Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.05 @ 16:13:17

Player: Rotpup_

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (37)      185
Value Destroyed (823)      823
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2128

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     134/300
Energy                     92/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (350) Ox6
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (4) ------
  Large Storage Unit
        Structural Scanner
        Signal Interpreter
        Terrain Scan Processor
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (15) ---
  Light Ion Engine
  Light Ion Engine
        Aluminum Leg
  Small Storage Unit
        Seismic Detector
        Thief Drone Bay (3/3)
        Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           Structural Scanner
           Terrain Scan Processor
           Seismic Detector
>          --- WEAPON -----------
           Particle Gun
           Shotgun
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
           Aluminum Leg
     Small Storage Unit
           Thief Drone Bay
     Small Laser
           Particle Gun
           Rocket Launcher
           Datajack
           Mining Laser
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Terrain Scan Processor
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             41   | 7   3   14  17  
  Power                    6    | 1   .   2   3   
    Engine                 6    | 1   .   2   3   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   1   2   
    Treads                 2    | 2   .   .   .   
    Leg                    3    | .   .   1   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  12   | 1   3   4   4   
    Device                 8    | .   2   4   2   
    Storage                2    | 1   1   .   .   
    Processor              2    | .   .   .   2   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   18   | 3   .   7   8   
    Energy Gun             10   | 2   .   4   4   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 1   .   2   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   .   1   2   
    Special Weapon         1    | .   .   .   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 19   | .   1   7   11  
  Power                    3    | .   .   1   2   
  Propulsion               4    | .   .   2   2   
  Utility                  2    | .   .   1   1   
  Weapon                   10   | .   1   3   6   
  Highest Loss Streak      8    | .   1   5   8   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     88   | .   98  85  87  
  Engine                   12   | .   14  12  9   
  Treads                   10   | .   28  9   .   
  Leg                      8    | .   .   7   15  
  Device                   14   | .   14  13  16  
  Storage                  12   | .   12  14  11  
  Processor                4    | .   .   .   15  
  Energy Gun               11   | .   14  13  8   
  Ballistic Gun            9    | .   12  9   7   
  Launcher                 3    | .   .   4   3   
Peak Build Rating          14   | 6   7   13  14  
  Average Rating           8    | 5   6   7   12  
  On Entrance              5    | .   6   6   9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             35   | 12  28  31  35  
  Greatest Support         40   | 40  40  40  20  
  Greatest Overweight (x)  9    | .   .   9   6   
  Average Overweight (x)   1    | .   .   1   2   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 7   11  15  15  
  Most Carried             11   | 5   7   9   11  
  Average Carried          6    | 2   3   7   9   
  Final Capacity           15   | 8   15  15  15  
  Final Carried            9    | 2   7   9   7   

 Class Distribution 
--------------------
 56% | Mutant
 43% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           687  | 278 93  154 162 
  Remotely                 .    | .   .   .   .   
Salvage Created            1200 | 99  237 542 322 
  Parts                    73   | .   15  30  28  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  28   | .   7   10  11  
  Guns                     16   | .   5   5   6   
  AOE                      11   | .   2   5   4   
Classes Destroyed          8    | 1   3   1   3   
  Worker                   1    | .   .   .   1   
  Builder                  1    | .   .   1   .   
  Recycler                 5    | 1   .   4   .   
  Operator                 1    | .   1   .   .   
  Watcher                  1    | .   .   .   1   
  Swarmer                  12   | .   3   6   3   
  Grunt                    14   | .   4   4   6   
  Sentry                   2    | .   .   .   2   
Best Kill Streak           6    | 1   5   5   6   
  Combat Bots Only         6    | .   5   4   6   
Max Kills in Single Turn   3    | 1   2   3   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   2   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        244  | .    52   71   121  
  Missed                   60   | .    11   19   30   
Damage Taken               2157 | .    452  596  1109 
  Core                     534  | .    51   83   400  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         73   | 100  .    46   .    
Volleys Fired              94   | 8    17   38   31   
  Largest                  2    | 2    2    2    2    
  Hottest                  130  | 60   60   130  100  
Shots Fired                174  | 16   34   70   54   
  Gun                      164  | 16   34   66   48   
  Cannon                   .    | .    .    .    .    
  Launcher                 9    | .    .    4    5    
  Special                  1    | .    .    .    1    
  Kinetic                  84   | 8    17   33   26   
  Thermal                  50   | .    .    27   23   
  Explosive                9    | .    .    4    5    
  Electromagnetic          31   | 8    17   6    .    
  Robot Hit Streak         16   | 6    8    7    16   
  Robot Miss Streak        5    | 5    3    4    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    1    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           110  | 10   19   42   39   
  Core Hits                56   | 2    8    23   23   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2257 | 135  330  771  1021 
  Guns                     1348 | 135  262  408  543  
  Cannons                  .    | .    .    .    .    
  Explosions               885  | .    68   363  454  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  719  | 58   103  180  378  
  Thermal                  442  | .    68   185  189  
  Explosive                817  | .    .    363  454  
  Electromagnetic          279  | 77   159  43   .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            52   | .    11   41   .    
  Projectiles              .    | .    .    .    .    
  Explosions               52   | .    11   41   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      28   | .    11   4    13   
  Shots                    3    | .    1    1    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        257  | .    72   257  219  
  Average Temperature      61   | .    32   69   69   
  Received Heat Transfer   930  | .    228  264  438  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | 1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         991  | .    100  446  445  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             336  | 5   237 247 336 
  Initial                  96   | .   3   88  96  
  Average                  124  | .   82  125 189 
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         72   | 100 83  76  47  
  Level 1                  27   | .   16  23  52  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   2   .   2   
  Investigation            2    | .   1   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           2    | .   .   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              40   | .   10  12  18  
  Peak Tracking Total      8    | .   5   5   8   
  Tactical Retreats        2    | .   1   1   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          3    | .   .   1   2   
  Max in Single Turn       1    | .   .   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          4    | .   1   1   2   
  Terminals                3    | .   1   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                13   | .   3   1   9   
  Successful               8    | .   2   1   5   
  Failed                   5    | .   1   .   4   
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   13   | .   3   .   10  
  Terminals                12   | .   3   .   9   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   .   1   1   
  Open Door                1    | .   .   1   .   
  Unreport Threat          1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         6    | .   2   .   4   
  Terminals                6    | .   2   .   4   
    Assimilate             1    | .   .   .   1   
    Botnet                 3    | .   1   .   2   
    Operators              2    | .   1   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   1   .   2   
  Full Trace Events        2    | .   1   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               1610 | 126 308 764 412 
Spaces Moved               544  | 60  144 243 97  
  Core                     22   | 16  .   2   4   
  Treads                   322  | 44  144 134 .   
  Legs                     200  | .   .   107 93  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 190 
  Average Speed            213  | 130 160 249 255 
  Slowest Speed            500  | 160 160 500 350 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       26   | 5   31  55  14  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          70   | .   2   43  25  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      70   | .   2   43  25  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      815  | 90  187 336 202 
  Wait                     111  | 10  18  33  50  
  Move                     541  | 59  143 242 97  
  Hop                      .    | .   .   .   .   
  Pick Up                  28   | 6   6   9   7   
  Fast Attach              2    | 2   .   .   .   
  Attach                   21   | 4   1   7   9   
  Detach                   .    | .   .   .   .   
  Swap                     18   | 1   2   7   8   
  Drop                     .    | .   .   .   .   
  Fire                     94   | 8   17  38  31  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
  127 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  335 | -10/Materials | Discovered new exit (range 8)
  435 | -10/Materials | Entered Mines
  464 | -10/Mines     | Found the Drone Emporium
  471 | -10/Mines     | Found Prototype Device
  472 | -10/Mines     | Identified Thief Drone Bay
  850 | -10/Mines     | Lost 5 parts (1p1n1u2w)
  898 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  927 | -10/Mines     | Core integrity fell below 50%
 1186 | -10/Mines     | Discovered new exit (range 3)
 1199 | -10/Mines     | Entered Materials
 1199 | -9/Materials  | Evolved 2 slots: Utility x2
 1259 | -9/Materials  | Build established: Scavenger-Mutant
 1582 | -9/Materials  | Core integrity fell below 50%
 1604 | -9/Materials  | Core integrity fell below 20%
 1611 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
Aluminum Leg destroyed.
K-01 Serf collects debris.
G-34 Mercenary destroyed.
K-01 Serf destroyed.
Destroyed Lgt. Ion Engine.
Rocket Launcher destroyed.
Imp. Ion Engine destroyed.
Y-45 Defender heat short circuits Lgt. Treads.
Aluminum Leg destroyed.
Sml. Laser destroyed.
K-01 Serf collects debris.
Mining Laser destroyed.
Acquired 7 matter.
K-01 Serf collects debris. <x2>
Y-45 Defender heat damages Lgt. Armor Plating.
K-01 Serf collects debris.
Y-45 Defender heat damages core (-4).
Y-45 Defender heat spikes uncontrollably.
K-01 Serf collects debris.
Y-45 Defender heat damages core (-5).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       85
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
root@

 Challenges 
------------
None

 Game 
------
Seed              DisruptionAblativeSabre
  Manual?         0
Play Time         00:13:09
  Cumulative      4.5 hours
  Start           2025.05.05 @ 16:00:18
  End             2025.05.05 @ 16:13:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          11
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 08614dd6-57c4-48e8-aad4-6bafab6f1adf