Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.11 @ 21:58:40 Player: surfboardsofcanada Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (82) 410 Value Destroyed (2850) 2850 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (239) 239 TOTAL SCORE: 6039 Bonus ------- High Alert Combat Kills 169 Follower Combat Kills 70 Cogmind --------- Core Integrity 618/700 Matter 300/300 Energy 315/315 System Corruption 11% Temperature Cool (0) Movement Hovering (186) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine Micro Nuclear Core > --- PROPULSION (4) --- VSS Leg Gravmag System Gravmag System > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer Hacking Suite System Shield > --- WEAPON (2) ------- Gauss Rifle Gauss Rifle > --- INVENTORY (15) --- Heavy Ion Engine Improved Heat Sink Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating Improved Medium Armor Plating Hardlight Generator System Shield Long-range Tractor Beam Mini Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads VSS Leg Gravmag System Gravmag System > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Hacking Suite System Shield > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Heavy Ion Engine Improved Heat Sink Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating Improved Medium Armor Plating Hardlight Generator System Shield Long-range Tractor Beam Mini Grenade Launcher Mining Laser [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Hover Unit Airjet Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 1 . 1 . Utility 3 | . . 1 . 1 1 Weapon . | . . . . . . Parts Attached 92 | 6 13 11 10 39 13 Power 20 | 1 1 1 2 11 4 Engine 13 | 1 1 1 1 7 2 Core 7 | . . . 1 4 2 Reactor . | . . . . . . Propulsion 37 | 2 7 4 6 14 4 Treads 2 | . . . . . 2 Leg 19 | . 2 . 3 14 . Wheel 2 | 2 . . . . . Hover 14 | . 5 4 3 . 2 Flight . | . . . . . . Utility 14 | 1 3 3 . 6 1 Device 7 | . 3 . . 4 . Storage 2 | 1 . 1 . . . Processor 2 | . . 2 . . . Hackware 2 | . . . . 1 1 Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 21 | 2 2 3 2 8 4 Energy Gun 5 | 1 1 . . 1 2 Energy Cannon 6 | . . 2 1 3 . Ballistic Gun 8 | 1 . 1 . 4 2 Ballistic Cannon 1 | . 1 . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Corrupted Parts 3 | . . . 1 . 2 System Corruption 15 | . . . 4 . 11 Parts Lost 37 | . 4 1 9 15 8 Power 8 | . 1 . 1 4 2 Propulsion 16 | . 2 . 5 6 3 Utility 4 | . 1 . . 3 . Weapon 9 | . . 1 3 2 3 Highest Loss Streak 6 | . 3 1 6 4 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 89 96 83 93 86 Engine 6 | . 13 11 6 2 7 Core 3 | . . . 4 5 4 Leg 17 | . 8 . 12 31 13 Hover 10 | . 15 33 11 . 3 Device 4 | . 6 3 . 6 . Storage 9 | . 14 11 11 9 7 Processor 14 | . . 14 22 18 15 Hackware 3 | . . . . 1 15 Energy Gun 5 | . 14 5 . 4 2 Energy Cannon 2 | . . 8 5 2 . Ballistic Gun 7 | . 9 3 6 9 9 Ballistic Cannon 1 | . 4 4 . . . Naked Turns . | . . . . . . Heaviest Build 42 | 13 15 39 36 42 42 Greatest Support 68 | 32 32 24 30 68 54 Greatest Overweight (x) 9 | 3 1 1 9 2 4 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 14 | 7 8 14 15 15 15 Most Carried 15 | 4 8 15 15 15 15 Average Carried 12 | 1 6 12 11 13 13 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 4 8 15 10 15 12 Class Distribution -------------------- 67% | Mutant 18% | Hacker-Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1759 | 225 158 206 138 809 223 Remotely . | . . . . . . Salvage Created 3211 | . 207 917 286 1498 303 Parts 168 | . 10 45 15 73 25 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 73 | . 6 20 8 35 4 Guns 45 | . 6 2 4 29 4 Cannons 23 | . . 16 1 6 . AOE 3 | . . . 3 . . Classes Destroyed 12 | . 2 3 1 5 1 Worker 1 | . . . . 1 . Builder 2 | . . . 1 1 . Tunneler 1 | . . . . 1 . Mechanic 1 | . . . . 1 . Watcher 4 | . . 2 . 1 1 Swarmer 14 | . 2 2 3 7 . Grunt 39 | . 4 11 5 19 . Brawler 2 | . . . . 2 . Duelist 1 | . . 1 . . . Sentry 15 | . . 6 . 6 3 Hunter 1 | . . . . 1 . Programmer 1 | . . . . . 1 Best Kill Streak 7 | . 2 3 7 6 2 Combat Bots Only 6 | . 2 3 6 4 2 Max Kills in Single Turn 2 | . 1 1 2 2 1 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 520 | . 48 48 48 234 142 Missed 138 | . 11 16 8 61 42 Damage Taken 4858 | . 463 412 466 2601 916 Core 708 | . 106 96 79 345 82 Absorbed by Shields 12 | . . . . 12 . Core Remaining (%) 62 | 100 57 . 56 37 . Volleys Fired 214 | . 24 34 21 116 19 Largest 2 | . 2 2 2 2 2 Hottest 132 | . 85 126 86 132 83 Shots Fired 373 | . 48 66 31 198 30 Gun 278 | . 44 26 19 159 30 Cannon 92 | . 4 40 10 38 . Launcher 3 | . . . 2 1 . Special . | . . . . . . Kinetic 200 | . 24 22 19 116 19 Thermal 99 | . 24 . . 75 . Explosive 3 | . . . 2 1 . Electromagnetic 71 | . . 44 10 6 11 Robot Hit Streak 25 | . 12 18 10 17 25 Robot Miss Streak 4 | . 3 1 1 4 1 Penetration Max 1 | . . . . 1 . Secondary Targets . | . . . . . . Shots Hit Robots 294 | . 34 51 27 154 28 Core Hits 138 | . 14 27 13 71 13 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 8 | . 1 . . 7 . Burn 6 | . 1 . . 5 . Destroy 2 | . . . . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6402 | . 353 1216 857 3432 544 Guns 3942 | . 338 242 222 2599 541 Cannons 1965 | . 15 918 279 753 . Explosions 480 | . . 56 356 68 . Melee . | . . . . . . Ramming 15 | . . . . 12 3 Kinetic 2763 | . 138 177 222 1886 340 Thermal 1751 | . 215 56 116 1364 . Explosive 308 | . . . 240 68 . Electromagnetic 1565 | . . 983 279 102 201 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . 5 . 4 4 11 Average Corruption 6 | . 3 . 4 4 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 32 | . 2 . 3 10 17 Message Errors 4 | . . . 1 . 3 Matter Fused 10 | . . . 1 5 4 Energy Discharges 6 | . 1 . . 2 3 Parts Rejected 1 | . . . . 1 . Parts Fused 1 | . . . 1 . . Data Loss (minor) 3 | . . . . 1 2 Data Loss (major) 2 | . 1 . . . 1 Misfires 1 | . . . . . 1 Alerts 1 | . . . . . 1 Misdirections 1 | . . . . . 1 Weapon Failures 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . 1 . . . Impact . | . . . . . . Kinetic 1 | . . 1 . . . Secondary . | . . . . . . Self-Inflicted Damage 79 | . . . 50 28 1 Shots 3 | . . . 2 1 . Rammed 2 | . . . . . 2 Targets Rammed 3 | . . . . 1 2 Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 259 | . 258 219 214 259 129 Average Temperature 78 | . 116 56 104 76 44 Received Heat Transfer 1977 | . 237 129 162 1206 243 Effects 5 | . . . 1 4 . Energy Bleed 1 | . . . 1 . . Interference 4 | . . . . 4 . Siege Activations . | . . . . . . Robots Corrupted 2 | . . 2 . . . Combat Hostiles 2 | . . 2 . . . Parts Fried 5 | . . 4 . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 1 . . 3 . Heat Transferred 3543 | . 703 100 150 2590 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . 2 2 . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 609 | . 116 540 323 609 367 Initial 254 | . . 30 167 125 254 Average 266 | . 55 190 267 381 254 Maximum Alert Level 2 | . . 2 1 2 1 Low Security (%) 42 | 100 100 65 7 15 44 Level 1 32 | . . 17 92 31 55 Level 2 25 | . . 17 . 52 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . . 5 . 7 4 Investigation 9 | . . 4 . 3 2 Extermination 1 | . . . . . 1 Reinforcement 6 | . . 1 . 4 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 11 | . . 4 . 6 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 115 | . 10 27 8 58 12 Peak Tracking Total 5 | . 4 4 4 5 3 Tactical Retreats 12 | . 1 1 . 9 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 7 | . 5 . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 2 | . . 1 1 . . Max in Single Turn 1 | . . 1 1 . . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 24 | . 7 7 . 8 2 Terminals 22 | . 7 6 . 7 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 79 | . 21 24 . 30 4 Successful 29 | . 8 9 . 12 . Failed 48 | . 12 14 . 18 4 Catastrophic 6 | . 1 2 . 1 2 Database Lockouts 2 | . 1 1 . . . Manual 67 | . 22 24 . 17 4 Terminals 76 | . 21 23 . 28 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 14 | . 4 5 . 5 . Robot Analysis 7 | . 1 3 . 3 . Level Access Points 1 | . . . . 1 . Branch Access Points 2 | . 1 1 . . . Terminal Index 2 | . 1 1 . . . Alert Level 1 | . 1 . . . . Unreport Threat 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 14 | . 4 4 . 6 . Terminals 13 | . 4 3 . 6 . Assimilate 1 | . . . . 1 . Botnet 12 | . 4 3 . 5 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Extract 1 | . . 1 . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 23 | . 7 6 . 8 2 Full Trace Events 12 | . 1 4 . 5 2 Feedback Events . | . . . . . . Feedback Blocked 1 | . . . . . 1 Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 4 | . . . . 1 3 Largest Group 3 | . . . . 1 3 Highest-Rated Group 93 | . . . . 10 93 Highest-Rated Ally 31 | . . . . 10 31 Total Orders . | . . . . . . Ally Attacks 18 | . . . . . 18 Total Damage 272 | . . . . . 272 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total 7 | . 1 3 . 3 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 4111 | 61 516 834 223 1712 765 Spaces Moved 2394 | 48 450 524 91 891 390 Core 10 | 9 . . 1 . . Treads 114 | . . . . . 114 Legs 1261 | . 134 . 50 891 186 Wheels 58 | 39 19 . . . . Hover 951 | . 297 524 40 . 90 Flight . | . . . . . . Fastest Speed 50 | 50 56 112 112 110 115 Average Speed 122 | 102 78 112 136 131 165 Slowest Speed 500 | 200 120 112 500 260 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 4 74 57 14 75 13 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 61 | . . 4 38 19 . Melee . | . . . . . . Projectile 9 | . . . . 9 . AOE 52 | . . 4 38 10 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 3190 | 57 568 706 157 1227 475 Wait 392 | . 61 116 34 139 42 Move 2389 | 47 449 523 90 890 390 Hop . | . . . . . . Pick Up 49 | 4 13 11 . 18 3 Fast Attach 50 | 6 7 4 4 21 8 Attach 28 | . 5 2 6 10 5 Detach 6 | . . 2 1 3 . Swap 14 | . 1 5 . 8 . Drop 45 | . 8 9 1 21 6 Fire 214 | . 24 34 21 116 19 Melee . | . . . . . . Ram 2 | . . . . . 2 Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 10) 203 | -10/Materials | Discovered new exit (range 16) 325 | -10/Materials | Discovered new exit (range 16) 340 | -10/Materials | Build established: Mutant 408 | -10/Materials | Lost 3 parts (1p1n1u) 449 | -10/Materials | Central database locked down 449 | -10/Materials | Discovered new exit (range 16) 475 | -10/Materials | Identified exit to Mines 551 | -10/Materials | Discovered new exit (range 14) 578 | -10/Materials | Entered another Materials area 578 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 972 | -9/Materials | Discovered new exit (range 7) 1051 | -9/Materials | Discovered new exit (range 5) 1193 | -9/Materials | Discovered new exit (range 4) 1244 | -9/Materials | Identified exit to Mines 1244 | -9/Materials | Identified exit to Storage 1244 | -9/Materials | Central database locked down 1412 | -9/Materials | Entered Mines 1449 | -9/Mines | Lost 3 parts (2n1w) 1562 | -9/Mines | Lost 6 parts (1p3n2w) 1603 | -9/Mines | Discovered new exit (range 15) 1626 | -9/Mines | Assembled infested the area 1631 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1635 | -9/Mines | Entered Materials 1635 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1847 | -8/Materials | Lost 4 parts (1p1n2u) 2409 | -8/Materials | Lost 3 parts (1p2n) 2681 | -8/Materials | Build established: Scavenger-Mutant 2872 | -8/Materials | Identified exit to Factory 2935 | -8/Materials | Core integrity fell below 50% 3213 | -8/Materials | Build established: Mutant 3347 | -8/Materials | Entered Factory 3347 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3662 | -7/Factory | Build established: Hacker-Mutant 3723 | -7/Factory | System corruption reached 10% 3729 | -7/Factory | Lost 4 parts (1p1n2w) 4022 | -7/Factory | Allied Derelicts emerged from ambush trap array 4112 | -7/Factory | Self-destructed Last Messages --------------- 04083_ System corrupted: Matter fused (-9). 04087_ Slammed into K-01 Serf. 04088_ G-47 Trooper destroyed. 04090_ OM-ZKB(g) suffers critical hit (Burn). 04090_ G-47 Trooper destroyed. 04095_ Penetrated by Slug. 04098_ Slug penetrates Wall. 04102_ Slug penetrates OM-ZKB(g). 04106_ Slammed into A-02 Transporter. 04106_ Adv. Targeting Computer broken. 04106_ Destabilizing: Short circuit. 04107_ A-02 Transporter calls for reinforcements. 04107_ ALERT: Hostile activity reported, dispatching reinforcements to area. 04108_ System corrupted: IFF burst signal emitted. 04109_ K-01 Serf collects debris. 04110_ Acquired 52 matter. 04111_ Slug penetrates Wall. 04111_ OM-ZKB(g) destroyed. 04111_ Discarded Broken Adv. Targeting Computer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##############????????????????? | | ?????????######????# #????????????????? | | ????????? #????# #??? ????????????? | | ?????????# #????# #?? u???????????? | | ####+##??# ###### #? ?????????????? | | #??# ?+ # ??????????????? | | /#??# #?# u u ???????????????? | | """" #??# """ ### !!! #????????????????? | | """" #??# """ "## !]! #????????????????? | | """" #??# """ "## a !u! #????????????????? | | """" #### "## #????????????????? | | + "" T## = k #????????????????? | | """" # "" "## @=! #????????????????? | | """" # T" "#######/#######????????????????? | | """" + "" "#?????# #??????????????????????? | | """" #### "" ##?????# #??????????????????????? | | #??# ######## #??????????????????????? | | +######??# #??????????????????????? | | #?################ #??????????????????????? | | # #???# g####### #??????????? | | # #???# !g #??????????? | | + #???# ####### #??????????? | | # #???# #??????????????????????? | | # #???# #??????????????????????? | | ##+###########???# #??????????????????????? | | #?????????????# #??????????????????????? | | #?????????????# #??????????????????????? | | ???????? ??????????????????????? | | ##+#####+#??????## ####?????????????????????? | | # #???????#####????????????????????????? | | # #????????????????????????????????????? | | # #????????????????????????????????????? | | # #????????????????????????????????????? | | # #????????????????????????????????????? | | # #????????????????????????????????????? | | # #????????????????????????????????????? | | # ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 25 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- VTOL Module | -9/Materials | Extracted Targeting Computer | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RagnarokTargetingDrive Manual? 0 Play Time 00:50:19 Cumulative 40.3 hours Start 2024.03.11 @ 16:15:23 End 2024.03.11 @ 21:58:40 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 27 Adventurer 14 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 39 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0819558e-5505-4f47-aa50-8f9ad06129a8