Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.26 @ 18:25:37

Player: CrossedViper

Result: Destroyed by Alpha 7 with Heavy Quantum Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (25)       5000
Robots Destroyed (455)     2275
Value Destroyed (27747)    27747
Prototype IDs (80)         1600
Alien Tech Used (17)       3400
Bonus (19987)              19987
              TOTAL SCORE: 64509

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    10182
Follower Combat Kills      141
Aligned with FarCom        300
Destroyed Z-Imprinter      1000
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       3144
Used Core Reset Matrix     3000
Scanned by Researcher      500
Friendly Fire              -280

 Cogmind 
---------
Core Integrity             0/1850
Matter                     112/700
Energy                     1350/1350
System Corruption          43%
Temperature                Cool (4)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (14) -----
  Experimental Coolant Injector
  Experimental Energy Well
      Advanced Matter Compressor
  Experimental Core Analyzer
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (4) ----
         Heavy Regenerative Plating
         Heavy Regenerative Plating

 Peak State 
------------
>               --- POWER ------------
          Light Quantum Reactor
       Improved Quantum Reactor
       Improved Quantum Reactor
>               --- PROPULSION -------
   Experimental Biometal Heavy Treads
   Experimental Biometal Heavy Treads
>               --- UTILITY ----------
   Experimental Cooling System
   Experimental Coolant Injector
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Core Analyzer
       Advanced Kinecellerator
       Improved Stasis Canceller
                Centrium Medium Armor Plating
          Heavy Regenerative Plating
          Heavy Regenerative Plating
                Matter Drive
>               --- WEAPON -----------
                Gamma Rifle
    Hypercooled Linear Accelerator
    Hypercooled Linear Accelerator
    Hypercooled Linear Accelerator
>               --- INVENTORY --------
          Light Quantum Reactor
   Experimental Coolant Injector
   Experimental Energy Well
       Advanced Matter Compressor
       Advanced Matter Compressor
   High-powered Transdimensional Reconstructor
                Core Regenerator
                Integrity Redistributor
                Integrity Redistributor
                Matter Drive
                Core Cannon
    Hypercooled Linear Accelerator
    Hypercooled Linear Accelerator
                Fusion Bomb Launcher
                Sigix Terminator
[Rating: 245]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Enhanced Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Cooled Antigrav System
Utility                    High-capacity Storage Unit
  Device                   Experimental Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Improved Hacking Suite
  Protection               Centrium Medium Armor Plating
  Artifact                 Phase Armor
Weapon                     Hypercooled Linear Accelerator
  Energy Gun               Storm Laser
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Hypercooled Linear Accelerator
  Launcher                 Advanced EMP Blaster
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Vortex Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   2   2   .   .   .   .   .   2   2   .   .   .   .   2   .   2   .   .   2   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  12   | .   .   .   .   .   2   2   1   .   .   .   .   .   2   .   .   .   .   .   2   .   1   .   .   2   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             418  | 7   1   3   3   .   18  19  9   4   4   11  18  6   35  12  7   1   17  6   10  53  5   99  24  23  23  
  Power                    38   | 1   .   1   .   .   2   3   .   .   .   .   2   .   1   1   .   .   1   .   .   3   2   12  2   4   3   
    Engine                 6    | 1   .   1   .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   1   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   2   .   .   2   
    Reactor                24   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   3   2   10  2   4   1   
  Propulsion               53   | 2   .   1   .   .   4   1   1   .   1   .   1   .   10  4   .   .   3   .   .   5   1   16  2   1   .   
    Treads                 37   | 2   .   1   .   .   4   1   1   .   1   .   1   .   .   3   .   .   2   .   .   5   1   12  2   1   .   
    Leg                    14   | .   .   .   .   .   .   .   .   .   .   .   .   .   9   1   .   .   .   .   .   .   .   4   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  189  | 2   1   .   1   .   5   9   4   1   1   3   9   2   12  6   7   1   5   6   6   20  2   49  18  8   11  
    Device                 89   | 1   .   .   .   .   3   5   1   .   .   .   4   1   7   3   4   1   2   5   3   11  1   23  5   3   6   
    Storage                20   | 1   1   .   1   .   .   1   1   .   .   .   2   .   1   1   1   .   2   .   .   3   .   2   .   1   2   
    Processor              13   | .   .   .   .   .   .   3   .   .   1   .   .   .   2   1   1   .   .   .   2   .   .   2   .   1   .   
    Hackware               3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
    Protection             59   | .   .   .   .   .   2   .   1   1   .   3   3   1   2   1   1   .   1   1   1   5   1   21  9   3   2   
    Artifact               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   1   
  Weapon                   138  | 2   .   1   2   .   7   6   4   3   2   8   6   4   12  1   .   .   8   .   4   25  .   22  2   10  9   
    Energy Gun             30   | .   .   1   .   .   2   2   .   .   .   .   .   1   4   1   .   .   4   .   .   10  .   1   1   2   1   
    Energy Cannon          14   | .   .   .   1   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   2   .   7   .   1   .   
    Ballistic Gun          50   | 2   .   .   1   .   3   3   3   1   2   4   4   2   7   .   .   .   .   .   4   10  .   3   .   1   .   
    Ballistic Cannon       15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   7   1   2   4   
    Launcher               22   | .   .   .   .   .   1   .   .   2   .   2   2   1   .   .   .   .   2   .   .   1   .   3   .   4   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   2   .   1   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  53   | .   .   .   .   .   .   2   3   .   .   .   6   .   3   .   .   .   7   1   1   13  .   9   5   1   2   
Parts Lost                 107  | .   .   .   .   .   15  2   2   .   1   .   .   1   16  .   3   .   2   .   .   2   8   21  4   12  18  
  Power                    13   | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   4   .   3   3   
  Propulsion               16   | .   .   .   .   .   4   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   2   4   .   .   2   
  Utility                  37   | .   .   .   .   .   3   .   2   .   .   .   .   1   3   .   3   .   1   .   .   1   4   7   2   5   5   
  Weapon                   41   | .   .   .   .   .   7   2   .   .   .   .   .   .   9   .   .   .   1   .   .   1   1   6   2   4   8   
  Highest Loss Streak      14   | .   .   .   .   .   6   1   1   .   1   .   .   1   4   .   2   .   1   .   .   2   4   7   2   6   14  
Average Slot Usage (%)     83   | .   100 99  88  85  69  79  87  88  91  88  86  89  82  68  71  72  72  62  77  86  86  93  80  75  63  
  Engine                   3    | .   14  14  14  14  4   2   6   6   6   6   6   6   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   4   4   .   .   .   .   .   .   1   5   10  10  9   .   .   .   .   1   .   .   4   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   4   6   11  11  13  11  4   
  Treads                   16   | .   28  28  28  28  17  15  18  20  18  20  20  20  1   13  15  15  15  15  14  13  12  14  9   8   7   
  Device                   9    | .   14  14  3   .   9   10  6   6   2   .   1   3   8   13  19  25  24  11  18  20  20  11  10  13  10  
  Storage                  10   | .   14  14  13  14  9   7   8   13  13  13  12  13  11  10  10  10  10  10  9   9   8   8   8   11  12  
  Processor                8    | .   .   .   .   .   .   9   16  13  16  15  13  13  13  9   2   5   5   5   6   9   8   8   4   3   4   
  Protection               6    | .   .   .   .   .   5   4   4   2   6   6   5   5   3   5   6   .   .   8   6   5   6   15  14  12  6   
  Energy Gun               2    | .   .   3   14  14  4   5   .   .   .   .   .   .   4   5   5   5   4   5   .   6   .   .   2   3   .   
  Ballistic Gun            12   | .   28  24  14  14  11  9   21  21  25  24  19  25  14  1   .   .   .   .   15  11  16  .   .   1   2   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   12  8   8   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             246  | 14  26  27  90  90  97  110 139 148 148 167 163 159 150 150 156 152 213 194 209 208 164 245 243 246 228 
  Greatest Support         180  | 40  40  40  40  40  40  40  70  70  70  70  73  73  84  124 124 124 129 129 129 129 115 123 180 180 180 
  Greatest Overweight (x)  14   | 2   .   .   2   2   4   2   2   2   2   2   2   2   14  5   1   1   1   1   1   1   1   3   1   1   1   
  Average Overweight (x)   1    | .   .   .   1   2   2   2   1   1   2   2   1   1   2   1   1   1   1   1   1   1   1   1   1   1   .   
Largest Inventory Capacity 52   | 6   10  10  24  24  24  44  32  32  32  32  32  32  52  52  32  32  52  32  32  40  20  20  20  26  26  
  Average Capacity         26   | 5   9   10  20  24  24  24  26  32  32  32  29  32  32  32  32  32  32  32  32  30  20  20  20  24  25  
  Most Carried             32   | 1   8   10  19  18  20  24  27  32  32  32  32  32  32  31  28  30  32  31  32  32  20  20  20  26  24  
  Average Carried          24   | .   3   9   14  18  16  21  24  29  32  31  27  30  31  27  27  27  30  28  31  28  18  19  19  21  18  
  Final Capacity           32   | 6   10  10  24  24  24  24  32  32  32  32  32  32  32  32  32  32  32  32  32  20  20  20  20  26  4   
  Final Carried            32   | 1   8   9   18  18  18  24  27  32  32  32  32  30  31  29  27  30  30  31  32  19  20  20  17  24  4   

 Class Distribution 
--------------------
 20% | Hauler-Mutant
 19% | Hauler-Tank
 14% | Scavenger-Mutant
 11% | Hauler-Gunner
 10% | Hauler-Skirmisher
  6% | Mutant
  6% | Scavenger-Gunner
  5% | Scavenger-Tank

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
     Hauler-Mutant | -10/Exiles
     Hauler-Mutant | -9/Mines
     Hauler-Mutant | -8/Materials
  Scavenger-Mutant | -7/Factory
 Hauler-Skirmisher | -6/Factory
     Hauler-Mutant | -6/Lower Caves
       Hauler-Tank | -6/Lower Caves
       Hauler-Tank | -6/Zion
     Hauler-Mutant | -6/Deep Caves
       Hauler-Tank | -5/Proximity Caves
     Hauler-Gunner | -5/Factory
 Hauler-Skirmisher | -4/Factory
 Hauler-Skirmisher | -4/Upper Caves
     Hauler-Gunner | -4/Upper Caves
     Hauler-Gunner | -4/Warlord
       Hauler-Tank | -3/Proximity Caves
       Hauler-Tank | -3/Research
 Hauler-Skirmisher | -3/Testing
    Generator-Tank | -2/Research
  Scavenger-Mutant | -2/Quarantine
  Scavenger-Mutant | -2/Section 7
  Scavenger-Gunner | -1/Access
  Scavenger-Mutant | -1/Command

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Matter Collected           17377 | 305  149  146  81   41   315  130  284  189  391  182  747  442  1315 186  65   10   192  444  196  1678 687  3829 1484 2567 1322 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            23892 | 146  195  172  .    .    780  426  429  100  397  177  746  436  2938 222  719  121  1272 237  386  3786 1027 2237 1085 2934 2924 
  Parts                    1070  | 16   11   15   .    .    31   27   21   11   22   14   55   42   147  6    22   11   33   5    13   182  31   115  49   95   96   
Haulers Intercepted        8     | .    2    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    1    .    1    .    .    2    .    
Recyclers Shooed           12    | .    .    .    .    .    1    .    1    .    .    .    .    .    5    .    .    .    .    .    .    1    .    .    .    1    3    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      216   | .    .    .    .    .    .    .    .    14   27   2    .    41   .    .    22   15   90   5    .    .    .    .    .    .    .    
  Prevented                29    | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    24   .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Combat Hostiles Destroyed  370  | .   2   10  .   .   16  5   5   7   7   1   15  9   32  3   10  5   21  3   3   42  10  29  17  51  67  
  Melee                    10   | .   .   .   .   .   3   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   1   
  Guns                     144  | .   2   10  .   .   12  2   4   .   7   1   4   7   30  3   10  5   .   1   3   26  10  2   1   2   2   
  Cannons                  64   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   2   .   8   13  25  14  
  AOE                      90   | .   .   .   .   .   1   .   .   7   .   .   11  2   .   .   .   .   6   .   .   1   .   4   .   19  39  
Classes Destroyed          30   | 2   3   1   .   .   2   2   2   .   .   2   2   .   1   .   .   .   5   1   .   3   .   3   .   1   .   
  Worker                   23   | .   1   .   .   .   2   .   1   .   .   .   .   .   6   .   .   .   .   .   .   7   3   1   .   .   2   
  Builder                  18   | .   .   .   .   .   .   .   1   .   .   .   .   .   5   .   .   .   .   .   .   8   .   1   1   2   .   
  Tunneler                 7    | 4   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   8    | .   2   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   2   .   
  Recycler                 9    | 1   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   3   
  Mechanic                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   4   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Watcher                  8    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   1   1   2   
  Swarmer                  49   | .   .   10  .   .   .   .   .   7   .   .   .   4   .   .   .   5   .   .   .   .   .   .   .   .   23  
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Grunt                    129  | .   2   .   .   .   12  3   3   .   3   .   .   .   20  .   8   .   5   .   .   21  .   10  3   19  20  
  Brawler                  13   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   3   .   .   1   .   1   1   1   4   
  Duelist                  13   | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   .   3   5   
  Protector                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   2   1   
  Researcher               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   2   .   .   
  Sentry                   23   | .   .   .   .   .   2   .   1   .   1   .   .   .   3   1   1   .   .   .   3   3   3   .   1   3   1   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hunter                   39   | .   .   .   .   .   .   .   1   .   1   .   .   2   1   .   .   .   1   .   .   6   6   3   .   14  4   
  Programmer               46   | .   .   .   .   .   .   2   .   .   2   .   .   3   5   2   1   .   1   2   .   8   1   .   6   7   6   
  Q-Series                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   
  Quarantine Guard         12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   
  S7 Guard                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Striker                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   1   
  Executioner              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zionite                  4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  8    | .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                7    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           59   | 4   5   3   .   .   9   3   3   4   2   3   6   6   8   2   4   5   17  2   1   10  4   10  3   10  59  
  Combat Bots Only         49   | .   2   3   .   .   9   2   2   4   2   1   6   6   4   2   4   5   17  2   1   8   3   8   3   9   49  
Max Kills in Single Turn   36   | 1   1   2   .   .   1   1   2   3   1   1   3   1   2   1   1   2   5   1   1   2   2   2   1   4   36  
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 30   | .   .   .   .   .   1   .   .   3   .   .   3   1   .   .   .   .   4   .   .   1   .   2   .   3   30  
  Melee                    1    | .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -6    -6    -6    -6    -6    -5    -5    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Fac   Low   Low   Zio   Dee   Pro   Fac   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   
Damage Taken               47392 | .     314   265   57    .     1508  327   261   264   602   11    1065  1222  2679  166   998   50    1437  198   59    3624  2444  7062  5058  8740  8981  
  Core                     3260  | .     68    52    .     .     126   37    22    32    20    .     34    83    243   .     16    .     44    .     .     212   103   268   122   315   1463  
  Absorbed by Shields      2438  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    604   .     .     .     .     1816  
  Reduced by Siege Mode    754   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     33    .     .     8     .     67    5     105   124   183   229   
Core Remaining (%)         76    | 100   .     .     .     52    77    94    .     .     .     .     .     77    75    .     .     .     .     94    .     83    .     .     35    .     .     
Volleys Fired              938   | 11    21    23    7     .     55    10    14    8     16    12    32    26    92    6     19    3     17    5     8     117   43    118   78    112   85    
  Largest                  4     | 2     2     2     1     .     4     4     4     4     4     4     4     4     4     1     1     1     2     1     4     4     4     4     4     4     4     
  Hottest                  376   | 40    40    40    20    .     168   177   114   109   109   112   112   111   196   250   250   250   250   250   250   258   140   376   105   310   114   
Shots Fired                2434  | 22    42    46    7     .     142   27    56    17    64    27    79    95    290   6     19    3     21    5     26    401   167   262   185   259   166   
  Gun                      1665  | 22    42    46    7     .     140   25    43    12    64    24    61    92    290   6     19    3     1     5     26    391   167   34    24    90    31    
  Cannon                   682   | .     .     .     .     .     .     2     13    .     .     3     .     .     .     .     .     .     9     .     .     7     .     225   161   155   107   
  Launcher                 87    | .     .     .     .     .     2     .     .     5     .     .     18    3     .     .     .     .     11    .     .     3     .     3     .     14    28    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1864  | 22    42    46    7     .     105   13    43    12    64    24    61    92    249   .     .     .     9     .     24    266   167   151   144   189   134   
  Thermal                  119   | .     .     .     .     .     35    9     13    .     .     3     .     .     .     6     19    3     1     5     2     7     .     9     .     2     5     
  Explosive                25    | .     .     .     .     .     2     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     14    1     
  Electromagnetic          426   | .     .     .     .     .     .     5     .     .     .     .     18    3     41    .     .     .     11    .     .     128   .     99    41    54    26    
  Robot Hit Streak         43    | 7     18    5     .     .     23    20    12    8     10    14    4     4     13    9     17    6     6     23    28    31    24    43    37    30    13    
  Robot Miss Streak        15    | 2     3     6     .     .     3     4     6     2     5     3     15    4     4     5     7     9     3     2     2     4     3     2     3     4     4     
  Penetration Max          1     | .     .     .     .     .     .     .     1     .     1     .     1     .     1     .     .     .     .     .     .     1     1     1     .     1     1     
  Secondary Targets        32    | .     1     3     .     .     4     .     .     .     .     .     1     2     8     .     .     .     .     .     .     10    3     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     1     .     .     1     .     .     .     .     .     1     1     1     .     .     .     .     .     .     1     1     .     .     .     .     
Shots Hit Robots           1738  | 13    31    22    .     .     121   28    39    12    50    16    40    54    194   6     19    3     14    5     18    299   124   210   128   185   107   
  Core Hits                1087  | 6     10    10    .     .     47    19    32    19    42    10    42    21    93    11    37    5     42    7     11    127   40    78    42    142   194   
  Critical Hits            141   | .     .     2     .     .     .     1     .     .     .     .     3     1     26    .     .     .     .     .     5     32    19    38    9     3     2     
  Critical Kills           43    | .     .     1     .     .     .     1     .     .     .     .     1     .     13    .     .     .     .     .     1     11    5     6     2     1     1     
  Critical Parts Destroyed 74    | .     .     1     .     .     .     .     .     .     .     .     1     1     13    .     .     .     .     .     2     21    12    16    6     1     .     
Melee Attacks              90    | .     .     .     .     .     11    9     .     .     .     48    .     .     17    .     .     .     1     .     .     4     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 89    | .     .     .     .     .     11    9     .     .     .     48    .     .     17    .     .     .     .     .     .     4     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
  Sneak Attacks            2     | .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           94855 | 174   397   303   .     .     1862  617   937   668   984   326   1768  1204  5884  522   1624  200   2492  598   777   9655  2777  8319  5046  12396 35325 
  Guns                     30498 | 174   394   272   .     .     1311  374   714   290   984   326   731   1061  4998  489   1624  200   135   598   777   8639  2743  772   431   1963  498   
  Cannons                  19582 | .     .     .     .     .     .     .     216   .     .     .     .     .     .     .     .     .     561   .     .     250   .     6388  4615  4827  2725  
  Explosions               43221 | .     .     .     .     .     123   .     .     378   .     .     1037  143   379   .     .     .     1796  .     .     694   .     1133  .     5606  31932 
  Melee                    1087  | .     .     .     .     .     411   243   .     .     .     .     .     .     433   .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  467   | .     3     31    .     .     17    .     7     .     .     .     .     .     74    33    .     .     .     .     .     72    34    26    .     .     170   
  Kinetic                  37677 | 174   394   272   .     .     777   214   714   290   984   326   731   1061  4266  .     .     .     561   .     540   6400  2743  4348  4321  5367  3194  
  Thermal                  33879 | .     .     .     .     .     534   122   216   .     .     .     308   .     379   489   1624  200   357   598   237   669   .     91    .     430   27625 
  Explosive                7428  | .     .     .     .     .     123   .     .     378   .     .     .     .     .     .     .     .     .     .     .     .     .     1133  .     5376  418   
  Electromagnetic          14317 | .     .     .     .     .     .     38    .     .     .     .     729   143   732   .     .     .     1574  .     .     2514  .     2721  725   1223  3918  
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 1087  | .     .     .     .     .     411   243   .     .     .     .     .     .     433   .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         43    | .     .     .     .     .     .     3     .     .     .     .     .     4     14    .     .     .     1     1     .     7     2     3     9     14    43    
  Average Corruption       7     | .     .     .     .     .     .     2     .     .     .     .     .     3     9     .     .     .     1     1     .     4     2     2     6     5     35    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  321   | .     .     .     .     .     .     4     .     .     .     .     .     6     69    .     .     .     .     3     .     43    1     10    34    38    113   
    Message Errors         42    | .     .     .     .     .     .     1     .     .     .     .     .     1     10    .     .     .     .     1     .     7     .     8     3     4     7     
    Matter Fused           46    | .     .     .     .     .     .     1     .     .     .     .     .     4     13    .     .     .     .     .     .     9     .     .     7     3     9     
    Heat Flow Errors       17    | .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     3     .     .     6     1     4     
    Energy Discharges      32    | .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     .     .     .     1     .     4     1     1     5     4     6     
    Parts Rejected         7     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     2     .     .     .     1     2     
    Data Loss (minor)      18    | .     .     .     .     .     .     2     .     .     .     .     .     1     5     .     .     .     .     1     .     3     .     1     2     .     3     
    Data Loss (major)      8     | .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     2     .     .     1     2     .     
    Misfires               6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     1     .     3     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Misdirections          10    | .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     1     5     
    Targeting Errors       111   | .     .     .     .     .     .     .     .     .     .     .     .     .     16    .     .     .     .     .     .     7     .     .     9     18    61    
    Weapon Failures        23    | .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     4     .     .     .     4     12    
Overload Shots             3     | .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            3961  | .     .     .     .     .     28    .     .     .     .     .     27    .     116   .     .     .     181   .     .     44    .     19    100   416   3030  
  Projectiles              509   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     181   .     .     .     .     13    100   82    133   
  Explosions               3345  | .     .     .     .     .     .     .     .     .     .     .     27    .     42    .     .     .     .     .     .     44    .     6     .     334   2892  
  Melee                    107   | .     .     .     .     .     28    .     .     .     .     .     .     .     74    .     .     .     .     .     .     .     .     .     .     .     5     
Knockbacks                 77    | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     2     1     .     22    20    28    
  Impact                   5     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     1     
  Kinetic                  65    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     19    19    24    
  Secondary                7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     3     
Self-Inflicted Damage      1955  | .     .     .     .     .     59    .     .     61    .     .     21    9     168   .     .     .     19    .     .     138   .     48    .     103   1329  
  Shots                    32    | .     .     .     .     .     2     .     .     2     .     .     1     1     2     .     .     .     1     .     .     4     .     1     .     3     15    
  Rammed                   34    | .     .     7     .     .     1     .     2     .     .     .     .     .     2     3     .     .     .     .     .     5     3     1     1     .     9     
Targets Rammed             40    | .     1     8     .     .     2     .     2     .     .     .     .     .     4     3     .     .     .     .     .     5     3     1     1     .     10    
  Kicked                   2     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  4     | .     1     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Highest Temperature        394   | .     5     .     .     .     365   3     98    24    91    113   110   249   187   .     138   48    181   324   148   394   12    199   193   114   199   
  Average Temperature      64    | .     2     .     .     .     158   2     32    12    37    53    34    99    43    .     72    24    85    143   51    76    6     57    70    50    100   
  Received Heat Transfer   4256  | .     177   .     .     .     624   54    78    24    99    20    279   .     483   9     225   .     51    9     .     345   81    621   252   432   393   
Siege Activations          31    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     2     .     6     1     2     8     7     3     
  Total Turns              734   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     27    6     .     44    .     177   19    66    120   182   93    
  Longest Duration         56    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     27    6     .     26    .     48    19    56    32    49    42    
Robots Corrupted           62    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    .     .     13    .     14    3     5     13    
  Combat Hostiles          60    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    .     .     13    .     14    3     5     11    
  Parts Fried              134   | .     .     .     .     .     .     .     .     .     .     .     5     .     2     .     .     .     21    .     .     34    .     41    2     7     22    
  Impact Corruptions       3     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     1     
Robots Melted              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     
  Combat Hostiles          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     
  Parts Melted             27    | .     .     .     .     .     .     .     .     .     1     .     .     .     .     4     6     .     .     11    3     2     .     .     .     .     .     
  Heat Transferred         8054  | .     .     .     .     .     1147  259   296   .     .     .     200   .     350   650   2325  250   276   775   350   585   .     74    .     100   417   
Parts Sabotaged            3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     1     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      12    | .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     .     .     2     .     .     2     .     .     .     1     4     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Peak Influence             3500 | 25   115  229  .    .    251  193  177  .    .    .    .    .    816  511  .    .    .    .    153  934  822  953  766  1888 3500 
  Initial                  1201 | .    16   44   .    .    .    81   16   .    .    .    .    .    6    399  .    .    .    .    20   85   525  456  427  392  1201 
  Average                  507  | 13   59   117  .    .    132  83   82   .    .    .    .    .    371  429  .    .    .    .    78   499  648  730  621  1031 1723 
Maximum Alert Level        5    | .    .    1    .    .    1    .    .    .    .    .    .    .    3    2    .    .    .    .    .    3    3    3    3    5    5    
  Low Security (%)         36   | 100  100  99   .    100  88   100  100  .    .    .    .    .    33   .    .    .    .    .    100  13   .    .    .    .    .    
  Level 1                  5    | .    .    .    .    .    11   .    .    .    .    .    .    .    12   19   .    .    .    .    .    16   .    .    .    15   .    
  Level 2                  29   | .    .    .    .    .    .    .    .    .    .    .    .    .    53   80   .    .    .    .    .    53   69   26   89   9    .    
  Level 3                  20   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   30   73   10   27   .    
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   48   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  High Security            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   44   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          60   | .    1    .    .    .    1    1    2    .    .    .    .    .    10   1    .    .    .    .    .    9    1    4    6    14   10   
  Investigation            3    | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Extermination            12   | .    .    .    .    .    .    1    .    .    .    .    .    .    1    1    .    .    .    .    .    2    .    1    3    3    .    
  Reinforcement            19   | .    1    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    6    .    2    2    4    1    
  Assault                  21   | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    1    1    7    9    
  Garrison                 5    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       6    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    1    2    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Distress Signals           30   | .   .   .   .   1   1   .   .   .   .   .   .   .   6   1   .   .   1   .   .   1   6   2   3   5   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              561  | .   5   15  3   4   23  9   10  5   9   5   15  11  49  4   10  5   40  6   3   64  19  38  33  77  99  
  Peak Tracking Total      22   | .   3   3   9   3   5   2   4   3   3   2   6   7   5   2   4   4   17  4   1   8   7   8   5   10  22  
  Tactical Retreats        31   | .   .   4   .   1   6   .   1   .   .   .   .   .   4   .   .   .   2   .   .   4   1   2   4   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Traps Triggered            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   1   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   13  .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Machines Disabled          64   | .   1   .   1   .   .   .   1   .   .   4   3   .   15  .   .   .   1   .   .   8   .   12  11  3   4   
  Max in Single Turn       8    | .   1   .   1   .   .   .   1   .   .   1   1   .   8   .   .   .   1   .   .   2   .   3   2   1   2   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Machines Accessed          32   | .   .   1   2   .   3   1   1   1   1   .   .   .   7   2   .   1   2   .   .   3   1   3   3   .   .   
  Terminals                15   | .   .   .   .   .   2   .   1   .   .   .   .   .   3   2   .   .   .   .   .   2   1   1   3   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   
Total Hacks                67   | .   .   1   2   .   16  3   3   1   1   .   .   .   12  5   .   1   6   .   .   5   2   5   4   .   .   
  Successful               38   | .   .   1   2   .   11  3   .   1   1   .   .   .   4   1   .   1   6   .   .   2   1   1   3   .   .   
  Failed                   29   | .   .   .   .   .   5   .   3   .   .   .   .   .   8   4   .   .   .   .   .   3   1   4   1   .   .   
    Catastrophic           11   | .   .   .   .   .   2   .   1   .   .   .   .   .   4   1   .   .   .   .   .   1   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   22   | .   .   .   1   .   9   .   .   .   .   .   .   .   3   5   .   .   .   .   .   2   2   .   .   .   .   
  Terminals                33   | .   .   .   .   .   9   .   3   .   .   .   .   .   5   5   .   .   .   .   .   3   2   2   4   .   .   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              12   | .   .   .   .   .   7   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   2   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   1   .   .   .   
Terminal Hacks             23   | .   .   1   2   .   4   .   .   1   1   .   .   .   1   1   .   1   6   .   .   1   1   .   3   .   .   
  Record                   2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Open Door                7    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   .   3   .   .   
  Branch Access Points     3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   .   .   7   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Insert Component         6    | .   .   .   .   .   4   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Analyze                  3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   .   .   .   .   3   1   1   .   .   .   .   .   6   1   .   .   .   .   .   2   1   3   1   .   .   
  Full Trace Events        3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 204  | .   .   .   .   .   .   204 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   102  | .   .   .   .   .   .   102 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     56   | .   .   .   .   .   .   .   .   .   .   .   .   .   56  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Total Allies               20   | .    .    3    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    8    
  Largest Group            6    | .    .    3    3    5    5    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    6    
  Highest-Rated Group      94   | .    .    40   40   94   94   .    32   32   32   .    .    .    .    .    .    .    .    .    .    .    .    .    86   .    84   
  Highest-Rated Ally       32   | .    .    16   16   31   31   .    32   32   32   .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    15   
Total Orders               2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  STAY                     1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               113  | .    .    .    7    29   9    .    .    3    6    .    .    .    .    .    .    .    .    .    .    .    .    .    44   .    15   
  Total Damage             2269 | .    .    .    47   214  149  .    .    196  255  .    .    .    .    .    .    .    .    .    .    .    .    .    1147 .    261  
  Kills                    9    | .    .    .    .    4    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Robot Analysis Total       3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   1   .   .   .   .   .   1   2   .   .   2   .   .   1   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Turns Passed               27147 | 141  266  1043 952  659  653  711  787  724  921  3504 2199 569  1518 345  1071 490  1283 671  384  1894 294  2943 1387 1084 654  
Spaces Moved               12079 | 68   121  596  488  169  200  292  376  371  429  1497 1031 242  630  155  533  254  643  301  182  715  73   1410 656  425  222  
  Core                     20    | 20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   11324 | 48   121  596  488  169  200  292  376  371  429  1497 1031 242  40   143  533  254  643  301  182  715  73   1277 656  425  222  
  Legs                     681   | .    .    .    .    .    .    .    .    .    .    .    .    .    536  12   .    .    .    .    .    .    .    133  .    .    .    
  Wheels                   54    | .    .    .    .    .    .    .    .    .    .    .    .    .    54   .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  200  200  200  180  180  200  200  160  180  150  150  186  186  185  186  186  186  185  145  155  155  135  
  Average Speed            182   | 143  160  160  188  200  202  200  184  187  200  200  197  198  172  183  186  186  185  186  186  186  187  166  156  155  145  
  Slowest Speed            280   | 160  160  160  200  200  240  200  200  200  200  200  200  200  280  270  186  186  186  186  186  190  190  210  165  155  155  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    
Exploration Rate (%)       46    | 4    31   96   69   45   26   10   11   64   69   82   86   53   24   7    71   49   88   52   5    87   6    95   48   15   13   
  Regions Visited          25
    Branch Regions         16
  Pre-discovered Areas     3     | .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        10    | .    .    .    .    .    1    1    1    1    1    .    .    1    .    1    .    .    .    1    1    .    1    .    .    .    .    
  Unknown Exits Taken      15    | 1    1    1    1    1    .    .    .    .    .    1    1    .    1    .    1    1    1    .    .    1    .    1    1    1    .    
Scrap Searched             14    | .    .    1    .    .    .    .    .    2    2    3    .    1    .    .    2    2    .    1    .    .    .    .    .    .    .    
Spaces Dug                 70    | .    .    .    .    .    22   .    .    24   .    3    .    .    1    .    .    .    .    .    .    7    .    6    5    .    2    
Terrain Destroyed          1244  | .    .    .    .    .    22   .    .    40   .    3    9    7    63   .    .    .    6    .    1    33   6    57   31   246  720  
  Melee                    6     | .    .    .    .    .    .    .    .    .    .    3    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    
  Projectile               197   | .    .    .    .    .    .    .    .    .    .    .    .    7    16   .    .    .    3    .    1    19   6    14   31   67   33   
  AOE                      1041  | .    .    .    .    .    22   .    .    40   .    .    9    .    46   .    .    .    3    .    .    12   .    43   .    179  687  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Total                      15377 | 86   150  635  516  491  327  391  431  389  455  1917 1151 279  856  201  569  265  725  402  215  1040 142  1825 877  639  403  
  Wait                     1194  | .    1    1    3    323  30   24   16   .    4    330  4    5    36   4    9    5    1    85   1    94   12   61   75   54   16   
  Move                     12054 | 67   120  595  487  168  199  291  375  370  428  1496 1030 241  629  154  532  253  642  300  181  714  72   1409 655  424  222  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  265   | 1    6    2    13   .    10   21   7    6    1    8    39   .    20   7    .    2    19   3    6    16   4    47   10   13   4    
  Fast Attach              188   | 7    .    2    1    .    7    6    3    .    1    1    9    1    17   5    3    1    7    .    4    17   3    52   22   9    10   
  Attach                   145   | .    .    .    .    .    10   11   2    1    .    3    3    2    12   6    1    .    10   4    6    13   2    27   8    10   14   
  Detach                   33    | .    .    .    .    .    1    .    1    .    .    .    .    .    2    4    1    .    1    2    2    3    1    7    .    6    2    
  Swap                     104   | .    1    1    2    .    1    3    4    3    3    7    6    3    7    1    3    .    .    2    .    23   .    23   6    4    1    
  Drop                     299   | .    .    3    3    .    1    16   4    1    2    12   28   1    20   11   1    1    27   1    7    34   2    80   22   7    15   
  Fire                     938   | 11   21   23   7    .    55   10   14   8    16   12   32   26   92   6    19   3    17   5    8    117  43   118  78   112  85   
  Melee                    90    | .    .    .    .    .    11   9    .    .    .    48   .    .    17   .    .    .    1    .    .    4    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    36    | .    1    8    .    .    2    .    2    .    .    .    .    .    .    3    .    .    .    .    .    5    3    1    1    .    10   
  Escape Stasis            24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   
  Rewire                   3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory
-4/Factory (discovered 5 exits: *Res / *Upp x2 / Ext x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research
-3/Testing
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine (discovered 2 exits: [*Acc] / *Sec)
-2/Section 7
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
     3 | -11/Scrapyard      | Discovered new exit (range 15)
   142 | -11/Scrapyard      | Entered Materials
   314 | -10/Materials      | Build established: Mutant
   384 | -10/Materials      | Discovered new exit (range 16)
   408 | -10/Materials      | Entered Mines
   484 | -10/Mines          | Learned location of 1 exit from Materials
   610 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   749 | -10/Mines          | Discovered new exit (range 7)
   874 | -10/Mines          | Discovered new exit (range 8)
  1096 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1174 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1443 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1443 | -10/Mines          | Discovered new exit (range 5)
  1451 | -10/Mines          | Entered Exiles
  1451 | -10/Exiles         | Accompanied by 3 allies
  1488 | -10/Exiles         | Met 8R-AWN
  1517 | -10/Exiles         | Met EX-HEX
  1565 | -10/Exiles         | Met EX-BIN
  1583 | -10/Exiles         | Aligned with FarCom system
  1584 | -10/Exiles         | Given EX-Vault access code
  1772 | -10/Exiles         | Met EX-DEC
  1806 | -10/Exiles         | Learned location of Zion (-6)
  1973 | -10/Exiles         | Build established: Hauler-Mutant
  2064 | -10/Exiles         | Opened EX-Vault
  2078 | -10/Exiles         | Found Latent Energy Streamer
  2119 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2244 | -10/Exiles         | Discovered new exit (range 14)
  2368 | -10/Exiles         | Attacked by the Exiles
  2403 | -10/Exiles         | Entered Mines
  2403 | -9/Mines           | Accompanied by 3 allies
  2454 | -9/Mines           | Assembled infested the area
  3050 | -9/Mines           | Discovered new exit (range 5)
  3062 | -9/Mines           | Entered Materials
  3062 | -8/Materials       | Accompanied by 5 allies
  3062 | -8/Materials       | Evolved 4 slots: Utility x2, Weapon x2
  3063 | -8/Materials       | Identified exit to Factory
  3067 | -8/Materials       | Led the pair of lost Derelicts to an unsafe place
  3230 | -8/Materials       | Destroyed 9 combat bots
  3246 | -8/Materials       | Lost 6 parts (1p2n3w)
  3570 | -8/Materials       | Lost 4 parts (1u3w)
  3636 | -8/Materials       | Discovered exit to Factory (range 16)
  3715 | -8/Materials       | Entered Factory
  3715 | -7/Factory         | Evolved 2 slots: Utility x2
  3872 | -7/Factory         | Build established: Scavenger-Mutant
  4308 | -7/Factory         | Fabricated Humpback (x1)
  4360 | -7/Factory         | Fabricated Humpback (x1)
  4392 | -7/Factory         | Discovered new exit (range 19)
  4424 | -7/Factory         | Identified exit to Factory
  4426 | -7/Factory         | Entered another Factory area
  4426 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4675 | -6/Factory         | Build established: Scavenger-Skirmisher
  4852 | -6/Factory         | Hacking Suite fried by hacking feedback
  5045 | -6/Factory         | Build established: Hauler-Skirmisher
  5204 | -6/Factory         | Discovered new exit (range 2)
  5206 | -6/Factory         | Identified exit to Lower Caves
  5213 | -6/Factory         | Entered Lower Caves
  5213 | -6/Lower Caves     | Accompanied by 1 ally
  5213 | -6/Lower Caves     | Spotted B-75 Beast
  5220 | -6/Lower Caves     | Allies destroyed B-75 Beast
  5565 | -6/Lower Caves     | Build established: Hauler-Mutant
  5760 | -6/Lower Caves     | Learned location of Extension (-4)
  5911 | -6/Lower Caves     | Discovered new exit (range 13)
  5935 | -6/Lower Caves     | Identified exit to Lower Caves
  5937 | -6/Lower Caves     | Entered another Lower Caves area
  5937 | -6/Lower Caves     | Accompanied by 1 ally
  6013 | -6/Lower Caves     | Discovered new exit (range 8)
  6027 | -6/Lower Caves     | Identified exit to Factory
  6057 | -6/Lower Caves     | Learned Factory stockpile data
  6317 | -6/Lower Caves     | Build established: Hauler-Skirmisher
  6336 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6373 | -6/Lower Caves     | Learned Factory stockpile data
  6646 | -6/Lower Caves     | Build established: Hauler-Tank
  6804 | -6/Lower Caves     | Discovered new exit (range 5)
  6818 | -6/Lower Caves     | Identified exit to Zion
  6858 | -6/Lower Caves     | Entered Zion
  6964 | -6/Zion            | Discovered new exit (range 13)
  7651 | -6/Zion            | Given A8's code to call for help
  8162 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
  8243 | -6/Zion            | Build established: Hauler-Mutant
  8295 | -6/Zion            | Visited the Megawrench Repair Shop
  8295 | -6/Zion            | Megawrench repaired 11 parts
  8440 | -6/Zion            | Found Prototype Energy Gun
  8650 | -6/Zion            | Build established: Hauler-Tank
  9841 | -6/Zion            | Build established: Hauler-Mutant
  9857 | -6/Zion            | Attacked by Zionites
  9901 | -6/Zion            | Discovered new exit (range 3)
  9901 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 10362 | -6/Zion            | Entered Deep Caves
 10810 | -6/Deep Caves      | Attacked by Z-Imprinter
 10832 | -6/Deep Caves      | Destroyed Z-Imprinter
 10869 | -6/Deep Caves      | Found Prototype Protection
 10869 | -6/Deep Caves      | Identified Zio. Weapon Casing
 10882 | -6/Deep Caves      | Found Prototype Device
 10882 | -6/Deep Caves      | Identified Zio. Metafield Generator
 11157 | -6/Deep Caves      | Z-Facility disabled
 11707 | -6/Deep Caves      | Spotted as-13523
 12096 | -6/Deep Caves      | Found Zio. Weapon Casing
 12099 | -6/Deep Caves      | Found Zio. Weapon Casing
 12108 | -6/Deep Caves      | Found Zio. Weapon Casing
 12169 | -6/Deep Caves      | Found Zio. Weapon Casing
 12441 | -6/Deep Caves      | Found Surveybot 24 Scanner
 12444 | -6/Deep Caves      | Found Unknown Processor
 12551 | -6/Deep Caves      | Discovered new exit (range 6)
 12561 | -6/Deep Caves      | Entered Proximity Caves
 12956 | -5/Proximity Caves | Learned 4 Factory zone layouts
 13130 | -5/Proximity Caves | Entered Factory
 13130 | -5/Factory         | Evolved 2 slots: Utility x2
 13133 | -5/Factory         | Build established: Hauler-Tank
 13254 | -5/Factory         | Lost 4 parts (2n2w)
 13600 | -5/Factory         | Build established: Hauler-Gunner
 13736 | -5/Factory         | Repaired Cmb. Gravmag System
 13896 | -5/Factory         | Garrison activated, responded to threat
 14009 | -5/Factory         | Garrison activated, responded to threat
 14070 | -5/Factory         | System corruption reached 10%
 14123 | -5/Factory         | Lost 4 parts (1n1u2w)
 14330 | -5/Factory         | First assault squad dispatched
 14361 | -5/Factory         | Garrison activated, responded to threat
 14497 | -5/Factory         | Identified Storm Laser
 14595 | -5/Factory         | Identified Surveybot 24 Chip
 14600 | -5/Factory         | Discovered new exit (range 20)
 14648 | -5/Factory         | Entered another Factory area
 14648 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 14705 | -4/Factory         | Discovered new exit (range 15)
 14747 | -4/Factory         | Identified exit to Research
 14826 | -4/Factory         | Identified exit to Upper Caves
 14826 | -4/Factory         | Identified exit to Extension
 14993 | -4/Factory         | Entered Upper Caves
 15411 | -4/Upper Caves     | Learned location of Testing (-3)
 16016 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 16028 | -4/Upper Caves     | Discovered new exit (range 19)
 16064 | -4/Upper Caves     | Entered another Upper Caves area
 16086 | -4/Upper Caves     | Discovered exit to Research (range 20)
 16107 | -4/Upper Caves     | Learned 4 Research zone layouts
 16537 | -4/Upper Caves     | Discovered new exit (range 6)
 16554 | -4/Upper Caves     | Entered Warlord
 16863 | -4/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 17266 | -4/Warlord         | Visited the Vortex Lab
 17272 | -4/Warlord         | Found Prototype Energy Gun
 17274 | -4/Warlord         | Identified Vortex Rail
 17277 | -4/Warlord         | Warlord's base attacked by MAIN.C
 17284 | -4/Warlord         | Found Vortex Rail
 17291 | -4/Warlord         | Found Prototype Piercing Weapon
 17295 | -4/Warlord         | Found Prototype Piercing Weapon
 17443 | -4/Warlord         | Met Warlord
 17463 | -4/Warlord         | Identified Vortex Lance (x2)
 17516 | -4/Warlord         | Found Prototype Reactor
 17627 | -4/Warlord         | Warlord forces counterattacked
 17673 | -4/Warlord         | Found Prototype Ballistic Cannon
 17701 | -4/Warlord         | Spotted Executioner
 17709 | -4/Warlord         | Spotted Executioner
 17709 | -4/Warlord         | Spotted Striker
 17720 | -4/Warlord         | Spotted Executioner
 17720 | -4/Warlord         | Identified Vortex Chain Reactor
 17721 | -4/Warlord         | Identified Hvy. Autocannon
 17734 | -4/Warlord         | Destroyed Executioner
 17736 | -4/Warlord         | Destroyed Striker
 17757 | -4/Warlord         | Destroyed 17 combat bots
 17768 | -4/Warlord         | Found Prototype Device
 17786 | -4/Warlord         | Spotted Striker
 17790 | -4/Warlord         | Discovered new exit (range 12)
 17810 | -4/Warlord         | Destroyed Striker
 17810 | -4/Warlord         | Destroyed Executioner
 17837 | -4/Warlord         | Entered Proximity Caves
 17845 | -3/Proximity Caves | Identified Adv. Kinecellerator
 18223 | -3/Proximity Caves | Spotted B-86 Titan
 18260 | -3/Proximity Caves | Destroyed B-86 Titan
 18393 | -3/Proximity Caves | Build established: Hauler-Tank
 18491 | -3/Proximity Caves | Discovered exit to Research (range 8)
 18508 | -3/Proximity Caves | Entered Research
 18508 | -3/Research        | Evolved 2 slots: Utility x2
 18767 | -3/Research        | Discovered new exit (range 18)
 18888 | -3/Research        | Identified exit to Testing
 18892 | -3/Research        | Entered Testing
 18892 | -3/Testing         | Spotted PP-NBLL45IK36
 19228 | -3/Testing         | Scanned by Researcher
 19253 | -3/Testing         | Found Prototype Energy Cannon
 19258 | -3/Testing         | Found Prototype Energy Cannon
 19476 | -3/Testing         | Destroyed 8 combat bots
 19481 | -3/Testing         | Discovered new exit (range 19)
 19635 | -3/Testing         | Build established: Hauler-Skirmisher
 19754 | -3/Testing         | Found Prototype Energy Gun
 19755 | -3/Testing         | Identified Hyp. EM Gauss Rifle
 20022 | -3/Testing         | Found Prototype Device
 20022 | -3/Testing         | Identified Exp. Focal Shield
 20049 | -3/Testing         | Spotted Striker
 20058 | -3/Testing         | Destroyed Striker
 20130 | -3/Testing         | Spotted Striker
 20392 | -3/Testing         | First assault squad dispatched
 20594 | -3/Testing         | Identified Potential Cannon (x2)
 20642 | -3/Testing         | Build established: Hauler-Tank
 20786 | -3/Testing         | Entered Research
 20786 | -2/Research        | Warlord forces began assault on 0b10
 20786 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 20840 | -2/Research        | Identified exit to Quarantine
 20896 | -2/Research        | Research machine network offline
 21056 | -2/Research        | Spotted Executioner
 21056 | -2/Research        | Spotted Striker
 21057 | -2/Research        | Spotted Striker
 21073 | -2/Research        | Borebot progress halted
 21080 | -2/Research        | Entered Quarantine
 21109 | -2/Quarantine      | Lost 4 parts (1n2u1w)
 21171 | -2/Quarantine      | Spotted Alpha 7
 21213 | -2/Quarantine      | Destroyed Alpha 7
 21253 | -2/Quarantine      | Found Prototype Processor
 21253 | -2/Quarantine      | Identified Exp. Target Analyzer
 21260 | -2/Quarantine      | Destroyed 8 combat bots
 21263 | -2/Quarantine      | Lost 5 parts (1p1n2u1w)
 21314 | -2/Quarantine      | Found Alien Launcher
 21330 | -2/Quarantine      | First assault squad dispatched
 21343 | -2/Quarantine      | Found Alien Artifact
 21408 | -2/Quarantine      | Lost 3 parts (1p1n1w)
 21476 | -2/Quarantine      | Found Alien Artifact
 21482 | -2/Quarantine      | Found Alien Artifact
 21485 | -2/Quarantine      | Found Alien Artifact
 21487 | -2/Quarantine      | Found Alien Artifact
 21499 | -2/Quarantine      | Found Alien Artifact
 21502 | -2/Quarantine      | Found Alien Artifact
 21502 | -2/Quarantine      | Identified Dimensional Node Initializer (x2)
 21502 | -2/Quarantine      | Initialized slip node
 21531 | -2/Quarantine      | Identified Transdimensional Reconstructor (x2)
 21582 | -2/Quarantine      | Cryocooling Duct disabled
 21584 | -2/Quarantine      | Cryocooling Duct disabled
 21597 | -2/Quarantine      | Ambient heat levels rising (+20)
 21597 | -2/Quarantine      | Non-combat units ordered to evacuate
 21598 | -2/Quarantine      | Identified Hpw. Transdimensional Reconstructor (x2)
 21598 | -2/Quarantine      | Warped through subspace to slip node
 21599 | -2/Quarantine      | Ambient heat levels rising (+20)
 21599 | -2/Quarantine      | Combat units ordered to evacuate
 21602 | -2/Quarantine      | Found Dimensional Node Initializer
 21699 | -2/Quarantine      | Quarantine Guard activated
 21702 | -2/Quarantine      | Spotted Quarantine Guard
 21702 | -2/Quarantine      | Spotted Quarantine Guard
 21702 | -2/Quarantine      | Spotted Quarantine Guard
 21704 | -2/Quarantine      | Spotted Quarantine Guard
 21706 | -2/Quarantine      | Spotted Quarantine Guard
 21707 | -2/Quarantine      | Destroyed Quarantine Guard
 21710 | -2/Quarantine      | Destroyed Quarantine Guard
 21712 | -2/Quarantine      | Destroyed Quarantine Guard
 21724 | -2/Quarantine      | Destroyed Quarantine Guard
 21725 | -2/Quarantine      | Destroyed Quarantine Guard
 21751 | -2/Quarantine      | Spotted Quarantine Guard
 21751 | -2/Quarantine      | Spotted Quarantine Guard
 21753 | -2/Quarantine      | Destroyed 7 combat bots
 21759 | -2/Quarantine      | Spotted Quarantine Guard
 21761 | -2/Quarantine      | Lost 7 parts (1p1n2u3w)
 21774 | -2/Quarantine      | Destroyed Quarantine Guard
 21828 | -2/Quarantine      | Destroyed Quarantine Guard
 21833 | -2/Quarantine      | Destroyed Quarantine Guard
 21871 | -2/Quarantine      | Build established: Scavenger-Mutant
 21909 | -2/Quarantine      | Identified Core Reset Matrix
 21909 | -2/Quarantine      | Identified Sigix Terminator
 21909 | -2/Quarantine      | Used Core Reset Matrix
 21913 | -2/Quarantine      | Detected hypermatrix surge
 21913 | -2/Quarantine      | Sensed 8 artifacts in vicinity
 21922 | -2/Quarantine      | Found Unknown Launcher
 21922 | -2/Quarantine      | Identified Fusion Bomb Launcher
 21988 | -2/Quarantine      | Found Subatomic Replicator
 22278 | -2/Quarantine      | Build established: Scavenger-Tank
 22373 | -2/Quarantine      | Found Phase Armor
 22406 | -2/Quarantine      | Spotted Quarantine Guard
 22437 | -2/Quarantine      | Spotted Quarantine Guard
 22679 | -2/Quarantine      | Found Core Cannon
 22693 | -2/Quarantine      | Build established: Scavenger-Mutant
 22753 | -2/Quarantine      | Spotted Fortress
 22852 | -2/Quarantine      | Lost 3 parts (2u1w)
 22869 | -2/Quarantine      | Destroyed Fortress
 23010 | -2/Quarantine      | Destroyed Quarantine Guard
 23088 | -2/Quarantine      | Destroyed Quarantine Guard
 23222 | -2/Quarantine      | Found Matter Drive
 23739 | -2/Quarantine      | Discovered new exit (range 4)
 23739 | -2/Quarantine      | Spotted Quarantine Guard
 23750 | -2/Quarantine      | Destroyed Quarantine Guard
 23985 | -2/Quarantine      | Discovered new exit (range 6)
 23985 | -2/Quarantine      | Spotted Quarantine Guard
 23992 | -2/Quarantine      | Destroyed Quarantine Guard
 24023 | -2/Quarantine      | Entered Section 7
 24024 | -2/Section 7       | Sensed 21 artifacts in vicinity
 24037 | -2/Section 7       | Spotted S7 Guard
 24047 | -2/Section 7       | Destroyed S7 Guard
 24048 | -2/Section 7       | Spotted S7 Guard
 24069 | -2/Section 7       | Destroyed S7 Guard
 24073 | -2/Section 7       | Found Prototype Protection
 24073 | -2/Section 7       | Identified Hvy. Regenerative Plating
 24091 | -2/Section 7       | Found Core Regenerator
 24103 | -2/Section 7       | Found Hvy. Regenerative Plating
 24161 | -2/Section 7       | Found Integrated Heat Negator
 24161 | -2/Section 7       | Installed Integrated Heat Negator, increased core heat dissipation (+40)
 24196 | -2/Section 7       | Spotted B-90 Cyclops
 24236 | -2/Section 7       | Spotted S7 Guard
 24249 | -2/Section 7       | Used Subatomic Replicator to replicate Integrated Singularity Reactor
 24251 | -2/Section 7       | Found Integrated Singularity Reactor
 24251 | -2/Section 7       | Installed Integrated Singularity Reactor, increased core energy generation (+20)
 24263 | -2/Section 7       | Destroyed S7 Guard
 24277 | -2/Section 7       | Installed Integrated Singularity Reactor, increased core energy generation (+20)
 24472 | -2/Section 7       | Discovered new exit (range 6)
 24499 | -2/Section 7       | Found Integrated Dissipator
 24500 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 24534 | -2/Section 7       | Found Integrity Redistributor
 24587 | -2/Section 7       | Initialized slip node
 24761 | -2/Section 7       | Spotted Executioner
 24763 | -2/Section 7       | Spotted Executioner
 24803 | -2/Section 7       | Destroyed Executioner
 24810 | -2/Section 7       | Destroyed Executioner
 24818 | -2/Section 7       | First assault squad dispatched
 24829 | -2/Section 7       | Found Adv. Kinecellerator
 24990 | -2/Section 7       | Found Matter Drive
 25068 | -2/Section 7       | Spotted B-99 Colossus
 25165 | -2/Section 7       | Found Integrity Redistributor
 25170 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-395)
 25171 | -2/Section 7       | Emitted hypermatrix ping
 25171 | -2/Section 7       | Core integrity fell below 50%
 25171 | -2/Section 7       | Found Integrity Redistributor
 25176 | -2/Section 7       | Assembled emerged from beneath the floor
 25199 | -2/Section 7       | Destroyed B-99 Colossus
 25245 | -2/Section 7       | Found LRC Boosters
 25245 | -2/Section 7       | Installed LRC Boosters, increased mass support (+10)
 25254 | -2/Section 7       | Found LRC Armor
 25254 | -2/Section 7       | Installed LRC Armor, increased core integrity (+250)
 25257 | -2/Section 7       | Found LRC Energy Well
 25257 | -2/Section 7       | Installed LRC Energy Well, increased energy storage capacity (+250)
 25266 | -2/Section 7       | Warped through subspace
 25324 | -2/Section 7       | Warped through subspace
 25410 | -2/Section 7       | Entered Access
 25410 | -1/Access          | Evolved 2 slots: Utility x2
 25584 | -1/Access          | Found Prototype Processor
 25584 | -1/Access          | Identified Exp. Core Analyzer
 25772 | -1/Access          | Lost 3 parts (1p1u1w)
 25796 | -1/Access          | Destroyed 9 combat bots
 25893 | -1/Access          | Found Unknown Launcher
 25937 | -1/Access          | First assault squad dispatched
 26303 | -1/Access          | Destroyed 8 combat bots
 26333 | -1/Access          | Build established: Scavenger-Gunner
 26353 | -1/Access          | High security lockdown imminent
 26389 | -1/Access          | System corruption reached 10%
 26433 | -1/Access          | High security lockdown engaged
 26440 | -1/Access          | Lost 6 parts (2p3u1w)
 26474 | -1/Access          | Spotted B-99 Colossus
 26479 | -1/Access          | Discovered new exit (range 10)
 26483 | -1/Access          | Spotted B-99 Colossus
 26494 | -1/Access          | Entered Command
 26561 | -1/Command         | Used Integrity Redistributor, redistributed integrity from core (-509)
 26599 | -1/Command         | System corruption reached 30%
 26680 | -1/Command         | Used Core Regenerator, restored core integrity (+462)
 26744 | -1/Command         | First assault squad dispatched
 26858 | -1/Command         | High security lockdown imminent
 26897 | -1/Command         | Spotted B-99 Colossus
 26938 | -1/Command         | High security lockdown engaged
 27034 | -1/Command         | Spotted B-99 Colossus
 27055 | -1/Command         | Spotted Striker
 27058 | -1/Command         | Destroyed Striker
 27100 | -1/Command         | Identified Gamma Bomb Array
 27105 | -1/Command         | Spotted Investigator
 27107 | -1/Command         | Destroyed Investigator
 27109 | -1/Command         | Core integrity fell below 50%
 27115 | -1/Command         | Fired Sigix Terminator
 27115 | -1/Command         | Destroyed B-99 Colossus
 27116 | -1/Command         | Emitted hypermatrix ping
 27116 | -1/Command         | Spotted Striker
 27119 | -1/Command         | Spotted Alpha 7
 27121 | -1/Command         | Assembled emerged from beneath the floor
 27122 | -1/Command         | Spotted Alpha 7
 27123 | -1/Command         | Spotted Striker
 27125 | -1/Command         | Spotted Executioner
 27128 | -1/Command         | Spotted Executioner
 27132 | -1/Command         | Spotted Executioner
 27135 | -1/Command         | Spotted Executioner
 27136 | -1/Command         | Destroyed 49 combat bots
 27139 | -1/Command         | Core integrity fell below 20%
 27146 | -1/Command         | Lost 14 parts (2p2n4u6w)
 27148 | -1/Command         | Destroyed by Alpha 7 with Heavy Quantum Rifle

 Last Messages 
---------------
27140_ Slug penetrates Striker.
27140_ Stasis bubble strength at 72.
27141_ Penetrated by Slug. <x2>
27141_ Stasis bubble strength at 64.
27142_ Stasis bubble strength at 56.
27143_ Penetrated by Slug.
27143_ Stasis bubble strength at 48.
27144_ Slug penetrates Striker.
27144_ Striker destroyed.
27144_ Stasis bubble strength at 40.
27145_ System corrupted: Matter fused (-9).
27145_ Acquired 54 matter.
27145_ Stasis bubble strength at 32.
27145_ Penetrated by Slug.
27145_ Slug penetrates Striker.
27145_ Penetrated by Slug.
27146_ Stasis bubble strength at 24.
27147_ Stasis bubble strength at 16.
27148_ Stasis bubble strength at 8.
27148_ Penetrated by Slug. <x3>

 Map 
-----
+----------------------------------------------------+
| ??????????????????#     ??#     "     %   #?#      |
| ????????????  ##########+##     ###"#"#####?#+##+# |
| ????????????   /                          #?#      |
| ????????????   /                          ###      |
| ????????????   /                            +  """ |
| ???????????    /              ! =         ###  """ |
| ???????????????/                          #?#  """ |
| ????????????????######     #"##"######### #?#  """ |
| ?????????????????????#     #      ??????# #?#      |
| ?????????????????????#     +        ????# #?#   =  |
| ?????????????????????#     #         ???# #?#      |
| ?????????????????????;    %#    """  #??# #?###### |
| ??????????????????   ;   %;#     T"  #??#  ??????? |
| ????????????????     ;    ;;    """  #???+#??????? |
| ??????????????       ;   [;;         #???????????? |
| ??????????????       ;    ;;         #???????????? |
| ?????????????        ;    ;;;;;;;;;#?????????????? |
| ?????????????        ;   =;        ##????????????? |
| ????????????         ;  % ;         #????????????? |
| ????????????    ;;;; ;    ;;;;      #????????????? |
| ????????????    ;            ;      ##???????????? |
| ???????????     ;            ;      ;#???????????? |
| ???????????     ;            ;      ;##??????????? |
| ??????????      ;       ! %  ;      ;;#??????????? |
| ??????????      ;       !!!% ;;;;;;;; ^  ????????? |
| ??????????      ;      !*@*!!7     BB  ^ ????????? |
| ??????????      ;       !]K=E E    BB    ????????? |
| ??????????      ;         !     E 7%% [  ????????? |
| ???????????     ;                   %BB! ????????? |
| ???????????   ;;;          %      ;;;BB ^????????? |
| ????????????  ;                   ; ;;;??????????? |
| ????????????  ;    |              ; ;;;??????????? |
| ????????????  ;                   ; ;;;??????????? |
| ????????????? ;                   ;   ???????????? |
| ????????????? ;                   ;   ???????????? |
| ??????????????;                   ;  ????????????? |
| ??????????????;                   ;  ????????????? |
| ??????????????#                   ;??????????????? |
| ??????????????#                   #??????????????? |
| ??????????????#  ?#? ;;;;;;;;;### #??????????????? |
| ???????????????????? ??     ????? #??????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           150
Coolant Potential          240
Energy Generation          113
Energy Capacity            1500
Matter Stores              300
Matter Capacity            700
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       2010
EM Shielding               8
Armor Coverage             3600
Resistance: KI             30
Core Shielding             20
Weapon Shielding           100
Weapon Cycling             20
Evasion (%)                40
Target Analysis            12
Core Analysis              15
Recoil Reduction           10
Particle Charging          20
Kinecelleration            50
Salvage Targeting          4
Offensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Humpback | x1 | -7/Factory 
 Humpback | x1 | -7/Factory 

 Alien Tech Used 
-----------------
Dimensional Node Initializer
High-powered Transdimensional Reconstructor
Core Reset Matrix
Phase Armor
Integrated Heat Negator
Subatomic Replicator
Integrated Singularity Reactor
Integrated Dissipator
Matter Drive
Integrity Redistributor
LRC Boosters
LRC Armor
LRC Energy Well
Transdimensional Reconstructor
Core Cannon
Core Regenerator
Sigix Terminator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThunderCombatFlakker
  Manual?         0
Play Time         02:52:32
  Cumulative      347.4 hours
  Start           2021.02.26 @ 15:29:47
  End             2021.02.26 @ 18:25:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          274
  Rogue           267
  Adventurer      0
  Explorer        7
Win Type          -
  Total           11
  Types           3/1/7/0/0/0/0/0/0
Lore%             79
Gallery%          93
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 72ffd25d-9681-49d0-959a-b650e2ea3f5c