord         | Warlord's base attacked by MAIN.C
 19536 | -4/Warlord         | Found Prototype Processor
 19536 | -4/Warlord         | Identified Exp. Targeting Computer
 19545 | -4/Warlord         | Found Prototype Device
 19545 | -4/Warlord         | Identified System Purifier
 19557 | -4/Warlord         | Found Prototype Reactor
 19862 | -4/Warlord         | Warlord forces counterattacked
 19907 | -4/Warlord         | Spotted Striker
 19940 | -4/Warlord         | Spotted Striker
 19943 | -4/Warlord         | Destroyed XC-1YF(g)
 19954 | -4/Warlord         | Spotted Executioner
 19959 | -4/Warlord         | Attacked by Warlord forces
 19959 | -4/Warlord         | Spotted NE-TFX(g)
 19965 | -4/Warlord         | Discovered new exit (range 20)
 19991 | -4/Warlord         | Entered Proximity Caves
 20014 | -3/Proximity Caves | Lost 5 parts (2u3w)
 20360 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 20671 | -3/Proximity Caves | Build established: Scavenger-Gunner
 20699 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 21436 | -3/Proximity Caves | Spotted B-86 Titan
 21450 | -3/Proximity Caves | Build established: Scavenger-Mutant
 21506 | -3/Proximity Caves | Discovered exit to Research (range 10)
 21664 | -3/Proximity Caves | Entered Research
 21664 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 21668 | -3/Research        | Loaded intel: 64 non-interactive machine locations
 21669 | -3/Research        | Loaded intel: 4 garrison access locations
 21809 | -3/Research        | Garrison activated, responded to threat
 21882 | -3/Research        | Found Gamma Bomb Array
 22075 | -3/Research        | Found Fusion Bomb Launcher
 22078 | -3/Research        | Found Fusion Bomb Launcher
 22160 | -3/Research        | Discovered new exit (range 12)
 22180 | -3/Research        | Identified exit to Research
 22197 | -3/Research        | Found Gamma Bomb Array
 22465 | -3/Research        | Discovered new exit (range 20)
 22517 | -3/Research        | Identified exit to Testing
 22570 | -3/Research        | Entered Testing
 22718 | -3/Testing         | Found Prototype Device
 22718 | -3/Testing         | Identified Exp. Hardlight Generator
 22834 | -3/Testing         | Build established: Mutant
 22912 | -3/Testing         | Found Prototype Protection
 22913 | -3/Testing         | Spotted PG-OC82M3E4WR
 22916 | -3/Testing         | Found Prototype Protection
 22916 | -3/Testing         | Identified Hvy. Regenerative Plating
 22921 | -3/Testing         | Found Hvy. Regenerative Plating
 22951 | -3/Testing         | Scanned by Researcher
 22997 | -3/Testing         | Destroyed PG-OC82M3E4WR
 23034 | -3/Testing         | Found Exp. Targeting Computer
 23072 | -3/Testing         | Found Prototype Ballistic Cannon
 23125 | -3/Testing         | Spotted Alpha 7
 23162 | -3/Testing         | Spotted ZK-QNF(K)
 23164 | -3/Testing         | Spotted 2R-GHZ(K)
 23178 | -3/Testing         | Rewired 2R-GHZ(K)
 23184 | -3/Testing         | Rewired ZK-QNF(K)
 23294 | -3/Testing         | Destroyed Alpha 7
 23347 | -3/Testing         | First assault squad dispatched
 23372 | -3/Testing         | Discovered exit to Research (range 12)
 23395 | -3/Testing         | Entered Research
 23395 | -2/Research        | Warlord forces began assault on 0b10
 23395 | -2/Research        | Evolved 2 slots: Utility x2
 23396 | -2/Research        | Identified exit to Quarantine
 23505 | -2/Research        | Research machine network offline
 23573 | -2/Research        | Build established: Scavenger-Gunner
 23592 | -2/Research        | Spotted B-90 Cyclops
 23621 | -2/Research        | Spotted YA-24N(D)
 23709 | -2/Research        | Destroyed YA-24N(D)
 23715 | -2/Research        | Spotted XO-PF1(D)
 23716 | -2/Research        | Spotted PT-9UI(K)
 23751 | -2/Research        | Destroyed XO-PF1(D)
 23763 | -2/Research        | Spotted L8-T6Y(K)
 23769 | -2/Research        | Destroyed L8-T6Y(K)
 23844 | -2/Research        | Spotted JN-661(K)
 23846 | -2/Research        | Borebot progress halted
 23876 | -2/Research        | Destroyed JN-661(K)
 24016 | -2/Research        | Borebot progress halted
 24083 | -2/Research        | Spotted WF-NPP(L)
 24097 | -2/Research        | Destroyed WF-NPP(L)
 24098 | -2/Research        | Borebot progress halted
 24106 | -2/Research        | Attacked by Warlord
 24170 | -2/Research        | Destroyed Warlord
 24172 | -2/Research        | Warlord destroyed during the assault
 24186 | -2/Research        | Entered Quarantine
 24195 | -2/Quarantine      | Destroyed 12 combat bots
 24298 | -2/Quarantine      | Found Alien Artifact
 24298 | -2/Quarantine      | Identified Phase Redirector
 24573 | -2/Quarantine      | Identified exit to Access
 24591 | -2/Quarantine      | Found Alien Impact Weapon
 24606 | -2/Quarantine      | Found Alien Artifact
 24606 | -2/Quarantine      | Identified Core Reset Matrix
 24606 | -2/Quarantine      | Identified Transdimensional Reconstructor
 24606 | -2/Quarantine      | Identified Core Stripper
 24606 | -2/Quarantine      | Used Core Reset Matrix
 24610 | -2/Quarantine      | Detected hypermatrix surge
 24610 | -2/Quarantine      | Sensed 12 artifacts in vicinity
 24689 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
 24715 | -2/Quarantine      | First assault squad dispatched
 24716 | -2/Quarantine      | Met incapacitated Sigix Warrior
 24716 | -2/Quarantine      | Lockdown squad dispatched
 24722 | -2/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 24725 | -2/Quarantine      | Unlocked Sigix quarantine chamber
 24806 | -2/Quarantine      | Spotted Lightning
 24809 | -2/Quarantine      | Spotted Lightning
 24811 | -2/Quarantine      | Spotted Lightning
 24816 | -2/Quarantine      | System corruption reached 10%
 24841 | -2/Quarantine      | System corruption reached 30%
 24845 | -2/Quarantine      | Destroyed Lightning
 24858 | -2/Quarantine      | Destroyed Lightning
 24879 | -2/Quarantine      | Destroyed 9 combat bots
 24885 | -2/Quarantine      | Lost 5 parts (1n4w)
 24905 | -2/Quarantine      | Identified SHELL Armor
 24948 | -2/Quarantine      | Found Dimensional Node Initializer
 24951 | -2/Quarantine      | Found Dimensional Node Initializer
 24962 | -2/Quarantine      | Found Transdimensional Reconstructor
 25036 | -2/Quarantine      | Identified Vortex Chain Reactor
 25081 | -2/Quarantine      | Destroyed 9 combat bots
 25105 | -2/Quarantine      | Lost 5 parts (1p1n1u2w)
 25162 | -2/Quarantine      | Found Sigix Broadsword
 25361 | -2/Quarantine      | Initialized slip node
 25396 | -2/Quarantine      | Found Subatomic Replicator
 25441 | -2/Quarantine      | Found Core Cannon
 25510 | -2/Quarantine      | Warped through subspace to slip node
 25546 | -2/Quarantine      | Spotted Fortress
 25595 | -2/Quarantine      | Destroyed Fortress
 25619 | -2/Quarantine      | Found Prototype Device
 25619 | -2/Quarantine      | Identified Thermal Barrier
 25624 | -2/Quarantine      | Found Vortex Chain Reactor
 25637 | -2/Quarantine      | Found Prototype Device
 25637 | -2/Quarantine      | Identified Exp. Force Field
 25652 | -2/Quarantine      | Found Prototype Protection
 25652 | -2/Quarantine      | Identified Centrium Heavy Armor Plating
 25657 | -2/Quarantine      | Found Unknown Protection
 25657 | -2/Quarantine      | Identified Hvy. Insulated Plating
 25667 | -2/Quarantine      | Used Subatomic Replicator to replicate Exp. Force Field
 25686 | -2/Quarantine      | Found Prototype Device
 25686 | -2/Quarantine      | Identified Exp. EM Disruption Field
 25696 | -2/Quarantine      | Destroyed Lightning
 25788 | -2/Quarantine      | Discovered new exit (range 6)
 25845 | -2/Quarantine      | Entered Section 7
 25846 | -2/Section 7       | Sensed 21 artifacts in vicinity
 26070 | -2/Section 7       | Spotted B-90 Cyclops
 26196 | -2/Section 7       | Found Microwarp Drive
 26248 | -2/Section 7       | Spotted S7 Guard
 26316 | -2/Section 7       | Found Core Reset Matrix
 26319 | -2/Section 7       | Sensed 19 artifacts in vicinity
 26330 | -2/Section 7       | Initialized slip node
 26363 | -2/Section 7       | Destroyed Executioner
 26373 | -2/Section 7       | Spotted Executioner
 26395 | -2/Section 7       | Destroyed S7 Guard
 26434 | -2/Section 7       | Destroyed Executioner
 26435 | -2/Section 7       | Core integrity fell below 50%
 26436 | -2/Section 7       | Lost 3 parts (3w)
 26467 | -2/Section 7       | Destroyed 11 combat bots
 26567 | -2/Section 7       | Found Terrabomb
 26594 | -2/Section 7       | Found Transdimensional Reconstructor
 26595 | -2/Section 7       | First assault squad dispatched
 26653 | -2/Section 7       | Spotted B-99 Colossus
 26664 | -2/Section 7       | Scanned by Researcher
 26696 | -2/Section 7       | Found Core Expander
 26696 | -2/Section 7       | Installed Core Expander, added new Weapon slot
 26794 | -2/Section 7       | Found LRC Boosters
 26794 | -2/Section 7       | Installed LRC Boosters, increased mass support (+10)
 26803 | -2/Section 7       | Found LRC Insulator
 26803 | -2/Section 7       | Installed LRC Insulator, gained EM resistance (25)
 26865 | -2/Section 7       | Found Integrity Redistributor
 26865 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity to core (+437)
 27093 | -2/Section 7       | Used Terrabomb
 27123 | -2/Section 7       | Spotted S7 Guard
 27232 | -2/Section 7       | Lost 3 parts (1p1n1w)
 27233 | -2/Section 7       | Found Integrated Thermoelectric Network
 27250 | -2/Section 7       | Discovered exit to Access (range 20)
 27259 | -2/Section 7       | Intercept squad dispatched
 27263 | -2/Section 7       | Spotted Tracker
 27263 | -2/Section 7       | Spotted Tracker
 27270 | -2/Section 7       | Spotted Combat Programmer
 27270 | -2/Section 7       | Entered Access
 27270 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
 27545 | -1/Access          | Identified Perforator
 27546 | -1/Access          | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 27814 | -1/Access          | First assault squad dispatched
 27939 | -1/Access          | Destroyed 12 combat bots
 28133 | -1/Access          | Intercept squad dispatched
 28142 | -1/Access          | Spotted Tracker
 28143 | -1/Access          | Spotted Tracker
 28165 | -1/Access          | Destroyed Tracker
 28187 | -1/Access          | Destroyed Tracker
 28190 | -1/Access          | Spotted Combat Programmer
 28211 | -1/Access          | Destroyed Combat Programmer
 28224 | -1/Access          | Spotted Combat Programmer
 28394 | -1/Access          | Discovered new exit (range 7)
 28410 | -1/Access          | Entered Command
 28561 | -1/Command         | Build established: Alien-Mutant
 28693 | -1/Command         | First assault squad dispatched
 28747 | -1/Command         | Destroyed 7 combat bots
 29085 | -1/Command         | Destroyed 8 combat bots
 29150 | -1/Command         | Found Unknown Device
 29150 | -1/Command         | Identified Antimissile System
 29620 | -1/Command         | Destroyed 9 combat bots
 29873 | -1/Command         | High security lockdown imminent
 29953 | -1/Command         | High security lockdown engaged
 30079 | -1/Command         | Destroyed 9 combat bots
 30222 | -1/Command         | Spotted Investigator
 30223 | -1/Command         | Destroyed Investigator
 30237 | -1/Command         | Destroyed 17 combat bots
 30310 | -1/Command         | Spotted Striker
 30310 | -1/Command         | Spotted Executioner
 30310 | -1/Command         | Spotted Executioner
 30314 | -1/Command         | Destroyed Executioner
 30319 | -1/Command         | Destroyed Striker
 30325 | -1/Command         | Spotted Striker
 30329 | -1/Command         | Spotted Striker
 30331 | -1/Command         | Spotted Executioner
 30331 | -1/Command         | Spotted Executioner
 30331 | -1/Command         | Destroyed Executioner
 30335 | -1/Command         | Destroyed Striker
 30335 | -1/Command         | Spotted Striker
 30338 | -1/Command         | Destroyed Striker
 30338 | -1/Command         | Destroyed Striker
 30340 | -1/Command         | Spotted Executioner
 30344 | -1/Command         | Destroyed Executioner
 30376 | -1/Command         | Destroyed 17 combat bots
 30458 | -1/Command         | Destroyed Executioner
 30490 | -1/Command         | Spotted Investigator
 30493 | -1/Command         | Destroyed Investigator
 30502 | -1/Command         | Spotted Striker
 30504 | -1/Command         | Spotted Executioner
 30504 | -1/Command         | Spotted Striker
 30505 | -1/Command         | Destroyed Striker
 30508 | -1/Command         | Destroyed Striker
 30508 | -1/Command         | Destroyed Striker
 30508 | -1/Command         | Destroyed Executioner
 30515 | -1/Command         | Spotted Striker
 30515 | -1/Command         | Destroyed Striker
 30519 | -1/Command         | System corruption reached 10%
 30550 | -1/Command         | Destroyed 30 combat bots
 30736 | -1/Command         | Spotted Striker
 30736 | -1/Command         | Spotted Executioner
 30745 | -1/Command         | Destroyed Executioner
 30745 | -1/Command         | Destroyed Striker
 30749 | -1/Command         | Destroyed Executioner
 30752 | -1/Command         | Destroyed Striker
 30769 | -1/Command         | Spotted Executioner
 30774 | -1/Command         | Destroyed Executioner
 30822 | -1/Command         | Destroyed 23 combat bots
 30897 | -1/Command         | Spotted Executioner
 30899 | -1/Command         | Destroyed Executioner
 31188 | -1/Command         | Build established: Alien-Executioner
 31281 | -1/Command         | Found Prototype Processor
 31281 | -1/Command         | Identified Exp. Core Analyzer
 31287 | -1/Command         | Found Exp. Targeting Computer
 31517 | -1/Command         | Build established: Alien-Mutant
 31635 | -1/Command         | Found Prototype Device
 31664 | -1/Command         | Identified Adv. Kinecellerator
 31886 | -1/Command         | Found Unknown Device
 31886 | -1/Command         | Identified Quantum Capacitor
 31907 | -1/Command         | Destroyed Executioner
 31955 | -1/Command         | Found Unknown Launcher
 31955 | -1/Command         | Identified Gamma Bomb Array
 32372 | -1/Command         | Build established: Alien-Executioner
 32643 | -1/Command         | Found Unknown Device
 32643 | -1/Command         | Identified Antimissile System
 32918 | -1/Command         | Build established: Alien-Gunner
 32980 | -1/Command         | Found Antimissile System
 33141 | -1/Command         | Found Prototype Device
 33141 | -1/Command         | Identified Exp. Cloaking Device
 33582 | -1/Command         | Spotted Combat Programmer
 33582 | -1/Command         | Spotted Combat Programmer
 33582 | -1/Command         | Spotted M Guard
 33605 | -1/Command         | Spotted M Guard
 33614 | -1/Command         | Destroyed M Guard
 33643 | -1/Command         | Destroyed M Guard
 33647 | -1/Command         | Destroyed Combat Programmer
 33654 | -1/Command         | Destroyed Combat Programmer
 33654 | -1/Command         | All MAIN.C guards destroyed
 34040 | -1/Command         | Build established: Scavenger-Gunner
 34223 | -1/Command         | Destroyed Executioner
 34226 | -1/Command         | Spotted Striker
 34226 | -1/Command         | Destroyed Executioner
 34226 | -1/Command         | Spotted Alpha 7
 34251 | -1/Command         | Destroyed Alpha 7
 34256 | -1/Command         | Destroyed Striker
 34365 | -1/Command         | Spotted Striker
 34366 | -1/Command         | Spotted Alpha 7
 34366 | -1/Command         | Spotted Executioner
 34366 | -1/Command         | Spotted Executioner
 34369 | -1/Command         | Destroyed Executioner
 34381 | -1/Command         | Destroyed Alpha 7
 34388 | -1/Command         | Destroyed Executioner
 34392 | -1/Command         | Destroyed Striker
 34554 | -1/Command         | Crushed by falling debris
 34555 | -1/Command         | System corruption reached 30%
 34878 | -1/Command         | Build established: Scavenger-Executioner
 35619 | -1/Command         | Found Prototype Ballistic Gun
 35620 | -1/Command         | Identified Multirail
 35641 | -1/Command         | Found Exp. Targeting Computer
 35687 | -1/Command         | Spotted B-99 Colossus
 35768 | -1/Command         | Destroyed B-99 Colossus
 36212 | -1/Command         | Build established: Scavenger-Gunner
 37080 | -1/Command         | Build established: Scavenger-Executioner
 37112 | -1/Command         | Met MAIN.C
 37126 | -1/Command         | 0b10 Conduit disabled
 37156 | -1/Command         | Destroyed MAIN.C Shell
 37159 | -1/Command         | MAIN.C activated Command garrisons
 37235 | -1/Command         | Lost 6 parts (4u2w)
 37249 | -1/Command         | Destroyed MAIN.C
 37285 | -1/Command         | Lost 5 parts (2n2u1w)
 37327 | -1/Command         | Spotted B-99 Colossus
 37353 | -1/Command         | Core integrity fell below 50%
 37364 | -1/Command         | Destroyed B-99 Colossus
 37388 | -1/Command         | Crushed by falling debris
 37428 | -1/Command         | Lost 3 parts (1u2w)
 37662 | -1/Command         | Build established: Alien-Mutant
 38093 | -1/Command         | Crushed by falling debris
 38365 | -1/Command         | Build established: Alien-Gunner
 38582 | -1/Command         | Discovered new exit (range 39)
 38582 | -1/Command         | Discovered new exit (range 96)
 38582 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 38668 | -1/Command         | Found Centrium Heavy Armor Plating
 38689 | -1/Command         | Found Corrupted Multirail
 38699 | -1/Command         | Found Corrupted Multirail
 38808 | -1/Command         | Found Exp. System Purifier
 38840 | -1/Command         | Found Cld. Nova Cannon
 38849 | -1/Command         | Found Spectral Analyzer
 39087 | -1/Command         | Build established: Scavenger-Tank
 39219 | -1/Command         | Found Adv. Particle Accelerator
 39242 | -1/Command         | Found Vortex Chain Reactor
 39514 | -1/Command         | Build established: Scavenger-Gunner
 39829 | -1/Command         | Found Exp. Core Analyzer
 39834 | -1/Command         | Found Exp. Targeting Computer
 39850 | -1/Command         | Found Exp. Targeting Computer
 40213 | -1/Command         | Build established: Scavenger-Executioner
 40637 | -1/Command         | Build established: Scavenger-Mutant
 41929 | -1/Command         | Found Exp. Core Analyzer
 42231 | -1/Command         | Found Adv. Kinecellerator
 42670 | -1/Command         | Warped through subspace to slip node
 42670 | -1/Command         | Discovered new exit (range 4)
 42671 | -1/Command         | Emitted hypermatrix ping
 42676 | -1/Command         | Assembled emerged from beneath the floor
 42676 | -1/Command         | Entered Access_0
 42676 | -1/Access_0        | Accompanied by 8 allies
 42677 | -1/Access_0        | Sensed 2 artifacts in vicinity
 42677 | -1/Access_0        | Met Architect
 42684 | -1/Access_0        | Destroyed A8
 42692 | -1/Access_0        | Architect warped through subspace
 42731 | -1/Access_0        | Architect warped through subspace
 42778 | -1/Access_0        | Architect warped through subspace
 42822 | -1/Access_0        | Architect warped through subspace
 42868 | -1/Access_0        | Architect warped through subspace
 42904 | -1/Access_0        | Destroyed Architect
 42905 | -1/Access_0        | Architect triggered a singularity event
 42908 | -1/Access_0        | Warped through subspace to slip node
 42908 | -1/Access_0        | Discovered new exit (range 8)
 42909 | -1/Access_0        | Core integrity fell below 20%
 42909 | -1/Access_0        | Released all parts (20)
 42914 | ***                | Escaped singularity!

 Last Messages 
---------------
42909_ Released Centrium Heavy Armor Plating.
42909_ Centrium Heavy Armor Plating crushed and broken.
42909_ Released Enh. Nova Cannon.
42909_ Enh. Nova Cannon crushed and broken.
42909_ Released Enh. Nova Cannon.
42909_ Enh. Nova Cannon crushed and broken.
42909_ Released Enh. Nova Cannon.
42909_ Enh. Nova Cannon crushed and broken.
42909_ Released Cld. Nova Cannon.
42909_ Cld. Nova Cannon crushed and broken.
42909_ Released Core Cannon.
42909_ Core Cannon crushed and broken.
42910_ A0_COM: 6.
42911_ A0_COM: 5.
42911_ Dropped Exp. Biometal Heavy Treads.
42912_ A0_COM: 4.
42912_ Acquired Sigix Containment Pod.
42913_ A0_COM: 3.
42914_ A0_COM: 2.
[Achievement: Planet Killer]

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????#   #?????????????????????? |
| ???????????????????????# @ #?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#=*  #?????????????????????? |
| ??????????????????????# !=##?????????????????????? |
| ??????????????????????##]!!#?????????????????????? |
| ??????????????????????#!![!#?????????????????????? |
| ??????????????????????#=!=##?????????????????????? |
| ??????????????????????#*]*!#?????????????????????? |
| ??????????????????????#=*!##?????????????????????? |
| ??????????????????????##!!#??????????????????????? |
| ???????????????????????####??????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           190
Coolant Potential          100
Energy Generation          75
Energy Capacity            2025
Matter Stores              550
Matter Capacity            550
Sight Range                24
Robot Scan Range           18
Terrain Scan Range         24
Terrain Scan Density       10
Jamming Range              14
Additional Mass Support    25
EM Shielding               3
Armor Coverage             4200
Resistance: TH             50
Resistance: EM             75
Core Shielding             30
Utility Shielding          90
Weapon Shielding           90
Point Defense Rating       480
Weapon Cycling             20
Phase Shifting             15
Evasion (%)                55
Targeting Accuracy         24
Target Analysis            8
Core Analysis              12
Recoil Reduction           6
Matter Filtering           30
Energy Filtering           50
Particle Charging          50
Kinecelleration            50
Offensive Hacking          14
Defensive Hacking          14

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator
Dimensional Node Initializer
Phase Redirector
Core Reset Matrix
Sigix Broadsword
Transdimensional Reconstructor
Core Stripper
Subatomic Replicator
Core Cannon
Microwarp Drive
Core Expander
LRC Boosters
LRC Insulator
Integrity Redistributor
Terrabomb
Integrated Thermoelectric Network
High-powered Transdimensional Reconstructor

 Achievements 
--------------
Artifact Hunter
Corridor Of Doom
Planet Killer
The Bigger They Are

 Challenges 
------------
None

 Game 
------
Seed              ShockPoweredStorm
  Manual?         0
Play Time         10:57:28
  Cumulative      690.4 hours
  Start           2022.05.15 @ 04:11:39
  End             2022.05.19 @ 03:11:42
Sessions          23
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          168
  Rogue           136
  Adventurer      31
  Explorer        1
Win Type          6
  Total           34
  Types           25/0/4/4/0/0/1/0/0
Lore%             82
Gallery%          86
Achievement%      72
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              20/Terminus
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 979501e3-75a2-4af6-97e1-a7d5783d60d1