Cogmind - Beta 15 *** ADVENTURER MODE // 2025.10.04 @ 12:46:06 Player: Gentle Jesus Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (131) 655 Value Destroyed (5737) 5737 Prototype IDs (47) 940 Alien Tech Used (2) 400 Bonus (2420) 2420 TOTAL SCORE: 19052 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 553 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Friendly Fire -33 Cogmind --------- Core Integrity 884/1600 Matter 296/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Hovering (58) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- Gyrokinetic Inverter Improved Antigrav System Improved Gyrokinetic Inverter Combat Linear Gravjet > --- UTILITY (11) ----- Advanced Visual Processing Unit Advanced Target Analyzer Advanced Target Analyzer > --- WEAPON (3) ------- Matter Neutralizer > --- INVENTORY (5) ---- Quantum Reactor Compact Battery (200) High-capacity Matter Pod (5) Compact HERF Cannon Light Antimatter Cannon Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Gyrokinetic Inverter Antigrav Array Antigrav Array Antigrav Array Combat Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Medium Storage Unit Improved Matter Compressor Advanced Visual Processing Unit Advanced Target Analyzer Advanced Transmission Jammer Advanced Transmission Jammer Improved System Shield Drone Bay > --- WEAPON ----------- Enhanced Nova Cannon Omega Cannon > --- INVENTORY -------- Particle Reactor Antigrav System Improved Antigrav System Compact Battery High-capacity Matter Pod Drone Bay Enhanced Nova Cannon Light Antimatter Cannon Enhanced Hardcell Cannon [Rating: 187] Favorites ----------- Power Light Antimatter Reactor Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Antigrav Array Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Advanced Target Analyzer Hackware Improved System Shield Protection Improved Utility Shielding Weapon Mini Grenade Launcher Energy Gun Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Com Slots Evolved 18 | . . . . . 4 2 2 . . . . 2 2 . . . . 2 2 . 2 . Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 7 | . . . . . 2 . 1 . . . . 1 . . . . . 2 1 . . . Utility 9 | . . . . . 2 . 1 . . . . 1 2 . . . . . 1 . 2 . Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Parts Attached 125 | 7 1 . 1 2 19 8 2 2 6 . 3 2 3 5 3 6 1 25 4 1 19 5 Power 20 | 1 . . . . 2 2 1 1 . . 1 . 1 2 . 1 1 4 . . 3 . Engine 7 | 1 . . . . . 2 1 1 . . . . . 1 . . . 1 . . . . Core 5 | . . . . . 2 . . . . . 1 . . . . 1 1 . . . . . Reactor 8 | . . . . . . . . . . . . . 1 1 . . . 3 . . 3 . Propulsion 35 | 2 . . . . 8 1 . 1 3 . . 1 . . . 3 . 8 1 . 5 2 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Leg 16 | 2 . . . . 8 1 . 1 3 . . 1 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover 19 | . . . . . . . . . . . . . . . . 3 . 8 1 . 5 2 Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 41 | 2 . . 1 2 5 2 . . 2 . 1 . 2 2 2 2 . 6 3 . 8 1 Device 22 | 1 . . . 1 3 . . . 1 . 1 . 1 1 2 . . 4 1 . 6 . Storage 5 | 1 . . 1 . 1 . . . . . . . . . . 1 . . . . 1 . Processor 4 | . . . . 1 . . . . . . . . . . . . . 1 1 . 1 . Hackware 5 | . . . . . . 1 . . . . . . 1 . . 1 . . 1 . . 1 Protection 5 | . . . . . 1 1 . . 1 . . . . 1 . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 29 | 2 1 . . . 4 3 1 . 1 . 1 1 . 1 1 . . 7 . 1 3 2 Energy Gun 4 | 2 . . . . 1 . 1 . . . . . . . . . . . . . . . Energy Cannon 14 | . . . . . 2 1 . . 1 . . . . 1 . . . 7 . . . 2 Ballistic Gun 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . . Ballistic Cannon 5 | . . . . . . . . . . . 1 1 . . . . . . . 1 2 . Launcher 3 | . 1 . . . . 1 . . . . . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 1 . . . . . . . . . . 3 . . . 1 2 . Corrupted Parts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . System Corruption 3 | . . . . . 3 . . . . . . . . . . . . . . . . . Parts Lost 79 | . . . . . 5 1 . 1 10 . 2 . . 7 7 . 13 3 . 3 17 10 Power 14 | . . . . . 1 . . 1 2 . . . . 2 1 . 2 1 . . 1 3 Propulsion 22 | . . . . . . . . . 5 . 1 . . 1 2 . 2 1 . 2 7 1 Utility 27 | . . . . . 1 1 . . 2 . . . . 4 4 . 4 . . 1 6 4 Weapon 16 | . . . . . 3 . . . 1 . 1 . . . . . 5 1 . . 3 2 Highest Loss Streak 10 | . . . . . 3 1 . 1 4 . 1 . . 4 4 . 8 2 . 3 9 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Backups 7 | . 3 5 5 5 7 12 14 12 11 9 7 6 6 6 7 10 8 4 3 3 8 7 Power 1 | . 1 1 1 1 1 . 1 2 1 1 . . . 1 2 4 3 . . . 1 2 Propulsion 1 | . 1 2 2 2 2 3 3 2 2 . . . . . . 1 1 1 1 . 1 . Utility 3 | . . 1 1 1 1 5 5 5 4 4 4 5 5 2 2 2 3 2 2 2 2 2 Weapon 1 | . . 1 1 1 . 2 2 2 1 3 2 1 1 2 2 3 1 . . . 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 10 | . . 1 . . . . . . . . . . . 1 . . 1 2 . 1 1 3 Power 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . Propulsion 3 | . . 1 . . . . . . . . . . . . . . . 1 . 1 . . Utility 4 | . . . . . . . . . . . . . . 1 . . . 1 . . . 2 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 100 100 100 100 96 99 86 98 94 93 97 89 86 83 75 58 46 65 85 83 74 54 Engine 4 | . 14 14 14 14 1 7 8 11 11 6 6 5 5 1 . . . . . . . . Core 1 | . . . . . 7 7 4 . . . 6 5 3 1 1 . 2 . . . . . Reactor 3 | . . . . . . . . . . . . . 1 6 7 4 . 7 8 8 7 4 Leg 19 | . 28 28 28 28 35 30 26 33 32 33 30 24 24 21 15 8 . . . . . . Hover 6 | . . . . . . . . . . . . . . . . 1 13 22 29 29 23 17 Device 17 | . 14 14 14 14 19 10 7 13 16 20 20 22 23 27 25 21 15 17 14 13 14 3 Storage 7 | . 14 14 14 14 9 7 6 6 6 6 6 5 5 5 5 5 5 3 4 4 7 7 Processor 1 | . . . . . . . . . . . . . . . . . . 2 7 8 8 12 Hackware 1 | . . . . . . 3 6 6 . . . . 2 . . . 2 . 2 4 4 2 Protection 3 | . . . . . 5 7 6 6 7 6 6 5 5 1 3 . . . 4 3 . . Energy Gun 4 | . 25 14 14 17 8 . . 6 6 6 . . . . . . . . . . . . Energy Cannon 4 | . . . . . 6 6 5 . 4 6 6 . . 5 5 5 2 7 13 8 3 2 Ballistic Gun 1 | . . . . . . 6 6 6 . . . . . . . 5 . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . 5 10 10 6 6 4 . . . 2 4 3 Launcher 3 | . 2 14 14 10 . 4 6 6 6 6 6 5 5 3 2 . . . . . . . Peak Build Rating 187 | 7 7 7 8 12 28 43 45 47 50 40 43 53 63 65 64 67 58 144 158 166 187 108 Average Rating 65 | 5 7 7 7 11 25 39 42 45 42 40 41 48 55 60 58 48 41 105 156 160 168 93 On Entrance 49 | . 7 7 7 8 12 28 43 45 47 40 40 41 53 63 63 46 58 12 144 158 141 76 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 97 | 13 14 14 19 20 40 55 59 56 62 47 55 56 64 73 70 60 42 90 91 88 97 61 Greatest Support 116 | 20 20 20 20 20 62 65 65 75 75 72 72 80 80 80 65 40 33 99 110 110 116 61 Greatest Overweight (x) 3 | 3 . . . . . . . . . . . . . 1 1 3 2 1 . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . 1 . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 10 10 Average Capacity 12 | 7 8 8 9 10 14 15 15 15 15 15 15 15 15 15 15 15 14 5 5 5 9 10 Most Carried 15 | 1 5 5 7 7 12 14 15 13 14 9 8 8 7 8 10 12 12 5 5 5 10 9 Average Carried 7 | . 3 5 5 5 7 12 14 12 11 9 7 6 6 6 7 10 8 4 4 3 8 7 Final Capacity 15 | 8 8 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 10 5 Final Carried 14 | 1 5 5 7 6 12 14 13 13 9 9 8 7 7 6 10 12 5 5 5 3 7 5 Class Distribution -------------------- 25% | Mutant 19% | Scavenger-Skirmisher 9% | Skirmisher 8% | Scavenger-Mutant 7% | Hacker-Tank 6% | Scavenger-Tank 6% | Scavenger-Bomber 6% | Bomber 4% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Bomber | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Hacker-Skirmisher | -4/Factory Scavenger-Bomber | -4/Upper Caves Bomber | -4/Upper Caves Skirmisher | -4/Zhirov Mutant | -3/Proximity Caves Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -2/Research Scavenger-Skirmisher | -2/Testing Scavenger-Skirmisher | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Com Matter Collected 4680 | 260 36 57 24 . 629 279 . 303 185 . 142 . 116 446 317 . 212 501 104 . 727 342 Remotely 268 | . . . . . . . . . . . . . . 186 82 . . . . . . . Salvage Created 4689 | 67 207 20 . . 590 226 . 193 395 . 299 . . 410 275 . 228 451 381 14 780 153 Parts 209 | 8 16 7 . . 24 6 . 11 21 . 11 . . 13 3 . 10 24 10 3 34 8 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Recyclers Shooed 8 | 1 . . . . 1 . . . . . . . . . . . . 1 1 . 1 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 70 | . . . . . . . . 14 28 . 9 . . 11 . . 8 . . . . . Prevented 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Com Combat Hostiles Destroyed 100 | . 4 3 . . 10 5 . 7 14 . 9 . . 13 7 . 7 4 1 1 13 2 Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Guns 12 | . 1 . . . 4 . . 6 . . . . . . 1 . . . . . . . Cannons 42 | . . . . . 4 1 . . 3 . 2 . . 6 5 . 2 4 1 . 12 2 AOE 41 | . 3 3 . . 2 3 . 1 11 . 7 . . 6 1 . 3 . . . 1 . Classes Destroyed 15 | 1 5 . . . 2 . . . . . 1 . . . 1 . . 2 . 1 2 . Worker 6 | . . . . . . . . . . . . . . . . . . 2 1 . 1 2 Builder 8 | . 1 . . . . 1 . . . . . . . . . . . . . . 6 . Tunneler 3 | 3 . . . . . . . . . . . . . . . . . . . . . . Hauler 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Recycler 7 | . 1 . . . 2 . . . . . . . . . . . . 1 2 . 1 . Drone 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Watcher 6 | . 1 . . . 1 1 . . . . . . . . . . . . 1 . 1 1 Swarmer 29 | . 3 3 . . . . . 4 8 . . . . 5 1 . 5 . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Grunt 34 | . 1 . . . 6 4 . 2 5 . 7 . . 5 1 . . . . . 3 . Brawler 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Duelist 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . Sentry 9 | . . . . . 3 1 . . 1 . . . . 1 1 . . . 1 . . 1 Hunter 10 | . . . . . . . . . . . 2 . . 2 2 . 2 . . . 2 . Programmer 13 | . . . . . . . . . . . . . . . . . . 4 . . 8 1 Best Kill Streak 7 | 3 4 3 . . 4 4 . 4 3 . 5 . . 7 3 . 4 3 3 1 7 2 Combat Bots Only 7 | . 3 3 . . 3 3 . 4 3 . 5 . . 7 3 . 4 1 1 1 3 2 Max Kills in Single Turn 5 | 1 3 3 . . 2 2 . 2 3 . 2 . . 3 1 . 3 1 1 1 5 1 Gunslinging 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Exploded 3 | . 3 3 . . 2 2 . 1 3 . 2 . . 3 1 . 3 . . . 1 . Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Com Hostile Shots Fired 1108 | . 9 1 . . 71 102 . 35 111 . 47 . . 92 54 . 144 70 2 49 228 93 Missed 380 | . 3 1 . . 21 33 . 12 41 . 26 . . 34 17 . 52 25 . 14 71 30 Hits 728 | . 6 . . . 50 69 . 23 70 . 21 . . 58 37 . 92 45 2 35 157 63 Melee 11 | . . . . . . . . 2 . . . . . . 1 . . . . 2 6 . Projectile 717 | . 6 . . . 50 69 . 21 70 . 21 . . 58 36 . 92 45 2 33 151 63 Critical Strikes 39 | . 1 . . . 6 2 . 3 6 . . . . 2 1 . 2 3 . 1 11 1 Actively Blocked 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . Part Disruptions 3 | . . . . . . . . . . . . . . . . . . 2 . . 1 . Damage Taken 11585 | 20 100 . . . 625 435 . 346 1141 . 308 . . 837 577 . 1492 811 289 656 2852 1096 Core 2154 | . 24 . . . 62 33 . 51 127 . 50 . . 107 17 . 450 134 289 94 466 250 Absorbed by Shields 35 | . . . . . . . . . . . . . . . . . . . . . . 35 Redirected to Shielding 306 | . . . . . 34 101 . . 56 . . . . 33 82 . . . . . . . Ignored by Resistances 3078 | 6 31 . . . 176 139 . 97 316 . 86 . . 246 164 . 419 217 12 179 700 290 Regen/Repaired (Parts) 361 | . . . . . 34 . . . . . . . 327 . . . . . . . . . Core Remaining (%) 83 | 100 . . . 90 88 95 . . . . 73 100 . . . . 43 89 . 73 . . Volleys Fired 384 | 6 13 1 . . 50 18 . 15 21 . 9 . . 25 19 . 23 38 17 14 94 21 Largest 3 | 2 2 1 . . 2 2 . 3 3 . 3 . . 3 3 . 2 3 3 1 2 2 Hottest 334 | 90 90 30 . . 136 95 . 130 170 . 170 . . 178 178 . 123 334 334 120 158 178 Shots Fired 629 | 12 21 1 . . 90 36 . 33 38 . 26 . . 69 56 . 29 41 33 14 97 33 Gun 149 | 12 16 . . . 53 13 . 29 14 . 1 . . . 3 . 8 . . . . . Cannon 421 | . . . . . 30 18 . . 14 . 17 . . 58 50 . 19 41 33 14 96 31 Launcher 59 | . 5 1 . . 7 5 . 4 10 . 8 . . 11 3 . 2 . . . 1 2 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 182 | . . . . . . 13 . 15 . . 8 . . 34 34 . 18 . . . 41 19 Thermal 352 | 6 8 . . . 68 18 . 14 28 . 10 . . 24 19 . 9 38 29 14 55 12 Explosive 56 | . 5 1 . . 7 5 . 4 10 . 8 . . 11 3 . 2 . . . . . Electromagnetic 39 | 6 8 . . . 15 . . . . . . . . . . . . 3 4 . 1 2 Robot Hit Streak 21 | 9 4 . . . 21 9 . 9 11 . 14 . . 12 20 . 5 14 12 . 18 15 Robot Miss Streak 5 | 1 2 1 . . 5 1 . 2 1 . 1 . . 2 3 . 4 3 3 2 3 2 Penetration Max 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Secondary Targets 3 | . . . . . . . . 3 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Shots Hit Robots 388 | 10 13 . . . 63 22 . 26 27 . 22 . . 47 40 . 18 25 15 . 39 21 Core Hits 222 | 3 8 4 . . 28 12 . 15 28 . 26 . . 26 18 . 12 8 6 . 18 10 Critical Kills 3 | . . . . . . 1 . . . . . . . 1 . . . 1 . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Critical Strikes 30 | 1 . . . . 3 1 . . . . 2 . . 2 5 . 2 1 . . 12 1 Burn 4 | 1 . . . . 3 . . . . . . . . . . . . . . . . . Meltdown 3 | . . . . . . 1 . . . . . . . 1 . . . 1 . . . . Destroy 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Blast 21 | . . . . . . . . . . . 2 . . 1 5 . . . . . 12 1 Smash 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Melee Attacks 14 | . . . . . 5 1 . . . . . . . . . . 8 . . . . . Impact 14 | . . . . . 5 1 . . . . . . . . . . 8 . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 17084 | 173 348 95 . 2 1224 879 . 775 1572 . 1487 . . 1818 1284 . 644 1122 662 . 4003 996 Guns 1746 | 124 139 . . . 463 193 . 451 241 . . . . . 75 . 60 . . . . . Cannons 9864 | . . . . . 405 269 . . 299 . 454 . . 1104 1018 . 207 1122 662 . 3475 849 Explosions 5278 | 45 209 95 . . 356 417 . 324 1032 . 1033 . . 714 191 . 197 . . . 527 138 Melee 180 | . . . . . . . . . . . . . . . . . 180 . . . . . Ramming 16 | 4 . . . 2 . . . . . . . . . . . . . . . . 1 9 Kinetic 5645 | . . . . . . 193 . 184 . . 209 . . 577 623 . 203 . . . 3003 653 Thermal 5563 | 119 97 . . . 739 269 . 267 540 . 245 . . 527 470 . 64 1036 522 . 472 196 Explosive 4968 | . 174 95 . . 356 417 . 324 1032 . 1033 . . 714 191 . 197 . . . 435 . Electromagnetic 712 | 50 77 . . . 129 . . . . . . . . . . . . 86 140 . 92 138 Impact 180 | . . . . . . . . . . . . . . . . . 180 . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . 3 . . . . . . . . . . . . 6 . . 14 14 Average Corruption 7 | . . . . . 3 . . . . . . . . . . . . 5 . . 4 14 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 50 | . . . . . . . . . . . . . . . . . . 11 . . 19 20 Message Errors 11 | . . . . . . . . . . . . . . . . . . 3 . . 4 4 Matter Fused 13 | . . . . . . . . . . . . . . . . . . 1 . . 7 5 Heat Flow Errors 5 | . . . . . . . . . . . . . . . . . . 1 . . 3 1 Energy Discharges 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 9 | . . . . . . . . . . . . . . . . . . 2 . . 2 5 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . 1 . . 2 . Misfires 3 | . . . . . . . . . . . . . . . . . . 1 . . . 2 Alerts 3 | . . . . . . . . . . . . . . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1194 | . . . . . . 24 . . 10 . 44 . . 32 . . 46 93 27 . 829 89 Projectiles 958 | . . . . . . 8 . . . . . . . 23 . . . 93 27 . 718 89 Explosions 190 | . . . . . . 16 . . 10 . 44 . . 9 . . . . . . 111 . Melee 46 | . . . . . . . . . . . . . . . . . 46 . . . . . Knockbacks 38 | . . . . . . . . . . . . . . 9 8 . 2 . . . 17 2 Impact 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Kinetic 32 | . . . . . . . . . . . . . . 9 5 . 1 . . . 15 2 Secondary 5 | . . . . . . . . . . . . . . . 3 . . . . . 2 . Self-Inflicted Damage 242 | 21 59 . . . . . . 28 48 . . . . 5 . . 34 . . . 43 4 Shots 13 | 1 2 . . . . . . 1 3 . . . . 1 . . 1 . . . 4 . Rammed 3 | . . . . . . . . . . . . . . . . . . . . . 1 2 Targets Rammed 5 | 1 . . . 1 . . . . . . . . . . . . . . . . 1 2 Kicked 2 | 1 . . . 1 . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 577 | 144 138 . . . 391 90 . 148 102 . 60 . . . . . . 400 577 53 326 418 Average Temperature 98 | 68 49 . . . 156 42 . 59 32 . 28 . . . . . . 106 127 18 84 104 Received Heat Transfer 1881 | . 18 . . . 495 240 . 99 381 . 72 . . 138 81 . 132 . 9 144 54 18 Effects 20 | . . . . . 6 . . . . . . . . . . . . 4 9 . . 1 Shutdowns 3 | . . . . . . . . . . . . . . . . . . . 2 . . 1 Energy Bleed 4 | . . . . . 3 . . . . . . . . . . . . . 1 . . . Interference 6 | . . . . . 2 . . . . . . . . . . . . 4 . . . . Matter Decay 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Damage (major) 5 | . . . . . . . . . . . . . . . . . . . 5 . . . Damage (core) 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . . 2 . . . 1 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Parts Fried 3 | . . . . . . . . . . . . . . . . . 2 . . . 1 . Impact Corruptions 4 | . . . . . . . . . . . . . . . . . 2 . . . 2 . Robots Melted 3 | . . . . . . 1 . . . . . . . 1 . . . 1 . . . . Combat Hostiles 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . . Parts Melted 8 | . . . . . 4 1 . . 1 . . . . . . . . 1 1 . . . Heat Transferred 8289 | 346 235 . . . 1961 370 . 600 957 . 333 . . 800 700 . 100 851 444 . 407 185 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Com Maximum Alert Level 5 | . . . . . . . . . . . . . . . . . . . . 5 4 2 Low Security (%) 68 | 100 100 100 . 100 100 100 100 . . . . 100 100 . . . . 100 100 . . . Level 1 . | . . . . . . . . . . . . . . . . . . . . . . 9 Level 2 9 | . . . . . . . . . . . . . . . . . . . . . 12 90 Level 3 18 | . . . . . . . . . . . . . . . . . . . . . 84 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . 3 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . . . 99 . . Peak Influence 1818 | 10 100 77 . . 99 136 13 . . . . 22 10 . . . . 32 36 1818 1112 513 Initial 1100 | . . 29 . . . . 13 . . . . 22 . . . . . 20 . . 1100 427 Average 269 | 1 8 23 . . 16 50 5 . . . . 2 . . . . . 4 15 1631 861 458 Influence Increases 3680 | 15 159 77 . . 335 223 4 175 405 . 200 . 11 290 150 . 240 167 120 221 640 248 Destroy 0b10 Robot/C 2020 | . 80 60 . . 200 100 . 140 280 . 180 . . 260 140 . 140 80 20 20 280 40 Destroy 0b10 Robot/NC 155 | 15 15 . . . 15 10 . . . . . . . . . . . 15 20 . 50 15 Destroy Leader 324 | . 12 10 . . 52 22 . 20 20 . 20 . . 30 10 . 10 20 12 . 64 22 Successful Hack 54 | . . . . . 12 10 4 . . . . . 11 . . . . . 5 . 12 . Disable Machine 108 | . 9 . . . 18 27 . . . . . . . . . . . 9 . 18 18 9 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . . . . 150 . . Destroy Structure 434 | . 43 7 . . 38 54 . . . . . . . . . . . 28 48 33 156 27 Partial Spotted 75 | . . . . . . . . . . . . . . . . . . 15 15 . . 45 Lose Combat Pursuer 360 | . . . . . . . . 15 105 . . . . . . . 90 . . . 60 90 Influence Decreases 5086 | 15 69 110 57 . 335 192 35 130 450 . 160 40 1 300 150 . 205 202 119 31 1832 653 Entered New Map 1373 | . . 61 57 . . . 18 . 13 . . 18 . 5 . . . 15 . 1 852 333 Time Decay 2998 | 15 69 49 . . 285 182 17 120 367 . 150 22 1 225 130 . 140 167 119 . 720 220 Lost Part 625 | . . . . . 50 10 . 10 70 . 10 . . 70 20 . 65 20 . 30 170 100 Lost Ally 90 | . . . . . . . . . . . . . . . . . . . . . 90 . Squads Dispatched 32 | . . . . . 1 3 . . . . . 1 1 . . . 1 4 2 7 11 1 Investigation 7 | . . . . . . 1 . . . . . . 1 . . . . 2 1 . 2 . Extermination 12 | . . . . . . 2 . . . . . 1 . . . . . 2 1 . 5 1 Reinforcement 3 | . . . . . 1 . . . . . . . . . . . . . . . 2 . Assault 10 | . . . . . . . . . . . . . . . . . 1 . . 7 2 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . . . . . . . . . 1 . . 4 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Com Distress Signals 9 | . . . . . 2 . . . . . . . . . . . . 3 . . 3 1 Communications Jammed 33 | . . . . . . . . . . . . . . . . . . . . . 3 30 Distress Signals 18 | . . . . . . . . . . . . . . . . . . . . . 3 15 Times Spotted 234 | . 7 2 . . 14 6 . 8 26 . 10 1 . 13 7 . 28 14 3 45 33 17 Peak Tracking Total 35 | . 3 3 . . 5 3 . 4 9 . 5 1 . 4 4 . 15 5 1 35 10 6 Tactical Retreats 19 | . . . . . . . . 1 5 . . . . . . . 4 2 . . 4 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Com Traps Triggered 6 | . . . . . . . . . . . . 1 . . . . . 1 . . 2 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Com Machines Disabled 14 | . 1 . . . 2 3 . . 1 . . . . . . . . 1 . 3 2 1 Max in Single Turn 2 | . 1 . . . 1 2 . . 1 . . . . . . . . 1 . 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Com Machines Accessed 41 | . 2 . 1 . 4 3 1 . 1 4 . . 3 . . 5 . 6 2 . 7 2 Terminals 19 | . 2 . . . 3 . 1 . 1 . . . 2 . . . . 2 2 . 4 2 Fabricators 4 | . . . . . . 1 . . . . . . . . . . . 2 . . 1 . Repair Stations 3 | . . . . . 1 . . . . . . . 1 . . . . . . . 1 . Recycling Units 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . Total Hacks 139 | . 3 . 1 . 10 10 5 . 7 28 . . 11 . . 18 . 12 11 . 19 4 Successful 92 | . 1 . 1 . 8 4 2 . 7 28 . . 7 . . 18 . 4 5 . 6 1 Failed 47 | . 2 . . . 2 6 3 . . . . . 4 . . . . 8 6 . 13 3 Catastrophic 11 | . 1 . . . . . 1 . . . . . 1 . . . . 3 1 . 4 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 25 | . 3 . 1 . 4 . 4 . . . . . . . . . . 2 6 . 3 2 Terminals 55 | . 3 . . . 8 . 5 . 7 . . . 4 . . . . 2 11 . 11 4 Fabricators 16 | . . . . . . 5 . . . . . . . . . . . 6 . . 5 . Repair Stations 10 | . . . . . 2 . . . . . . . 7 . . . . . . . 1 . Recycling Units 4 | . . . . . . . . . . . . . . . . . . 4 . . . . Scanalyzers 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 3 . . . . . . . . . . . . . . 2 . Terminal Hacks 73 | . 1 . 1 . 5 . 2 . 7 28 . . 1 . . 18 . . 5 . 4 1 Record 27 | . . . . . . . . . 7 11 . . . . . 6 . . . . 3 . Part Schematic 13 | . . . . . . . . . . 9 . . . . . 4 . . . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 7 | . . . . . . . . . . 3 . . . . . 4 . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Alert Level 4 | . . . . . . . 1 . . . . . . . . . . . 1 . 1 1 Locate Traps 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Reinforcement Status 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Hauler Manifests 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . Zone Layout 4 | . . . . . 2 . 1 . . . . . . . . . . . 1 . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . 2 . . . . . . . . . . . 2 . . 1 . Load Schematic 4 | . . . . . . 1 . . . . . . . . . . . 2 . . 1 . Build 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . . . . . 2 . . . . . . . 6 . . . . . . . . . Scan Component 4 | . . . . . 1 . . . . . . . 3 . . . . . . . . . Repair 4 | . . . . . 1 . . . . . . . 3 . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Report Inventory 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . Terminals 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Botnet 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Reprogram 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 2 . . . 4 2 1 . 1 . . . 3 . . . . 5 2 . 7 2 Full Trace Events 6 | . . . . . . 1 . . . . . . 1 . . . . 2 1 . 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . 1 . . . 9 . . . . . 4 . . . . . . Parts Built 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 36 | . . . . . . 36 . . . . . . . . . . . . . . . . Total Part Build Rating 3 | . . . . . . 3 . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . 1 . . . . . . . 3 . . . . . . . . . Time 140 | . . . . . 38 . . . . . . . 102 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . . . . . . . . 10 . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Com Total Allies 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Largest Group 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Highest-Rated Group 104 | . . . . . . . . . . . . . . . . . . . . . 104 . Highest-Rated Ally 52 | . . . . . . . . . . . . . . . . . . . . . 52 . Total Orders 7 | . . . . . . . . . . . . . . . . . . . . . 7 . EXPLORE 7 | . . . . . . . . . . . . . . . . . . . . . 7 . Ally Attacks 6 | . . . . . . . . . . . . . . . . . . . . . 6 . Total Damage 262 | . . . . . . . . . . . . . . . . . . . . . 262 . Kills 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Com Active Infowar (turns) 10578 | 5 471 155 482 4 1053 261 11 765 911 127 363 327 276 700 886 355 391 750 259 127 1443 456 Optics 2267 | . . . . 2 . . . . . . . . . . . . . . 239 127 1443 456 Structural 7031 | . . . . . 1053 261 11 765 911 127 363 327 276 700 886 355 391 605 . . . . Traps 209 | . . . . . 209 . . . . . . . . . . . . . . . . . Seismic 1115 | 5 471 155 482 2 . . . . . . . . . . . . . . . . . . Jamming 1989 | . . . . . . . . . . . . . . . 105 . . . . . 1435 449 ECM 717 | . . . . . . . . . . . . . . . . . . 628 89 . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 9 | . . 1 . 1 . . . 3 1 . . . . 1 2 . . . . . . . Drone Launches 9 | . . . . . . . . . . . . . . . . . . . . . 9 . Drone Recoveries 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Com Turns Passed 11373 | 100 471 155 482 218 1187 547 67 765 911 127 363 327 276 700 886 355 391 760 259 127 1443 456 Spaces Moved 8842 | 56 320 127 399 177 528 382 49 508 682 105 271 260 135 426 440 208 424 1064 420 136 1081 644 Core 18 | 18 . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . Legs 5007 | 38 320 127 399 177 528 382 49 508 682 105 271 260 135 426 440 160 . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover 3817 | . . . . . . . . . . . . . . . . 48 424 1064 420 136 1081 644 Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 36 | 50 120 120 120 120 120 122 122 122 122 122 122 122 122 122 122 92 42 38 36 36 40 48 Average Speed 94 | 125 120 120 120 120 121 122 122 122 122 122 122 122 122 142 182 164 71 43 36 36 42 52 Slowest Speed 220 | 200 120 120 120 120 122 122 122 122 122 122 122 122 122 187 187 220 150 101 40 44 131 121 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 25 | . . . . . 3 . . 1 . . . . . . . . . . . . 21 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Teleports 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 35 | 6 55 12 70 30 38 8 1 55 52 70 51 5 3 58 52 62 58 25 11 24 39 25 Regions Visited 22 Branch Regions 13 Pre-discovered Areas 9 | . . . . . . . . 2 1 1 . . . 1 1 3 . . . . . . Known Exits Taken 3 | . 1 . . . . . . . . . . . . 1 1 . . . . . . . Unknown Exits Taken 19 | 1 . 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 . Scrap Searched 11 | . . 1 . . . . . 4 2 . . . . 3 1 . . . . . . . Spaces Dug 84 | . 6 . . . 17 1 . . 9 . . . . . . . 4 9 5 11 21 1 Terrain Destroyed 562 | 2 41 7 . . 43 77 . 26 70 . 29 . . 86 35 . 25 14 16 11 71 9 Melee 7 | . . . . . 5 1 . . . . . . . . . . 1 . . . . . Projectile 137 | . . . . . . 4 . . 2 . 1 . . 16 9 . 9 14 16 11 46 9 AOE 418 | 2 41 7 . . 38 72 . 26 68 . 28 . . 70 26 . 15 . . . 25 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Com Total 11194 | 70 384 129 402 183 967 428 57 625 723 104 283 268 245 463 481 220 468 1311 495 199 1956 733 Wait 1663 | . 44 . . . 342 7 2 99 7 . . . 102 . 10 . 3 167 52 43 737 48 Move 8820 | 56 319 126 398 176 527 381 48 507 681 104 270 259 134 425 439 207 423 1063 419 135 1079 644 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 59 | 1 4 1 2 1 9 8 1 1 2 . 1 1 2 3 4 . . 4 . 1 9 4 Fast Attach 71 | 7 . . . . 6 . 1 2 . . . 5 3 1 2 7 . 21 3 1 8 4 Attach 65 | . . . . 2 8 4 1 1 9 . 2 1 2 4 2 1 6 3 1 1 12 5 Detach 13 | . . . . . 1 . . . . . . . . . 2 3 1 . 1 1 3 1 Swap 48 | . 4 . 1 1 13 4 1 . 3 . 1 . 1 4 3 . 1 4 1 . 6 . Drop 48 | . . 1 1 2 6 5 3 . . . . 2 1 1 . 2 3 11 1 3 4 2 Fire 384 | 6 13 1 . . 50 18 . 15 21 . 9 . . 25 19 . 23 38 17 14 94 21 Melee 14 | . . . . . 5 1 . . . . . . . . . . 8 . . . . . Ram 3 | . . . . . . . . . . . . . . . . . . . . . 1 2 Kick 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . . . . . . 3 2 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -2/Research -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 101 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 16) 398 | -10/Materials | Identified exit to Mines 572 | -10/Materials | Entered Mines 593 | -10/Mines | Learned Materials terminal intel 613 | -10/Mines | Assembled infested the area 719 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 720 | -10/Mines | Discovered new exit (range 5) 727 | -10/Mines | Entered Exiles 769 | -10/Exiles | Met 8R-AWN 797 | -10/Exiles | Met EX-HEX 845 | -10/Exiles | Met EX-DEC 950 | -10/Exiles | Met EX-BIN 977 | -10/Exiles | Aligned with FarCom system 978 | -10/Exiles | Given EX-Vault access code 1014 | -10/Exiles | Opened EX-Vault 1027 | -10/Exiles | Found Skeleton Box 1056 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1193 | -10/Exiles | Discovered new exit (range 10) 1209 | -10/Exiles | Left Exiles lab with Skeleton Box 1209 | -10/Exiles | Entered Mines 1252 | -9/Mines | Learned 2 Materials zone layouts 1403 | -9/Mines | Discovered new exit (range 11) 1427 | -9/Mines | Entered Materials 1427 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1429 | -8/Materials | Loaded intel: 11 terminal locations 1701 | -8/Materials | Lost 3 parts (1u2w) 2545 | -8/Materials | Repaired Imp. Propulsion Shielding 2604 | -8/Materials | Discovered new exit (range 4) 2614 | -8/Materials | Entered Factory 2614 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2826 | -7/Factory | Fabricated Hacking Suite? 3050 | -7/Factory | Discovered new exit (range 5) 3161 | -7/Factory | Entered another Factory area 3161 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3182 | -6/Factory | Discovered new exit (range 15) 3192 | -6/Factory | Build established: Hacker-Skirmisher 3228 | -6/Factory | Entered Lower Caves 3358 | -6/Lower Caves | Learned Factory emergency access door positions 3443 | -6/Lower Caves | Encountered a Warlord checkpoint 3496 | -6/Lower Caves | Build established: Hacker-Tank 3967 | -6/Lower Caves | Discovered new exit (range 6) 3993 | -6/Lower Caves | Entered another Lower Caves area 4266 | -6/Lower Caves | Attracted the attention of an 0b10 base 4539 | -6/Lower Caves | Lost 4 parts (1p2n1u) 4746 | -6/Lower Caves | Learned Factory terminal intel 4749 | -6/Lower Caves | Lost 4 parts (1p3n) 4755 | -6/Lower Caves | Learned location of 2 exits from Upper Caves 4755 | -6/Lower Caves | Learned Factory security intel 4755 | -6/Lower Caves | Learned Extension security intel 4769 | -6/Lower Caves | Build established: Scavenger-Tank 4877 | -6/Lower Caves | Discovered new exit (range 14) 4900 | -6/Lower Caves | Spotted B-75 Beast 4904 | -6/Lower Caves | Entered Data Miner 4904 | -6/Data Miner | Discovered new exit (range 6) 4928 | -6/Data Miner | Met Data Miner 4973 | -6/Data Miner | Learned location of Section 7 (-2) 4973 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4994 | -6/Data Miner | Received God Mode back door access code from Data Miner 5031 | -6/Data Miner | Entered Proximity Caves 5381 | -5/Proximity Caves | Discovered new exit (range 11) 5391 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5394 | -5/Proximity Caves | Entered Factory 5394 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5397 | -5/Factory | Loaded intel: 26 terminal locations 5580 | -5/Factory | Discovered new exit (range 6) 5683 | -5/Factory | Build established: Scavenger-Skirmisher 5721 | -5/Factory | Entered another Factory area 5721 | -4/Factory | Evolved 2 slots: Utility x2 5791 | -4/Factory | Repaired Carbon-fiber Leg 5819 | -4/Factory | Repaired Aluminum Leg 5858 | -4/Factory | Repaired Titanium Leg 5961 | -4/Factory | Discovered new exit (range 9) 5997 | -4/Factory | Entered Upper Caves 5998 | -4/Upper Caves | Identified exit to Upper Caves 6048 | -4/Upper Caves | Learned location of Armory (-4) 6082 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6129 | -4/Upper Caves | Destroyed 7 combat bots 6136 | -4/Upper Caves | Lost 4 parts (1p1n2u) 6396 | -4/Upper Caves | Lost 3 parts (1p2u) 6418 | -4/Upper Caves | Found DCF Scrap (12 items) 6697 | -4/Upper Caves | Entered another Upper Caves area 6698 | -4/Upper Caves | Identified exit to Zhirov 6873 | -4/Upper Caves | Discovered new exit (range 13) 6880 | -4/Upper Caves | Build established: Bomber 6894 | -4/Upper Caves | Learned location of Testing (-2) 6982 | -4/Upper Caves | Remotely autohacked Sealed Heavy Doors 7388 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7427 | -4/Upper Caves | Lost 4 parts (1p3u) 7583 | -4/Upper Caves | Entered Zhirov 7583 | -4/Zhirov | Discovered new exit (range 3) 7617 | -4/Zhirov | Met Zhirov 7661 | -4/Zhirov | Learned location of Quarantine (-3) 7661 | -4/Zhirov | Learned location of Command (-1) 7700 | -4/Zhirov | Build established: Skirmisher 7707 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7744 | -4/Zhirov | Found Alien Artifact 7744 | -4/Zhirov | Identified Integrated Reactor 7744 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 7779 | -4/Zhirov | Found Alien Artifact 7779 | -4/Zhirov | Identified Transdimensional Reconstructor 7779 | -4/Zhirov | Warped through subspace 7938 | -4/Zhirov | Entered Proximity Caves 8194 | -3/Proximity Caves | Lost 8 parts (2p3u3w) 8245 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8288 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 8316 | -3/Proximity Caves | Core integrity fell below 50% 8324 | -3/Proximity Caves | Discovered new exit (range 9) 8329 | -3/Proximity Caves | Entered Research 8329 | -3/Research | Evolved 2 slots: Propulsion x2 8565 | -3/Research | Spotted B-86 Titan 8765 | -3/Research | Spotted B-86 Titan 8832 | -3/Research | Incoming investigation squad redirected 9088 | -3/Research | Discovered new exit (range 5) 9089 | -3/Research | Entered another Research area 9089 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9130 | -2/Research | Build established: Scavenger-Skirmisher 9217 | -2/Research | Spotted B-90 Cyclops 9318 | -2/Research | Discovered new exit (range 3) 9348 | -2/Research | Entered Testing 9349 | -2/Testing | Maximum security lockdown engaged 9402 | -2/Testing | Found Prototype Ballistic Cannon 9406 | -2/Testing | Identified Omega Cannon 9464 | -2/Testing | Spotted Executioner 9469 | -2/Testing | Discovered new exit (range 12) 9475 | -2/Testing | Entered Access 9475 | -1/Access | Evolved 2 slots: Utility x2 9500 | -1/Access | Lost 3 parts (2n1u) 9962 | -1/Access | Incoming investigation squad redirected 10115 | -1/Access | Incoming investigation squad redirected 10225 | -1/Access | First assault squad dispatched 10375 | -1/Access | Crushed by falling debris 10399 | -1/Access | Found Prototype Launcher 10406 | -1/Access | Lost 3 parts (3u) 10504 | -1/Access | Incoming assault squad redirected 10806 | -1/Access | Identified Enh. Gamma Bomb Array 10838 | -1/Access | System corruption reached 10% 10872 | -1/Access | Spotted B-99 Colossus 10872 | -1/Access | Spotted B-99 Colossus 10892 | -1/Access | Incoming assault squad redirected 10914 | -1/Access | Discovered new exit (range 5) 10918 | -1/Access | Entered Command 10944 | -1/Command | Lost 9 parts (1p4n2u2w) 11186 | -1/Command | Build established: Scavenger-Mutant 11290 | -1/Command | Spotted B-99 Colossus 11374 | -1/Command | Self-destructed Last Messages --------------- Drone signal jammed. Penetrated by Slug. Adv. Transmission Jammer destroyed. Penetrated by Slug. Slug penetrates Wall. System Shield destroyed. Penetrated by Slug. Particle Reactor destroyed. Penetrated by Slug. Enh. Gamma Bomb Array destroyed. Slug penetrates Wall. Penetrated by Slug. Drone sends a signal. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 85. Field strength at 70. Field strength at 55. Penetrated by Slug. Med. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????# ########+#######??????? | | ????????????????????????# #??????# ?? #??????? | | ????????????????????????# #??????#####?# #??????? | | ????????????????????????# #????????????# ####???? | | ????????????????????????# #????????????# +???? | | ????????????????????????# ############## #???? | | ????????????????????????# # # #???? | | ????????????????????????# # + +???? | | ????????????????????????# # # ####???? | | ????????????????????????# # # #??????? | | ????????????????????????# # # #??????? | | ????????????????????????# # # #??????? | | ????????????????????????# # "" # #??????? | | ????????????????????w???# + """" # #??????? | | ????????????????????????# # """" # #??????? | | ????????????????????????# # "" # #??????? | | ????????????????????????# # # #??????? | | ????????????????????????# # # #??????? | | ????????????????????????# ############## #??????? | | ????????????????????????# #??????? | | ????????????????????????# n +??????? | | ????????????????????????# ### #######??????? | | ????????????????????????# #?# #????????????? | | ????????????????????????#% #?# #????????????? | | ??????????????????????# # !! ###/############## | | ???????????????????????#;@ !! # # | | ???????????????????????## ! # # | | ??????????????????????### # "" "" # | | ??????????????????????# h! # """" """" # | | ??????????????????????#% BB ; """" """" # | | ??????????????????????### BB h/ "" %"" / | | ??????????????????????###+;;####;n # | | ??????????????????????# ## | | ??????????????????????# ## # | | ??????????????????????# ###"#;#+########+## | | ??????????????????????# #?# #?#????????# | | ??????????????????????# ### #??????????# | | ??????????????????????# + #??????????# | | ??????????????????????# #####?????????? | | ??????????????????????##########????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????#+#/##### | | ?????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Coolant Potential 100 Energy Generation 55 Energy Capacity 600 Matter Stores 600 Matter Capacity 600 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Base Temperature (-) 100 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 75 Target Analysis 12 Energy Filtering 30 Offensive Hacking 24 Defensive Hacking 12 Item Schematics ----------------- Hacking Suite | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Imp. System Guard | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Adv. Force Field | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ M-22 Extractor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Fabricated ------------ Hacking Suite | x1 | -7/Factory Repaired ---------- Imp. Propulsion Shielding | 66% | -8/Materials Carbon-fiber Leg | 9% | -4/Factory Aluminum Leg | 7% | -4/Factory Titanium Leg | 1% | -4/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ConcussiveArmageddonWarhead Manual? 0 Play Time 02:04:48 Cumulative 151.7 hours Start 2025.10.01 @ 19:22:28 End 2025.10.04 @ 12:46:06 Sessions 15 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 121 Rogue 0 Adventurer 121 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0/0 Lore% 63 Gallery% 61 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 04adee37-84da-4826-af4b-86b4c19e3576