Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.05 @ 17:13:21

Player: Cwaftwer

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (62)      310
Value Destroyed (1726)     1726
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 5996

 Bonus
-------
High Alert Combat Kills    100
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/850
Matter                     287/300
Energy                     99/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (2) -------
           Remote Datajack
>          --- INVENTORY (5) ----
  Improved Heat Sink
           Core Analyzer
           Stasis Canceller
           ECM Suite
     Heavy Laser

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
           Nuclear Pulse Thruster
>          --- UTILITY ----------
    Medium Storage Unit
           Gravity Neutralizer
  Advanced Visual Processing Unit
           Core Analyzer
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
     Heavy Laser
           Grenade Launcher
>          --- INVENTORY --------
     Light Deuterium Engine
           Flight Unit
  Improved Heat Sink
           Stasis Canceller
           ECM Suite
           Remote Datajack
           Plasma Cutter
           Hammer
[Rating: 41]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Gravity Neutralizer
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -9  -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Sto Gar Rec Fac Fac 
Slots Evolved              8    | .   .   2   .   .   .   4   2   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   2   .   .   .   .   1   
  Utility                  4    | .   .   .   .   .   .   3   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             93   | 6   13  15  9   9   3   10  28  
  Power                    14   | 1   1   2   2   2   .   .   6   
    Engine                 13   | 1   1   2   2   2   .   .   5   
    Core                   1    | .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               36   | 2   6   10  2   4   .   3   9   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  8    | 2   4   .   2   .   .   .   .   
    Hover                  12   | .   2   10  .   .   .   .   .   
    Flight                 16   | .   .   .   .   4   .   3   9   
  Utility                  18   | 1   3   .   .   2   1   4   7   
    Device                 4    | .   1   .   .   .   .   1   2   
    Storage                3    | 1   1   .   .   .   .   .   1   
    Processor              5    | .   .   .   .   .   .   3   2   
    Hackware               4    | .   1   .   .   .   1   .   2   
    Protection             2    | .   .   .   .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   3   3   5   1   2   3   6   
    Energy Gun             8    | .   .   1   3   1   1   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | 2   1   .   1   .   1   1   .   
    Ballistic Cannon       4    | .   2   2   .   .   .   .   .   
    Launcher               3    | .   .   .   1   .   .   .   2   
    Special Weapon         1    | .   .   .   .   .   .   .   1   
    Impact Weapon          3    | .   .   .   .   .   .   2   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   1   .   .   .   1   
Parts Lost                 43   | .   2   5   7   4   .   5   20  
  Power                    6    | .   .   1   1   1   .   .   3   
  Propulsion               22   | .   1   4   3   1   .   3   10  
  Utility                  8    | .   .   .   .   1   .   2   5   
  Weapon                   7    | .   1   .   3   1   .   .   2   
  Highest Loss Streak      19   | .   2   3   6   4   .   5   19  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   89  98  66  75  92  76  83  
  Engine                   9    | .   12  11  8   10  11  7   7   
  Wheel                    7    | .   24  .   8   18  .   .   .   
  Hover                    10   | .   .   42  9   .   .   .   .   
  Flight                   11   | .   .   .   .   6   44  28  28  
  Device                   1    | .   .   .   .   .   .   6   6   
  Storage                  10   | .   14  11  11  11  11  7   6   
  Processor                2    | .   .   .   .   .   .   11  6   
  Hackware                 9    | .   9   11  11  8   5   7   11  
  Energy Gun               5    | .   .   7   8   9   10  .   4   
  Ballistic Gun            3    | .   11  .   1   9   5   .   .   
  Ballistic Cannon         6    | .   15  14  4   .   .   .   .   
  Launcher                 1    | .   .   .   3   .   .   .   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             31   | 12  19  23  27  23  22  16  31  
  Greatest Support         34   | 26  26  27  22  22  16  16  34  
  Greatest Overweight (x)  3    | .   1   1   3   1   1   3   3   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  
  Average Capacity         9    | 6   9   10  10  10  10  10  9   
  Most Carried             10   | 3   10  10  10  10  10  10  10  
  Average Carried          7    | 1   6   9   7   8   9   8   6   
  Final Capacity           10   | 8   10  10  10  10  10  10  5   
  Final Carried            10   | 1   10  8   9   10  10  6   5   

 Class Distribution 
--------------------
 66% | Mutant
 27% | Scavenger-Sprinter
  3% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
             Mutant | -9/Storage
             Mutant | -9/Garrison
 Scavenger-Sprinter | -9/Recycling
 Scavenger-Sprinter | -7/Factory
 Scavenger-Sprinter | -6/Factory

 Resources                      | -11 -10 -9  -9  -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Sto Gar Rec Fac Fac 
Matter Collected           1589 | 201 190 541 216 148 1   67  225 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1799 | .   188 734 411 253 .   67  146 
  Parts                    122  | .   18  51  25  22  .   .   6   
Haulers Intercepted        1    | .   .   1   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Sto Gar Rec Fac Fac 
Combat Hostiles Destroyed  51   | .   6   17  12  10  .   .   6   
  Melee                    2    | .   .   .   .   .   .   .   2   
  Guns                     30   | .   4   8   7   10  .   .   1   
  Cannons                  11   | .   2   9   .   .   .   .   .   
  AOE                      7    | .   .   .   5   .   .   .   2   
Classes Destroyed          9    | .   3   6   .   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   .   .   
  Operator                 4    | .   1   1   .   .   .   1   1   
  Watcher                  4    | .   .   2   .   .   .   2   .   
  Swarmer                  20   | .   3   .   4   7   .   .   6   
  Grunt                    21   | .   3   12  3   3   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   
  Sentry                   9    | .   .   4   5   .   .   .   .   
Best Kill Streak           7    | .   2   5   6   7   .   1   3   
  Combat Bots Only         7    | .   2   4   6   7   .   .   3   
Max Kills in Single Turn   2    | .   1   2   2   2   .   1   2   
  Gunslinging              1    | .   .   .   1   1   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Sto  Gar  Rec  Fac  Fac  
Hostile Shots Fired        404  | .    44   77   73   72   4    17   117  
  Missed                   128  | .    14   30   17   12   2    9    44   
Damage Taken               4322 | .    386  639  685  493  26   336  1757 
  Core                     1452 | .    132  82   139  91   12   137  859  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   173  | .    26   .    62   .    .    .    85   
Core Remaining (%)         61   | 100  47   .    .    .    19   80   .    
Volleys Fired              151  | .    26   53   31   22   .    .    19   
  Largest                  2    | .    2    2    2    2    .    .    1    
  Hottest                  112  | .    70   91   112  79   .    .    69   
Shots Fired                270  | .    50   106  52   43   .    .    19   
  Gun                      176  | .    46   37   34   43   .    .    16   
  Cannon                   85   | .    4    69   12   .    .    .    .    
  Launcher                 8    | .    .    .    6    .    .    .    2    
  Special                  1    | .    .    .    .    .    .    .    1    
  Kinetic                  155  | .    50   69   14   22   .    .    .    
  Thermal                  100  | .    .    37   32   15   .    .    16   
  Explosive                2    | .    .    .    .    .    .    .    2    
  Electromagnetic          12   | .    .    .    6    6    .    .    .    
  Robot Hit Streak         21   | .    10   21   14   4    .    .    4    
  Robot Miss Streak        5    | .    4    3    3    5    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        6    | .    .    .    2    4    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    .    
Shots Hit Robots           180  | .    32   68   40   16   .    5    19   
  Core Hits                76   | .    14   29   15   10   .    .    8    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    .    .    2    2    
  Critical Strikes         17   | .    .    4    5    3    .    2    3    
    Burn                   11   | .    .    2    5    3    .    .    1    
    Blast                  2    | .    .    2    .    .    .    .    .    
    Smash                  4    | .    .    .    .    .    .    2    2    
Melee Attacks              37   | .    .    .    .    .    .    21   16   
  Impact                   37   | .    .    .    .    .    .    21   16   
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3585 | .    418  1237 783  261  .    205  681  
  Guns                     1712 | .    380  442  459  261  .    .    170  
  Cannons                  963  | .    38   795  130  .    .    .    .    
  Explosions               392  | .    .    .    194  .    .    .    198  
  Melee                    517  | .    .    .    .    .    .    205  312  
  Ramming                  1    | .    .    .    .    .    .    .    1    
  Kinetic                  1509 | .    418  795  161  135  .    .    .    
  Thermal                  1140 | .    .    442  428  100  .    .    170  
  Explosive                198  | .    .    .    .    .    .    .    198  
  Electromagnetic          220  | .    .    .    194  26   .    .    .    
  Impact                   517  | .    .    .    .    .    .    205  312  
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    .    .    2    10   
  Average Corruption       5    | .    .    .    .    .    .    2    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    .    1    
    Message Errors         1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            226  | .    .    .    20   .    .    120  86   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               25   | .    .    .    20   .    .    .    5    
  Melee                    201  | .    .    .    .    .    .    120  81   
Knockbacks                 11   | .    .    8    1    .    .    1    1    
  Impact                   2    | .    .    .    .    .    .    1    1    
  Kinetic                  8    | .    .    7    1    .    .    .    .    
  Secondary                1    | .    .    1    .    .    .    .    .    
Self-Inflicted Damage      107  | .    .    .    48   .    .    .    59   
  Shots                    6    | .    .    .    4    .    .    .    2    
  Rammed                   1    | .    .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        435  | .    18   299  435  72   24   14   151  
  Average Temperature      84   | .    5    98   165  30   13   7    43   
  Received Heat Transfer   858  | .    207  243  129  24   27   33   195  
  Effects                  4    | .    .    1    3    .    .    .    .    
    Energy Bleed           2    | .    .    1    1    .    .    .    .    
    Matter Decay           1    | .    .    .    1    .    .    .    .    
    Short Circuit          1    | .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              6    | .    .    .    .    .    .    6    .    
  Impact Corruptions       11   | .    .    .    .    .    .    6    5    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    3    2    1    .    .    1    
  Heat Transferred         3256 | .    .    1110 1295 444  .    .    407  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Sto Gar Rec Fac Fac 
Peak Influence             571  | .   257 413 566 571 281 440 440 
  Initial                  369  | .   .   24  132 369 256 317 215 
  Average                  275  | .   144 201 338 457 259 343 288 
Maximum Alert Level        2    | .   1   2   2   2   1   2   2   
  Low Security (%)         30   | 100 73  52  39  .   .   .   6   
  Level 1                  48   | .   26  42  19  15  100 93  87  
  Level 2                  20   | .   .   5   41  84  .   6   5   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   1   3   .   .   2   2   
  Investigation            1    | .   .   .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   1   1   .   .   .   2   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   2   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Sto Gar Rec Fac Fac 
Distress Signals           5    | .   2   2   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              103  | .   12  25  12  11  1   16  26  
  Peak Tracking Total      11   | .   5   6   11  5   1   9   8   
  Tactical Retreats        12   | .   .   .   4   .   .   4   4   

 Traps                          | -11 -10 -9  -9  -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Sto Gar Rec Fac Fac 
Traps Triggered            5    | .   .   .   .   5   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   3   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Sto Gar Rec Fac Fac 
Machines Disabled          5    | .   1   1   2   .   .   .   1   
  Max in Single Turn       1    | .   1   1   1   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Sto Gar Rec Fac Fac 
Machines Accessed          36   | .   6   3   5   2   8   5   7   
  Terminals                24   | .   5   3   2   2   5   3   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   1   .   .   .   1   
  Recycling Units          5    | .   .   .   1   .   3   1   .   
  Scanalyzers              2    | .   .   .   .   .   .   1   1   
  Garrison Access          2    | .   .   .   1   .   .   .   1   
Total Hacks                115  | .   29  13  14  2   27  14  16  
  Successful               74   | .   18  10  9   2   16  8   11  
  Failed                   41   | .   11  3   5   .   11  6   5   
    Catastrophic           4    | .   .   1   1   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                84   | .   24  13  6   2   16  12  11  
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          10   | .   5   .   3   .   .   .   2   
  Recycling Units          14   | .   .   .   2   .   11  1   .   
  Scanalyzers              3    | .   .   .   .   .   .   1   2   
  Garrison Access          4    | .   .   .   3   .   .   .   1   
Terminal Hacks             55   | .   15  10  3   2   9   8   8   
  Record                   4    | .   1   .   .   .   1   1   1   
  Part Schematic           2    | .   .   .   .   .   2   .   .   
  Robot Schematic          1    | .   .   .   .   .   1   .   .   
  Prototype ID Bank        6    | .   1   1   1   .   1   2   .   
  Open Door                1    | .   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   
  Level Access Points      1    | .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   
  Emergency Access Points  6    | .   1   1   .   1   .   .   3   
  Machine Index            1    | .   1   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   1   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   .   .   
  Alert Level              6    | .   1   2   .   .   1   1   1   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   
  Locate Traps             9    | .   4   2   1   .   .   1   1   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   .   
  Security Status          2    | .   2   .   .   .   .   .   .   
  Transport Status         3    | .   1   1   .   .   .   1   .   
  Reinforcement Status     1    | .   .   1   .   .   .   .   .   
  Zone Layout              4    | .   1   1   .   .   1   .   1   
  Garrison Registry        1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   3   .   2   .   .   .   2   
  Scan Component           4    | .   2   .   1   .   .   .   1   
  Repair                   3    | .   1   .   1   .   .   .   1   
Recycling Unit Hacks       9    | .   .   .   2   .   7   .   .   
  Process                  1    | .   .   .   .   .   1   .   .   
  Report Inventory         4    | .   .   .   1   .   3   .   .   
  Retrieve Matter          1    | .   .   .   .   .   1   .   .   
  Retrieve Components      3    | .   .   .   1   .   2   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   2   .   .   .   1   
  Unlock Access            1    | .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   
  Coupler Status           1    | .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         30   | .   6   3   4   .   7   5   5   
  Full Trace Events        6    | .   .   1   1   .   4   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   1   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   1   .   1   .   .   .   1   
  Time                     65   | .   36  .   16  .   .   .   13  
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          31   | .   .   .   .   .   31  .   .   
  Retrieved Matter         31   | .   .   .   .   .   31  .   .   
  Retrieved Components     7    | .   .   .   4   .   3   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Sto Gar Rec Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Sto Gar Rec Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Sto Gar Rec Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -9  -7  -6  
-------------              Run  | Yrd Mat Mat Sto Gar Rec Fac Fac 
Turns Passed               2484 | 48  418 509 300 357 116 258 478 
Spaces Moved               2885 | 41  305 449 150 278 197 574 891 
  Core                     36   | 4   .   .   .   .   .   .   32  
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   
  Wheels                   628  | 37  305 .   108 178 .   .   .   
  Hover                    491  | .   .   449 42  .   .   .   .   
  Flight                   1730 | .   .   .   .   100 197 574 859 
  Fastest Speed            28   | 50  80  48  100 31  31  31  28  
  Average Speed            50   | 86  85  52  109 75  49  31  30  
  Slowest Speed            280  | 90  95  112 240 114 111 280 200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            8    | .   .   .   .   .   .   .   8   
  Cave-ins Triggered       2    | .   .   .   .   .   .   2   .   
Exploration Rate (%)       36   | 4   67  40  31  43  65  18  26  
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   1   .   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   .   .   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 9    | .   .   .   .   .   .   9   .   
Terrain Destroyed          22   | .   .   .   3   .   .   9   10  
  Melee                    9    | .   .   .   .   .   .   9   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      13   | .   .   .   3   .   .   .   10  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -9   -9   -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Sto  Gar  Rec  Fac  Fac  
Total                      3577 | 53   415  619  234  385  216  616  1039 
  Wait                     249  | .    43   71   33   31   10   2    59   
  Move                     2861 | 40   304  448  150  276  196  572  875  
  Hop                      8    | .    .    .    .    .    .    .    8    
  Pick Up                  92   | 7    21   18   9    8    3    5    21   
  Fast Attach              .    | .    .    .    .    .    .    .    .    
  Attach                   66   | 6    4    6    9    8    3    10   20   
  Detach                   14   | .    .    .    1    4    2    2    5    
  Swap                     27   | .    9    9    .    1    .    .    8    
  Drop                     38   | .    8    14   1    3    2    3    7    
  Fire                     151  | .    26   53   31   22   .    .    19   
  Melee                    37   | .    .    .    .    .    .    21   16   
  Ram                      1    | .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            33   | .    .    .    .    32   .    1    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sto)
-9/Storage
-9/Garrison (discovered 3 exits: *Rec x3)
-9/Recycling
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   49 | -11/Scrapyard | Entered Materials
  248 | -10/Materials | Discovered new exit (range 15)
  301 | -10/Materials | Build established: Mutant
  314 | -10/Materials | Repaired Broken Lgt. Ion Engine
  320 | -10/Materials | Discovered new exit (range 3)
  340 | -10/Materials | Core integrity fell below 50%
  374 | -10/Materials | Discovered new exit (range 8)
  456 | -10/Materials | Discovered new exit (range 13)
  467 | -10/Materials | Entered another Materials area
  467 | -9/Materials  | Evolved 2 slots: Propulsion x2
  809 | -9/Materials  | Discovered new exit (range 11)
  811 | -9/Materials  | Discovered new exit (range 12)
  877 | -9/Materials  | Discovered new exit (range 5)
  966 | -9/Materials  | Lost 3 parts (3n)
  976 | -9/Materials  | Entered Storage
 1006 | -9/Storage    | Repaired Imp. Ion Engine
 1105 | -9/Storage    | Core integrity fell below 50%
 1120 | -9/Storage    | Garrison activated, responded to threat
 1129 | -9/Storage    | Lost 6 parts (1p3n2w)
 1276 | -9/Storage    | Identified exit to Garrison
 1276 | -9/Storage    | Entered Garrison
 1287 | -9/Garrison   | Discovered new exit (range 54)
 1287 | -9/Garrison   | Discovered new exit (range 74)
 1287 | -9/Garrison   | Discovered new exit (range 46)
 1320 | -9/Garrison   | Triggered checkpoint
 1481 | -9/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 1538 | -9/Garrison   | Triggered checkpoint
 1587 | -9/Garrison   | Lost 4 parts (1p1n1u1w)
 1593 | -9/Garrison   | Destroyed 7 combat bots
 1633 | -9/Garrison   | Entered Recycling
 1724 | -9/Recycling  | Core integrity fell below 20%
 1740 | -9/Recycling  | Discovered new exit (range 16)
 1749 | -9/Recycling  | Entered Factory
 1749 | -7/Factory    | Evolved 4 slots: Power x1, Utility x3
 1880 | -7/Factory    | Identified exit to Factory
 1980 | -7/Factory    | Crushed by falling debris
 1990 | -7/Factory    | Crushed by falling debris
 2007 | -7/Factory    | Entered another Factory area
 2007 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2020 | -6/Factory    | Lost 5 parts (3n2u)
 2184 | -6/Factory    | Repaired Hammer
 2452 | -6/Factory    | Core integrity fell below 50%
 2466 | -6/Factory    | System corruption reached 10%
 2470 | -6/Factory    | Core integrity fell below 20%
 2485 | -6/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Imp. Trap Scanner tumbles out of recycling unit.
VTOL Module destroyed.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
Jacked S-27 Virus...
>>parse_system
Reading system data...
Slammed into S-27 Virus.
U-05 Engineer lays Concrete. <x4>
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x3>
Penetrated by Slug.
Knocked back.
Dropped Med. Storage Unit.
U-05 Engineer lays Concrete. <x3>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
K-01 Serf cleans the Pressure Siphon.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????     ???????# #    #????? |
| ??????????????#############+########## #    #????? |
| ??????????????# """T""" #              +    #????? |
| ??????????????#         #  %  ##########   !#????? |
| ??????????????#        %#%    #????????#    #????? |
| ??????????????#!  """""%      ##########    #????? |
| ??????????????#   """"%*%     #  #   # #    #????? |
| ??????????????#   """=        """      """###????? |
| ??????????????#               "            #?????  |
| ??????????????#               "            #????   |
| ??????????????#######   #     "            ####+## |
| ????????????????????#####                  /       |
| ???????????????##########                  #       |
| ???????????????#   ***  #  g               /       |
| ???????????????#   **   #    k             #       |
| ???????????????#   **   # g  k             #       |
| ???????????????#        #%    #            #?##### |
| ???????????????#       |#b%   #            #?????? |
| ???????????????# " ""  !;     +        [   #?????? |
| ???????????????# "R"" %!/s    #            #?????? |
| ???????????????  """    ;     ##;;   ""#####?????? |
| ???????????????#        #           /    ????????? |
| ???????????????##########            #####???????? |
| ????????????????????????#  ""        #???????????? |
| ????????????????????????#   Y   """  #???????????? |
| ????????????????????????#@! "  R"""    ??????????? |
| ????????????????????????#  H    """  ###?????????? |
| ????????????????????????#            #???????????? |
| ????????????????????????#            #???????????? |
| ????????????????????????#            #???????????? |
| ????????????????????????#              ??????????? |
| ????????????????????????#      k       ??????????? |
| ????????????????????????+  """" """" ""??????????? |
| ????????????????????????#  """" """" "???????????? |
| ????????????????????????#  """" ""?? ????????????? |
| ????????????????????????#   ???   ???????????????? |
| ????????????????????????#  "??? "????????????????? |
| ?????????????????????????  "????"????????????????? |
| ?????????????????????????  "?????????????????????? |
| ?????????????????????????  ??????????????????????? |
| ?????????????????????????  ??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       210
ECM Strength               1
Additional Mass Support    12
Armor Coverage             150
Evasion (%)                64
Melee Accuracy             6
Core Analysis              6
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
 Hvy. Rocket Launcher | -9/Recycling | Hacked
           Arm. Wheel | -9/Recycling | Hacked

 Robot Schematics 
------------------
 Y-45 Defender | -9/Recycling | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ZioniteIntegrityBoregun
  Manual?         0
Play Time         00:50:50
  Cumulative      39.3 hours
  Start           2024.05.05 @ 16:24:01
  End             2024.05.05 @ 17:13:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          65
  Rogue           64
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          39
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 578f87f8-2c77-4d03-a033-f3ce71f29de7