Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.28 @ 14:10:32

Player: drchaos820

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (29)      145
Value Destroyed (552)      552
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (24)                 24
              TOTAL SCORE: 2321

 Bonus
-------
High Alert Combat Kills    24

 Cogmind 
---------
Core Integrity             461/550
Matter                     300/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (1)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>   --- POWER (1) --------
    Ion Engine
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (4) ------
    Weight Redist. System
    Visual Processing Unit
    Signal Interpreter
    Targeting Computer
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Ion Engine

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
        Hover Unit
        Flight Unit
>       --- UTILITY ----------
        Weight Redist. System
        Visual Processing Unit
        Signal Interpreter
        Targeting Computer
>       --- WEAPON -----------
  Light Assault Rifle
  Light Assault Rifle
>       --- INVENTORY --------
        Ion Engine
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Visual Processing Unit
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             22   | 6   3   9   4   
  Power                    3    | 1   .   2   .   
    Engine                 3    | 1   .   2   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   1   3   1   
    Treads                 2    | 2   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  2    | .   1   1   .   
    Flight                 3    | .   .   2   1   
  Utility                  7    | 1   2   1   3   
    Device                 1    | .   .   .   1   
    Storage                1    | 1   .   .   .   
    Processor              4    | .   1   1   2   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   5    | 2   .   3   .   
    Energy Gun             1    | .   .   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 2   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 8    | .   .   4   4   
  Power                    1    | .   .   1   .   
  Propulsion               4    | .   .   2   2   
  Utility                  .    | .   .   .   .   
  Weapon                   3    | .   .   1   2   
  Highest Loss Streak      3    | .   .   3   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     77   | .   97  70  70  
  Engine                   11   | .   14  10  9   
  Treads                   6    | .   28  .   .   
  Hover                    7    | .   .   10  6   
  Flight                   4    | .   .   7   4   
  Device                   1    | .   .   .   9   
  Storage                  3    | .   14  .   .   
  Processor                17   | .   .   21  27  
  Protection               2    | .   11  .   .   
  Energy Gun               3    | .   .   7   .   
  Ballistic Gun            17   | .   28  13  15  
Naked Turns                .    | .   .   .   .   
Heaviest Build             16   | 13  16  8   7   
  Greatest Support         40   | 40  40  8   12  
  Greatest Overweight (x)  1    | .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   
  Average Capacity         5    | 7   7   5   5   
  Most Carried             5    | 1   5   5   3   
  Average Carried          2    | .   2   3   1   
  Final Capacity           8    | 8   5   5   5   
  Final Carried            4    | 1   3   4   1   

 Class Distribution 
--------------------
 60% | Scavenger-Mutant
 39% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Jun Mat Mat Mat 
Matter Collected           638  | 212 148 183 95  
  Remotely                 .    | .   .   .   .   
Salvage Created            947  | 160 148 430 209 
  Parts                    52   | 6   13  25  8   
Haulers Intercepted        1    | .   .   1   .   
Recyclers Shooed           2    | 1   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Combat Hostiles Destroyed  19   | .   3   12  4   
  Guns                     18   | .   3   11  4   
Classes Destroyed          8    | 3   2   3   .   
  Worker                   2    | 2   .   .   .   
  Tunneler                 2    | 2   .   .   .   
  Hauler                   1    | .   .   1   .   
  Recycler                 2    | 1   .   .   1   
  Watcher                  3    | .   1   1   1   
  Swarmer                  9    | .   .   6   3   
  Grunt                    8    | .   3   4   1   
  Sentry                   2    | .   .   2   .   
Best Kill Streak           5    | 5   3   4   4   
  Combat Bots Only         4    | .   3   4   3   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Jun  Mat  Mat  Mat  
Damage Taken               841  | .    108  487  246  
  Core                     293  | .    10   194  89   
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   11   | .    .    11   .    
Core Remaining (%)         82   | 100  96   51   .    
Volleys Fired              135  | 17   8    79   31   
  Largest                  2    | 2    2    2    2    
  Hottest                  70   | 40   40   70   40   
Shots Fired                241  | 34   16   143  48   
  Gun                      241  | 34   16   143  48   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  193  | 34   16   95   48   
  Thermal                  48   | .    .    48   .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         26   | 11   6    8    26   
  Robot Miss Streak        6    | 1    2    6    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        6    | .    2    4    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           155  | 25   11   79   40   
  Core Hits                54   | 8    7    26   13   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         4    | .    .    4    .    
    Burn                   4    | .    .    4    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1447 | 264  118  761  304  
  Guns                     1447 | 264  118  761  304  
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1113 | 264  118  427  304  
  Thermal                  334  | .    .    334  .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        169  | .    39   169  4    
  Average Temperature      41   | .    16   46   3    
  Received Heat Transfer   279  | .    60   120  99   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Melted             3    | .    .    3    .    
  Heat Transferred         1295 | .    .    1295 .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Peak Influence             461  | 25  95  461 258 
  Initial                  116  | .   16  39  116 
  Average                  178  | 4   28  289 196 
Maximum Alert Level        2    | .   .   2   1   
  Low Security (%)         49   | 100 100 20  29  
  Level 1                  41   | .   .   62  70  
  Level 2                  8    | .   .   17  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   1   3   .   
  Investigation            2    | .   1   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   2   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Distress Signals           2    | .   .   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              40   | .   6   23  11  
  Peak Tracking Total      8    | .   3   8   5   
  Tactical Retreats        2    | .   .   1   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Jun Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Machines Accessed          5    | .   2   2   1   
  Terminals                3    | .   2   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                7    | .   2   4   1   
  Successful               4    | .   2   2   .   
  Failed                   3    | .   .   2   1   
    Catastrophic           1    | .   .   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   3    | .   1   2   .   
  Terminals                4    | .   2   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   2   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   2   .   .   
  Record                   1    | .   1   .   .   
  Branch Access Points     1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   
  Scan Component           1    | .   .   1   .   
  Repair                   1    | .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   1   2   .   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   1   .   
  Time                     13   | .   .   13  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Jun Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Jun Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Jun Mat Mat Mat 
Turns Passed               903  | 124 194 434 151 
Spaces Moved               525  | 47  100 238 140 
  Core                     7    | 7   .   .   .   
  Treads                   132  | 40  92  .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    240  | .   8   201 31  
  Flight                   146  | .   .   37  109 
  Fastest Speed            37   | 50  60  37  40  
  Average Speed            88   | 143 152 76  44  
  Slowest Speed            160  | 160 160 120 60  
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            2    | .   .   .   2   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       18   | 4   23  23  24  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Total                      749  | 70  129 362 188 
  Wait                     59   | .   10  35  14  
  Move                     519  | 46  99  237 137 
  Hop                      1    | .   .   .   1   
  Pick Up                  7    | 1   4   2   .   
  Fast Attach              12   | 6   1   4   1   
  Attach                   8    | .   2   3   3   
  Detach                   .    | .   .   .   .   
  Swap                     2    | .   .   2   .   
  Drop                     6    | .   5   .   1   
  Fire                     135  | 17  8   79  31  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat / Min x2)
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Junkyard  | Discovered new exit (range 16)
  125 | -11/Junkyard  | Entered Materials
  141 | -10/Materials | Identified exit to Mines
  305 | -10/Materials | Build established: Mutant
  306 | -10/Materials | Discovered new exit (range 7)
  319 | -10/Materials | Entered another Materials area
  319 | -9/Materials  | Evolved 2 slots: Propulsion x2
  443 | -9/Materials  | Repaired Hover Unit
  665 | -9/Materials  | Build established: Scavenger-Mutant
  685 | -9/Materials  | Lost 3 parts (1p1n1w)
  745 | -9/Materials  | Discovered new exit (range 6)
  752 | -9/Materials  | Identified exit to Materials
  753 | -9/Materials  | Entered another Materials area
  753 | -8/Materials  | Evolved 2 slots: Utility x2
  904 | -8/Materials  | Self-destructed

 Last Messages 
---------------
00800_ R-06 Scavenger collects Flight Unit.
00805_ Acquired 13 matter.
00808_ Destroyed Lgt. Ion Engine.
00814_ R-06 Scavenger destroyed.
00814_ K-01 Serf collects debris. <x3>
00821_ Acquired 61 matter.
00822_ Acquired Flight Unit.
00824_ Acquired 10 matter.
00825_ K-01 Serf collects debris. <x3>
00852_ Hover Unit destroyed.
00854_ Lgt. Assault Rifle destroyed.
00854_ Critical hit (Burn: +37).
00873_ G-47 Trooper destroyed.
00875_ Acquired 11 matter.
00884_ K-01 Serf collects debris.
00885_ K-01 Serf cleans the Scanalyzer.
00888_ Connecting with Scanalyzer...
00902_ W-25 Informer destroyed.
00903_ Lgt. Assault Rifle destroyed.
00904_ Flight Unit destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????#!    s                   ????? |
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| ?????????????????????????#w  #???????????????????? |
| ?????????????????????????#   #???????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                62
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GuidanceImprovedExoskeleton
  Manual?         0
Play Time         00:09:26
  Cumulative      27.3 hours
  Start           2023.11.28 @ 14:02:47
  End             2023.11.28 @ 14:10:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           15
  Adventurer      23
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          42
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c463a80c-e4e7-41a2-88cb-3ac925d40f6f