Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.21 @ 20:12:06 Player: Maulwurf Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (103) 515 Value Destroyed (3097) 3097 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (180) 180 TOTAL SCORE: 5732 Bonus ------- High Alert Combat Kills 143 Follower Combat Kills 37 Cogmind --------- Core Integrity 0/550 Matter 228/300 Energy 280/280 System Corruption 6% Temperature Warning (350) Movement Treading (160) Location -8/Storage Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (2) ------ High-capacity Storage Unit Advanced Visual Processing Unit > --- WEAPON (4) ------- Heavy Particle Gun Enhanced Autogun Heavy Assault Cannon > --- INVENTORY (20) --- Faulty Cooled Ion Engine Light Treads Light Treads Improved Heat Sink Sensor Array Improved Sensor Array Improved Terrain Scan Processor Advanced Targeting Computer Shock Rifle Heavy EM Shotgun Precision Beam Rifle Enhanced Autogun Enhanced Autogun Flak Cannon Datajack Katana Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Heavy Assault Cannon > --- INVENTORY -------- Improved Ion Engine Improved Heat Sink Small Storage Unit Compact Battery Visual Processing Unit Sensor Array Seismic Detector Targeting Computer Drone Bay Heavy EM Shotgun Heavy EM Shotgun Particle Gun Improved Assault Rifle Enhanced Autogun Heavy Assault Cannon Flak Cannon Rocket Launcher Datajack [Rating: 33] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Weapon Enhanced Autogun Energy Gun Heavy EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon 2 | . . 2 . . Parts Attached 84 | 6 5 9 22 42 Power 7 | 1 1 1 . 4 Engine 5 | 1 1 1 . 2 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 25 | 2 . 2 5 16 Treads 12 | . . 2 1 9 Leg 13 | 2 . . 4 7 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 3 . 2 6 Device 4 | . 1 . . 3 Storage 5 | 1 2 . . 2 Processor 2 | . . . 1 1 Hackware 1 | . . . 1 . Protection . | . . . . . Artifact . | . . . . . Weapon 40 | 2 1 6 15 16 Energy Gun 11 | . . . 4 7 Energy Cannon 3 | . 1 . 2 . Ballistic Gun 15 | 2 . 3 6 4 Ballistic Cannon 8 | . . 3 2 3 Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 5 | . . 1 1 3 Parts Lost 33 | . 1 1 9 22 Power 5 | . 1 . . 4 Propulsion 14 | . . 1 3 10 Utility 1 | . . . . 1 Weapon 13 | . . . 6 7 Highest Loss Streak 9 | . 1 1 9 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 87 99 89 90 Engine 7 | . 13 11 9 3 Core 2 | . . . . 4 Treads 15 | . . 18 18 20 Leg 14 | . 28 3 9 14 Device 4 | . 2 11 . 3 Storage 10 | . 13 11 9 8 Processor 3 | . . . 6 4 Energy Gun 7 | . . . 6 13 Energy Cannon 5 | . 10 11 8 . Ballistic Gun 11 | . 17 10 16 9 Ballistic Cannon 7 | . . 22 1 6 Peak Build Rating 33 | 6 8 16 26 33 Average Rating 19 | 4 6 13 23 27 On Entrance 11 | . 6 8 16 25 Naked Turns . | . . . . . Heaviest Build 67 | 14 50 62 63 67 Greatest Support 80 | 20 20 40 60 80 Greatest Overweight (x) 6 | 2 2 5 1 6 Average Overweight (x) . | . 1 1 . . Largest Inventory Capacity 25 | 8 25 20 20 20 Average Capacity 19 | 7 17 20 20 19 Most Carried 20 | 5 11 20 20 20 Average Carried 14 | 3 6 14 19 16 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 4 11 20 20 16 Class Distribution -------------------- 34% | Scavenger-Skirmisher 23% | Skirmisher 21% | Mutant 11% | Scavenger-Gunner 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -8/Materials Scavenger-Skirmisher | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 3055 | 195 186 236 651 1787 Remotely . | . . . . . Salvage Created 3907 | . 235 249 780 2643 Parts 228 | . 18 22 48 140 Haulers Intercepted 6 | . 1 . 1 4 Recyclers Shooed 3 | . . . 1 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 74 | . 6 9 18 41 Guns 36 | . 2 . 13 21 Cannons 34 | . 4 9 5 16 AOE 4 | . . . . 4 Classes Destroyed 12 | . 4 1 3 4 Worker 5 | . . . 1 4 Builder 7 | . . . . 7 Hauler 6 | . 1 . 1 4 Recycler 6 | . . . . 6 Operator 1 | . . . 1 . Watcher 4 | . 1 . 1 2 Swarmer 14 | . 3 4 7 . Grunt 33 | . 3 2 7 21 Brawler 3 | . . . . 3 Duelist 6 | . . . 2 4 Protector 1 | . . . . 1 Sentry 17 | . . 3 2 12 Best Kill Streak 8 | . 4 3 6 8 Combat Bots Only 8 | . 4 3 6 8 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 444 | . 43 56 120 225 Missed 97 | . 10 11 28 48 Damage Taken 5415 | . 338 470 1327 3280 Core 731 | . 116 46 185 384 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 411 | . . . . 411 Core Remaining (%) 80 | 100 53 88 . . Volleys Fired 224 | . 27 16 49 132 Largest 4 | . 2 4 4 4 Hottest 234 | . 80 177 229 234 Shots Fired 663 | . 54 61 166 382 Gun 436 | . 27 8 120 281 Cannon 217 | . 27 53 46 91 Launcher 10 | . . . . 10 Special . | . . . . . Kinetic 398 | . 27 45 105 221 Thermal 181 | . 27 16 39 99 Explosive 10 | . . . . 10 Electromagnetic 74 | . . . 22 52 Robot Hit Streak 13 | . 7 13 10 10 Robot Miss Streak 10 | . 2 10 7 4 Penetration Max 1 | . . . . 1 Secondary Targets . | . . . . . Shots Hit Robots 333 | . 34 22 85 192 Core Hits 163 | . 11 12 36 104 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . . 1 2 4 Burn 1 | . . . 1 . Blast 6 | . . 1 1 4 Melee Attacks 1 | . . . 1 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8575 | . 516 395 1670 5994 Guns 4201 | . 201 35 1108 2857 Cannons 3199 | . 311 360 463 2065 Explosions 1150 | . . . 99 1051 Melee . | . . . . . Ramming 25 | . 4 . . 21 Kinetic 4620 | . 201 254 980 3185 Thermal 2268 | . 311 141 424 1392 Explosive 609 | . . . . 609 Electromagnetic 1053 | . . . 266 787 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . 5 6 Average Corruption 5 | . . . 5 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 130 | . . . 24 106 Message Errors 34 | . . . 7 27 Matter Fused 23 | . . . 5 18 Heat Flow Errors 15 | . . . 5 10 Energy Discharges 16 | . . . 2 14 Parts Rejected 1 | . . . . 1 Data Loss (minor) 19 | . . . 2 17 Data Loss (major) 6 | . . . . 6 Misfires 9 | . . . 2 7 Alerts 1 | . . . . 1 Weapon Failures 6 | . . . 1 5 Overload Shots . | . . . . . Overflow Damage 168 | . . . 25 143 Projectiles 112 | . . . 15 97 Explosions 56 | . . . 10 46 Melee . | . . . . . Knockbacks 8 | . . 2 1 5 Impact . | . . . . . Kinetic 8 | . . 2 1 5 Secondary . | . . . . . Self-Inflicted Damage 330 | . . . . 330 Shots 9 | . . . . 9 Rammed . | . . . . . Targets Rammed 6 | . 1 . . 5 Kicked 6 | . 1 . . 5 Crushed . | . . . . . Highest Temperature 573 | . 252 478 573 550 Average Temperature 169 | . 70 185 185 174 Received Heat Transfer 2196 | . 144 99 486 1467 Effects 59 | . . 7 10 42 Shutdowns 10 | . . 1 3 6 Energy Bleed 10 | . . 1 3 6 Interference 10 | . . 2 1 7 Matter Decay 4 | . . . 1 3 Short Circuit 7 | . . 2 1 4 Damage (minor) 9 | . . 1 1 7 Damage (major) 8 | . . . . 8 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . . 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 8 | . . 1 3 4 Heat Transferred 4453 | . 666 296 914 2577 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . 1 3 Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 682 | . 111 189 365 682 Initial 103 | . . . . 103 Average 172 | . 22 35 138 297 Maximum Alert Level 2 | . . . 1 2 Low Security (%) 71 | 100 100 100 60 51 Level 1 10 | . . . 39 10 Level 2 18 | . . . . 38 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . . 1 1 7 Investigation 3 | . . . . 3 Extermination . | . . . . . Reinforcement 3 | . . 1 1 1 Assault 3 | . . . . 3 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 2 | . . . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 112 | . 9 15 32 56 Peak Tracking Total 9 | . 4 6 9 9 Tactical Retreats 11 | . . 2 7 2 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts 8 | . . . 8 . Triggered . | . . . . . Disarmed 6 | . . . . 6 Reprogrammed 1 | . . . 1 . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 9 | . . . . 9 Max in Single Turn 2 | . . . . 2 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 23 | . 5 3 2 13 Terminals 20 | . 5 3 2 10 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 48 | . 11 8 2 27 Successful 24 | . 3 4 2 15 Failed 24 | . 8 4 . 12 Catastrophic 7 | . 4 1 . 2 Database Lockouts . | . . . . . Manual 23 | . 10 4 1 8 Terminals 41 | . 11 8 2 20 Fabricators . | . . . . . Repair Stations 5 | . . . . 5 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Terminal Hacks 21 | . 3 4 2 12 Record 2 | . 1 . . 1 Robot Analysis 1 | . . . . 1 Prototype ID Bank 1 | . . 1 . . Open Door 3 | . . . . 3 Level Access Points 2 | . . . 1 1 Branch Access Points 1 | . . 1 . . Emergency Access Points 2 | . . . . 2 Alert Level 1 | . . . . 1 Disarm Traps 1 | . . . . 1 Assault Status 1 | . . . . 1 Zone Layout 6 | . 2 2 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 13 | . 5 1 . 7 Full Trace Events 2 | . . . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 26 | . . . . 26 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked 1 | . . . 1 . Non-combat . | . . . . . Combat 1 | . . . 1 . Robot Hacks Applied 1 | . . . 1 . parse_system 1 | . . . 1 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 62 | . . . . 62 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 13 | . . . . 13 Total Damage 169 | . . . . 169 Kills 1 | . . . . 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered . | . . . . . Drone Launches 16 | . . . . 16 Drone Recoveries 2 | . . . . 2 Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 7528 | 84 1454 1413 944 3633 Spaces Moved 2907 | 63 621 503 342 1378 Core 15 | 15 . . . . Treads 1710 | . . 435 245 1030 Legs 1182 | 48 621 68 97 348 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 240 160 160 Average Speed 204 | 106 200 243 205 195 Slowest Speed 540 | 150 260 470 240 540 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 42 | 4 61 34 20 93 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 16 | . . . . 16 Terrain Destroyed 102 | . . 2 9 91 Melee . | . . . . . Projectile 41 | . . 2 1 38 AOE 61 | . . . 8 53 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 4052 | 81 779 657 495 2040 Wait 636 | 1 108 102 50 375 Move 2903 | 62 620 502 341 1378 Hop . | . . . . . Pick Up 123 | 11 13 19 17 63 Fast Attach . | . . . . . Attach 66 | 6 4 5 14 37 Detach 15 | . 1 2 2 10 Swap 18 | . 1 4 8 5 Drop 45 | 1 4 7 5 28 Fire 224 | . 27 16 49 132 Melee 1 | . . . 1 . Ram . | . . . . . Kick 6 | . 1 . . 5 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 8 | . . . 8 . Miscellaneous 7 | . . . . 7 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: Fac / [Rec]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 85 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 635 | -10/Materials | Discovered new exit (range 6) 1153 | -10/Materials | Discovered new exit (range 14) 1407 | -10/Materials | Discovered new exit (range 16) 1539 | -10/Materials | Entered another Materials area 1539 | -9/Materials | Evolved 2 slots: Weapon x2 1629 | -9/Materials | Identified exit to Mines 1840 | -9/Materials | Build established: Skirmisher 2677 | -9/Materials | Discovered new exit (range 8) 2952 | -9/Materials | Entered another Materials area 2952 | -8/Materials | Evolved 2 slots: Propulsion x2 3026 | -8/Materials | Identified exit to Factory 3316 | -8/Materials | Build established: Gunner 3675 | -8/Materials | Lost 9 parts (3n6w) 3830 | -8/Materials | Discovered new exit (range 7) 3847 | -8/Materials | Identified exit to Storage 3896 | -8/Materials | Entered Storage 3964 | -8/Storage | Build established: Scavenger-Gunner 4207 | -8/Storage | Lost 14 allies 4391 | -8/Storage | Core integrity fell below 50% 4483 | -8/Storage | Lost 9 parts (1p3n1u4w) 4876 | -8/Storage | Build established: Scavenger-Skirmisher 4967 | -8/Storage | Met a pair of Derelict thieves 5134 | -8/Storage | Destroyed 8 combat bots 5138 | -8/Storage | Lost 4 parts (3n1w) 5443 | -8/Storage | Repaired Hcp. Storage Unit 6082 | -8/Storage | Discovered new exit (range 11) 6334 | -8/Storage | Core integrity fell below 20% 6362 | -8/Storage | Lost 4 parts (1p1n2w) 7496 | -8/Storage | First assault squad dispatched 7529 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- energy generation and heat output, and may have unintended consequences. See Stability stat context help for more info. 07471_ Acquired 77 matter. 07482_ System corrupted: Matter fused (-8). 07482_ Acquired 5 matter. 07489_ Acquired 3 matter. 07496_ ALERT: Significant disruption in Zone 6S, assault force dispatched. 07510_ Slug penetrates C-30 ARC. 07510_ C-30 ARC bursts open, deploying its payload. 07510_ G-50 Soldier unfolds itself. 07510_ L-31 Rogue unfolds itself. 07510_ G-47 Trooper unfolds itself. 07510_ M-28 Smith unfolds itself. 07516_ L-31 Rogue destroyed. 07519_ Slug penetrates L-31 Rogue. 07519_ L-31 Rogue knocked back. 07521_ M-28 Smith repairs G-50 Soldier. 07523_ L-31 Rogue destroyed. 07524_ R-06 Scavenger collects Hvy. Assault Cannon. 07527_ K-01 Serf collects debris. 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""" # ##### #####+#### ## | | """" !# # !!! # #???# ## ## ### | | """"" *# # !! # #???# ## ## # | | """"" #*!# # #???# ## ## # | | [# =# # #???# ## """ ## # | | # ####"#!!###### #### #???# ## """ ## # " | | ##???###| ###########+## #???# ## """ # + " | | ???????# # ## #???# ## ## # " | | ???????#! # ## #???# ## """ ## # " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hehehe Release The Drones! Challenges ------------ None Game ------ Seed AluminumXenonBuckler Manual? 0 Play Time 01:17:34 Cumulative 12.4 hours Start 2025.01.20 @ 21:44:40 End 2025.01.21 @ 20:12:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 15 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6743f7d5-525c-4359-b687-c54983db2fbd