Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.30 @ 16:42:53 Player: QXander Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (72) 360 Value Destroyed (1848) 1848 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5668 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 279/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Walking (125) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg Flexi-carbon Leg > --- UTILITY (4) ------ Improved Heat Sink Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Battle Rifle > --- INVENTORY (5) ---- Large Battery (200) Storm Laser Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Heat Sink Small Storage Unit Improved Sensor Array Improved Targeting Computer > --- WEAPON ----------- Pulse Rifle Pulse Rifle Advanced Beam Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Large Battery Utility Shielding System Restoration Module Pulse Rifle [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Gravmag System Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Advanced Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Utility Shielding Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Heavy Battle Rifle Launcher Shock Bomb Launcher Special Weapon Enhanced Flamer Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . 1 . . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 2 | . . . 2 . . . . . Weapon 1 | . . . . 1 . . . . Parts Attached 104 | 7 5 14 13 43 7 2 9 4 Power 19 | 1 1 3 4 4 4 . . 2 Engine 15 | 1 1 3 3 4 1 . . 2 Core 4 | . . . 1 . 3 . . . Reactor . | . . . . . . . . . Propulsion 36 | 2 2 5 4 19 1 . 1 2 Treads 1 | . . . . 1 . . . . Leg 6 | . . . . 3 . . 1 2 Wheel 15 | 2 . 5 1 7 . . . . Hover 14 | . 2 . 3 8 1 . . . Flight . | . . . . . . . . . Utility 22 | 2 . 2 3 9 1 1 4 . Device 11 | 1 . 2 . 6 1 . 1 . Storage 1 | 1 . . . . . . . . Processor 6 | . . . 2 2 . . 2 . Hackware . | . . . . . . . . . Protection 4 | . . . 1 1 . 1 1 . Artifact . | . . . . . . . . . Weapon 27 | 2 2 4 2 11 1 1 4 . Energy Gun 21 | 2 2 4 2 9 . 1 1 . Energy Cannon . | . . . . . . . . . Ballistic Gun 3 | . . . . 1 . . 2 . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . 1 . . . . Special Weapon 2 | . . . . . 1 . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 39 | . . 3 2 15 1 12 . 6 Power 9 | . . 1 . 4 . 2 . 2 Propulsion 15 | . . 2 1 6 1 4 . 1 Utility 6 | . . . 1 2 . 2 . 1 Weapon 9 | . . . . 3 . 4 . 2 Highest Loss Streak 11 | . . 2 2 7 1 11 . 6 To Critical Strikes . | . . . . . . . . . Average Backups 4 | 1 5 4 7 5 4 6 3 2 Power . | . 1 . . 1 . . . . Propulsion . | . 3 . 2 1 . . . . Utility 2 | . . 1 2 3 3 4 2 1 Weapon . | . 1 2 2 . . . . 1 Tool/Special . | . . . . . . . . . Unused Backups 7 | . . 2 . 2 . . 1 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . . . 2 . . 1 1 Weapon 3 | . . 2 . . . . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 80 | . 93 98 93 89 94 91 48 81 Engine 7 | . 13 21 18 8 4 6 . 5 Core 2 | . . . . 2 6 6 . . Leg 4 | . . . . 5 . . 6 21 Wheel 10 | . 8 32 22 8 12 13 . . Hover 6 | . 18 . 2 9 16 13 . . Device 10 | . 14 11 9 12 7 6 8 14 Storage 5 | . 14 11 9 7 7 6 . . Processor 7 | . . . 11 5 7 7 12 15 Protection 3 | . . . 3 3 7 6 1 . Energy Gun 14 | . 24 21 18 22 17 13 5 6 Ballistic Gun 4 | . . . . . . . 11 15 Special Weapon 1 | . . . . . 3 6 . . Peak Build Rating 40 | 9 11 16 31 40 38 40 29 39 Average Rating 26 | 5 9 13 20 27 35 35 23 37 On Entrance 18 | . 9 9 15 31 28 37 4 29 Avg Prop Armor Cover (%) 8 | . . . . 6 9 6 . 13 Naked Turns . | . . . . . . . . . Heaviest Build 37 | 14 14 18 27 29 37 28 14 19 Greatest Support 64 | 26 26 36 32 64 32 32 20 60 Greatest Overweight (x) 8 | . 4 . 2 8 1 1 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 Average Capacity 6 | 7 8 8 8 8 8 7 5 5 Most Carried 8 | 3 8 8 8 8 8 7 5 5 Average Carried 5 | 1 5 4 7 5 4 6 4 5 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 Final Carried 8 | 3 8 8 7 7 5 5 5 5 Class Distribution -------------------- 42% | Derelict-Gunner 16% | Scavenger-Gunner 15% | Scavenger-Mutant 14% | Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Derelict-Gunner | -7/Lower Caves Derelict-Gunner | -7/Lower Caves Derelict-Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Matter Collected 1688 | 227 14 249 110 670 159 70 101 88 Remotely . | . . . . . . . . . Salvage Created 2418 | 51 30 631 234 1213 42 140 . 77 Parts 138 | 8 4 33 28 45 4 7 . 9 Haulers Intercepted 3 | . . . 2 1 . . . . Recyclers Shooed 2 | . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . 3 5 . 5 Prevented 1 | . . . . . . 1 . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 46 | . 2 10 11 16 1 3 . 3 Guns 40 | . 2 10 11 11 1 2 . 3 AOE 3 | . . . . 2 . 1 . . Classes Destroyed 14 | 1 1 6 1 4 . . . 1 Worker 6 | . . 2 . 4 . . . . Builder 4 | . . 1 1 2 . . . . Tunneler 4 | 3 . . . 1 . . . . Hauler 3 | . . . 2 1 . . . . Recycler 6 | . . 2 . 4 . . . . Drone 1 | . . . . . . . . 1 Watcher 3 | . . 2 . 1 . . . . Swarmer 14 | . 2 . 11 . . 1 . . Grunt 15 | . . 6 . 8 . 1 . . Brawler 2 | . . . . 1 . 1 . . Duelist 1 | . . . . 1 . . . . Sentry 4 | . . 4 . . . . . . Hunter 2 | . . . . 1 . . . 1 Programmer 7 | . . . . 5 1 . . 1 Decomposer 1 | . . . . . . 1 . . Best Kill Streak 7 | 3 2 5 7 6 1 2 . 2 Combat Bots Only 7 | . 2 2 7 4 1 2 . 2 Max Kills in Single Turn 2 | 1 1 1 1 2 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 2 . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 410 | . 7 49 64 129 44 72 . 45 Missed 113 | . 3 11 19 31 19 16 . 14 Hits 297 | . 4 38 45 98 25 56 . 31 Melee 3 | . . . . 2 . 1 . . Projectile 294 | . 4 38 45 96 25 55 . 31 Critical Strikes 14 | . . 1 2 8 . 3 . . Damage Taken 4259 | . 35 487 360 1591 215 1005 . 566 Core 891 | . . 137 38 173 92 323 . 128 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 13 | . . . . 13 . . . . Core Remaining (%) 89 | 100 100 65 93 . . . . . Volleys Fired 183 | 4 11 42 20 82 4 11 . 9 Largest 3 | 2 2 2 2 3 3 3 . 3 Hottest 212 | 90 112 126 126 197 197 212 . 126 Shots Fired 396 | 8 17 83 40 189 6 31 . 22 Gun 387 | 8 17 83 40 189 6 22 . 22 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special 9 | . . . . . . 9 . . Kinetic 21 | . . . . 4 . . . 17 Thermal 349 | 8 17 83 40 168 6 22 . 5 Explosive . | . . . . . . . . . Electromagnetic 26 | . . . . 17 . 9 . . Robot Hit Streak 17 | 4 7 11 5 17 5 11 . 9 Robot Miss Streak 7 | 2 7 3 3 4 4 5 . 5 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . . 1 2 3 . . . 1 Max Gunslinging Chain 1 | . . 1 1 1 . . . 1 Shots Hit Robots 259 | 6 6 53 24 129 5 20 . 16 Core Hits 114 | 3 3 22 14 45 2 10 . 15 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 12 | . . 1 . 9 1 1 . . Burn 12 | . . 1 . 9 1 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4816 | 93 94 912 405 2499 100 448 . 265 Guns 4414 | 93 94 912 405 2267 100 278 . 265 Cannons . | . . . . . . . . . Explosions 371 | . . . . 232 . 139 . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 290 | . . . . 61 . . . 229 Thermal 4360 | 93 94 912 405 2401 100 319 . 36 Explosive . | . . . . . . . . . Electromagnetic 166 | . . . . 37 . 129 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . 8 4 4 4 . Average Corruption 3 | . . . . 3 4 4 4 . Corruption Purged 5 | . . . . 5 . . . . Corruption Blocked . | . . . . . . . . . Effects 49 | . . . . 19 15 13 2 . Message Errors 11 | . . . . 4 5 2 . . Matter Fused 12 | . . . . 3 3 4 2 . Heat Flow Errors 5 | . . . . 3 . 2 . . Energy Discharges 7 | . . . . 3 2 2 . . Parts Rejected 3 | . . . . 1 2 . . . Data Loss (minor) 4 | . . . . 2 2 . . . Data Loss (major) 3 | . . . . . 1 2 . . Misfires 1 | . . . . 1 . . . . Alerts 2 | . . . . 1 . 1 . . Weapon Failures 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 136 | . . . . 134 . 2 . . Projectiles 2 | . . . . . . 2 . . Explosions 134 | . . . . 134 . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 135 | . . . . 89 . 46 . . Shots 2 | . . . . 1 . 1 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 522 | 90 171 415 225 522 59 238 . 4 Average Temperature 119 | 47 49 122 76 152 33 91 . 4 Received Heat Transfer 951 | . 12 219 . 441 . 279 . . Effects 16 | . . 2 . 14 . . . . Shutdowns 7 | . . 1 . 6 . . . . Energy Bleed 2 | . . . . 2 . . . . Interference 2 | . . 1 . 1 . . . . Short Circuit 3 | . . . . 3 . . . . Damage (minor) 1 | . . . . 1 . . . . Damage (major) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . 3 . . . . Combat Hostiles 3 | . . . . 3 . . . . Parts Melted 22 | . . 3 2 15 2 . . . Heat Transferred 9729 | 248 247 2109 888 5021 259 883 . 74 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Maximum Alert Level 1 | . . . 1 . . . . . Low Security (%) 96 | 100 100 100 70 100 . . . . Level 1 3 | . . . 29 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 232 | 5 40 88 232 121 . . . . Initial 84 | . 3 8 22 84 . . . . Average 56 | 1 8 47 132 52 . . . . Influence Increases 1760 | 15 41 336 334 604 135 250 . 45 Destroy 0b10 Robot/C 900 | . 40 200 220 320 20 60 . 40 Destroy 0b10 Robot/NC 135 | 15 . 35 15 65 . . . 5 Destroy Leader 192 | . . 54 34 84 10 10 . . Successful Hack 25 | . . 14 4 7 . . . . Disable Machine 45 | . . 15 . 30 . . . . Destroy Structure 28 | . 1 3 1 23 . . . . Partial Spotted 15 | . . . 15 . . . . . Lose Combat Pursuer 420 | . . 15 45 75 105 180 . . Influence Decreases 1740 | 10 25 303 202 697 226 155 97 25 Entered New Map 283 | . 2 13 32 102 35 2 97 . Time Decay 1246 | 10 23 280 150 471 181 118 . 13 Lost Part 211 | . . 10 20 124 10 35 . 12 Squads Dispatched 10 | . 1 . 1 8 . . . . Investigation . | . . . . . . . . . Extermination 3 | . . . . 3 . . . . Reinforcement 4 | . 1 . 1 2 . . . . Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Distress Signals 5 | . 2 2 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 101 | . 9 16 21 25 8 15 . 7 Peak Tracking Total 8 | . 6 3 8 3 3 7 . 3 Tactical Retreats 15 | . . 1 2 2 4 6 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 5 | . . . . 5 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 3 | . . 1 . 2 . . . . Max in Single Turn 1 | . . 1 . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 9 | . 1 3 1 3 . 1 . . Terminals 6 | . 1 2 1 2 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 19 | . 2 6 2 8 . 1 . . Successful 7 | . . 2 2 2 . 1 . . Failed 12 | . 2 4 . 6 . . . . Catastrophic 5 | . 1 2 . 2 . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 14 | . 2 4 2 6 . . . . Fabricators 2 | . . . . 2 . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . 2 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . . 2 2 2 . 1 . . Record 1 | . . . . . . 1 . . Prototype ID Bank 1 | . . 1 . . . . . . Open DSF 1 | . . . . 1 . . . . Branch Access Points 1 | . . . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . . . Locate Traps 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 1 3 1 3 . . . . Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Active Infowar (turns) 1070 | 9 170 305 73 513 . . . . Sensors 452 | . . . . 452 . . . . Terrain 484 | 9 170 305 . . . . . . T.N.C. 134 | . . . 73 61 . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 . 2 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Turns Passed 6008 | 78 170 664 304 1494 662 637 1487 512 Spaces Moved 5147 | 59 185 552 251 1187 657 618 1251 387 Core 124 | 1 2 . . 1 . 69 51 . Treads 5 | . . . . 5 . . . . Legs 1765 | . . . . 178 . . 1200 387 Wheels 2522 | 58 53 552 217 536 557 549 . . Hover 731 | . 130 . 34 467 100 . . . Flight . | . . . . . . . . . Fastest Speed 48 | 50 56 80 52 48 56 50 50 120 Average Speed 98 | 90 68 85 82 87 93 95 117 124 Slowest Speed 450 | 100 250 86 190 450 120 100 120 130 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 3 25 29 27 27 64 68 85 36 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . 3 . Known Exits Taken 2 | . . . . 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched 9 | . . . . . 2 2 4 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 32 | . . . . 25 . 7 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 32 | . . . . 25 . 7 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total 5736 | 72 211 661 307 1482 698 633 1272 400 Wait 151 | . 1 32 11 97 10 . . . Move 5139 | 58 184 551 250 1186 656 617 1250 387 Hop . | . . . . . . . . . Pick Up 34 | 3 2 7 5 10 1 2 4 . Fast Attach 60 | 7 2 1 1 35 4 . 6 4 Attach 39 | . 2 7 3 15 8 1 3 . Detach 31 | . 5 . . 18 6 . 2 . Swap 46 | . 2 12 9 16 4 1 2 . Drop 52 | . 2 9 8 23 4 1 5 . Fire 183 | 4 11 42 20 82 4 11 . 9 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . 1 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 9) 249 | -10/Materials | Entered another Materials area 249 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 635 | -9/Materials | Build established: Scavenger-Mutant 848 | -9/Materials | Discovered new exit (range 16) 913 | -9/Materials | Entered another Materials area 913 | -8/Materials | Evolved 2 slots: Utility x2 1092 | -8/Materials | Destroyed 7 combat bots 1176 | -8/Materials | Discovered new exit (range 15) 1217 | -8/Materials | Entered Factory 1217 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1283 | -7/Factory | Identified exit to DSF 1965 | -7/Factory | Lost 7 parts (1p2n1u3w) 2221 | -7/Factory | Garrison activated, responded to threat 2240 | -7/Factory | Build established: Scavenger-Gunner 2405 | -7/Factory | Identified exit to Lower Caves 2519 | -7/Factory | Lost 4 parts (2p2n) 2711 | -7/Factory | Entered Lower Caves 2717 | -7/Lower Caves | Encountered a Warlord checkpoint 2722 | -7/Lower Caves | Learned Factory garrison access intel 2740 | -7/Lower Caves | Identified exit to Lower Caves 2743 | -7/Lower Caves | Spotted B-75 Beast 2950 | -7/Lower Caves | Found DCF Scrap (12 items) 3111 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3267 | -7/Lower Caves | Build established: Derelict-Gunner 3373 | -7/Lower Caves | Entered another Lower Caves area 3408 | -7/Lower Caves | Discovered new exit (range 11) 3437 | -7/Lower Caves | Entered a destroyed Warlord outpost 3927 | -7/Lower Caves | Attracted the attention of an 0b10 base 3945 | -7/Lower Caves | Core integrity fell below 50% 3978 | -7/Lower Caves | Core integrity fell below 20% 4000 | -7/Lower Caves | Lost 11 parts (2p4n2u3w) 4002 | -7/Lower Caves | Discovered new exit (range 13) 4010 | -7/Lower Caves | Entered Zion 4043 | -7/Zion | Found GAL Module 4092 | -7/Zion | Discovered new exit (range 16) 4159 | -7/Zion | System corruption cleaned by Quarantine Array 4250 | -7/Zion | Build established: Mutant 4265 | -7/Zion | Loaded intel: 4 derelict terminal locations 4353 | -7/Zion | Learned Factory stockpile data 4475 | -7/Zion | Met Imprinter 4696 | -7/Zion | Build established: Derelict-Gunner 4774 | -7/Zion | Learned location of Warlord (-5) 4811 | -7/Zion | Found Prototype Energy Gun 5417 | -7/Zion | Given the Hacking Drone Bay 5497 | -7/Zion | Entered Proximity Caves 5510 | -6/Proximity Caves | Spotter reported a threat 5516 | -6/Proximity Caves | Spotter reported a threat 5764 | -6/Proximity Caves | Learned Factory garrison access intel 5768 | -6/Proximity Caves | Spotter reported a threat 5784 | -6/Proximity Caves | Spotter reported a threat 5899 | -6/Proximity Caves | Spotter reported a threat 5990 | -6/Proximity Caves | Ambushed by research squad 6009 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05999_ Target Analyzer fries itself beyond repair. 05999_ Particle Gun destroyed. 05999_ Penetrated by Slug. 05999_ Imp. Heat Sink destroyed. 05999_ Penetrated by Slug. 06000_ Destroyed Phase Shifter. 06001_ Gravmag System fries itself beyond repair. 06002_ Penetrated by Slug. 06003_ Lgt. Ion Engine destroyed. 06003_ Penetrated by Slug. 06003_ Lgt. Ion Engine destroyed. 06006_ Penetrated by Slug. 06006_ Flak Gun destroyed. 06009_ Penetrated by Slug. 06009_ Mak. Leg destroyed. 06009_ Slug penetrates Wall. 06009_ H-66 Slayer destroyed. 06009_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#####????????????????????? | | ????????????????????????#%%h#????????????????????? | | #####???????????????????#[! #????????????????????? | | ##??###????????????##[ ##???????????????????? | | #?## ##????######## #???????????????????? | | ### #??### ##??????????????????? | | #?# % #?## @ #??????????????????? | | ### % #?# ### ## #????????????????? | | % ##?# ## #?## #?????#????????????????? | | % ###??# ### ##??# #??????????????????????? | | ###????# ######??# ??????????????????????? | | #??##### #??# ?????????????????????? | | #######??# % #??# #????????????????????? | | ?????????## % ## #??# #?????????????????????? | | ????####??#% = ##?? #??# #?????????????????????? | | ????# ###% %###????##?? #?????????????????????? | | ###?# ##???? ## ?????????????????????? | | #?# % #???? #?????????????????????? | | # #?# #### #? #?????????????????????? | | # #?###% #? ??????????????????????? | | # ###### #?? ??????????????????????? | | # ### ####?? ??????????????????????? | | # % % #????#?????????????????????????????? | | ############ #?????????????????????????????????? | | ???????????## #?????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????? #????????????????????????????????? | | ?????????????? #????????????????????????????????? | | ?????????????? #????????????????????????????????? | | ??????????????? ????????????????????????????????? | | ??????????????? #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 28 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 66 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 5 Recoil Reduction 1 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Ew, Corruption Challenges ------------ None Game ------ Seed BehemothBoltWartreads Manual? 0 Play Time 00:52:11 Cumulative 29.8 hours Start 2025.10.30 @ 15:52:54 End 2025.10.30 @ 16:42:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 27 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9dd1e3c7-19cb-4036-aea0-f2b94e218eb9