Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.06 @ 12:23:56 Player: hansy Result: Smashed by cave-in Performance ------------- Evolutions (3) 1500 Regions Visited (15) 3000 Robots Destroyed (204) 1020 Value Destroyed (7241) 7241 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (2219) 2219 TOTAL SCORE: 15240 Bonus ------- High Alert Combat Kills 1293 Follower Combat Kills 88 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -562 Cogmind --------- Core Integrity 0/700 Matter 216/300 Energy 78/290 System Corruption 27% Temperature Cool (4) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Spiked Treads Improved Heavy Treads > --- UTILITY (6) ------ Improved Cooling System High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Hardened Light Armor Plating Improved Shield Generator > --- WEAPON (3) ------- Cooled Phase Gun Improved Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY (20) --- Heavy Antimatter Reactor Medium Treads Improved Heavy Treads Advanced Heat Sink Improved Cooling System High-capacity Matter Pod (200) Transmission Jammer Advanced ECM Suite Focal Shield Thermal Shield Hacking Suite System Shield Improved Field Recycling Unit (36) Cooled Phase Gun Gauss Rifle Heavy Machine Gun Improved Datajack Improved Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Improved Heavy Treads > --- UTILITY ---------- Improved Cooling System Improved Cooling System High-capacity Storage Unit Hardened Heavy Armor Plating Shield Generator > --- WEAPON ----------- Cooled Phase Gun Cooled Phase Gun Improved Heavy Machine Gun > --- INVENTORY -------- Improved Deuterium Engine Heavy Antimatter Reactor Improved Heavy Treads High-capacity Matter Pod Trap Scanner Improved Sensor Array Seismic Detector Advanced ECM Suite Shock Absorption System Relay Coupler [Brawler] Improved Heavy Laser Cooled Phase Gun Improved Heavy Machine Gun Improved Heavy Machine Gun Heavy Rocket Launcher Improved Datajack Improved Remote Datajack Centrium Greatsword [Rating: 73] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Improved Heavy Machine Gun Energy Gun Cooled Phase Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Great Maul Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . . . 2 . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . . . . . Utility 4 | . . . 2 . . . . . . . 2 . . . . Weapon 1 | . . . . . . . 1 . . . . . . . . Parts Attached 230 | 6 11 6 26 3 . . 25 23 1 18 103 3 4 1 . Power 19 | 1 2 1 3 . . . 4 1 . 1 6 . . . . Engine 10 | 1 2 . 2 . . . 2 . . 1 2 . . . . Core 5 | . . 1 1 . . . 2 1 . . . . . . . Reactor 4 | . . . . . . . . . . . 4 . . . . Propulsion 35 | 2 2 2 7 . . . 5 4 . 3 8 2 . . . Treads 14 | . . . . . . . . 4 . 3 5 2 . . . Leg . | . . . . . . . . . . . . . . . . Wheel 21 | 2 2 2 7 . . . 5 . . . 3 . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 92 | 1 4 1 6 2 . . 5 10 . 5 54 1 3 . . Device 55 | . 1 1 3 1 . . 4 8 . 2 32 1 2 . . Storage 6 | 1 2 . . . . . . 1 . . 2 . . . . Processor 7 | . 1 . . 1 . . . . . . 5 . . . . Hackware 11 | . . . 1 . . . 1 . . 1 8 . . . . Protection 13 | . . . 2 . . . . 1 . 2 7 . 1 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 84 | 2 3 2 10 1 . . 11 8 1 9 35 . 1 1 . Energy Gun 19 | 1 3 1 7 . . . 1 . . . 6 . . . . Energy Cannon 2 | . . . . . . . 2 . . . . . . . . Ballistic Gun 18 | 1 . . 1 1 . . 5 . . . 8 . 1 1 . Ballistic Cannon 13 | . . . . . . . 1 5 1 3 3 . . . . Launcher 12 | . . 1 1 . . . 1 1 . 1 7 . . . . Special Weapon 4 | . . . . . . . . . . 2 2 . . . . Impact Weapon 3 | . . . . . . . . . . 1 2 . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 13 | . . . 1 . . . 1 2 . 2 7 . . . . Unidentified Prototypes 11 | . 1 . 2 . . . 3 . . . 5 . . . . Corrupted Parts 5 | . . 1 . . . . . . . . 3 1 . . . System Corruption 28 | . . 7 . . . . . . . . 15 6 . . . Parts Lost 40 | . 1 . 9 1 . . 3 3 1 6 16 . . . . Power 3 | . . . 1 . . . . 1 . 1 . . . . . Propulsion 15 | . . . 3 . . . 2 1 . 2 7 . . . . Utility 9 | . . . 1 1 . . . 1 . 2 4 . . . . Weapon 13 | . 1 . 4 . . . 1 . 1 1 5 . . . . Highest Loss Streak 5 | . 1 . 3 1 . . 2 3 1 5 4 . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 97 100 95 99 100 100 95 94 89 86 83 90 91 92 92 Engine 5 | . 14 4 7 11 11 11 4 . . 7 3 7 7 7 7 Core 2 | . . 9 1 . . . 4 8 9 . . . . . . Reactor 1 | . . . . . . . . . . . 3 . . . . Treads 11 | . . . . . . . . 24 27 26 11 13 15 15 15 Wheel 8 | . 28 28 20 22 22 22 23 2 . . 1 . . . . Device 17 | . 9 14 20 18 22 22 25 16 9 6 17 23 23 23 23 Storage 8 | . 14 14 11 11 11 11 9 9 9 9 7 7 7 7 7 Processor 4 | . 2 . . 7 11 11 . . . . 4 15 14 7 7 Hackware 1 | . . . 3 . . . . 2 . 1 3 . . . . Protection 4 | . . . 7 6 . . . 3 9 9 4 . . 7 7 Energy Gun 8 | . 23 25 19 11 11 11 10 . . . 5 7 7 7 7 Ballistic Gun 5 | . 4 . 1 11 11 11 9 . . . 6 15 14 15 15 Ballistic Cannon 5 | . . . . . . . . 23 26 14 4 . . . . Special Melee Weapon 1 | . . . . . . . 1 . . 1 3 . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 102 | 10 52 53 59 60 60 60 66 92 92 89 102 71 72 76 76 Greatest Support 103 | 20 26 26 24 24 24 24 36 77 77 77 95 103 95 95 95 Greatest Overweight (x) 15 | . 2 2 5 2 2 2 3 7 1 2 15 . . . . Average Overweight (x) 1 | . 1 1 2 2 2 2 1 . 1 1 1 . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 5 7 12 17 15 14 14 20 20 20 20 20 20 20 19 19 Average Carried 16 | 1 4 8 12 14 14 14 16 19 19 19 19 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | . 7 11 16 14 14 14 19 20 20 20 19 20 20 19 19 Class Distribution -------------------- 32% | Mutant 19% | Tank 16% | Scavenger-Mutant 7% | Skirmisher 6% | Scavenger-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Tank | -8/Materials Tank | -8/Garrison Tank | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Matter Collected 6377 | 160 310 179 308 43 . . 424 687 489 893 2460 301 123 . . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6788 | . 553 349 1191 42 . . 726 580 418 660 2103 128 38 . . Parts 382 | . 45 17 62 4 . . 45 40 37 14 111 6 1 . . Haulers Intercepted 6 | . 1 . 1 . . . 2 . 1 . 1 . . . . Recyclers Shooed 5 | . . 1 . . . . . . . . 4 . . . . Parts Field Recycled 9 | . . . . . . . . . . . 9 . . . . Retrieved Matter 138 | . . . . . . . . . . . 138 . . . . Parts Self-Destructed 6 | . . . . . . . . . . . . 6 . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Combat Hostiles Destroyed 160 | . 12 6 25 3 . . 12 18 12 13 55 3 1 . . Melee 2 | . . . . . . . . . . 2 . . . . . Guns 80 | . 12 6 23 3 . . 7 . . . 25 3 1 . . Cannons 55 | . . . . . . . 4 16 12 7 16 . . . . AOE 19 | . . . 1 . . . . 2 . 3 13 . . . . Classes Destroyed 18 | . 6 2 3 . . . 1 2 . . 4 . . . . Worker 9 | . . . 4 . . . . . 1 . 4 . . . . Builder 9 | . 2 1 . . . . 3 . 1 . 2 . . . . Hauler 6 | . 1 . 1 . . . 2 . 1 . 1 . . . . Recycler 5 | . . 1 1 . . . . . . . 3 . . . . Operator 5 | . 1 . 2 . . . . . 1 . 1 . . . . Watcher 14 | . 3 . 4 . . . 2 2 . . 3 . . . . Swarmer 31 | . 6 . 9 3 . . 4 3 . 2 4 . . . . Grunt 70 | . 6 4 8 . . . 3 8 10 7 24 . . . . Brawler 1 | . . . . . . . . 1 . . . . . . . Duelist 6 | . . . 1 . . . . . . . 5 . . . . Protector 3 | . . . . . . . . . . . 3 . . . . Sentry 23 | . . . 8 . . . 3 5 2 4 1 . . . . Demolisher 2 | . . . . . . . . . . . 2 . . . . Specialist 1 | . . . . . . . . . . . 1 . . . . Hunter 7 | . . . . . . . 2 . . . 2 2 1 . . Programmer 11 | . . . . . . . . . . . 10 1 . . . Behemoth 1 | . . . . . . . . 1 . . . . . . . Assembled 5 | . . 2 . . . . . . . . 3 . . . . Best Kill Streak 15 | . 7 2 6 3 . . 5 6 5 5 15 1 1 . . Combat Bots Only 6 | . 3 2 3 3 . . 4 6 4 5 5 1 1 . . Max Kills in Single Turn 4 | . 2 1 4 1 . . 1 2 2 2 4 1 1 . . Gunslinging 1 | . . . 1 . . . . . . . . . . . . Exploded 3 | . . . 1 . . . . 2 . 1 3 . . . . Melee 1 | . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Damage Taken 10570 | . 385 176 1194 69 . . 563 1021 561 1660 4540 189 61 . 151 Core 1686 | . 123 10 326 10 . . 116 187 64 145 609 25 . . 71 Absorbed by Shields 551 | . . . . . . . 92 . . 45 369 22 23 . . Redirected to Shielding 17 | . . . 17 . . . . . . . . . . . . Regen/Repaired (Parts) 703 | . . . 65 . . . . . . . 638 . . . . Core Remaining (%) 42 | 100 . 46 . . . 16 . . . 6 . . . . . Volleys Fired 464 | . 33 16 76 6 . . 49 48 29 24 154 7 6 . 16 Largest 3 | . 2 2 2 2 . . 3 3 3 3 3 3 3 . 1 Hottest 195 | . 90 90 112 79 . . 161 189 162 153 195 108 108 . 78 Shots Fired 1022 | . 64 32 136 12 . . 147 133 76 46 321 22 15 . 18 Gun 633 | . 64 32 133 12 . . 124 . . . 213 22 15 . 18 Cannon 358 | . . . . . . . 23 131 76 40 88 . . . . Launcher 28 | . . . 3 . . . . 2 . 5 18 . . . . Special 3 | . . . . . . . . . . 1 2 . . . . Kinetic 551 | . 15 . 22 6 . . 66 113 76 40 190 14 8 . 1 Thermal 343 | . 8 . 87 6 . . 81 18 . . 111 8 7 . 17 Explosive 28 | . . . 3 . . . . 2 . 5 18 . . . . Electromagnetic 97 | . 41 32 24 . . . . . . . . . . . . Robot Hit Streak 21 | . 12 5 18 3 . . 21 12 8 6 9 4 11 . . Robot Miss Streak 8 | . 3 2 8 2 . . 4 4 3 2 3 2 . . . Penetration Max 1 | . . . . . . . . . 1 . . . . . . Secondary Targets 7 | . 1 . 4 . . . . . . . 2 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . 1 . . . . Shots Hit Robots 657 | . 47 24 105 8 . . 88 79 45 43 198 13 7 . . Core Hits 302 | . 28 19 47 3 . . 29 27 18 24 100 5 2 . . Critical Kills 2 | . . . . . . . . . . 2 . . . . . Critical Parts Destroyed 6 | . 1 . . . . . . . . 4 1 . . . . Critical Strikes 35 | . 1 . 7 1 . . 6 4 1 8 7 . . . . Burn 17 | . . . 7 1 . . 6 . . . 3 . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . Blast 10 | . . . . . . . . 4 1 2 3 . . . . Smash 7 | . . . . . . . . . . 6 1 . . . . Melee Attacks 45 | . . . 2 . . . . . . 22 21 . . . . Impact 21 | . . . . . . . . . . 18 3 . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . 2 . . . . . . 3 5 . . . . Combat Hostiles 2 | . . . 2 . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 20349 | . 779 396 2361 120 . . 1524 2527 1356 1998 8635 436 217 . . Guns 9150 | . 727 367 1596 120 . . 1133 . . . 4554 436 217 . . Cannons 6422 | . . . . . . . 391 2445 1356 679 1551 . . . . Explosions 3707 | . 52 29 765 . . . . 82 . 438 2341 . . . . Melee 1070 | . . . . . . . . . . 881 189 . . . . Ramming . | . . . . . . . . . . . . . . . . Kinetic 8197 | . 52 . 146 41 . . 454 2148 1356 679 3043 206 72 . . Thermal 6479 | . 97 29 1187 79 . . 1070 297 . . 3345 230 145 . . Explosive 3274 | . . . 696 . . . . 82 . 438 2058 . . . . Electromagnetic 1329 | . 630 367 332 . . . . . . . . . . . . Impact 1070 | . . . . . . . . . . 881 189 . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 27 | . 1 8 . . . . 6 6 6 6 21 27 27 27 27 Average Corruption 12 | . 1 1 . . . . 4 6 6 6 13 26 27 27 27 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked 5 | . . . . . . . . . . . 5 . . . . Effects 380 | . . 8 . . . . 8 38 21 33 166 35 41 14 16 Message Errors 93 | . . 1 . . . . 2 12 3 9 44 5 10 1 6 Matter Fused 93 | . . 3 . . . . 1 10 7 7 36 12 6 9 2 Heat Flow Errors 50 | . . 1 . . . . 1 5 1 4 22 8 5 1 2 Energy Discharges 44 | . . 1 . . . . 1 1 2 4 21 4 8 1 1 Parts Rejected 3 | . . . . . . . . 1 . 1 1 . . . . Data Loss (minor) 50 | . . 1 . . . . 1 5 3 2 23 5 7 2 1 Data Loss (major) 16 | . . 1 . . . . . 1 2 2 7 . 2 . 1 Misfires 15 | . . . . . . . 1 2 1 2 3 1 3 . 2 Alerts 10 | . . . . . . . 1 . 2 1 5 . . . 1 Weapon Failures 6 | . . . . . . . . 1 . 1 4 . . . . Overload Shots 123 | . . . . . . . . . . . 93 8 5 . 17 Effects 7 | . . . . . . . . . . . 6 . 1 . . Energy Bleed 4 | . . . . . . . . . . . 3 . 1 . . Heat Surge 2 | . . . . . . . . . . . 2 . . . . Short Circuit 1 | . . . . . . . . . . . 1 . . . . Overflow Damage 851 | . . . 173 . . . 24 57 32 241 324 . . . . Projectiles 147 | . . . . . . . 24 57 32 8 26 . . . . Explosions 373 | . . . 173 . . . . . . . 200 . . . . Melee 331 | . . . . . . . . . . 233 98 . . . . Knockbacks 51 | . . . . . . . . 11 12 8 20 . . . . Impact 2 | . . . . . . . . . . 1 1 . . . . Kinetic 49 | . . . . . . . . 11 12 7 19 . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 707 | . 80 . 165 . . . . . . . 462 . . . . Shots 17 | . 3 . 3 . . . . . . . 11 . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 559 | . 71 205 . . . . 155 411 443 430 559 245 196 214 165 Average Temperature 113 | . 24 70 . . . . 15 139 137 149 107 91 92 121 84 Received Heat Transfer 3015 | . 57 39 255 . . . 105 321 252 802 1176 8 . . . Effects 20 | . . . . . . . . 4 1 3 12 . . . . Shutdowns 2 | . . . . . . . . 1 . . 1 . . . . Energy Bleed 6 | . . . . . . . . 1 . 2 3 . . . . Interference 6 | . . . . . . . . 1 . . 5 . . . . Matter Decay 2 | . . . . . . . . 1 . . 1 . . . . Short Circuit 3 | . . . . . . . . . 1 1 1 . . . . Damage (core) 1 | . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 10 | . 3 1 . . . . . . . 4 2 . . . . Impact Corruptions 10 | . . . . . . . . . . 5 5 . . . . Robots Melted 2 | . . . 1 . . . 1 . . . . . . . . Combat Hostiles 2 | . . . 1 . . . 1 . . . . . . . . Parts Melted 31 | . . . 16 1 . . 3 . . . 10 1 . . . Heat Transferred 10109 | . 250 50 3060 259 . . 2479 387 . . 3287 200 137 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 3 1 1 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Peak Influence 1292 | . 224 206 391 168 . . 356 732 630 954 1292 . . . . Initial 500 | . . 87 5 100 . . . 75 356 403 500 . . . . Average 403 | . 123 100 162 120 . . 135 421 478 619 591 . . . . Maximum Alert Level 4 | . 1 1 1 . . . 1 3 2 3 4 . . . . Low Security (%) 32 | 100 80 92 74 100 . 100 68 31 . . . . . . . Level 1 21 | . 19 7 25 . . . 31 4 24 1 31 . . . . Level 2 34 | . . . . . . . . 51 75 76 46 . . . . Level 3 7 | . . . . . . . . 11 . 22 9 . . . . Level 4 4 | . . . . . . . . . . . 12 . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 2 . 4 . . . 1 . 2 . 22 . . . . Investigation 9 | . 1 . 3 . . . 1 . . . 4 . . . . Extermination 10 | . . . . . . . . . . . 10 . . . . Reinforcement 9 | . 1 . 1 . . . . . 2 . 5 . . . . Assault 3 | . . . . . . . . . . . 3 . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Distress Signals 7 | . . 1 1 . . . 1 2 2 . . . . . . Communications Jammed 48 | . . . . . . . . . . . 48 . . . . Distress Signals 47 | . . . . . . . . . . . 47 . . . . Times Spotted 240 | . 17 7 33 3 . . 21 23 23 19 89 4 1 . . Peak Tracking Total 9 | . 3 6 5 3 . . 4 7 5 6 9 1 1 . . Tactical Retreats 13 | . 1 . . . . . . . 3 2 7 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Traps Triggered 15 | . 1 . 2 . . . 4 1 1 5 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts 115 | . . . . . . . 22 14 . 15 64 . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . Disarmed 2 | . . . . . . . . 1 . 1 . . . . . Reprogrammed 13 | . . . . . . . 4 3 . . 6 . . . . Reused 7 | . . . . . . . . 4 . . 3 . . . . Traps Extracted 11 | . . . . . . . 4 3 . . 4 . . . . Installed 13 | . . . . . . . . 6 . . 7 . . . . Triggered 9 | . . . . . . . . 4 . . 5 . . . . Most Traps Carried 4 | . . . . . . . 4 4 . 4 4 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Machines Disabled 21 | . . . 3 . . . 3 2 1 2 10 . . . . Max in Single Turn 3 | . . . 1 . . . 1 1 1 1 3 . . . . Garrison Relay 2 | . . . . . . . . 1 . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Machines Accessed 56 | . 5 . 14 . 4 . 10 2 4 2 14 . 1 . . Terminals 37 | . 5 . 10 . . . 7 2 3 2 8 . . . . Fabricators 4 | . . . . . . . . . . . 4 . . . . Repair Stations 4 | . . . 2 . . . 1 . . . 1 . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . Scanalyzers 3 | . . . 2 . . . 1 . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . . . . . . Total Hacks 159 | . 18 . 42 . 4 . 34 3 6 3 48 . 1 . . Successful 98 | . 10 . 30 . 4 . 20 1 3 2 27 . 1 . . Failed 59 | . 7 . 12 . . . 13 2 3 1 21 . . . . Catastrophic 10 | . 1 . . . . . 3 . 1 1 4 . . . . Database Lockouts 2 | . 1 . . . . . 1 . . . . . . . . Manual 90 | . 14 . 24 . . . 20 1 4 1 26 . . . . Terminals 110 | . 18 . 33 . . . 26 3 5 3 22 . . . . Fabricators 18 | . . . . . . . . . . . 18 . . . . Repair Stations 11 | . . . 4 . . . 2 . . . 5 . . . . Recycling Units 3 | . . . . . . . . . . . 3 . . . . Scanalyzers 10 | . . . 5 . . . 5 . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . . . . . . Terminal Hacks 40 | . 6 . 11 . 4 . 7 1 2 2 6 . 1 . . Record 4 | . . . . . 4 . . . . . . . . . . Robot Schematic 2 | . 1 . 1 . . . . . . . . . . . . Robot Analysis 11 | . 5 . 3 . . . 2 . 1 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . 1 . . 1 . . Branch Access Points 2 | . . . . . . . 1 . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . . . . 1 . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . Unreport Threat 4 | . . . 2 . . . 1 . . . 1 . . . . Locate Traps 2 | . . . . . . . 1 . . . 1 . . . . Zone Layout 8 | . . . 3 . . . 2 . . . 3 . . . . Garrison Registry 1 | . . . . . . . . 1 . . . . . . . Fabricator Hacks 8 | . . . . . . . . . . . 8 . . . . Network Status 1 | . . . . . . . . . . . 1 . . . . Load Schematic 4 | . . . . . . . . . . . 4 . . . . Build 3 | . . . . . . . . . . . 3 . . . . Repair Station Hacks 8 | . . . 4 . . . 1 . . . 3 . . . . Scan Component 5 | . . . 2 . . . 1 . . . 2 . . . . Repair 3 | . . . 2 . . . . . . . 1 . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . 2 . . . . Process 1 | . . . . . . . . . . . 1 . . . . Report Inventory 1 | . . . . . . . . . . . 1 . . . . Scanalyzer 7 | . . . 3 . . . 4 . . . . . . . . Insert Component 4 | . . . 2 . . . 2 . . . . . . . . Analyze 3 | . . . 1 . . . 2 . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . . . . . . Unlock Access 2 | . . . . . . . 1 . 1 . . . . . . Unauthorized Hacks 31 | . 4 . 12 . . . 7 . . . 8 . . . . Terminals 25 | . 4 . 10 . . . 6 . . . 5 . . . . Assimilate 5 | . . . 4 . . . 1 . . . . . . . . Botnet 15 | . 3 . 5 . . . 4 . . . 3 . . . . Operators 5 | . 1 . 1 . . . 1 . . . 2 . . . . Fabricators 3 | . . . . . . . . . . . 3 . . . . Report 1 | . . . . . . . . . . . 1 . . . . Prioritize 1 | . . . . . . . . . . . 1 . . . . Haulers 1 | . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 2 . . . 1 . . . . . . . . Extract 3 | . . . 2 . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 47 | . 5 . 14 . . . 9 1 3 1 14 . . . . Full Trace Events 7 | . 2 . . . . . 1 . . . 4 . . . . Feedback Events 1 | . . . . . . . . . . . 1 . . . . Hackware Fried 1 | . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . 1 . 1 . . . . . . . . . . 2 . Robots Built 2 | . . . . . . . . . . . 2 . . . . Authchips 1 | . . . . . . . . . . . 1 . . . . Time 101 | . . . . . . . . . . . 101 . . . . Total Robot Build Rating 2 | . . . . . . . . . . . 2 . . . . Part Schematics Acquired 30 | . . . 8 . . . 7 . . . . . . 15 . Parts Built 2 | . . . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . Time 73 | . . . . . . . . . . . 73 . . . . Total Part Build Rating 6 | . . . . . . . . . . . 6 . . . . Parts Repaired 3 | . . . 2 . . . . . . . 1 . . . . Time 98 | . . . 76 . . . . . . . 22 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 23 | . . . . . . . . . . . 23 . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . . 2 . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Used RIF Installer 2 | . . . . . . . . 1 . 1 . . . . . Alert ID Control 1 | . . . . . . . . . . 1 . . . . . Robots Hacked 8 | . . . . . . . . . . 1 7 . . . . Non-combat 5 | . . . . . . . . . . . 5 . . . . Combat 3 | . . . . . . . . . . 1 2 . . . . Robot Hacks Applied 12 | . . . . . . . . . . 1 11 . . . . parse_system 3 | . . . . . . . . . . . 3 . . . . find_chute 1 | . . . . . . . . . . . 1 . . . . ignore_repairs 1 | . . . . . . . . . . . 1 . . . . ignore_parts 1 | . . . . . . . . . . . 1 . . . . map_route 2 | . . . . . . . . . . . 2 . . . . relay_feed 2 | . . . . . . . . . . . 2 . . . . formatsys_high 2 | . . . . . . . . . . 1 1 . . . . Relay Couplers Released 8 | . . . . . . . . 5 . 3 . . . . . Machine Destruction 8 | . . . . . . . . 5 . 3 . . . . . Attached 4 | . . . . . . . . . . 1 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . 1 . . . . . . 3 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Total Allies 14 | . . . 4 2 . . 1 . . 4 3 . . . . Largest Group 4 | . . . 3 2 2 . 1 1 . 4 2 . . . . Highest-Rated Group 91 | . . . 36 50 50 . 10 10 . 91 24 . . . . Highest-Rated Ally 31 | . . . 16 31 31 . 10 10 . 31 16 . . . . Total Orders 9 | . . . . . . . . 1 . 2 6 . . . . STAY 5 | . . . . . . . . 1 . 1 3 . . . . FOLLOW 3 | . . . . . . . . . . 1 2 . . . . AID 1 | . . . . . . . . . . . 1 . . . . Ally Attacks 33 | . . . 3 7 . . . . . 19 4 . . . . Total Damage 467 | . . . 14 64 . . . . . 344 45 . . . . Kills 5 | . . . . . . . . . . 5 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . 1 . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Robot Analysis Total 11 | . 5 . 3 . . . 2 . 1 . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Turns Passed 14998 | 39 736 621 1373 413 399 135 1157 1363 668 1218 4719 721 775 313 348 Spaces Moved 7315 | 39 539 414 792 280 333 113 680 572 231 389 1708 384 463 196 182 Core 18 | 12 . . . . . . . . . . 6 . . . . Treads 3712 | . . . . . . . . 499 231 389 1368 384 463 196 182 Legs . | . . . . . . . . . . . . . . . . Wheels 3585 | 27 539 414 792 280 333 113 680 73 . . 334 . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 105 110 120 120 120 98 101 243 163 125 160 160 160 160 Average Speed 158 | 70 99 108 115 120 120 120 109 192 243 243 205 160 160 160 160 Slowest Speed 800 | 80 110 120 155 120 120 120 125 245 243 330 800 160 160 160 160 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 Exploration Rate (%) 50 | 3 71 94 79 66 69 49 54 60 26 50 38 58 48 13 23 Regions Visited 15 Branch Regions 8 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 10 | . . 1 . 1 1 1 1 . 1 . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . . . . Scrap Searched 6 | . . 1 . . . . . . . . . 2 3 . . Spaces Dug 40 | . . . . . . . . . . . 23 . 3 . 14 Terrain Destroyed 379 | . 15 4 70 . . . 6 19 36 26 178 4 3 . 18 Melee . | . . . . . . . . . . . . . . . . Projectile 138 | . . . . . . . 6 19 36 . 52 4 3 . 18 AOE 241 | . 15 4 70 . . . . . . 26 126 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Total 9810 | 50 679 553 1120 344 332 112 991 737 282 583 2638 478 492 196 223 Wait 1299 | . 68 108 184 56 . . 169 29 17 95 462 77 8 . 26 Move 7297 | 38 538 413 791 279 332 112 679 570 230 387 1707 383 462 195 181 Hop . | . . . . . . . . . . . . . . . . Pick Up 204 | 6 19 7 27 . . . 28 24 3 12 67 5 6 . . Fast Attach . | . . . . . . . . . . . . . . . . Attach 109 | 6 4 . 17 2 . . 11 7 1 10 48 1 1 1 . Detach 6 | . . . 1 . . . 1 . . . 4 . . . . Swap 121 | . 7 6 9 1 . . 14 16 . 8 55 2 3 . . Drop 120 | . 10 3 7 . . . 18 21 2 2 48 3 6 . . Fire 464 | . 33 16 76 6 . . 49 48 29 24 154 7 6 . 16 Melee 45 | . . . 2 . . . . . . 22 21 . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . 2 . 6 . . . . . Rewire 9 | . . . 6 . . . . . . 2 1 . . . . Trap 128 | . . . . . . . 22 20 . 15 71 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Exi / *Zio) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison -7/Factory (discovered 5 exits: [Fac] / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 14) 40 | -11/Junkyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 571 | -10/Materials | Central database locked down 598 | -10/Materials | Discovered new exit (range 9) 776 | -10/Materials | Entered Mines 824 | -10/Mines | Discovered new exit (range 10) 921 | -10/Mines | Learned Materials terminal intel 1007 | -10/Mines | Assembled infested the area 1012 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1146 | -10/Mines | Core integrity fell below 50% 1216 | -10/Mines | Identified exit to Materials 1397 | -10/Mines | Entered Materials 1397 | -9/Materials | Evolved 2 slots: Utility x2 1398 | -9/Materials | Loaded intel: 12 terminal locations 1472 | -9/Materials | Build established: Scavenger-Mutant 1825 | -9/Materials | Lost 3 parts (1n1u1w) 1923 | -9/Materials | Repaired Imp. Heat Sink 1949 | -9/Materials | Discovered new exit (range 10) 2043 | -9/Materials | Lost 3 parts (1n2w) 2064 | -9/Materials | Core integrity fell below 50% 2140 | -9/Materials | Repaired Imp. Heat Sink 2381 | -9/Materials | Discovered new exit (range 16) 2626 | -9/Materials | Build established: Mutant 2731 | -9/Materials | Core integrity fell below 20% 2751 | -9/Materials | Discovered new exit (range 16) 2770 | -9/Materials | Entered Mines 2775 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2806 | -9/Mines | Learned Materials security intel 2923 | -9/Mines | Identified exit to Zion 3117 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3118 | -9/Mines | Discovered new exit (range 5) 3122 | -9/Mines | Identified exit to Exiles 3183 | -9/Mines | Entered Exiles 3183 | -9/Exiles | Found Exiles lab abandoned 3183 | -9/Exiles | Accompanied by 2 allies 3213 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3569 | -9/Exiles | Discovered new exit (range 14) 3581 | -9/Exiles | Identified exit to Mines 3582 | -9/Exiles | Entered Mines 3700 | -8/Mines | Discovered new exit (range 14) 3714 | -8/Mines | Identified exit to Materials 3717 | -8/Mines | Entered Materials 3717 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4023 | -8/Materials | Build established: Scavenger-Tank 4222 | -8/Materials | Discovered new exit (range 9) 4807 | -8/Materials | Discovered new exit (range 10) 4825 | -8/Materials | Central database locked down 4873 | -8/Materials | Identified exit to Garrison 4874 | -8/Materials | Entered Garrison 4874 | -8/Garrison | Accompanied by 1 ally 4895 | -8/Garrison | Discovered new exit (range 63) 4895 | -8/Garrison | Discovered new exit (range 45) 4895 | -8/Garrison | Discovered new exit (range 59) 4942 | -8/Garrison | Spotted B-75 Beast 5086 | -8/Garrison | Lost 3 parts (1p1n1u) 5095 | -8/Garrison | Destroyed B-75 Beast 5306 | -8/Garrison | Triggered checkpoint 5368 | -8/Garrison | Core integrity fell below 50% 5438 | -8/Garrison | Triggered checkpoint 5458 | -8/Garrison | Triggered checkpoint 5678 | -8/Garrison | Installed Relay Interface Framework 5903 | -8/Garrison | Build established: Tank 5916 | -8/Garrison | Triggered checkpoint 5950 | -8/Garrison | Garrison Relay disabled 6237 | -8/Garrison | Entered Materials 6903 | -8/Materials | Identified exit to Garrison 6905 | -8/Materials | Entered Garrison 6974 | -8/Garrison | Triggered checkpoint 7067 | -8/Garrison | Lost 5 parts (1p2n2u) 7108 | -8/Garrison | Garrison Relay disabled 7402 | -8/Garrison | Build established: Bothacker-Mutant 7622 | -8/Garrison | Triggered checkpoint 7642 | -8/Garrison | Triggered checkpoint 7841 | -8/Garrison | Core integrity fell below 20% 7968 | -8/Garrison | Triggered checkpoint 8002 | -8/Garrison | Build established: Scavenger-Mutant 8060 | -8/Garrison | Discovered new exit (range 14) 8102 | -8/Garrison | Expanded RIF knowledge: Alert ID Control 8123 | -8/Garrison | Entered Factory 8123 | -7/Factory | Evolved 2 slots: Utility x2 8124 | -7/Factory | Identified exit to Storage 8165 | -7/Factory | Repaired Hrd. Heavy Armor Plating 8331 | -7/Factory | Discovered new exit (range 10) 8353 | -7/Factory | Identified exit to Lower Caves 8417 | -7/Factory | Discovered new exit (range 117) 8761 | -7/Factory | Discovered exit to Storage (range 50) 9404 | -7/Factory | Fabricated O-16 Technician? 9499 | -7/Factory | Fabricated Imp. Signal Interpreter (x2) 9603 | -7/Factory | Build established: Hacker-Mutant 9665 | -7/Factory | Fabricated M-13 Machinist (x1) 9938 | -7/Factory | Cargo convoy interrupted 9990 | -7/Factory | Lost 4 parts (2n2w) 10028 | -7/Factory | System corruption reached 10% 10130 | -7/Factory | Found Prototype Slashing Weapon 11068 | -7/Factory | Build established: Mutant 11251 | -7/Factory | Imp. Hacking Suite fried by hacking feedback 11723 | -7/Factory | First assault squad dispatched 12067 | -7/Factory | Core integrity fell below 50% 12306 | -7/Factory | Lost 4 parts (1n1u2w) 12417 | -7/Factory | Core integrity fell below 20% 12842 | -7/Factory | Entered Lower Caves 13236 | -7/Lower Caves | Build established: Scavenger-Skirmisher 13329 | -7/Lower Caves | Encountered a Warlord checkpoint 13553 | -7/Lower Caves | Discovered new exit (range 7) 13556 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13561 | -7/Lower Caves | Identified exit to Lower Caves 13563 | -7/Lower Caves | Entered another Lower Caves area 13826 | -7/Lower Caves | Build established: Skirmisher 14325 | -7/Lower Caves | Discovered exit to Zion (range 8) 14338 | -7/Lower Caves | Entered Zion 14479 | -7/Zion | Discovered new exit (range 16) 14571 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 14644 | -7/Zion | Build established: Tank 14650 | -7/Zion | Identified exit to Proximity Caves 14651 | -7/Zion | Entered Proximity Caves 14999 | -6/Proximity Caves | Crushed by falling debris 14999 | -6/Proximity Caves | Smashed by cave-in Last Messages --------------- 14673_ N2,BV4LHCT PXWYFH3 14701_ AZVIKMQTWMCE#LA|TH>AI 14716_ System corrupted: IFF burst signal emitted. 14750_ %FX5DEUYJCR|TPL 9NJYT4LS 14773_ System corrupted: Component data lost. 14792_ 0GQ20RKFB GXRRRYA =T4 VQTLC ZJKQI%4SY=TJ 14811_ 2E UAMPT=OQ#QDQKSNWH0