Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.21 @ 23:01:30 Player: applejuice Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (59) 295 Value Destroyed (1813) 1813 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8368 Bonus ------- None Cogmind --------- Core Integrity 0/1450 Matter 208/300 Energy 98/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- Advanced Transmission Jammer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Cooling System Backup Laser I Backup Laser I Thermic Laser Nova Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Micro Fission Core > --- PROPULSION ------- Gravmag System Improved Airjet Improved Airjet Improved Airjet Gyrokinetic Inverter > --- UTILITY ---------- Advanced Cooling System Small Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter IFF Parser Transport Network Coupler Focal Shield Improved Focal Shield > --- WEAPON ----------- Remote Datajack Lance > --- INVENTORY -------- Deuterium Engine Light Deuterium Engine Nuclear Pulse Thruster Thermic Laser Minigun Minigun Minigun Advanced Assault Cannon [Rating: 78] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Airjet Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Utility Shielding Weapon Minigun Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Special Weapon Remote Datajack Slashing Weapon Axe Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . . 2 . 2 2 2 2 2 2 2 Power 2 | . . . . . . 1 . . . 1 . Propulsion 5 | . . . 1 . 1 . 1 . 1 . 1 Utility 9 | . . . 1 . 1 1 1 2 1 1 1 Weapon . | . . . . . . . . . . . . Parts Attached 90 | 5 5 2 3 3 23 9 15 17 . 1 7 Power 11 | 1 . . . 1 2 1 3 1 . . 2 Engine 5 | 1 . . . 1 . . 3 . . . . Core 4 | . . . . . 2 1 . 1 . . . Reactor 2 | . . . . . . . . . . . 2 Propulsion 27 | 1 2 2 . 1 10 1 4 4 . . 2 Treads . | . . . . . . . . . . . . Leg 13 | 1 2 2 . 1 6 1 . . . . . Wheel . | . . . . . . . . . . . . Hover 8 | . . . . . 1 . 3 2 . . 2 Flight 6 | . . . . . 3 . 1 2 . . . Utility 28 | 1 2 . 1 . 3 5 6 7 . 1 2 Device 16 | . . . 1 . 1 3 2 6 . 1 2 Storage 3 | 1 1 . . . . 1 . . . . . Processor 8 | . 1 . . . 2 1 3 1 . . . Hackware . | . . . . . . . . . . . . Protection 1 | . . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . Weapon 24 | 2 1 . 2 1 8 2 2 5 . . 1 Energy Gun 5 | 1 1 . . . 3 . . . . . . Energy Cannon 5 | . . . . . 4 . . . . . 1 Ballistic Gun 8 | 1 . . 2 . 1 2 2 . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . Piercing Weapon 2 | . . . . . . . . 2 . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . Unidentified Prototypes 3 | . . . . . 1 . 1 . . . 1 Corrupted Parts 1 | . . . . . 1 . . . . . . System Corruption 10 | . . . . . 10 . . . . . . Parts Lost 56 | . 1 . . 1 28 2 1 14 1 . 8 Power 9 | . . . . 1 2 . 1 2 . . 3 Propulsion 21 | . . . . . 13 1 . 5 . . 2 Utility 11 | . . . . . 2 1 . 5 . . 3 Weapon 15 | . 1 . . . 11 . . 2 1 . . Highest Loss Streak 13 | . 1 . . 1 9 2 1 13 1 . 5 To Critical Strikes . | . . . . . . . . . . . . Average Backups 6 | 1 4 6 5 6 7 2 6 7 3 3 4 Power . | . 1 1 1 . . . 1 1 . . . Propulsion . | . 1 1 1 1 1 . . . 1 1 . Utility 1 | . 1 2 2 2 2 1 2 . 1 1 1 Weapon 2 | . 1 1 1 2 3 1 2 4 1 1 3 Tool/Special . | . . . . . . . . . . . . Unused Backups 6 | . 1 . 1 . . . 1 2 . . 1 Power 1 | . . . . . . . . 1 . . . Propulsion . | . . . . . . . . . . . . Utility 1 | . . . . . . . 1 . . . . Weapon 4 | . 1 . 1 . . . . 1 . . 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 75 | . 97 100 94 98 82 52 73 81 2 1 14 Engine 5 | . 14 14 11 10 . . 3 4 . . 1 Core 2 | . . . . . 6 . 3 4 . . . Leg 15 | . 28 28 33 33 19 12 4 . . . . Hover 4 | . . . . . 1 . 12 21 . . 5 Flight 1 | . . . . . 4 . 1 . . . . Device 6 | . . . 9 11 6 14 6 16 . 1 4 Storage 8 | . 14 14 11 11 9 10 7 4 . . . Processor 11 | . 11 14 11 11 17 . 16 15 . . . Energy Gun 4 | . 13 14 3 . 4 . . . . . . Energy Cannon 1 | . . . . . 4 . . . . . . Ballistic Gun 8 | . 14 14 14 16 4 12 11 2 1 . . Ballistic Cannon 1 | . . . . 5 2 . . . . . . Peak Build Rating 78 | 5 7 8 13 19 35 21 50 78 7 6 39 Average Rating 22 | 4 6 7 12 16 22 16 33 61 2 1 21 On Entrance 10 | . 5 7 7 13 19 . 20 44 2 1 6 Avg Prop Armor Cover (%) 11 | . . . . . 9 . 7 . . . 20 Naked Turns 116 | . . . . . 17 3 . 19 65 12 . Heaviest Build 39 | 14 29 13 17 19 39 22 28 31 3 1 22 Greatest Support 48 | 10 20 20 30 38 48 20 27 48 3 3 36 Greatest Overweight (x) 7 | 4 1 . . . 7 2 2 1 . . . Average Overweight (x) . | 1 . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 8 8 8 15 8 8 8 5 5 5 Average Capacity 9 | 7 8 8 8 8 14 7 8 7 5 5 5 Most Carried 12 | 3 7 8 6 8 12 5 8 8 4 3 5 Average Carried 6 | 1 4 6 5 6 7 2 6 7 3 3 4 Final Capacity 8 | 8 8 8 8 8 5 8 8 5 5 5 5 Final Carried 8 | 3 6 7 6 8 5 3 8 4 3 3 5 Class Distribution -------------------- 76% | Mutant 11% | Scavenger-Mutant 11% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scout | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Matter Collected 1818 | 224 146 45 51 116 665 137 39 297 98 . . Remotely . | . . . . . . . . . . . . Salvage Created 2258 | . 316 99 . 146 1123 179 79 218 98 . . Parts 124 | . 31 6 . 10 52 6 6 11 2 . . Haulers Intercepted 2 | . . . . . . . . 1 1 . . Recyclers Shooed 3 | . . . . 1 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 45 | . 11 3 . 7 19 1 1 3 . . . Melee 3 | . . . . . . . . 3 . . . Guns 33 | . 11 3 . 7 10 1 1 . . . . Cannons 8 | . . . . . 8 . . . . . . Classes Destroyed 14 | . 4 1 . . 5 1 1 2 . . . Worker 1 | . . . . . 1 . . . . . . Builder 4 | . . . . . 4 . . . . . . Tunneler 1 | . . . . . . 1 . . . . . Hauler 2 | . . . . . . . . 1 1 . . Recycler 2 | . . . . . 1 1 . . . . . Mechanic 1 | . . . . . . . . 1 . . . Operator 1 | . 1 . . . . . . . . . . Watcher 3 | . 1 . . . 1 . 1 . . . . Swarmer 13 | . 6 . . 4 . . . 3 . . . Grunt 25 | . 5 2 . 3 15 . . . . . . Sentry 2 | . . . . . 2 . . . . . . Hunter 3 | . . . . . 2 1 . . . . . Programmer 1 | . . . . . . . 1 . . . . Assembled 1 | . . 1 . . . . . . . . . Best Kill Streak 6 | . 6 2 . 4 5 2 1 2 1 . . Combat Bots Only 6 | . 6 2 . 4 3 1 1 2 . . . Max Kills in Single Turn 2 | . 1 2 . 1 2 1 1 1 1 . . Gunslinging 1 | . . 1 . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Hostile Shots Fired 720 | . 34 19 . 30 230 18 55 181 8 6 139 Missed 231 | . 5 3 . 4 56 6 26 64 5 2 60 Hits 489 | . 29 16 . 26 174 12 29 117 3 4 79 Projectile 489 | . 29 16 . 26 174 12 29 117 3 4 79 Critical Strikes 9 | . . 1 . . 5 . . . . . 3 Part Disruptions 1 | . . 1 . . . . . . . . . Damage Taken 7827 | . 319 198 . 273 2540 350 228 1737 104 113 1965 Core 3204 | . 55 22 . 33 546 79 33 793 66 113 1464 Absorbed by Shields 89 | . . . . . . . . . . . 89 Redirected to Shielding 1 | . . . . . . . 1 . . . . Ignored by Resistances 30 | . . . . . . . . 30 . . . Core Remaining (%) 72 | 100 . 69 . 91 . 88 96 20 94 91 . Volleys Fired 180 | . 25 10 . 14 97 7 10 1 16 . . Largest 2 | . 2 2 . 2 2 2 2 1 1 . . Hottest 126 | . 60 60 . 46 126 50 50 5 25 . . Shots Fired 291 | . 49 18 . 28 145 14 20 1 16 . . Gun 240 | . 49 18 . 28 95 14 20 . 16 . . Cannon 50 | . . . . . 50 . . . . . . Launcher . | . . . . . . . . . . . . Special 1 | . . . . . . . . 1 . . . Kinetic 205 | . 25 8 . 28 94 14 20 . 16 . . Thermal 23 | . 9 10 . . 4 . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 62 | . 15 . . . 47 . . . . . . Robot Hit Streak 17 | . 5 7 . 8 17 12 3 1 6 . . Robot Miss Streak 5 | . 2 4 . 5 4 2 5 . 2 . . Penetration Max 1 | . . . . . 1 . . . . . . Secondary Targets 7 | . 2 1 . 3 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . . . . Shots Hit Robots 212 | . 30 13 . 21 110 10 6 10 12 . . Core Hits 116 | . 16 8 . 12 63 5 4 5 3 . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . Critical Strikes 3 | . . . . . 3 . . . . . . Destroy 1 | . . . . . 1 . . . . . . Blast 2 | . . . . . 2 . . . . . . Melee Attacks 23 | . . . . . . . . 23 . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 23 | . . . . . . . . 23 . . . Sneak Attacks 2 | . . . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4221 | . 372 167 . 320 2420 154 130 439 214 . 5 Guns 2523 | . 372 165 . 293 1203 154 130 . 206 . . Cannons 1044 | . . . . . 1044 . . . . . . Explosions 166 | . . . . . 166 . . . . . . Melee 434 | . . . . . . . . 434 . . . Ramming 54 | . . 2 . 27 7 . . 5 8 . 5 Kinetic 2356 | . 211 91 . 293 1271 154 130 . 206 . . Thermal 351 | . 42 74 . . 235 . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 1026 | . 119 . . . 907 . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 434 | . . . . . . . . 434 . . . Highest Corruption 10 | . 1 1 . . 10 . . . . . 4 Average Corruption 2 | . 1 1 . . 10 . . . . . 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 19 | . 3 5 . . 7 . . . . . 4 Message Errors 2 | . 1 1 . . . . . . . . . Matter Fused 3 | . . 1 . . . . . . . . 2 Heat Flow Errors 3 | . 1 1 . . 1 . . . . . . Energy Discharges 4 | . . . . . 3 . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 4 | . . 2 . . 2 . . . . . . Data Loss (major) 1 | . 1 . . . . . . . . . . Misdirections 1 | . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 103 | . . . . . 31 . . 72 . . . Projectiles . | . . . . . . . . . . . . Explosions 31 | . . . . . 31 . . . . . . Melee 72 | . . . . . . . . 72 . . . Knockbacks 11 | . . . . . 11 . . . . . . Impact . | . . . . . . . . . . . . Kinetic 8 | . . . . . 8 . . . . . . Secondary 3 | . . . . . 3 . . . . . . Self-Inflicted Damage 99 | . . . . . 92 . . 2 3 . 2 Shots 2 | . . . . . 2 . . . . . . Rammed 10 | . . . . . 3 . . 3 3 . 1 Targets Rammed 19 | . . 1 . 4 7 . . 3 3 . 1 Kicked 9 | . . 1 . 4 4 . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 211 | . 152 102 . . 211 . 22 . . . . Average Temperature 32 | . 30 43 . . 31 . 7 . . . . Received Heat Transfer 1895 | . 108 161 . 93 1215 . 39 66 30 18 165 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 573 | . 100 175 . . 298 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . 4 . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Maximum Alert Level 1 | . 1 . . . . . 1 . . . . Low Security (%) 99 | 100 91 100 100 100 100 100 99 100 100 100 100 Level 1 . | . 8 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 210 | . 210 80 . 120 142 35 203 110 120 63 195 Initial 70 | . . 70 . . . 14 . 67 15 63 35 Average 52 | . 87 28 . 58 74 5 31 56 16 63 56 Influence Increases 2284 | . 344 50 . 160 653 40 310 306 130 . 291 Destroy 0b10 Robot/C 880 | . 220 40 . 140 380 20 20 60 . . . Destroy 0b10 Robot/NC 75 | . 10 . . . 35 10 5 10 5 . . Destroy Leader 200 | . 42 10 . 20 102 10 12 2 2 . . Successful Hack 50 | . 12 . . . 2 . 18 12 . . 6 Disable Machine 90 | . . . . . 30 . 15 . 45 . . Destroy Structure 119 | . . . . . 29 . . 12 78 . . Partial Spotted 15 | . . . . . . . 15 . . . . Lose Combat Pursuer 855 | . 60 . . . 75 . 225 210 . . 285 Influence Decreases 2099 | . 164 230 . 160 622 71 172 412 42 57 169 Entered New Map 300 | . . 110 . . . 17 . 71 17 57 28 Time Decay 1223 | . 154 120 . 150 342 34 72 206 25 . 120 Search Patrol Dispatched 100 | . . . . . . . 100 . . . . Lost Part 476 | . 10 . . 10 280 20 . 135 . . 21 Squads Dispatched 13 | . 2 . . 1 5 . 1 2 1 . 1 Investigation 5 | . 1 . . 1 1 . . 2 . . . Extermination 2 | . . . . . . . 1 . . . 1 Reinforcement 4 | . 1 . . . 2 . . . 1 . . Assault . | . . . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Distress Signals 8 | . . . . . 3 . 2 1 . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 156 | . 19 7 . 6 37 2 20 28 3 1 33 Peak Tracking Total 17 | . 6 5 . 3 6 2 10 8 3 1 17 Tactical Retreats 27 | . 3 1 . . 5 . 4 7 . . 7 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Traps Triggered 7 | . 3 . . . 1 . . . . . 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Machines Disabled 6 | . . . . . 2 . 1 . 3 . . Max in Single Turn 2 | . . . . . 2 . 1 . 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Machines Accessed 13 | . 3 . . 2 2 . 2 2 . 1 1 Terminals 7 | . 3 . . . . . 2 1 . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 Recycling Units 1 | . . . . . 1 . . . . . . Scanalyzers 2 | . . . . . 1 . . 1 . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 37 | . 9 . . 2 9 . 5 7 . 3 2 Successful 19 | . 3 . . 2 6 . 3 3 . 1 1 Failed 18 | . 6 . . . 3 . 2 4 . 2 1 Catastrophic 1 | . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 15 | . 9 . . . 5 . . 1 . . . Terminals 21 | . 9 . . . . . 5 4 . 3 . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . 2 Recycling Units 5 | . . . . . 5 . . . . . . Scanalyzers 7 | . . . . . 4 . . 3 . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 8 | . . . . 2 . . 3 2 . 1 . Record 2 | . . . . . . . . 2 . . . Open Door 2 | . . . . 2 . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . 1 . . . . Alert Level 1 | . . . . . . . 1 . . . . Locate Traps 1 | . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . 1 Refit 1 | . . . . . . . . . . . 1 Recycling Unit Hacks 1 | . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . Scanalyzer 3 | . . . . . 2 . . 1 . . . Retrieve Study 3 | . . . . . 2 . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 3 | . 3 . . . . . . . . . . Terminals 3 | . 3 . . . . . . . . . . Botnet 3 | . 3 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 9 | . 3 . . . 2 . 2 2 . . . Full Trace Events 2 | . 1 . . . . . . 1 . . . Feedback Events 1 | . 1 . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . 2 . . 1 . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 6 | . . . . . 6 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . . Non-combat 1 | . . . . . . . . 1 . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . . . no_distress 1 | . . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Active Infowar (turns) 681 | . . . . . . 1 234 412 . . 34 Optics 646 | . . . . . . . 234 412 . . . Sensors 360 | . . . . . . . 212 148 . . . IFF 421 | . . . . . . . 9 412 . . . T.N.C. 128 | . . . . . . . . 128 . . . Cloaking 59 | . . . . . . . . 59 . . . Jamming 92 | . . . . . . 1 . 57 . . 34 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Turns Passed 3464 | 67 370 381 58 335 826 164 377 438 109 14 325 Spaces Moved 2965 | 35 227 275 42 224 289 120 446 653 150 24 480 Core 508 | 12 . . . . 36 4 . 34 150 24 248 Treads . | . . . . . . . . . . . . Legs 1199 | 23 227 275 42 224 219 116 73 . . . . Wheels . | . . . . . . . . . . . . Hover 1224 | . . . . . . . 373 619 . . 232 Flight 34 | . . . . . 34 . . . . . . Fastest Speed 40 | 50 120 120 120 120 50 50 42 40 50 50 50 Average Speed 82 | 164 120 120 120 120 139 107 67 42 50 50 57 Slowest Speed 400 | 250 190 120 120 120 400 245 245 110 50 50 70 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 6 | . . . . . . . . 6 . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 19 | 3 34 61 6 31 29 4 20 15 5 1 20 Regions Visited 11 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 . 1 . . . . Unknown Exits Taken 5 | 1 . . . . . 1 . 1 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 12 | . . . . . . . . 12 . . . Terrain Destroyed 76 | . . . . . 26 . . 12 38 . . Melee 12 | . . . . . . . . 12 . . . Projectile 10 | . . . . . 10 . . . . . . AOE 54 | . . . . . 16 . . . 38 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Total 3631 | 42 275 308 50 261 547 144 508 772 171 24 529 Wait 240 | . 9 18 . 15 100 5 16 56 . . 21 Move 2954 | 34 226 274 41 223 288 119 445 652 149 23 480 Hop . | . . . . . . . . . . . . Pick Up 24 | 3 4 1 1 1 5 2 5 2 . . . Fast Attach 73 | 5 4 . 2 1 15 7 14 16 . 1 8 Attach 34 | . 1 . 2 1 19 4 2 2 2 . 1 Detach 31 | . 2 . 2 1 11 . 7 4 1 . 3 Swap 10 | . 1 2 . 1 4 . . 2 . . . Drop 30 | . 3 2 2 . 1 . 9 11 . . 2 Fire 180 | . 25 10 . 14 97 7 10 1 16 . . Melee 23 | . . . . . . . . 23 . . . Ram 10 | . . . . . 3 . . 3 3 . 1 Kick 9 | . . 1 . 4 4 . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . 13 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 30 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 8) 435 | -10/Materials | Identified exit to Mines 438 | -10/Materials | Entered Mines 622 | -10/Mines | Assembled infested the area 804 | -10/Mines | Discovered new exit (range 10) 813 | -10/Mines | Identified exit to Materials 819 | -10/Mines | Entered Materials 819 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 821 | -9/Materials | Discovered new exit (range 8) 829 | -9/Materials | Identified exit to Mines 877 | -9/Materials | Entered Mines 904 | -9/Mines | Learned location of Zion (-6) 1010 | -9/Mines | Met a Derelict shopkeep closing up shop 1056 | -9/Mines | Found the Drone Emporium 1175 | -9/Mines | Discovered new exit (range 10) 1186 | -9/Mines | Identified exit to Materials 1212 | -9/Mines | Entered Materials 1212 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1388 | -8/Materials | Discovered new exit (range 13) 1405 | -8/Materials | Identified exit to Factory 1522 | -8/Materials | Lost 6 parts (1p2n3w) 1772 | -8/Materials | Lost 4 parts (1n1u2w) 1814 | -8/Materials | Garrison activated, responded to threat 1919 | -8/Materials | System corruption reached 10% 1944 | -8/Materials | Lost 9 parts (1p4n4w) 2001 | -8/Materials | Core integrity fell below 50% 2006 | -8/Materials | Garrison activated, responded to threat 2021 | -8/Materials | Released all parts (4) 2025 | -8/Materials | Core integrity fell below 20% 2038 | -8/Materials | Entered Factory 2038 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2051 | -7/Factory | Lost 7 parts (4n1u2w) 2153 | -7/Factory | Discovered new exit (range 14) 2202 | -7/Factory | Entered another Factory area 2202 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2552 | -6/Factory | Search patrols dispatched 2566 | -6/Factory | Discovered new exit (range 10) 2579 | -6/Factory | Identified exit to Factory 2579 | -6/Factory | Entered another Factory area 2579 | -5/Factory | Evolved 2 slots: Utility x2 2635 | -5/Factory | Build established: Scout 2942 | -5/Factory | Spotted B-75 Beast 2998 | -5/Factory | Released all parts (6) 3004 | -5/Factory | Core integrity fell below 50% 3015 | -5/Factory | Discovered new exit (range 3) 3017 | -5/Factory | Entered another Factory area 3017 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3026 | -4/Factory | Discovered new exit (range 11) 3029 | -4/Factory | Lost 13 parts (2p5n4u2w) 3041 | -4/Factory | Build established: Mutant 3126 | -4/Factory | Entered Research 3126 | -3/Research | Evolved 2 slots: Power x1, Utility x1 3129 | -3/Research | Identified exit to DSF 3131 | -3/Research | Discovered new exit (range 15) 3140 | -3/Research | Entered another Research area 3140 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3269 | -2/Research | Lost 5 parts (3p2u) 3343 | -2/Research | Spotted B-90 Cyclops 3371 | -2/Research | Spotted B-90 Cyclops 3374 | -2/Research | Core integrity fell below 50% 3432 | -2/Research | Core integrity fell below 20% 3465 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 03396_ System corrupted: Matter fused (-6). 03416_ Slammed into P-80 Master. 03417_ W-44 Eye sends out distress signal. 03425_ Door malfunctions. 03427_ System corrupted: Energy discharge (-29). 03431_ Triggered Gamma Bomb Trap. 03431_ A bubble of electromagnetic force engulfs the area. 03431_ Gamma Bomb Trap short circuited. 03431_ Quantum Separator disabled. 03431_ A bubble of electromagnetic force engulfs the area. 03431_ Gamma Bomb Trap short circuited. 03431_ A bubble of electromagnetic force engulfs the area. 03436_ W-44 Eye sends out distress signal. 03442_ System corrupted: Adv. Transmission Jammer rejected. 03454_ Drone sends a signal. 03456_ ALERT: Security rotation in progress. Map ----- +----------------------------------------------------+ | ??????????????????????????????????# # !* # | | ??????????????????????????????????# + !* #+### | | ??????????????????????????????????# # *! # #?? | | ??????????????????????????????????# + # #?? | | ??????????????????????????????????# # # ?? | | ????????????????????###???????????# #?? # #?? | | ???????????????????? ?????????## ######## #?? | | ???????????????????? * ###+### #?? | | ???????????????????# ####### #?? | | ???????????????????# #?????? ??? | | ???????????????????? #?????? ??? | | ????????????????????? !###+### #??????/??? | | ?????????????????????? s ???# # #?????? ??? | | ??????????????????????#s????# # #?????? ??? | | ????????????????????###s##### # #?????? ??? | | ????????????????????# s k + # #?????? ??? | | ????????????????????# s ### / #?????????? | | ????????????????????# #?# # #?????????? | | ????????????????????# #?###### #?????????? | | ????????????????????# #??????# #?????????? | | ????????????????????# #??????# + ????????? | | ????????????????????# #??????# # ???????? | | ????????????????????# #??????# # ??????? | | ????????????????????# #??????# #?###?????? | | ????????????????????# #??????? #?????????? | | ????????????????????# @#??????? #?????????? | | ????????????????????# #??????? #?????????? | | ????????????????????# #??????? #?????????? | | ????????????????????+ u +??????? #?????????? | | ????????????????????# #??????? ??????????? | | ????????????????????# #??????? ????????????? | | ????????????????????# w#??????????????????????? | | ????????????????????# #??????????????????????? | | ???????????????????? k ??????????????????????? | | ???????????????????# ??????????????????????? | | ???????????????????# ??????????????????????? | | ???????????????????+ "" ??????????????????????? | | ???????????????????#R """ ??????????????????????? | | ???????????????????# "?? ??????????????????????? | | ????????????????????? ??? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 33 Energy Capacity 350 Matter Stores 300 Matter Capacity 500 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 2 Armor Coverage 80 Resistance: KI 25 Utility Shielding 33 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 57 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -8/Materials | Hacked EM Shotgun | -8/Materials | Hacked Gyrokinetic Inverter | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Close Call Quantum Hacking Streaker Suspicious Challenges ------------ None Game ------ Seed ExpertPlatingTendrils Manual? 0 Play Time 00:58:01 Cumulative 23.1 hours Start 2026.01.21 @ 22:09:21 End 2026.01.21 @ 23:01:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 24 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a1d5cb7-7f0d-472c-aaca-adeb0c478568