Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.18 @ 00:54:58 Player: Parkagirl Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (46) 230 Value Destroyed (1237) 1237 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 4058 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/700 Matter 217/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Nuclear Core Hardened Light Armor Plating Hardened Medium Armor Plating Remote Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Machine Analyzer Hardened Light Armor Plating Field Recycling Unit > --- WEAPON ----------- Flak Cannon Mini Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Cooled Ion Engine Light Deuterium Engine Light Deuterium Engine Advanced Weight Redist. System Machine Analyzer Power Shielding Light Armor Plating Hacking Suite Shotgun Improved Grenade Launcher [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Field Recycling Unit Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Hammer Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 2 . . Utility 2 | . . . . 2 . Weapon 1 | . . . . . 1 Parts Attached 52 | 7 1 . 21 8 15 Power 10 | 1 . . 6 . 3 Engine 10 | 1 . . 6 . 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 16 | 2 . . 10 2 2 Treads 6 | 2 . . 2 2 . Leg 2 | . . . . . 2 Wheel 2 | . . . 2 . . Hover . | . . . . . . Flight 6 | . . . 6 . . Utility 15 | 1 1 . 2 4 7 Device 5 | . 1 . 1 . 3 Storage 2 | 1 . . 1 . . Processor 2 | . . . . 1 1 Hackware 1 | . . . . . 1 Protection 5 | . . . . 3 2 Artifact . | . . . . . . Weapon 11 | 3 . . 3 2 3 Energy Gun 3 | 3 . . . . . Energy Cannon 1 | . . . . 1 . Ballistic Gun 1 | . . . 1 . . Ballistic Cannon 1 | . . . 1 . . Launcher 2 | . . . 1 1 . Special Weapon 1 | . . . . . 1 Impact Weapon 2 | . . . . . 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 27 | . . . 9 9 9 Power 5 | . . . 3 . 2 Propulsion 12 | . . . 5 5 2 Utility 5 | . . . 1 1 3 Weapon 5 | . . . . 3 2 Highest Loss Streak 9 | . . . 4 5 9 To Critical Strikes . | . . . . . . Average Backups 6 | 4 6 7 5 11 4 Power 2 | . 1 1 1 6 2 Propulsion 1 | 2 4 5 . . . Utility 1 | . . . 1 4 1 Weapon 1 | . 1 1 1 1 . Tool/Special . | . . . . . . Unused Backups 18 | . . . 6 7 5 Power 7 | . . . 1 4 2 Propulsion 4 | . . . 4 . . Utility 6 | . . . 1 2 3 Weapon 1 | . . . . 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 80 | . 98 100 85 79 59 Engine 11 | . 14 14 10 8 13 Treads 20 | . 28 28 24 25 . Wheel 1 | . . . 2 . . Flight 3 | . . . 7 . . Device 9 | . 12 14 9 8 11 Storage 8 | . 14 14 10 8 . Processor 3 | . . . . 8 6 Hackware 1 | . . . . . 6 Protection 1 | . . . . 6 . Energy Gun 5 | . 28 28 3 . . Ballistic Gun 1 | . . . 2 . . Ballistic Cannon 4 | . . . 7 6 . Launcher 4 | . . . 7 7 . Impact Weapon 2 | . . . . . 13 Peak Build Rating 26 | 6 7 7 20 26 25 Average Rating 15 | 3 6 7 14 21 17 On Entrance 6 | . 6 7 7 19 1 Avg Prop Armor Cover (%) 20 | . . . 20 . . Naked Turns 73 | . . . 5 68 . Heaviest Build 47 | 13 14 14 43 47 27 Greatest Support 80 | 40 40 40 60 80 22 Greatest Overweight (x) 3 | 1 . . 3 2 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 5 Average Capacity 9 | 6 8 8 9 13 5 Most Carried 15 | 6 7 7 10 15 5 Average Carried 6 | 5 6 7 5 12 4 Final Capacity 15 | 8 8 8 15 5 5 Final Carried 9 | 6 7 7 9 5 5 Class Distribution -------------------- 93% | Mutant 5% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 903 | 174 43 . 413 244 29 Remotely 29 | . . . . . 29 Salvage Created 876 | . 43 . 492 341 . Parts 72 | . 2 . 44 26 . Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled 18 | . . . 18 . . Retrieved Matter 159 | . . . 159 . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 35 | . 2 . 20 13 . Guns 6 | . 2 . 4 . . Cannons 6 | . . . 3 3 . AOE 23 | . . . 13 10 . Classes Destroyed 13 | . 1 . 10 2 . Worker 3 | . . . 3 . . Builder 1 | . . . 1 . . Hauler 1 | . . . 1 . . Recycler 2 | . . . 2 . . Operator 1 | . . . 1 . . Watcher 3 | . . . 1 2 . Swarmer 10 | . . . 6 4 . Cutter 2 | . . . . 2 . Grunt 14 | . 2 . 8 4 . Brawler 1 | . . . 1 . . Duelist 1 | . . . 1 . . Sentry 6 | . . . 4 2 . Hunter 1 | . . . . 1 . Best Kill Streak 6 | . 2 . 6 5 . Combat Bots Only 5 | . 2 . 5 4 . Max Kills in Single Turn 5 | . 1 . 2 5 . Gunslinging . | . . . . . . Exploded 4 | . . . 2 4 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 382 | . 33 . 91 121 137 Missed 131 | . 13 . 32 37 49 Hits 251 | . 20 . 59 84 88 Melee 10 | . . . . 10 . Projectile 241 | . 20 . 59 74 88 AOE 1 | . . . . 1 . Critical Strikes 9 | . 1 . 1 6 1 Damage Taken 4071 | . 276 . 866 1577 1352 Core 1454 | . 52 . 203 491 708 Absorbed by Shields . | . . . . . . Core Remaining (%) 59 | 100 . 79 49 10 . Volleys Fired 69 | . 5 . 41 23 . Largest 2 | . 2 . 2 2 . Hottest 90 | . 90 . 73 75 . Shots Fired 111 | . 10 . 70 31 . Gun 42 | . 10 . 32 . . Cannon 35 | . . . 17 18 . Launcher 34 | . . . 21 13 . Special . | . . . . . . Kinetic 40 | . . . 36 4 . Thermal 37 | . 10 . 13 14 . Explosive 34 | . . . 21 13 . Electromagnetic . | . . . . . . Robot Hit Streak 12 | . 7 . 12 6 . Robot Miss Streak 11 | . 2 . 11 5 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 75 | . 7 . 49 19 . Core Hits 84 | . 5 . 48 30 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . 1 . . Burn 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3536 | . 91 . 2179 1251 15 Guns 414 | . 82 . 332 . . Cannons 660 | . . . 280 380 . Explosions 2398 | . . . 1535 863 . Melee . | . . . . . . Ramming 64 | . 9 . 32 8 15 Kinetic 618 | . . . 513 105 . Thermal 456 | . 82 . 99 275 . Explosive 2398 | . . . 1535 863 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 1 Average Corruption 1 | . . . . 2 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Message Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 132 | . . . 84 48 . Projectiles . | . . . . . . Explosions 132 | . . . 84 48 . Melee . | . . . . . . Knockbacks 7 | . . . 5 2 . Impact . | . . . . . . Kinetic 7 | . . . 5 2 . Secondary . | . . . . . . Self-Inflicted Damage 282 | . . . 221 59 2 Shots 10 | . . . 8 2 . Rammed 13 | . 3 . 4 3 3 Targets Rammed 17 | . 3 . 4 3 7 Kicked 4 | . . . . . 4 Crushed . | . . . . . . Highest Temperature 198 | . 198 . 81 192 . Average Temperature 48 | . 100 . 30 54 . Received Heat Transfer 759 | . 174 . 198 279 108 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1000 | . 223 . 370 407 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level 2 | . . . 2 1 . Low Security (%) 62 | 100 100 100 48 24 100 Level 1 35 | . . . 46 75 . Level 2 1 | . . . 4 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 421 | . 40 . 421 320 114 Initial 169 | . . . . 169 114 Average 135 | . 7 . 195 230 29 Influence Increases 1422 | . 57 . 824 444 97 Destroy 0b10 Robot/C 700 | . 40 . 400 260 . Destroy 0b10 Robot/NC 55 | . . . 45 10 . Destroy Leader 188 | . 10 . 114 64 . Successful Hack 39 | . 7 . 19 6 7 Disable Machine 75 | . . . 75 . . Destroy Structure 230 | . . . 141 89 . Partial Spotted 15 | . . . 15 . . Lose Combat Pursuer 120 | . . . 15 15 90 Influence Decreases 1352 | . 57 . 421 594 280 Entered New Map 373 | . . . . 234 139 Time Decay 824 | . 57 . 376 270 121 Lost Part 155 | . . . 45 90 20 Squads Dispatched 10 | . 1 . 3 4 2 Investigation 3 | . . . . 2 1 Extermination 1 | . . . . . 1 Reinforcement 6 | . 1 . 3 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 4 | . . . . 3 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 92 | . 9 . 31 32 20 Peak Tracking Total 14 | . 5 . 5 14 13 Tactical Retreats 3 | . . . 1 1 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 3 | . . . . 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 5 | . . . 5 . . Max in Single Turn 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 12 | . 2 . 2 5 3 Terminals 10 | . 2 . 2 3 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 36 | . 6 . 7 13 10 Successful 18 | . 3 . 4 7 4 Failed 18 | . 3 . 3 6 6 Catastrophic 5 | . . . . 4 1 Database Lockouts . | . . . . . . Manual 4 | . . . . 4 . Terminals 32 | . 6 . 7 9 10 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . . 3 . Garrison Access 1 | . . . . 1 . Terminal Hacks 15 | . 3 . 4 4 4 Prototype ID Bank 1 | . . . . . 1 Open DSF 1 | . . . . . 1 Level Access Points 1 | . . . . . 1 Emergency Access Points 2 | . . . 1 1 . Locate Traps 3 | . 1 . . 1 1 Dispatch Records 1 | . . . . 1 . Maintenance Status 1 | . . . . 1 . Surveillance Status 1 | . . . 1 . . Assault Status 1 | . . . 1 . . Hauler Manifests 2 | . 1 . 1 . . Registered Components 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . 2 . Retrieve Study 2 | . . . . 2 . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 1 . 1 4 2 Full Trace Events 4 | . . . . 3 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . . . 2 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 1737 | . 288 93 269 529 558 Optics 558 | . . . . . 558 Sensors 650 | . 288 93 269 . . Machine Analysis 529 | . . . . 529 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 2737 | 71 314 93 1103 597 559 Spaces Moved 1974 | 43 183 59 803 400 486 Core 392 | 13 . . 11 131 237 Treads 936 | 30 183 59 395 269 . Legs 249 | . . . . . 249 Wheels 107 | . . . 107 . . Hover . | . . . . . . Flight 290 | . . . 290 . . Fastest Speed 29 | 50 160 160 29 50 50 Average Speed 117 | 127 160 160 107 128 104 Slowest Speed 320 | 160 160 160 275 320 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . 1 . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 4 36 12 43 31 14 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 262 | . . . 164 98 . Melee . | . . . . . . Projectile 3 | . . . . 3 . AOE 259 | . . . 164 95 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2265 | 57 192 58 968 452 538 Wait 59 | . . . 59 . . Move 1967 | 42 182 58 800 399 486 Hop 1 | . . . 1 . . Pick Up 50 | 7 1 . 24 11 7 Fast Attach 26 | 5 1 . 7 4 9 Attach 26 | 2 . . 12 6 6 Detach 4 | 1 . . 1 . 2 Swap 6 | . . . 5 1 . Drop 25 | . . . 14 5 6 Fire 69 | . 5 . 41 23 . Melee . | . . . . . . Ram 6 | . . . . 3 3 Kick 4 | . . . . . 4 Crush 7 | . 3 . 4 . . Escape Stasis 15 | . . . . . 15 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 12) 386 | -10/Materials | Entered Mines 431 | -10/Mines | Discovered new exit (range 8) 447 | -10/Mines | Learned location of Storage (-7) 479 | -10/Mines | Entered Materials 479 | -9/Materials | Evolved 2 slots: Propulsion x2 788 | -9/Materials | Lost 4 parts (1p2n1u) 826 | -9/Materials | Released all parts (4) 875 | -9/Materials | Lost 4 parts (1p3n) 1164 | -9/Materials | Core integrity fell below 50% 1393 | -9/Materials | Discovered new exit (range 13) 1582 | -9/Materials | Entered another Materials area 1582 | -8/Materials | Evolved 2 slots: Utility x2 2073 | -8/Materials | Lost 5 parts (2n1u2w) 2111 | -8/Materials | Released all parts (6) 2133 | -8/Materials | Core integrity fell below 50% 2141 | -8/Materials | Lost 3 parts (3n) 2164 | -8/Materials | Core integrity fell below 20% 2174 | -8/Materials | Discovered new exit (range 11) 2179 | -8/Materials | Entered Factory 2179 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2270 | -7/Factory | Identified exit to Factory 2712 | -7/Factory | Core integrity fell below 50% 2725 | -7/Factory | Core integrity fell below 20% 2738 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02674_ S-27 Virus destroyed. 02675_ Acquired 29 matter. 02678_ Imp. Ion Engine destroyed. 02680_ Cld. Ion Engine destroyed. 02682_ Hpw. Tractor Beam destroyed. 02682_ Triggered Proton Bomb Trap. 02682_ A bubble of electromagnetic force engulfs the area. 02682_ Imp. Aluminum Leg destroyed. 02682_ Door malfunctions. 02692_ Hammer destroyed. 02709_ Acquired Imp. Aluminum Leg. 02710_ S-27 Virus destroyed. 02721_ Kicked S-27 Virus. 02725_ Imp. Aluminum Leg destroyed. 02725_ Hacking Suite destroyed. 02726_ Slammed into S-27 Virus. 02727_ S-27 Virus destroyed. 02727_ Slammed into S-27 Virus. 02737_ AS%LV:1Y OWMNAYXIJUBEH4BCG8:HQAK RD| Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????####### | | ???????????????????????????????????????????# | | ??????????????????????????????????????###??# | | ?????????????????????????????????????? #??# ! | | ??????????????????????????????????????# #??# | | ??????????????????????????????????????# #??# | | ????????????????????????##+##########?# #??# | | ????????????????????????# #?# #??# | | ????? ?????????????# """"""""" ### #### | | ????? #????????????# + / | | ????? #????????????# """"""""" ### #### * | | ????? #????????????#@s #?# #??# =% | | ?????# #????????????# """""""""p#?# #??# | | ?????# #????????????# s s #?# ########## | | ?????# #????????????###########/### % | | ?????# #??????????????? [# | | ?????# #?????????????# """ """ # | | ?????+ #?????????????# """ """ # | | ?????# #?????????????# """ """ # | | ?????# #?????????????# # #### | | ?????# = #####+######### """ """ # #??# | | ?????# # """ """ + #??# | | ###### [ # """ """ ### #??# | | # #?# #??? | | ### # #?# #??? | | ??# # #?# #??? | | ??# ############/### # #?# #??? | | ??# T#???????? # #####/########## #??? | | ??# #?????? # #??? | | ??# ##???? # #??? | | ??# #??? # +??? | | ??# #?# # #??? | | ??# #?# / #??? | | ??# #?# ###########+########## #??? | | ??# #?# #????????????????????? #??? | | ??# ?+ !! #????????????????????? ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 21 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Power Shielding 33 Weapon Shielding 33 Evasion (%) 64 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flak Cannon | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TitaniumBladeChargecaster Manual? 0 Play Time 00:31:07 Cumulative 23.7 hours Start 2026.04.16 @ 21:36:28 End 2026.04.18 @ 00:54:58 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 24 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ddae9a9b-3a29-4421-b41a-b8df91ed2e33