Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.13 @ 12:16:48 Player: Manu Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (38) 190 Value Destroyed (1177) 1177 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (237) 237 TOTAL SCORE: 2744 Bonus ------- High Alert Combat Kills 136 Follower Combat Kills 101 Cogmind --------- Core Integrity 0/400 Matter 270/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -9/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Improved Ion Engine Light Treads Heat Sink Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Terrain Scan Processor Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle Mini Grenade Launcher > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Terrain Scan Processor Device Seismic Detector Processor Terrain Scan Processor Protection Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility . | . . . . Weapon 1 | . . 1 . Parts Attached 29 | 5 6 3 15 Power 7 | 1 2 . 4 Engine 7 | 1 2 . 4 Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 . 1 7 Treads . | . . . . Leg 10 | 2 . 1 7 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | . 2 1 1 Device 1 | . 1 . . Storage . | . . . . Processor 1 | . 1 . . Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 8 | 2 2 1 3 Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 4 | 1 1 . 2 Ballistic Cannon . | . . . . Launcher 2 | . 1 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 17 | . . 1 16 Power 2 | . . . 2 Propulsion 7 | . . . 7 Utility 3 | . . 1 2 Weapon 5 | . . . 5 Highest Loss Streak 8 | . . 1 8 To Critical Strikes . | . . . . Average Slot Usage (%) 86 | . 91 98 78 Engine 11 | . 14 11 9 Leg 28 | . 28 33 27 Device 4 | . 11 4 . Processor 9 | . 8 11 10 Protection 2 | . . 5 4 Energy Gun 2 | . 5 . . Ballistic Gun 12 | . 14 11 12 Launcher 12 | . 8 22 13 Naked Turns 41 | . . . 41 Heaviest Build 15 | 6 8 9 15 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 4 5 4 5 Average Carried 3 | . 4 3 3 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 4 5 3 4 Class Distribution -------------------- 47% | Mutant 13% | Tank 10% | Scavenger-Bomber 7% | Commander-Bomber 7% | Gunner 4% | Bomber 4% | Scavenger-Mutant 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Bomber | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Sto Matter Collected 816 | 256 61 30 469 Remotely . | . . . . Salvage Created 949 | 73 106 47 723 Parts 73 | 6 14 2 51 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Combat Hostiles Destroyed 29 | 1 6 1 21 Melee 2 | . . . 2 Guns 5 | 1 . . 4 AOE 22 | . 6 1 15 Classes Destroyed 11 | 3 2 1 5 Worker 3 | 1 . . 2 Builder 1 | . . . 1 Tunneler 1 | 1 . . . Hauler 1 | . . . 1 Operator 1 | . . . 1 Watcher 2 | . 1 1 . Swarmer 3 | . 3 . . Grunt 16 | 1 3 . 12 Brawler 1 | . . . 1 Duelist 2 | . . . 2 Sentry 7 | . . 1 6 Best Kill Streak 11 | 2 5 2 11 Combat Bots Only 8 | 1 4 1 8 Max Kills in Single Turn 4 | 1 4 1 4 Gunslinging . | . . . . Exploded 3 | . 3 1 3 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Hostile Shots Fired 153 | 3 7 4 139 Missed 52 | 1 3 2 46 Damage Taken 1844 | 22 130 62 1630 Core 417 | . 11 5 401 Absorbed by Shields . | . . . . Core Remaining (%) 97 | 100 95 . . Volleys Fired 51 | 6 7 2 36 Largest 3 | 2 2 3 3 Hottest 80 | 70 50 80 80 Shots Fired 100 | 12 12 5 71 Gun 62 | 12 7 2 41 Cannon . | . . . . Launcher 38 | . 5 3 30 Special . | . . . . Kinetic 56 | 6 7 2 41 Thermal 6 | 6 . . . Explosive 38 | . 5 3 30 Electromagnetic . | . . . . Robot Hit Streak 20 | 2 2 2 20 Robot Miss Streak 4 | 1 4 1 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 62 | 6 4 3 49 Core Hits 67 | 5 8 4 50 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | 1 . . . Burn 1 | 1 . . . Melee Attacks 7 | . . . 7 Impact . | . . . . Slashing 7 | . . . 7 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2362 | 76 367 122 1797 Guns 407 | 76 27 10 294 Cannons . | . . . . Explosions 1799 | . 340 112 1347 Melee 146 | . . . 146 Ramming 10 | . . . 10 Kinetic 358 | 27 27 10 294 Thermal 49 | 49 . . . Explosive 1799 | . 340 112 1347 Electromagnetic . | . . . . Impact . | . . . . Slashing 146 | . . . 146 Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 70 | . 11 8 51 Projectiles . | . . . . Explosions 70 | . 11 8 51 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 361 | . 68 34 259 Shots 14 | . 2 3 9 Rammed . | . . . . Targets Rammed 6 | . . . 6 Kicked 6 | . . . 6 Crushed . | . . . . Highest Temperature 82 | 82 26 18 79 Average Temperature 20 | 30 10 10 19 Received Heat Transfer 609 | 12 24 9 564 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | 1 . . . Heat Transferred 222 | 222 . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Peak Influence 781 | 30 278 116 781 Initial 48 | . 19 32 48 Average 278 | 7 81 85 537 Maximum Alert Level 3 | . 1 . 3 Low Security (%) 56 | 100 85 100 12 Level 1 10 | . 14 . 12 Level 2 23 | . . . 53 Level 3 9 | . . . 21 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 1 . 6 Investigation 3 | . 1 . 2 Extermination . | . . . . Reinforcement 2 | . . . 2 Assault 1 | . . . 1 Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Distress Signals 3 | . 2 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 45 | 1 9 3 32 Peak Tracking Total 6 | 1 5 4 6 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Sto Machines Disabled 8 | . 1 . 7 Max in Single Turn 1 | . 1 . 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Machines Accessed 9 | . 3 2 4 Terminals 7 | . 2 2 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 24 | . 5 3 16 Successful 12 | . 4 2 6 Failed 12 | . 1 1 10 Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual 9 | . 2 . 7 Terminals 19 | . 4 3 12 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access 4 | . . . 4 Terminal Hacks 10 | . 3 2 5 Record 1 | . 1 . . Prototype ID Bank 1 | . . . 1 Emergency Access Points 1 | . . . 1 Alert Level 2 | . . 1 1 Zone Layout 5 | . 2 1 2 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 2 2 5 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Total Allies 10 | . . . 10 Largest Group 10 | . . . 10 Highest-Rated Group 88 | . . . 88 Highest-Rated Ally 16 | . . . 16 Total Orders . | . . . . Ally Attacks 40 | . . . 40 Total Damage 333 | . . . 333 Kills 3 | . . . 3 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Sto Turns Passed 1247 | 121 412 157 557 Spaces Moved 911 | 88 315 124 384 Core 99 | 17 . . 82 Treads . | . . . . Legs 812 | 71 315 124 302 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 50 Average Speed 112 | 106 120 120 105 Slowest Speed 120 | 120 120 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 5 43 14 69 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 270 | . 45 24 201 Melee . | . . . . Projectile . | . . . . AOE 270 | . 45 24 201 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Total 1039 | 102 338 128 471 Wait 17 | . 5 . 12 Move 908 | 87 314 123 384 Hop . | . . . . Pick Up 14 | 4 2 . 8 Fast Attach 16 | 5 3 1 7 Attach 9 | . . 2 7 Detach 1 | . . . 1 Swap 4 | . 3 . 1 Drop 6 | . 4 . 2 Fire 51 | 6 7 2 36 Melee 7 | . . . 7 Ram . | . . . . Kick 6 | . . . 6 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 89 | -11/Scrapyard | Discovered new exit (range 8) 122 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 503 | -10/Materials | Discovered new exit (range 16) 534 | -10/Materials | Entered another Materials area 534 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 648 | -9/Materials | Discovered new exit (range 14) 691 | -9/Materials | Entered Storage 867 | -9/Storage | Destroyed 8 combat bots 869 | -9/Storage | Lost 5 parts (1p3n1w) 970 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1091 | -9/Storage | First assault squad dispatched 1171 | -9/Storage | Core integrity fell below 50% 1181 | -9/Storage | Lost 7 allies 1206 | -9/Storage | Released all parts (5) 1209 | -9/Storage | Core integrity fell below 20% 1236 | -9/Storage | Lost 8 parts (1p3n1u3w) 1248 | -9/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 01204_ U-05 Engineer builds a Door. 01205_ Katana destroyed. 01206_ Released Aluminum Leg. 01206_ Released Terrain Scan Processor. 01206_ Released Ion Engine. 01208_ U-05 Engineer builds a Wall. Open spaces previously occupied by now-destroyed walls and earth have a slight glow to them. Consecutive moves through these unstable areas may cause a cave-in, but only if doing so for extended periods. Tunneling a short distance between rooms is safe unless the area was destabilized by an explosion. 01229_ Acquired Lgt. Treads. 01233_ Acquired Imp. Ion Engine. 01245_ Critical hit (Burn: +37). 01246_ U-05 Engineer lays Concrete. 01247_ Triggered Alarm Trap. 01247_ An alarm sounds. 01247_ ALERT: Alarm triggered, dispatching investigation squad. Map ----- +----------------------------------------------------+ | """#????] [??#T # #??? | | """#????] [??## + """ #??? | | """#????] [???# # """"?" #??? | | #??##" "#??# # "????" #??? | | """#??#T #??# # "????" #??? | | """#???# #??# # "?"""" #??? | | ["""######+#####=*# """ #??? | | = + !%=* !%%/ #??? | | %##########= *! ###########??? | | ##????????#!#### ##????????????? | | ###########/####+###???????????? | | # #?####??????? | | # """ ### #####??? | | # """"=" #??? | | # "[""]" ## #??? | | ^ + "[""] # #u [ ##?? | | # "*" " + % #??? | | ####+##+## =%* %! # u = #??? | | # ====! # ##??? | | ##*= # #??? | | #### ###### #????? | | / #??####??##### #????? | | #???????## # #????? | | ] = #???????#T + #????? | | #???????##""## #????? | | #????????????#Y @#????? | | ##########????????????# #????? | | ##"""#????????????????# #????? | | ##"T"###??????????????# #????? | | # ################ #????? | | # """ """# [ + g #????? | | # "R R"# # g #????? | | + """ """# # #????? | | # "" #### + #????? | | # #??# # #????? | | ########??# ! ??# ##???? | | ########??# ??# "#???? | | ## ##??#########???# T#???? | | ##"##??# ########### "#???? | | #T ##??# ## # ##???? | | Y" ##+#####/## # #????? | | "" ## #%! ] #""" # #????? | | # #""" # #????? | | # #""" / #????? | | #" # #????? | | # !# # #????? | | # # #! # # #????? | | ##### ##### # ! # #????? | | ????# #???# ##" "##### #????? | | ????# #???### "G"# ######????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Significant Disruption The More The Merrier Challenges ------------ None Game ------ Seed ComponentDecoderRipper Manual? 0 Play Time 00:29:18 Cumulative 3.3 hours Start 2024.06.13 @ 11:47:47 End 2024.06.13 @ 12:16:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 64x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: cf163f73-66ac-4961-8746-e9d4f0cdcd41