Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.21 @ 15:34:14 Player: Chaotick Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (76) 380 Value Destroyed (2407) 2407 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (188) 188 TOTAL SCORE: 6135 Bonus ------- High Alert Combat Kills 122 Follower Combat Kills 66 Cogmind --------- Core Integrity 0/700 Matter 173/300 Energy 113/150 System Corruption 11% Temperature Cool (0) Movement Flying (31) Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY (5) ------ Coolant Injector Improved Sensor Array Microactuators Dynamic Insulation System Corruption Screen > --- WEAPON (3) ------- Chainsword Chainsword Chainsword > --- INVENTORY (5) ---- Machine Analyzer Arc Projector Flak Gun Proton Missile Launcher Great Axe Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Coolant Injector Improved Sensor Array Microactuators Dynamic Insulation System Corruption Screen > --- WEAPON ----------- Chainsword Chainsword Chainsword > --- INVENTORY -------- Machine Analyzer Arc Projector Flak Gun Proton Missile Launcher Great Axe [Rating: 52] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Hybrid Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Improved Trap Extractor Storage Medium Storage Unit Processor Corruption Screen Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Slots Evolved 6 | . . . 2 2 . 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 3 | . . . . 1 . 2 . . Weapon 1 | . . . . 1 . . . . Parts Attached 115 | 5 2 7 12 4 25 26 4 30 Power 10 | . 1 1 1 . 1 2 2 2 Engine 6 | . 1 1 1 . 1 1 . 1 Core 3 | . . . . . . 1 1 1 Reactor 1 | . . . . . . . 1 . Propulsion 41 | 2 . 3 5 2 7 10 . 12 Treads 1 | . . . . . . . . 1 Leg 23 | 2 . 3 5 2 7 3 . 1 Wheel . | . . . . . . . . . Hover 6 | . . . . . . . . 6 Flight 11 | . . . . . . 7 . 4 Utility 30 | 1 1 2 1 . 9 4 2 10 Device 13 | . . 1 . . 2 3 . 7 Storage 4 | 1 1 . 1 . . 1 . . Processor 4 | . . . . . 1 . 2 1 Hackware 1 | . . . . . 1 . . . Protection 8 | . . 1 . . 5 . . 2 Artifact . | . . . . . . . . . Weapon 34 | 2 . 1 5 2 8 10 . 6 Energy Gun 5 | 1 . . 1 1 2 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 14 | 1 . 1 3 1 4 3 . 1 Ballistic Cannon 4 | . . . . . . 4 . . Launcher 2 | . . . . . 2 . . . Special Weapon 1 | . . . 1 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 7 | . . . . . . 2 . 5 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . Unidentified Prototypes 1 | . . . . . 1 . . . Corrupted Parts 2 | . . 1 . . . . 1 . System Corruption 9 | . . 6 . . . . 3 . Parts Lost 45 | . . . 1 2 16 16 1 9 Power 5 | . . . . . 1 2 . 2 Propulsion 19 | . . . 1 1 8 5 . 4 Utility 9 | . . . . . 3 4 1 1 Weapon 12 | . . . . 1 4 5 . 2 Highest Loss Streak 10 | . . . 1 2 10 10 1 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 85 | . 98 99 98 88 88 48 67 82 Engine 8 | . 14 14 11 9 8 5 . 5 Leg 21 | . 28 28 42 35 29 11 . 1 Flight 5 | . . . . . . 7 30 18 Device 8 | . . 12 11 9 2 1 7 17 Storage 8 | . 26 15 11 9 9 4 . . Processor 2 | . . . . . 2 . 5 9 Protection 3 | . . . . . 10 1 . 3 Energy Gun 6 | . 14 14 11 15 4 . . . Ballistic Gun 9 | . 14 14 11 10 14 6 . 2 Launcher 1 | . . . . . 6 . . . Slashing Weapon 3 | . . . . . . . 15 15 Naked Turns 17 | . . . . . . 17 . . Heaviest Build 37 | 8 17 17 30 33 37 33 10 24 Greatest Support 60 | 20 20 20 45 52 60 40 12 36 Greatest Overweight (x) 4 | 2 . . . . 4 2 . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 5 5 Average Capacity 7 | 7 8 8 8 10 10 8 5 5 Most Carried 10 | 7 8 8 10 10 10 10 5 5 Average Carried 7 | 4 7 7 8 9 9 7 5 4 Final Capacity 10 | 8 8 8 10 10 10 5 5 5 Final Carried 10 | 7 8 8 10 9 10 5 5 5 Class Distribution -------------------- 38% | Scavenger-Mutant 35% | Mutant 13% | Sprinter 7% | Scavenger-Gunner 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Sprinter | -7/Waste Sprinter | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Matter Collected 1856 | 244 30 138 123 84 538 221 . 478 Remotely . | . . . . . . . . . Salvage Created 2499 | . 129 282 462 102 881 250 . 393 Parts 160 | . 12 22 41 4 45 17 . 19 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 3 | . 1 2 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Combat Hostiles Destroyed 61 | . . 10 13 2 22 9 . 5 Melee 5 | . . . . . . . . 5 Guns 35 | . . 10 13 2 10 . . . Cannons 9 | . . . . . . 9 . . AOE 12 | . . . . . 12 . . . Classes Destroyed 14 | . 2 2 1 . 6 3 . . Worker 2 | . . . . . 1 . . 1 Builder 1 | . . . . . 1 . . . Hauler 1 | . . . . . 1 . . . Recycler 3 | . 1 . . . . 1 . 1 Mechanic 1 | . . . . . 1 . . . Operator 1 | . . . . . 1 . . . Watcher 6 | . 2 . 2 . . . . 2 Swarmer 16 | . . 6 7 . . 3 . . Cutter 3 | . . . . . . 3 . . Grunt 25 | . . 4 2 1 14 1 . 3 Duelist 2 | . . . . . 2 . . . Sentry 12 | . . . 4 1 6 . . 1 Hunter 1 | . . . . . . 1 . . Programmer 2 | . . . . . . 1 . 1 Best Kill Streak 10 | . 2 3 4 1 10 4 . 2 Combat Bots Only 8 | . . 3 4 1 8 4 . 2 Max Kills in Single Turn 4 | . 1 1 2 1 4 1 . 1 Gunslinging 1 | . . . 1 . . . . . Exploded 3 | . . . . . 3 . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Damage Taken 5736 | . . 353 593 140 1971 1745 50 884 Core 1280 | . . 93 87 49 341 505 . 205 Absorbed by Shields 78 | . . . . . . 78 . . Core Remaining (%) 67 | 100 . 62 78 . 29 . . . Volleys Fired 178 | . 5 29 26 8 60 50 . . Largest 3 | . 2 2 2 3 3 3 . . Hottest 161 | . 70 70 98 161 106 90 . . Shots Fired 335 | . 10 57 52 21 125 67 . 3 Gun 285 | . 10 57 52 21 111 31 . 3 Cannon 36 | . . . . . . 36 . . Launcher 14 | . . . . . 14 . . . Special . | . . . . . . . . . Kinetic 234 | . 5 29 26 9 95 67 . 3 Thermal 87 | . 5 28 26 12 16 . . . Explosive 14 | . . . . . 14 . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 19 | . 5 9 8 6 19 6 . 2 Robot Miss Streak 5 | . 1 5 2 1 3 4 . 2 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 5 | . . . 3 . 2 . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . Shots Hit Robots 239 | . 7 32 29 16 81 41 . 33 Core Hits 143 | . 5 17 20 5 65 17 . 14 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . Critical Strikes 12 | . 2 1 1 3 1 2 . 2 Burn 6 | . 2 1 1 2 . . . . Destroy 2 | . . . . 1 1 . . . Blast 2 | . . . . . . 2 . . Sever 2 | . . . . . . . . 2 Melee Attacks 43 | . . . . . . 2 . 41 Impact . | . . . . . . . . . Slashing 41 | . . . . . . . . 41 Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . . . . . 6 Combat Hostiles 4 | . . . . . . . . 4 Follow-up Attacks 5 | . . . . . . . . 5 Damage Inflicted 5847 | . 81 343 474 262 2767 768 . 1152 Guns 2519 | . 81 343 471 262 1034 312 . 16 Cannons 456 | . . . . . . 456 . . Explosions 1733 | . . . . . 1733 . . . Melee 1136 | . . . . . . . . 1136 Ramming 3 | . . . 3 . . . . . Kinetic 1959 | . 31 117 101 78 848 768 . 16 Thermal 1016 | . 50 226 370 184 186 . . . Explosive 1733 | . . . . . 1733 . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 1136 | . . . . . . . . 1136 Piercing . | . . . . . . . . . Highest Corruption 18 | . . 6 . . . 3 18 18 Average Corruption 11 | . . 6 . . . 2 10 16 Corruption Purged 7 | . . . . . . . . 7 Corruption Blocked 1 | . . . . . . . . 1 Effects 55 | . . 17 . . . . 3 35 Message Errors 7 | . . . . . . . . 7 Matter Fused 14 | . . 6 . . . . 1 7 Heat Flow Errors 4 | . . . . . . . . 4 Energy Discharges 5 | . . 1 . . . . . 4 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 8 | . . 5 . . . . . 3 Data Loss (major) 3 | . . . . . . . . 3 Misfires 5 | . . 2 . . . . . 3 Alerts 2 | . . . . . . . . 2 Misdirections 3 | . . . . . . . 2 1 Weapon Failures 3 | . . 3 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 103 | . . . . . 35 14 . 54 Projectiles 14 | . . . . . . 14 . . Explosions 35 | . . . . . 35 . . . Melee 54 | . . . . . . . . 54 Knockbacks 2 | . . . . . . 2 . . Impact . | . . . . . . . . . Kinetic 2 | . . . . . . 2 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 226 | . . . . . 226 . . . Shots 5 | . . . . . 5 . . . Rammed . | . . . . . . . . . Targets Rammed 2 | . . . 2 . . . . . Kicked 2 | . . . 2 . . . . . Crushed . | . . . . . . . . . Highest Temperature 300 | . 40 145 197 300 168 12 . 218 Average Temperature 62 | . 20 61 69 156 40 5 . 73 Received Heat Transfer 1404 | . . 123 156 63 801 45 . 216 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . 2 1 . . . . Heat Transferred 2738 | . 296 740 777 518 407 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Peak Influence 514 | . 42 136 460 169 514 336 82 165 Initial 233 | . . 16 52 109 70 233 47 57 Average 184 | . 18 60 260 133 371 265 64 93 Maximum Alert Level 2 | . . . 2 . 2 1 . . Low Security (%) 60 | 100 100 100 21 100 17 5 100 100 Level 1 25 | . . . 65 . 25 94 . . Level 2 13 | . . . 12 . 56 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . . . . 1 3 4 . 2 Investigation . | . . . . . . . . . Extermination 2 | . . . . . . 1 . 1 Reinforcement 6 | . . . . 1 1 3 . 1 Assault 2 | . . . . . 2 . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Distress Signals 3 | . . . 2 . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 99 | . 4 10 15 3 35 11 5 16 Peak Tracking Total 8 | . 1 3 5 2 8 7 5 4 Tactical Retreats 6 | . . . 1 . 1 1 . 3 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Traps Triggered 2 | . . . . . . 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 5 | . . . 4 . 1 . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Machines Disabled 1 | . . . . . 1 . . . Max in Single Turn 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Machines Accessed 15 | . 2 1 3 . 6 1 . 2 Terminals 12 | . 2 . 2 . 6 1 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . 1 . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 44 | . 6 1 7 . 17 1 . 12 Successful 31 | . 5 1 5 . 11 1 . 8 Failed 12 | . 1 . 2 . 6 . . 3 Catastrophic 2 | . . . 2 . . . . . Database Lockouts 1 | . . . . . . . . 1 Manual . | . . . . . . . . . Terminals 39 | . 6 . 5 . 17 1 . 10 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . . 2 . . . . 2 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 29 | . 5 1 4 . 11 1 . 7 Record 6 | . . . . . . . . 6 Part Schematic 1 | . . . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . . . Open Door 2 | . . 1 . . 1 . . . Open DSF 1 | . . . . . . 1 . . Branch Access Points 1 | . . . . . 1 . . . Emergency Access Points 3 | . 1 . 1 . 1 . . . Terminal Index 1 | . . . . . . . . 1 Alert Level 3 | . 2 . . . 1 . . . Locate Traps 2 | . . . 1 . 1 . . . Disarm Traps 2 | . . . 1 . 1 . . . Transport Status 1 | . 1 . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . Hauler Manifests 2 | . 1 . . . 1 . . . Zone Layout 2 | . . . . . 2 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . 1 . . . . 1 Report Inventory 1 | . . . . . . . . 1 Retrieve Components 1 | . . . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 10 | . . . 3 . 5 . . 2 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Sto Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . . 2 . . Non-combat . | . . . . . . . . . Combat 2 | . . . . . . 2 . . Robot Hacks Applied 2 | . . . . . . 2 . . parse_system 2 | . . . . . . 2 . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Total Allies 2 | . . . . . 2 . . . Largest Group 2 | . . . . . 2 . . . Highest-Rated Group 62 | . . . . . 62 . . . Highest-Rated Ally 31 | . . . . . 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 13 | . . . . . 13 . . . Total Damage 128 | . . . . . 128 . . . Kills 2 | . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Turns Passed 3454 | 70 212 580 433 128 749 424 37 821 Spaces Moved 2238 | 47 152 379 243 74 416 256 116 555 Core 44 | 12 . . . . 1 31 . . Treads 2 | . . . . . . . . 2 Legs 1521 | 35 152 379 243 74 415 164 . 59 Wheels . | . . . . . . . . . Hover 133 | . . . . . . . . 133 Flight 538 | . . . . . . 61 116 361 Fastest Speed 26 | 50 120 120 120 120 120 26 26 26 Average Speed 97 | 119 120 120 120 121 121 100 26 56 Slowest Speed 250 | 150 120 120 120 123 250 190 26 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 4 37 71 27 10 72 5 77 12 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 78 | . . . . . 75 3 . . Melee . | . . . . . . . . . Projectile 3 | . . . . . . 3 . . AOE 75 | . . . . . 75 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Total 3147 | 58 173 455 342 95 547 356 121 1000 Wait 476 | . 7 32 44 7 29 4 . 353 Move 2231 | 46 151 378 242 73 415 256 115 555 Hop . | . . . . . . . . . Pick Up 42 | 7 5 1 6 1 7 7 . 8 Fast Attach 73 | 5 1 1 1 2 15 19 4 25 Attach 24 | . 1 1 4 1 6 6 . 5 Detach 10 | . . 1 1 . 4 2 . 2 Swap 18 | . . 5 7 1 4 1 . . Drop 55 | . 3 7 9 2 7 9 2 16 Fire 178 | . 5 29 26 8 60 50 . . Melee 37 | . . . . . . 2 . 35 Ram 1 | . . . . . . . . 1 Kick 2 | . . . 2 . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 8) 283 | -10/Materials | Entered Mines 316 | -10/Mines | Build established: Mutant 318 | -10/Mines | Met a Derelict bent on vengeance 354 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 401 | -10/Mines | Learned Materials stockpile data 854 | -10/Mines | Discovered new exit (range 10) 863 | -10/Mines | Entered Materials 863 | -9/Materials | Evolved 2 slots: Propulsion x2 1133 | -9/Materials | Build established: Scavenger-Mutant 1224 | -9/Materials | Discovered new exit (range 15) 1296 | -9/Materials | Entered another Materials area 1296 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1356 | -8/Materials | Discovered new exit (range 13) 1424 | -8/Materials | Entered Storage 1504 | -8/Storage | Met a pair of Derelict thieves 1617 | -8/Storage | Core integrity fell below 50% 1621 | -8/Storage | Destroyed 8 combat bots 1658 | -8/Storage | Lost 10 parts (1p6n2u1w) 2123 | -8/Storage | Lost 3 parts (1n1u1w) 2125 | -8/Storage | Identified exit to Recycling 2167 | -8/Storage | Discovered new exit (range 6) 2173 | -8/Storage | Entered Factory 2173 | -7/Factory | Evolved 2 slots: Utility x2 2248 | -7/Factory | Lost 3 parts (1n2w) 2303 | -7/Factory | Lost 3 parts (1p2u) 2529 | -7/Factory | Released all parts (2) 2539 | -7/Factory | Core integrity fell below 50% 2558 | -7/Factory | Lost 10 parts (1p4n2u3w) 2597 | -7/Factory | Sucked down chute 2597 | -7/Factory | Entered Waste 2602 | -7/Waste | Spotted C-40 Crusher 2612 | -7/Waste | EMP discharged 2612 | -7/Waste | System corruption reached 10% 2615 | -7/Waste | Spotted C-40 Crusher 2617 | -7/Waste | Spotted C-40 Crusher 2621 | -7/Waste | Spotted C-40 Crusher 2621 | -7/Waste | Spotted C-40 Crusher 2626 | -7/Waste | Spotted C-40 Crusher 2632 | -7/Waste | Discovered new exit (range 10) 2634 | -7/Waste | Entered Factory 2649 | -7/Factory | Central database locked down 2725 | -7/Factory | Core integrity fell below 20% 2792 | -7/Factory | Lost 7 parts (1p3n1u2w) 3289 | -7/Factory | Build established: Sprinter 3455 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03402_ W-25 Informer destroyed. 03404_ Dropped System Restoration Module. 03404_ Acquired Imp. Sensor Array. 03406_ Acquired 32 matter. 03407_ System corrupted: Heat flow error (+289). 03408_ R-06 Scavenger collects System Restoration Module. 03422_ Imp. Ion Engine destroyed. 03423_ Chainsword follow-up attack on P-60 Hacker. 03424_ System corrupted: Matter fused (-5). 03425_ Corruption Screen intercepted 1% system corruption. 03426_ Chainsword follow-up attack on P-60 Hacker. 03428_ P-60 Hacker destroyed. 03430_ Acquired 50 matter. 03434_ Acquired Mic. Nuclear Core. 03441_ System corrupted: Matter fused (-10). 03454_ Sneak attack on P-60 Hacker. 03454_ Destroyed Imp. Heat Sink. 03454_ Sneak attack on P-60 Hacker. 03454_ Chainsword follow-up attack on P-60 Hacker. 03454_ Destroyed Shock Rifle. 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""??? #???????????? | | ?????????????????????????? ??????#???????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 65 Energy Generation 18 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 EM Shielding 2 Corruption Block 9 Armor Coverage 375 Melee Speed Boost 20 Evasion (%) 64 Targeting Accuracy 6 Recoil Reduction 5 Offensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Arm. Huge Wheel | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TitaniumGuidedFalx Manual? 0 Play Time 01:12:50 Cumulative 29.6 hours Start 2022.05.21 @ 14:20:41 End 2022.05.21 @ 15:34:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 33 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f34f626-62ed-4aea-8b39-7dd9e8b10cd4