Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.05 @ 17:13:21 Player: Cwaftwer Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (62) 310 Value Destroyed (1726) 1726 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5996 Bonus ------- High Alert Combat Kills 100 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 287/300 Energy 99/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- Remote Datajack > --- INVENTORY (5) ---- Improved Heat Sink Core Analyzer Stasis Canceller ECM Suite Heavy Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Flight Unit Nuclear Pulse Thruster > --- UTILITY ---------- Medium Storage Unit Gravity Neutralizer Advanced Visual Processing Unit Core Analyzer Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Laser Grenade Launcher > --- INVENTORY -------- Light Deuterium Engine Flight Unit Improved Heat Sink Stasis Canceller ECM Suite Remote Datajack Plasma Cutter Hammer [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Hacking Suite Device Gravity Neutralizer Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Light Cannon Energy Gun Improved Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Hammer Build | -11 -10 -9 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Slots Evolved 8 | . . 2 . . . 4 2 Power 1 | . . . . . . 1 . Propulsion 3 | . . 2 . . . . 1 Utility 4 | . . . . . . 3 1 Weapon . | . . . . . . . . Parts Attached 93 | 6 13 15 9 9 3 10 28 Power 14 | 1 1 2 2 2 . . 6 Engine 13 | 1 1 2 2 2 . . 5 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 36 | 2 6 10 2 4 . 3 9 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 8 | 2 4 . 2 . . . . Hover 12 | . 2 10 . . . . . Flight 16 | . . . . 4 . 3 9 Utility 18 | 1 3 . . 2 1 4 7 Device 4 | . 1 . . . . 1 2 Storage 3 | 1 1 . . . . . 1 Processor 5 | . . . . . . 3 2 Hackware 4 | . 1 . . . 1 . 2 Protection 2 | . . . . 2 . . . Artifact . | . . . . . . . . Weapon 25 | 2 3 3 5 1 2 3 6 Energy Gun 8 | . . 1 3 1 1 . 2 Energy Cannon . | . . . . . . . . Ballistic Gun 6 | 2 1 . 1 . 1 1 . Ballistic Cannon 4 | . 2 2 . . . . . Launcher 3 | . . . 1 . . . 2 Special Weapon 1 | . . . . . . . 1 Impact Weapon 3 | . . . . . . 2 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . . . 1 Parts Lost 43 | . 2 5 7 4 . 5 20 Power 6 | . . 1 1 1 . . 3 Propulsion 22 | . 1 4 3 1 . 3 10 Utility 8 | . . . . 1 . 2 5 Weapon 7 | . 1 . 3 1 . . 2 Highest Loss Streak 19 | . 2 3 6 4 . 5 19 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 84 | . 89 98 66 75 92 76 83 Engine 9 | . 12 11 8 10 11 7 7 Wheel 7 | . 24 . 8 18 . . . Hover 10 | . . 42 9 . . . . Flight 11 | . . . . 6 44 28 28 Device 1 | . . . . . . 6 6 Storage 10 | . 14 11 11 11 11 7 6 Processor 2 | . . . . . . 11 6 Hackware 9 | . 9 11 11 8 5 7 11 Energy Gun 5 | . . 7 8 9 10 . 4 Ballistic Gun 3 | . 11 . 1 9 5 . . Ballistic Cannon 6 | . 15 14 4 . . . . Launcher 1 | . . . 3 . . . 4 Naked Turns . | . . . . . . . . Heaviest Build 31 | 12 19 23 27 23 22 16 31 Greatest Support 34 | 26 26 27 22 22 16 16 34 Greatest Overweight (x) 3 | . 1 1 3 1 1 3 3 Average Overweight (x) . | . . . 1 . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 9 Most Carried 10 | 3 10 10 10 10 10 10 10 Average Carried 7 | 1 6 9 7 8 9 8 6 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | 1 10 8 9 10 10 6 5 Class Distribution -------------------- 66% | Mutant 27% | Scavenger-Sprinter 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Scavenger-Sprinter | -9/Recycling Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Resources | -11 -10 -9 -9 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Matter Collected 1589 | 201 190 541 216 148 1 67 225 Remotely . | . . . . . . . . Salvage Created 1799 | . 188 734 411 253 . 67 146 Parts 122 | . 18 51 25 22 . . 6 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Combat Hostiles Destroyed 51 | . 6 17 12 10 . . 6 Melee 2 | . . . . . . . 2 Guns 30 | . 4 8 7 10 . . 1 Cannons 11 | . 2 9 . . . . . AOE 7 | . . . 5 . . . 2 Classes Destroyed 9 | . 3 6 . . . . . Tunneler 1 | . . 1 . . . . . Hauler 1 | . . 1 . . . . . Recycler 1 | . . 1 . . . . . Operator 4 | . 1 1 . . . 1 1 Watcher 4 | . . 2 . . . 2 . Swarmer 20 | . 3 . 4 7 . . 6 Grunt 21 | . 3 12 3 3 . . . Duelist 1 | . . 1 . . . . . Sentry 9 | . . 4 5 . . . . Best Kill Streak 7 | . 2 5 6 7 . 1 3 Combat Bots Only 7 | . 2 4 6 7 . . 3 Max Kills in Single Turn 2 | . 1 2 2 2 . 1 2 Gunslinging 1 | . . . 1 1 . . . Exploded 2 | . . . 2 . . . 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Hostile Shots Fired 404 | . 44 77 73 72 4 17 117 Missed 128 | . 14 30 17 12 2 9 44 Damage Taken 4322 | . 386 639 685 493 26 336 1757 Core 1452 | . 132 82 139 91 12 137 859 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 173 | . 26 . 62 . . . 85 Core Remaining (%) 61 | 100 47 . . . 19 80 . Volleys Fired 151 | . 26 53 31 22 . . 19 Largest 2 | . 2 2 2 2 . . 1 Hottest 112 | . 70 91 112 79 . . 69 Shots Fired 270 | . 50 106 52 43 . . 19 Gun 176 | . 46 37 34 43 . . 16 Cannon 85 | . 4 69 12 . . . . Launcher 8 | . . . 6 . . . 2 Special 1 | . . . . . . . 1 Kinetic 155 | . 50 69 14 22 . . . Thermal 100 | . . 37 32 15 . . 16 Explosive 2 | . . . . . . . 2 Electromagnetic 12 | . . . 6 6 . . . Robot Hit Streak 21 | . 10 21 14 4 . . 4 Robot Miss Streak 5 | . 4 3 3 5 . . 2 Penetration Max . | . . . . . . . . Secondary Targets 6 | . . . 2 4 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . Shots Hit Robots 180 | . 32 68 40 16 . 5 19 Core Hits 76 | . 14 29 15 10 . . 8 Critical Kills . | . . . . . . . . Critical Parts Destroyed 4 | . . . . . . 2 2 Critical Strikes 17 | . . 4 5 3 . 2 3 Burn 11 | . . 2 5 3 . . 1 Blast 2 | . . 2 . . . . . Smash 4 | . . . . . . 2 2 Melee Attacks 37 | . . . . . . 21 16 Impact 37 | . . . . . . 21 16 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3585 | . 418 1237 783 261 . 205 681 Guns 1712 | . 380 442 459 261 . . 170 Cannons 963 | . 38 795 130 . . . . Explosions 392 | . . . 194 . . . 198 Melee 517 | . . . . . . 205 312 Ramming 1 | . . . . . . . 1 Kinetic 1509 | . 418 795 161 135 . . . Thermal 1140 | . . 442 428 100 . . 170 Explosive 198 | . . . . . . . 198 Electromagnetic 220 | . . . 194 26 . . . Impact 517 | . . . . . . 205 312 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . . . . 2 10 Average Corruption 5 | . . . . . . 2 9 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . . . . . . 1 Message Errors 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 226 | . . . 20 . . 120 86 Projectiles . | . . . . . . . . Explosions 25 | . . . 20 . . . 5 Melee 201 | . . . . . . 120 81 Knockbacks 11 | . . 8 1 . . 1 1 Impact 2 | . . . . . . 1 1 Kinetic 8 | . . 7 1 . . . . Secondary 1 | . . 1 . . . . . Self-Inflicted Damage 107 | . . . 48 . . . 59 Shots 6 | . . . 4 . . . 2 Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 435 | . 18 299 435 72 24 14 151 Average Temperature 84 | . 5 98 165 30 13 7 43 Received Heat Transfer 858 | . 207 243 129 24 27 33 195 Effects 4 | . . 1 3 . . . . Energy Bleed 2 | . . 1 1 . . . . Matter Decay 1 | . . . 1 . . . . Short Circuit 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 6 | . . . . . . 6 . Impact Corruptions 11 | . . . . . . 6 5 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . . 3 2 1 . . 1 Heat Transferred 3256 | . . 1110 1295 444 . . 407 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Alert | -11 -10 -9 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Peak Influence 571 | . 257 413 566 571 281 440 440 Initial 369 | . . 24 132 369 256 317 215 Average 275 | . 144 201 338 457 259 343 288 Maximum Alert Level 2 | . 1 2 2 2 1 2 2 Low Security (%) 30 | 100 73 52 39 . . . 6 Level 1 48 | . 26 42 19 15 100 93 87 Level 2 20 | . . 5 41 84 . 6 5 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 1 3 . . 2 2 Investigation 1 | . . . 1 . . . . Extermination . | . . . . . . . . Reinforcement 6 | . 1 1 . . . 2 2 Assault . | . . . . . . . . Garrison 2 | . . . 2 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Distress Signals 5 | . 2 2 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 103 | . 12 25 12 11 1 16 26 Peak Tracking Total 11 | . 5 6 11 5 1 9 8 Tactical Retreats 12 | . . . 4 . . 4 4 Traps | -11 -10 -9 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Traps Triggered 5 | . . . . 5 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 3 | . 3 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Machines Disabled 5 | . 1 1 2 . . . 1 Max in Single Turn 1 | . 1 1 1 . . . 1 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Machines Accessed 36 | . 6 3 5 2 8 5 7 Terminals 24 | . 5 3 2 2 5 3 4 Fabricators . | . . . . . . . . Repair Stations 3 | . 1 . 1 . . . 1 Recycling Units 5 | . . . 1 . 3 1 . Scanalyzers 2 | . . . . . . 1 1 Garrison Access 2 | . . . 1 . . . 1 Total Hacks 115 | . 29 13 14 2 27 14 16 Successful 74 | . 18 10 9 2 16 8 11 Failed 41 | . 11 3 5 . 11 6 5 Catastrophic 4 | . . 1 1 . 1 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 84 | . 24 13 6 2 16 12 11 Fabricators . | . . . . . . . . Repair Stations 10 | . 5 . 3 . . . 2 Recycling Units 14 | . . . 2 . 11 1 . Scanalyzers 3 | . . . . . . 1 2 Garrison Access 4 | . . . 3 . . . 1 Terminal Hacks 55 | . 15 10 3 2 9 8 8 Record 4 | . 1 . . . 1 1 1 Part Schematic 2 | . . . . . 2 . . Robot Schematic 1 | . . . . . 1 . . Prototype ID Bank 6 | . 1 1 1 . 1 2 . Open Door 1 | . . . 1 . . . . Open DSF 1 | . . . . . . . 1 Level Access Points 1 | . . . . . . 1 . Branch Access Points 1 | . . . . . 1 . . Emergency Access Points 6 | . 1 1 . 1 . . 3 Machine Index 1 | . 1 . . . . . . Recycling Unit Index 1 | . . . . . 1 . . Scanalyzer Index 1 | . 1 . . . . . . Alert Level 6 | . 1 2 . . 1 1 1 Unreport Threat 1 | . . . . . . 1 . Locate Traps 9 | . 4 2 1 . . 1 1 Disarm Traps 1 | . 1 . . . . . . Maintenance Status 1 | . . 1 . . . . . Security Status 2 | . 2 . . . . . . Transport Status 3 | . 1 1 . . . 1 . Reinforcement Status 1 | . . 1 . . . . . Zone Layout 4 | . 1 1 . . 1 . 1 Garrison Registry 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 7 | . 3 . 2 . . . 2 Scan Component 4 | . 2 . 1 . . . 1 Repair 3 | . 1 . 1 . . . 1 Recycling Unit Hacks 9 | . . . 2 . 7 . . Process 1 | . . . . . 1 . . Report Inventory 4 | . . . 1 . 3 . . Retrieve Matter 1 | . . . . . 1 . . Retrieve Components 3 | . . . 1 . 2 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 3 | . . . 2 . . . 1 Unlock Access 1 | . . . 1 . . . . Seal Access 1 | . . . . . . . 1 Coupler Status 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 30 | . 6 3 4 . 7 5 5 Full Trace Events 6 | . . 1 1 . 4 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . 1 . 1 . . . 1 Time 65 | . 36 . 16 . . . 13 Parts Recycled . | . . . . . . . . Recycled Matter 31 | . . . . . 31 . . Retrieved Matter 31 | . . . . . 31 . . Retrieved Components 7 | . . . 4 . 3 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Sto Gar Rec Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Turns Passed 2484 | 48 418 509 300 357 116 258 478 Spaces Moved 2885 | 41 305 449 150 278 197 574 891 Core 36 | 4 . . . . . . 32 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 628 | 37 305 . 108 178 . . . Hover 491 | . . 449 42 . . . . Flight 1730 | . . . . 100 197 574 859 Fastest Speed 28 | 50 80 48 100 31 31 31 28 Average Speed 50 | 86 85 52 109 75 49 31 30 Slowest Speed 280 | 90 95 112 240 114 111 280 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 8 | . . . . . . . 8 Cave-ins Triggered 2 | . . . . . . 2 . Exploration Rate (%) 36 | 4 67 40 31 43 65 18 26 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 9 | . . . . . . 9 . Terrain Destroyed 22 | . . . 3 . . 9 10 Melee 9 | . . . . . . 9 . Projectile . | . . . . . . . . AOE 13 | . . . 3 . . . 10 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Total 3577 | 53 415 619 234 385 216 616 1039 Wait 249 | . 43 71 33 31 10 2 59 Move 2861 | 40 304 448 150 276 196 572 875 Hop 8 | . . . . . . . 8 Pick Up 92 | 7 21 18 9 8 3 5 21 Fast Attach . | . . . . . . . . Attach 66 | 6 4 6 9 8 3 10 20 Detach 14 | . . . 1 4 2 2 5 Swap 27 | . 9 9 . 1 . . 8 Drop 38 | . 8 14 1 3 2 3 7 Fire 151 | . 26 53 31 22 . . 19 Melee 37 | . . . . . . 21 16 Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 33 | . . . . 32 . 1 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sto) -9/Storage -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling -7/Factory (discovered 4 exits: *Fac x4) -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 314 | -10/Materials | Repaired Broken Lgt. Ion Engine 320 | -10/Materials | Discovered new exit (range 3) 340 | -10/Materials | Core integrity fell below 50% 374 | -10/Materials | Discovered new exit (range 8) 456 | -10/Materials | Discovered new exit (range 13) 467 | -10/Materials | Entered another Materials area 467 | -9/Materials | Evolved 2 slots: Propulsion x2 809 | -9/Materials | Discovered new exit (range 11) 811 | -9/Materials | Discovered new exit (range 12) 877 | -9/Materials | Discovered new exit (range 5) 966 | -9/Materials | Lost 3 parts (3n) 976 | -9/Materials | Entered Storage 1006 | -9/Storage | Repaired Imp. Ion Engine 1105 | -9/Storage | Core integrity fell below 50% 1120 | -9/Storage | Garrison activated, responded to threat 1129 | -9/Storage | Lost 6 parts (1p3n2w) 1276 | -9/Storage | Identified exit to Garrison 1276 | -9/Storage | Entered Garrison 1287 | -9/Garrison | Discovered new exit (range 54) 1287 | -9/Garrison | Discovered new exit (range 74) 1287 | -9/Garrison | Discovered new exit (range 46) 1320 | -9/Garrison | Triggered checkpoint 1481 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1538 | -9/Garrison | Triggered checkpoint 1587 | -9/Garrison | Lost 4 parts (1p1n1u1w) 1593 | -9/Garrison | Destroyed 7 combat bots 1633 | -9/Garrison | Entered Recycling 1724 | -9/Recycling | Core integrity fell below 20% 1740 | -9/Recycling | Discovered new exit (range 16) 1749 | -9/Recycling | Entered Factory 1749 | -7/Factory | Evolved 4 slots: Power x1, Utility x3 1880 | -7/Factory | Identified exit to Factory 1980 | -7/Factory | Crushed by falling debris 1990 | -7/Factory | Crushed by falling debris 2007 | -7/Factory | Entered another Factory area 2007 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2020 | -6/Factory | Lost 5 parts (3n2u) 2184 | -6/Factory | Repaired Hammer 2452 | -6/Factory | Core integrity fell below 50% 2466 | -6/Factory | System corruption reached 10% 2470 | -6/Factory | Core integrity fell below 20% 2485 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Imp. Trap Scanner tumbles out of recycling unit. VTOL Module destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Jacked S-27 Virus... >>parse_system Reading system data... Slammed into S-27 Virus. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Penetrated by Slug. Knocked back. Dropped Med. Storage Unit. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. K-01 Serf collects debris. K-01 Serf cleans the Pressure Siphon. Map ----- +----------------------------------------------------+ | ????????????????????????? ???????# # #????? | | ??????????????#############+########## # #????? | | ??????????????# """T""" # + #????? | | ??????????????# # % ########## !#????? | | ??????????????# %#% #????????# #????? | | ??????????????#! """""% ########## #????? | | ??????????????# """"%*% # # # # #????? | | ??????????????# """= """ """###????? | | ??????????????# " #????? | | ??????????????# " #???? | | ??????????????####### # " ####+## | | ????????????????????##### / | | ???????????????########## # | | ???????????????# *** # g / | | ???????????????# ** # k # | | ???????????????# ** # g k # | | ???????????????# #% # #?##### | | ???????????????# |#b% # #?????? | | ???????????????# " "" !; + [ #?????? | | ???????????????# "R"" %!/s # #?????? | | ??????????????? """ ; ##;; ""#####?????? | | ???????????????# # / ????????? | | ???????????????########## #####???????? | | ????????????????????????# "" #???????????? | | ????????????????????????# Y """ #???????????? | | ????????????????????????#@! " R""" ??????????? | | ????????????????????????# H """ ###?????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# ??????????? | | ????????????????????????# k ??????????? | | ????????????????????????+ """" """" ""??????????? | | ????????????????????????# """" """" "???????????? | | ????????????????????????# """" ""?? ????????????? | | ????????????????????????# ??? ???????????????? | | ????????????????????????# "??? "????????????????? | | ????????????????????????? "????"????????????????? | | ????????????????????????? "?????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 210 ECM Strength 1 Additional Mass Support 12 Armor Coverage 150 Evasion (%) 64 Melee Accuracy 6 Core Analysis 6 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Hvy. Rocket Launcher | -9/Recycling | Hacked Arm. Wheel | -9/Recycling | Hacked Robot Schematics ------------------ Y-45 Defender | -9/Recycling | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZioniteIntegrityBoregun Manual? 0 Play Time 00:50:50 Cumulative 39.3 hours Start 2024.05.05 @ 16:24:01 End 2024.05.05 @ 17:13:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 64 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 39 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 578f87f8-2c77-4d03-a033-f3ce71f29de7