Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.02 @ 20:03:28 // Winter2019/RPGLIKE Player: ExAliquo Result: Destroyed by 2H-HS3(B) with Heavy Battle Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (13) 2600 Robots Destroyed (55) 275 Value Destroyed (1315) 1315 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (422) 422 TOTAL SCORE: 6652 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -578 Cogmind --------- Core Integrity 0/1350 Matter 300/300 Energy 141/150 System Corruption 2% Temperature Cool (1) Movement Flying (35) Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (1) --- Improved Flight Unit > --- UTILITY (2) ------ Improved Signal Interpreter > --- WEAPON (2) ------- Power Sword Power Sword > --- INVENTORY (2) ---- Skeleton Box Makeshift Hammer Peak State ------------ > --- POWER ------------ Backup Power III > --- PROPULSION ------- Improved Flight Unit > --- UTILITY ---------- Improved Signal Interpreter Hacking Drone Bay > --- WEAPON ----------- Makeshift Hammer Power Sword > --- INVENTORY -------- Skeleton Box Power Sword [Rating: 27] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Improved Signal Interpreter Device Improved Heat Sink Processor Improved Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon Maul Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Maul Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Slots Evolved 2 | 1 . . . . . . 1 . . . . . . Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 1 | 1 . . . . . . . . . . . . . Weapon 1 | . . . . . . . 1 . . . . . . Parts Attached 36 | 1 2 . 7 6 1 . 9 . 4 2 . 1 3 Power 2 | . . . 1 . . . 1 . . . . . . Engine 1 | . . . 1 . . . . . . . . . . Core 1 | . . . . . . . 1 . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 5 | 1 . . . 1 . . 2 . 1 . . . . Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel 1 | 1 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 4 | . . . . 1 . . 2 . 1 . . . . Utility 17 | . 1 . 3 5 1 . 2 . 1 2 . . 2 Device 9 | . . . 2 3 1 . 1 . 1 . . . 1 Storage . | . . . . . . . . . . . . . . Processor 3 | . 1 . . 2 . . . . . . . . . Hackware 1 | . . . . . . . 1 . . . . . . Protection 4 | . . . 1 . . . . . . 2 . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 12 | . 1 . 3 . . . 4 . 2 . . 1 1 Energy Gun . | . . . . . . . . . . . . . . Energy Cannon 1 | . . . 1 . . . . . . . . . . Ballistic Gun 1 | . . . . . . . 1 . . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 4 | . . . 2 . . . 1 . . . . 1 . Slashing Weapon 5 | . . . . . . . 2 . 2 . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . 2 . . . . . 1 Parts Lost 3 | . . . . . . . . 1 . . . . 2 Power 1 | . . . . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . . Utility 2 | . . . . . . . . 1 . . . . 1 Weapon . | . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . . . . . 1 . . . . 2 Average Slot Usage (%) 93 | . 67 80 96 99 100 100 85 94 91 100 100 100 94 Engine 15 | . 20 20 20 20 20 20 11 . . 14 16 16 13 Core 2 | . . . . . . . 4 16 16 1 . . . Wheel 6 | . 20 20 20 12 . . . . . . . . . Flight 10 | . . . . 7 20 20 15 16 16 16 16 16 16 Device 9 | . . . 18 17 13 20 7 10 8 4 . . . Processor 13 | . 7 20 7 8 26 20 16 16 16 16 16 16 16 Hackware 1 | . . . . . . . 8 . . . . . . Protection 7 | . . . 10 12 . . . . . 11 16 16 13 Ballistic Cannon 2 | . 16 20 8 . . . . . . . . . . Impact Weapon 11 | . . . 11 20 20 20 14 16 11 . . 11 13 Slashing Weapon 9 | . . . . . . . 4 16 20 33 33 20 18 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 20 | 6 8 8 20 20 14 14 14 14 14 15 15 15 15 Greatest Support 20 | 10 10 10 20 20 14 14 16 16 16 16 16 16 16 Greatest Overweight (x) 1 | . . . 1 . . . 1 . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 2 | 2 2 2 2 2 2 2 2 2 2 2 2 2 2 Average Capacity 1 | 1 2 2 2 2 2 2 2 2 2 2 2 2 2 Most Carried 2 | 2 2 2 2 2 2 2 2 2 2 2 2 2 2 Average Carried 1 | . 1 2 2 1 1 2 1 2 1 2 2 1 2 Final Capacity 2 | 2 2 2 2 2 2 2 2 2 2 2 2 2 2 Final Carried 2 | 2 2 2 2 2 2 2 2 2 2 2 2 2 2 Class Distribution -------------------- 53% | Hacker-Scout 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scout | -8/Mines Hacker-Scout | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -7/Garrison Hacker-Scout | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Zion Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Matter Collected 742 | 210 44 . 238 60 . . 100 . 10 50 . 10 20 Remotely . | . . . . . . . . . . . . . . Salvage Created 2074 | . 78 . 498 131 . . 505 . 130 432 . 276 24 Parts 91 | . 8 . 26 . . . 21 . 7 20 . 9 . Haulers Intercepted 7 | . 1 . 1 . . . 4 . . 1 . . . Recyclers Shooed 1 | . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . . . 1 2 . Prevented 4 | . . . . . . . . . . . . 4 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Combat Hostiles Destroyed 31 | . 1 . 8 3 . . 9 . 2 4 . 4 . Melee 15 | . . . 2 3 . . 2 . 2 4 . 2 . Cannons 7 | . 1 . 6 . . . . . . . . . . Classes Destroyed 14 | . 5 . 4 2 . . . . 1 . . 1 1 Worker 7 | . 1 . 4 . . . 1 . . 1 . . . Builder 1 | . . . 1 . . . . . . . . . . Hauler 7 | . 1 . 1 . . . 4 . . 1 . . . Recycler 2 | . . . . 1 . . . . . 1 . . . Operator 2 | . 1 . . . . . 1 . . . . . . Watcher 7 | . 1 . 3 . . . 2 . . 1 . . . Swarmer 5 | . 1 . . . . . 4 . . . . . . Grunt 9 | . . . 4 . . . 1 . 1 1 . 2 . Brawler 1 | . . . 1 . . . . . . . . . . Sentry 10 | . . . 3 . . . 4 . . 3 . . . Hunter 1 | . . . . . . . . . . . . 1 . Programmer 2 | . . . . . . . . . 1 . . 1 . Tinkerer 1 | . . . . . . . . . . . . . 1 Assembled 3 | . . . . 3 . . . . . . . . . Savage 1 | . . . . . . . . . . . . 1 . Best Kill Streak 5 | . 4 . 5 1 . . 5 . 1 2 . 1 . Combat Bots Only 4 | . 1 . 2 1 . . 4 . 1 2 . 1 . Max Kills in Single Turn 1 | . 1 . 1 1 . . 1 . 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . 1 1 . . 1 . 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Damage Taken 3443 | . 7 . 579 110 . . 598 238 86 67 . 174 1584 Core 2840 | . 5 . 469 91 . . 507 215 70 25 . 89 1369 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Core 1259 | . 5 . 268 68 . . 314 64 56 25 . 89 370 Core Remaining (%) 74 | 100 . 99 . . . 33 67 . . . . . . Volleys Fired 56 | 5 11 . 40 . . . . . . . . . . Largest 1 | 1 1 . 1 . . . . . . . . . . Hottest 60 | 40 35 . 60 . . . . . . . . . . Shots Fired 56 | 5 11 . 40 . . . . . . . . . . Gun 5 | 5 . . . . . . . . . . . . . Cannon 51 | . 11 . 40 . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 48 | . 11 . 37 . . . . . . . . . . Thermal 8 | 5 . . 3 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 12 | 1 4 . 12 . . . . . . . . . . Robot Miss Streak 3 | 2 1 . 3 . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 187 | 2 9 . 54 6 . . 51 5 7 18 . 23 12 Core Hits 42 | . 5 . 14 3 . . 5 1 2 8 . 3 1 Critical Hits 3 | . . . 1 . . . . 1 . 1 . . . Critical Kills 2 | . . . 1 . . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Melee Attacks 175 | . . . 28 9 . . 59 5 9 24 2 26 13 Impact 115 | . . . 28 9 . . 49 4 1 . . 18 6 Slashing 60 | . . . . . . . 10 1 8 24 2 8 7 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 24 | . . . 7 1 . . 7 . . 4 . 3 2 Combat Hostiles 1 | . . . . . . . . . . . . 1 . Follow-up Attacks 11 | . . . . . . . 1 1 1 3 . 4 1 Damage Inflicted 6835 | 22 178 . 1604 276 . . 1763 135 240 1001 . 1101 515 Guns 22 | 22 . . . . . . . . . . . . . Cannons 785 | . 178 . 607 . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 6028 | . . . 997 276 . . 1763 135 240 1001 . 1101 515 Ramming . | . . . . . . . . . . . . . . Kinetic 750 | . 178 . 572 . . . . . . . . . . Thermal 57 | 22 . . 35 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact 3546 | . . . 997 276 . . 1292 94 21 . . 660 206 Slashing 2482 | . . . . . . . 471 41 219 1001 . 441 309 Piercing . | . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . 2 2 2 2 2 Average Corruption 1 | . . . . . . . . . 1 2 2 2 2 Corruption Purged . | . . . . . . . . . . . . . . Effects 9 | . . . . . . . . . . 5 1 3 . Message Errors 5 | . . . . . . . . . . 3 . 2 . Energy Discharges 1 | . . . . . . . . . . . 1 . . Targeting Errors 3 | . . . . . . . . . . 2 . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1272 | . . . 318 57 . . 432 . . 130 . 223 112 Projectiles 10 | . . . 10 . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 1262 | . . . 308 57 . . 432 . . 130 . 223 112 Knockbacks 16 | . 1 . 7 1 . . 3 . . . . 3 1 Impact 8 | . . . . 1 . . 3 . . . . 3 1 Kinetic 8 | . 1 . 7 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature . | . . . . . . . . . . . . . . Average Temperature . | . . . . . . . . . . . . . . Received Heat Transfer 561 | . . . 255 . . . 162 72 9 . . 63 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 27 | . . . 9 1 . . 15 . . . . 2 . Impact Corruptions 42 | . . . 12 2 . . 20 . . . . 7 1 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 124 | 50 . . 74 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Peak Influence 308 | . 53 20 248 69 . 15 286 144 158 308 . . . Initial 129 | . . 20 7 54 . . 5 129 108 82 . . . Average 98 | . 12 20 130 47 . . 90 133 129 227 . . . Maximum Alert Level 1 | . . . 1 . . . 1 . . 1 . . . Low Security (%) 85 | 100 100 100 82 100 . 100 91 100 100 30 . . . Level 1 14 | . . . 17 . . . 8 . . 70 . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 10 | . 3 . 1 . . 1 2 1 . 2 . . . Investigation 5 | . 2 . . . . 1 1 . . 1 . . . Extermination . | . . . . . . . . . . . . . . Reinforcement 3 | . 1 . 1 . . . . . . 1 . . . Assault . | . . . . . . . . . . . . . . Garrison 2 | . . . . . . . 1 1 . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Distress Signals 7 | . 1 . 2 1 . . 3 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 71 | . 3 . 14 6 . 1 22 3 2 8 2 8 2 Peak Tracking Total 7 | . 3 . 3 3 . 1 7 3 1 2 4 5 2 Tactical Retreats 5 | . . . . 1 . . 1 . . . 2 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Traps Triggered 4 | . . . . . . . . . 3 1 . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Machines Disabled 1 | . . . . . . . . . . . 1 . . Max in Single Turn 1 | . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Machines Accessed 24 | . 3 . 1 2 2 1 6 1 . 6 . 2 . Terminals 14 | . 3 . 1 1 . 1 4 . . 4 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 . . 1 . . . Recycling Units 1 | . . . . . . . 1 . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . Garrison Access 1 | . . . . . . . . 1 . . . . . Total Hacks 81 | . 11 . 6 4 2 6 27 1 . 21 . 3 . Successful 48 | . 4 . 4 2 2 2 18 1 . 12 . 3 . Failed 32 | . 7 . 2 2 . 3 9 . . 9 . . . Catastrophic 4 | . 2 . . . . . . . . 2 . . . Database Lockouts 1 | . . . . . . 1 . . . . . . . Manual 47 | . 9 . 6 1 1 7 15 . . 8 . . . Terminals 61 | . 11 . 6 3 . 6 24 . . 11 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 10 | . . . . . . . 2 . . 8 . . . Recycling Units 1 | . . . . . . . 1 . . . . . . Scanalyzers 2 | . . . . . . . . . . 2 . . . Garrison Access 1 | . . . . . . . . 1 . . . . . Terminal Hacks 22 | . 3 . 1 2 2 2 7 . . 2 . 3 . Record 3 | . . . . . 1 . . . . . . 2 . Robot Analysis 4 | . 1 . 1 . . 2 . . . . . . . Open Door 2 | . . . . 1 . . . . . . . 1 . Branch Access Points 2 | . . . . . . . 1 . . 1 . . . Terminal Index 2 | . . . . . . . 1 . . 1 . . . Unreport Threat 2 | . . . . . . . 2 . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . . 1 . . . . . . Registered Prototypes 1 | . . . . . . . 1 . . . . . . Zone Layout 2 | . . . . 1 . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . . . . . 1 . . 6 . . . Scan Component 1 | . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . 1 . . . Refit 5 | . . . . . . . 1 . . 4 . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . . Scanalyzer 2 | . . . . . . . . . . 2 . . . Insert Component 1 | . . . . . . . . . . 1 . . . Analyze 1 | . . . . . . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . Unlock Access 1 | . . . . . . . . 1 . . . . . Unauthorized Hacks 15 | . 1 . 3 . . . 9 . . 2 . . . Terminals 14 | . 1 . 3 . . . 8 . . 2 . . . Track 3 | . . . 1 . . . 2 . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . Botnet 6 | . 1 . 1 . . . 3 . . 1 . . . Operators 4 | . . . 1 . . . 2 . . 1 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . Mechanics 1 | . . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . Hacking Detections 15 | . 3 . 1 1 . 1 4 1 . 4 . . . Full Trace Events 7 | . 3 . . 1 . 1 1 . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . Time 19 | . . . . . . . . . . 19 . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Used RIF Installer 1 | . . . . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Total Allies 1 | . . . . . . . 1 . . . . . . Largest Group 1 | . . . . . . . 1 . . . . . . Highest-Rated Group 10 | . . . . . . . 10 . . . . . . Highest-Rated Ally 10 | . . . . . . . 10 . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Robot Analysis Total 4 | . 1 . 1 . . 2 . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . . . . 3 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Turns Passed 3550 | 30 165 124 566 555 121 97 776 28 226 360 129 251 122 Spaces Moved 4512 | 20 163 152 402 631 291 239 678 34 212 744 355 413 178 Core 1 | . . . . . . . 1 . . . . . . Treads . | . . . . . . . . . . . . . . Legs 1 | 1 . . . . . . . . . . . . . Wheels 987 | 19 163 152 402 251 . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 3523 | . . . . 380 291 239 677 34 212 744 355 413 178 Fastest Speed 35 | 80 80 80 80 40 40 40 35 35 35 35 35 35 35 Average Speed 46 | 82 80 80 84 55 40 40 39 35 35 35 35 35 35 Slowest Speed 120 | 120 80 80 90 80 40 40 100 35 35 35 35 35 35 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 24 | . . . . . . 4 5 2 . 13 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 41 | 2 27 46 27 89 63 61 47 2 46 27 68 58 14 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 3 | . . 1 . 1 1 . . . . . . . . Known Exits Taken 8 | . . . . 1 1 1 1 1 . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . Scrap Searched 6 | . . . . 1 . . . . . . 2 3 . Spaces Dug 7 | . . . . . . . 4 . . 2 1 . . Terrain Destroyed 7 | . . . . . . . 4 . . 2 1 . . Melee 7 | . . . . . . . 4 . . 2 1 . . Projectile . | . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Total 5582 | 28 186 154 531 815 295 235 1068 39 348 804 356 499 224 Wait 677 | . 8 3 45 161 . 1 293 3 67 43 . 24 29 Move 4453 | 19 162 151 401 630 290 230 667 30 211 718 354 412 178 Hop 23 | . . . . . . 4 5 2 . 12 . . . Pick Up 14 | 2 1 . . 1 1 . 2 . 1 . . 6 . Fast Attach 27 | 1 2 . 4 5 1 . 9 . 2 1 . . 2 Attach . | . . . . . . . . . . . . . . Detach 1 | . . . . . . . 1 . . . . . . Swap 9 | . . . 3 1 . . . . 2 1 . 1 1 Drop 44 | 1 2 . 4 7 3 . 11 . 3 5 . 6 2 Fire 56 | 5 11 . 40 . . . . . . . . . . Melee 159 | . . . 28 9 . . 58 4 8 17 2 21 12 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 54 | . . . . . . . . . 54 . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 65 | . . . 6 1 . . 22 . . 7 . 29 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison -7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion (discovered 1 exit: *Pro) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 6 | -11/Scrapyard | Upgraded with Utility slot (x1) 31 | -11/Scrapyard | Entered Materials 52 | -10/Materials | Discovered new exit (range 6) 150 | -10/Materials | Discovered new exit (range 15) 196 | -10/Materials | Entered Mines 285 | -10/Mines | Learned location of Zion (-7) 299 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 304 | -10/Mines | Build established: Mutant 316 | -10/Mines | Discovered new exit (range 7) 320 | -10/Mines | Entered Materials 322 | -9/Materials | Reached level 2 642 | -9/Materials | Core integrity fell below 50% 658 | -9/Materials | Reached level 3 859 | -9/Materials | Discovered new exit (range 7) 886 | -9/Materials | Entered Mines 949 | -9/Mines | Assembled infested the area 954 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1260 | -9/Mines | Found the Drone Emporium 1277 | -9/Mines | Found Prototype Device 1277 | -9/Mines | Identified Sensor Drone Bay 1352 | -9/Mines | Discovered new exit (range 4) 1353 | -9/Mines | Learned location of Storage (-7) 1404 | -9/Mines | Discovered new exit (range 6) 1422 | -9/Mines | Learned 2 Materials zone layouts 1439 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1439 | -9/Mines | Discovered new exit (range 5) 1441 | -9/Mines | Identified exit to Exiles 1441 | -9/Mines | Entered Exiles 1452 | -9/Exiles | Met 8R-AWN 1458 | -9/Exiles | Met EX-HEX 1469 | -9/Exiles | Met EX-BIN 1474 | -9/Exiles | Aligned with FarCom system 1474 | -9/Exiles | Given EX-Vault access code 1484 | -9/Exiles | Opened EX-Vault 1487 | -9/Exiles | Found Skeleton Box 1491 | -9/Exiles | Found YOLO Cannon 1500 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1512 | -9/Exiles | Met EX-DEC 1528 | -9/Exiles | Discovered new exit (range 10) 1531 | -9/Exiles | Identified exit to Mines 1562 | -9/Exiles | Stole two prototypes: Skeleton Box, YOLO Cannon 1562 | -9/Exiles | Entered Mines 1564 | -8/Mines | Reached level 4 1653 | -8/Mines | Discovered new exit (range 7) 1655 | -8/Mines | Central database locked down 1658 | -8/Mines | Identified exit to Materials 1659 | -8/Mines | Entered Materials 1659 | -8/Materials | Upgraded with Weapon slot (x1) 1660 | -8/Materials | Core integrity fell below 50% 1661 | -8/Materials | Reached level 5 1801 | -8/Materials | Discovered new exit (range 16) 1952 | -8/Materials | Build established: Hacker-Scout 2343 | -8/Materials | Discovered new exit (range 5) 2345 | -8/Materials | Identified exit to Factory 2375 | -8/Materials | Garrison activated, responded to threat 2376 | -8/Materials | Reached level 6 2435 | -8/Materials | Entered Factory 2437 | -7/Factory | FarCom data flow suspended 2437 | -7/Factory | Reached level 7 2453 | -7/Factory | Garrison activated, responded to threat 2463 | -7/Factory | Identified exit to Garrison 2463 | -7/Factory | Entered Garrison 2465 | -7/Garrison | Installed Relay Interface Framework 2484 | -7/Garrison | Triggered checkpoint 2605 | -7/Garrison | Core integrity fell below 50% 2685 | -7/Garrison | Discovered new exit (range 11) 2688 | -7/Garrison | Identified exit to Factory 2689 | -7/Garrison | Entered Factory 2719 | -7/Factory | Discovered new exit (range 8) 2721 | -7/Factory | Identified exit to Storage 2721 | -7/Factory | Identified exit to Lower Caves 2722 | -7/Factory | Identified exit to Factory 2726 | -7/Factory | Reached level 8 2745 | -7/Factory | Repaired Nuclear Core? 3049 | -7/Factory | Entered Lower Caves 3062 | -7/Lower Caves | Ambushed by wild Derelicts 3094 | -7/Lower Caves | Learned Factory stockpile data 3127 | -7/Lower Caves | Learned 8 Factory zone layouts 3138 | -7/Lower Caves | Identified exit to Lower Caves 3178 | -7/Lower Caves | Entered another Lower Caves area 3180 | -7/Lower Caves | Reached level 9 3332 | -7/Lower Caves | Discovered new exit (range 7) 3343 | -7/Lower Caves | Encountered a Warlord checkpoint 3428 | -7/Lower Caves | Identified exit to Zion 3429 | -7/Lower Caves | Entered Zion 3442 | -7/Zion | Discovered new exit (range 18) 3456 | -7/Zion | Given the Hacking Drone Bay 3457 | -7/Zion | Found Prototype Device 3457 | -7/Zion | Identified Hacking Drone Bay 3462 | -7/Zion | RIF detected upon attempting to enter Zion 3462 | -7/Zion | Attacked by Zionites 3483 | -7/Zion | Spotted N8-F40(B) 3501 | -7/Zion | Spotted 2H-HS3(B) 3512 | -7/Zion | 1C-UTU came to Zion's defense 3544 | -7/Zion | Core integrity fell below 20% 3549 | -7/Zion | Identified exit to Proximity Caves 3551 | -7/Zion | Destroyed by 2H-HS3(B) with Heavy Battle Rifle Last Messages --------------- home! 03463_ Acquired 20 matter. 03503_ System Quarantine Field Array disabled. A strange signal echoes through Zion. 03512_ 1C-UTU: "A little bot told me Zion's under atttack, is this your doing?!" 03524_ 1C-UTU knocked back. 03526_ 1C-UTU follow-up attacks with Prototype Slashing Weapon. 03531_ Critical hit. 03531_ 1C-UTU follow-up attacks with Prototype Slashing Weapon. 03533_ Critical hit. 03533_ Imp. Medium Armor Plating destroyed. 03533_ 1C-UTU follow-up attacks with Prototype Slashing Weapon. 03535_ Backup Power III destroyed. 03537_ 1C-UTU follow-up attacks with Prototype Slashing Weapon. 03539_ Destroyed Adv. Reaction Control System. 03539_ 1C-UTU follow-up attacks with Prototype Slashing Weapon. 03542_ 1C-UTU Prototype Leg severed. 03544_ 1C-UTU follow-up attacks with Prototype Slashing Weapon. 03549_ EXIT=IDENTIFIED: PROXIMITY CAVES Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?????????????????????? | | ??????????????????????### ##????????????????????? | | ?????????????????????## #????????????????????? | | ?????????????????????# > ##???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????## #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# ##???????????????????? | | ??????????????????????## @ ##????????????????????? | | ???????????????????????# l##?????????????????????? | | ??????????????????????## #####????####??????????? | | ?????????????????????## ## #??##? ##????????? | | ?????????????????????# = #?# #? ##???????? | | ?????????????????????# ## #?? ##????##? | | ?????????????????????# #??? ##### #? | | ????????????????????## ##???# ## | | ????????????????????# ##?#### # | | ????????????????????# ### #?## # | | ????????????????????# #?## ### ## # | | ????????????????????# ##??## ### ##? | | ????????????????????# ###??##### #### #? | | ???#BB"############?# ######?####### ## | | ???#BB""""""""""""### ### ##????## | | ?### """"""""""""## ### #???## | | "# ## ## #???# | | BB ## #??# ### | | BB #??# ## #?## | | "# ### #??## #?###??## | | ?### """""""""""## ### ##??########### # | | ???# """""""""""## ### ##???# """# # | | ???# "############# ### #???# "%"# # | | ???###?????????????####?# #???## !# # | | ????????????????????????## ###??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 14 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 19 Robot Scan Range 26 Terrain Scan Density 610 Armor Coverage 225 Evasion (%) 69 Targeting Accuracy 5 Armor Integrity Analysis 33 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- Power Sword | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Levels Raised 8 | . . . 2 . . 1 2 1 . 1 . 1 . XP Earned 16215 | 3000 170 500 2690 500 350 500 2970 1605 1100 755 500 1075 500 XP Spent 14885 | 2925 . . 3055 . . . 4360 1650 . 1300 . 1595 . Upgrades 60 | 14 . . 14 . . . 22 3 . 2 . 5 . Utility Slot 1 | 1 . . . . . . . . . . . . . Weapon Slot 1 | . . . . . . . 1 . . . . . . Core Integrity 15 | . . . . . . . 14 . . . . 1 . Heat Dissipation 3 | . . . 3 . . . . . . . . . . Energy Storage 1 | . . . . . . . 1 . . . . . . Mass Support 2 | . . . 2 . . . . . . . . . . Inventory Capacity 2 | 2 . . . . . . . . . . . . . Sight Range 3 | . . . . . . . 2 . . 1 . . . Sensor Range 13 | 10 . . 2 . . . . 1 . . . . . Terrain Scan Density 6 | 1 . . 2 . . . . . . . . 3 . Melee Accuracy 6 | . . . 3 . . . 1 2 . . . . . Hack Attack % 4 | . . . 1 . . . 2 . . . . 1 . Hack Defense % 3 | . . . 1 . . . 1 . . 1 . . . Protomatter Created 387 | . . . 66 8 . . 163 . . 54 . 96 . Integrity Restored 1471 | . . . 141 24 . . 489 . . 162 . 655 . Core 1471 | . . . 141 24 . . 489 . . 162 . 655 . Protomatter Decayed 188 | . . . 19 114 . . . . . . . 55 . Game ------ Seed AntimissileLaserDesublimator Manual? 0 Play Time 01:03:37 Cumulative 20.3 hours Start 2021.07.02 @ 18:55:56 End 2021.07.02 @ 20:03:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 47 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2db10fe5-0d4b-4abb-9207-4ec1c4087304