Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.08 @ 16:21:27 Player: Somberlain Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (90) 450 Value Destroyed (2505) 2505 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (90) 90 TOTAL SCORE: 5725 Bonus ------- High Alert Combat Kills 72 Follower Combat Kills 42 Friendly Fire -24 Cogmind --------- Core Integrity 0/700 Matter 36/300 Energy 75/100 System Corruption 1% Temperature Cool (0) Movement Walking (260) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (7) ------ Large Storage Unit Improved Signal Interpreter Hacking Suite Hacking Suite System Shield > --- WEAPON (2) ------- High-powered Shotgun Hammer > --- INVENTORY (15) --- Nuclear Core Nuclear Core Advanced Heat Sink Improved Terrain Scanner Authchip [R/Combat] Authchip [Propulsion] Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Flak Gun Flak Gun > --- INVENTORY -------- Nuclear Core Nuclear Core Advanced Heat Sink Improved Terrain Scanner Authchip [R/Combat] Authchip [Propulsion] Improved Field Recycling Unit Shock Rifle Shock Rifle Enhanced Autogun Enhanced Autogun Hammer [Rating: 37] Favorites ----------- Power Nuclear Core Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Hacking Suite Device Improved Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Impact Weapon Hammer Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 5 | . . . 2 2 1 Weapon . | . . . . . . Parts Attached 71 | 6 3 8 23 18 13 Power 8 | 1 . 1 2 1 3 Engine 2 | 1 . . 1 . . Core 6 | . . 1 1 1 3 Reactor . | . . . . . . Propulsion 16 | 2 . 2 5 3 4 Treads . | . . . . . . Leg 16 | 2 . 2 5 3 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 1 1 . 7 7 4 Device 9 | . . . 4 4 1 Storage 3 | 1 . . 1 1 . Processor 3 | . 1 . 1 1 . Hackware 4 | . . . 1 1 2 Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 27 | 2 2 5 9 7 2 Energy Gun 12 | 1 . 4 5 1 1 Energy Cannon 3 | . . . 3 . . Ballistic Gun 8 | 1 . . . 6 1 Ballistic Cannon 3 | . 2 1 . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 24 | . . . 5 2 17 Power 1 | . . . . . 1 Propulsion 9 | . . . 2 1 6 Utility 3 | . . . . . 3 Weapon 11 | . . . 3 1 7 Highest Loss Streak 9 | . . . 3 1 9 To Critical Strikes . | . . . . . . Average Backups 8 | . 4 6 8 10 11 Power 1 | . . 1 1 1 1 Propulsion . | . . . . . . Utility 2 | . . 2 2 2 4 Weapon 4 | . 3 3 4 6 4 Tool/Special . | . . . . . . Unused Backups 16 | . . 3 7 1 5 Power 6 | . . 1 2 . 3 Propulsion . | . . . . . . Utility 3 | . . . . 1 2 Weapon 7 | . . 2 5 . . Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 88 99 95 96 92 Engine 2 | . 14 1 4 . . Core 7 | . . 12 6 9 6 Leg 21 | . 28 28 21 17 18 Device 7 | . . . 10 9 5 Storage 10 | . 14 13 11 9 7 Processor 14 | . 3 14 16 18 11 Hackware 8 | . . . 2 14 25 Energy Gun 10 | . 8 13 19 6 . Ballistic Gun 5 | . 8 . . 7 14 Ballistic Cannon 2 | . 11 14 . . . Impact Weapon 1 | . . . . 3 . Peak Build Rating 37 | 6 7 15 28 36 37 Average Rating 23 | 5 6 12 23 28 34 On Entrance 13 | . 6 7 15 20 33 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 45 | 12 16 20 35 36 45 Greatest Support 30 | 20 20 20 30 28 30 Greatest Overweight (x) 11 | . . . 1 3 11 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 10 15 15 Average Capacity 10 | 7 8 7 9 12 15 Most Carried 15 | . 6 8 10 15 14 Average Carried 8 | . 4 7 8 10 11 Final Capacity 15 | 8 8 8 10 15 15 Final Carried 12 | . 5 8 6 12 7 Class Distribution -------------------- 59% | Mutant 28% | Hacker-Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1761 | 223 155 192 243 630 318 Remotely . | . . . . . . Salvage Created 3085 | . 27 30 1196 1157 675 Parts 195 | . 4 7 72 80 32 Haulers Intercepted 9 | . . . 5 3 1 Recyclers Shooed . | . . . . . . Parts Field Recycled 7 | . . . . . 7 Retrieved Matter 38 | . . . . . 38 Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 62 | . 2 3 16 27 14 Guns 55 | . 2 . 15 24 14 Cannons 3 | . . 3 . . . AOE 4 | . . . 1 3 . Classes Destroyed 14 | . 1 . 8 3 2 Worker 4 | . . . 2 2 . Builder 2 | . . . . 2 . Hauler 9 | . . . 5 3 1 Recycler 1 | . . . 1 . . Operator 6 | . . . 2 3 1 Watcher 5 | . . . 4 1 . Swarmer 20 | . 2 3 6 9 . Grunt 25 | . . . 5 11 9 Brawler 2 | . . . 2 . . Duelist 1 | . . . . 1 . Sentry 11 | . . . 4 5 2 Specialist 2 | . . . . . 2 Hunter 1 | . . . . 1 . Programmer 1 | . . . . . 1 Best Kill Streak 6 | . 1 3 5 6 5 Combat Bots Only 6 | . 1 3 4 6 5 Max Kills in Single Turn 3 | . 1 1 2 3 1 Gunslinging 1 | . . . 1 1 . Exploded 1 | . . . 1 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 487 | . 29 43 77 95 243 Missed 144 | . 8 9 20 27 80 Hits 343 | . 21 34 57 68 163 Melee 6 | . . . 4 2 . Projectile 337 | . 21 34 53 66 163 Critical Strikes 8 | . . 1 1 2 4 Part Disruptions 1 | . . . . 1 . Damage Taken 4719 | . 172 290 689 1236 2332 Core 1361 | . 46 46 167 397 705 Absorbed by Shields 69 | . . . 69 . . Regen/Repaired (Parts) 56 | . . . 56 . . Core Remaining (%) 62 | 100 . 63 58 27 . Volleys Fired 229 | . 19 8 80 66 56 Largest 2 | . 2 2 2 2 2 Hottest 128 | . 60 128 126 126 100 Shots Fired 443 | . 39 17 160 126 101 Gun 408 | . 29 4 154 120 101 Cannon 35 | . 10 13 6 6 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 198 | . 24 13 . 68 93 Thermal 24 | . 15 4 5 . . Explosive . | . . . . . . Electromagnetic 221 | . . . 155 58 8 Robot Hit Streak 20 | . 1 2 10 14 20 Robot Miss Streak 10 | . 5 7 4 10 6 Penetration Max . | . . . . . . Secondary Targets 8 | . . . 2 3 3 Max Gunslinging Chain 1 | . . . 1 1 1 Shots Hit Robots 270 | . 8 4 90 90 78 Core Hits 211 | . 4 3 35 107 62 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 4 | . . . 3 . 1 Burn 1 | . . . 1 . . Destroy 1 | . . . . . 1 Corrupt 2 | . . . 2 . . Melee Attacks 12 | . . . 1 11 . Impact 12 | . . . 1 11 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5911 | . 60 97 1910 2361 1483 Guns 4831 | . 60 . 1699 1589 1483 Cannons 235 | . . 97 48 90 . Explosions 788 | . . . 163 625 . Melee 57 | . . . . 57 . Ramming . | . . . . . . Kinetic 2556 | . 60 97 . 1002 1397 Thermal 584 | . . . 245 339 . Explosive 274 | . . . . 274 . Electromagnetic 2440 | . . . 1665 689 86 Impact 57 | . . . . 57 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 4 4 1 1 1 Average Corruption 2 | . 3 4 1 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 40 | . 6 18 13 2 1 Message Errors 6 | . . 4 2 . . Matter Fused 10 | . 4 5 1 . . Heat Flow Errors 2 | . . 1 1 . . Energy Discharges 7 | . 1 1 4 1 . Parts Fused 2 | . . . 1 1 . Data Loss (minor) 8 | . . 6 2 . . Misfires 4 | . 1 1 1 . 1 Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 24 | . . . 6 18 . Projectiles . | . . . . . . Explosions 24 | . . . 6 18 . Melee . | . . . . . . Knockbacks 2 | . . 2 . . . Impact . | . . . . . . Kinetic 2 | . . 2 . . . Secondary . | . . . . . . Self-Inflicted Damage 302 | . . . 35 267 . Shots 5 | . . . 1 4 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 266 | . 120 262 266 225 214 Average Temperature 60 | . 55 91 54 50 91 Received Heat Transfer 1078 | . 6 . 130 342 600 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Robots Corrupted 2 | . . . 2 . . Combat Hostiles . | . . . . . . Parts Fried 15 | . . . 11 4 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 772 | . . . 472 300 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . . . 4 3 . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level 2 | . . . . 2 1 Low Security (%) 81 | 100 100 100 100 41 97 Level 1 8 | . . . . 26 2 Level 2 10 | . . . . 32 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 465 | . 40 101 177 465 209 Initial 204 | . . . . 74 204 Average 110 | . 5 30 44 259 94 Influence Increases 2371 | . 65 278 629 1041 358 Destroy 0b10 Robot/C 1360 | . 40 180 320 540 280 Destroy 0b10 Robot/NC 135 | . . . 70 55 10 Destroy Leader 338 | . 10 30 98 138 62 Allied During Kill 22 | . . 22 . . . Successful Hack 67 | . . . 20 41 6 Disable Machine 225 | . 15 15 60 135 . Destroy Structure 119 | . . 1 16 102 . Lose Combat Pursuer 105 | . . 30 45 30 . Influence Decreases 2279 | . 65 278 452 768 716 Entered New Map 349 | . . . . 103 246 Time Decay 1593 | . 65 258 392 548 330 Lost Part 210 | . . . 50 20 140 Lost Ally 20 | . . 20 . . . Purge Threat 107 | . . . 10 97 . Squads Dispatched 14 | . . 1 2 6 5 Investigation 3 | . . 1 1 1 . Extermination 1 | . . . . . 1 Reinforcement 5 | . . . 1 2 2 Assault . | . . . . . . Garrison 5 | . . . . 3 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 12 | . 2 . 6 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 113 | . 6 10 37 39 21 Peak Tracking Total 8 | . 3 3 4 8 6 Tactical Retreats 5 | . . 1 2 2 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 7 | . 3 . 3 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 15 | . 1 1 4 9 . Max in Single Turn 4 | . 1 1 1 4 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 19 | . . 3 7 8 1 Terminals 11 | . . . 4 7 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . . . 1 . . Scanalyzers 3 | . . . 1 1 1 Garrison Access . | . . . . . . Total Hacks 52 | . . 3 19 26 4 Successful 26 | . . 3 10 12 1 Failed 23 | . . . 8 13 2 Catastrophic 3 | . . . 1 2 . Database Lockouts 3 | . . . 1 1 1 Manual 17 | . . . 4 13 . Terminals 35 | . . . 11 24 . Fabricators . | . . . . . . Repair Stations 4 | . . . 4 . . Recycling Units 1 | . . . 1 . . Scanalyzers 9 | . . . 3 2 4 Garrison Access . | . . . . . . Terminal Hacks 18 | . . 3 4 11 . Prototype ID Bank 4 | . . . . 4 . Open Door 3 | . . 3 . . . Repair Station Index 1 | . . . . 1 . Unreport Threat 3 | . . . 1 2 . Hauler Manifests 2 | . . . 1 1 . Registered Components 2 | . . . 1 1 . Registered Prototypes 1 | . . . . 1 . Zone Layout 2 | . . . 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . 4 . . Scan Component 2 | . . . 2 . . Repair 2 | . . . 2 . . Recycling Unit Hacks 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer 3 | . . . 1 1 1 Retrieve Study 3 | . . . 1 1 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . 1 1 . Used . | . . . . . . Hacking Detections 12 | . . . 5 7 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . . 1 1 1 Parts Repaired 2 | . . . 2 . . Time 76 | . . . 76 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 7 | . . . 7 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 1 | . . . 1 . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 5 | . . 4 1 . . Largest Group 4 | . . 4 1 . . Highest-Rated Group 71 | . . 71 15 . . Highest-Rated Ally 31 | . . 31 15 . . Total Orders 4 | . . 1 3 . . STAY 2 | . . 1 1 . . EXPLORE 2 | . . . 2 . . Ally Attacks 36 | . . 36 . . . Total Damage 230 | . . 230 . . . Kills 6 | . . 6 . . . Allies Corrupted 1 | . . . 1 . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 2585 | . . . . 2027 558 Sensors 2520 | . . . . 1962 558 Terrain 105 | . . . . 65 40 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 3 . . . Drone Launches 16 | . . . 16 . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 6590 | 258 457 931 2072 2028 844 Spaces Moved 3416 | 103 302 612 1161 921 317 Core 8 | 3 . . . . 5 Treads . | . . . . . . Legs 3408 | 100 302 612 1161 921 312 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 146 | 117 120 120 133 174 197 Slowest Speed 600 | 120 120 120 190 330 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 2 | . . . . 2 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 4 48 77 96 62 6 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 1 | . . 1 . . . Spaces Dug 6 | . . . 1 5 . Terrain Destroyed 132 | . . 1 14 117 . Melee 6 | . . . 1 5 . Projectile 1 | . . 1 . . . AOE 125 | . . . 13 112 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 4557 | 236 360 797 1520 1192 452 Wait 680 | 128 27 142 209 133 41 Move 3411 | 102 301 611 1160 920 317 Hop . | . . . . . . Pick Up 53 | . 7 11 17 15 3 Fast Attach 36 | 6 2 4 10 5 9 Attach 21 | . . . 8 4 9 Detach 11 | . . . 4 3 4 Swap 47 | . 2 5 9 22 9 Drop 54 | . 2 16 19 13 4 Fire 229 | . 19 8 80 66 56 Melee 12 | . . . 1 11 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 3 | . . . 3 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / *Min x2 / *Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 259 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Met a group of wandering Federalists 299 | -10/Materials | Discovered new exit (range 13) 317 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 9) 508 | -10/Materials | Discovered new exit (range 11) 536 | -10/Materials | Discovered new exit (range 7) 665 | -10/Materials | Identified exit to Subcaves 715 | -10/Materials | Identified exit to Mines 716 | -10/Materials | Entered Mines 775 | -10/Mines | Met a Derelict shopkeep closing up shop 869 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 929 | -10/Mines | Learned Materials terminal intel 932 | -10/Mines | Learned Materials terminal intel 933 | -10/Mines | Discovered new exit (range 6) 938 | -10/Mines | Identified exit to Materials 941 | -10/Mines | Received a Mining Laser from a helpful Derelict 1014 | -10/Mines | Found the Drone Emporium 1024 | -10/Mines | Found Prototype Device 1290 | -10/Mines | Discovered exit to Materials (range 14) 1434 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1647 | -10/Mines | Entered Materials 1647 | -9/Materials | Evolved 2 slots: Utility x2 1648 | -9/Materials | Loaded intel: 12 terminal locations 1668 | -9/Materials | Identified Decoy Drone Bay 1682 | -9/Materials | Discovered new exit (range 40) 1737 | -9/Materials | Discovered new exit (range 39) 2144 | -9/Materials | Discovered new exit (range 8) 2325 | -9/Materials | Build established: Scavenger-Mutant 2428 | -9/Materials | Identified exit to Materials 2918 | -9/Materials | Discovered exit to Materials (range 4) 2954 | -9/Materials | Build established: Mutant 3016 | -9/Materials | Central database locked down 3389 | -9/Materials | Lost 3 parts (2n1w) 3608 | -9/Materials | Repaired Shock Rifle 3647 | -9/Materials | Repaired Shock Rifle 3699 | -9/Materials | Discovered exit to Materials (range 5) 3719 | -9/Materials | Entered another Materials area 3719 | -8/Materials | Evolved 2 slots: Utility x2 3720 | -8/Materials | Loaded intel: 12 terminal locations 4057 | -8/Materials | Garrison activated, responded to threat 4244 | -8/Materials | Central database locked down 4537 | -8/Materials | Discovered new exit (range 8) 4601 | -8/Materials | Core integrity fell below 50% 4885 | -8/Materials | Build established: Hacker-Mutant 5217 | -8/Materials | Discovered new exit (range 15) 5274 | -8/Materials | Identified exit to Factory 5689 | -8/Materials | Discovered exit to Factory (range 9) 5747 | -8/Materials | Entered Factory 5747 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6340 | -7/Factory | Central database locked down 6458 | -7/Factory | Lost 3 parts (1n2w) 6460 | -7/Factory | Discovered new exit (range 14) 6465 | -7/Factory | Garrison activated, responded to threat 6534 | -7/Factory | Lost 3 parts (2n1u) 6553 | -7/Factory | Core integrity fell below 50% 6569 | -7/Factory | Core integrity fell below 20% 6591 | -7/Factory | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- payload. 06549_ X-57 Shotgunner unfolds itself. 06549_ X-67 Chaingunner unfolds itself. 06549_ X-57 Shotgunner unfolds itself. 06549_ I-36 Angel unfolds itself. 06551_ Nuclear Core destroyed. 06552_ X-57 Shotgunner destroyed. 06554_ Enh. Autogun destroyed. 06558_ Lightning Gun destroyed. 06561_ Flak Gun+ destroyed. 06561_ Carbon-fiber Leg destroyed. 06561_ X-57 Shotgunner destroyed. 06565_ Flak Gun+ destroyed. 06567_ Hacking Suite destroyed. 06568_ Acquired Hrd. Medium Armor Plating. 06575_ Acquired Aluminum Leg. 06579_ Acquired Hpw. Shotgun. 06582_ X-57 Shotgunner destroyed. 06583_ Acquired 33 matter. 06584_ Hrd. Medium Armor Plating destroyed. 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""" """ #????? | | ??????????????????????????# """ """ #????? | | ??????????????????????????# #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Particle Charging 15 Offensive Hacking 30 Defensive Hacking 10 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Shock Rifle | 41% | -9/Materials Shock Rifle | 56% | -9/Materials Studied --------- Hammer | -9/Materials | Hacked Shock Rifle | -8/Materials | Hacked Flak Gun | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RiotAutogunMatter Manual? 0 Play Time 00:37:12 Cumulative 85.5 hours Start 2026.09.08 @ 15:44:56 End 2026.09.08 @ 16:21:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 107 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 43 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28a1b186-4e76-46f0-a5b3-a560f484ff40