Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.12 @ 17:29:15 Player: Tottery Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (43) 215 Value Destroyed (1621) 1621 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4216 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 182/300 Energy 100/100 System Corruption 11% Temperature Warm (186) Movement Walking (260) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (6) ------ Medium Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Component Analysis Suite > --- WEAPON (4) ------- Particle Gun Assault Cannon Flak Cannon Remote Datajack > --- INVENTORY (10) --- Improved Heat Sink Improved Targeting Computer Recoil Stabilizer Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Battery Advanced Visual Processing Unit Improved Terrain Scanner Advanced Terrain Scan Processor Advanced ECM Suite > --- WEAPON ----------- Shock Rifle Shock Rifle Particle Gun Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Improved Sensor Array Improved Targeting Computer Recoil Stabilizer Advanced ECM Suite [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Heat Sink Device Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 2 . Weapon 2 | . . . . 2 Parts Attached 66 | 7 12 8 11 28 Power 8 | 2 2 1 1 2 Engine 6 | 2 1 1 1 1 Core 2 | . 1 . . 1 Reactor . | . . . . . Propulsion 13 | 2 2 3 1 5 Treads . | . . . . . Leg 13 | 2 2 3 1 5 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 24 | 1 4 2 6 11 Device 12 | . 2 2 2 6 Storage 4 | 1 1 . . 2 Processor 7 | . 1 . 3 3 Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 21 | 2 4 2 3 10 Energy Gun 12 | 1 3 2 . 6 Energy Cannon 2 | . . . 1 1 Ballistic Gun 1 | 1 . . . . Ballistic Cannon 3 | . . . 1 2 Launcher 1 | . . . 1 . Special Weapon 2 | . 1 . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Corrupted Parts 1 | . . . . 1 System Corruption 7 | . . . . 7 Parts Lost 35 | . 6 . 13 16 Power 5 | . 2 . 1 2 Propulsion 7 | . 1 . 2 4 Utility 9 | . 1 . 5 3 Weapon 14 | . 2 . 5 7 Highest Loss Streak 13 | . 2 . 13 7 To Critical Strikes . | . . . . . Average Backups 5 | 1 6 7 6 4 Power . | . 1 1 . . Propulsion . | . 1 1 . . Utility 3 | . 1 4 4 3 Weapon . | . 1 . . . Tool/Special . | . . . . . Unused Backups 6 | . 1 1 . 4 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 4 | . . . . 4 Weapon 1 | . 1 . . . Tool/Special . | . . . . . Average Slot Usage (%) 84 | . 91 97 79 75 Engine 6 | . 8 11 7 3 Core 1 | . 4 . . 1 Leg 17 | . 27 22 13 11 Device 14 | . 6 19 14 18 Storage 8 | . 15 11 6 3 Processor 12 | . 1 11 21 16 Protection 1 | . . . . 2 Energy Gun 13 | . 23 19 13 6 Energy Cannon 2 | . . . . 5 Ballistic Cannon 2 | . . . . 4 Special Weapon 1 | . 2 2 . . Peak Build Rating 39 | 6 9 13 20 39 Average Rating 17 | 4 7 11 14 28 On Entrance 8 | . 6 7 13 15 Avg Prop Armor Cover (%) 11 | . . . . 11 Naked Turns . | . . . . . Heaviest Build 31 | 13 15 18 18 31 Greatest Support 35 | 20 20 20 20 35 Greatest Overweight (x) 7 | 3 . . 1 7 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 Average Capacity 6 | 7 8 8 7 5 Most Carried 8 | 2 8 8 8 7 Average Carried 5 | 1 6 7 6 4 Final Capacity 10 | 8 8 8 5 10 Final Carried 8 | 2 7 8 2 7 Class Distribution -------------------- 43% | Mutant 23% | Skirmisher 16% | Scavenger-Skirmisher 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 852 | 233 162 110 35 312 Remotely . | . . . . . Salvage Created 1875 | . 676 492 137 570 Parts 66 | . 18 23 2 23 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 4 | . 3 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 35 | . 12 10 2 11 Guns 26 | . 10 10 1 5 Cannons 7 | . 1 . . 6 Classes Destroyed 9 | . 4 2 . 3 Worker 2 | . 1 1 . . Hauler 1 | . . . . 1 Recycler 2 | . 2 . . . Watcher 3 | . 1 1 1 . Grunt 27 | . 12 8 1 6 Brawler 2 | . . 1 1 . Duelist 1 | . . . . 1 Sentry 2 | . . 1 . 1 Programmer 3 | . . . . 3 Best Kill Streak 4 | . 4 3 2 2 Combat Bots Only 3 | . 2 3 2 2 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 449 | . 84 33 77 255 Missed 121 | . 26 8 15 72 Hits 328 | . 58 25 62 183 Melee 7 | . . 1 3 3 Projectile 321 | . 58 24 59 180 Critical Strikes 10 | . 1 1 2 6 Damage Taken 4601 | . 826 304 1079 2392 Core 1523 | . 217 56 536 714 Absorbed by Shields . | . . . . . Core Remaining (%) 50 | 100 13 86 2 . Volleys Fired 214 | . 79 35 25 75 Largest 4 | . 2 2 2 4 Hottest 202 | . 140 112 112 202 Shots Fired 347 | . 124 65 41 117 Gun 271 | . 121 64 37 49 Cannon 66 | . . . 2 64 Launcher 1 | . . . 1 . Special 9 | . 3 1 1 4 Kinetic 19 | . . . 2 17 Thermal 298 | . 124 65 38 71 Explosive 1 | . . . 1 . Electromagnetic 25 | . . . . 25 Robot Hit Streak 16 | . 11 10 9 16 Robot Miss Streak 7 | . 2 4 2 7 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 221 | . 87 38 29 67 Core Hits 92 | . 34 18 9 31 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 13 | . 7 2 3 1 Burn 13 | . 7 2 3 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3596 | . 1115 609 551 1321 Guns 2569 | . 1067 609 497 396 Cannons 954 | . . . 46 908 Explosions 4 | . . . 4 . Melee . | . . . . . Ramming 21 | . . . 4 17 Kinetic 290 | . . . 46 244 Thermal 3000 | . 1115 609 497 779 Explosive 4 | . . . 4 . Electromagnetic 281 | . . . . 281 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . . . 6 10 Average Corruption 4 | . . . 5 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 26 | . . . 2 24 Message Errors 3 | . . . . 3 Matter Fused 7 | . . . 1 6 Heat Flow Errors 6 | . . . 1 5 Energy Discharges 1 | . . . . 1 Data Loss (minor) 6 | . . . . 6 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 40 | . 34 . 6 . Projectiles . | . . . . . Explosions 40 | . 34 . 6 . Melee . | . . . . . Knockbacks 4 | . . . 1 3 Impact . | . . . . . Kinetic 4 | . . . 1 3 Secondary . | . . . . . Self-Inflicted Damage 130 | . 102 . 28 . Shots 3 | . 2 . 1 . Rammed 1 | . . . 1 . Targets Rammed 16 | . . . 1 15 Kicked 15 | . . . . 15 Crushed . | . . . . . Highest Temperature 458 | . 385 175 323 458 Average Temperature 114 | . 107 59 120 143 Received Heat Transfer 1911 | . 414 174 549 774 Effects 7 | . 2 . 2 3 Energy Bleed 3 | . 1 . 1 1 Interference 4 | . 1 . 1 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted 2 | . 1 . 1 . Combat Hostiles 2 | . 1 . 1 . Parts Melted 16 | . 11 1 2 2 Heat Transferred 8149 | . 3669 1520 1369 1591 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 140 | . 101 99 140 58 Initial 58 | . . 5 34 58 Average 22 | . 45 24 18 10 Influence Increases 1249 | . 422 271 224 332 Destroy 0b10 Robot/C 700 | . 240 200 40 220 Destroy 0b10 Robot/NC 40 | . 20 10 5 5 Destroy Leader 178 | . 62 42 12 62 Successful Hack 27 | . 11 2 . 14 Disable Machine 90 | . 45 15 . 30 Destroy Structure 49 | . 29 2 17 1 Lose Combat Pursuer 165 | . 15 . 150 . Influence Decreases 1249 | . 408 202 177 462 Entered New Map 130 | . . 9 49 72 Time Decay 878 | . 348 193 71 266 Lost Part 241 | . 60 . 57 124 Squads Dispatched 7 | . 2 1 1 3 Investigation 1 | . 1 . . . Extermination 3 | . . . . 3 Reinforcement 3 | . 1 1 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . . 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | . 21 13 13 14 Peak Tracking Total 12 | . 3 3 12 5 Tactical Retreats 2 | . 1 . 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 2 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 6 | . 3 1 . 2 Max in Single Turn 2 | . 2 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 13 | . 6 4 . 3 Terminals 7 | . 4 2 . 1 Fabricators 2 | . . . . 2 Repair Stations . | . . . . . Recycling Units 4 | . 2 2 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 27 | . 11 10 . 6 Successful 21 | . 9 8 . 4 Failed 6 | . 2 2 . 2 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 4 | . 2 2 . . Terminals 13 | . 6 6 . 1 Fabricators 5 | . . . . 5 Repair Stations . | . . . . . Recycling Units 9 | . 5 4 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 5 4 . 1 Record 3 | . 1 1 . 1 Prototype ID Bank 1 | . . 1 . . Branch Access Points 1 | . . 1 . . Emergency Access Points 1 | . 1 . . . Locate Traps 2 | . 2 . . . Zone Layout 2 | . 1 1 . . Fabricator Hacks 3 | . . . . 3 Network Status 2 | . . . . 2 Build 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks 4 | . 2 2 . . Report Inventory 4 | . 2 2 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 2 . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 84 | . . . . 84 Total Part Build Rating 8 | . . . . 8 Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 2 | . . . . 2 Non-combat 2 | . . . . 2 Combat . | . . . . . Robot Hacks Applied 2 | . . . . 2 no_distress 2 | . . . . 2 Relay Couplers Released 4 | . . . . 4 Programmers 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2564 | . . 613 338 1613 Optics 1283 | . . . 291 992 Sensors 1207 | . . 613 251 343 Terrain 1225 | . . . 47 1178 ECM 28 | . . . . 28 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3607 | 89 914 613 378 1613 Spaces Moved 1814 | 54 519 337 196 708 Core 91 | 17 . . 66 8 Treads . | . . . . . Legs 1723 | 37 519 337 130 700 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 50 100 Average Speed 132 | 144 120 120 101 156 Slowest Speed 400 | 200 120 120 130 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 4 73 35 18 13 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 42 | . 25 . 17 . Melee . | . . . . . Projectile 1 | . . . 1 . AOE 41 | . 25 . 16 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2650 | 61 679 477 329 1104 Wait 479 | . 54 84 91 250 Move 1810 | 53 518 336 195 708 Hop . | . . . . . Pick Up 30 | 1 11 5 . 13 Fast Attach 35 | 6 4 1 6 18 Attach 16 | . 4 1 6 5 Detach 2 | . . . 1 1 Swap 25 | 1 5 9 3 7 Drop 18 | . 4 6 1 7 Fire 214 | . 79 35 25 75 Melee . | . . . . . Ram 1 | . . . 1 . Kick 15 | . . . . 15 Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 16) 647 | -10/Materials | Core integrity fell below 50% 688 | -10/Materials | Discovered new exit (range 11) 777 | -10/Materials | Discovered new exit (range 16) 848 | -10/Materials | Core integrity fell below 20% 901 | -10/Materials | Identified exit to Mines 1003 | -10/Materials | Identified exit to Materials 1004 | -10/Materials | Entered another Materials area 1004 | -9/Materials | Evolved 2 slots: Utility x2 1262 | -9/Materials | Identified exit to Mines 1443 | -9/Materials | Build established: Scavenger-Mutant 1611 | -9/Materials | Discovered new exit (range 5) 1614 | -9/Materials | Identified exit to Materials 1617 | -9/Materials | Entered another Materials area 1617 | -8/Materials | Evolved 2 slots: Utility x2 1906 | -8/Materials | Core integrity fell below 50% 1930 | -8/Materials | Core integrity fell below 20% 1961 | -8/Materials | Lost 13 parts (1p2n5u5w) 1982 | -8/Materials | Discovered new exit (range 4) 1995 | -8/Materials | Entered Factory 1995 | -7/Factory | Evolved 2 slots: Weapon x2 2340 | -7/Factory | Fabricated Adv. ECM Suite (x2) 2415 | -7/Factory | Build established: Skirmisher 2619 | -7/Factory | Lost 4 parts (1p1n2w) 2680 | -7/Factory | Lost 3 parts (1n1u1w) 3202 | -7/Factory | Core integrity fell below 50% 3229 | -7/Factory | Core integrity fell below 20% 3264 | -7/Factory | Lost 7 parts (1p2n2u2w) 3606 | -7/Factory | System corruption reached 10% 3608 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03569_ A-02 Transporter destroyed. 03571_ K-01 Serf collects debris. 03579_ Dropped Imp. Heat Sink. 03579_ K-01 Serf collects debris. 03584_ Acquired Med. Storage Unit. 03584_ K-01 Serf collects debris. 03588_ Acquired Rocket Launcher. 03588_ K-01 Serf collects debris. 03591_ Acquired Rocket Launcher. 03592_ K-01 Serf collects debris. 03595_ Acquired Rocket Launcher. 03595_ K-01 Serf collects debris. 03597_ R-06 Scavenger collects Imp. Heat Sink. 03599_ Acquired Rocket Launcher. 03600_ R-06 Scavenger collects Transport Network Coupler. 03600_ R-06 Scavenger collects Imp. Heat Sink. 03604_ R-06 Scavenger collects Rocket Launcher. 03608_ System corrupted: Heat flow error (+186). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? ? | | ????????????????????????????????????????????????"" | | ??????????????????????????????????????????? ????? | | ?????????????????????????????????????????????# ??? | | ??????????????????????????????????????????????? ?? | | ?????????????????????????????????????????????# ??" | | ???????????????????????????????????????????? ????? | | ??????????????????????????#???????????????????? "? | | ?????????????????????????? #??????????????#?#?? ? | | ?????????????????????????? #????????????????##? ?? | | ?????????????????????????? #????????????? ????###? | | ?????????????????????????? ?????????? ?????#?##??? | | ???????#######?????????? 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"""????? # " # | | ?????????????????????# ??"???#? ?? ?# " # | | ??????????????????????? ??? ??? ?? # " # | | ?????????????????????????? ??? ????? # " !!*# | | ?????????????????????????????????? ? # " !**# | | ???????????????????????????????????? ??? # " !**# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 440 Matter Stores 300 Matter Capacity 350 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. ECM Suite | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Botjacking Hydra Just What I Needed Omniscient Cartographer Challenges ------------ None Game ------ Seed StasisThermoelectricSuit Manual? 0 Play Time 00:47:18 Cumulative 34.6 hours Start 2026.03.12 @ 16:39:32 End 2026.03.12 @ 17:29:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 22 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 631ce13c-8506-4629-a887-b7c51d02340f