Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.12.19 @ 14:16:47 Player: supermega Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (135) 675 Value Destroyed (5466) 5466 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (763) 763 TOTAL SCORE: 12404 Bonus ------- High Alert Combat Kills 61 Follower Combat Kills 1064 Friendly Fire -362 Cogmind --------- Core Integrity 0/1000 Matter 36/300 Energy 149/210 System Corruption 11% Temperature Cool (618) Movement Walking (155) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Fission Core > --- PROPULSION (2) --- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (10) ----- Structural Scanner Terrain Scanner Terrain Scan Processor Improved Light Armor Plating Makeshift System Shield > --- WEAPON (4) ------- Neutron Cannon Gauss Cannon > --- INVENTORY (4) ---- Light Fission Core Neutron Cannon KE Penetrator Stasis Beam Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Energy Well Advanced Targeting Computer Layered Heavy Armor Plating Improved Thermal Shield Makeshift System Shield > --- WEAPON ----------- Cooled Particle Cannon Neutron Cannon KE Penetrator Magnetic Acceleration Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Ion Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Targeting Computer EM Pulse Cannon Gauss Rifle Gauss Rifle Flak Gun Mass Driver Mass Driver Improved Remote Datajack CR-A16's Pointy Stick [Rating: 87] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Targeting Computer Hackware Makeshift System Shield Protection Makeshift Armor Plating Weapon Ion Cannon Energy Gun EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Stasis Beam Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Fac Was Fac Slots Evolved 11 | . 1 2 . 2 2 . . . . 2 . 2 . . Power 1 | . . 1 . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 8 | . 1 1 . 1 2 . . . . 2 . 1 . . Weapon 2 | . . . . 1 . . . . . . . 1 . . Parts Attached 164 | 7 23 9 . 11 9 2 . 4 8 9 15 32 21 14 Power 25 | 1 2 2 . 3 3 . . . 3 1 3 3 2 2 Engine 18 | 1 2 2 . 1 3 . . . 2 1 3 1 1 1 Core 7 | . . . . 2 . . . . 1 . . 2 1 1 Reactor . | . . . . . . . . . . . . . . . Propulsion 26 | 2 8 . . 1 2 . . . 1 . 2 3 6 1 Treads . | . . . . . . . . . . . . . . . Leg 26 | 2 8 . . 1 2 . . . 1 . 2 3 6 1 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 48 | 2 6 2 . 1 3 2 . 4 . 6 3 12 2 5 Device 19 | . 2 . . 1 . 2 . 1 . 3 . 7 1 2 Storage 7 | 1 1 1 . . 1 . . . . . . 2 1 . Processor 7 | 1 . 1 . . . . . 1 . 1 . 2 . 1 Hackware 2 | . . . . . 1 . . 1 . . . . . . Protection 13 | . 3 . . . 1 . . 1 . 2 3 1 . 2 Artifact . | . . . . . . . . . . . . . . . Weapon 65 | 2 7 5 . 6 1 . . . 4 2 7 14 11 6 Energy Gun 11 | . 5 . . . . . . . . . 3 3 . . Energy Cannon 12 | . . 1 . 3 . . . . 1 2 1 3 . 1 Ballistic Gun 18 | 2 2 1 . 2 . . . . 2 . 1 3 4 1 Ballistic Cannon 5 | . . . . . . . . . . . . 2 2 1 Launcher 12 | . . 1 . 1 1 . . . 1 . 1 3 2 2 Special Weapon 4 | . . 2 . . . . . . . . . . 2 . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . 1 . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . . 1 . 1 1 . . . Parts Lost 58 | . 1 . . 3 . 1 . . 3 . 15 16 14 5 Power 7 | . . . . . . . . . . . 2 2 2 1 Propulsion 9 | . . . . . . . . . . . 3 2 4 . Utility 15 | . . . . . . 1 . . . . 6 4 3 1 Weapon 27 | . 1 . . 3 . . . . 3 . 4 8 5 3 Highest Loss Streak 14 | . 1 . . 1 . 1 . . 1 . 14 9 7 3 Average Slot Usage (%) 93 | . 96 99 100 94 89 98 100 100 96 99 90 87 61 55 Engine 10 | . 11 20 20 8 10 14 14 14 8 6 9 7 . 9 Core 2 | . . . . 7 3 . . . 5 6 . 1 5 . Leg 13 | . 23 20 20 14 4 14 14 14 14 12 11 7 5 10 Device 10 | . 2 20 20 24 14 13 14 7 4 16 15 6 8 2 Storage 12 | . 12 10 10 8 14 14 14 14 14 12 12 21 14 . Processor 10 | . 10 10 10 8 7 7 7 13 14 12 9 9 3 1 Hackware 4 | . . . . . 7 7 7 7 7 6 6 5 5 5 Protection 6 | . 10 . . . 7 7 7 7 7 7 6 6 3 5 Energy Gun 2 | . 9 1 . . . . . . . . . 7 . . Energy Cannon 6 | . . 8 10 13 7 7 7 7 8 11 10 4 5 . Ballistic Gun 6 | . 13 8 . 1 7 7 7 7 6 6 5 1 1 . Launcher 3 | . . . . 6 7 7 7 7 4 . . 3 2 7 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 120 | 13 32 40 37 47 67 71 67 68 69 79 83 117 120 51 Greatest Support 48 | 20 26 26 26 26 36 36 36 36 38 38 43 48 40 35 Greatest Overweight (x) 36 | . 8 1 1 10 19 1 1 1 1 2 2 36 23 2 Average Overweight (x) 1 | . . 1 1 1 5 1 1 1 1 1 1 2 1 . Largest Inventory Capacity 22 | 8 10 10 10 10 16 16 16 16 16 16 16 22 22 4 Average Capacity 14 | 6 8 10 10 10 15 16 16 16 16 16 16 21 15 4 Most Carried 22 | 4 10 10 10 10 12 16 16 16 16 16 16 22 22 4 Average Carried 12 | 3 7 9 10 9 5 14 15 15 15 15 14 13 12 1 Final Capacity 22 | 8 10 10 10 10 16 16 16 16 16 16 16 22 4 4 Final Carried 21 | 4 10 10 10 9 12 16 16 15 16 16 12 21 . 4 Class Distribution -------------------- 49% | Hacker-Mutant 40% | Hacker-Gunner 7% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Gunner | -6/Proximity Caves Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Extension Hacker-Gunner | -5/Factory Hacker-Mutant | -5/Waste Hacker-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Fac Was Fac Matter Collected 3384 | 219 173 249 . 210 156 79 136 40 167 190 97 810 479 379 Remotely . | . . . . . . . . . . . . . . . Salvage Created 6513 | . 299 493 . 729 214 95 396 . 167 574 450 1512 915 669 Parts 293 | . 17 46 . 36 11 3 13 . 10 34 22 71 1 29 Haulers Intercepted 1 | . . . . . . . . . . . . 1 . . Recyclers Shooed 3 | . . . . . . . . . . . 1 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Fac Was Fac Combat Hostiles Destroyed 100 | . 5 12 . 10 4 2 12 . 5 9 8 18 5 10 Guns 26 | . 5 . . . 1 1 3 . 1 3 3 9 . . Cannons 41 | . . 10 . 4 1 . 4 . 3 6 1 7 1 4 AOE 30 | . . 2 . 5 2 1 5 . 1 . 4 1 4 5 Classes Destroyed 16 | . 2 4 . 3 . 1 . . 1 1 2 1 1 . Worker 4 | . . . . . . . . . . 1 . 2 . 1 Builder 8 | . . 1 . . . . . . . . 1 4 . 2 Tunneler 1 | . . . . 1 . . . . . . . . . . Hauler 1 | . . . . . . . . . . . . 1 . . Recycler 4 | . . . . . . . . . . . 1 2 . 1 Operator 1 | . . . . 1 . . . . . . . . . . Watcher 14 | . 3 3 . 1 . . . . . 3 2 2 . . Swarmer 16 | . . 4 . . . . 3 . 3 2 2 . . 2 Grunt 43 | . 5 6 . 8 2 1 8 . . 4 1 5 . 3 Brawler 3 | . . 1 . . 1 . . . . 1 . . . . Duelist 2 | . . . . . . 1 . . . . . . . 1 Sentry 10 | . . 1 . 3 1 . 1 . . . 2 1 . 1 Hunter 10 | . . . . 1 . . . . 1 1 . 5 . 2 Programmer 11 | . . . . . . . . . 1 1 1 7 . 1 Behemoth 2 | . . . . . . . . . . . 2 . . . Compactor 5 | . . . . . . . . . . . . . 5 . Best Kill Streak 16 | . 2 4 . 4 3 2 9 . 2 3 7 16 3 7 Combat Bots Only 9 | . 2 3 . 4 3 2 9 . 2 2 4 8 3 6 Max Kills in Single Turn 3 | . 1 2 . 2 1 1 2 . 1 1 2 3 2 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . 2 . 2 1 1 2 . 1 . 2 1 1 2 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Fac Was Fac Damage Taken 8981 | . 313 106 . 434 225 35 131 . 416 188 2379 2270 1395 1089 Core 1831 | . 41 14 . 63 53 9 21 . 10 65 476 226 554 299 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 81 | 100 83 . 96 88 . . . . 86 . 36 . . . Volleys Fired 309 | . 28 34 12 27 7 6 14 . 15 20 34 61 28 23 Largest 4 | . 2 2 1 3 3 3 3 . 3 3 3 4 4 4 Hottest 242 | . 65 100 100 153 118 118 118 . 156 126 171 242 216 210 Shots Fired 668 | . 51 52 12 63 19 14 36 . 37 60 60 145 64 55 Gun 235 | . 51 16 . 4 7 6 14 . 9 20 26 66 16 . Cannon 309 | . . 24 1 42 7 6 14 . 20 40 26 63 34 32 Launcher 101 | . . 2 . 17 5 2 8 . 8 . 8 16 14 21 Special 23 | . . 10 11 . . . . . . . . . . 2 Kinetic 235 | . 32 16 . 4 7 6 14 . 9 20 17 59 28 23 Thermal 240 | . 8 34 12 42 7 6 14 . 8 20 17 41 22 9 Explosive 43 | . . . . . 5 2 8 . 1 . 8 5 14 . Electromagnetic 148 | . 11 2 . 17 . . . . 19 20 18 40 . 21 Robot Hit Streak 60 | . 32 16 . 19 31 45 53 . 19 37 60 31 22 7 Robot Miss Streak 2 | . 1 1 . 2 . . 1 . 1 1 1 1 2 2 Penetration Max 1 | . . . . . . 1 . . . 1 . 1 . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 503 | . 43 27 . 45 17 14 25 . 27 47 56 117 50 35 Core Hits 296 | . 20 19 . 24 10 5 21 . 19 24 41 65 13 35 Critical Hits 6 | . . . . . 1 . . . . . 1 2 1 1 Critical Kills 2 | . . . . . . . . . . . . 1 . 1 Critical Parts Destroyed 2 | . . . . . . . . . . . 1 1 . . Melee Attacks 1 | . . . . . . . . . . . 1 . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 1 | . . . . . . . . . . . 1 . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 17312 | . 467 712 . 1296 428 392 1067 . 842 1378 1796 3578 3680 1676 Guns 3840 | . 467 60 . 44 131 149 192 . 184 261 599 1374 379 . Cannons 6638 | . . 536 . 734 160 134 301 . 386 917 530 1191 993 756 Explosions 6796 | . . 116 . 518 134 109 574 . 272 200 632 1013 2308 920 Melee 35 | . . . . . . . . . . . 35 . . . Ramming 3 | . . . . . 3 . . . . . . . . . Kinetic 4150 | . 190 60 . 44 131 149 192 . 184 261 423 1355 720 441 Thermal 5488 | . 88 558 . 784 160 134 301 . 188 593 412 1104 652 514 Explosive 4205 | . . . . . 134 109 574 . 91 . 587 221 2308 181 Electromagnetic 3431 | . 189 94 . 468 . . . . 379 524 339 898 . 540 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 35 | . . . . . . . . . . . 35 . . . Highest Corruption 11 | . . 2 2 . . . . . . . 9 10 10 11 Average Corruption 7 | . . 1 2 . . . . . . . 8 7 10 10 Corruption Purged . | . . . . . . . . . . . . . . . Effects 102 | . . 4 2 . . . . . . . 6 28 24 38 Message Errors 20 | . . 1 1 . . . . . . . 3 5 4 6 Matter Fused 17 | . . . . . . . . . . . 1 4 2 10 Heat Flow Errors 8 | . . . . . . . . . . . 1 2 3 2 Energy Discharges 9 | . . . . . . . . . . . . 3 3 3 Data Loss (minor) 8 | . . 1 . . . . . . . . . 3 1 3 Data Loss (major) 2 | . . . . . . . . . . . . 1 1 . Misfires 1 | . . . . . . . . . . . . . . 1 Misdirections 7 | . . . . . . . . . . . . 2 . 5 Targeting Errors 24 | . . 2 1 . . . . . . . 1 5 9 6 Weapon Failures 6 | . . . . . . . . . . . . 3 1 2 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 247 | . . 37 . 12 . . 18 . . 35 2 81 30 32 Projectiles 119 | . . 27 . 12 . . 17 . . 14 2 42 . 5 Explosions 128 | . . 10 . . . . 1 . . 21 . 39 30 27 Melee . | . . . . . . . . . . . . . . . Knockbacks 12 | . . . . . . . . . . . . 8 . 4 Impact . | . . . . . . . . . . . . . . . Kinetic 10 | . . . . . . . . . . . . 6 . 4 Secondary 2 | . . . . . . . . . . . . 2 . . Self-Inflicted Damage 414 | . . 5 . 45 24 . . . 5 . 10 61 167 97 Shots 21 | . . 1 . 3 1 . . . 1 . 3 4 4 4 Rammed 1 | . . . . . 1 . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 728 | . 166 212 378 185 162 94 127 . 396 51 522 418 590 728 Average Temperature 131 | . 67 74 181 56 69 43 61 . 168 19 187 141 223 214 Received Heat Transfer 1770 | . 282 15 . 198 117 36 81 . 126 27 561 219 . 108 Effects 69 | . . . 4 . . . . . 8 . 7 8 29 13 Shutdowns 17 | . . . 2 . . . . . 2 . 2 2 5 4 Energy Bleed 5 | . . . . . . . . . 1 . 1 2 1 . Interference 20 | . . . . . . . . . 3 . 3 3 6 5 Matter Decay 6 | . . . 1 . . . . . 1 . . . 4 . Short Circuit 2 | . . . . . . . . . 1 . . . 1 . Damage (minor) 2 | . . . 1 . . . . . . . . 1 . . Damage (major) 12 | . . . . . . . . . . . . . 10 2 Damage (core) 5 | . . . . . . . . . . . 1 . 2 2 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . . . . . . . 1 . 1 Parts Fried 7 | . . . . . . . . . 1 . . 3 . 3 Impact Corruptions 1 | . . . . . . . . . . . . 1 . . Robots Melted 1 | . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . Parts Melted 9 | . . 1 . 4 . . . . . . 1 3 . . Heat Transferred 7637 | . 200 851 . 1234 259 222 481 . 272 742 605 1813 608 350 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 13 | . . 1 . 3 . . . . 1 2 1 2 . 3 Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Fac Was Fac Peak Influence 482 | . 124 299 82 249 199 . . . . 233 176 437 156 482 Initial 82 | . . 1 82 22 65 . . . . . 48 . 43 . Average 76 | . 28 85 82 144 123 . . . . 54 96 88 79 87 Maximum Alert Level 2 | . . 1 . 1 . . . . . 1 . 2 . 2 Low Security (%) 92 | 100 100 87 100 65 100 . . . . 98 100 91 100 76 Level 1 6 | . . 12 . 34 . . . . . 1 . 6 . 18 Level 2 . | . . . . . . . . . . . . 1 . 4 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 25 | . 1 1 . 3 . . 1 . . 5 2 5 . 7 Investigation 8 | . 1 1 . . . . . . . 3 1 1 . 1 Extermination 4 | . . . . . . . . . . 2 . 2 . . Reinforcement 8 | . . . . 3 . . . . . . 1 2 . 2 Assault 2 | . . . . . . . 1 . . . . . . 1 Garrison 3 | . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . 1 . . . . . . 1 1 . 2 Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Fac Was Fac Distress Signals 7 | . . 2 . 1 . . . . . . 1 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 164 | . 9 16 . 16 4 3 12 . 21 19 15 26 6 17 Peak Tracking Total 10 | . 2 4 . 3 3 2 10 . 10 4 5 6 4 5 Tactical Retreats 14 | . . 2 . 1 . 1 2 . 1 . 1 6 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Fac Was Fac Traps Triggered 18 | . 5 3 . 3 . . . . . 2 1 3 . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 2 | . . . . . . . . . . . 2 . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Fac Was Fac Machines Disabled 25 | . . . . 5 . . . . 3 1 . 8 . 8 Max in Single Turn 4 | . . . . 2 . . . . 1 1 . 4 . 4 Garrison Access 1 | . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Fac Was Fac Machines Accessed 29 | . 5 6 . 2 1 . . . . 6 5 2 . 2 Terminals 17 | . 2 5 . 1 . . . . . 3 5 . . 1 Fabricators 1 | . . . . . . . . . . . . . . 1 Repair Stations 3 | . 1 . . . . . . . . 1 . 1 . . Recycling Units 5 | . 2 1 . . . . . . . 1 . 1 . . Scanalyzers 3 | . . . . 1 1 . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 110 | . 21 19 . 11 6 . . . . 24 16 7 . 6 Successful 84 | . 18 13 . 8 6 . . . . 20 9 4 . 6 Failed 26 | . 3 6 . 3 . . . . . 4 7 3 . . Catastrophic 1 | . . . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 14 | . . . . . . . . 11 . 3 . . . . Terminals 60 | . 7 18 . 7 . . . . . 10 16 . . 2 Fabricators 4 | . . . . . . . . . . . . . . 4 Repair Stations 15 | . 8 . . . . . . . . 2 . 5 . . Recycling Units 11 | . 6 1 . . . . . . . 2 . 2 . . Scanalyzers 20 | . . . . 4 6 . . . . 10 . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 42 | . 7 12 . 6 . . . . . 6 9 . . 2 Record 8 | . . 1 . . . . . . . 5 1 . . 1 Part Schematic 1 | . . . . . . . . . . . 1 . . . Robot Analysis 1 | . . . . . . . . . . . 1 . . . Prototype ID Bank 3 | . 1 1 . . . . . . . . 1 . . . Open Door 2 | . . . . . . . . . . 1 1 . . . Level Access Points 1 | . . . . . . . . . . . 1 . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . Machine Index 1 | . . 1 . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . 1 . . . Alert Level 1 | . . . . 1 . . . . . . . . . . Unreport Threat 2 | . . 1 . . . . . . . . . . . 1 Reprogram Traps 2 | . . . . . . . . . . . 2 . . . Dispatch Records 4 | . 2 1 . 1 . . . . . . . . . . Maintenance Status 2 | . . 1 . 1 . . . . . . . . . . Security Status 2 | . 1 1 . . . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . . Investigation Status 1 | . . . . 1 . . . . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . Recall Reinforcements 2 | . 1 1 . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . 4 Load Schematic 2 | . . . . . . . . . . . . . . 2 Build 2 | . . . . . . . . . . . . . . 2 Repair Station Hacks 12 | . 8 . . . . . . . . 2 . 2 . . Scan Component 6 | . 4 . . . . . . . . 1 . 1 . . Repair 6 | . 4 . . . . . . . . 1 . 1 . . Recycling Unit Hacks 8 | . 3 1 . . . . . . . 2 . 2 . . Report Inventory 3 | . 1 1 . . . . . . . . . 1 . . Retrieve Matter 3 | . . . . . . . . . . 2 . 1 . . Retrieve Components 2 | . 2 . . . . . . . . . . . . . Scanalyzer 18 | . . . . 2 6 . . . . 10 . . . . Insert Component 9 | . . . . 1 3 . . . . 5 . . . . Analyze 9 | . . . . 1 3 . . . . 5 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . Used 1 | . . . . . . . . . . 1 . . . . Hacking Detections 20 | . 3 3 . 1 1 . . . . 5 4 1 . 2 Full Trace Events 9 | . 2 2 . . . . . . . 2 1 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . 1 3 . . . . 5 1 . . . Parts Built 3 | . . . . . . . . . . . . . . 3 Matter 270 | . . . . . . . . . . . . . . 270 Time 135 | . . . . . . . . . . . . . . 135 Total Part Build Rating 8 | . . . . . . . . . . . . . . 8 Parts Repaired 6 | . 4 . . . . . . . . 1 . 1 . . Time 173 | . 116 . . . . . . . . 38 . 19 . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . . . . Parts Scanalyzed 9 | . . . . 1 3 . . . . 5 . . . . Part Schematics Acquired 9 | . . . . 1 3 . . . . 5 . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . . . 3 Robots Rewired 1 | . . . . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Fac Was Fac Total Allies 6 | . . . 3 . . . 1 2 . . . . . . Largest Group 3 | . . . 3 3 . . 1 2 2 1 1 . . . Highest-Rated Group 188 | . . . 40 40 . . 20 188 188 94 89 . . . Highest-Rated Ally 94 | . . . 16 16 . . 20 94 94 94 89 . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 109 | . . . . 16 . . . . 56 24 13 . . . Total Damage 3291 | . . . . 177 . . . . 1861 882 371 . . . Kills 31 | . . . . 3 . . . . 17 8 3 . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Fac Was Fac Robot Analysis Total 1 | . . . . . . . . . . . 1 . . . Derelict Logs Recovered 6 | . . . . . . 2 1 2 1 . . . . . Drone Launches 1 | . . . . . . . . 1 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 36 | . . . . . . . . . . 30 6 . . . Items 36 | . . . . . . . . . . 30 6 . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Fac Was Fac Turns Passed 13969 | 65 1548 678 184 728 378 720 689 2563 1473 1542 837 1440 419 705 Spaces Moved 6786 | 48 579 365 93 340 93 459 427 1617 802 713 267 523 194 266 Core 145 | 13 4 . . 10 16 . . . . . . 1 101 . Treads . | . . . . . . . . . . . . . . . Legs 6641 | 35 575 365 93 330 77 459 427 1617 802 713 267 522 93 266 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 150 150 150 150 150 120 150 50 125 Average Speed 159 | 101 128 150 150 183 334 150 150 150 150 177 177 190 158 149 Slowest Speed 1850 | 120 450 150 150 550 1000 150 150 150 150 180 180 1850 1200 180 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . Exploration Rate (%) 39 | 3 61 25 31 25 3 63 58 80 91 17 41 10 78 6 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . 1 . 1 1 . . . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . . . . . . . . . Scrap Searched 11 | . . . . . . 4 2 1 4 . . . . . Spaces Dug 14 | . . 10 4 . . . . . . . . . . . Terrain Destroyed 421 | . . 14 8 23 17 18 41 . 16 11 8 60 126 79 Melee . | . . . . . . . . . . . . . . . Projectile 57 | . . 11 8 3 . . 3 . 2 6 4 14 3 3 AOE 364 | . . 3 . 20 17 18 38 . 14 5 4 46 123 76 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Fac Was Fac Total 9345 | 64 1338 432 104 393 145 478 447 1759 1042 949 578 845 251 520 Wait 1852 | . 674 1 . 9 22 . . 124 207 186 244 188 1 196 Move 6774 | 47 578 364 92 339 93 458 426 1616 801 712 266 523 193 266 Hop . | . . . . . . . . . . . . . . . Pick Up 153 | 10 22 11 . 4 12 5 3 6 6 9 8 35 7 15 Fast Attach 28 | 1 10 2 . 5 . 1 . 1 1 2 . 1 2 2 Attach 119 | 6 8 4 . 4 9 1 . 2 3 7 13 31 19 12 Detach 11 | . . . . . . . . . . 1 2 5 . 3 Swap 17 | . 5 3 . 2 . . . 1 4 . 2 . . . Drop 64 | . 13 13 . 3 2 1 3 9 5 7 3 1 1 3 Fire 309 | . 28 34 12 27 7 6 14 . 15 20 34 61 28 23 Melee 1 | . . . . . . . . . . . 1 . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . 5 5 . . . Rewire 7 | . . . . . . 6 1 . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Ext x2) -6/Extension (discovered 2 exits: *Fac x2) -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 16) 66 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Evolved 1 slot: Utility x1 252 | -10/Materials | Identified exit to Materials 252 | -10/Materials | Discovered exit to Materials (range 16) 312 | -10/Materials | Build established: Hacker-Mutant 515 | -10/Materials | Identified exit to Mines 515 | -10/Materials | Discovered exit to Mines (range 15) 596 | -10/Materials | Repaired Imp. Aluminum Leg 625 | -10/Materials | Repaired Lgt. Armor Plating 653 | -10/Materials | Repaired Lgt. Assault Rifle 688 | -10/Materials | Repaired Imp. Aluminum Leg 1366 | -10/Materials | Discovered exit to Materials (range 10) 1614 | -10/Materials | Entered another Materials area 1614 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2155 | -9/Materials | Identified exit to Mines 2155 | -9/Materials | Discovered exit to Mines (range 8) 2292 | -9/Materials | Entered Mines 2355 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2461 | -9/Mines | Identified exit to Materials 2461 | -9/Mines | Discovered exit to Materials (range 9) 2476 | -9/Mines | Entered Materials 2476 | -8/Materials | Accompanied by 3 allies 2476 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2915 | -8/Materials | Build established: Hacker-Gunner 3132 | -8/Materials | Identified exit to Factory 3132 | -8/Materials | Discovered exit to Factory (range 3) 3204 | -8/Materials | Entered Factory 3204 | -7/Factory | Evolved 2 slots: Utility x2 3557 | -7/Factory | Identified exit to Lower Caves 3557 | -7/Factory | Discovered exit to Lower Caves (range 6) 3582 | -7/Factory | Entered Lower Caves 3603 | -7/Lower Caves | Spotted B-75 Beast 3807 | -7/Lower Caves | Learned location of Extension (-6) 3879 | -7/Lower Caves | Learned 4 Factory zone layouts 4228 | -7/Lower Caves | Identified exit to Lower Caves 4228 | -7/Lower Caves | Discovered exit to Lower Caves (range 8) 4302 | -7/Lower Caves | Entered another Lower Caves area 4706 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4756 | -7/Lower Caves | Destroyed 9 combat bots 4912 | -7/Lower Caves | Encountered a Warlord checkpoint 4937 | -7/Lower Caves | Identified exit to Zion 4937 | -7/Lower Caves | Discovered exit to Zion (range 16) 4970 | -7/Lower Caves | Learned 8 Factory zone layouts 4991 | -7/Lower Caves | Entered Zion 5015 | -7/Zion | Build established: Hacker-Mutant 5415 | -7/Zion | Learned location of Quarantine (-3) 5446 | -7/Zion | Received a hallucinogenic algorithm 5574 | -7/Zion | Given A8's code to call for help 5581 | -7/Zion | Loaded intel: 5 derelict terminal locations 5632 | -7/Zion | Found CR-A16's Pointy Stick 5997 | -7/Zion | Given the Hacking Drone Bay 6010 | -7/Zion | Found Prototype Device 6011 | -7/Zion | Identified Hacking Drone Bay 6329 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6329 | -7/Zion | Enhanced Grunt warped into view, answering call for help 7001 | -7/Zion | Identified exit to Proximity Caves 7001 | -7/Zion | Discovered exit to Proximity Caves (range 16) 7554 | -7/Zion | Entered Proximity Caves 7554 | -6/Proximity Caves | Accompanied by 3 allies 8004 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8404 | -6/Proximity Caves | Build established: Hacker-Gunner 8468 | -6/Proximity Caves | Attracted the attention of an 0b10 base 8781 | -6/Proximity Caves | Identified exit to Factory 8781 | -6/Proximity Caves | Discovered exit to Factory (range 13) 8887 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9027 | -6/Proximity Caves | Entered Factory 9027 | -6/Factory | Accompanied by 1 ally 9027 | -6/Factory | Evolved 2 slots: Utility x2 9028 | -6/Factory | Identified exit to Extension 9375 | -6/Factory | Repaired EM Pulse Cannon 10569 | -6/Factory | Entered Extension 10569 | -6/Extension | Accompanied by 1 ally 11169 | -6/Extension | Identified exit to Factory 11214 | -6/Extension | Spotted B-75 Beast 11227 | -6/Extension | Spotted B-75 Beast 11268 | -6/Extension | Crushed by falling debris 11280 | -6/Extension | Core integrity fell below 50% 11293 | -6/Extension | Destroyed B-75 Beast 11307 | -6/Extension | Destroyed B-75 Beast 11343 | -6/Extension | Lost 14 parts (2p3n5u4w) 11406 | -6/Extension | Entered Factory 11406 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 12153 | -5/Factory | Repaired EM Pulse Cannon 12309 | -5/Factory | Lost 5 parts (1p1u3w) 12529 | -5/Factory | System corruption reached 10% 12555 | -5/Factory | Destroyed 8 combat bots 12571 | -5/Factory | Lost 9 parts (1p2n3u3w) 12846 | -5/Factory | Sucked down chute 12846 | -5/Factory | Entered Waste 12877 | -5/Waste | Spotted C-40 Crusher 12913 | -5/Waste | Spotted C-40 Crusher 12919 | -5/Waste | Spotted C-40 Crusher 12939 | -5/Waste | Destroyed C-40 Crusher 12939 | -5/Waste | Destroyed C-40 Crusher 12947 | -5/Waste | Destroyed C-40 Crusher 12947 | -5/Waste | Spotted C-40 Crusher 12951 | -5/Waste | Spotted C-40 Crusher 12973 | -5/Waste | Destroyed C-40 Crusher 12975 | -5/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 12976 | -5/Waste | Core integrity fell below 50% 12976 | -5/Waste | Destroyed C-40 Crusher 13031 | -5/Waste | Spotted C-40 Crusher 13049 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13052 | -5/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 13066 | -5/Waste | Crushed by Compactor (1 part destroyed) 13069 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 13072 | -5/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 13081 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 13084 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 13087 | -5/Waste | Crushed by Compactor (1 part destroyed) 13094 | -5/Waste | Crushed by Compactor (1 part destroyed) 13111 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 13117 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 13120 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 13125 | -5/Waste | Lost 7 parts (2p3n2w) 13152 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13173 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13176 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13207 | -5/Waste | Lost 5 parts (1n3u1w) 13230 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13242 | -5/Waste | Identified exit to Factory 13242 | -5/Waste | Discovered exit to Factory (range 12) 13252 | -5/Waste | Found Broken Gamma Bomb Array 13265 | -5/Waste | Entered Factory 13343 | -5/Factory | Build established: Hacker-Mutant 13543 | -5/Factory | Fabricated EMP Blaster (x1) 13620 | -5/Factory | Fabricated Imp. Light Armor Plating (x2) 13738 | -5/Factory | Garrison activated, responded to threat 13769 | -5/Factory | Core integrity fell below 20% 13971 | -5/Factory | Core destroyed Last Messages --------------- System corrupted: Gauss Cannon targeting data glitched. Slug penetrates B-60 Warrior. B-60 Warrior destroyed. Power failure, Lgt. Angular Momentum Engine shutdown. System corrupted: Heat flow error (+131). Overheating: System interference. Gauss Cannon temporarily disabled. Neutron Cannon temporarily disabled. K-01 Serf collects debris. R-10 Processor collects Wheel. Power failure, Lgt. Fission Core shutdown. Overheating: System interference. Terrain Scanner temporarily disabled. Structural Scanner temporarily disabled. Penetrated by Slug. Overheating: Structural Scanner damaged (-5). Overheating: Lgt. Angular Momentum Engine damaged (-3). Penetrated by Slug. K-01 Serf collects debris. Overheating: Core damaged (-120). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????#????????#?????#????????????? | | ????????????????????##?#??#??????????????????????? | | ??????????????????????#####??#??????????#????????? | | ????????????????????###?#?#?##?#?????????????????? | | ????????????????##??##????#?#?#?##??#????????????? | | ??????????????#?##???#?####??###?#???????#???????? | | ????????????????#?#?#?####??##?#???#?????????????? | | ????????????????##??#?#####???#?#?###?#??????????? | | ???????????#??###???#####?########?##????????????? | | ??????????????#?#??##?#?##### # ###???#?????????? | | ???????????? ???######### ###??????#????? | | ?????????????? ?#?#?############## ##???????????? | | ?????????????? # += [ #####??#????????? | | ???????????"???####?###/ #####?#??????????? | | ???????????? ?##?#?### # ###???????????? | | ??????????????????###?#| # ####??????????? | | ??????????"? ???#?### # ####??????????? | | ??????????? ######?# # ###????#???#### | | ???????????? ?#??#### ####???????#### # | | ?????????????#??####?## @ !##?#?##????# # | | ???????????? ""G""! ##/#;############???## | | ???????????? "" [ u= [! ####### | | ????????? !%!!% Y% k=%! %= + | | ????????? %% = ! ^= ######## | | ?????????? #####/########????## | | ?????????? " # #?????# | | ????????????" # """""" #?????## | | ????????????"" # """""" #??????## | | ???????????? # """""" #??????## " | | ???????????? # """""" #???????# "R"" | | ???????????? !!! # #???????# """" | | ????????????? !!! # ? #???????# | | ????????????? !! #########???????????###### | | ??????????????? ??????????????????????????? | | ?????????????????"" ? ????????????????????????? | | ???????????????????? ? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 36 Energy Capacity 805 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 1 Power Amplification 20 Armor Coverage 600 Resistance: KI 35 Resistance: TH 60 Resistance: EX 60 Resistance: EM 50 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 16 Offensive Hacking 20 Defensive Hacking 11 Item Schematics ----------------- EMP Blaster | -8/Materials | Scanalyzed Proton Missile Launcher | -7/Factory | Scanalyzed Lrg. Storage Unit | -7/Factory | Scanalyzed Med. Armor Plating | -7/Factory | Scanalyzed Grenade Launcher | -6/Factory | Scanalyzed Beamcaster | -6/Factory | Scanalyzed Carbon-fiber Leg | -6/Factory | Scanalyzed Deuterium Engine | -6/Factory | Scanalyzed Imp. Light Armor Plating | -6/Factory | Scanalyzed Linear Gravjet | -6/Extension | Hacked Robot Schematics ------------------ None Fabricated ------------ EMP Blaster | x1 | -5/Factory Imp. Light Armor Plating | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- A New Friend Dynamic Key Help From High Places I'm Back, Baby! Knowing Is Half The Battle Robot Respite Unlikely Earthworm Challenges ------------ None Game ------ Seed AntigravShadingGenerator Manual? 0 Play Time 02:23:19 Cumulative 13.4 hours Start 2021.12.08 @ 21:00:30 End 2021.12.19 @ 14:16:47 Sessions 11 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 8 Rogue 0 Adventurer 7 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 973f7c1c-dd0c-47f1-b767-cabe7cf52718