Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.15 @ 09:38:03

Player: my balls icht

Result: Destroyed by L-61 Swordsman with Power Sword

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (13)       2600
Robots Destroyed (96)      480
Value Destroyed (3593)     3593
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (1320)               1320
              TOTAL SCORE: 11553

 Bonus
-------
High Alert Combat Kills    23
Follower Combat Kills      897
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -200

 Cogmind 
---------
Core Integrity             0/1300
Matter                     263/300
Energy                     23/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -3/Research

 Parts 
-------
>       --- POWER (4) --------
            (None)
>       --- PROPULSION (6) ---
            (None)
>       --- UTILITY (7) ------
        Targeting Computer
>       --- WEAPON (4) -------
  Heavy Laser
>       --- INVENTORY (5) ----
        Quantum Rifle

 Peak State 
------------
>           --- POWER ------------
   Improved Ion Engine
      Light Nuclear Core
      Light Angular Momentum Engine
>           --- PROPULSION -------
            VTOL Module
            VTOL Module
            VTOL Module
            Xenon Bombardment Thruster
            Nuclear Pulse Array
>           --- UTILITY ----------
   Advanced Cooling System
            Targeting Computer
            Transmission Jammer
   Advanced ECM Suite
            Reaction Control System
  Makeshift Light Armor Plating
            System Restoration Module
>           --- WEAPON -----------
            Wave Gun
            Wave Gun
            Quantum Rifle
            KE Penetrator
>           --- INVENTORY --------
            Phasing AFG
      Heavy Laser
[Rating: 85]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Backup Propulsion III
  Flight Unit              VTOL Module
Utility                    Targeting Computer
  Device                   Weapon Cycler
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Makeshift Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Quantum Rifle
  Ballistic Gun            Gauss Rifle
  Launcher                 Heavy Rocket Launcher
  Special Weapon           RU-N14's Throwing Claymores

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Fac Res 
Slots Evolved              14   | .   .   .   2   .   2   2   2   .   .   .   2   2   2   
  Power                    3    | .   .   .   1   .   .   1   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   .   .   .   .   1   1   .   .   .   .   1   1   
  Utility                  5    | .   .   .   1   .   1   .   1   .   .   .   .   1   1   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   
Parts Attached             134  | 7   .   .   13  3   25  8   13  3   6   17  25  3   11  
  Power                    27   | 1   .   .   4   2   3   2   4   .   .   3   5   .   3   
    Engine                 16   | 1   .   .   3   2   3   1   .   .   .   2   3   .   1   
    Core                   5    | .   .   .   1   .   .   1   1   .   .   .   2   .   .   
    Reactor                6    | .   .   .   .   .   .   .   3   .   .   1   .   .   2   
  Propulsion               43   | 2   .   .   2   .   6   4   4   1   2   5   14  1   2   
    Treads                 10   | 2   .   .   2   .   2   .   .   .   .   4   .   .   .   
    Leg                    18   | .   .   .   .   .   4   4   3   1   2   1   3   .   .   
    Wheel                  2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   
    Hover                  4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   
    Flight                 9    | .   .   .   .   .   .   .   .   .   .   .   6   1   2   
  Utility                  33   | 2   .   .   4   .   7   1   1   2   2   6   3   1   4   
    Device                 23   | 1   .   .   2   .   4   1   1   2   2   3   3   1   3   
    Storage                2    | 1   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Processor              2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   1   .   3   .   .   .   .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   31   | 2   .   .   3   1   9   1   4   .   2   3   3   1   2   
    Energy Gun             14   | 1   .   .   .   .   4   1   2   .   1   1   3   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          14   | 1   .   .   3   1   5   .   2   .   .   .   .   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    System Corruption      6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   
Parts Lost                 59   | .   .   .   4   2   10  9   1   .   .   10  1   1   21  
  Power                    15   | .   .   .   1   1   3   3   .   .   .   1   .   1   5   
  Propulsion               15   | .   .   .   1   .   .   4   .   .   .   3   1   .   6   
  Utility                  14   | .   .   .   2   .   3   .   .   .   .   3   .   .   6   
  Weapon                   15   | .   .   .   .   1   4   2   1   .   .   3   .   .   4   
  Highest Loss Streak      19   | .   .   .   2   2   4   5   1   .   .   4   1   1   19  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   100 100 92  97  84  90  68  100 100 85  85  92  66  
  Engine                   5    | .   14  14  17  10  16  11  .   .   .   3   9   10  3   
  Core                     4    | .   .   .   2   11  .   5   2   6   6   5   5   9   2   
  Reactor                  5    | .   .   .   .   .   .   .   .   13  13  7   2   .   .   
  Treads                   7    | .   28  28  19  22  5   .   .   .   .   12  .   .   .   
  Leg                      12   | .   .   .   .   .   12  20  11  26  26  11  3   .   .   
  Device                   15   | .   14  14  12  .   3   14  20  20  20  15  17  21  17  
  Storage                  6    | .   14  14  11  11  9   7   6   6   6   5   .   .   .   
  Processor                6    | .   .   .   4   11  9   7   6   6   6   6   5   5   7   
  Protection               1    | .   .   .   1   11  7   .   .   .   .   .   5   5   3   
  Energy Gun               7    | .   14  14  1   .   10  6   9   6   6   6   16  20  8   
  Ballistic Gun            8    | .   14  14  20  20  9   14  5   13  13  2   .   .   5   
  Launcher                 1    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             243  | 13  13  13  24  24  42  39  50  50  69  243 62  57  54  
  Greatest Support         84   | 40  40  40  40  40  40  50  80  80  76  84  33  27  31  
  Greatest Overweight (x)  13   | .   .   .   1   .   2   1   2   .   .   8   13  2   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   1   1   2   
Largest Inventory Capacity 35   | 8   8   8   8   8   8   8   8   8   8   35  5   5   5   
  Average Capacity         11   | 7   8   8   8   8   8   8   8   8   8   22  5   5   5   
  Most Carried             10   | 2   2   2   4   3   8   8   7   8   8   10  5   4   4   
  Average Carried          6    | 1   2   2   1   2   6   6   5   7   7   8   4   3   3   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   5   5   5   5   
  Final Carried            8    | 2   2   2   3   3   7   7   7   8   8   4   5   4   1   

 Class Distribution 
--------------------
 34% | Scavenger-Gunner
 24% | Mutant
 15% | Hauler-Mutant
 11% | Scavenger-Mutant
  6% | Scavenger-Tank
  4% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Gunner | -7/Factory
           Mutant | -6/Factory
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Zion
    Hauler-Mutant | -5/Proximity Caves
   Scavenger-Tank | -5/Factory
   Scavenger-Tank | -4/Factory
   Scavenger-Tank | -3/Research

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -4   -3   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Zio  Pro  Fac  Fac  Res  
Matter Collected           2967 | 228  11   32   281  176  237  319  149  161  84   782  322  114  71   
  Remotely                 112  | .    .    .    .    .    .    .    .    .    .    .    112  .    .    
Salvage Created            3579 | 22   .    44   404  168  435  639  365  64   50   1100 138  74   76   
  Parts                    166  | 3    .    2    23   14   34   16   20   2    1    41   6    2    2    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           9    | .    .    .    .    .    1    7    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      41   | .    .    .    .    .    .    .    .    1    1    39   .    .    .    
  Prevented                11   | .    .    .    .    .    .    .    .    .    .    11   .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Fac Res 
Combat Hostiles Destroyed  81   | .   .   .   9   6   18  8   6   1   .   30  1   1   1   
  Guns                     63   | .   .   .   9   6   18  8   5   1   .   13  1   1   1   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  AOE                      16   | .   .   .   .   .   .   .   1   .   .   15  .   .   .   
Classes Destroyed          17   | 1   .   1   3   2   1   3   3   .   .   3   .   .   .   
  Worker                   6    | .   .   .   .   .   1   3   2   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | .   .   1   .   .   .   4   .   .   .   .   1   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Swarmer                  23   | .   .   .   .   3   11  .   .   .   .   8   1   .   .   
  Grunt                    31   | .   .   .   5   2   6   3   3   .   .   12  .   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   1   .   1   .   .   .   .   .   .   1   .   
  Sentry                   7    | .   .   .   3   .   .   1   .   1   .   2   .   .   .   
  Specialist               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   .   .   2   .   .   2   .   .   1   
  Programmer               5    | .   .   .   .   .   .   1   1   .   .   3   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           12   | 1   .   1   3   3   4   7   4   1   .   12  1   1   1   
  Combat Bots Only         12   | .   .   .   3   3   4   5   2   1   .   12  1   1   1   
Max Kills in Single Turn   2    | 1   .   1   2   1   2   2   1   1   .   2   1   1   1   
  Gunslinging              1    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -4   -3   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Zio  Pro  Fac  Fac  Res  
Hostile Shots Fired        847   | .    3    .    74   47   181  90   35   9    .    184  10   2    212  
  Missed                   253   | .    .    .    17   18   40   30   9    4    .    59   3    .    73   
Damage Taken               10141 | .    62   .    781  311  1652 889  647  33   .    2740 277  51   2698 
  Core                     2654  | .    20   .    179  53   213  142  49   5    .    543  140  .    1310 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  104   | .    .    .    .    .    104  .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   740   | .    .    .    .    .    .    .    .    .    740  .    .    .    .    
Core Remaining (%)         73    | 100  .    92   .    42   61   79   .    .    .    29   86   100  .    
Volleys Fired              294   | 2    .    .    40   28   68   29   24   4    2    73   9    2    13   
  Largest                  4     | 2    .    .    2    2    3    3    3    3    3    3    4    4    4    
  Hottest                  325   | 70   .    .    70   46   160  136  234  141  141  150  325  325  289  
Shots Fired                595   | 4    .    .    75   36   100  74   56   12   6    158  21   8    45   
  Gun                      570   | 4    .    .    75   36   100  74   56   12   6    133  21   8    45   
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 21    | .    .    .    .    .    .    .    .    .    .    21   .    .    .    
  Special                  4     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Kinetic                  336   | 2    .    .    67   36   51   50   22   8    4    77   .    .    19   
  Thermal                  234   | 2    .    .    8    .    49   24   34   4    2    56   21   8    26   
  Explosive                25    | .    .    .    .    .    .    .    .    .    .    25   .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         15    | 2    .    .    13   10   8    9    15   7    4    12   11   11   8    
  Robot Miss Streak        9     | 1    .    .    3    2    7    9    3    1    1    3    2    .    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Secondary Targets        13    | .    .    .    1    1    4    4    1    .    .    2    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    1    1    1    1    .    .    1    .    .    .    
Shots Hit Robots           410   | 2    .    .    57   19   66   68   38   9    5    96   13   8    29   
  Core Hits                273   | 1    .    .    17   8    59   65   34   2    2    64   7    6    8    
  Critical Kills           2     | .    .    .    .    .    .    .    1    .    1    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    1    .    .    .    .    .    .    2    .    .    .    
  Critical Strikes         12    | .    .    .    2    .    2    .    1    1    1    5    .    .    .    
    Burn                   6     | .    .    .    1    .    2    .    .    .    .    3    .    .    .    
    Destroy                6     | .    .    .    1    .    .    .    1    1    1    2    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10169 | 26   .    7    836  265  934  1494 1077 158  77   4098 311  194  692  
  Guns                     7891  | 26   .    .    836  263  931  1460 810  158  77   2134 311  194  691  
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2086  | .    .    .    .    .    .    .    267  .    .    1819 .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  47    | .    .    7    .    2    3    34   .    .    .    .    .    .    1    
  Kinetic                  4180  | 13   .    .    750  263  300  932  317  122  59   1110 .    .    314  
  Thermal                  3748  | 13   .    .    86   .    631  528  530  36   18   1024 311  194  377  
  Explosive                2049  | .    .    .    .    .    .    .    230  .    .    1819 .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 145   | .    .    .    .    .    .    .    .    .    .    145  .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    .    3    .    1    1    1    1    12   .    .    .    
  Average Corruption       6     | .    .    .    .    3    .    1    1    1    1    9    .    .    .    
  Corruption Purged        3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  115   | .    .    .    .    7    .    2    4    4    3    95   .    .    .    
    Message Errors         31    | .    .    .    .    1    .    2    1    .    1    26   .    .    .    
    Matter Fused           28    | .    .    .    .    2    .    .    1    2    1    22   .    .    .    
    Heat Flow Errors       13    | .    .    .    .    .    .    .    1    1    .    11   .    .    .    
    Energy Discharges      9     | .    .    .    .    .    .    .    .    .    .    9    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      13    | .    .    .    .    2    .    .    .    .    1    10   .    .    .    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    .    .    5    .    .    .    
    Misfires               7     | .    .    .    .    1    .    .    .    .    .    6    .    .    .    
    Alerts                 4     | .    .    .    .    .    .    .    .    1    .    3    .    .    .    
    Weapon Failures        4     | .    .    .    .    1    .    .    .    .    .    3    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            83    | .    .    .    .    .    .    5    .    .    .    78   .    .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               78    | .    .    .    .    .    .    .    .    .    .    78   .    .    .    
  Melee                    5     | .    .    .    .    .    .    5    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      250   | .    .    .    .    .    .    .    226  .    .    24   .    .    .    
  Shots                    5     | .    .    .    .    .    .    .    3    .    .    2    .    .    .    
  Rammed                   5     | .    .    2    .    1    1    .    .    .    .    .    .    .    1    
Targets Rammed             11    | .    .    3    .    1    1    4    1    .    .    .    .    .    1    
  Kicked                   5     | .    .    .    .    .    .    4    1    .    .    .    .    .    .    
  Crushed                  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        769   | 18   .    .    183  48   439  199  202  195  .    539  769  216  694  
  Average Temperature      163   | 10   .    .    59   12   179  128  95   99   .    179  248  111  265  
  Received Heat Transfer   1734  | .    .    .    309  18   468  198  108  6    .    492  45   27   63   
  Effects                  50    | .    .    .    .    .    9    .    .    .    .    8    24   .    9    
    Shutdowns              20    | .    .    .    .    .    5    .    .    .    .    .    12   .    3    
    Energy Bleed           9     | .    .    .    .    .    4    .    .    .    .    1    4    .    .    
    Interference           10    | .    .    .    .    .    .    .    .    .    .    5    3    .    2    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    1    .    .    1    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (major)         5     | .    .    .    .    .    .    .    .    .    .    .    3    .    2    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Melted             14    | .    .    .    3    .    2    1    2    .    .    3    2    .    1    
  Heat Transferred         7185  | 37   .    .    333  .    1123 1175 1149 100  50   1849 481  296  592  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Fac Res 
Peak Influence             494  | 5   18  11  208 194 494 346 169 .   .   .   482 275 411 
  Initial                  337  | .   3   6   3   11  75  186 76  .   .   .   337 193 144 
  Average                  170  | 1   4   8   88  126 306 214 48  .   .   .   386 225 346 
Maximum Alert Level        2    | .   .   .   1   .   2   1   .   .   .   .   2   1   2   
  Low Security (%)         66   | 100 100 100 99  100 26  67  100 .   .   .   .   15  6   
  Level 1                  25   | .   .   .   .   .   50  32  .   .   .   .   67  84  88  
  Level 2                  8    | .   .   .   .   .   23  .   .   .   .   .   32  .   4   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   .   .   .   .   5   3   2   .   .   1   1   .   3   
  Investigation            3    | .   .   .   .   .   1   .   .   .   .   1   1   .   .   
  Extermination            2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Reinforcement            6    | .   .   .   .   .   1   2   1   .   .   .   .   .   2   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Fac Res 
Distress Signals           11   | .   1   .   2   .   6   2   .   .   .   .   .   .   .   
Communications Jammed      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Distress Signals         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Times Spotted              145  | .   4   .   12  7   32  13  7   1   .   44  10  2   13  
  Peak Tracking Total      11   | .   4   .   4   3   7   6   3   1   .   11  3   2   7   
  Tactical Retreats        5    | .   .   .   .   1   .   1   .   .   .   3   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Fac Res 
Traps Triggered            2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Fac Res 
Machines Disabled          9    | .   .   .   1   .   1   .   3   .   .   .   1   .   3   
  Max in Single Turn       2    | .   .   .   1   .   1   .   2   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Fac Res 
Machines Accessed          6    | .   .   .   .   .   2   .   1   .   .   1   1   1   .   
  Terminals                2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   
Total Hacks                16   | .   .   .   .   .   6   .   3   .   .   3   3   1   .   
  Successful               7    | .   .   .   .   .   2   .   1   .   .   3   .   1   .   
  Failed                   9    | .   .   .   .   .   4   .   2   .   .   .   3   .   .   
    Catastrophic           3    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminals                4    | .   .   .   .   .   .   .   .   .   .   3   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   2   .   .   .   .   .   3   .   .   
  Garrison Access          7    | .   .   .   .   .   4   .   3   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   .   .   .   .   .   .   .   .   3   .   1   .   
  Record                   3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   .   .   .   1   .   1   .   .   1   1   .   .   
  Full Trace Events        3    | .   .   .   .   .   1   .   .   .   .   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   1   .   .   .   14  .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -4   -3   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Zio  Pro  Fac  Fac  Res  
Total Allies               8    | .    .    .    .    2    .    .    .    .    4    .    2    .    .    
  Largest Group            4    | .    .    .    .    2    1    .    .    .    4    4    2    2    2    
  Highest-Rated Group      192  | .    .    .    .    45   31   .    .    .    153  153  192  192  192  
  Highest-Rated Ally       96   | .    .    .    .    31   31   .    .    .    41   41   96   96   96   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               115  | .    .    .    .    5    27   .    .    .    .    36   22   4    21   
  Total Damage             3215 | .    .    .    .    61   360  .    .    .    .    843  1036 144  771  
  Kills                    28   | .    .    .    .    2    7    .    .    .    .    6    9    1    3    
Allies Corrupted           1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   .   .   1   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -4   -3   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Zio  Pro  Fac  Fac  Res  
Turns Passed               9623 | 110  47   352  564  345  675  410  1227 476  1668 2775 665  89   220  
Spaces Moved               4712 | 59   30   218  238  172  269  254  374  363  1299 986  343  45   62   
  Core                     7    | 2    .    .    .    .    .    .    .    .    .    .    1    .    4    
  Treads                   1574 | 57   30   218  238  172  92   .    .    .    .    767  .    .    .    
  Legs                     2563 | .    .    .    .    .    177  254  191  363  1299 219  60   .    .    
  Wheels                   211  | .    .    .    .    .    .    .    183  .    .    .    28   .    .    
  Hover                    172  | .    .    .    .    .    .    .    .    .    .    .    172  .    .    
  Flight                   185  | .    .    .    .    .    .    .    .    .    .    .    82   45   58   
  Fastest Speed            35   | 50   160  160  160  160  120  120  95   125  122  122  110  108  35   
  Average Speed            164  | 156  160  160  166  160  172  121  114  126  122  256  166  177  235  
  Slowest Speed            1075 | 160  160  160  240  160  260  190  200  127  125  800  1075 188  432  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       30   | 6    8    51   24   42   27   8    12   46   89   93   8    3    3    
  Regions Visited          13
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    .    .    1    1    .    .    .    
  Known Exits Taken        2    | .    .    1    .    .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      11   | 1    1    .    1    1    1    1    1    1    1    1    .    1    .    
Scrap Searched             9    | .    .    .    .    2    .    .    .    2    3    2    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          246  | .    .    .    .    .    .    .    39   .    .    206  1    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               12   | .    .    .    .    .    .    .    .    .    .    11   1    .    .    
  AOE                      234  | .    .    .    .    .    .    .    39   .    .    195  .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -4   -3   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Zio  Pro  Fac  Fac  Res  
Total                      6091 | 69   29   220  327  206  386  298  1130 372  1366 1110 422  50   106  
  Wait                     845  | .    .    .    30   .    .    .    713  1    53   10   21   .    17   
  Move                     4699 | 58   29   217  237  171  268  253  373  362  1298 985  342  44   62   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  37   | 2    .    .    2    1    9    3    2    .    1    12   5    .    .    
  Fast Attach              96   | 7    .    .    9    2    20   3    11   2    4    9    22   1    6    
  Attach                   29   | .    .    .    2    1    4    4    2    .    .    7    2    2    5    
  Detach                   9    | .    .    .    1    1    .    1    .    .    1    .    2    1    2    
  Swap                     9    | .    .    .    2    .    1    1    .    1    2    1    1    .    .    
  Drop                     62   | .    .    .    4    1    15   .    4    2    5    13   18   .    .    
  Fire                     294  | 2    .    .    40   28   68   29   24   4    2    73   9    2    13   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     5    | .    .    .    .    .    .    4    1    .    .    .    .    .    .    
  Crush                    5    | .    .    3    .    1    1    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac x2)
-4/Factory
-3/Research

 History 
---------
 Turn | Location           | Event
    6 | -11/Scrapyard      | Discovered new exit (range 15)
  111 | -11/Scrapyard      | Entered Materials
  121 | -10/Materials      | Discovered new exit (range 16)
  158 | -10/Materials      | Entered Mines
  181 | -10/Mines          | Discovered new exit (range 11)
  293 | -10/Mines          | Identified exit to Materials
  306 | -10/Mines          | Build established: Mutant
  510 | -10/Mines          | Entered Materials
  510 | -9/Materials       | Evolved 2 slots: Power x1, Utility x1
 1029 | -9/Materials       | Discovered new exit (range 15)
 1074 | -9/Materials       | Entered Mines
 1109 | -9/Mines           | Core integrity fell below 50%
 1403 | -9/Mines           | Discovered new exit (range 9)
 1419 | -9/Mines           | Entered Materials
 1419 | -8/Materials       | Accompanied by 1 ally
 1419 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 1424 | -8/Materials       | Led the pair of lost Derelicts to an unsafe place
 1513 | -8/Materials       | Lost 4 parts (2p1u1w)
 1763 | -8/Materials       | Garrison activated, responded to threat
 2045 | -8/Materials       | Discovered new exit (range 16)
 2094 | -8/Materials       | Entered Factory
 2094 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 2365 | -7/Factory         | Build established: Gunner
 2423 | -7/Factory         | Lost 3 parts (2p1n)
 2461 | -7/Factory         | Discovered new exit (range 5)
 2485 | -7/Factory         | Lost 5 parts (1p2n2w)
 2504 | -7/Factory         | Entered another Factory area
 2504 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2735 | -6/Factory         | Build established: Mutant
 3671 | -6/Factory         | Build established: Scavenger-Gunner
 3708 | -6/Factory         | Discovered new exit (range 12)
 3731 | -6/Factory         | Entered Lower Caves
 4085 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 4100 | -6/Lower Caves     | Learned Factory non-interactive machine intel
 4200 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 4207 | -6/Lower Caves     | Entered Zion
 4261 | -6/Zion            | Discovered new exit (range 14)
 4292 | -6/Zion            | Found Prototype Special Weapon
 4292 | -6/Zion            | Identified RU-N14's Throwing Claymores
 4343 | -6/Zion            | System corruption cleaned by Quarantine Array
 4585 | -6/Zion            | Given A8's code to call for help
 4606 | -6/Zion            | Learned location of 1 exit from Factory
 4698 | -6/Zion            | Learned location of Warlord (-4)
 4825 | -6/Zion            | Imprinted
 4827 | -6/Zion            | Declared Zion's savior
 5051 | -6/Zion            | Visited the Megawrench Repair Shop
 5051 | -6/Zion            | Megawrench repaired 13 parts
 5194 | -6/Zion            | Found Prototype Device
 5195 | -6/Zion            | Identified Phasing AFG
 5875 | -6/Zion            | Entered Proximity Caves
 5875 | -5/Proximity Caves | Accompanied by 4 allies
 5885 | -5/Proximity Caves | Attracted the attention of an 0b10 base
 6004 | -5/Proximity Caves | Learned location of Armory (-3)
 6085 | -5/Proximity Caves | Spotter reported a threat
 6087 | -5/Proximity Caves | Spotter reported a threat
 6369 | -5/Proximity Caves | System corruption reached 10%
 6372 | -5/Proximity Caves | Lost 3 parts (1n2w)
 6392 | -5/Proximity Caves | Destroyed 12 combat bots
 6621 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 6659 | -5/Proximity Caves | Build established: Scavenger-Mutant
 6730 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 7128 | -5/Proximity Caves | Build established: Hauler-Mutant
 8447 | -5/Proximity Caves | Spotted B-75 Beast
 8479 | -5/Proximity Caves | Crushed by falling debris
 8479 | -5/Proximity Caves | Core integrity fell below 50%
 8480 | -5/Proximity Caves | Destroyed B-75 Beast
 8510 | -5/Proximity Caves | Lost 4 parts (1n2u1w)
 8626 | -5/Proximity Caves | Discovered new exit (range 10)
 8650 | -5/Proximity Caves | Entered Factory
 8650 | -5/Factory         | Evolved 2 slots: Power x1, Weapon x1
 8651 | -5/Factory         | Identified exit to Factory
 8652 | -5/Factory         | Loaded intel: 268 non-interactive machine locations
 8762 | -5/Factory         | Enhanced Grunt warped into view, answering call for help
 8769 | -5/Factory         | Enhanced Grunt warped into view, answering call for help
 8950 | -5/Factory         | Search patrols dispatched
 9229 | -5/Factory         | Build established: Scavenger-Tank
 9284 | -5/Factory         | Discovered exit to Factory (range 16)
 9315 | -5/Factory         | Entered another Factory area
 9315 | -4/Factory         | Accompanied by 2 allies
 9315 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 9325 | -4/Factory         | Identified exit to DSF
 9386 | -4/Factory         | Discovered new exit (range 6)
 9404 | -4/Factory         | Entered Research
 9404 | -3/Research        | Accompanied by 2 allies
 9404 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 9457 | -3/Research        | Lost 3 parts (2p1n)
 9608 | -3/Research        | Core integrity fell below 50%
 9621 | -3/Research        | Core integrity fell below 20%
 9624 | -3/Research        | Destroyed by L-61 Swordsman with Power Sword

 Last Messages 
---------------
Adv. Signal Interpreter severed.
Acquired Particle Reactor.
Slug penetrates Wall.
Penetrated by Slug.
Slug penetrates Terminal.
Particle Reactor destroyed.
Penetrated by Slug.
Slug penetrates Wall.
Penetrated by Slug.
Slug penetrates Wall.
Penetrated by Slug. <x2>
Slug penetrates Wall.
Penetrated by Slug.
System Restoration Module destroyed.
Slug penetrates Wall.
Slammed into L-61 Swordsman.
Phasing AFG severed.
Slug penetrates Terminal.
[Achievement: 10k Club]
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????##############????????????? |
| ???????????????????????#            #????????????? |
| ???????????????????????#            ###??????????? |
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| ???????????????????????#       """  / =??????????? |
| ???????????????????????#       """  #????????????? |
| ???????????????????????#  ""   """  #????????????? |
| ?????????###############  "    """  #??????#?????? |
| ?????????#            ##  "T   """  #???   ??????? |
| ?????????#            ##  ""   """  ###+##+##????? |
| ?????????#         "  ##  " hh    u +            ? |
| ?????????#     %   "  ## lb! hg%    ### ##???????? |
| ?????????#   !%    "  ## @l!%%=!    #????????????? |
| ?????????#         "  ########+#######   #???????? |
| ?????????#        ""  #????#  %[       T #???????? |
| ?????????#         "  #????#    ######   #???????? |
| ?????????#        ""  ######    #????????????????? |
| ?????????#            +    %"   #????????????????? |
| ?????????#            ######    #????????????????? |
| ?????????#            #????#    #????????????????? |
| ?????????#######/#######"###    #????????????????? |
|     #######                     #????????????????? |
|   !                             #????????????????? |
|                                 #????????????????? |
|                                 #????????????????? |
|   ! ##########    ###############????????????????? |
| ?????????????#    #??????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           77
Coolant Potential          65
Energy Generation          46
Energy Capacity            475
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Jamming Range              12
Base Temperature (-)       150
Armor Coverage             600
Power Shielding            66
Weapon Cycling             15
Evasion (%)                63
Targeting Accuracy         5
Recoil Reduction           3

 Item Schematics 
-----------------
           Lgt. Treads | -8/Materials | Scanalyzed
         Thermic Laser | -6/Zion      | Archive
    Lrn. Proton Cannon | -6/Zion      | Archive
        Thermal Shield | -6/Zion      | Archive
    Arm. Medium Treads | -6/Zion      | Archive
 Imp. Particle Charger | -6/Zion      | Archive
         KE Penetrator | -6/Zion      | Archive
   Imp. Actuator Array | -6/Zion      | Archive
     Imp. Focal Shield | -6/Zion      | Archive
   EM Disruption Field | -6/Zion      | Archive
    Imp. Cryofiber Web | -6/Zion      | Archive
   Point Defense Array | -6/Zion      | Archive
 Adv. Coolant Injector | -6/Zion      | Archive
          System Guard | -6/Zion      | Archive
    Adv. System Shield | -6/Zion      | Archive

 Robot Schematics 
------------------
 A-15 Conveyor | -6/Zion | Archive
   H-66 Slayer | -6/Zion | Archive
 Y-54 Guardian | -6/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Dangerous Findings
Hey, That's Mine!
Just Browsing
More Dakka Please
Remodeling
Tank
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              FissionThiefShearcannon
  Manual?         0
Play Time         01:08:27
  Cumulative      14.1 hours
  Start           2024.05.15 @ 08:09:01
  End             2024.05.15 @ 09:38:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          41
  Rogue           41
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          26
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ade63f41-9bd6-46fa-8e5c-44313a82627d