Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.19 @ 22:37:29 Player: Xplodonator Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (151) 755 Value Destroyed (4993) 4993 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (722) 722 TOTAL SCORE: 11830 Bonus ------- High Alert Combat Kills 243 Entered DSFs 500 Friendly Fire -21 Cogmind --------- Core Integrity 0/1150 Matter 67/300 Energy 319/370 System Corruption 0% Temperature Critical (6157) Movement Core (1450) Ox28 Location -4/DSF Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (5) --- Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System > --- UTILITY (9) ------ Advanced Cooling System High-capacity Storage Unit Compact Battery Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- Quantum Rifle Quantum Rifle Railgun Heavy Gauss Cannon > --- INVENTORY (20) --- Light Deuterium Engine Light Nuclear Core Armored Medium Treads Armored Medium Treads Combat Antigrav System Advanced Cooling System Large Matter Pod (150) Advanced Particle Charger Quantum Rifle Quantum Rifle Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Compact Battery Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Particle Charger > --- WEAPON ----------- Quantum Rifle Quantum Rifle Railgun Heavy Gauss Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Armored Medium Treads Combat Antigrav System Advanced Cooling System Large Matter Pod Quantum Rifle Quantum Rifle [Rating: 111] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Armored Huge Wheel Hover Unit Combat Antigrav System Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Fac DSF Slots Evolved 12 | . . . 2 . 2 2 . . 4 2 . Power . | . . . . . . . . . . . . Propulsion 3 | . . . 1 . 1 . . . 1 . . Utility 7 | . . . . . 1 2 . . 2 2 . Weapon 2 | . . . 1 . . . . . 1 . . Parts Attached 102 | 7 5 7 23 3 23 7 . 2 4 2 19 Power 12 | 1 1 1 4 1 1 1 . . . . 2 Engine 9 | 1 1 1 4 1 1 . . . . . . Core 1 | . . . . . . 1 . . . . . Reactor 2 | . . . . . . . . . . . 2 Propulsion 32 | 2 2 1 10 . 10 . . . 1 . 6 Treads 10 | . 2 1 5 . 1 . . . 1 . . Leg 2 | . . . . . 1 . . . . . 1 Wheel 15 | 2 . . 5 . 8 . . . . . . Hover 5 | . . . . . . . . . . . 5 Flight . | . . . . . . . . . . . . Utility 24 | 2 1 2 2 . 3 2 . 2 2 2 6 Device 9 | 1 . 2 . . 2 1 . . . 1 2 Storage 4 | 1 1 . . . . . . 1 . . 1 Processor 5 | . . . . . . 1 . . 1 1 2 Hackware 1 | . . . . . 1 . . . . . . Protection 5 | . . . 2 . . . . 1 1 . 1 Artifact . | . . . . . . . . . . . . Weapon 34 | 2 1 3 7 2 9 4 . . 1 . 5 Energy Gun 20 | . 1 2 2 . 8 4 . . 1 . 2 Energy Cannon 1 | . . . . . 1 . . . . . . Ballistic Gun 7 | 2 . 1 1 1 . . . . . . 2 Ballistic Cannon 5 | . . . 4 . . . . . . . 1 Launcher . | . . . . . . . . . . . . Special Weapon 1 | . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 3 1 . . . . . Parts Lost 42 | . 2 7 5 2 11 3 1 . . . 11 Power 5 | . 1 1 1 . . 1 . . . . 1 Propulsion 10 | . 1 2 1 . 5 . 1 . . . . Utility 12 | . . 2 2 . 2 . . . . . 6 Weapon 15 | . . 2 1 2 4 2 . . . . 4 Highest Loss Streak 6 | . 1 2 2 2 2 3 1 . . . 6 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 89 | . 99 94 94 95 86 84 82 75 81 84 90 Engine 8 | . 13 12 10 10 9 3 . . . . . Core 1 | . . . . . . 3 7 7 5 5 1 Treads 14 | . 15 26 20 33 8 . . . 4 5 1 Wheel 8 | . 12 . 10 . 14 15 13 7 5 5 1 Device 8 | . 14 11 5 . 7 15 15 15 11 15 10 Storage 10 | . 14 14 11 11 9 7 7 6 5 5 6 Processor 2 | . . . . . . 7 7 7 11 15 19 Hackware 2 | . . . . . 8 7 7 . . . . Protection 3 | . . . 3 11 1 . . 6 11 10 4 Energy Gun 16 | . 12 13 9 11 23 23 23 23 23 21 12 Ballistic Gun 5 | . 15 13 7 4 1 . . . . . 5 Ballistic Cannon 4 | . . . 15 13 . . . . . . 1 Peak Build Rating 111 | 7 8 11 16 18 49 53 52 45 57 64 111 Average Rating 29 | 4 7 8 14 14 34 51 50 42 55 63 91 On Entrance 30 | . 7 8 11 15 17 47 51 44 43 57 64 Naked Turns . | . . . . . . . . . . . . Heaviest Build 103 | 12 89 92 103 102 100 101 95 102 67 68 90 Greatest Support 80 | 26 40 40 60 60 80 28 28 28 28 28 80 Greatest Overweight (x) 32 | . 2 4 32 1 4 3 3 3 2 2 28 Average Overweight (x) 1 | . . 2 1 1 1 3 3 2 2 2 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 20 20 20 Average Capacity 23 | 7 14 25 25 25 25 25 25 20 20 20 20 Most Carried 25 | 4 5 7 15 17 25 21 21 21 15 13 20 Average Carried 12 | 1 3 3 8 12 20 18 20 14 13 11 12 Final Capacity 25 | 8 25 25 25 25 25 25 25 20 20 20 20 Final Carried 21 | 3 3 7 11 15 21 18 21 16 13 13 10 Class Distribution -------------------- 20% | Scavenger-Gunner 16% | Mutant 15% | Scavenger-Tank 13% | Scavenger-Mutant 13% | Scavenger-Skirmisher 13% | Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Tank | -9/Mines Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Storage Skirmisher | -7/Recycling Tank | -5/Factory Scavenger-Gunner | -4/Factory Gunner | -4/DSF Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Fac DSF Matter Collected 2294 | 224 340 111 523 398 331 55 5 30 . . 277 Remotely . | . . . . . . . . . . . . Salvage Created 6385 | 25 366 293 1304 206 2225 427 350 469 . . 720 Parts 309 | 2 24 21 69 20 102 18 17 13 . . 23 Haulers Intercepted 8 | . . . 2 . 4 . 2 . . . . Recyclers Shooed 9 | . 1 . 3 2 . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Fac DSF Combat Hostiles Destroyed 120 | . 10 10 23 14 40 9 4 . . . 10 Guns 99 | . 10 10 13 4 40 9 3 . . . 10 Cannons 20 | . . . 10 10 . . . . . . . Classes Destroyed 17 | 1 3 2 4 . 4 1 1 . . . 1 Worker 2 | . . . . . 1 . 1 . . . . Builder 1 | . . . 1 . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . Hauler 8 | . . . 2 . 4 . 2 . . . . Recycler 12 | . . . 5 . 1 . . 6 . . . Operator 2 | . . . 1 . 1 . . . . . . Watcher 11 | . 2 . 3 . 5 1 . . . . . Swarmer 26 | . 3 3 7 7 2 4 . . . . . Grunt 58 | . 7 3 13 6 26 2 1 . . . . Brawler 1 | . . . . . 1 . . . . . . Duelist 2 | . . . . . 2 . . . . . . Sentry 15 | . . 2 3 . 7 1 2 . . . . Specialist 5 | . . . . . 2 . . . . . 3 Hunter 7 | . . . . . . . 1 . . . 6 Programmer 2 | . . . . . . 2 . . . . . Heavy 1 | . . . . . . . . . . . 1 Assembled 2 | . . 2 . . . . . . . . . Best Kill Streak 7 | 1 4 3 7 4 7 5 2 6 . . 4 Combat Bots Only 5 | . 3 3 5 4 5 5 1 . . . 4 Max Kills in Single Turn 2 | 1 1 1 2 2 1 1 1 1 . . 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Fac DSF Hostile Shots Fired 875 | . 45 76 98 61 197 51 27 . . . 320 Missed 311 | . 11 22 14 11 58 18 11 . . . 166 Damage Taken 8459 | . 332 764 877 506 2116 649 153 . . . 3062 Core 2034 | . 56 111 125 59 381 43 30 . . . 1229 Absorbed by Shields 79 | . . . . . . . . . . . 79 Regen/Repaired (Parts) 49 | . . . 49 . . . . . . . . Core Remaining (%) 67 | 100 . 33 . 54 30 . . 89 100 . . Volleys Fired 382 | 1 31 40 67 30 132 22 16 8 . . 35 Largest 4 | 2 2 2 3 3 3 3 3 3 . . 4 Hottest 284 | 40 85 95 160 143 191 183 183 183 . . 284 Shots Fired 1000 | 2 59 70 186 64 365 66 48 24 . . 116 Gun 866 | 2 59 70 94 25 362 66 48 24 . . 116 Cannon 131 | . . . 92 39 . . . . . . . Launcher . | . . . . . . . . . . . . Special 3 | . . . . . 3 . . . . . . Kinetic 308 | 2 38 40 140 45 9 . . . . . 34 Thermal 686 | . 21 30 46 19 353 63 48 24 . . 82 Explosive . | . . . . . . . . . . . . Electromagnetic 3 | . . . . . . 3 . . . . . Robot Hit Streak 25 | 1 6 14 11 7 21 13 8 11 . . 25 Robot Miss Streak 12 | 1 4 3 12 7 9 3 4 1 . . 2 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 17 | . . 1 . . 8 4 1 . . . 3 Max Gunslinging Chain 1 | . . 1 . . 1 1 1 . . . 1 Shots Hit Robots 624 | 1 35 45 85 38 236 45 32 13 . . 94 Core Hits 340 | 1 18 18 49 35 146 19 12 6 . . 36 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 28 | . 2 1 6 2 7 2 3 3 . . 2 Burn 25 | . 2 1 5 . 7 2 3 3 . . 2 Blast 3 | . . . 1 2 . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11389 | 10 471 564 1561 663 4408 873 594 253 . . 1992 Guns 10185 | 10 471 520 856 208 4408 873 594 253 . . 1992 Cannons 1160 | . . . 705 455 . . . . . . . Explosions 44 | . . 44 . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 2539 | 10 241 197 917 472 44 . . . . . 658 Thermal 8800 | . 230 367 644 191 4364 823 594 253 . . 1334 Explosive . | . . . . . . . . . . . . Electromagnetic 50 | . . . . . . 50 . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . . 1 1 . . 3 3 . . . Average Corruption 1 | . . . 1 1 . . 2 3 . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 31 | . . . 8 6 . . 6 11 . . . Message Errors 6 | . . . 1 1 . . 2 2 . . . Matter Fused 4 | . . . . 1 . . 1 2 . . . Heat Flow Errors 6 | . . . 1 2 . . . 3 . . . Energy Discharges 5 | . . . 1 1 . . 2 1 . . . Parts Fused 1 | . . . . 1 . . . . . . . Data Loss (minor) 4 | . . . 2 . . . . 2 . . . Data Loss (major) 3 | . . . 2 . . . . 1 . . . Misfires 1 | . . . 1 . . . . . . . . Alerts 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 21 | . . 18 . 3 . . . . . . . Projectiles 3 | . . . . 3 . . . . . . . Explosions 18 | . . 18 . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 7 | . . . 6 1 . . . . . . . Impact . | . . . . . . . . . . . . Kinetic 6 | . . . 5 1 . . . . . . . Secondary 1 | . . . 1 . . . . . . . . Self-Inflicted Damage 35 | . . 35 . . . . . . . . . Shots 1 | . . 1 . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 6157 | . 210 205 609 481 598 314 96 249 . . 6157 Average Temperature 300 | . 61 65 164 227 141 105 38 73 . . 1713 Received Heat Transfer 1891 | . 105 249 309 156 936 93 15 . . . 28 Effects 100 | . . . 24 3 14 . . . . . 59 Shutdowns 14 | . . . 5 . 1 . . . . . 8 Energy Bleed 11 | . . . 1 . 2 . . . . . 8 Interference 13 | . . . 2 1 3 . . . . . 7 Matter Decay 9 | . . . . 1 1 . . . . . 7 Short Circuit 12 | . . . 5 1 1 . . . . . 5 Damage (minor) 11 | . . . 2 . 3 . . . . . 6 Damage (major) 24 | . . . 8 . 3 . . . . . 13 Damage (core) 6 | . . . 1 . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Melted 43 | . 3 1 4 . 14 10 5 1 . . 5 Heat Transferred 18490 | . 666 901 1517 235 8437 1776 1443 777 . . 2738 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Fac DSF Peak Influence 990 | 5 268 65 258 265 990 436 359 91 7 2 140 Initial 421 | . 3 26 . 90 13 421 154 61 . 2 4 Average 165 | 1 145 24 142 119 314 341 233 72 4 2 92 Maximum Alert Level 3 | . 1 . 1 1 3 2 1 . . . . Low Security (%) 72 | 100 80 100 74 90 51 . 57 100 100 100 100 Level 1 16 | . 19 . 25 9 16 54 42 . . . . Level 2 8 | . . . . . 17 45 . . . . . Level 3 3 | . . . . . 14 . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . 1 Squads Dispatched 22 | . 2 . 3 . 7 3 5 . . . 2 Investigation 6 | . 1 . 2 . 1 2 . . . . . Extermination 2 | . . . . . . 1 1 . . . . Reinforcement 11 | . 1 . 1 . 3 . 4 . . . 2 Assault 1 | . . . . . 1 . . . . . . Garrison 2 | . . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . 3 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Fac DSF Distress Signals 9 | . 3 1 2 . 2 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 153 | . 15 10 28 13 54 12 11 . . . 10 Peak Tracking Total 6 | . 4 3 6 4 5 5 3 . . . 3 Tactical Retreats 8 | . . . . . 5 . 3 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Fac DSF Traps Triggered 12 | . . . . . 3 1 4 . . . 4 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Fac DSF Machines Disabled 6 | . . 1 1 . 4 . . . . . . Max in Single Turn 1 | . . 1 1 . 1 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Fac DSF Machines Accessed 26 | . 3 . 4 . 7 3 1 6 1 1 . Terminals 19 | . 3 . 3 . 6 2 1 2 1 1 . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . Recycling Units 4 | . . . . . . . . 4 . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 57 | . 8 . 11 . 19 6 2 8 1 2 . Successful 25 | . 3 . 4 . 11 1 . 4 1 1 . Failed 32 | . 5 . 7 . 8 5 2 4 . 1 . Catastrophic 8 | . 1 . 3 . 2 . . 2 . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 45 | . 8 . 8 . 17 5 2 2 1 2 . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . 3 . . . . . . . . Recycling Units 6 | . . . . . . . . 6 . . . Scanalyzers 2 | . . . . . 2 . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Terminal Hacks 16 | . 3 . 2 . 9 . . . 1 1 . Record 2 | . . . . . 2 . . . . . . Robot Analysis 2 | . . . 1 . 1 . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . Recall Assault 1 | . . . . . 1 . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . Registered Components 2 | . . . . . 1 . . . 1 . . Registered Prototypes 1 | . 1 . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . Repair 1 | . . . 1 . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . 4 . . . Retrieve Components 4 | . . . . . . . . 4 . . . Scanalyzer 2 | . . . . . 2 . . . . . . Insert Component 1 | . . . . . 1 . . . . . . Analyze 1 | . . . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Coupler Status 1 | . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 16 | . 3 . 4 . 3 1 1 4 . . . Full Trace Events 7 | . 2 . 2 . 2 1 . . . . . Feedback Events 1 | . . . 1 . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 26 | . . . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 7 | . . . . . . . . 7 . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Fac DSF Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . . Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . 1 . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . . . parse_system 1 | . . . . . 1 . . . . . . Relay Couplers Released 5 | . . . . . 2 3 . . . . . Machine Destruction 2 | . . . . . 2 . . . . . . Programmers 3 | . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Fac DSF Total Allies 1 | . . . . 1 . . . . . . . Largest Group 1 | . . . . 1 1 . . . . . . Highest-Rated Group 31 | . . . . 31 31 . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 2 | . . . . . 2 . . . . . . Total Damage 20 | . . . . . 20 . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Fac DSF Robot Analysis Total 2 | . . . 1 . 1 . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Fac DSF Turns Passed 9574 | 74 456 1737 1551 1094 2087 870 403 457 222 142 481 Spaces Moved 4021 | 64 224 482 580 406 953 400 199 312 156 106 139 Core 12 | 7 . . 1 . . . . . . . 4 Treads 1473 | . 93 482 273 406 219 . . . . . . Legs . | . . . . . . . . . . . . Wheels 2457 | 57 131 . 306 . 734 400 199 312 156 106 56 Hover 79 | . . . . . . . . . . . 79 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 320 115 240 105 145 145 100 130 130 68 Average Speed 182 | 85 150 332 187 240 154 145 145 131 130 130 151 Slowest Speed 1650 | 90 320 480 1650 240 480 145 145 145 130 130 1450 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 42 | 4 39 93 52 84 71 10 29 50 4 2 66 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 7 | . 1 . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . Scrap Searched 5 | . . 3 . 2 . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 25 | . . 12 9 . . . . . . . 4 Melee . | . . . . . . . . . . . . Projectile 13 | . . . 9 . . . . . . . 4 AOE 12 | . . 12 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Fac DSF Total 5500 | 81 288 556 917 476 1297 641 277 344 175 110 338 Wait 776 | . 21 16 205 28 131 207 52 4 15 . 97 Move 4011 | 63 223 481 579 405 952 399 198 311 155 106 139 Hop . | . . . . . . . . . . . . Pick Up 138 | 10 5 11 26 8 37 4 3 11 1 2 20 Fast Attach 1 | . . . . . . . . 1 . . . Attach 100 | 7 5 7 23 3 23 7 . 1 4 2 18 Detach 7 | . . . 4 . 2 . . . . . 1 Swap 1 | . . . . . . . . . . . 1 Drop 60 | . 3 1 13 2 20 2 . 8 . . 11 Fire 382 | 1 31 40 67 30 132 22 16 8 . . 35 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 24 | . . . . . . . 8 . . . 16 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Sto x2) -7/Storage -7/Recycling -5/Factory -4/Factory -4/DSF History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 40 | -11/Scrapyard | Discovered new exit (range 14) 75 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 8) 308 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 3) 379 | -10/Materials | Identified exit to Mines 531 | -10/Materials | Entered Mines 612 | -10/Mines | Assembled infested the area 617 | -10/Mines | Assisted by a Guerilla fighting off Assembled 819 | -10/Mines | Discovered new exit (range 13) 867 | -10/Mines | Discovered new exit (range 10) 957 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1459 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1496 | -10/Mines | Core integrity fell below 50% 1812 | -10/Mines | Build established: Scavenger-Mutant 2268 | -10/Mines | Entered Materials 2268 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2513 | -9/Materials | Repaired Ion Engine 2573 | -9/Materials | Build established: Scavenger-Gunner 3527 | -9/Materials | Discovered new exit (range 4) 3741 | -9/Materials | Discovered new exit (range 16) 3819 | -9/Materials | Entered Mines 3986 | -9/Mines | Build established: Scavenger-Tank 4478 | -9/Mines | Discovered new exit (range 6) 4657 | -9/Mines | Discovered new exit (range 9) 4688 | -9/Mines | Destroyed YI-UF0 4780 | -9/Mines | Escorted by a lone wolf Derelict 4803 | -9/Mines | Build established: Scavenger-Mutant 4913 | -9/Mines | Entered Materials 4913 | -8/Materials | Accompanied by 1 ally 4913 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4914 | -8/Materials | Identified exit to Factory 5209 | -8/Materials | Build established: Scavenger-Tank 5629 | -8/Materials | Build established: Scavenger-Gunner 6390 | -8/Materials | Build established: Gunner 6601 | -8/Materials | Garrison activated, responded to threat 6615 | -8/Materials | Core integrity fell below 50% 6759 | -8/Materials | Discovered exit to Factory (range 10) 7000 | -8/Materials | Entered Factory 7000 | -7/Factory | Evolved 2 slots: Utility x2 7001 | -7/Factory | Identified exit to Storage 7307 | -7/Factory | Build established: Scavenger-Skirmisher 7444 | -7/Factory | Lost 3 parts (1p2w) 7842 | -7/Factory | Discovered exit to Storage (range 15) 7870 | -7/Factory | Entered Storage 7935 | -7/Storage | Met 01-MTF 8267 | -7/Storage | Discovered new exit (range 5) 8271 | -7/Storage | Identified exit to Recycling 8273 | -7/Storage | Entered Recycling 8273 | -7/Recycling | Accompanied by 1 ally (01-MTF) 8274 | -7/Recycling | Met a Zionite searching for Scraptown 8580 | -7/Recycling | Build established: Skirmisher 8699 | -7/Recycling | Discovered new exit (range 16) 8729 | -7/Recycling | Identified exit to Factory 8730 | -7/Recycling | Entered Factory 8730 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 8925 | -5/Factory | Discovered new exit (range 15) 8951 | -5/Factory | Identified exit to Factory 8952 | -5/Factory | Entered another Factory area 8952 | -4/Factory | Evolved 2 slots: Utility x2 9094 | -4/Factory | Identified exit to DSF 9094 | -4/Factory | Entered DSF 9143 | -4/DSF | Additional patrols routed to DSF 9347 | -4/DSF | Sterilization system engaged 9367 | -4/DSF | Ambient heat levels rising (+10) 9382 | -4/DSF | Ambient heat levels rising (+10) 9384 | -4/DSF | Lost 6 parts (5u1w) 9397 | -4/DSF | Ambient heat levels rising (+10) 9412 | -4/DSF | Ambient heat levels rising (+10) 9427 | -4/DSF | Ambient heat levels rising (+10) 9442 | -4/DSF | Ambient heat levels rising (+10) 9457 | -4/DSF | Ambient heat levels rising (+10) 9472 | -4/DSF | Ambient heat levels rising (+10) 9487 | -4/DSF | Ambient heat levels rising (+10) 9502 | -4/DSF | Ambient heat levels rising (+10) 9517 | -4/DSF | Ambient heat levels rising (+10) 9532 | -4/DSF | Ambient heat levels rising (+10) 9534 | -4/DSF | Core integrity fell below 50% 9547 | -4/DSF | Ambient heat levels rising (+10) 9562 | -4/DSF | Ambient heat levels rising (+10) 9571 | -4/DSF | Core integrity fell below 20% 9576 | -4/DSF | Core destroyed Last Messages --------------- damaged (-2). 09550_ Power failure, Lgt. Antimatter Reactor shutdown. 09556_ Overheating: Core damaged (-230). 09559_ Overheating: Matter decay (-27). 09562_ Overheating: Matter decay (-22). 09562_ ALERT: Ambient heat levels +10. 09564_ Power failure, Lgt. Antimatter Reactor shutdown. 09564_ Overheating: Imp. Targeting Computer damaged (-2). 09565_ Overheating: Imp. Signal Interpreter damaged (-1). 09566_ Overheating: Energy bleed (-44). 09567_ Overheating: Hcp. Storage Unit damaged (-54). 09571_ Overheating: Core damaged (-126). 09573_ Overheating: Energy bleed (-57). 09575_ Overheating: Matter decay (-13). 09576_ Overheating: Core damaged (-195). Map ----- +----------------------------------------------------+ | ???????????????????????# # #?????????#"#?????????? | | ????????##??????????####"#"##???????##"####??????? | | ??????#""""??########!! !!#########"""""#??????? | | ??????#"""""## # #!! %%!!#]]]# ##"""""#??????? | | ??????#"" ""##"????? | | ???#"%%%%% * = ]%% ^^ """""????? | | ??????#""% ##!!# ### ###///#]]##% ""###????? | | ??????##?????#!!# ### "##///#]]### ###??????? | | ?????????????########!! !!########?# #????????? | | ????????????????????#!! !!#????????] /#???????? | | ????????????????????#!! !!#????????] /#???????? | | ????????????????????### ###???????## ##???????? | | ????????????????????# !!#????????[ ]????????? | | ????????????????????#== !!#????????[ ]????????? | | ????????????????????# !!#????????[ ]#???????? | | ??????#?????###########![ ###?###????# ##???????? | | ??????#!!???# #!!!###%[ ##?!!!#?? ## ????????? | | ??????#!! ## #!!!##%!!!%##!!!# ## ????????? | | ??????# [ !%* [% ????????? | | ??????# " !% %!* ! ????????? | | ??????# "%=% ![*!! ????????? | | ??????#** "## #[![##% %##!!!# ## ????????? | | ????????????# #[ [### ##?!!!#?? #? ????????? | | ????????????###?####### ###?###????????????????? | | ????????????????????#!! !!#????????????????????? | | ????????????????????#!! @!!#????????????????????? | | ????????????????????#!! !!#????????????????????? | | ????????????????????### ###????????????????????? | | ????????????????????? ??????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????# ?????????????????????? | | ????????????????????### ##?????????????????????? | | ??????????????????????# #??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ??????????????????????= ??????????????????????? | | ?????????????????????== ??????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 21 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Resistance: EM 15 Evasion (%) 51 Targeting Accuracy 28 Recoil Reduction 4 Particle Charging 25 Offensive Hacking 10 Item Schematics ----------------- Insulated Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() I Survived The Infestation Respectable Loadout \\IAMDERELICT Challenges ------------ None Game ------ Seed TacticalCoreCharger Manual? 0 Play Time 01:52:39 Cumulative 24.2 hours Start 2024.08.19 @ 19:45:24 End 2024.08.19 @ 22:37:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44faecd8-6c48-4277-b032-06bb3b005fdd