Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2025.02.15 @ 15:19:22

Player: Cherman0

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (20)       4000
Robots Destroyed (286)     1430
Value Destroyed (8499)     8499
Prototype IDs (38)         760
Alien Tech Used (1)        200
Bonus (3153)               3153
              TOTAL SCORE: 20042

 Bonus
-------
High Alert Combat Kills    1071
Follower Combat Kills      904
Entered Garrisons          600
Met Data Miner             300
Acquired ECA               300
Friendly Fire              -22

 Cogmind 
---------
Core Integrity             753/850
Matter                     142/300
Energy                     150/150
System Corruption          18%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -6/Waste

 Parts 
-------
>               --- POWER (2) --------
          Micro Nuclear Core
>               --- PROPULSION (5) ---
         Medium Treads
       Improved Medium Treads
       Improved Medium Treads
>               --- UTILITY (6) ------
                Cooling System
                Huge Storage Unit
                Seismic Detector
                Transmission Jammer
>               --- WEAPON (2) -------
                Coil Gun
>               --- INVENTORY (25) ---
                Nuclear Core
                Neutrino Core
        Armored Treads
       Improved Medium Treads
       Improved Medium Treads
       Improved Medium Treads
        Armored Medium Treads
       Improved Cooling System
  High-capacity Matter Pod (68)
                Triangulator
                Seismic Detector
                Encrypted Comm Array
       Improved Salvage Targeting Computer
                Transmission Jammer
        Layered Medium Armor Plating
                Hacking Suite
       Advanced Hacking Suite
      Makeshift System Shield
     Long-range Proton Cannon
     Long-range Proton Cannon
        Compact Ion Cannon
           Mini Grenade Launcher
       Improved Datajack
                Plasma Cutter
          Heavy Flail

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
          Micro Nuclear Core
>               --- PROPULSION -------
        Armored Treads
         Medium Treads
       Improved Medium Treads
       Improved Medium Treads
       Improved Medium Treads
>               --- UTILITY ----------
                Power Amplifier
                Cooling System
                Huge Storage Unit
       Advanced Sensor Array
                Transmission Jammer
       Improved Medium Armor Plating
>               --- WEAPON -----------
          Heavy Ion Cannon
          Heavy Ion Cannon
>               --- INVENTORY --------
                Nuclear Core
          Light Nuclear Core
                Neutrino Core
          Light Treads
          Light Treads
       Improved Medium Treads
       Improved Medium Treads
        Armored Medium Treads
                Cooling System
       Improved Cooling System
  High-capacity Matter Pod
                Seismic Detector
                Encrypted Comm Array
       Improved Salvage Targeting Computer
                Transmission Jammer
        Layered Medium Armor Plating
                Hacking Suite
      Makeshift System Shield
     Long-range Proton Cannon
     Long-range Proton Cannon
       Enhanced Autogun
           Mini Grenade Launcher
       Improved Datajack
                Plasma Cutter
          Heavy Flail
[Rating: 66]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Heavy Flail
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Low Low Dat Pro Fac Was 
Slots Evolved              8    | .   .   .   2   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Utility                  4    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             173  | 4   9   .   35  4   1   1   31  5   12  12  3   4   6   16  8   3   .   1   16  2   
  Power                    12   | .   2   .   4   .   .   .   1   .   .   1   .   .   .   2   1   .   .   .   1   .   
    Engine                 11   | .   2   .   4   .   .   .   1   .   .   1   .   .   .   2   1   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               54   | 2   .   .   11  .   .   .   10  1   6   6   2   2   3   4   1   .   .   .   6   .   
    Treads                 53   | 2   .   .   10  .   .   .   10  1   6   6   2   2   3   4   1   .   .   .   6   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  59   | 1   2   .   9   3   .   1   8   2   6   3   1   1   1   6   4   2   .   1   8   .   
    Device                 27   | 1   1   .   3   1   .   1   2   .   2   1   .   .   .   3   3   1   .   1   7   .   
    Storage                3    | .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   
    Hackware               4    | .   .   .   .   .   .   .   1   1   .   .   1   1   .   .   .   .   .   .   .   .   
    Protection             22   | .   .   .   5   2   .   .   4   1   3   2   .   .   1   2   1   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   48   | 1   5   .   11  1   1   .   12  2   .   2   .   1   2   4   2   1   .   .   1   2   
    Energy Gun             5    | .   .   .   2   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   
    Energy Cannon          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   2   1   .   .   1   .   
    Ballistic Gun          21   | 1   2   .   8   1   .   .   5   .   .   1   .   .   .   1   .   .   .   .   .   2   
    Ballistic Cannon       6    | .   2   .   .   .   .   .   2   .   .   1   .   .   .   1   .   .   .   .   .   .   
    Launcher               4    | .   .   .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   3   .   .   .   3   .   .   .   .   .   .   1   .   1   .   .   .   .   
Parts Lost                 32   | .   1   .   4   .   .   .   6   1   .   2   .   .   6   5   .   4   .   .   .   3   
  Power                    3    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Propulsion               10   | .   .   .   .   .   .   .   3   .   .   .   .   .   3   2   .   1   .   .   .   1   
  Utility                  13   | .   .   .   3   .   .   .   3   1   .   1   .   .   1   1   .   2   .   .   .   1   
  Weapon                   6    | .   .   .   1   .   .   .   .   .   .   .   .   .   2   1   .   1   .   .   .   1   
  Highest Loss Streak      3    | .   1   .   2   .   .   .   3   1   .   1   .   .   3   1   .   2   .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            23   | 6   12  15  23  25  25  25  24  24  24  24  24  25  24  24  24  24  24  24  24  25  
  Power                    2    | 1   2   1   3   3   3   3   2   2   2   1   1   1   2   1   2   2   2   2   2   2   
  Propulsion               4    | 4   2   3   4   5   5   5   5   5   4   4   4   4   3   3   3   5   5   5   4   5   
  Utility                  8    | .   2   3   5   6   7   7   7   8   9   11  12  11  10  11  10  9   9   9   9   10  
  Weapon                   7    | 1   5   7   9   9   9   9   9   8   6   6   5   6   6   5   6   5   5   5   5   5   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             43   | .   5   .   9   1   .   .   7   .   .   .   .   3   2   4   .   .   .   .   1   11  
  Power                    9    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Propulsion               6    | .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   
  Utility                  14   | .   1   .   .   1   .   .   1   .   .   .   .   3   .   2   .   .   .   .   .   6   
  Weapon                   14   | .   2   .   3   .   .   .   6   .   .   .   .   .   1   2   .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  100 99  100 100 100 98  99  99  99  100 100 99  99  99  99  100 100 99  100 
  Engine                   11   | .   13  14  11  11  11  11  9   9   9   9   9   9   9   14  15  15  15  15  9   6   
  Treads                   29   | .   27  28  32  33  33  33  26  27  27  27  27  27  26  29  30  29  30  30  33  33  
  Device                   12   | .   14  14  11  11  11  11  9   8   8   6   8   9   7   9   22  22  23  22  25  26  
  Storage                  9    | .   14  14  11  11  11  11  9   9   9   9   9   9   9   7   7   7   7   7   6   6   
  Processor                1    | .   .   .   .   .   .   .   8   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Hackware                 7    | .   .   .   .   .   .   .   8   13  18  15  17  18  18  12  7   2   .   .   .   .   
  Protection               7    | .   .   .   9   11  11  11  8   9   9   14  9   8   10  7   .   5   7   7   6   6   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   13  14  .   15  8   2   
  Ballistic Gun            13   | .   25  .   21  22  12  22  14  13  16  13  17  10  17  9   1   .   .   .   .   7   
  Ballistic Cannon         1    | .   .   28  .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   2   .   .   .   .   .   .   1   .   3   .   6   .   2   .   .   6   .   3   2   
Peak Build Rating          66   | 7   9   8   19  19  19  19  34  35  37  37  37  44  48  51  52  52  49  49  66  64  
  Average Rating           30   | 6   7   8   16  18  18  19  28  32  33  33  34  39  43  44  45  45  43  45  58  63  
  On Entrance              31   | 6   7   8   8   18  19  19  19  34  31  37  37  34  40  40  49  47  45  48  45  63  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             128  | 14  32  32  104 102 102 102 104 105 110 112 112 110 115 126 128 127 127 126 122 116 
  Greatest Support         138  | 40  40  40  60  60  60  60  69  66  69  69  60  62  66  86  90  90  90  90  138 132 
  Greatest Overweight (x)  8    | .   .   .   8   1   1   1   1   2   1   1   1   1   1   1   1   1   1   1   1   .   
  Average Overweight (x)   .    | .   .   .   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   .   .   
Largest Inventory Capacity 25   | 8   15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 8   13  15  24  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 8   15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  24  25  25  25  
  Average Carried          23   | 6   12  15  23  25  25  25  24  24  24  24  24  24  24  24  24  24  24  24  24  24  
  Final Capacity           25   | 8   15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 8   15  15  25  25  25  25  25  23  25  25  25  25  25  24  25  24  24  25  25  25  

 Class Distribution 
--------------------
 45% | Mutant
 39% | Scavenger-Mutant
 14% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
    Hacker-Mutant | -8/Garrison
    Hacker-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves
           Mutant | -6/Factory
           Mutant | -6/Waste

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  
Matter Collected           12149 | 272  397  332  1718 117  .    85   1685 813  1475 1279 203  851  756  873  292  266  .    294  441  .    
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10610 | 97   554  140  2425 160  .    105  1351 551  1563 1006 160  565  774  502  151  143  .    122  241  .    
  Parts                    655   | 11   32   9    156  6    .    15   83   38   88   72   12   39   50   20   2    12   .    4    6    .    
Haulers Intercepted        17    | .    2    .    4    .    .    .    5    .    3    .    1    .    1    .    .    .    .    .    1    .    
Recyclers Shooed           10    | .    .    .    1    .    .    .    2    .    3    .    .    .    2    2    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    8    .    4    .    .    
  Prevented                9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Low Low Dat Pro Fac Was 
Combat Hostiles Destroyed  212  | .   11  5   44  2   .   6   24  21  23  27  2   18  10  10  1   2   .   4   2   .   
  Melee                    4    | .   .   .   1   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Guns                     141  | .   11  .   37  2   .   6   15  9   22  15  2   8   8   6   .   .   .   .   .   .   
  Cannons                  27   | .   .   5   .   .   .   .   8   .   .   .   .   .   2   4   1   1   .   4   2   .   
  AOE                      39   | .   .   .   6   .   .   .   1   12  .   10  .   10  .   .   .   .   .   .   .   .   
Classes Destroyed          17   | 2   5   .   3   .   .   .   3   2   .   .   .   .   1   .   .   1   .   .   .   .   
  Worker                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Builder                  3    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Tunneler                 15   | 3   2   .   2   3   .   1   1   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   17   | .   2   .   4   .   .   .   5   .   3   .   1   .   1   .   .   .   .   .   1   .   
  Recycler                 16   | 1   .   .   7   .   .   .   1   .   5   .   .   .   1   1   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 6    | .   1   .   3   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  14   | .   2   .   3   .   .   .   3   .   3   .   .   1   1   .   .   .   .   .   1   .   
  Swarmer                  69   | .   3   2   13  .   .   6   6   10  8   8   .   8   .   2   .   .   .   3   .   .   
  Grunt                    74   | .   8   3   21  2   .   .   11  5   6   4   .   6   4   4   .   .   .   .   .   .   
  Brawler                  7    | .   .   .   1   .   .   .   1   .   .   4   .   .   .   1   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   1   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   
  Sentry                   40   | .   .   .   8   .   .   .   6   2   8   8   2   2   3   .   1   .   .   .   .   .   
  Hunter                   8    | .   .   .   .   .   .   .   .   3   1   1   .   .   2   1   .   .   .   .   .   .   
  Programmer               8    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   2   .   1   .   1   2   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           8    | 1   3   2   4   2   .   3   5   4   3   8   1   5   5   3   1   1   .   3   1   .   
  Combat Bots Only         8    | .   3   2   4   2   .   3   4   4   3   8   1   5   2   3   1   1   .   3   1   .   
Max Kills in Single Turn   3    | 1   1   1   3   1   .   2   2   3   1   3   1   3   1   1   1   1   .   1   1   .   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   .   1   3   .   3   .   3   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  
Hostile Shots Fired        913   | .    48   10   173  6    .    28   131  35   76   60   9    47   79   89   4    74   .    26   16   2    
  Missed                   261   | .    11   3    49   1    .    9    30   12   23   23   2    13   24   13   .    32   .    9    7    .    
Damage Taken               10408 | .    439  94   1584 66   .    153  1685 351  823  644  110  485  1187 1213 67   875  .    243  137  252  
  Core                     1014  | .    47   8    166  18   .    8    190  30   72   60   28   20   99   47   14   98   .    12   .    97   
  Absorbed by Shields      193   | .    .    .    .    .    .    .    .    .    .    .    .    5    .    40   25   123  .    .    .    .    
  Regen/Repaired (Parts)   877   | .    158  .    145  .    .    .    125  .    147  .    143  .    .    159  .    .    .    .    .    .    
Core Remaining (%)         62    | 100  .    78   .    .    .    52   .    .    .    .    .    .    9    .    .    .    .    75   .    .    
Volleys Fired              801   | 15   56   11   159  12   .    10   108  38   83   49   12   33   69   45   15   53   .    13   10   10   
  Largest                  2     | 2    2    2    2    2    .    2    2    2    2    2    2    2    2    2    2    2    .    2    2    2    
  Hottest                  130   | 40   40   60   46   46   .    46   74   100  100  100  50   55   81   90   130  130  .    130  130  90   
Shots Fired                1535  | 30   112  22   311  24   .    20   212  66   167  95   22   59   131  83   23   99   .    28   13   18   
  Gun                      1242  | 30   112  .    308  24   .    20   166  50   167  87   20   50   127  64   .    .    .    .    .    17   
  Cannon                   261   | .    .    22   .    .    .    .    44   5    .    1    2    .    4    19   23   99   .    28   13   1    
  Launcher                 32    | .    .    .    3    .    .    .    2    11   .    7    .    9    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1304  | 30   112  22   308  24   .    20   210  51   163  84   22   50   127  64   .    .    .    .    .    17   
  Thermal                  171   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   23   93   .    28   13   1    
  Explosive                32    | .    .    .    3    .    .    .    2    11   .    7    .    9    .    .    .    .    .    .    .    .    
  Electromagnetic          28    | .    .    .    .    .    .    .    .    4    4    4    .    .    4    6    .    6    .    .    .    .    
  Robot Hit Streak         19    | 9    11   3    16   5    .    3    19   10   16   14   10   5    10   11   6    14   .    11   8    10   
  Robot Miss Streak        6     | 3    3    2    6    2    .    3    3    1    6    3    3    3    3    3    1    3    .    2    1    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        6     | .    .    .    .    .    .    2    .    1    .    1    .    1    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    .    1    .    1    .    1    .    1    .    .    .    .    .    .    
Shots Hit Robots           994   | 21   75   11   205  17   4    10   141  37   110  80   13   28   85   62   14   40   1    16   12   12   
  Core Hits                422   | 8    26   6    88   6    .    7    63   31   50   42   3    24   29   22   3    5    .    3    5    1    
  Critical Kills           5     | .    .    .    1    .    .    .    1    1    .    1    .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 7     | .    .    .    1    .    .    .    1    .    .    2    .    1    2    .    .    .    .    .    .    .    
  Critical Strikes         16    | .    .    .    2    .    .    .    4    2    .    3    .    2    2    .    .    .    .    .    .    1    
    Destroy                10    | .    .    .    2    .    .    .    2    2    .    1    .    .    2    .    .    .    .    .    .    1    
    Blast                  2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  4     | .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    .    .    .    .    .    .    
Melee Attacks              181   | .    11   .    13   .    4    .    15   14   13   54   1    18   2    18   .    .    1    .    16   1    
  Impact                   159   | .    11   .    13   .    .    .    15   14   13   37   1    18   2    18   .    .    .    .    16   1    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            32    | .    1    .    1    .    4    .    .    .    2    19   .    1    .    2    .    .    1    .    1    .    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           22225 | 212  988  195  3545 252  .    165  2821 1736 2175 2127 238  1642 1694 1537 382  1165 .    498  525  328  
  Guns                     13217 | 212  848  .    3057 252  .    158  1863 639  1941 997  238  420  1475 789  .    .    .    .    .    328  
  Cannons                  3908  | .    .    194  .    .    .    .    747  .    .    .    .    .    153  410  382  1165 .    498  359  .    
  Explosions               3262  | .    .    .    261  .    .    .    211  1049 .    726  .    984  31   .    .    .    .    .    .    .    
  Melee                    1728  | .    132  .    205  .    .    .    .    48   216  404  .    238  .    338  .    .    .    .    147  .    
  Ramming                  110   | .    8    1    22   .    .    7    .    .    18   .    .    .    35   .    .    .    .    .    19   .    
  Kinetic                  13958 | 212  848  194  3057 252  .    158  2610 584  1852 941  238  420  1475 789  .    .    .    .    .    328  
  Thermal                  2599  | .    .    .    .    .    .    .    .    .    .    .    .    .    31   293  382  1036 .    498  359  .    
  Explosive                3231  | .    .    .    261  .    .    .    211  1049 .    726  .    984  .    .    .    .    .    .    .    .    
  Electromagnetic          599   | .    .    .    .    .    .    .    .    55   89   56   .    .    153  117  .    129  .    .    .    .    
  Impact                   1728  | .    132  .    205  .    .    .    .    48   216  404  .    238  .    338  .    .    .    .    147  .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         18    | .    .    .    .    .    .    .    .    1    3    5    5    6    6    3    3    3    3    3    2    18   
  Average Corruption       3     | .    .    .    .    .    .    .    .    1    1    3    5    5    6    2    3    3    3    3    1    9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  367   | .    .    .    .    .    .    .    .    4    47   54   20   44   42   15   46   45   4    35   6    5    
    Message Errors         95    | .    .    .    .    .    .    .    .    1    14   13   7    13   19   6    6    8    1    7    .    .    
    Matter Fused           96    | .    .    .    .    .    .    .    .    2    14   15   2    11   6    3    10   12   1    16   3    1    
    Heat Flow Errors       50    | .    .    .    .    .    .    .    .    .    6    7    5    8    4    1    11   4    1    3    .    .    
    Energy Discharges      39    | .    .    .    .    .    .    .    .    1    4    6    5    2    5    .    6    6    .    2    1    1    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            7     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    2    .    2    .    1    .    .    
    Data Loss (minor)      34    | .    .    .    .    .    .    .    .    .    4    4    .    3    6    2    5    7    1    1    1    .    
    Data Loss (major)      17    | .    .    .    .    .    .    .    .    .    2    2    .    2    1    .    1    4    .    2    1    2    
    Misfires               10    | .    .    .    .    .    .    .    .    .    2    2    .    1    .    1    1    1    .    2    .    .    
    Alerts                 14    | .    .    .    .    .    .    .    .    .    1    3    1    1    .    .    6    1    .    1    .    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            743   | .    51   6    8    .    .    .    12   69   130  110  .    201  .    107  8    3    .    38   .    .    
  Projectiles              67    | .    .    6    .    .    .    .    12   .    .    .    .    .    .    .    8    3    .    38   .    .    
  Explosions               164   | .    .    .    8    .    .    .    .    61   .    14   .    81   .    .    .    .    .    .    .    .    
  Melee                    512   | .    51   .    .    .    .    .    .    8    130  96   .    120  .    107  .    .    .    .    .    .    
Knockbacks                 13    | .    .    3    .    .    .    .    5    .    .    2    .    1    1    1    .    .    .    .    .    .    
  Impact                   5     | .    .    .    .    .    .    .    .    .    .    2    .    1    1    1    .    .    .    .    .    .    
  Kinetic                  8     | .    .    3    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      175   | .    .    .    7    .    .    .    59   20   .    40   .    49   .    .    .    .    .    .    .    .    
  Shots                    6     | .    .    .    1    .    .    .    2    1    .    1    .    1    .    .    .    .    .    .    .    .    
  Rammed                   14    | .    1    1    4    .    .    1    .    .    2    .    .    .    4    .    .    .    .    .    1    .    
Targets Rammed             15    | .    1    1    4    .    .    1    .    .    3    .    .    .    4    .    .    .    .    .    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        273   | .    12   15   43   16   .    16   258  83   257  273  229  271  214  202  222  189  239  180  .    2    
  Average Temperature      50    | .    7    12   8    5    .    6    43   27   48   67   57   82   51   48   74   54   128  69   .    1    
  Received Heat Transfer   2991  | .    204  33   624  36   .    .    774  108  225  117  45   162  225  333  12   93   .    .    .    .    
  Effects                  3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           8     | .    2    .    .    .    .    .    .    1    1    1    .    1    .    1    .    1    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Parts Fried              15    | .    4    .    .    .    .    .    .    2    4    1    .    2    .    2    .    .    .    .    .    .    
  Impact Corruptions       17    | .    3    .    .    .    .    .    .    1    3    3    .    4    .    3    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    3    .    
  Heat Transferred         3269  | .    .    .    .    .    .    .    .    .    .    .    .    .    50   407  518  1295 .    592  407  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  
Maximum Alert Level        5    | .    .    .    3    1    .    .    1    4    2    5    3    4    2    .    .    .    .    .    .    .    
  Low Security (%)         55   | 100  100  100  53   81   .    100  67   .    53   .    .    .    .    100  .    .    .    .    100  100  
  Level 1                  17   | .    .    .    20   18   .    .    32   25   33   10   .    .    46   .    .    .    .    .    .    .    
  Level 2                  11   | .    .    .    16   .    .    .    .    34   13   19   .    25   53   .    .    .    .    .    .    .    
  Level 3                  12   | .    .    .    8    .    .    .    .    37   .    42   100  56   .    .    .    .    .    .    .    .    
  Level 4                  2    | .    .    .    .    .    .    .    .    2    .    20   .    17   .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             1818 | 5    99   59   823  320  .    70   377  1106 538  1818 977  1160 595  123  .    .    .    .    31   2    
  Initial                  885  | .    .    30   9    320  .    .    3    228  538  315  885  473  565  110  .    .    .    .    .    1    
  Average                  287  | 1    34   13   251  76   .    15   128  634  194  938  832  897  413  43   .    .    .    .    3    .    
Influence Increases        8889 | 20   487  230  1476 71   .    175  882  888  845  1603 435  707  439  355  25   60   .    100  89   2    
  Destroy 0b10 Robot/C     4860 | .    220  180  880  40   .    120  480  420  460  760  260  420  240  200  20   40   .    80   40   .    
  Destroy 0b10 Robot/NC    390  | 20   35   .    95   15   .    5    70   5    75   5    5    10   30   5    5    .    .    .    10   .    
  Destroy Leader           1000 | .    58   30   204  10   .    20   136  30   152  30   92   20   104  50   .    20   .    20   24   .    
  Allied During Kill       202  | .    .    20   .    .    .    .    .    .    .    113  43   16   10   .    .    .    .    .    .    .    
  Successful Hack          190  | .    17   .    49   6    .    .    24   10   11   10   2    18   17   26   .    .    .    .    .    .    
  Select Force Hacks       90   | .    60   .    30   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Disable Machine          225  | .    .    .    60   .    .    15   30   30   15   60   .    15   .    .    .    .    .    .    .    .    
  Anti-Garrison Action     1050 | .    .    .    .    .    .    .    .    350  .    550  .    150  .    .    .    .    .    .    .    .    
  Destroy Structure        297  | .    7    .    38   .    .    .    37   43   12   75   3    43   8    14   .    .    .    .    15   2    
  Partial Spotted          15   | .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    
  Lose Combat Pursuer      570  | .    90   .    120  .    .    15   105  .    120  .    15   15   30   60   .    .    .    .    .    .    
Influence Decreases        5484 | 20   410  234  662  391  .    166  533  10   898  100  592  20   760  392  70   38   .    100  85   3    
  Time Decay               4142 | 20   400  176  510  391  .    166  329  .    640  .    362  .    510  342  70   38   .    100  85   3    
  Lost Part                244  | .    10   .    40   .    .    .    54   10   .    20   .    .    60   50   .    .    .    .    .    .    
  Lost Ally                278  | .    .    58   .    .    .    .    .    .    .    80   80   20   40   .    .    .    .    .    .    .    
  Purge Threat             820  | .    .    .    112  .    .    .    150  .    258  .    150  .    150  .    .    .    .    .    .    .    
Squads Dispatched          22   | .    4    .    4    .    .    .    1    .    3    .    2    .    3    4    .    .    .    .    1    .    
  Investigation            8    | .    3    .    1    .    .    .    .    .    1    .    1    .    2    .    .    .    .    .    .    .    
  Extermination            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    
  Reinforcement            9    | .    1    .    2    .    .    .    1    .    1    .    1    .    1    2    .    .    .    .    .    .    
  Assault                  2    | .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Low Low Dat Pro Fac Was 
Distress Signals           29   | .   5   .   6   1   .   .   6   .   7   .   2   .   2   .   .   .   .   .   .   .   
Communications Jammed      22   | .   .   .   .   .   .   .   .   .   .   .   .   .   22  .   .   .   .   .   .   .   
  Distress Signals         22   | .   .   .   .   .   .   .   .   .   .   .   .   .   22  .   .   .   .   .   .   .   
Times Spotted              330  | .   24  9   74  2   .   7   50  14  42  28  12  16  19  18  1   2   .   4   4   4   
  Peak Tracking Total      6    | .   4   3   5   2   .   3   5   4   6   3   5   6   3   4   1   1   .   3   1   4   
  Tactical Retreats        31   | .   4   .   6   .   .   1   7   .   6   .   1   1   1   3   .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Low Low Dat Pro Fac Was 
Traps Triggered            31   | .   1   .   2   .   .   .   .   7   1   9   .   6   1   .   .   .   .   .   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         17   | .   .   .   .   .   .   .   14  .   3   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             5    | .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Low Low Dat Pro Fac Was 
Machines Disabled          22   | .   .   .   4   .   .   1   2   3   1   6   .   3   .   .   1   1   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   1   1   1   1   1   .   1   .   .   1   1   .   .   .   .   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Low Low Dat Pro Fac Was 
Machines Accessed          82   | .   10  .   15  2   1   .   12  3   15  3   4   3   3   5   .   1   4   .   1   .   
  Terminals                56   | .   7   .   10  2   .   .   8   3   11  3   2   3   3   3   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   1   .   2   .   .   .   1   .   2   .   1   .   .   1   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   2   .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   
Total Hacks                262  | .   29  .   41  6   1   .   41  7   50  6   13  6   9   17  .   1   31  .   4   .   
  Successful               162  | .   15  .   22  2   1   .   24  1   33  2   8   3   6   13  .   1   31  .   .   .   
  Failed                   99   | .   14  .   19  3   .   .   17  6   17  4   5   3   3   4   .   .   .   .   4   .   
    Catastrophic           13   | .   .   .   2   1   .   .   2   1   3   1   .   .   1   .   .   .   .   .   2   .   
  Database Lockouts        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   133  | .   21  .   25  4   .   .   27  3   30  2   8   1   8   .   .   .   .   .   4   .   
  Terminals                168  | .   22  .   27  6   .   .   31  7   38  6   4   6   9   8   .   .   .   .   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          29   | .   5   .   9   .   .   .   4   .   5   .   3   .   .   3   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              20   | .   .   .   3   .   .   .   5   .   6   .   .   .   .   6   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   1   .   1   .   6   .   .   .   .   .   .   .   .   .   
Terminal Hacks             69   | .   2   .   3   2   1   .   5   1   9   2   1   3   4   4   .   1   31  .   .   .   
  Record                   14   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   11  .   .   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Robot Analysis           3    | .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   3   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   .   1   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          7    | .   .   .   1   .   .   .   1   .   3   .   1   .   1   .   .   .   .   .   .   .   
  Locate Traps             4    | .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       22   | .   4   .   5   .   .   .   4   .   4   .   2   .   .   3   .   .   .   .   .   .   
  Scan Component           12   | .   2   .   3   .   .   .   2   .   2   .   1   .   .   2   .   .   .   .   .   .   
  Repair                   10   | .   2   .   2   .   .   .   2   .   2   .   1   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 19   | .   .   .   2   .   .   .   5   .   6   .   .   .   .   6   .   .   .   .   .   .   
  Insert Component         8    | .   .   .   1   .   .   .   2   .   3   .   .   .   .   2   .   .   .   .   .   .   
  Analyze                  11   | .   .   .   1   .   .   .   3   .   3   .   .   .   .   4   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Unlock Access            3    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         49   | .   9   .   12  .   .   .   9   .   13  .   4   .   2   .   .   .   .   .   .   .   
  Terminals                43   | .   7   .   11  .   .   .   9   .   13  .   1   .   2   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Operators              6    | .   1   .   1   .   .   .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   
    Skim                   34   | .   6   .   10  .   .   .   6   .   11  .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Intercept              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Watchers               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         69   | .   8   .   14  2   .   .   10  2   14  3   4   3   3   5   .   .   .   .   1   .   
  Full Trace Events        5    | .   1   .   .   .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   19   | .   .   .   1   .   .   .   2   .   3   .   .   .   .   1   .   .   12  .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             10   | .   2   .   2   .   .   .   2   .   2   .   1   .   .   1   .   .   .   .   .   .   
  Time                     424  | .   52  .   62  .   .   .   70  .   120 .   60  .   .   60  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   .   1   .   .   .   2   .   3   .   .   .   .   2   .   .   .   .   .   .   
  Part Schematics Acquired 7    | .   .   .   1   .   .   .   2   .   3   .   .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Low Low Dat Pro Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              5    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Non-combat               3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Robot Hacks Applied        5    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  parse_system             5    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Relay Couplers Released    15   | .   .   .   .   .   .   .   .   4   .   3   .   8   .   .   .   .   .   .   .   .   
  Machine Destruction      8    | .   .   .   .   .   .   .   .   .   .   3   .   5   .   .   .   .   .   .   .   .   
  Programmers              7    | .   .   .   .   .   .   .   .   4   .   .   .   3   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             12   | .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  
Total Allies               18   | .    .    3    .    .    .    .    .    .    .    12   .    2    .    .    .    .    .    .    .    1    
  Largest Group            10   | .    .    3    .    .    .    .    .    .    .    10   5    2    2    .    .    .    .    .    .    1    
  Highest-Rated Group      179  | .    .    40   .    .    .    .    .    .    .    179  93   62   62   .    .    .    .    .    .    31   
  Highest-Rated Ally       39   | .    .    16   .    .    .    .    .    .    .    39   24   31   31   .    .    .    .    .    .    31   
Total Orders               6    | .    .    .    .    .    .    .    .    .    .    2    .    4    .    .    .    .    .    .    .    .    
  STAY                     3    | .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    
  FOLLOW                   3    | .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    
Ally Attacks               156  | .    .    28   .    .    .    .    .    .    .    48   54   11   10   .    .    .    .    .    .    5    
  Total Damage             2370 | .    .    189  .    .    .    .    .    .    .    787  1018 226  85   .    .    .    .    .    .    65   
  Kills                    31   | .    .    4    .    .    .    .    .    .    .    11   11   3    2    .    .    .    .    .    .    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                           | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   
-------                    Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  
Active Infowar (turns)     38355 | 58   2741 984  5482 1812 1313 1485 4393 2128 3697 1049 762  1323 1021 1373 2664 2696 242  1922 1081 129  
  Optics                   5360  | .    .    .    .    .    .    .    4366 994  .    .    .    .    .    .    .    .    .    .    .    .    
  Sensors                  8513  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2640 2694 242  1920 892  125  
  Seismic                  37168 | 58   2741 984  5482 1812 1313 1485 4048 2026 3697 1049 762  932  795  1361 2659 2685 241  1900 1009 129  
  Triangulation            6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Jamming                  2480  | .    .    .    .    .    .    .    437  .    131  .    .    465  226  12   .    .    .    .    1080 129  
  ECM                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Robot Analysis Total       3     | .    1    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    8     | .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    2    2    .    1    .    .    
Drone Launches             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  
Turns Passed               41545 | 143  2741 984  5656 1812 1313 1485 4393 2143 4017 2428 821  1452 1383 1722 2776 2900 244  1922 1081 129  
Spaces Moved               15249 | 55   1197 581  1795 729  544  537  1330 780  1274 851  288  520  460  629  1112 1117 99   769  534  48   
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   15235 | 55   1197 581  1781 729  544  537  1330 780  1274 851  288  520  460  629  1112 1117 99   769  534  48   
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   14    | .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            154   | 160  160  160  200  240  240  240  240  240  240  240  240  235  225  228  238  238  238  238  154  154  
  Average Speed            226   | 160  160  160  239  240  240  240  240  240  240  240  240  235  230  229  238  238  238  238  175  154  
  Slowest Speed            320   | 160  160  160  320  240  240  240  240  320  240  240  240  240  235  238  238  238  238  238  239  154  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       68    | 6    99   98   95   98   86   97   90   69   88   85   22   67   40   19   95   98   74   77   15   29   
  Regions Visited          20
    Branch Regions         8
  Pre-discovered Areas     11    | .    3    2    1    .    1    .    .    .    1    .    .    .    .    .    2    .    1    .    .    .    
  Known Exits Taken        11    | .    1    1    .    .    .    1    1    .    1    .    1    .    1    1    1    1    .    1    .    .    
  Unknown Exits Taken      5     | 1    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Scrap Searched             22    | .    .    1    .    3    .    2    .    .    .    .    .    .    .    .    8    5    .    3    .    .    
Spaces Dug                 167   | .    6    .    19   .    .    .    23   17   9    24   2    21   2    13   2    12   .    .    15   2    
Terrain Destroyed          241   | .    6    .    27   .    .    .    38   19   9    43   2    32   6    13   3    24   .    2    15   2    
  Melee                    108   | .    6    .    8    .    .    .    12   8    9    21   1    12   2    13   .    .    .    .    15   1    
  Projectile               38    | .    .    .    .    .    .    .    7    .    .    .    1    .    .    .    3    24   .    2    .    1    
  AOE                      95    | .    .    .    19   .    .    .    19   11   .    22   .    20   4    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  
Total                      20612 | 81   1897 613  2813 772  549  715  2331 962  2100 1103 402  655  686  812  1217 1242 105  834  642  81   
  Wait                     3444  | 6    598  19   682  22   .    166  735  72   640  67   88   17   102  58   61   41   .    45   8    17   
  Move                     15231 | 54   1196 580  1794 728  543  536  1330 778  1274 849  287  519  460  628  1111 1116 98   768  534  48   
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  139   | 2    13   1    35   1    .    .    24   2    11   2    2    7    10   13   4    4    .    2    5    1    
  Fast Attach              62    | 1    3    .    11   .    .    .    7    1    4    4    .    2    3    6    3    3    .    .    13   1    
  Attach                   45    | .    1    .    9    .    .    .    7    2    1    2    .    .    5    10   1    4    .    .    3    .    
  Detach                   14    | .    .    .    4    .    .    .    1    1    1    .    .    1    .    4    .    .    .    .    2    .    
  Swap                     420   | 3    11   .    59   4    2    1    56   39   49   50   9    31   27   17   14   12   6    5    22   3    
  Drop                     183   | .    7    1    43   5    .    1    34   3    18   8    3    9    5    13   8    2    .    1    22   .    
  Fire                     801   | 15   56   11   159  12   .    10   108  38   83   49   12   33   69   45   15   53   .    13   10   10   
  Melee                    181   | .    11   .    13   .    4    .    15   14   13   54   1    18   2    18   .    .    1    .    16   1    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    14    | .    1    1    4    .    .    1    .    .    3    .    .    .    3    .    .    .    .    .    1    .    
  Escape Stasis            46    | .    .    .    .    .    .    .    .    12   .    18   .    10   .    .    .    .    .    .    6    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     17    | .    .    .    .    .    .    .    14   .    3    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            15    | .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    7    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Waste

 History 
---------
  Turn | Location           | Event
    14 | -11/Scrapyard      | Discovered new exit (range 2)
   144 | -11/Scrapyard      | Entered Materials
   310 | -10/Materials      | Build established: Mutant
   554 | -10/Materials      | Discovered new exit (range 16)
   578 | -10/Materials      | Discovered new exit (range 10)
   710 | -10/Materials      | Discovered new exit (range 14)
   953 | -10/Materials      | Discovered new exit (range 13)
  1163 | -10/Materials      | Discovered new exit (range 8)
  2029 | -10/Materials      | Identified exit to Materials
  2029 | -10/Materials      | Identified exit to Mines
  2029 | -10/Materials      | Identified exit to Subcaves
  2072 | -10/Materials      | Learned Storage stockpile data
  2073 | -10/Materials      | Learned location of Mines (-9)
  2076 | -10/Materials      | Learned 2 Materials zone layouts
  2089 | -10/Materials      | Learned 4 Subcaves zone layouts
  2500 | -10/Materials      | Repaired Lgt. Treads
  2532 | -10/Materials      | Repaired Lgt. Treads
  2885 | -10/Materials      | Entered Mines
  2999 | -10/Mines          | Learned location of Zion (-6)
  3025 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  3448 | -10/Mines          | Discovered exit to Materials (range 9)
  3449 | -10/Mines          | Learned location of Storage (-9)
  3772 | -10/Mines          | Discovered exit to Materials (range 8)
  3869 | -10/Mines          | Entered Materials
  3869 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3870 | -9/Materials       | Identified exit to Storage
  3870 | -9/Materials       | Identified exit to Materials
  4460 | -9/Materials       | Repaired Broken Lgt. Treads
  4932 | -9/Materials       | Discovered new exit (range 8)
  5016 | -9/Materials       | Build established: Scavenger-Mutant
  5262 | -9/Materials       | Loaded intel: 12 terminal locations
  5322 | -9/Materials       | Learned Storage trap positions
  5461 | -9/Materials       | Learned Storage trap positions
  5523 | -9/Materials       | Learned location of 2 exits from Materials
  6781 | -9/Materials       | Build established: Mutant
  7148 | -9/Materials       | Repaired Lgt. Treads
  8132 | -9/Materials       | Build established: Scavenger-Mutant
  8572 | -9/Materials       | Build established: Mutant
  8669 | -9/Materials       | First assault squad dispatched
  8801 | -9/Materials       | Learned Materials stockpile data
  8842 | -9/Materials       | Learned Storage non-interactive machine intel
  8874 | -9/Materials       | Learned 4 Recycling zone layouts
  8895 | -9/Materials       | Learned Materials terminal intel
  8905 | -9/Materials       | Learned Storage stockpile data
  8912 | -9/Materials       | Learned Materials emergency access door positions
  8929 | -9/Materials       | Learned Storage garrison access intel
  8953 | -9/Materials       | Build established: Scavenger-Mutant
  9525 | -9/Materials       | Entered Mines
  9654 | -9/Mines           | Learned location of 1 exit from Materials
  9662 | -9/Mines           | Assembled infested the area
  9673 | -9/Mines           | Learned Materials emergency access door positions
  9784 | -9/Mines           | Discovered exit to Materials (range 6)
 10111 | -9/Mines           | Discovered exit to Materials (range 9)
 10218 | -9/Mines           | Discovered new exit (range 5)
 10282 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 10450 | -9/Mines           | Central database locked down
 10597 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
 10788 | -9/Mines           | Found a hidden stash of uninstalled traps
 11337 | -9/Mines           | Entered Exiles
 11395 | -9/Exiles          | Met 8R-AWN
 11456 | -9/Exiles          | Discovered new exit (range 14)
 11552 | -9/Exiles          | Met EX-HEX
 11680 | -9/Exiles          | Met EX-DEC
 11772 | -9/Exiles          | Visited The Gauntlet
 12080 | -9/Exiles          | Discovered new exit (range 12)
 12217 | -9/Exiles          | Met EX-BIN
 12650 | -9/Exiles          | Entered Mines
 14066 | -8/Mines           | Discovered exit to Materials (range 8)
 14135 | -8/Mines           | Entered Materials
 14135 | -8/Materials       | Evolved 2 slots: Utility x2
 14136 | -8/Materials       | Identified exit to Factory
 14139 | -8/Materials       | Loaded intel: 11 terminal locations
 16154 | -8/Materials       | Lost 3 parts (1n2u)
 16640 | -8/Materials       | Build established: Mutant
 16964 | -8/Materials       | Repaired Assault Cannon
 17006 | -8/Materials       | Repaired Mni. Grenade Launcher
 17270 | -8/Materials       | Learned location of 1 exit from Lower Caves
 17306 | -8/Materials       | Learned 8 Factory zone layouts
 17330 | -8/Materials       | Learned location of 2 exits from Lower Caves
 17349 | -8/Materials       | Learned Storage security intel
 17350 | -8/Materials       | Learned location of 1 exit from Recycling
 17353 | -8/Materials       | Learned Factory emergency access door positions
 17368 | -8/Materials       | Learned Factory trap positions
 17394 | -8/Materials       | Learned location of 2 exits from Factory
 18528 | -8/Materials       | Identified exit to Garrison
 18528 | -8/Materials       | Entered Garrison
 19082 | -8/Garrison        | Triggered checkpoint
 19281 | -8/Garrison        | Triggered checkpoint
 19451 | -8/Garrison        | Triggered checkpoint
 19582 | -8/Garrison        | Build established: Scavenger-Mutant
 19610 | -8/Garrison        | Discovered new exit (range 13)
 19811 | -8/Garrison        | Triggered checkpoint
 20026 | -8/Garrison        | Triggered checkpoint
 20135 | -8/Garrison        | Discovered new exit (range 11)
 20135 | -8/Garrison        | Discovered new exit (range 29)
 20135 | -8/Garrison        | Discovered new exit (range 75)
 20422 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 20671 | -8/Garrison        | Entered Materials
 20845 | -8/Materials       | Repaired Enh. Autogun
 20907 | -8/Materials       | Repaired Enh. Autogun
 21734 | -8/Materials       | Discovered exit to Factory (range 16)
 21889 | -8/Materials       | Core integrity fell below 50%
 23216 | -8/Materials       | Learned Storage emergency access door positions
 23223 | -8/Materials       | Build established: Hacker-Mutant
 23268 | -8/Materials       | Learned location of 1 exit from Lower Caves
 23277 | -8/Materials       | Learned location of 1 exit from Lower Caves
 23279 | -8/Materials       | Learned 4 Lower Caves zone layouts
 24671 | -8/Materials       | First assault squad dispatched
 24688 | -8/Materials       | Identified exit to Garrison
 24688 | -8/Materials       | Entered Garrison
 24909 | -8/Garrison        | Triggered checkpoint
 25160 | -8/Garrison        | Triggered checkpoint
 25172 | -8/Garrison        | Triggered checkpoint
 25198 | -8/Garrison        | Destroyed 8 combat bots
 25201 | -8/Garrison        | Build established: Scavenger-Mutant
 25345 | -8/Garrison        | Discovered new exit (range 10)
 25866 | -8/Garrison        | Triggered checkpoint
 25998 | -8/Garrison        | Discovered new exit (range 9)
 26156 | -8/Garrison        | Triggered checkpoint
 26392 | -8/Garrison        | Triggered checkpoint
 26749 | -8/Garrison        | Discovered new exit (range 5)
 26752 | -8/Garrison        | Triggered checkpoint
 26831 | -8/Garrison        | Triggered checkpoint
 26861 | -8/Garrison        | Build established: Commander-Mutant
 26870 | -8/Garrison        | Lost 4 allies
 26892 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 27116 | -8/Garrison        | Entered Materials
 27116 | -8/Materials       | Accompanied by 5 allies
 27291 | -8/Materials       | Lost 3 allies
 27470 | -8/Materials       | Build established: Scavenger-Mutant
 27644 | -8/Materials       | Identified exit to Garrison
 27859 | -8/Materials       | Repaired Enh. Autogun
 27937 | -8/Materials       | Entered Garrison
 27937 | -8/Garrison        | Accompanied by 1 ally
 28068 | -8/Garrison        | Triggered checkpoint
 28272 | -8/Garrison        | Learned Materials security intel
 28461 | -8/Garrison        | Triggered checkpoint
 28495 | -8/Garrison        | Build established: Hacker-Mutant
 28503 | -8/Garrison        | Triggered checkpoint
 28749 | -8/Garrison        | Rescued a captive Derelict
 28760 | -8/Garrison        | Rescued a captive Derelict
 28888 | -8/Garrison        | Discovered new exit (range 10)
 28965 | -8/Garrison        | Triggered checkpoint
 29135 | -8/Garrison        | Triggered checkpoint
 29305 | -8/Garrison        | Discovered new exit (range 14)
 29342 | -8/Garrison        | Discovered new exit (range 15)
 29342 | -8/Garrison        | Discovered new exit (range 56)
 29342 | -8/Garrison        | Discovered new exit (range 57)
 29389 | -8/Garrison        | Entered Materials
 29389 | -8/Materials       | Accompanied by 2 allies
 30020 | -8/Materials       | Core integrity fell below 20%
 30056 | -8/Materials       | Lost 3 parts (2n1u)
 30772 | -8/Materials       | Entered Factory
 30772 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 30773 | -7/Factory         | Identified exit to Lower Caves
 30774 | -7/Factory         | Identified exit to Factory
 30776 | -7/Factory         | Loaded intel: 110 trap records
 31068 | -7/Factory         | Repaired Enh. Autogun?
 32181 | -7/Factory         | Build established: Mutant
 32494 | -7/Factory         | Entered Lower Caves
 32495 | -7/Lower Caves     | Identified exit to Lower Caves
 32647 | -7/Lower Caves     | Met a Warlord Commander
 32648 | -7/Lower Caves     | Learned location of Warlord (-5)
 32649 | -7/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
 32653 | -7/Lower Caves     | Found Unknown Device
 32654 | -7/Lower Caves     | Identified Encrypted Comm Array
 32663 | -7/Lower Caves     | Entered a destroyed Warlord outpost
 33889 | -7/Lower Caves     | Learned location of Extension (-5)
 34498 | -7/Lower Caves     | Learned Factory stockpile data
 34576 | -7/Lower Caves     | Encountered a Warlord checkpoint
 34990 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 35270 | -7/Lower Caves     | Entered another Lower Caves area
 35271 | -7/Lower Caves     | Identified exit to Data Miner
 36227 | -7/Lower Caves     | Spotted B-75 Beast
 36265 | -7/Lower Caves     | Destroyed B-75 Beast
 37540 | -7/Lower Caves     | Learned location of 1 exit from Proximity Caves
 37593 | -7/Lower Caves     | Encountered a Warlord checkpoint
 37897 | -7/Lower Caves     | Found Alien Artifact
 37897 | -7/Lower Caves     | Identified Dimensional Node Initializer
 37897 | -7/Lower Caves     | Initialized slip node
 38132 | -7/Lower Caves     | Learned Factory security intel
 38170 | -7/Lower Caves     | Entered Data Miner
 38173 | -7/Data Miner      | Discovered new exit (range 6)
 38219 | -7/Data Miner      | Met Data Miner
 38278 | -7/Data Miner      | Learned location of Section 7 (-2)
 38278 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 38312 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 38414 | -7/Data Miner      | Entered Proximity Caves
 40336 | -6/Proximity Caves | Entered Factory
 40336 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 40610 | -6/Factory         | Found Unknown Device
 40610 | -6/Factory         | Identified Launcher Loader
 41417 | -6/Factory         | Sucked down chute
 41417 | -6/Factory         | Entered Waste
 41418 | -6/Waste           | Met a frightened Derelict
 41432 | -6/Waste           | EMP discharged
 41432 | -6/Waste           | System corruption reached 10%
 41475 | -6/Waste           | Spotted C-40 Crusher
 41494 | -6/Waste           | Spotted C-40 Crusher
 41508 | -6/Waste           | Spotted C-40 Crusher
 41511 | -6/Waste           | Spotted C-40 Crusher
 41532 | -6/Waste           | EMP discharged
 41542 | -6/Waste           | Crushed by falling debris
 41542 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 41545 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 41546 | -6/Waste           | Self-destructed

 Last Messages 
---------------
41512_ Imp. Heat Sink crushed. <x2>
41513_ 62 Matter crushed.
41514_ System corrupted: Seismic Detector rejected.
41514_ Acquired Seismic Detector.
41522_ ALERT: Foreign system detected. Charging EMP.
41532_ System corrupted (+5).
41532_ Slug penetrates Wall.
41532_ Slug penetrates C-40 Crusher. <x2>
41535_ C-40 Crusher suffers critical hit (Destroy).
41541_ Slug penetrates C-40 Crusher.
41542_ The unstable cave ceiling collapses.
41542_ Crushed by falling debris.
41542_ Adv. Sensor Array destroyed.
41542_ System corrupted by crushing effect (+3).
41542_ Coil Gun crushed.
41542_ Adv. Treads crushed.
41542_ Imp. Medium Armor Plating crushed.
41543_ System corrupted: Energy discharge (-105).
41545_ Adv. Treads crushed.
41545_ Hvy. Ion Engine crushed.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????######?????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          24
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             450
Evasion (%)                40
Melee Accuracy             8
Recoil Reduction           5
Offensive Hacking          24

 Item Schematics 
-----------------
          Seismic Detector | -9/Materials  | Scanalyzed
             Hacking Suite | -8/Materials  | Scanalyzed
       Transmission Jammer | -8/Materials  | Scanalyzed
             Plasma Cutter | -8/Materials  | Scanalyzed
               Adv. Treads | -8/Materials  | Scanalyzed
 Hrd. Medium Armor Plating | -8/Materials  | Scanalyzed
        Arm. Medium Treads | -7/Factory    | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
   Multireflex Exoskeleton | -7/Data Miner | Free
      Exp. Power Shielding | -7/Data Miner | Free
               Force Rifle | -7/Data Miner | Free
       Cmb. Gravmag System | -7/Data Miner | Free
       Imp. Thermal Shield | -7/Data Miner | Free
       Variable Charge Gun | -7/Data Miner | Free
    Nuclear Pulse Thruster | -7/Data Miner | Free
      Point Defense System | -7/Data Miner | Free
        Adv. Medium Treads | -7/Data Miner | Free
 Imp. Gyrokinetic Inverter | -7/Data Miner | Free

 Robot Schematics 
------------------
 O-24 Administrator | -7/Data Miner | Free
     B-48 Gladiator | -7/Data Miner | Free
      W-25 Informer | -7/Data Miner | Free
         I-36 Angel | -7/Data Miner | Free
     R-10 Processor | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Repaired
----------
           Lgt. Treads | 36% | -10/Materials 
           Lgt. Treads | 50% | -10/Materials 
           Lgt. Treads | 85% | -9/Materials  | Broken
           Lgt. Treads | 11% | -9/Materials  
        Assault Cannon | 25% | -8/Materials  
 Mni. Grenade Launcher | 74% | -8/Materials  
          Enh. Autogun | 53% | -8/Materials  
          Enh. Autogun | 55% | -8/Materials  
          Enh. Autogun | 10% | -8/Materials  
          Enh. Autogun | 1%  | -7/Factory    

 Alien Tech Used 
-----------------
Dimensional Node Initializer

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MasterSurveybotReplica
  Manual?         0
Play Time         04:11:42
  Cumulative      282.0 hours
  Start           2025.02.14 @ 19:58:51
  End             2025.02.15 @ 15:19:22
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          121
  Rogue           121
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           1/0/2/1/0/0/1/0/0
Lore%             64
Gallery%          78
Achievement%      62
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 86be3293-aa45-4482-ac0c-f7f8b2601f02