Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.03 @ 13:17:28 Player: Jiber Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (85) 425 Value Destroyed (2938) 2938 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (1306) 1306 TOTAL SCORE: 8349 Bonus ------- High Alert Combat Kills 23 Follower Combat Kills 283 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 118/300 Energy 85/140 System Corruption 8% Temperature Cool (0) Movement Walking (200) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- Improved Titanium Leg > --- UTILITY (7) ------ Large Storage Unit 0b10 Alert Chip Launcher Guidance Computer Target Analyzer Hacking Suite Relay Coupler [Swarmer] (12) Relay Coupler [Grunt] (15) > --- WEAPON (3) ------- Plasma Cannon Mini Grenade Launcher > --- INVENTORY (15) --- Light Nuclear Core VSS Leg Advanced Heat Sink Structural Scanner Machine Analyzer Terrain Scanner Kinecellerator Transmission Jammer Improved Light Armor Plating Improved Medium Armor Plating Relay Coupler [NC] (29) Corruption Screen Autogun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Terrain Scanner Terrain Scan Processor 0b10 Alert Chip EM Disruption Field Hacking Suite > --- WEAPON ----------- Firepult Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Heat Sink Structural Scanner Machine Analyzer Launcher Guidance Computer Target Analyzer Transmission Jammer Improved Light Armor Plating Corruption Screen Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Remote Datajack [Rating: 74] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Potential Leg Leg Potential Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor 0b10 Alert Chip Hackware Hacking Suite Weapon Firepult Energy Gun Beamcaster Energy Cannon Firepult Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Slots Evolved 6 | . . . . . 4 2 . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 5 | . . . . . 3 2 . . Weapon 1 | . . . . . 1 . . . Parts Attached 51 | 6 2 1 4 2 6 5 7 18 Power 7 | 1 . . . 1 . 2 1 2 Engine 6 | 1 . . . . . 2 1 2 Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 7 | 2 . . 2 . . . . 3 Treads . | . . . . . . . . . Leg 5 | . . . 2 . . . . 3 Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 1 2 . 1 1 4 3 2 6 Device 9 | . . . 1 1 1 3 1 2 Storage 3 | 1 2 . . . . . . . Processor 4 | . . . . . 2 . 1 1 Hackware 4 | . . . . . 1 . . 3 Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 17 | 2 . 1 1 . 2 . 4 7 Energy Gun 3 | . . 1 . . . . . 2 Energy Cannon 2 | . . . 1 . . . . 1 Ballistic Gun 4 | 2 . . . . 1 . . 1 Ballistic Cannon 4 | . . . . . . . 3 1 Launcher 2 | . . . . . 1 . . 1 Special Weapon 2 | . . . . . . . 1 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 2 Parts Lost 19 | . . . . . 1 . 10 8 Power 3 | . . . . . . . 2 1 Propulsion 4 | . . . . . . . 1 3 Utility 3 | . . . . . . . 2 1 Weapon 9 | . . . . . 1 . 5 3 Highest Loss Streak 6 | . . . . . 1 . 6 3 To Critical Strikes 1 | . . . . . . . 1 . Average Backups 11 | 1 2 4 5 13 14 14 13 13 Power . | . . . . . 1 1 1 1 Propulsion 1 | . . . 1 1 1 2 2 1 Utility 6 | . 1 2 2 5 7 8 7 10 Weapon 2 | . 1 1 2 4 3 2 1 . Tool/Special . | . . . . . . . . . Unused Backups 21 | . . . . 2 3 5 1 10 Power 3 | . . . . 1 1 . . 1 Propulsion 4 | . . . . . 1 2 . 1 Utility 12 | . . . . . . 3 1 8 Weapon 2 | . . . . 1 1 . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 91 | . 85 85 98 85 89 91 95 89 Engine 7 | . 14 14 14 7 . 6 6 6 Core 2 | . . . . 6 8 . . . Leg 13 | . . . 2 28 18 15 14 14 Wheel 7 | . 28 28 25 . . . . . Device 12 | . . . 14 14 9 22 18 3 Storage 10 | . 14 14 14 14 9 7 7 7 Processor 10 | . . . . . 17 15 19 21 Hackware 6 | . . . . . 8 7 7 19 Energy Gun 3 | . . 9 13 . . . . . Energy Cannon 5 | . . . . 14 9 7 2 . Ballistic Gun 6 | . 28 18 13 . 2 7 2 1 Ballistic Cannon 1 | . . . . . . . 13 . Launcher 1 | . . . . . 6 . . 2 Special Weapon 1 | . . . . . . . 1 6 Peak Build Rating 74 | 6 6 11 46 51 66 74 74 53 Average Rating 46 | 4 6 9 15 48 64 72 62 43 On Entrance 32 | . 6 6 11 46 51 66 74 30 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 60 | 14 29 32 48 48 53 60 60 46 Greatest Support 60 | 26 26 26 60 60 60 60 60 48 Greatest Overweight (x) 2 | . 1 1 1 . . . . 2 Average Overweight (x) . | . . 1 . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 11 15 15 15 15 15 15 15 Most Carried 15 | 5 3 6 9 15 15 15 15 15 Average Carried 11 | 1 2 5 5 13 14 14 12 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 1 3 6 8 15 14 15 14 13 Class Distribution -------------------- 47% | Mutant 34% | Skirmisher 9% | Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Matter Collected 1641 | 213 . 152 . 72 243 164 567 230 Remotely . | . . . . . . . . . Salvage Created 2903 | . . 152 . 411 945 529 395 471 Parts 143 | . . 6 . 23 36 23 17 38 Haulers Intercepted 1 | . . . . . . 1 . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Combat Hostiles Destroyed 63 | . . 3 . 14 17 7 13 9 Guns 5 | . . 3 . . 1 . . 1 Cannons 11 | . . . . . 1 . 9 1 AOE 40 | . . . . 13 11 6 4 6 Classes Destroyed 17 | . . 1 . 5 6 2 2 1 Worker 6 | . . . . 2 2 . . 2 Builder 7 | . . . . . 4 . . 3 Tunneler 2 | . . . . 1 . 1 . . Hauler 1 | . . . . . . 1 . . Recycler 5 | . . . . 1 2 1 . 1 Operator 1 | . . . . . 1 . . . Watcher 6 | . . . . . 3 2 . 1 Swarmer 16 | . . . . 3 4 3 5 1 Grunt 23 | . . 3 . 4 7 1 5 3 Brawler 2 | . . . . . . . 2 . Duelist 4 | . . . . . 2 . 1 1 Sentry 5 | . . . . . 3 2 . . Specialist 1 | . . . . . . . . 1 Hunter 2 | . . . . . 1 . . 1 Programmer 3 | . . . . . . 1 . 2 Behemoth 1 | . . . . . . . 1 . Assembled 7 | . . . . 7 . . . . Best Kill Streak 9 | . . 2 . 5 9 4 3 5 Combat Bots Only 5 | . . 2 . 5 5 3 3 3 Max Kills in Single Turn 4 | . . 1 . 3 4 3 2 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . 3 3 2 2 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Hostile Shots Fired 360 | . 5 9 . 15 50 47 113 121 Missed 125 | . 2 1 . 5 17 28 29 43 Hits 235 | . 3 8 . 10 33 19 84 78 Projectile 235 | . 3 8 . 10 33 19 84 78 Critical Strikes 7 | . . 1 . . . . 2 4 Damage Taken 4444 | . 27 106 . 251 621 250 1759 1430 Core 966 | . 19 13 . 44 153 23 329 385 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 79 | . . . . . 79 . . . Core Remaining (%) 80 | 100 . . . 69 72 . . . Volleys Fired 146 | . 5 9 . 11 34 13 44 30 Largest 3 | . 2 2 . 1 2 2 3 2 Hottest 283 | . 40 95 . 250 283 278 278 110 Shots Fired 252 | . 10 18 . 11 45 26 105 37 Gun 74 | . 10 18 . . 9 14 12 11 Cannon 152 | . . . . 11 28 12 93 8 Launcher 19 | . . . . . 8 . . 11 Special 7 | . . . . . . . . 7 Kinetic 151 | . 10 14 . . 9 14 96 8 Thermal 67 | . . 4 . 11 28 12 9 3 Explosive 19 | . . . . . 8 . . 11 Electromagnetic 8 | . . . . . . . . 8 Robot Hit Streak 15 | . 4 5 . 3 10 9 10 15 Robot Miss Streak 8 | . 2 1 . 7 8 5 8 2 Penetration Max 1 | . . . . . . . 1 . Secondary Targets . | . . . . . . . . . Shots Hit Robots 160 | . 6 6 . 7 33 17 62 29 Core Hits 164 | . 1 4 . 19 51 25 34 30 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 1 1 . Critical Strikes 6 | . . . . . . 1 5 . Destroy 2 | . . . . . . 1 1 . Blast 4 | . . . . . . . 4 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7125 | . 62 75 . 608 2182 777 2045 1376 Guns 707 | . 62 75 . . 111 119 110 230 Cannons 2184 | . . . . 118 222 60 1594 190 Explosions 4153 | . . . . 412 1847 597 341 956 Melee . | . . . . . . . . . Ramming 81 | . . . . 78 2 1 . . Kinetic 2174 | . 62 75 . . 111 119 1616 191 Thermal 3101 | . . . . 530 1617 474 429 51 Explosive 1591 | . . . . . 452 183 . 956 Electromagnetic 178 | . . . . . . . . 178 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . . . 2 2 10 Average Corruption 3 | . . . . . . 2 2 6 Corruption Purged 4 | . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . Effects 40 | . . . . . . 8 7 25 Message Errors 12 | . . . . . . 2 1 9 Matter Fused 9 | . . . . . . 3 3 3 Heat Flow Errors 4 | . . . . . . 1 . 3 Energy Discharges 4 | . . . . . . . 1 3 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 1 1 Data Loss (major) 5 | . . . . . . 1 . 4 Misfires 1 | . . . . . . 1 . . Weapon Failures 2 | . . . . . . . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 112 | . . . . 15 71 . 6 20 Projectiles . | . . . . . . . . . Explosions 97 | . . . . . 71 . 6 20 Melee 15 | . . . . 15 . . . . Knockbacks 9 | . . . . . . . 6 3 Impact . | . . . . . . . . . Kinetic 9 | . . . . . . . 6 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 584 | . . . . 135 145 89 176 39 Shots 44 | . . . . 12 11 5 14 2 Rammed 1 | . 1 . . . . . . . Targets Rammed 6 | . 1 . . 3 1 1 . . Kicked 5 | . . . . 3 1 1 . . Crushed . | . . . . . . . . . Highest Temperature 384 | . . 132 . 274 384 302 338 178 Average Temperature 113 | . . 56 . 120 145 109 94 59 Received Heat Transfer 849 | . . 84 . 6 207 30 351 171 Effects 6 | . . . . . 6 . . . Shutdowns 1 | . . . . . 1 . . . Interference 4 | . . . . . 4 . . . Matter Decay 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 2 | . . . . 1 . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 2 | . . . . . . . . 2 Impact Corruptions 2 | . . . . 2 . . . . Robots Melted 6 | . . . . 1 4 1 . . Combat Hostiles 6 | . . . . 1 4 1 . . Parts Melted 37 | . . . . 1 24 8 4 . Heat Transferred 16667 | . . . . 2320 9570 2480 2197 100 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Maximum Alert Level 2 | . . . . . 2 1 2 1 Low Security (%) 74 | 100 100 100 . 100 67 67 5 96 Level 1 22 | . . . . . 27 32 79 3 Level 2 2 | . . . . . 5 . 14 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 448 | . 12 61 . 172 411 249 448 203 Initial 203 | . . . . . 31 181 122 203 Average 130 | . 2 22 . 60 148 184 309 67 Influence Increases 2394 | . 21 136 . 308 753 392 406 378 Destroy 0b10 Robot/C 1100 | . . 80 . 140 272 176 288 144 Destroy 0b10 Robot/NC 117 | . . . . 20 49 20 . 28 Destroy Leader 222 | . . 20 . 20 70 46 24 42 Allied During Kill 49 | . . 6 . . . 25 18 . Successful Hack 79 | . 21 . . . 8 38 . 12 Disable Machine 297 | . . 30 . 60 99 60 12 36 Anti-Garrison Action 40 | . . . . . . . 40 . Destroy Structure 403 | . . . . 68 216 27 12 80 Lose Combat Pursuer 87 | . . . . . 39 . 12 36 Influence Decreases 2245 | . 19 138 . 226 436 616 193 617 Entered New Map 509 | . . 2 . . 51 218 53 185 Time Decay 1487 | . 19 116 . 226 375 398 . 353 Lost Part 169 | . . . . . 10 . 100 59 Lost Ally 80 | . . 20 . . . . 40 20 Squads Dispatched 11 | . . . . . 3 2 . 6 Investigation 3 | . . . . . 1 1 . 1 Extermination 3 | . . . . . . 1 . 2 Reinforcement 5 | . . . . . 2 . . 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . 2 . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Distress Signals 5 | . . . . . 3 . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 113 | . 5 4 . 23 25 12 25 19 Peak Tracking Total 9 | . 4 2 . 9 6 4 7 5 Tactical Retreats 6 | . . . . 1 3 . 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Traps Triggered 3 | . . . . . . 1 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Machines Disabled 24 | . . 2 . 4 8 5 2 3 Max in Single Turn 2 | . . 1 . 2 2 2 1 1 Garrison Relay 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Machines Accessed 19 | . 4 . 4 . 5 3 . 3 Terminals 7 | . 4 . . . 1 . . 2 Fabricators 1 | . . . . . . 1 . . Repair Stations 3 | . . . . . 2 . . 1 Recycling Units 1 | . . . . . 1 . . . Scanalyzers 2 | . . . . . 1 1 . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 61 | . 12 . 19 . 17 6 . 7 Successful 46 | . 4 . 19 . 13 6 . 4 Failed 15 | . 8 . . . 4 . . 3 Catastrophic 4 | . 3 . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 13 | . 9 . 3 . . . . 1 Terminals 19 | . 12 . . . 3 . . 4 Fabricators 2 | . . . . . . 2 . . Repair Stations 10 | . . . . . 7 . . 3 Recycling Units 3 | . . . . . 3 . . . Scanalyzers 7 | . . . . . 4 3 . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 28 | . 4 . 19 . 2 . . 3 Record 19 | . . . 18 . 1 . . . Prototype ID Bank 2 | . 1 . . . . . . 1 Branch Access Points 2 | . 1 . . . . . . 1 Locate Traps 1 | . 1 . . . . . . . Transport Status 1 | . . . . . . . . 1 Reinforcement Status 1 | . . . . . 1 . . . Zone Layout 1 | . 1 . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 . . Network Status 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 7 | . . . . . 6 . . 1 Scan Component 4 | . . . . . 3 . . 1 Repair 3 | . . . . . 3 . . . Recycling Unit Hacks 2 | . . . . . 2 . . . Report Inventory 1 | . . . . . 1 . . . Retrieve Matter 1 | . . . . . 1 . . . Scanalyzer 6 | . . . . . 3 3 . . Insert Component 2 | . . . . . 1 1 . . Analyze 2 | . . . . . 1 1 . . Retrieve Study 2 | . . . . . 1 1 . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 4 . . . 3 2 . 3 Full Trace Events 4 | . 1 . . . 1 1 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 3 | . . . . . . 3 . . Authchips . | . . . . . . . . . Time 134 | . . . . . . 134 . . Total Robot Build Rating 12 | . . . . . . 12 . . Part Schematics Acquired 2 | . . . . . 1 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 2 | . . . . . 1 1 . . Parts Repaired 3 | . . . . . 3 . . . Time 114 | . . . . . 114 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 1 . . Part Schematics Acquired 2 | . . . . . 1 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Used RIF Installer 1 | . . . . . . . 1 . Robots Hacked 4 | . . . . . . . . 4 Non-combat . | . . . . . . . . . Combat 4 | . . . . . . . . 4 Robot Hacks Applied 4 | . . . . . . . . 4 amplify_resonance 1 | . . . . . . . . 1 overwrite_iff 3 | . . . . . . . . 3 Relay Couplers Released 3 | . . . . . . . 3 . Machine Destruction 3 | . . . . . . . 3 . Attached 2 | . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Total Allies 8 | . . 2 . . . 3 . 3 Largest Group 3 | . . 2 . . . 3 3 1 Highest-Rated Group 90 | . . 38 . . . 90 90 13 Highest-Rated Ally 31 | . . 31 . . . 30 30 13 Total Orders . | . . . . . . . . . Ally Attacks 38 | . . 12 . . . 10 10 6 Total Damage 775 | . . 191 . . . 206 331 47 Kills 10 | . . 1 . . . 4 5 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Active Infowar (turns) 2040 | . . . . . 95 944 602 399 Terrain 1040 | . . . . . 95 944 1 . Structural 1000 | . . . . . . . 601 399 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Turns Passed 6468 | 47 141 307 1279 879 1260 945 602 1008 Spaces Moved 5243 | 44 122 251 1225 833 949 784 497 538 Core 13 | 13 . . . . . . . . Treads . | . . . . . . . . . Legs 3726 | . . . 125 833 949 784 497 538 Wheels 1504 | 31 122 251 1100 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 105 90 90 90 90 90 105 Average Speed 101 | 78 96 105 103 90 90 90 90 166 Slowest Speed 270 | 90 105 105 105 90 90 90 90 270 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 3 | . . . . . 3 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 3 29 48 93 99 49 12 41 12 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 4 | . . 1 1 2 . . . . Known Exits Taken 2 | . 1 . . . . 1 . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . Scrap Searched 4 | . . . . 4 . . . . Spaces Dug 1 | . . . . 1 . . . . Terrain Destroyed 394 | . . . . 74 216 21 . 83 Melee . | . . . . . . . . . Projectile 16 | . . . . 6 9 . . 1 AOE 378 | . . . . 68 207 21 . 82 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Total 6153 | 55 133 276 1237 955 1315 1005 565 612 Wait 590 | . . 13 . 89 294 183 5 6 Move 5235 | 43 121 250 1224 832 948 783 496 538 Hop . | . . . . . . . . . Pick Up 73 | 6 2 3 4 12 16 9 6 15 Fast Attach 3 | 1 . . . . 1 . . 1 Attach 36 | 5 . . 2 . 8 2 6 13 Detach 4 | . . . 2 . 2 . . . Swap 22 | . 4 1 2 2 1 4 1 7 Drop 32 | . . . 2 6 10 10 2 2 Fire 146 | . 5 9 . 11 34 13 44 30 Melee . | . . . . . . . . . Ram 1 | . 1 . . . . . . . Kick 5 | . . . . 3 1 1 . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . Rewire 1 | . . . 1 . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Exi / [*Sub]) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Garrison -7/Factory (discovered 3 exits: Sto / Low x2) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 14) 169 | -10/Materials | Identified exit to Mines 189 | -10/Materials | Entered Mines 310 | -10/Mines | Build established: Mutant 384 | -10/Mines | Found a hidden stash of uninstalled traps 449 | -10/Mines | Discovered new exit (range 8) 471 | -10/Mines | Learned location of Storage (-7) 491 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 491 | -10/Mines | Discovered new exit (range 5) 496 | -10/Mines | Entered Exiles 513 | -10/Exiles | Discovered new exit (range 15) 541 | -10/Exiles | Met 8R-AWN 563 | -10/Exiles | Met EX-HEX 595 | -10/Exiles | Met EX-BIN 711 | -10/Exiles | Met EX-DEC 792 | -10/Exiles | Visited The Gauntlet 937 | -10/Exiles | Discovered new exit (range 14) 1168 | -10/Exiles | Learned location of Zion (-7) 1604 | -10/Exiles | Aligned with FarCom system 1605 | -10/Exiles | Given EX-Vault access code 1641 | -10/Exiles | Opened EX-Vault 1652 | -10/Exiles | Found Potential Leg 1654 | -10/Exiles | Found Potential Leg 1686 | -10/Exiles | Found Firepult 1690 | -10/Exiles | Found 0b10 Alert Chip 1708 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1775 | -10/Exiles | Stole three prototypes: Firepult, Potential Leg, 0b10 Alert Chip 1775 | -10/Exiles | Entered Mines 1794 | -9/Mines | Assembled infested the area 1799 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2086 | -9/Mines | Discovered new exit (range 16) 2114 | -9/Mines | Discovered new exit (range 11) 2451 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2654 | -9/Mines | Entered Materials 2654 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 3048 | -8/Materials | Build established: Skirmisher 3388 | -8/Materials | Repaired Lgt. Nuclear Core 3665 | -8/Materials | Repaired Imp. Heat Sink 3770 | -8/Materials | Repaired Carbon-fiber Leg 3909 | -8/Materials | Discovered new exit (range 4) 3914 | -8/Materials | Entered Factory 3914 | -7/Factory | Evolved 2 slots: Utility x2 3916 | -7/Factory | FarCom data flow suspended 4451 | -7/Factory | Fabricated L-41 Fighter (x3) 4511 | -7/Factory | Identified exit to Garrison 4859 | -7/Factory | Entered Garrison 4859 | -7/Garrison | Accompanied by 3 allies 5047 | -7/Garrison | Triggered checkpoint 5137 | -7/Garrison | Spotted B-75 Beast 5144 | -7/Garrison | Spotted B-75 Beast 5232 | -7/Garrison | Destroyed B-75 Beast 5318 | -7/Garrison | Installed Relay Interface Framework 5365 | -7/Garrison | Garrison Relay disabled 5445 | -7/Garrison | Triggered checkpoint 5449 | -7/Garrison | Discovered new exit (range 14) 5457 | -7/Garrison | Core integrity fell below 50% 5461 | -7/Garrison | Entered Factory 5490 | -7/Factory | Lost 6 parts (1p1n1u3w) 5728 | -7/Factory | Build established: Mutant 5929 | -7/Factory | System corruption reached 10% 6162 | -7/Factory | Identified exit to Storage 6162 | -7/Factory | Identified exit to Lower Caves 6457 | -7/Factory | Core integrity fell below 20% 6469 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 06461_ U-05 Engineer lays Concrete. 06461_ W-25 Informer sends out distress signal. 06462_ U-05 Engineer lays Concrete. 06463_ Penetrated by Slug. 06463_ Knocked back. 06463_ U-05 Engineer lays Concrete. 06463_ R-06 Scavenger collects Lgt. Ion Engine. 06464_ Penetrated by Slug. 06464_ Rnf. Deuterium Engine destroyed. 06464_ U-05 Engineer lays Concrete. 06465_ Knocked back. 06465_ U-05 Engineer lays Concrete. 06465_ U-05 Engineer builds a Wall. 06465_ K-01 Serf collects debris. 06466_ R-06 Scavenger collects Welding Torch. 06467_ U-05 Engineer lays Concrete. 06467_ Penetrated by Slug. 06468_ U-05 Engineer lays Concrete. 06468_ K-01 Serf collects debris. 06469_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | !#???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | !????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ###????????????????##????????? ?????????????????? | | #???????????????? #??????? ????????????????? | | #####???????????? #?????? ????#???????????? | | #??????????? #?????? !!!??? #???????????? | | ### #?????????"""" #????? !!???? #???????????? | | !#?# #??????""""""" #???? !!??? #???????????? | | ###?# #??????""""""" #???? ??? #???????????? | | ##### #??????""""""" #??? ?? #???????????? | | !# #???????? #### ! ? w ##??##??????? | | # #??????###+# # ? # #??????? | | # #?????## ^ =########### ### ##?????? | | # #######; % H uru #?????? | | + x rku ??? | | # ######## @ k = !%= ??? | | # #??????# = ########;### # ??? | | #####+######### ## ##?##????? # =! ??? | | """"" """"""" # #######??????????"" #?? ! ???? | | """"" """"""" + #?????????????????" +??????????? | | "" "" """""" # #?????????????????? #??????????? | | " "=! "" # #??????????????????????????????? | | [[% # #??????????????????????????????? | | !% # #??????????????????????????????? | | !! # +??????????????????????????????? | | # # # # # ### #??????????????????????????????? | | #############?# #??????????????????????????????? | | ?????????????? ??????????????????????????????? | | #####????????? ??????????????????????????????? | | ???? ????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ###########??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Evasion (%) 57 Launcher Accuracy 20 Target Analysis 5 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 55 Item Schematics ----------------- Adv. Assault Cannon | -8/Materials | Scanalyzed Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded Repaired ---------- Lgt. Nuclear Core | 62% | -8/Materials Imp. Heat Sink | 47% | -8/Materials Carbon-fiber Leg | 64% | -8/Materials Studied --------- Adv. Assault Cannon | -8/Materials | Hacked Remote Datajack | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Heavy Suspicion Let Me Out Of Here Mindtrick Morally Flexible My Command Is Your Wish Sixth Sense Sprinter Challenges ------------ None Game ------ Seed DimensionalCobblerShotgun Manual? 0 Play Time 01:11:44 Cumulative 35.2 hours Start 2025.12.03 @ 12:00:35 End 2025.12.03 @ 13:17:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 31 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e96cabc9-67ea-48b2-bb66-e36609e19097