Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.17 @ 02:32:18 Player: Runagate Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (218) 1090 Value Destroyed (6877) 6877 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (1103) 1103 TOTAL SCORE: 14430 Bonus ------- High Alert Combat Kills 41 Follower Combat Kills 269 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -7 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 421/500 System Corruption 6% Temperature Cool (47) Movement Core (200) Ox3 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Improved Energy Well Advanced Sensor Array Experimental Signal Interpreter > --- WEAPON (3) ------- Wave Gun > --- INVENTORY (5) ---- High-capacity Storage Unit Wave Gun Heavy Wave Gun Scythe Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Improved Energy Well Experimental Signal Interpreter Core Analyzer Improved System Restoration Module > --- WEAPON ----------- Plasma Rifle Cooled Plasma Rifle Phase Gun > --- INVENTORY -------- Reinforced Deuterium Engine Cold Fusion Reactor Light Antimatter Reactor Flexi-carbon Leg High-capacity Storage Unit Improved Transmission Jammer Advanced Beam Rifle Plasma Rifle Thermic Laser Thermic Laser Wave Gun Wave Gun Wave Gun Heavy Wave Gun Missile Launcher [Rating: 111] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Heavy Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Experimental Signal Interpreter Protection Hardened Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Assault Rifle Launcher Missile Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Slots Evolved 12 | . . 2 2 . . . 4 2 2 Power 1 | . . . . . . . . 1 . Propulsion 4 | . . 2 . . . . . 1 1 Utility 6 | . . . 1 . . . 4 . 1 Weapon 1 | . . . 1 . . . . . . Parts Attached 161 | 8 16 21 5 22 1 3 19 29 37 Power 23 | 1 4 4 1 3 . . . 4 6 Engine 14 | 1 4 4 1 3 . . . . 1 Core 4 | . . . . . . . . 4 . Reactor 5 | . . . . . . . . . 5 Propulsion 49 | 2 3 7 . 9 1 2 5 10 10 Treads 1 | . . . . . . . . . 1 Leg 45 | 2 3 7 . 9 1 2 5 8 8 Wheel 3 | . . . . . . . . 2 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 46 | 3 4 5 2 2 . 1 12 9 8 Device 31 | 2 2 3 2 2 . 1 6 5 8 Storage 10 | 1 2 2 . . . . 2 3 . Processor 2 | . . . . . . . 2 . . Hackware . | . . . . . . . . . . Protection 3 | . . . . . . . 2 1 . Artifact . | . . . . . . . . . . Weapon 43 | 2 5 5 2 8 . . 2 6 13 Energy Gun 37 | 1 5 5 2 7 . . 2 5 10 Energy Cannon . | . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . 1 . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . 3 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 2 . 3 . . . 1 . Parts Lost 56 | . 4 1 1 8 . . 2 2 38 Power 6 | . 1 . . 1 . . . . 4 Propulsion 22 | . 1 . . 3 . . . 1 17 Utility 13 | . . . . 1 . . 2 1 9 Weapon 15 | . 2 1 1 3 . . . . 8 Highest Loss Streak 17 | . 4 1 1 5 . . 1 1 17 To Critical Strikes . | . . . . . . . . . . Average Backups 13 | 1 7 13 14 13 15 15 14 14 12 Power 1 | . 1 2 3 2 2 1 1 1 1 Propulsion 1 | . 1 2 4 1 1 1 2 . . Utility 4 | . 2 4 3 5 6 6 3 3 2 Weapon 5 | . 1 3 3 4 6 6 7 8 7 Tool/Special . | . . . . . . . . . . Unused Backups 20 | . 4 2 . 2 . 1 2 3 6 Power 3 | . . 1 . . . 1 1 . . Propulsion 1 | . 1 . . . . . . . . Utility 4 | . 2 . . 2 . . . . . Weapon 12 | . 1 1 . . . . 1 3 6 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 96 | . 98 99 96 96 100 100 99 98 77 Engine 7 | . 13 11 9 8 9 9 6 1 2 Core 1 | . . . . . . . . 9 4 Leg 31 | . 27 43 36 34 36 36 25 26 15 Device 16 | . 14 10 17 17 18 18 23 18 10 Storage 9 | . 14 11 9 9 9 9 6 5 9 Processor 3 | . . . . . . . 8 11 7 Protection 1 | . . . . . . . 5 3 1 Energy Gun 22 | . 24 21 24 26 27 27 20 16 11 Peak Build Rating 111 | 7 8 17 21 36 37 39 69 89 111 Average Rating 42 | 5 7 14 18 27 36 37 63 81 79 On Entrance 30 | . 7 8 16 21 36 37 38 69 75 Naked Turns . | . . . . . . . . . . Heaviest Build 82 | 12 21 36 40 42 41 46 50 76 82 Greatest Support 121 | 20 20 40 40 42 47 50 71 94 121 Greatest Overweight (x) 20 | . 6 1 . 1 . . . 7 20 Average Overweight (x) . | . 1 . . . . . . . 1 Largest Inventory Capacity 20 | 8 10 15 15 15 15 15 20 15 15 Average Capacity 14 | 7 9 14 15 15 15 15 15 15 14 Most Carried 15 | 3 10 15 15 15 15 15 15 15 15 Average Carried 13 | 1 7 13 14 13 15 14 14 14 12 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 5 Final Carried 15 | 2 10 15 15 15 15 15 15 15 4 Class Distribution -------------------- 31% | Gunner 20% | Scavenger-Skirmisher 19% | Scavenger-Mutant 12% | Scavenger-Gunner 10% | Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -8/Storage Gunner | -8/Recycling Gunner | -8/Scraptown Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Matter Collected 2596 | 327 269 295 50 323 10 40 255 491 536 Remotely . | . . . . . . . . . . Salvage Created 10059 | 226 705 1202 553 1665 1022 . 657 1689 2340 Parts 405 | 23 36 95 27 72 35 . 17 43 57 Haulers Intercepted 11 | . 1 4 1 3 2 . . . . Recyclers Shooed 16 | 1 3 . 3 2 3 . . 2 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Combat Hostiles Destroyed 137 | . 12 26 10 24 5 . 13 15 32 Melee 3 | . . . . . . . . . 3 Guns 119 | . 12 24 10 23 5 . 10 13 22 AOE 2 | . . 1 . 1 . . . . . Classes Destroyed 17 | 3 5 3 1 3 1 . 1 . . Worker 22 | 2 4 3 1 2 1 . . 7 2 Builder 7 | . 2 . . 1 2 . . . 2 Tunneler 6 | 5 . 1 . . . . . . . Hauler 11 | . 1 4 1 3 2 . . . . Recycler 19 | 1 1 1 2 4 5 . . 5 . Mechanic 4 | . . . . 4 . . . . . Operator 2 | . . 1 . 1 . . . . . Watcher 10 | . 2 5 1 1 . . . . 1 Swarmer 27 | . 6 10 2 1 2 . 3 . 3 Grunt 51 | . 6 7 2 7 . . 2 7 20 Brawler 7 | . . 1 . 3 . . 1 1 1 Duelist 2 | . . . . 1 . . 1 . . Protector 2 | . . . . . 2 . . . . Sentry 26 | . . 8 5 6 1 . 3 1 2 Demolisher 4 | . . . . 4 . . . . . Hunter 5 | . . . 1 2 . . . . 2 Programmer 13 | . . . . . . . 3 6 4 Best Kill Streak 15 | 4 3 5 4 15 7 . 3 7 5 Combat Bots Only 11 | . 3 5 2 11 2 . 3 4 4 Max Kills in Single Turn 4 | 1 1 2 2 4 2 . 2 1 2 Gunslinging 1 | . . 1 . . . . 1 . 1 Exploded 1 | . . 1 . 1 . . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Hostile Shots Fired 906 | . 66 88 32 127 . . 122 83 388 Missed 270 | . 14 26 9 37 . . 47 32 105 Hits 636 | . 52 62 23 90 . . 75 51 283 Melee 29 | . . . . 15 . . . . 14 Projectile 607 | . 52 62 23 75 . . 75 51 269 AOE 1 | . . . . . . . . . 1 Critical Strikes 31 | . . . 3 5 . . . 2 21 Part Disruptions 1 | . . . . . . . 1 . . Damage Taken 11279 | . 670 668 336 1619 . . 782 1093 6111 Core 1885 | . 175 82 50 217 . . 96 114 1151 Absorbed by Shields . | . . . . . . . . . . Reduced by Siege Mode 99 | . . . . . . . . . 99 Regen/Repaired (Parts) 455 | . . 246 . 209 . . . . . Core Remaining (%) 72 | 100 30 79 . . . 51 88 88 . Volleys Fired 516 | 20 69 84 27 85 31 . 37 58 105 Largest 3 | 2 2 2 3 3 3 . 3 3 3 Hottest 245 | 60 100 130 180 193 177 . 191 243 245 Shots Fired 1256 | 40 135 156 76 229 93 . 111 162 254 Gun 1252 | 40 135 156 76 227 93 . 111 160 254 Cannon . | . . . . . . . . . . Launcher 4 | . . . . 2 . . . 2 . Special . | . . . . . . . . . . Kinetic 61 | 20 41 . . . . . . . . Thermal 1177 | 20 94 142 76 227 93 . 111 160 254 Explosive 2 | . . . . . . . . 2 . Electromagnetic 16 | . . 14 . 2 . . . . . Robot Hit Streak 25 | 7 10 12 25 16 12 . 12 16 16 Robot Miss Streak 9 | 2 6 9 7 9 2 . 2 2 4 Penetration Max . | . . . . . . . . . . Secondary Targets 21 | . 1 3 1 3 . . 1 2 10 Max Gunslinging Chain 2 | . 1 1 1 1 . . 1 1 2 Shots Hit Robots 879 | 26 85 112 62 165 58 . 66 107 198 Core Hits 518 | 9 34 104 66 120 24 . 25 51 85 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 58 | . 4 3 1 5 8 . 8 4 25 Burn 55 | . 4 3 1 5 8 . 8 4 22 Sever 3 | . . . . . . . . . 3 Melee Attacks 27 | . . . . . . . . . 27 Impact . | . . . . . . . . . . Slashing 27 | . . . . . . . . . 27 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . 4 Damage Inflicted 17860 | 277 1073 1688 908 3263 1210 . 1443 3062 4936 Guns 16552 | 277 1073 1560 903 2890 1197 . 1443 2909 4300 Cannons . | . . . . . . . . . . Explosions 643 | . . 128 . 362 . . . 153 . Melee 584 | . . . . . . . . . 584 Ramming 81 | . . . 5 11 13 . . . 52 Kinetic 491 | 148 343 . . . . . . . . Thermal 16205 | 129 730 1523 903 3071 1197 . 1443 2909 4300 Explosive . | . . . . . . . . . . Electromagnetic 499 | . . 165 . 181 . . . 153 . Impact . | . . . . . . . . . . Slashing 584 | . . . . . . . . . 584 Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . . . 2 4 7 Average Corruption 3 | . . . . . . . 1 2 4 Corruption Purged 9 | . . . . . . . . 4 5 Corruption Blocked . | . . . . . . . . . . Effects 46 | . . . . . . . 8 11 27 Message Errors 11 | . . . . . . . 1 3 7 Matter Fused 5 | . . . . . . . 3 1 1 Heat Flow Errors 5 | . . . . . . . . 2 3 Energy Discharges 7 | . . . . . . . 2 2 3 Data Loss (minor) 8 | . . . . . . . . 2 6 Data Loss (major) 3 | . . . . . . . 1 1 1 Misfires 6 | . . . . . . . 1 . 5 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 48 | . . . . . . . . 1 47 Projectiles . | . . . . . . . . . . Explosions 1 | . . . . . . . . 1 . Melee 47 | . . . . . . . . . 47 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 66 | . . . . 20 . . . 37 9 Shots 3 | . . . . 1 . . . 2 . Rammed 2 | . . . . . . . . . 2 Targets Rammed 12 | . 1 . 1 2 4 . . . 4 Kicked 10 | . 1 . 1 2 4 . . . 2 Crushed . | . . . . . . . . . . Highest Temperature 726 | . 195 192 117 86 24 . 75 362 726 Average Temperature 78 | . 64 59 29 18 8 . 22 122 164 Received Heat Transfer 2409 | . 291 204 144 495 . . 156 207 912 Effects 22 | . . . . . . . . 2 20 Shutdowns 7 | . . . . . . . . 1 6 Energy Bleed 3 | . . . . . . . . 1 2 Interference 3 | . . . . . . . . . 3 Matter Decay 3 | . . . . . . . . . 3 Short Circuit 2 | . . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . . 2 Damage (core) 2 | . . . . . . . . . 2 Siege Activations 1 | . . . . . . . . . 1 Total Turns 17 | . . . . . . . . . 17 Longest Duration 17 | . . . . . . . . . 17 Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted 15 | . . 1 . . 1 . 3 3 7 Combat Hostiles 13 | . . 1 . . . . 3 2 7 Parts Melted 120 | . 5 7 4 11 6 . 13 19 55 Heat Transferred 35236 | 300 2207 3089 1529 6014 2886 . 3431 5110 10670 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . 3 . 2 . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Maximum Alert Level 2 | . . 2 1 2 . . . 1 1 Low Security (%) 79 | 100 100 54 98 27 100 . 100 76 76 Level 1 14 | . . 19 1 55 . . . 23 23 Level 2 5 | . . 26 . 16 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 439 | 10 108 431 205 439 152 . 136 268 284 Initial 166 | . . . 166 42 147 . . 61 123 Average 117 | 2 24 229 146 270 65 . 28 85 154 Influence Increases 5071 | 40 400 962 303 1060 348 . 491 552 915 Destroy 0b10 Robot/C 2900 | . 240 520 200 640 60 . 300 300 640 Destroy 0b10 Robot/NC 455 | 40 50 75 25 85 95 . . 60 25 Destroy Leader 638 | . 46 148 74 118 . . 80 50 122 Allied During Kill 131 | . . . . 126 . . 5 . . Successful Hack 141 | . 33 59 4 26 12 . . 7 . Select Force Hacks 180 | . . . . . 180 . . . . Disable Machine 165 | . . 15 . 30 . . 30 60 30 Destroy Structure 56 | . 1 10 . 5 1 . 1 30 8 Partial Spotted 30 | . . 15 . 15 . . . . . Lose Combat Pursuer 375 | . 30 120 . 15 . . 75 45 90 Influence Decreases 4943 | 40 400 568 594 786 717 8 364 425 1041 Entered New Map 724 | . . . 228 61 230 8 . 66 131 Time Decay 3447 | 40 360 558 356 445 487 . 324 347 530 Lost Part 552 | . 40 10 10 80 . . 20 12 380 Lost Ally 220 | . . . . 200 . . 20 . . Squads Dispatched 27 | . . 1 . 5 . . 7 5 9 Investigation 7 | . . 1 . 1 . . 4 . 1 Extermination 10 | . . . . . . . 3 4 3 Reinforcement 4 | . . . . 2 . . . 1 1 Assault 2 | . . . . 2 . . . . . Garrison 4 | . . . . . . . . . 4 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Distress Signals 13 | . 1 6 1 3 . . 1 1 . Communications Jammed 1 | . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . 1 Times Spotted 213 | . 20 43 15 46 . . 25 24 40 Peak Tracking Total 8 | . 4 7 3 8 . . 5 7 5 Tactical Retreats 16 | . 2 5 . 1 . . 4 1 3 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Traps Triggered 10 | . 1 . . 1 . . 4 4 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Machines Disabled 11 | . . 1 . 2 . . 2 4 2 Max in Single Turn 4 | . . 1 . 1 . . 1 4 1 Garrison Access 2 | . . . . 1 . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Machines Accessed 66 | . 10 11 2 11 12 7 7 3 3 Terminals 37 | . 8 9 2 9 6 . 2 1 . Fabricators . | . . . . . . . . . . Repair Stations 5 | . 1 2 . 1 . . . . 1 Recycling Units 12 | . 1 . . . 6 . 4 . 1 Scanalyzers 2 | . . . . . . . . 1 1 Garrison Access 3 | . . . . 1 . . 1 1 . Total Hacks 176 | . 24 42 5 23 17 44 11 4 6 Successful 120 | . 11 30 1 15 12 44 5 1 1 Failed 56 | . 13 12 4 8 5 . 6 3 5 Catastrophic 7 | . 2 1 . 2 1 . 1 . . Database Lockouts . | . . . . . . . . . . Manual 77 | . 14 22 2 8 18 1 8 1 3 Terminals 80 | . 20 25 5 16 10 . 3 1 . Fabricators . | . . . . . . . . . . Repair Stations 26 | . 2 17 . 6 . . . . 1 Recycling Units 19 | . 2 . . . 7 . 7 . 3 Scanalyzers 3 | . . . . . . . . 1 2 Garrison Access 4 | . . . . 1 . . 1 2 . Terminal Hacks 65 | . 4 10 . 5 1 44 . 1 . Record 41 | . . 5 . . . 36 . . . Robot Analysis 7 | . . . . . . 7 . . . Prototype ID Bank 4 | . 1 3 . . . . . . . Open Door 5 | . . . . 5 . . . . . Terminal Index 1 | . . . . . 1 . . . . Recycling Unit Index 1 | . . . . . . . . 1 . Alert Level 1 | . 1 . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Zone Layout 2 | . . 2 . . . . . . . Proto ID Catalog 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 19 | . . 13 . 6 . . . . . Scan Component 10 | . . 7 . 3 . . . . . Repair 9 | . . 6 . 3 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . . Seal Access 2 | . . . . 1 . . 1 . . Unauthorized Hacks 33 | . 6 7 1 3 11 . 4 . 1 Terminals 22 | . 6 7 1 3 5 . . . . Botnet 2 | . 1 1 . . . . . . . Skim 20 | . 5 6 1 3 5 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 11 | . . . . . 6 . 4 . 1 Tunnel 6 | . . . . . 6 . . . . Fedlink 5 | . . . . . . . 4 . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 33 | . 7 8 1 6 3 . 4 2 2 Full Trace Events 2 | . . 1 . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 9 | . . 6 . 3 . . . . . Time 265 | . . 187 . 78 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . 1 . . 1 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Total Allies 13 | . . . . 12 . . 1 . . Largest Group 10 | . . . . 10 . . 1 . . Highest-Rated Group 173 | . . . . 173 . . 32 . . Highest-Rated Ally 32 | . . . . 31 . . 32 . . Total Orders 9 | . . . . . . 7 2 . . EXPLORE 5 | . . . . . . 4 1 . . RETURN 4 | . . . . . . 3 1 . . Ally Attacks 80 | . . . . 72 . . 8 . . Total Damage 1316 | . . . . 962 . . 354 . . Kills 12 | . . . . 10 . . 2 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Active Infowar (turns) 5930 | 43 1638 233 . . . . 1655 1424 937 Sensors 3755 | . . . . . . . 1655 1420 680 Traps 4 | . . . . . . . . 4 . Seismic 1914 | 43 1638 233 . . . . . . . Jamming 303 | . . . . . . . . . 303 Robot Analysis Total 7 | . . . . . . 7 . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 5 | . . . . . . 4 1 . . Drone Recoveries 5 | . . . . . . 4 1 . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Turns Passed 14535 | 151 1638 1800 806 1122 1305 2654 1688 1876 1495 Spaces Moved 8174 | 64 844 832 521 549 874 1866 1001 1097 526 Core 140 | 2 134 . . . . . . . 4 Treads 105 | . . . . . . . . . 105 Legs 7448 | 62 710 832 521 549 874 1866 1001 875 158 Wheels 481 | . . . . . . . . 222 259 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 112 112 122 120 120 110 Average Speed 125 | 117 161 120 120 122 116 122 120 122 134 Slowest Speed 1050 | 120 350 190 120 190 122 122 122 400 1050 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 53 | 4 98 80 39 63 99 96 27 19 11 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 15 | . 4 2 . . 8 . 1 . . Known Exits Taken 5 | . . 1 1 . . 1 1 1 . Unknown Exits Taken 4 | 1 1 . . 1 1 . . . . Scrap Searched 3 | . . . . . . 3 . . . Spaces Dug 14 | . . . . . . . . 14 . Terrain Destroyed 27 | . . 8 . 5 . . . 14 . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 27 | . . 8 . 5 . . . 14 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Total 11402 | 96 996 1480 642 823 1094 2246 1406 1537 1082 Wait 2251 | 2 33 515 84 121 184 369 301 291 351 Move 8165 | 63 843 831 520 548 873 1865 1000 1096 526 Hop . | . . . . . . . . . . Pick Up 77 | 2 17 8 2 15 . 3 9 15 6 Fast Attach 37 | 7 2 3 1 2 . . 3 7 12 Attach 40 | . 2 3 2 8 . . 6 4 15 Detach 3 | . . . . . . . 1 . 2 Swap 141 | 1 12 23 3 22 1 4 16 35 24 Drop 119 | 1 17 13 2 19 1 5 16 31 14 Fire 516 | 20 69 84 27 85 31 . 37 58 105 Melee 23 | . . . . . . . . . 23 Ram 2 | . . . . . . . . . 2 Kick 10 | . 1 . 1 2 4 . . . 2 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 18 | . . . . 1 . . 17 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 12) 152 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 8) 308 | -10/Materials | Build established: Mutant 582 | -10/Materials | Core integrity fell below 50% 635 | -10/Materials | Lost 4 parts (1p1n2w) 855 | -10/Materials | Discovered new exit (range 16) 925 | -10/Materials | Build established: Scavenger-Mutant 1035 | -10/Materials | Discovered new exit (range 16) 1079 | -10/Materials | Discovered new exit (range 12) 1239 | -10/Materials | Discovered new exit (range 8) 1294 | -10/Materials | Identified exit to Subcaves 1385 | -10/Materials | Build established: Mutant 1438 | -10/Materials | Learned location of 2 exits from Subcaves 1496 | -10/Materials | Loaded intel: 10 trap records 1545 | -10/Materials | Learned location of Recycling (-8) 1586 | -10/Materials | Learned Storage emergency access door positions 1658 | -10/Materials | Learned location of Mines (-10) 1708 | -10/Materials | Learned location of Mines (-9) 1790 | -10/Materials | Entered another Materials area 1790 | -9/Materials | Evolved 2 slots: Propulsion x2 2102 | -9/Materials | Build established: Scavenger-Mutant 2429 | -9/Materials | Repaired Aluminum Leg 2457 | -9/Materials | Repaired Aluminum Leg 2484 | -9/Materials | Repaired Aluminum Leg 2658 | -9/Materials | Discovered new exit (range 15) 2780 | -9/Materials | Discovered new exit (range 15) 3041 | -9/Materials | Learned location of Zion (-7) 3061 | -9/Materials | Identified exit to Materials 3070 | -9/Materials | Identified exit to Mines 3119 | -9/Materials | Repaired Cooling System 3172 | -9/Materials | Repaired Cld. Ion Engine 3199 | -9/Materials | Repaired Aluminum Leg 3590 | -9/Materials | Entered another Materials area 3590 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3591 | -8/Materials | Identified exit to Storage 3948 | -8/Materials | Build established: Scavenger-Gunner 4162 | -8/Materials | Discovered new exit (range 5) 4396 | -8/Materials | Entered Storage 4415 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4561 | -8/Storage | Lost 4 allies 4595 | -8/Storage | Met a pair of Derelict thieves 4705 | -8/Storage | Lost 7 allies 4755 | -8/Storage | Destroyed 11 combat bots 4758 | -8/Storage | Lost 5 parts (2n3w) 4868 | -8/Storage | Lost 3 parts (1p1n1u) 5286 | -8/Storage | Build established: Gunner 5292 | -8/Storage | Repaired Aluminum Leg 5319 | -8/Storage | Repaired Aluminum Leg 5347 | -8/Storage | Repaired Aluminum Leg 5516 | -8/Storage | Used back door to open Recycling access 5516 | -8/Storage | Discovered new exit (range 3) 5518 | -8/Storage | Entered Recycling 5676 | -8/Recycling | Scanned before Scraplab entrance 6345 | -8/Recycling | Learned Factory machine intel 6354 | -8/Recycling | Discovered new exit (range 15) 6415 | -8/Recycling | Learned Storage non-interactive machine intel 6473 | -8/Recycling | Learned Storage trap positions 6519 | -8/Recycling | Learned location of 1 exit from Extension 6556 | -8/Recycling | Learned location of Lower Caves (-6) 6584 | -8/Recycling | Learned 4 Factory zone layouts 6604 | -8/Recycling | Learned 2 Lower Caves zone layouts 6628 | -8/Recycling | Entered Scraplab 6639 | -8/Recycling | Discovered new exit (range 2) 6677 | -8/Recycling | Learned Storage trap positions 6727 | -8/Recycling | Learned 4 Factory zone layouts 6823 | -8/Recycling | Entered Scraptown 6824 | -8/Scraptown | Identified exit to Factory 7491 | -8/Scraptown | Visited Comm Corps 7572 | -8/Scraptown | Visited Cave Peace 7761 | -8/Scraptown | Visited Observation Area 7812 | -8/Scraptown | Visited Red Mages 7851 | -8/Scraptown | Visited Shadow of the Wyrm 7974 | -8/Scraptown | Visited UFD Registry 7976 | -8/Scraptown | Registered with UFD as "Laserripper" 8258 | -8/Scraptown | Visited Modified Component R&D 8326 | -8/Scraptown | Visited Curators Association 8367 | -8/Scraptown | Visited Infowarlord's Domain 8376 | -8/Scraptown | Found Exp. Signal Interpreter 8400 | -8/Scraptown | Visited Science Testing Area 8423 | -8/Scraptown | Visited Scrap Suit Storage 8630 | -8/Scraptown | Visited Analyses Database 8650 | -8/Scraptown | Visited Chapter 10 8710 | -8/Scraptown | Visited Science Guys 9233 | -8/Scraptown | Visited DA-N13 Charitable Foundation 9257 | -8/Scraptown | Found DCF Scrap (29 items) 9394 | -8/Scraptown | Met Optimus 9394 | -8/Scraptown | Accepted into 0bPrime 9475 | -8/Scraptown | Civil war broke out across Scraptown 9477 | -8/Scraptown | Entered Factory 9477 | -6/Factory | Evolved 4 slots: Utility x4 9478 | -6/Factory | Identified exit to Factory 9479 | -6/Factory | Identified exit to Lower Caves 9480 | -6/Factory | Loaded intel: 234 machine locations 9815 | -6/Factory | Build established: Skirmisher 10018 | -6/Factory | Lost 3 allies 10159 | -6/Factory | Loaded intel: 8 recycling unit locations 10214 | -6/Factory | Build established: Scavenger-Skirmisher 10547 | -6/Factory | Learned location of Protoforge (-2) 11165 | -6/Factory | Entered another Factory area 11165 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 11315 | -5/Factory | Discovered new exit (range 5) 11319 | -5/Factory | Identified exit to Upper Caves 12775 | -5/Factory | Discovered new exit (range 15) 12807 | -5/Factory | Identified exit to Factory 13041 | -5/Factory | Entered another Factory area 13041 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13563 | -4/Factory | Build established: Scavenger-Gunner 13645 | -4/Factory | Loaded intel: 8 recycling unit locations 13884 | -4/Factory | Core integrity fell below 50% 13894 | -4/Factory | Lost 17 parts (2p6n4u5w) 14092 | -4/Factory | Garrison activated, responded to threat 14410 | -4/Factory | Build established: Scavenger-Mutant 14468 | -4/Factory | Garrison activated, responded to threat 14477 | -4/Factory | Core integrity fell below 20% 14536 | -4/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 14511_ Activated siege mode. 14511_ Rnf. Deuterium Engine destroyed. 14511_ Penetrated by Slug. 14513_ Plasma Rifle destroyed. 14513_ Penetrated by Slug. 14516_ Scythe follow-up attack on L-61 Swordsman. 14516_ Penetrated by Slug. 14519_ Subcomponent Replicator disabled. 14519_ Penetrated by Slug. 14527_ Imp. Heavy Treads destroyed. 14527_ Penetrated by Slug. 14528_ Scythe destroyed. 14530_ Penetrated by Slug. 14531_ Destroyed Flexi-carbon Leg. 14533_ Penetrated by Slug. 14533_ System corrupted: Wave Gun failed to cycle. 14535_ Subcomponent Replicator disabled. 14536_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ??#############??????????????????????? | | ?# ###########????????????? | | ?# """ # ####+###+##### | | ?# """" # | | ?# """"" # | | ?# [[# ] " | | ?# "" [%Y* t !! " | | ?# """"" =l@# = /! !! " | | ?# """"" /=%# %[!! | | ?# %!# %%[!! | | ?# # ####+######### | | ?# ] ### ### ! #?? | | ?# #?# #?# #?? | | ?#####+########?# #?# #?? | | ?????# ?????????# #?# #?? | | ?????#??????????# #?# #?? | | ????????????????# #?# #?? | | ????????????????# #?# #?? | | ????????????????# T?# #?? | | ????????????????# ?# #?? | | ????????????????# #?# #?? | | ????????????????o #?# ### | | ????????????????? ??# + | | ??????????????????? ############## | | ??????????????????? | | ??????????????????? | | ?????????????????? | | ??????????????????? | | ???????????????????? | | ????????????????????????? | | ?????????????????????????###### | | ??????????????????????????????### !* | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Coolant Potential 50 Energy Generation 35 Energy Capacity 925 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 150 Evasion (%) 70 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 35% | -9/Materials Aluminum Leg | 42% | -9/Materials Aluminum Leg | 42% | -9/Materials Cooling System | 72% | -9/Materials Cld. Ion Engine | 71% | -9/Materials Aluminum Leg | 56% | -9/Materials Aluminum Leg | 2% | -8/Storage Aluminum Leg | 31% | -8/Storage Aluminum Leg | 34% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingCobblerCoupler Manual? 0 Play Time 01:32:09 Cumulative 184.5 hours Start 2025.10.17 @ 00:54:41 End 2025.10.17 @ 02:32:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 314 Rogue 312 Adventurer 0 Explorer 2 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 49 Gallery% 58 Achievement% 50 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1221911-80ff-4ac9-bb3f-27ac38c11c30