Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.10 @ 23:05:32 Player: naththebg Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (122) 610 Value Destroyed (4588) 4588 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (2009) 2009 TOTAL SCORE: 10327 Bonus ------- High Alert Combat Kills 906 Follower Combat Kills 103 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 227/300 Energy 279/280 System Corruption 11% Temperature Cool (9) Movement Walking (126) Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Titanium Leg Titanium Leg Armored Leg > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer Improved Hacking Suite Relay Coupler [NC] (4) Relay Coupler [Swarmer] (4) > --- WEAPON (2) ------- Heavy Particle Gun Remote Datajack > --- INVENTORY (15) --- Light Deuterium Engine Titanium Leg Titanium Leg Titanium Leg Heat Sink Improved Heat Sink Improved Signal Interpreter Improved Utility Shielding Relay Coupler [NC] (31) Relay Coupler [Demolisher] (17) Relay Coupler [Demolisher] (24) Skeleton Box Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Improved Hacking Suite Relay Coupler [Sentry] Relay Coupler [Sentry] > --- WEAPON ----------- Heavy Particle Gun Remote Datajack > --- INVENTORY -------- Light Deuterium Engine Titanium Leg Titanium Leg Titanium Leg Heat Sink Improved Heat Sink Improved Signal Interpreter Improved Utility Shielding Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Demolisher] Relay Coupler [Demolisher] Skeleton Box Shock Rifle [Rating: 43] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Hover Unit Aerolev Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Particle Cannon Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . . . 4 . . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 3 | . . . . . 3 . . Weapon . | . . . . . . . . Parts Attached 77 | 6 4 9 1 . 34 16 7 Power 8 | 1 1 2 . . 2 2 . Engine 7 | 1 1 2 . . 1 2 . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 21 | 2 . 1 . . 14 2 2 Treads 3 | 2 . 1 . . . . . Leg 15 | . . . . . 11 2 2 Wheel . | . . . . . . . . Hover 3 | . . . . . 3 . . Flight . | . . . . . . . . Utility 27 | 1 1 3 1 . 8 9 4 Device 8 | . 1 1 . . 2 4 . Storage 4 | 1 . 1 1 . 1 . . Processor 2 | . . . . . 2 . . Hackware 7 | . . . . . 2 1 4 Protection 6 | . . 1 . . 1 4 . Artifact . | . . . . . . . . Weapon 21 | 2 2 3 . . 10 3 1 Energy Gun 7 | . . 2 . . 2 3 . Energy Cannon 5 | . . . . . 5 . . Ballistic Gun 4 | 2 2 . . . . . . Ballistic Cannon 2 | . . 1 . . 1 . . Launcher 2 | . . . . . 2 . . Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . . Parts Lost 17 | . . 2 . . 4 10 1 Power 1 | . . 1 . . . . . Propulsion 6 | . . 1 . . 2 3 . Utility 4 | . . . . . 1 3 . Weapon 6 | . . . . . 1 4 1 Highest Loss Streak 3 | . . 1 . . 1 3 1 To Critical Strikes 1 | . . 1 . . . . . Average Backups 12 | 4 7 8 9 12 14 13 14 Power . | 1 1 . . . 1 1 1 Propulsion 4 | 2 4 5 6 6 5 3 3 Utility 2 | . . . 1 2 1 6 8 Weapon 1 | . 1 . 1 2 4 . . Tool/Special . | . . . . . . . . Unused Backups 22 | . 5 . . . 10 1 6 Power 1 | . . . . . 1 . . Propulsion 9 | . 3 . . . 3 . 3 Utility 5 | . . . . . 2 . 3 Weapon 4 | . 1 . . . 3 . . Tool/Special 3 | . 1 . . . 1 1 . Average Slot Usage (%) 94 | . 90 93 100 100 92 97 98 Engine 10 | . 14 14 14 14 8 9 9 Treads 10 | . 28 22 28 28 1 . . Leg 15 | . . . . . 24 26 27 Device 9 | . 5 11 14 14 9 9 3 Storage 11 | . 14 14 14 14 9 9 9 Processor 5 | . . . . . 10 9 9 Hackware 6 | . . . . . 11 9 21 Protection 2 | . . 2 . . 2 7 . Energy Gun 8 | . . 9 28 28 3 9 11 Energy Cannon 4 | . . . . . 7 8 . Ballistic Gun 5 | . 28 9 . . . . . Ballistic Cannon 2 | . . 9 . . 3 . . Peak Build Rating 43 | 6 7 14 14 15 34 42 43 Average Rating 23 | 3 6 9 14 14 29 34 39 On Entrance 15 | . 6 7 14 14 15 28 40 Naked Turns . | . . . . . . . . Heaviest Build 45 | 12 13 22 32 32 42 45 37 Greatest Support 50 | 40 40 40 40 40 49 47 50 Greatest Overweight (x) 3 | 1 . . . . 3 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 15 15 15 15 15 Average Capacity 12 | 7 8 8 10 15 15 15 15 Most Carried 15 | 8 8 10 11 15 15 15 15 Average Carried 12 | 5 7 8 9 13 14 13 14 Final Capacity 15 | 8 8 10 15 15 15 15 15 Final Carried 15 | 6 8 9 11 15 15 15 12 Class Distribution -------------------- 53% | Mutant 29% | Scavenger-Mutant 9% | Hacker-Mutant 7% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Bothacker-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Matter Collected 2361 | 238 329 346 . 1 787 528 132 Remotely . | . . . . . . . . Salvage Created 4322 | . 544 323 . . 1729 1407 319 Parts 222 | . 37 17 . . 83 60 25 Haulers Intercepted 6 | . . . . . 5 . 1 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 103 | . 12 16 . . 35 34 6 Guns 47 | . 12 12 . . 4 14 5 Cannons 39 | . . 4 . . 22 13 . AOE 12 | . . . . . 7 5 . Classes Destroyed 17 | . 6 3 . . 6 . 2 Worker 4 | . 1 . . . 3 . . Builder 3 | . . 1 . . 2 . . Tunneler 2 | . . . . . . . 2 Hauler 6 | . . . . . 5 . 1 Recycler 2 | . 1 . . . 1 . . Operator 4 | . 2 . . . 2 . . Watcher 4 | . 2 . . . 1 1 . Swarmer 23 | . 6 5 . . 4 6 2 Grunt 45 | . 6 3 . . 15 19 2 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . . 1 . . Sentry 12 | . . 2 . . 9 . 1 Specialist 3 | . . . . . 2 1 . Hunter 2 | . . . . . 2 . . Programmer 9 | . . . . . 1 8 . Heavy 1 | . . . . . 1 . . Assembled 6 | . . 6 . . . . . Best Kill Streak 7 | . 3 6 . . 6 7 3 Combat Bots Only 7 | . 3 6 . . 5 7 2 Max Kills in Single Turn 3 | . 1 1 . . 3 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 2 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Hostile Shots Fired 491 | . 54 63 . . 137 206 31 Missed 151 | . 12 18 . . 47 68 6 Hits 340 | . 42 45 . . 90 138 25 Melee 3 | . . . . . 3 . . Projectile 337 | . 42 45 . . 87 138 25 Critical Strikes 17 | . . 1 . . 5 10 1 Part Disruptions 1 | . . . . . . 1 . Damage Taken 4904 | . 453 522 . . 1548 2053 328 Core 748 | . 57 128 . . 264 254 45 Absorbed by Shields 8 | . . . . . . 8 . Redirected to Shielding 26 | . . 17 . . . 9 . Ignored by Resistances 6 | . . . . . 6 . . Regen/Repaired (Parts) 117 | . . . . . 117 . . Core Remaining (%) 63 | 100 . . . 26 . . . Volleys Fired 426 | . 45 47 . . 133 153 48 Largest 2 | . 2 2 . . 2 2 2 Hottest 136 | . 40 112 . . 136 136 105 Shots Fired 652 | . 90 82 . . 197 223 60 Gun 355 | . 90 41 . . 47 129 48 Cannon 267 | . . 41 . . 135 91 . Launcher 18 | . . . . . 15 3 . Special 12 | . . . . . . . 12 Kinetic 211 | . 90 70 . . 51 . . Thermal 358 | . . 12 . . 127 184 35 Explosive 18 | . . . . . 15 3 . Electromagnetic 53 | . . . . . 4 36 13 Robot Hit Streak 31 | . 13 14 . . 22 31 10 Robot Miss Streak 4 | . 4 2 . . 3 2 3 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 443 | . 58 50 . . 142 149 44 Core Hits 195 | . 27 23 . 1 70 61 13 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . . . Critical Strikes 24 | . 1 3 . . 13 5 2 Burn 10 | . . 2 . . 2 4 2 Destroy 2 | . 1 1 . . . . . Blast 11 | . . . . . 11 . . Corrupt 1 | . . . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10797 | . 725 788 . 16 4806 3719 743 Guns 4121 | . 718 392 . . 566 1767 678 Cannons 4757 | . . 384 . . 2938 1435 . Explosions 1881 | . . . . . 1299 517 65 Melee . | . . . . . . . . Ramming 38 | . 7 12 . 16 3 . . Kinetic 3035 | . 718 630 . . 1687 . . Thermal 5340 | . . 146 . . 1739 2869 586 Explosive 1726 | . . . . . 1299 427 . Electromagnetic 658 | . . . . . 78 423 157 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . . . 11 11 Average Corruption 7 | . . . . . . 5 11 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 65 | . . . . . . 42 23 Message Errors 13 | . . . . . . 8 5 Matter Fused 20 | . . . . . . 14 6 Heat Flow Errors 6 | . . . . . . 3 3 Energy Discharges 10 | . . . . . . 7 3 Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 8 | . . . . . . 4 4 Misfires 1 | . . . . . . 1 . Alerts 2 | . . . . . . 1 1 Weapon Failures 4 | . . . . . . 3 1 Overload Shots . | . . . . . . . . Overflow Damage 226 | . . . . . 143 83 . Projectiles 194 | . . . . . 142 52 . Explosions 32 | . . . . . 1 31 . Melee . | . . . . . . . . Knockbacks 15 | . . 5 . . 10 . . Impact 1 | . . 1 . . . . . Kinetic 12 | . . 3 . . 9 . . Secondary 2 | . . 1 . . 1 . . Self-Inflicted Damage 90 | . . . . . . 90 . Shots 2 | . . . . . . 2 . Rammed 7 | . 3 2 . 2 . . . Targets Rammed 9 | . 3 3 . 2 1 . . Kicked 1 | . . . . . 1 . . Crushed 1 | . . 1 . . . . . Highest Temperature 297 | . 4 36 . . 128 297 265 Average Temperature 54 | . 2 11 . . 29 75 85 Received Heat Transfer 1176 | . 186 105 . . 396 390 99 Effects 2 | . . . . . . 1 1 Energy Bleed 2 | . . . . . . 1 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted 5 | . . . . . 2 2 1 Combat Hostiles 5 | . . . . . 2 2 1 Parts Melted 24 | . . 3 . . 7 12 2 Heat Transferred 10584 | . . 518 . . 3663 5169 1234 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . . 2 1 Alert | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Maximum Alert Level 4 | . . . . . 2 4 3 Low Security (%) 53 | 100 100 100 . 100 54 . . Level 1 9 | . . . . . 24 8 . Level 2 11 | . . . . . 21 20 . Level 3 18 | . . . . . . 40 100 Level 4 7 | . . . . . . 30 . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1552 | . 101 60 . . 569 1552 872 Initial 756 | . . 30 . . . 368 756 Average 361 | . 28 11 . . 226 883 795 Influence Increases 3489 | . 367 235 . . 1195 1304 388 Destroy 0b10 Robot/C 2080 | . 240 200 . . 700 680 260 Destroy 0b10 Robot/NC 135 | . 30 5 . . 70 5 25 Destroy Leader 370 | . 54 20 . . 212 20 64 Allied During Kill 18 | . . . . . . . 18 Trap Triggered on 0b10 10 | . . 10 . . . . . Successful Hack 101 | . 26 . . . 37 38 . Disable Machine 30 | . . . . . 15 . 15 Anti-Garrison Action 400 | . . . . . . 400 . Destroy Structure 225 | . 2 . . . 101 116 6 Lose Combat Pursuer 120 | . 15 . . . 60 45 . Influence Decreases 2669 | . 290 283 29 . 628 319 1120 Entered New Map 1071 | . . 47 29 . . 199 796 Time Decay 1372 | . 290 236 . . 592 . 254 Lost Part 146 | . . . . . 36 100 10 Lost Ally 80 | . . . . . . 20 60 Squads Dispatched 12 | . 3 1 . . 4 . 4 Investigation 4 | . 1 1 . . 1 . 1 Extermination . | . . . . . . . . Reinforcement 5 | . 2 . . . 3 . . Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Distress Signals 9 | . . . . . 3 2 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 160 | . 20 23 . . 51 41 25 Peak Tracking Total 10 | . 3 10 . . 4 9 5 Tactical Retreats 7 | . 1 . . . 4 2 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Traps Triggered 7 | . 1 . . . 1 4 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 1 | . . 1 . . . . . Traps Extracted . | . . . . . . . . Installed 1 | . . 1 . . . . . Triggered 1 | . . 1 . . . . . Most Traps Carried 1 | . . 1 . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Machines Disabled 5 | . . . . . 1 3 1 Max in Single Turn 1 | . . . . . 1 1 1 Garrison Relay 3 | . . . . . . 3 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Machines Accessed 26 | . 7 1 2 . 10 3 3 Terminals 19 | . 6 1 . . 6 3 3 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 3 | . 1 . . . 2 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 82 | . 23 4 24 . 21 5 5 Successful 51 | . 10 2 24 . 11 3 1 Failed 30 | . 12 2 . . 10 2 4 Catastrophic 7 | . . 1 . . 3 1 2 Database Lockouts 1 | . 1 . . . . . . Manual 32 | . 16 4 1 . 8 . 3 Terminals 49 | . 22 4 . . 13 5 5 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 2 . . Recycling Units 5 | . 1 . . . 4 . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 40 | . 7 1 24 . 4 3 1 Record 23 | . . . 23 . . . . Prototype ID Bank 7 | . 4 1 . . 2 . . Level Access Points 1 | . . . . . . . 1 Emergency Access Points 1 | . . . . . . 1 . Garrison Index 1 | . . . . . 1 . . Alert Level 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Zone Layout 2 | . 1 . . . 1 . . Patrol Navigation 1 | . . . . . . 1 . Security Stations 1 | . . . . . . 1 . Proto ID Catalog 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 2 | . 1 . . . 1 . . Retrieve Components 2 | . 1 . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 6 | . 2 1 . . 3 . . Terminals 5 | . 2 1 . . 2 . . Botnet 5 | . 2 1 . . 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Restock 1 | . . . . . 1 . . Data Cores Recovered 1 | . . . . . 1 . . Used 1 | . . . . . 1 . . Hacking Detections 18 | . 4 1 . . 8 3 2 Full Trace Events 3 | . . 1 . . 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 38 | . . . . . 38 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . 8 . . . 1 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Used RIF Installer 1 | . . . . . . 1 . Robots Hacked 8 | . . . . . . . 8 Non-combat 2 | . . . . . . . 2 Combat 6 | . . . . . . . 6 Robot Hacks Applied 8 | . . . . . . . 8 map_route 1 | . . . . . . . 1 overwrite_iff 3 | . . . . . . . 3 streamctrl_high 1 | . . . . . . . 1 formatsys_high 3 | . . . . . . . 3 Relay Couplers Released 17 | . . . . . 4 13 . Machine Destruction 13 | . . . . . . 13 . Programmers 4 | . . . . . 4 . . Attached 4 | . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Total Allies 8 | . . . . . . 1 7 Largest Group 3 | . . . . . . 1 3 Highest-Rated Group 56 | . . . . . . 31 56 Highest-Rated Ally 31 | . . . . . . 31 26 Total Orders 1 | . . . . . . . 1 STAY 1 | . . . . . . . 1 Ally Attacks 39 | . . . . . . 5 34 Total Damage 567 | . . . . . . 106 461 Kills 9 | . . . . . . . 9 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Active Infowar (turns) . | . . . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Turns Passed 7596 | 66 953 1364 374 308 2112 1874 545 Spaces Moved 4052 | 44 482 693 232 186 1041 1121 253 Core 24 | 24 . . . . . . . Treads 1646 | 20 482 693 232 186 33 . . Legs 2382 | . . . . . 1008 1121 253 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 110 110 Average Speed 140 | 113 160 160 160 160 137 119 124 Slowest Speed 330 | 160 160 160 160 160 330 200 126 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 61 | 3 94 98 61 34 80 94 24 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 1 | . . . . . 1 . . Terrain Destroyed 133 | . . . . . 108 21 4 Melee . | . . . . . . . . Projectile 21 | . . . . . 21 . . AOE 112 | . . . . . 87 21 4 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Total 5301 | 59 577 865 235 195 1506 1433 431 Wait 569 | . 29 96 . 4 220 111 109 Move 4045 | 43 481 692 231 185 1040 1120 253 Hop . | . . . . . . . . Pick Up 66 | 10 7 7 2 4 26 7 3 Fast Attach 25 | 2 1 3 . . 12 7 . Attach 28 | 4 . 1 . . 12 8 3 Detach 6 | . . . . . 5 1 . Swap 44 | . 3 6 1 . 20 6 8 Drop 65 | . 8 9 1 . 37 5 5 Fire 426 | . 45 47 . . 133 153 48 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . 1 . . Crush 8 | . 3 3 . 2 . . . Escape Stasis 15 | . . . . . . 15 . Rewire 2 | . . . . . . . 2 Trap 1 | . . 1 . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 3) 623 | -10/Materials | Discovered new exit (range 12) 784 | -10/Materials | Central database locked down 858 | -10/Materials | Discovered new exit (range 15) 1020 | -10/Materials | Entered Mines 1021 | -10/Mines | Assembled infested the area 1034 | -10/Mines | Met a Derelict bent on vengeance 1320 | -10/Mines | Discovered new exit (range 5) 1534 | -10/Mines | Found a hidden stash of uninstalled traps 1651 | -10/Mines | Discovered new exit (range 8) 1743 | -10/Mines | Discovered new exit (range 6) 1896 | -10/Mines | Core integrity fell below 50% 1931 | -10/Mines | Learned location of Storage (-7) 2049 | -10/Mines | Discovered new exit (range 3) 2148 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2210 | -10/Mines | Build established: Scavenger-Mutant 2384 | -10/Mines | Entered Exiles 2408 | -10/Exiles | Discovered new exit (range 15) 2426 | -10/Exiles | Met 8R-AWN 2455 | -10/Exiles | Met EX-HEX 2501 | -10/Exiles | Met EX-BIN 2522 | -10/Exiles | Aligned with FarCom system 2524 | -10/Exiles | Given EX-Vault access code 2562 | -10/Exiles | Opened EX-Vault 2573 | -10/Exiles | Found Skeleton Box 2606 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2648 | -10/Exiles | Met EX-DEC 2659 | -10/Exiles | Learned location of Zion (-7) 2735 | -10/Exiles | Discovered new exit (range 15) 2758 | -10/Exiles | Left Exiles lab with Skeleton Box 2758 | -10/Exiles | Entered Mines 2766 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2770 | -9/Mines | Discovered new exit (range 12) 3066 | -9/Mines | Entered Materials 3066 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3067 | -8/Materials | Identified exit to Factory 3981 | -8/Materials | Build established: Mutant 4356 | -8/Materials | Discovered exit to Factory (range 10) 4587 | -8/Materials | Build established: Hacker-Mutant 4653 | -8/Materials | Discovered exit to Factory (range 3) 4969 | -8/Materials | Repaired Titanium Leg 5102 | -8/Materials | Identified exit to Garrison 5178 | -8/Materials | Entered Garrison 5256 | -8/Garrison | Triggered checkpoint 5271 | -8/Garrison | Core integrity fell below 50% 5334 | -8/Garrison | Build established: Mutant 5445 | -8/Garrison | Destroyed 7 combat bots 5479 | -8/Garrison | Discovered new exit (range 15) 5520 | -8/Garrison | Remotely autohacked Sealed Heavy Doors 5526 | -8/Garrison | Rescued a captive Derelict 5564 | -8/Garrison | Triggered checkpoint 5686 | -8/Garrison | Triggered checkpoint 5718 | -8/Garrison | Discovered new exit (range 11) 5866 | -8/Garrison | Triggered checkpoint 5961 | -8/Garrison | Lost 3 parts (2u1w) 6265 | -8/Garrison | Triggered checkpoint 6594 | -8/Garrison | System corruption reached 10% 6610 | -8/Garrison | Core integrity fell below 20% 6719 | -8/Garrison | Discovered new exit (range 5) 6754 | -8/Garrison | Learned Materials security intel 6758 | -8/Garrison | Triggered checkpoint 6887 | -8/Garrison | Build established: Scavenger-Mutant 6915 | -8/Garrison | Installed Relay Interface Framework 6980 | -8/Garrison | Garrison Relay disabled 6982 | -8/Garrison | Garrison Relay disabled 7010 | -8/Garrison | Garrison Relay disabled 7052 | -8/Garrison | Entered Materials 7304 | -8/Materials | Build established: Bothacker-Mutant 7397 | -8/Materials | Garrison activated, responded to threat 7597 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- >>formatsys_high Rerouting network defenses. Erasing system data. Installing primary routines, ETC: 6. 07561_ Administrator 3a reactivates. 07561_ Administrator 3a reveals location of Shock Trap. 07561_ W-25 Informer destroyed. 07563_ System corrupted: Matter fused (-5). 07563_ Defender 3b destroyed. 07564_ K-01 Serf collects debris. 07569_ Shock Rifle destroyed. 07570_ K-01 Serf collects debris. 07584_ Jacked S-10 Pest... >>overwrite_iff Rewriting IFF filter. 07585_ K-01 Serf collects debris. 07586_ A-02 Transporter destroyed. 07588_ S-10 Pest destroyed. 07590_ C:ZM/FRBDG FOBWZNFKBTSS8 :8CX 5MJP Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ???????????????????????????????""???? | | ???????????????????????????????""???? | | ??????????????????????###+###? ????? | | ??????????????????????# ##+###### | | ????????????????####### ? | | ????????????????? ^ [ ??? | | ??????????????????# *% ???? | | ????????????????#?# ^^ " "% ????? | | ???????????????# ## "G"[ #???????? | | ???????????????![ # " #???????? | | ???????????????![ # ######### | | ???????????????! + %! | | ??????????????? # ##/########### | | ??????????????? !# ##=%* ### | | ??????????????? # ## "" # | | ???????????????#/## ## "T """ # | | ????????????#### Y ## "" """ + | | ????#???????#""" /## """ # | | ????#"""????#"T T=%## # | | ????#"T"????#""" u## ## | | ???##" "########Y* ## ## | | ???# @ Y%! [ ############# | | ???# |!=k%*= #???????????# | | ???# %=%=!%t#???????????# | | ???#^ """ ##+##### #???????????# | | ???#^ """^ # [ T #? #??????????## | | ???#^ """ # #? #??????????# | | ???# # #? #??????????#! | | ???# + #? #??????????# | | ???# # = #? #??????????# | | ???# [ = # #? ???????????# | | ???###+##############? ???????????### | | ???#/[ % #?????????????????????????? | | ???#= "T" #?????????????????????????? | | ???#=*= #?????????????????????????? | | ???# #???????????????????????# | | ???# ! [#???????????????????????? | | ???# #?????????????????????????? | | ???########?????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 10 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 13 Recoil Reduction 2 Offensive Hacking 20 Relay Coupler Types 2 Relay Coupler Value 37 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Titanium Leg | 19% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeliveryNeutronCore Manual? 0 Play Time 01:05:16 Cumulative 338.7 hours Start 2025.08.10 @ 20:56:26 End 2025.08.10 @ 23:05:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 167 Rogue 167 Adventurer 0 Explorer 0 Win Type - Total 7 Types 4/0/2/0/0/0/0/0/0/1 Lore% 82 Gallery% 82 Achievement% 68 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 15aec2c2-d211-4279-b0c2-41d774ef03b1