Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.16 @ 11:54:44 Player: Peregrine Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (70) 350 Value Destroyed (2187) 2187 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (771) 771 TOTAL SCORE: 5328 Bonus ------- High Alert Combat Kills 84 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -13 Cogmind --------- Core Integrity 0/550 Matter 76/300 Energy 370/450 System Corruption 2% Temperature Cool (9) Movement Hovering (60) Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Gravmag Array > --- UTILITY (4) ------ Medium Storage Unit Energy Well Advanced Targeting Computer > --- WEAPON (2) ------- Heavy Mace > --- INVENTORY (10) --- Carbon-fiber Leg Heavy Laser Phase Cannon Minigun Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Machine Analyzer Hacking Suite > --- WEAPON ----------- Minigun Minigun > --- INVENTORY -------- Visual Processing Unit Improved Terrain Scanner System Shield Heavy Laser Minigun Minigun Flak Cannon Datajack Heavy Flail [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag Array Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power 1 | . . . . 1 . Propulsion 1 | . . . . 1 . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 56 | . 6 11 4 21 14 Power 9 | . . 3 2 3 1 Engine 7 | . . 2 2 2 1 Core 2 | . . 1 . 1 . Reactor . | . . . . . . Propulsion 12 | . . 4 . 5 3 Treads 2 | . . 2 . . . Leg 9 | . . 2 . 5 2 Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 18 | . 3 3 1 5 6 Device 8 | . 2 . . 3 3 Storage 2 | . 1 . . . 1 Processor 3 | . . 1 1 1 . Hackware 2 | . . 1 . 1 . Protection 3 | . . 1 . . 2 Artifact . | . . . . . . Weapon 17 | . 3 1 1 8 4 Energy Gun 2 | . 1 . . 1 . Energy Cannon 1 | . . . . 1 . Ballistic Gun 10 | . 1 1 1 4 3 Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . . . 1 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 28 | . . 8 3 6 11 Power 9 | . . 3 1 2 3 Propulsion 6 | . . 2 1 2 1 Utility 7 | . . 1 1 1 4 Weapon 6 | . . 2 . 1 3 Highest Loss Streak 5 | . . 4 1 5 3 To Critical Strikes . | . . . . . . Average Backups 7 | 6 6 5 6 8 9 Power . | 1 1 1 1 . . Propulsion 1 | 4 2 2 2 . 1 Utility 1 | . . . . 2 1 Weapon 2 | 1 1 1 1 4 4 Tool/Special . | . . . . . . Unused Backups 20 | . 6 3 1 5 5 Power 3 | . 1 1 . 1 . Propulsion 11 | . 4 2 1 1 3 Utility 2 | . 1 . . 1 . Weapon 2 | . . . . 1 1 Tool/Special 2 | . . . . 1 1 Average Slot Usage (%) 89 | . 98 82 90 87 91 Engine 9 | . 14 5 9 11 9 Core 2 | . . 3 . 2 4 Treads 3 | . . 5 3 8 . Leg 19 | . 28 16 17 12 24 Device 7 | . 12 8 . 4 7 Storage 10 | . 14 10 11 9 9 Processor 7 | . . 5 13 11 9 Hackware 5 | . . 3 11 9 6 Protection 1 | . . 2 2 . 2 Energy Gun 2 | . 13 3 . . . Ballistic Gun 13 | . 9 16 22 8 13 Ballistic Cannon 2 | . . . . 6 3 Peak Build Rating 32 | 6 9 14 14 32 32 Average Rating 18 | 6 8 10 12 22 29 On Entrance 13 | 6 6 9 14 14 31 Naked Turns . | . . . . . . Heaviest Build 36 | 14 21 24 24 29 36 Greatest Support 40 | 20 20 40 40 40 40 Greatest Overweight (x) 7 | . 1 1 1 7 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 8 9 9 10 10 10 Most Carried 10 | 6 8 7 9 10 10 Average Carried 7 | 6 6 5 6 8 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 6 7 6 5 10 5 Class Distribution -------------------- 68% | Scavenger-Mutant 31% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Matter Collected 2089 | 200 200 518 190 539 442 Remotely . | . . . . . . Salvage Created 2209 | . 217 611 153 655 573 Parts 148 | . 22 39 14 35 38 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 2 | . . 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Combat Hostiles Destroyed 57 | . 6 12 11 14 14 Guns 34 | . 4 9 11 4 6 Cannons 16 | . . . . 10 6 AOE 5 | . 2 3 . . . Classes Destroyed 15 | . 6 5 . 1 3 Worker 2 | . . 2 . . . Builder 3 | . 1 1 . 1 . Hauler 1 | . 1 . . . . Recycler 1 | . . 1 . . . Mechanic 1 | . . 1 . . . Operator 2 | . 1 1 . . . Watcher 3 | . 1 1 . 1 . Swarmer 12 | . 1 . 11 . . Cutter 2 | . . . . . 2 Grunt 23 | . 5 8 . 9 1 Brawler 1 | . . 1 . . . Sentry 15 | . . 3 . 4 8 Specialist 1 | . . . . . 1 Hunter 2 | . . . . 1 1 Behemoth 1 | . . . . . 1 Best Kill Streak 7 | . 3 7 3 6 2 Combat Bots Only 6 | . 2 3 3 6 2 Max Kills in Single Turn 3 | . 1 3 1 2 1 Gunslinging 1 | . . 1 . . . Exploded 1 | . 1 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Hostile Shots Fired 411 | . 23 89 70 62 167 Missed 119 | . 7 30 17 15 50 Hits 292 | . 16 59 53 47 117 Melee 9 | . . 4 . . 5 Projectile 283 | . 16 55 53 47 112 AOE 2 | . . . . . 2 Critical Strikes 11 | . . 3 . 3 5 Damage Taken 4260 | . 201 935 425 783 1916 Core 812 | . 58 141 59 88 466 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 181 | . . 181 . . . Core Remaining (%) 75 | 100 76 . 50 . . Volleys Fired 213 | . 30 71 27 46 39 Largest 2 | . 2 2 2 2 2 Hottest 93 | . 70 70 43 93 65 Shots Fired 410 | . 49 138 54 92 77 Gun 333 | . 41 131 54 49 58 Cannon 62 | . . . . 43 19 Launcher 15 | . 8 7 . . . Special . | . . . . . . Kinetic 344 | . 20 107 54 86 77 Thermal 45 | . 21 24 . . . Explosive 15 | . 8 7 . . . Electromagnetic 6 | . . . . 6 . Robot Hit Streak 21 | . 9 13 4 12 21 Robot Miss Streak 8 | . 2 6 6 5 8 Penetration Max 1 | . . . . . 1 Secondary Targets 4 | . 1 1 2 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 267 | . 28 76 23 73 67 Core Hits 157 | . 19 36 11 60 31 Critical Kills . | . . . . . . Critical Parts Destroyed 5 | . 1 1 . 1 2 Critical Strikes 7 | . 2 2 . 1 2 Burn 1 | . 1 . . . . Destroy 5 | . 1 2 . 1 1 Smash 1 | . . . . . 1 Melee Attacks 12 | . . . . 1 11 Impact 12 | . . . . 1 11 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5090 | . 673 1354 303 1384 1376 Guns 2841 | . 353 903 303 548 734 Cannons 1184 | . . . . 765 419 Explosions 825 | . 320 441 . 64 . Melee 215 | . . . . . 215 Ramming 25 | . . 10 . 7 8 Kinetic 3602 | . 193 765 303 1188 1153 Thermal 362 | . 160 138 . 64 . Explosive 761 | . 320 441 . . . Electromagnetic 125 | . . . . 125 . Impact 215 | . . . . . 215 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . 8 8 . 2 Average Corruption 5 | . . 7 8 . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 29 | . . 18 9 . 2 Message Errors 8 | . . 6 2 . . Matter Fused 4 | . . 3 1 . . Heat Flow Errors 3 | . . 2 1 . . Energy Discharges 3 | . . 1 1 . 1 Parts Rejected 2 | . . . 2 . . Data Loss (minor) 4 | . . 2 1 . 1 Data Loss (major) 1 | . . . 1 . . Misfires 2 | . . 2 . . . Weapon Failures 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage 66 | . . 11 . . 55 Projectiles . | . . . . . . Explosions 11 | . . 11 . . . Melee 55 | . . . . . 55 Knockbacks 28 | . . . . 23 5 Impact 1 | . . . . 1 . Kinetic 23 | . . . . 18 5 Secondary 4 | . . . . 4 . Self-Inflicted Damage 188 | . 21 122 . 41 4 Shots 6 | . 1 4 . 1 . Rammed 2 | . . 1 . . 1 Targets Rammed 4 | . . 2 . 1 1 Kicked 2 | . . 1 . 1 . Crushed . | . . . . . . Highest Temperature 211 | . 9 211 181 153 78 Average Temperature 55 | . 6 103 112 51 23 Received Heat Transfer 1515 | . 96 381 . 387 651 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Fried 2 | . . . . . 2 Impact Corruptions 2 | . . . . . 2 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 1012 | . 555 407 . 50 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Maximum Alert Level 2 | . . . . 1 2 Low Security (%) 78 | 100 100 100 100 95 19 Level 1 15 | . . . . 4 54 Level 2 6 | . . . . . 26 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 553 | . 114 110 195 220 553 Initial 137 | . . 48 25 76 137 Average 130 | . 27 44 94 75 338 Influence Increases 2031 | . 280 381 335 509 526 Destroy 0b10 Robot/C 1140 | . 120 240 220 280 280 Destroy 0b10 Robot/NC 65 | . 20 35 . 10 . Destroy Leader 248 | . 24 72 40 92 20 Successful Hack 80 | . 19 15 . . 46 Select Force Hacks 60 | . 30 . . 30 . Disable Machine 30 | . 15 . . 15 . Anti-Garrison Action 50 | . . . . . 50 Destroy Structure 88 | . 37 19 . 7 25 Partial Spotted 15 | . . . . 15 . Lose Combat Pursuer 255 | . 15 . 75 60 105 Influence Decreases 1478 | . 166 430 205 492 185 Entered New Map 300 | . . 66 40 119 75 Time Decay 938 | . 166 314 145 313 . Lost Part 240 | . . 50 20 60 110 Squads Dispatched 14 | . 3 4 . 7 . Investigation 6 | . 2 1 . 3 . Extermination . | . . . . . . Reinforcement 5 | . 1 3 . 1 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Distress Signals 6 | . 1 2 . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 108 | . 12 31 16 24 25 Peak Tracking Total 8 | . 3 5 4 8 8 Tactical Retreats 10 | . 1 2 2 2 3 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Traps Triggered 2 | . . . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Machines Disabled 2 | . 1 . . 1 . Max in Single Turn 1 | . 1 . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Machines Accessed 17 | . 7 4 . 4 2 Terminals 11 | . 5 3 . 1 2 Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 2 | . 1 . . 1 . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 49 | . 23 12 . 9 5 Successful 24 | . 11 7 . 3 3 Failed 25 | . 12 5 . 6 2 Catastrophic 7 | . 4 1 . 2 . Database Lockouts . | . . . . . . Manual 33 | . 18 7 . 5 3 Terminals 34 | . 18 7 . 4 5 Fabricators . | . . . . . . Repair Stations 8 | . 3 5 . . . Recycling Units 3 | . 2 . . 1 . Scanalyzers 1 | . . . . 1 . Garrison Access 3 | . . . . 3 . Terminal Hacks 7 | . 4 1 . . 2 Level Access Points 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Recall Reinforcements 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Garrison Registry 1 | . . . . . 1 Security Stations 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . 1 4 . . . Scan Component 3 | . 1 2 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 10 | . 6 2 . 1 1 Terminals 8 | . 5 2 . . 1 Assimilate 1 | . 1 . . . . Botnet 7 | . 4 2 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers 1 | . . . . 1 . Extract 1 | . . . . 1 . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 7 4 . 3 2 Full Trace Events 5 | . 2 1 . 1 1 Feedback Events 2 | . . 1 . . 1 Corruption 1 | . . 1 . . . Hackware Fried 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 52 | . . 52 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . . 10 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Active Infowar (turns) 1767 | . 34 680 314 738 1 Terrain 133 | . . . . 132 1 Machine Analysis 1430 | . . 385 314 731 . ECM 329 | . 34 295 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Turns Passed 3227 | 15 476 791 314 799 832 Spaces Moved 1580 | 13 264 322 128 416 437 Core 1 | . . . . 1 . Treads 271 | . . 62 14 195 . Legs 1237 | 13 264 260 114 220 366 Wheels . | . . . . . . Hover 71 | . . . . . 71 Flight . | . . . . . . Fastest Speed 60 | 120 120 120 120 120 60 Average Speed 134 | 120 141 146 161 140 110 Slowest Speed 400 | 120 190 190 190 400 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 2 58 25 44 34 65 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . 1 . . . . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched 2 | . . . 2 . . Spaces Dug 1 | . . . . 1 . Terrain Destroyed 81 | . 52 24 . 5 . Melee 1 | . . . . 1 . Projectile . | . . . . . . AOE 80 | . 52 24 . 4 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Total 2261 | 12 316 502 183 546 702 Wait 292 | . 9 79 12 23 169 Move 1576 | 12 263 321 127 416 437 Hop . | . . . . . . Pick Up 54 | . 5 13 7 21 8 Fast Attach 8 | . . 1 . 4 3 Attach 33 | . 1 12 5 8 7 Detach 2 | . . . . 1 1 Swap 34 | . 5 2 2 13 12 Drop 33 | . 3 1 3 12 14 Fire 213 | . 30 71 27 46 39 Melee 12 | . . . . 1 11 Ram 1 | . . . . . 1 Kick 2 | . . 1 . 1 . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 4 exits: *Fac x3 / [Mat]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 16 | -11/Scrapyard | Entered Materials 17 | -10/Materials | Met a group of wandering Federalists 19 | -10/Materials | Discovered new exit (range 7) 93 | -10/Materials | Discovered new exit (range 8) 182 | -10/Materials | Lost 6 allies 261 | -10/Materials | Identified exit to Mines 295 | -10/Materials | Identified exit to Materials 318 | -10/Materials | Build established: Mutant 492 | -10/Materials | Entered another Materials area 492 | -9/Materials | Evolved 2 slots: Utility x2 789 | -9/Materials | Lost 4 parts (2n1u1w) 1162 | -9/Materials | Repaired Assault Rifle 1189 | -9/Materials | Repaired Med. Storage Unit 1219 | -9/Materials | Discovered new exit (range 8) 1251 | -9/Materials | Build established: Scavenger-Mutant 1283 | -9/Materials | Entered Mines 1491 | -9/Mines | Learned 2 Materials zone layouts 1551 | -9/Mines | Discovered new exit (range 6) 1596 | -9/Mines | Identified exit to Materials 1597 | -9/Mines | Entered Materials 1597 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1598 | -8/Materials | Identified exit to Factory 1965 | -8/Materials | Garrison activated, responded to threat 2024 | -8/Materials | Lost 5 parts (2p2n1w) 2170 | -8/Materials | Discovered exit to Factory (range 15) 2396 | -8/Materials | Identified exit to Garrison 2396 | -8/Materials | Entered Garrison 2452 | -8/Garrison | Triggered checkpoint 2480 | -8/Garrison | Discovered exit to Factory (range 10) 2555 | -8/Garrison | Learned Factory security intel 2555 | -8/Garrison | Discovered exit to Factory (range 64) 2555 | -8/Garrison | Discovered exit to Factory (range 23) 2555 | -8/Garrison | Discovered exit to Factory (range 25) 2555 | -8/Garrison | Discovered new exit (range 50) 2555 | -8/Garrison | Hacking Suite fried by hacking feedback 2990 | -8/Garrison | Triggered checkpoint 3083 | -8/Garrison | Spotted B-75 Beast 3118 | -8/Garrison | Triggered checkpoint 3150 | -8/Garrison | Triggered checkpoint 3158 | -8/Garrison | Lost 3 parts (1p1n1w) 3182 | -8/Garrison | Installed Relay Interface Framework 3210 | -8/Garrison | Core integrity fell below 50% 3218 | -8/Garrison | Destroyed B-75 Beast 3219 | -8/Garrison | Core integrity fell below 20% 3228 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03182_ Relay Interface Framework installed. 03189_ Dropped Reaction Control System. 03191_ Acquired Imp. Reaction Control System. 03196_ Slug penetrates G-47 Trooper. 03204_ P-60 Hacker springs to life. 03204_ Adv. Terrain Scanner destroyed. 03206_ Acquired Phase Cannon. 03212_ Imp. Reaction Control System destroyed. 03212_ Slammed into B-75 Beast. 03217_ Gauss Rifle destroyed. 03217_ Destroyed Dynamic Insulation System. 03217_ B-75 Beast system corrupted by crushing effect. 03218_ B-75 Beast system terminally corrupted. 03221_ Y-45 Defender suffers critical hit (Smash). 03221_ Destroyed Lgt. Treads. 03221_ Y-45 Defender system corrupted by crushing effect. 03222_ Y-45 Defender system terminally corrupted. 03222_ Hvy. Assault Rifle fried. 03222_ Heat Sink fried. 03224_ Acquired 49 matter. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????#####???? | | ???????????????????????#####?????????????# #???? | | ???????????????????????#"""#?????????????# #???? | | ???????????????????????#" "#?????????????# < #???? | | ???????????????????????#" "#?????????????# ##### | | ???????????????????????#" "#?????????????# + + | | ???????????????????????# ^ #?????????????# ###"" | | ???????????????????????## ##?????????????# | | ?????????#######????????# #??????????????# ^ | | ?????????#!!# #?####???# ###????????????######### | | ?????????# +!!###! #####=#"#????????????????????? | | ?????????#+##+###!%=#!;## "#????????????????????# | | ?????????# " %!! g "#????????????????????# | | ?????????#+##+###! ]!==;; "#????????????????????# | | ?????????# +!!### ]####g #"#???????????#######??# | | ?????????#!!# #?####??#; ###???????????### #??# | | ?????????#######???????#; ;#????????????## # #??# | | ??????????????????####?## ;#????????????# #??# | | ####??????????????# #??#@;#????????????# ##??? | | # #??????????????# #### ;#????????????## #??? | | ##"################+### ;#???####?????## ####??# | | #T + ##???# #??????# ####### | | ##"########### #### + #????# #??????# # + | | # #?#######?# #??# #### #????# #??????# # ##### | | ####?# ###+####"+#??# #????# ##??????# # #???# | | ?????# #??# ###### ##??????# #+##### | | ?????# < ##?# + #??????# | | ?????# "### # #### ##??????# / | | ?????# ###+#### ^[ =###??# #???????#/ [ | | ?????#######?# #??# ""####????# #???????#! ##T## | | ?????????????# #??#^ ###???????# #???????# /####? | | ?????????????# #### ########### #####???# #???? | | ?????????????# + " == #???# ##### | | ?????????????###### ##### ##### ### #???#! + | | ??????????????????# #???# #???# #?#+##### ##### | | ??????????????????# #???# #???# #?# ##!= #???? | | ??????????????????# #???# #??##"### ## =!#???? | | ??????????????????# #####+#### =[ ##### | | ??????????????????# % + | | ??????????????????# ! + | | ??????????????????########+#### ## ## ##### | | ?????????????????????????# #### ##^^ ^## ###?? | | ?????????????????????????# + ^^^ #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 21 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Cesium-ion Thruster | -8/Materials | Extracted Terrain Scan Processor | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 18% | -9/Materials Med. Storage Unit | 60% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderReflectiveStatue Manual? 0 Play Time 00:35:21 Cumulative 108.0 hours Start 2025.06.16 @ 11:14:51 End 2025.06.16 @ 11:54:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 119 Adventurer 15 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0/0 Lore% 28 Gallery% 57 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a69b3ac-e4b7-407e-8afb-b5ffa845cd3d