Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.15 @ 09:38:03 Player: my balls icht Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (96) 480 Value Destroyed (3593) 3593 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1320) 1320 TOTAL SCORE: 11553 Bonus ------- High Alert Combat Kills 23 Follower Combat Kills 897 Met Imprinter 300 Was Imprinted 300 Friendly Fire -200 Cogmind --------- Core Integrity 0/1300 Matter 263/300 Energy 23/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -3/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Targeting Computer > --- WEAPON (4) ------- Heavy Laser > --- INVENTORY (5) ---- Quantum Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module Xenon Bombardment Thruster Nuclear Pulse Array > --- UTILITY ---------- Advanced Cooling System Targeting Computer Transmission Jammer Advanced ECM Suite Reaction Control System Makeshift Light Armor Plating System Restoration Module > --- WEAPON ----------- Wave Gun Wave Gun Quantum Rifle KE Penetrator > --- INVENTORY -------- Phasing AFG Heavy Laser [Rating: 85] Favorites ----------- Power Cold Fusion Reactor Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Medium Treads Treads Medium Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Backup Propulsion III Flight Unit VTOL Module Utility Targeting Computer Device Weapon Cycler Storage Small Storage Unit Processor Targeting Computer Protection Makeshift Light Armor Plating Weapon Gauss Rifle Energy Gun Quantum Rifle Ballistic Gun Gauss Rifle Launcher Heavy Rocket Launcher Special Weapon RU-N14's Throwing Claymores Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Fac Res Slots Evolved 14 | . . . 2 . 2 2 2 . . . 2 2 2 Power 3 | . . . 1 . . 1 . . . . 1 . . Propulsion 4 | . . . . . . 1 1 . . . . 1 1 Utility 5 | . . . 1 . 1 . 1 . . . . 1 1 Weapon 2 | . . . . . 1 . . . . . 1 . . Parts Attached 134 | 7 . . 13 3 25 8 13 3 6 17 25 3 11 Power 27 | 1 . . 4 2 3 2 4 . . 3 5 . 3 Engine 16 | 1 . . 3 2 3 1 . . . 2 3 . 1 Core 5 | . . . 1 . . 1 1 . . . 2 . . Reactor 6 | . . . . . . . 3 . . 1 . . 2 Propulsion 43 | 2 . . 2 . 6 4 4 1 2 5 14 1 2 Treads 10 | 2 . . 2 . 2 . . . . 4 . . . Leg 18 | . . . . . 4 4 3 1 2 1 3 . . Wheel 2 | . . . . . . . 1 . . . 1 . . Hover 4 | . . . . . . . . . . . 4 . . Flight 9 | . . . . . . . . . . . 6 1 2 Utility 33 | 2 . . 4 . 7 1 1 2 2 6 3 1 4 Device 23 | 1 . . 2 . 4 1 1 2 2 3 3 1 3 Storage 2 | 1 . . . . . . . . . 1 . . . Processor 2 | . . . 1 . . . . . . . . . 1 Hackware . | . . . . . . . . . . . . . . Protection 6 | . . . 1 . 3 . . . . 2 . . . Artifact . | . . . . . . . . . . . . . . Weapon 31 | 2 . . 3 1 9 1 4 . 2 3 3 1 2 Energy Gun 14 | 1 . . . . 4 1 2 . 1 1 3 . 1 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 14 | 1 . . 3 1 5 . 2 . . . . 1 1 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . 1 . . . Special Weapon 2 | . . . . . . . . . 1 1 . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 1 . 2 . . . . Corrupted Parts 1 | . . . . . . . . . . 1 . . . System Corruption 6 | . . . . . . . . . . 6 . . . Parts Lost 59 | . . . 4 2 10 9 1 . . 10 1 1 21 Power 15 | . . . 1 1 3 3 . . . 1 . 1 5 Propulsion 15 | . . . 1 . . 4 . . . 3 1 . 6 Utility 14 | . . . 2 . 3 . . . . 3 . . 6 Weapon 15 | . . . . 1 4 2 1 . . 3 . . 4 Highest Loss Streak 19 | . . . 2 2 4 5 1 . . 4 1 1 19 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 100 100 92 97 84 90 68 100 100 85 85 92 66 Engine 5 | . 14 14 17 10 16 11 . . . 3 9 10 3 Core 4 | . . . 2 11 . 5 2 6 6 5 5 9 2 Reactor 5 | . . . . . . . . 13 13 7 2 . . Treads 7 | . 28 28 19 22 5 . . . . 12 . . . Leg 12 | . . . . . 12 20 11 26 26 11 3 . . Device 15 | . 14 14 12 . 3 14 20 20 20 15 17 21 17 Storage 6 | . 14 14 11 11 9 7 6 6 6 5 . . . Processor 6 | . . . 4 11 9 7 6 6 6 6 5 5 7 Protection 1 | . . . 1 11 7 . . . . . 5 5 3 Energy Gun 7 | . 14 14 1 . 10 6 9 6 6 6 16 20 8 Ballistic Gun 8 | . 14 14 20 20 9 14 5 13 13 2 . . 5 Launcher 1 | . . . . . . . . . . 4 . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 243 | 13 13 13 24 24 42 39 50 50 69 243 62 57 54 Greatest Support 84 | 40 40 40 40 40 40 50 80 80 76 84 33 27 31 Greatest Overweight (x) 13 | . . . 1 . 2 1 2 . . 8 13 2 5 Average Overweight (x) . | . . . . . . . . . . 1 1 1 2 Largest Inventory Capacity 35 | 8 8 8 8 8 8 8 8 8 8 35 5 5 5 Average Capacity 11 | 7 8 8 8 8 8 8 8 8 8 22 5 5 5 Most Carried 10 | 2 2 2 4 3 8 8 7 8 8 10 5 4 4 Average Carried 6 | 1 2 2 1 2 6 6 5 7 7 8 4 3 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 2 2 2 3 3 7 7 7 8 8 4 5 4 1 Class Distribution -------------------- 34% | Scavenger-Gunner 24% | Mutant 15% | Hauler-Mutant 11% | Scavenger-Mutant 6% | Scavenger-Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Gunner | -7/Factory Mutant | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Hauler-Mutant | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Fac Res Matter Collected 2967 | 228 11 32 281 176 237 319 149 161 84 782 322 114 71 Remotely 112 | . . . . . . . . . . . 112 . . Salvage Created 3579 | 22 . 44 404 168 435 639 365 64 50 1100 138 74 76 Parts 166 | 3 . 2 23 14 34 16 20 2 1 41 6 2 2 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 9 | . . . . . 1 7 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . . 1 1 39 . . . Prevented 11 | . . . . . . . . . . 11 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Fac Res Combat Hostiles Destroyed 81 | . . . 9 6 18 8 6 1 . 30 1 1 1 Guns 63 | . . . 9 6 18 8 5 1 . 13 1 1 1 Cannons 1 | . . . . . . . . . . 1 . . . AOE 16 | . . . . . . . 1 . . 15 . . . Classes Destroyed 17 | 1 . 1 3 2 1 3 3 . . 3 . . . Worker 6 | . . . . . 1 3 2 . . . . . . Builder 1 | . . . . . . . 1 . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . Recycler 6 | . . 1 . . . 4 . . . . 1 . . Drone 2 | . . . . . . . . . . 2 . . . Watcher 1 | . . . . . . . 1 . . . . . . Swarmer 23 | . . . . 3 11 . . . . 8 1 . . Grunt 31 | . . . 5 2 6 3 3 . . 12 . . . Brawler 1 | . . . . 1 . . . . . . . . . Duelist 3 | . . . 1 . 1 . . . . . . 1 . Sentry 7 | . . . 3 . . 1 . 1 . 2 . . . Specialist 2 | . . . . . . 2 . . . . . . . Hunter 5 | . . . . . . . 2 . . 2 . . 1 Programmer 5 | . . . . . . 1 1 . . 3 . . . Heavy 1 | . . . . . . 1 . . . . . . . Behemoth 1 | . . . . . . . . . . 1 . . . Tinkerer 1 | . . . . . . . . . . 1 . . . Best Kill Streak 12 | 1 . 1 3 3 4 7 4 1 . 12 1 1 1 Combat Bots Only 12 | . . . 3 3 4 5 2 1 . 12 1 1 1 Max Kills in Single Turn 2 | 1 . 1 2 1 2 2 1 1 . 2 1 1 1 Gunslinging 1 | . . . 1 . 1 . . . . . . . . Exploded 2 | . . . . . . . 1 . . 2 . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Fac Res Hostile Shots Fired 847 | . 3 . 74 47 181 90 35 9 . 184 10 2 212 Missed 253 | . . . 17 18 40 30 9 4 . 59 3 . 73 Damage Taken 10141 | . 62 . 781 311 1652 889 647 33 . 2740 277 51 2698 Core 2654 | . 20 . 179 53 213 142 49 5 . 543 140 . 1310 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 104 | . . . . . 104 . . . . . . . . Regen/Repaired (Parts) 740 | . . . . . . . . . 740 . . . . Core Remaining (%) 73 | 100 . 92 . 42 61 79 . . . 29 86 100 . Volleys Fired 294 | 2 . . 40 28 68 29 24 4 2 73 9 2 13 Largest 4 | 2 . . 2 2 3 3 3 3 3 3 4 4 4 Hottest 325 | 70 . . 70 46 160 136 234 141 141 150 325 325 289 Shots Fired 595 | 4 . . 75 36 100 74 56 12 6 158 21 8 45 Gun 570 | 4 . . 75 36 100 74 56 12 6 133 21 8 45 Cannon . | . . . . . . . . . . . . . . Launcher 21 | . . . . . . . . . . 21 . . . Special 4 | . . . . . . . . . . 4 . . . Kinetic 336 | 2 . . 67 36 51 50 22 8 4 77 . . 19 Thermal 234 | 2 . . 8 . 49 24 34 4 2 56 21 8 26 Explosive 25 | . . . . . . . . . . 25 . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 15 | 2 . . 13 10 8 9 15 7 4 12 11 11 8 Robot Miss Streak 9 | 1 . . 3 2 7 9 3 1 1 3 2 . 3 Penetration Max 1 | . . . . . . . . . . 1 . . 1 Secondary Targets 13 | . . . 1 1 4 4 1 . . 2 . . . Max Gunslinging Chain 1 | . . . 1 1 1 1 1 . . 1 . . . Shots Hit Robots 410 | 2 . . 57 19 66 68 38 9 5 96 13 8 29 Core Hits 273 | 1 . . 17 8 59 65 34 2 2 64 7 6 8 Critical Kills 2 | . . . . . . . 1 . 1 . . . . Critical Parts Destroyed 3 | . . . 1 . . . . . . 2 . . . Critical Strikes 12 | . . . 2 . 2 . 1 1 1 5 . . . Burn 6 | . . . 1 . 2 . . . . 3 . . . Destroy 6 | . . . 1 . . . 1 1 1 2 . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 10169 | 26 . 7 836 265 934 1494 1077 158 77 4098 311 194 692 Guns 7891 | 26 . . 836 263 931 1460 810 158 77 2134 311 194 691 Cannons . | . . . . . . . . . . . . . . Explosions 2086 | . . . . . . . 267 . . 1819 . . . Melee . | . . . . . . . . . . . . . . Ramming 47 | . . 7 . 2 3 34 . . . . . . 1 Kinetic 4180 | 13 . . 750 263 300 932 317 122 59 1110 . . 314 Thermal 3748 | 13 . . 86 . 631 528 530 36 18 1024 311 194 377 Explosive 2049 | . . . . . . . 230 . . 1819 . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 145 | . . . . . . . . . . 145 . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 12 | . . . . 3 . 1 1 1 1 12 . . . Average Corruption 6 | . . . . 3 . 1 1 1 1 9 . . . Corruption Purged 3 | . . . . . . . . . . 3 . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 115 | . . . . 7 . 2 4 4 3 95 . . . Message Errors 31 | . . . . 1 . 2 1 . 1 26 . . . Matter Fused 28 | . . . . 2 . . 1 2 1 22 . . . Heat Flow Errors 13 | . . . . . . . 1 1 . 11 . . . Energy Discharges 9 | . . . . . . . . . . 9 . . . Parts Fused 1 | . . . . . . . 1 . . . . . . Data Loss (minor) 13 | . . . . 2 . . . . 1 10 . . . Data Loss (major) 5 | . . . . . . . . . . 5 . . . Misfires 7 | . . . . 1 . . . . . 6 . . . Alerts 4 | . . . . . . . . 1 . 3 . . . Weapon Failures 4 | . . . . 1 . . . . . 3 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 83 | . . . . . . 5 . . . 78 . . . Projectiles . | . . . . . . . . . . . . . . Explosions 78 | . . . . . . . . . . 78 . . . Melee 5 | . . . . . . 5 . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 250 | . . . . . . . 226 . . 24 . . . Shots 5 | . . . . . . . 3 . . 2 . . . Rammed 5 | . . 2 . 1 1 . . . . . . . 1 Targets Rammed 11 | . . 3 . 1 1 4 1 . . . . . 1 Kicked 5 | . . . . . . 4 1 . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . Highest Temperature 769 | 18 . . 183 48 439 199 202 195 . 539 769 216 694 Average Temperature 163 | 10 . . 59 12 179 128 95 99 . 179 248 111 265 Received Heat Transfer 1734 | . . . 309 18 468 198 108 6 . 492 45 27 63 Effects 50 | . . . . . 9 . . . . 8 24 . 9 Shutdowns 20 | . . . . . 5 . . . . . 12 . 3 Energy Bleed 9 | . . . . . 4 . . . . 1 4 . . Interference 10 | . . . . . . . . . . 5 3 . 2 Matter Decay 2 | . . . . . . . . . . 1 1 . . Short Circuit 2 | . . . . . . . . . . 1 . . 1 Damage (minor) 1 | . . . . . . . . . . . . . 1 Damage (major) 5 | . . . . . . . . . . . 3 . 2 Damage (core) 1 | . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . Parts Melted 14 | . . . 3 . 2 1 2 . . 3 2 . 1 Heat Transferred 7185 | 37 . . 333 . 1123 1175 1149 100 50 1849 481 296 592 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Fac Res Peak Influence 494 | 5 18 11 208 194 494 346 169 . . . 482 275 411 Initial 337 | . 3 6 3 11 75 186 76 . . . 337 193 144 Average 170 | 1 4 8 88 126 306 214 48 . . . 386 225 346 Maximum Alert Level 2 | . . . 1 . 2 1 . . . . 2 1 2 Low Security (%) 66 | 100 100 100 99 100 26 67 100 . . . . 15 6 Level 1 25 | . . . . . 50 32 . . . . 67 84 88 Level 2 8 | . . . . . 23 . . . . . 32 . 4 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 15 | . . . . . 5 3 2 . . 1 1 . 3 Investigation 3 | . . . . . 1 . . . . 1 1 . . Extermination 2 | . . . . . . 1 1 . . . . . . Reinforcement 6 | . . . . . 1 2 1 . . . . . 2 Assault 1 | . . . . . . . . . . . . . 1 Garrison 3 | . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Fac Res Distress Signals 11 | . 1 . 2 . 6 2 . . . . . . . Communications Jammed 2 | . . . . . . . . . . . . . 2 Distress Signals 2 | . . . . . . . . . . . . . 2 Times Spotted 145 | . 4 . 12 7 32 13 7 1 . 44 10 2 13 Peak Tracking Total 11 | . 4 . 4 3 7 6 3 1 . 11 3 2 7 Tactical Retreats 5 | . . . . 1 . 1 . . . 3 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Fac Res Traps Triggered 2 | . 1 . . . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Fac Res Machines Disabled 9 | . . . 1 . 1 . 3 . . . 1 . 3 Max in Single Turn 2 | . . . 1 . 1 . 2 . . . . . 1 Garrison Access 2 | . . . . . . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Fac Res Machines Accessed 6 | . . . . . 2 . 1 . . 1 1 1 . Terminals 2 | . . . . . . . . . . 1 . 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . 1 . . Garrison Access 2 | . . . . . 1 . 1 . . . . . . Total Hacks 16 | . . . . . 6 . 3 . . 3 3 1 . Successful 7 | . . . . . 2 . 1 . . 3 . 1 . Failed 9 | . . . . . 4 . 2 . . . 3 . . Catastrophic 3 | . . . . . 2 . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . 1 . . Terminals 4 | . . . . . . . . . . 3 . 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . 2 . . . . . 3 . . Garrison Access 7 | . . . . . 4 . 3 . . . . . . Terminal Hacks 4 | . . . . . . . . . . 3 . 1 . Record 3 | . . . . . . . . . . 3 . . . Open DSF 1 | . . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 4 | . . . . . 1 . 1 . . 1 1 . . Full Trace Events 3 | . . . . . 1 . . . . 1 1 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 1 . . . 14 . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Fac Res Total Allies 8 | . . . . 2 . . . . 4 . 2 . . Largest Group 4 | . . . . 2 1 . . . 4 4 2 2 2 Highest-Rated Group 192 | . . . . 45 31 . . . 153 153 192 192 192 Highest-Rated Ally 96 | . . . . 31 31 . . . 41 41 96 96 96 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 115 | . . . . 5 27 . . . . 36 22 4 21 Total Damage 3215 | . . . . 61 360 . . . . 843 1036 144 771 Kills 28 | . . . . 2 7 . . . . 6 9 1 3 Allies Corrupted 1 | . . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Fac Res Turns Passed 9623 | 110 47 352 564 345 675 410 1227 476 1668 2775 665 89 220 Spaces Moved 4712 | 59 30 218 238 172 269 254 374 363 1299 986 343 45 62 Core 7 | 2 . . . . . . . . . . 1 . 4 Treads 1574 | 57 30 218 238 172 92 . . . . 767 . . . Legs 2563 | . . . . . 177 254 191 363 1299 219 60 . . Wheels 211 | . . . . . . . 183 . . . 28 . . Hover 172 | . . . . . . . . . . . 172 . . Flight 185 | . . . . . . . . . . . 82 45 58 Fastest Speed 35 | 50 160 160 160 160 120 120 95 125 122 122 110 108 35 Average Speed 164 | 156 160 160 166 160 172 121 114 126 122 256 166 177 235 Slowest Speed 1075 | 160 160 160 240 160 260 190 200 127 125 800 1075 188 432 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . Exploration Rate (%) 30 | 6 8 51 24 42 27 8 12 46 89 93 8 3 3 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . . 1 1 . . . Known Exits Taken 2 | . . 1 . . . . . . . . 1 . . Unknown Exits Taken 11 | 1 1 . 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 9 | . . . . 2 . . . 2 3 2 . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 246 | . . . . . . . 39 . . 206 1 . . Melee . | . . . . . . . . . . . . . . Projectile 12 | . . . . . . . . . . 11 1 . . AOE 234 | . . . . . . . 39 . . 195 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Fac Res Total 6091 | 69 29 220 327 206 386 298 1130 372 1366 1110 422 50 106 Wait 845 | . . . 30 . . . 713 1 53 10 21 . 17 Move 4699 | 58 29 217 237 171 268 253 373 362 1298 985 342 44 62 Hop . | . . . . . . . . . . . . . . Pick Up 37 | 2 . . 2 1 9 3 2 . 1 12 5 . . Fast Attach 96 | 7 . . 9 2 20 3 11 2 4 9 22 1 6 Attach 29 | . . . 2 1 4 4 2 . . 7 2 2 5 Detach 9 | . . . 1 1 . 1 . . 1 . 2 1 2 Swap 9 | . . . 2 . 1 1 . 1 2 1 1 . . Drop 62 | . . . 4 1 15 . 4 2 5 13 18 . . Fire 294 | 2 . . 40 28 68 29 24 4 2 73 9 2 13 Melee . | . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . 1 Kick 5 | . . . . . . 4 1 . . . . . . Crush 5 | . . 3 . 1 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -3/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 16) 158 | -10/Materials | Entered Mines 181 | -10/Mines | Discovered new exit (range 11) 293 | -10/Mines | Identified exit to Materials 306 | -10/Mines | Build established: Mutant 510 | -10/Mines | Entered Materials 510 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1029 | -9/Materials | Discovered new exit (range 15) 1074 | -9/Materials | Entered Mines 1109 | -9/Mines | Core integrity fell below 50% 1403 | -9/Mines | Discovered new exit (range 9) 1419 | -9/Mines | Entered Materials 1419 | -8/Materials | Accompanied by 1 ally 1419 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1424 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1513 | -8/Materials | Lost 4 parts (2p1u1w) 1763 | -8/Materials | Garrison activated, responded to threat 2045 | -8/Materials | Discovered new exit (range 16) 2094 | -8/Materials | Entered Factory 2094 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2365 | -7/Factory | Build established: Gunner 2423 | -7/Factory | Lost 3 parts (2p1n) 2461 | -7/Factory | Discovered new exit (range 5) 2485 | -7/Factory | Lost 5 parts (1p2n2w) 2504 | -7/Factory | Entered another Factory area 2504 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2735 | -6/Factory | Build established: Mutant 3671 | -6/Factory | Build established: Scavenger-Gunner 3708 | -6/Factory | Discovered new exit (range 12) 3731 | -6/Factory | Entered Lower Caves 4085 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4100 | -6/Lower Caves | Learned Factory non-interactive machine intel 4200 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4207 | -6/Lower Caves | Entered Zion 4261 | -6/Zion | Discovered new exit (range 14) 4292 | -6/Zion | Found Prototype Special Weapon 4292 | -6/Zion | Identified RU-N14's Throwing Claymores 4343 | -6/Zion | System corruption cleaned by Quarantine Array 4585 | -6/Zion | Given A8's code to call for help 4606 | -6/Zion | Learned location of 1 exit from Factory 4698 | -6/Zion | Learned location of Warlord (-4) 4825 | -6/Zion | Imprinted 4827 | -6/Zion | Declared Zion's savior 5051 | -6/Zion | Visited the Megawrench Repair Shop 5051 | -6/Zion | Megawrench repaired 13 parts 5194 | -6/Zion | Found Prototype Device 5195 | -6/Zion | Identified Phasing AFG 5875 | -6/Zion | Entered Proximity Caves 5875 | -5/Proximity Caves | Accompanied by 4 allies 5885 | -5/Proximity Caves | Attracted the attention of an 0b10 base 6004 | -5/Proximity Caves | Learned location of Armory (-3) 6085 | -5/Proximity Caves | Spotter reported a threat 6087 | -5/Proximity Caves | Spotter reported a threat 6369 | -5/Proximity Caves | System corruption reached 10% 6372 | -5/Proximity Caves | Lost 3 parts (1n2w) 6392 | -5/Proximity Caves | Destroyed 12 combat bots 6621 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6659 | -5/Proximity Caves | Build established: Scavenger-Mutant 6730 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7128 | -5/Proximity Caves | Build established: Hauler-Mutant 8447 | -5/Proximity Caves | Spotted B-75 Beast 8479 | -5/Proximity Caves | Crushed by falling debris 8479 | -5/Proximity Caves | Core integrity fell below 50% 8480 | -5/Proximity Caves | Destroyed B-75 Beast 8510 | -5/Proximity Caves | Lost 4 parts (1n2u1w) 8626 | -5/Proximity Caves | Discovered new exit (range 10) 8650 | -5/Proximity Caves | Entered Factory 8650 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 8651 | -5/Factory | Identified exit to Factory 8652 | -5/Factory | Loaded intel: 268 non-interactive machine locations 8762 | -5/Factory | Enhanced Grunt warped into view, answering call for help 8769 | -5/Factory | Enhanced Grunt warped into view, answering call for help 8950 | -5/Factory | Search patrols dispatched 9229 | -5/Factory | Build established: Scavenger-Tank 9284 | -5/Factory | Discovered exit to Factory (range 16) 9315 | -5/Factory | Entered another Factory area 9315 | -4/Factory | Accompanied by 2 allies 9315 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9325 | -4/Factory | Identified exit to DSF 9386 | -4/Factory | Discovered new exit (range 6) 9404 | -4/Factory | Entered Research 9404 | -3/Research | Accompanied by 2 allies 9404 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9457 | -3/Research | Lost 3 parts (2p1n) 9608 | -3/Research | Core integrity fell below 50% 9621 | -3/Research | Core integrity fell below 20% 9624 | -3/Research | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- Adv. Signal Interpreter severed. Acquired Particle Reactor. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Terminal. Particle Reactor destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. System Restoration Module destroyed. Slug penetrates Wall. Slammed into L-61 Swordsman. Phasing AFG severed. Slug penetrates Terminal. [Achievement: 10k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##############????????????? | | ???????????????????????# #????????????? | | ???????????????????????# ###??????????? | | ???????????????????????# """ # ??????????? | | ???????????????????????# """ / =??????????? | | ???????????????????????# """ #????????????? | | ???????????????????????# "" """ #????????????? | | ?????????############### " """ #??????#?????? | | ?????????# ## "T """ #??? ??????? | | ?????????# ## "" """ ###+##+##????? | | ?????????# " ## " hh u + ? | | ?????????# % " ## lb! hg% ### ##???????? | | ?????????# !% " ## @l!%%=! #????????????? | | ?????????# " ########+####### #???????? | | ?????????# "" #????# %[ T #???????? | | ?????????# " #????# ###### #???????? | | ?????????# "" ###### #????????????????? | | ?????????# + %" #????????????????? | | ?????????# ###### #????????????????? | | ?????????# #????# #????????????????? | | ?????????#######/#######"### #????????????????? | | ####### #????????????????? | | ! #????????????????? | | #????????????????? | | #????????????????? | | ! ########## ###############????????????????? | | ?????????????# #??????????????????????????????? | | ?????????????# #??????????????????????????????? | | ?????????????# ?????????????????????????????? | | ?????????????# ????????????????????????????? | | ?????????????# ???????????????????????????? | | ?????????????# ??????????????????????????? | | ?????????????########+##?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Coolant Potential 65 Energy Generation 46 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Base Temperature (-) 150 Armor Coverage 600 Power Shielding 66 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Lgt. Treads | -8/Materials | Scanalyzed Thermic Laser | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Imp. Actuator Array | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Imp. Cryofiber Web | -6/Zion | Archive Point Defense Array | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive System Guard | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Robot Schematics ------------------ A-15 Conveyor | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive Y-54 Guardian | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Dangerous Findings Hey, That's Mine! Just Browsing More Dakka Please Remodeling Tank Use The Force Challenges ------------ None Game ------ Seed FissionThiefShearcannon Manual? 0 Play Time 01:08:27 Cumulative 14.1 hours Start 2024.05.15 @ 08:09:01 End 2024.05.15 @ 09:38:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ade63f41-9bd6-46fa-8e5c-44313a82627d