Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.26 @ 21:25:11 Player: Demise Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (134) 670 Value Destroyed (2751) 2751 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1144) 1144 TOTAL SCORE: 6245 Bonus ------- High Alert Combat Kills 944 Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 257/300 Energy 244/280 System Corruption 4% Temperature Cool (0) Movement Rolling (100) Ox1 Location -9/Garrison Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Wheel Wheel Armored Wheel Armored Wheel > --- UTILITY (2) ------ High-capacity Storage Unit Medium Armor Plating > --- WEAPON (2) ------- Improved Assault Rifle EMP Blaster > --- INVENTORY (20) --- F-cell Engine Cooling System Weight Redist. System Structural Scanner Seismic Detector Core Shielding Hacking Suite Hacking Suite Hacking Suite Hacking Suite High-powered Tractor Beam Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle EMP Blaster Datajack Makeshift Spear Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Wheel Wheel Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Cooled Ion Engine Cooling System Weight Redist. System Structural Scanner Seismic Detector Core Shielding Medium Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite High-powered Tractor Beam Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle EMP Blaster EMP Blaster Datajack Makeshift Spear [Rating: 23] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Launcher EMP Blaster Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 106 | 2 20 10 61 4 9 Power 6 | . 1 . 3 2 . Engine 6 | . 1 . 3 2 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 32 | . 5 3 22 . 2 Treads . | . . . . . . Leg 5 | . 1 . 4 . . Wheel 25 | . 2 3 18 . 2 Hover . | . . . . . . Flight 2 | . 2 . . . . Utility 28 | . 5 1 18 . 4 Device 13 | . 1 1 9 . 2 Storage 4 | . 2 . 2 . . Processor 3 | . 2 . 1 . . Hackware . | . . . . . . Protection 8 | . . . 6 . 2 Artifact . | . . . . . . Weapon 40 | 2 9 6 18 2 3 Energy Gun 2 | 1 . . 1 . . Energy Cannon . | . . . . . . Ballistic Gun 28 | 1 8 4 14 1 . Ballistic Cannon . | . . . . . . Launcher 7 | . 1 2 1 1 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 3 | . . . 2 . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 3 1 . Parts Lost 16 | . . 2 10 4 . Power 2 | . . . 2 . . Propulsion 7 | . . . 5 2 . Utility 2 | . . . 1 1 . Weapon 5 | . . 2 2 1 . Highest Loss Streak 4 | . . 2 4 3 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 88 98 93 93 90 Engine 11 | . 12 14 10 11 11 Leg 1 | . . . 2 . . Wheel 32 | . 7 28 36 39 36 Flight 2 | . 16 . . . . Device 3 | . . 14 2 . 6 Storage 10 | . 5 14 11 11 11 Processor 2 | . 15 . . . . Protection 4 | . . . 6 8 3 Ballistic Gun 21 | . 26 25 21 22 12 Naked Turns . | . . . . . . Heaviest Build 62 | 3 15 16 61 61 62 Greatest Support 64 | 3 20 20 64 40 44 Greatest Overweight (x) 8 | . 2 . 8 2 2 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 20 | 5 8 8 20 20 20 Average Capacity 13 | 5 6 8 13 20 20 Most Carried 20 | 4 7 8 20 20 19 Average Carried 12 | 2 5 7 12 19 18 Final Capacity 20 | 5 8 8 20 20 20 Final Carried 20 | 3 7 5 20 19 18 Class Distribution -------------------- 78% | Scavenger-Mutant 21% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Scr Mat Min Mat Sto Gar Matter Collected 3006 | 235 444 81 1909 244 93 Remotely . | . . . . . . Salvage Created 5142 | 124 566 114 3175 679 484 Parts 317 | 3 56 12 196 39 11 Haulers Intercepted 8 | . 2 . 6 . . Recyclers Shooed 4 | 1 . . 3 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Combat Hostiles Destroyed 101 | . 16 18 52 11 4 Guns 66 | . 12 1 45 8 . AOE 34 | . 4 17 6 3 4 Classes Destroyed 14 | 2 6 2 4 . . Worker 9 | . 3 . 6 . . Builder 4 | . . 1 3 . . Tunneler 4 | 1 1 1 1 . . Hauler 8 | . 2 . 6 . . Recycler 10 | 1 . . 6 3 . Mechanic 2 | . . . 2 . . Operator 6 | . 2 . 3 1 . Watcher 8 | . 2 . 4 2 . Swarmer 29 | . 9 6 10 3 1 Grunt 45 | . 7 . 29 7 2 Brawler 3 | . . . 2 . 1 Duelist 1 | . . . 1 . . Sentry 11 | . . . 10 1 . Assembled 12 | . . 12 . . . Best Kill Streak 12 | 2 8 12 9 10 3 Combat Bots Only 12 | . 6 12 7 3 3 Max Kills in Single Turn 7 | 1 2 7 3 2 1 Gunslinging 1 | . 1 . 1 . . Exploded 7 | . 1 7 2 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Sto Gar Damage Taken 3146 | . 338 514 1690 578 26 Core 631 | . 100 127 301 84 19 Absorbed by Shields 3 | . . . . . 3 Regen/Repaired (Parts) 72 | . . . 72 . . Core Remaining (%) 54 | 100 . 9 . . . Volleys Fired 332 | 5 58 14 209 35 11 Largest 2 | 2 2 2 2 2 1 Hottest 60 | 60 60 50 46 46 33 Shots Fired 618 | 10 107 23 400 66 12 Gun 585 | 10 98 17 392 64 4 Cannon . | . . . . . . Launcher 33 | . 9 6 8 2 8 Special . | . . . . . . Kinetic 570 | 5 88 17 392 64 4 Thermal 15 | 5 10 . . . . Explosive 15 | . 9 6 . . . Electromagnetic 18 | . . . 8 2 8 Robot Hit Streak 25 | 8 12 5 25 20 5 Robot Miss Streak 4 | . 4 2 4 2 1 Penetration Max . | . . . . . . Secondary Targets 9 | . 2 . 5 2 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 447 | 8 68 12 285 53 21 Core Hits 230 | 3 40 29 122 21 15 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 4 | . . . 3 1 . Critical Strikes 6 | . . . 4 1 1 Destroy 5 | . . . 4 1 . Impale 1 | . . . . . 1 Melee Attacks 20 | . . . 4 . 16 Impact . | . . . . . . Slashing . | . . . . . . Piercing 20 | . . . 4 . 16 Sneak Attacks 1 | . . . 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9020 | 90 1213 1149 4812 930 826 Guns 6033 | 90 750 127 4227 820 19 Cannons . | . . . . . . Explosions 2278 | . 463 1022 516 110 167 Melee 709 | . . . 69 . 640 Ramming . | . . . . . . Kinetic 5932 | 56 683 127 4227 820 19 Thermal 172 | 34 67 . 33 38 . Explosive 1485 | . 463 1022 . . . Electromagnetic 722 | . . . 483 72 167 Impact . | . . . . . . Slashing . | . . . . . . Piercing 709 | . . . 69 . 640 Highest Corruption 4 | . . . 4 4 4 Average Corruption 2 | . . . 2 4 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 27 | . . . 10 8 9 Message Errors 5 | . . . 2 2 1 Matter Fused 7 | . . . 4 3 . Heat Flow Errors 3 | . . . 1 . 2 Energy Discharges 3 | . . . 1 . 2 Data Loss (minor) 3 | . . . . . 3 Misfires 1 | . . . . . 1 Alerts 2 | . . . 1 1 . Weapon Failures 3 | . . . 1 2 . Overload Shots . | . . . . . . Overflow Damage 94 | . . 14 . . 80 Projectiles . | . . . . . . Explosions 14 | . . 14 . . . Melee 80 | . . . . . 80 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 49 | . . 49 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 262 | . 12 16 104 24 262 Average Temperature 18 | . 5 10 12 5 116 Received Heat Transfer 1040 | . 78 100 660 198 4 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 325 | 75 150 . 50 50 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . 1 2 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Peak Influence 1342 | 10 603 465 1342 912 816 Initial 592 | . 6 207 177 566 592 Average 662 | 3 335 411 761 760 720 Maximum Alert Level 4 | . 2 2 4 3 3 Low Security (%) 4 | 100 20 . 1 . . Level 1 14 | . 37 7 14 . . Level 2 35 | . 41 92 24 34 52 Level 3 37 | . . . 46 65 47 Level 4 7 | . . . 12 . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . 1 . . Squads Dispatched 20 | . 5 . 13 2 . Investigation 9 | . 2 . 7 . . Extermination . | . . . . . . Reinforcement 8 | . 3 . 4 1 . Assault 2 | . . . 2 . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Sto Gar Distress Signals 2 | . . . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 149 | . 29 27 73 14 6 Peak Tracking Total 18 | . 6 18 10 3 5 Tactical Retreats 4 | . 1 1 2 . . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Traps Triggered 7 | . . . 2 . 5 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused 2 | . . 2 . . . Traps Extracted . | . . . . . . Installed 2 | . . 2 . . . Triggered . | . . . . . . Most Traps Carried 2 | . . 2 . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Scr Mat Min Mat Sto Gar Machines Disabled 5 | . 1 . 3 1 . Max in Single Turn 1 | . 1 . 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Sto Gar Machines Accessed 24 | . 7 . 15 2 . Terminals 15 | . 5 . 9 1 . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 4 | . 2 . 2 . . Scanalyzers 2 | . . . 2 . . Garrison Access 1 | . . . . 1 . Total Hacks 91 | . 29 . 58 4 . Successful 52 | . 17 . 33 2 . Failed 38 | . 11 . 25 2 . Catastrophic 1 | . 1 . . . . Database Lockouts 1 | . 1 . . . . Manual 49 | . 20 . 29 . . Terminals 63 | . 23 . 39 1 . Fabricators . | . . . . . . Repair Stations 6 | . . . 6 . . Recycling Units 13 | . 6 . 7 . . Scanalyzers 6 | . . . 6 . . Garrison Access 3 | . . . . 3 . Terminal Hacks 21 | . 8 . 12 1 . Robot Analysis 13 | . 7 . 6 . . Prototype ID Bank 4 | . . . 4 . . Open Door 1 | . . . . 1 . Terminal Index 2 | . 1 . 1 . . Hauler Manifests 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . 3 . . Scan Component 2 | . . . 2 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 3 | . 2 . 1 . . Retrieve Components 3 | . 2 . 1 . . Scanalyzer 6 | . . . 6 . . Insert Component 3 | . . . 3 . . Analyze 3 | . . . 3 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 17 | . 6 . 11 . . Terminals 12 | . 4 . 8 . . Track 1 | . . . 1 . . Botnet 8 | . 3 . 5 . . Operators 3 | . 1 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 2 . 3 . . Reject 1 | . . . 1 . . Mask 1 | . . . 1 . . Tunnel 3 | . 2 . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 20 | . 5 . 15 . . Full Trace Events 12 | . 2 . 10 . . Feedback Events 2 | . . . 2 . . Corruption 2 | . . . 2 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 3 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 32 | . . . 32 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 25 | . 15 . 10 . . Parts Scanalyzed 3 | . . . 3 . . Part Schematics Acquired 3 | . . . 3 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Scr Mat Min Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Sto Gar Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 31 | . . 31 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks 2 | . . 2 . . . Total Damage 22 | . . 22 . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Robot Analysis Total 13 | . 7 . 6 . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Scr Mat Min Mat Sto Gar Turns Passed 4220 | 39 594 328 2532 264 463 Spaces Moved 3135 | 32 684 317 1745 113 244 Core 92 | 32 58 . 2 . . Treads . | . . . . . . Legs 83 | . 7 . 76 . . Wheels 2463 | . 122 317 1667 113 244 Hover . | . . . . . . Flight 497 | . 497 . . . . Fastest Speed 37 | 50 37 80 80 95 98 Average Speed 83 | 50 51 80 93 99 102 Slowest Speed 450 | 50 190 80 450 110 110 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . 1 . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 55 | 3 95 75 98 16 48 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 3 | . 2 . 1 . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 1 | . . 1 . . . Spaces Dug 6 | . . . 3 . 3 Terrain Destroyed 99 | . 22 60 4 10 3 Melee 3 | . . . 3 . . Projectile . | . . . . . . AOE 96 | . 22 60 1 10 3 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Sto Gar Total 4108 | 45 829 373 2240 196 425 Wait 364 | . 40 16 163 40 105 Move 3129 | 31 681 316 1744 113 244 Hop 1 | . 1 . . . . Pick Up 44 | 6 9 5 23 1 . Fast Attach 34 | . 9 . 22 1 2 Attach 16 | 2 4 2 6 1 1 Detach 13 | . 8 . 4 1 . Swap 56 | . 7 8 33 2 6 Drop 57 | 1 12 10 32 2 . Fire 332 | 5 58 14 209 35 11 Melee 20 | . . . 4 . 16 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 40 | . . . . . 40 Rewire . | . . . . . . Trap 2 | . . 2 . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / *Sto x2) -9/Storage -9/Garrison (discovered 2 exits: *Mat x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 40 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 9) 282 | -10/Materials | Identified exit to Materials 303 | -10/Materials | Discovered new exit (range 7) 310 | -10/Materials | Discovered exit to Materials (range 11) 321 | -10/Materials | Identified exit to Mines 376 | -10/Materials | Central database locked down 378 | -10/Materials | Discovered exit to Materials (range 7) 634 | -10/Materials | Entered Mines 655 | -10/Mines | Core integrity fell below 50% 676 | -10/Mines | Learned 4 Materials zone layouts 680 | -10/Mines | Learned Materials security intel 696 | -10/Mines | Met a Derelict bent on vengeance 756 | -10/Mines | Discovered exit to Materials (range 7) 759 | -10/Mines | Received a Mining Laser from a helpful Derelict 799 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 834 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 884 | -10/Mines | Found a hidden stash of uninstalled traps 908 | -10/Mines | Discovered exit to Materials (range 9) 921 | -10/Mines | Assembled infested the area 939 | -10/Mines | Core integrity fell below 20% 953 | -10/Mines | Destroyed 12 combat bots 962 | -10/Mines | Entered Materials 962 | -9/Materials | Evolved 2 slots: Propulsion x2 963 | -9/Materials | Identified exit to Storage 1432 | -9/Materials | Discovered exit to Storage (range 10) 1588 | -9/Materials | Repaired Hvy. Assault Rifle 1609 | -9/Materials | Build established: Scavenger-Mutant 1702 | -9/Materials | Discovered new exit (range 13) 1933 | -9/Materials | Destroyed 7 combat bots 1973 | -9/Materials | Lost 4 parts (4n) 2051 | -9/Materials | Discovered new exit (range 9) 2172 | -9/Materials | Core integrity fell below 50% 2208 | -9/Materials | Lost 3 parts (1p1u1w) 2492 | -9/Materials | Discovered new exit (range 16) 2647 | -9/Materials | Identified exit to Materials 2936 | -9/Materials | Discovered exit to Materials (range 12) 3362 | -9/Materials | First assault squad dispatched 3421 | -9/Materials | Sterilization system engaged 3421 | -9/Materials | Non-combat units ordered to evacuate 3436 | -9/Materials | Destroyed 7 combat bots 3494 | -9/Materials | Entered Storage 3581 | -9/Storage | Garrison activated, responded to threat 3700 | -9/Storage | Core integrity fell below 20% 3740 | -9/Storage | Lost 3 parts (2n1u) 3758 | -9/Storage | Identified exit to Garrison 3758 | -9/Storage | Entered Garrison 3804 | -9/Garrison | Triggered checkpoint 3821 | -9/Garrison | Triggered checkpoint 3984 | -9/Garrison | Discovered exit to Materials (range 8) 4140 | -9/Garrison | Discovered exit to Materials (range 12) 4220 | -9/Garrison | Triggered checkpoint 4221 | -9/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 03970_ Field strength at 60. 03971_ Field strength at 50. 03972_ Field strength at 40. 03973_ Field strength at 30. 03974_ Field strength at 20. 03975_ Field strength at 10. 03976_ Stasis field depleted. 03980_ System corrupted: Component data lost. 03984_ EXIT=FOUND: MATERIALS 04000_ ALERT: Garrison interior compromised. 04051_ Acquired 4 matter. 04057_ EM2YY& YZF I/RYSCMYQ>BTKCZWHFXOH 04087_ System corrupted: Heat flow error (+284). 04116_ System corrupted: Energy discharge (-56). 04137_ System corrupted: Component data lost. 04140_ EXIT=FOUND: MATERIALS 04218_ C-30 ARC bursts open, deploying its payload. 04218_ S-10 Pest unfolds itself. 04220_ S-10 Pest destroyed. 04220_ Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????######?????????? | | ??????????????????????????????????# #?????????? | | ??????????????????????????????????# < #?????????? | | ??????????????????????????????????# ??????????? | | ?????????#????????????????????????# #???????????? | | ????????? ????????????????????????# #???????????? | | ????????? ????????????????????????# #???????????? | | ????????# #???????????????????????# #???????????? | | ????????# #???????????????????????# #???????????? | | ????????# #???????????????????????# #???????????? | | ????????# #???????????????????????# #???????????? | | ????????# #???????????????????????# #???????????? | | ????????# #????????????############ ##??????????? | | ????????# #????????????# #??????????? | | ######### #######??????# #??????????? | | #??????# ########### #??????????? | | #??????# #?????????? #??????????? | | #### ######## #??????# #?????????? #??????????? | | ???# #??????# #??????# #?????????? #??????????? | | ???# #??????# #??????# @#?????????? ??????????? | | ???# #??????# #??????# #??????????##??????????? | | ???# #??????# #??????# #??????????????????????? | | ???# #??????# ######## #??????????????????????? | | ???# #????### ## ## #??????????????????????? | | ???# #????#"# ## ## ##?????????????????????? | | ???# #######! #?????????????????????? | | ???# / #?????????????????????? | | ???# #?????????????????????? | | ???######### * # ## #?????????????????????? | | ??????????### = ## ## s#?????????????????????? | | ??????????#%!=% "?????????????????????? | | ??????????#% % % "?????????????????????? | | ??????????# ! s "?????????????????????? | | ??????????#%! %"?????????????????????? | | ??????????### ## ## #?????????????????????? | | ??########### ## ## ##????????????????????? | | ??# ????????????????????? | | ??# ????????????????????? | | ??# ######## #?????????????????????? | | ??# #??????## ##""""##^ ##?????????????????????? | | ??# #???????# #???????? ???????????????????????? | | ### #???????# #????????????????????????????????? | | #???????# #????????????????????????????????? | | ### #???????# #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 62 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompactResetBay Manual? 0 Play Time 00:52:18 Cumulative 653.4 hours Start 2022.06.26 @ 07:52:42 End 2022.06.26 @ 21:25:11 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 535 Rogue 535 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0 Lore% 75 Gallery% 86 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9e141c6-304e-435e-8810-7a8bf39307f8