Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.02 @ 20:09:35 Player: GiggleBox Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (113) 565 Value Destroyed (2810) 2810 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (21) 21 TOTAL SCORE: 6536 Bonus ------- Follower Combat Kills 21 Cogmind --------- Core Integrity 589/700 Matter 95/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Treads Advanced Treads Improved Melee Analysis Suite Improved Medium Armor Plating Katana Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Battle Rifle Advanced Assault Cannon > --- INVENTORY -------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads Advanced Heat Sink Improved Cooling System Compact Matter Pod Improved Melee Analysis Suite Improved Medium Armor Plating Hacking Suite Sensor Drone Bay Heavy Assault Rifle Katana Chainsword [Rating: 44] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Maul Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . 1 . 1 . . Utility 3 | . . . 1 . 1 1 . Weapon 1 | . . . . . . 1 . Parts Attached 75 | 7 14 8 21 4 15 4 2 Power 9 | 1 2 2 3 . . 1 . Engine 8 | 1 2 2 2 . . 1 . Core 1 | . . . 1 . . . . Reactor . | . . . . . . . . Propulsion 24 | 2 4 4 6 2 6 . . Treads 8 | 2 . . . . 6 . . Leg 16 | . 4 4 6 2 . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | 2 4 1 8 1 6 1 . Device 5 | 1 . . 1 1 2 . . Storage 5 | 1 2 . 2 . . . . Processor 2 | . . . . . 2 . . Hackware . | . . . . . . . . Protection 11 | . 2 1 5 . 2 1 . Artifact . | . . . . . . . . Weapon 19 | 2 4 1 4 1 3 2 2 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 9 | 2 . . 3 . 2 2 . Ballistic Cannon 3 | . 1 1 . . . . 1 Launcher 2 | . . . . 1 . . 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon 4 | . 3 . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . Parts Lost 16 | . 6 . 3 . 2 . 5 Power 2 | . 1 . . . . . 1 Propulsion 3 | . 2 . . . . . 1 Utility 4 | . 2 . 2 . . . . Weapon 7 | . 1 . 1 . 2 . 3 Highest Loss Streak 5 | . 2 . 1 . 1 . 5 To Critical Strikes . | . . . . . . . . Average Backups 13 | 1 8 14 14 14 14 14 13 Power . | . . . 1 1 1 . . Propulsion 4 | . 1 5 6 5 3 4 3 Utility 3 | . 2 4 2 3 5 6 6 Weapon 3 | . 2 3 4 5 4 2 2 Tool/Special . | . . . . . . . . Unused Backups 24 | . 1 1 4 1 8 . 9 Power 3 | . . 1 2 . . . . Propulsion 7 | . . . . 1 3 . 3 Utility 9 | . . . . . 4 . 5 Weapon 5 | . 1 . 2 . 1 . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 99 | . 99 100 99 100 97 99 82 Engine 10 | . 13 14 9 11 8 7 6 Treads 10 | . 6 . . . 28 30 23 Leg 20 | . 21 28 33 33 5 . . Device 4 | . 5 . 2 2 11 6 6 Storage 11 | . 14 14 11 11 9 7 6 Processor 2 | . . . . . 5 15 13 Protection 13 | . 8 14 19 19 9 7 5 Ballistic Gun 13 | . 3 . 20 21 16 18 11 Ballistic Cannon 3 | . 1 22 1 . . . 2 Slashing Weapon 5 | . 22 5 . . . 4 4 Peak Build Rating 44 | 7 8 11 21 25 42 43 44 Average Rating 21 | 5 7 10 18 19 36 42 36 On Entrance 18 | . 7 8 11 17 25 37 43 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 56 | 13 33 34 40 51 56 52 45 Greatest Support 88 | 40 40 20 30 30 88 86 86 Greatest Overweight (x) 3 | 3 3 1 1 1 2 . 2 Average Overweight (x) . | . . 1 1 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 14 Most Carried 15 | 2 14 15 15 15 15 15 15 Average Carried 13 | 1 8 14 14 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 2 13 15 15 15 15 15 5 Class Distribution -------------------- 61% | Mutant 27% | Scavenger-Mutant 6% | Scientist-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scientist-Mutant | -7/Factory Scientist-Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Matter Collected 2533 | 312 208 271 719 109 651 263 . Remotely . | . . . . . . . . Salvage Created 4123 | 181 832 184 1148 142 1026 309 301 Parts 246 | 14 58 9 75 14 58 16 2 Haulers Intercepted 8 | . 2 . 4 . 1 1 . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Combat Hostiles Destroyed 80 | . 16 11 18 6 22 6 1 Melee 13 | . 13 . . . . . . Guns 48 | . 1 . 18 3 20 6 . Cannons 14 | . 2 11 . . . . 1 AOE 5 | . . . . 3 2 . . Classes Destroyed 14 | 2 6 2 2 . . 1 1 Worker 7 | . 3 . 3 . 1 . . Builder 3 | . . 1 1 . 1 . . Tunneler 4 | 4 . . . . . . . Hauler 8 | . 2 . 4 . 1 1 . Recycler 4 | 1 2 . 1 . . . . Operator 3 | . 1 . . . 2 . . Watcher 9 | . 2 . 3 . 2 2 . Swarmer 22 | . 6 3 3 3 4 3 . Grunt 39 | . 10 3 9 2 15 . . Brawler 3 | . . . 1 1 1 . . Sentry 7 | . . . 5 . 2 . . Programmer 3 | . . . . . . 3 . Compactor 1 | . . . . . . . 1 Assembled 6 | . . 6 . . . . . Best Kill Streak 6 | 3 4 4 6 3 4 3 1 Combat Bots Only 6 | . 4 3 6 3 4 3 1 Max Kills in Single Turn 3 | 1 1 2 2 3 2 1 1 Gunslinging 1 | . . . 1 . 1 . . Exploded 3 | . . . . 3 2 . . Melee 1 | . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Hostile Shots Fired 357 | . 120 26 84 8 88 25 6 Missed 111 | . 31 4 24 3 37 11 1 Hits 246 | . 89 22 60 5 51 14 5 Melee 13 | . . 7 1 . . . 5 Projectile 233 | . 89 15 59 5 51 14 . AOE 1 | . . . 1 . . . . Critical Strikes 10 | . 1 . 3 . 3 . 3 Damage Taken 3679 | . 949 382 1050 50 817 209 222 Core 507 | . 148 99 54 11 84 16 95 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 67 | 100 . 1 . 83 84 . . Volleys Fired 257 | 21 17 28 82 6 73 22 8 Largest 3 | 2 2 2 2 2 2 3 3 Hottest 96 | 40 40 60 60 46 56 79 96 Shots Fired 518 | 42 25 48 164 11 145 68 15 Gun 434 | 42 16 . 146 10 144 68 8 Cannon 81 | . 9 48 18 . . . 6 Launcher 3 | . . . . 1 1 . 1 Special . | . . . . . . . . Kinetic 515 | 42 25 48 164 10 144 68 14 Thermal . | . . . . . . . . Explosive 3 | . . . . 1 1 . 1 Electromagnetic . | . . . . . . . . Robot Hit Streak 26 | 6 4 6 21 9 26 8 13 Robot Miss Streak 5 | 5 3 2 4 2 5 3 1 Penetration Max . | . . . . . . . . Secondary Targets 8 | . . . 3 . 5 . . Max Gunslinging Chain 1 | . . . 1 . 1 . . Shots Hit Robots 412 | 23 71 30 114 9 108 43 14 Core Hits 185 | 11 26 18 48 8 55 14 5 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 2 | 1 . . . . 1 . . Critical Strikes 4 | 1 . . 1 . 1 1 . Destroy 2 | 1 . . 1 . . . . Smash 1 | . . . . . 1 . . Sever 1 | . . . . . . 1 . Melee Attacks 123 | . 106 . 1 . 8 8 . Impact 7 | . . . 1 . 6 . . Slashing 116 | . 106 . . . 2 8 . Piercing . | . . . . . . . . Sneak Attacks 17 | . 15 . . . 1 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks 13 | . 13 . . . . . . Damage Inflicted 8079 | 175 1790 577 1847 316 2145 879 350 Guns 4776 | 175 80 . 1599 136 1882 784 120 Cannons 1040 | . 93 563 214 . . . 170 Explosions 351 | . . . . 167 124 . 60 Melee 1812 | . 1612 . . . 110 90 . Ramming 100 | . 5 14 34 13 29 5 . Kinetic 5803 | 175 173 563 1813 136 1882 784 277 Thermal . | . . . . . . . . Explosive 351 | . . . . 167 124 . 60 Electromagnetic . | . . . . . . . . Impact 123 | . . . . . 110 . 13 Slashing 1702 | . 1612 . . . . 90 . Piercing . | . . . . . . . . Highest Corruption 10 | . . . . . . 4 10 Average Corruption 2 | . . . . . . 2 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 15 | . . . . . . 11 4 Message Errors 2 | . . . . . . 2 . Matter Fused 3 | . . . . . . 2 1 Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 1 | . . . . . . 1 . Data Loss (minor) 4 | . . . . . . 3 1 Data Loss (major) 1 | . . . . . . . 1 Misfires 2 | . . . . . . 2 . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 247 | . 116 17 . . 110 4 . Projectiles 17 | . . 17 . . . . . Explosions . | . . . . . . . . Melee 230 | . 116 . . . 110 4 . Knockbacks 8 | . . 7 1 . . . . Impact . | . . . . . . . . Kinetic 8 | . . 7 1 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 7 | . 1 . . . 5 1 . Targets Rammed 23 | . 1 4 7 4 6 1 . Kicked 15 | . . 4 7 4 . . . Crushed 1 | . . . . . 1 . . Highest Temperature 123 | . 36 42 37 9 83 123 32 Average Temperature 18 | . 12 12 18 5 24 16 17 Received Heat Transfer 1230 | . 399 27 336 18 450 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . 2 . . Impact Corruptions 2 | . . . . . 1 1 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Maximum Alert Level 1 | . 1 . 1 . . . . Low Security (%) 96 | 100 94 100 90 100 100 100 100 Level 1 3 | . 5 . 9 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 228 | 5 228 88 218 170 163 79 7 Initial 70 | . . 59 24 70 . 20 7 Average 64 | . 95 19 100 49 61 17 2 Influence Increases 2583 | 25 683 214 600 150 682 229 . Destroy 0b10 Robot/C 1520 | . 320 160 360 120 440 120 . Destroy 0b10 Robot/NC 190 | 25 50 5 60 . 35 15 . Destroy Leader 364 | . 68 30 114 20 86 46 . Allied During Kill 19 | . . 19 . . . . . Successful Hack 95 | . 14 . 17 . 38 26 . Disable Machine 30 | . 15 . . . 15 . . Destroy Structure 50 | . 6 . 4 10 23 7 . Lose Combat Pursuer 315 | . 210 . 45 . 45 15 . Influence Decreases 2583 | 25 530 304 481 332 636 255 20 Entered New Map 284 | . . 94 39 112 . 26 13 Time Decay 2031 | 25 470 202 412 220 466 229 7 Lost Part 110 | . 60 . 30 . 20 . . Lost Ally 8 | . . 8 . . . . . Purge Threat 150 | . . . . . 150 . . Squads Dispatched 8 | . 3 . . . 2 3 . Investigation 1 | . 1 . . . . . . Extermination 3 | . . . . . . 3 . Reinforcement 4 | . 2 . . . 2 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Distress Signals 6 | . 3 . 1 . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 143 | . 42 18 33 6 30 10 4 Peak Tracking Total 7 | . 7 6 7 3 4 3 5 Tactical Retreats 20 | . 11 3 3 . 2 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Traps Triggered 6 | . . . 2 . 2 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Machines Disabled 3 | . 1 . 1 . 1 . . Max in Single Turn 1 | . 1 . 1 . 1 . . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Machines Accessed 29 | . 6 . 6 1 11 5 . Terminals 21 | . 6 . 5 . 8 2 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . 1 . 1 2 . Garrison Access 2 | . . . . . 1 1 . Total Hacks 74 | . 18 . 17 1 28 10 . Successful 41 | . 9 . 9 1 18 4 . Failed 32 | . 9 . 8 . 9 6 . Catastrophic 6 | . 1 . . . 2 3 . Database Lockouts 1 | . . . . . 1 . . Manual 40 | . 15 . 13 . 11 1 . Terminals 60 | . 18 . 15 . 25 2 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 10 | . . . 2 . 1 7 . Garrison Access 2 | . . . . . 1 1 . Terminal Hacks 14 | . 2 . 1 1 10 . . Robot Analysis 1 | . . . . . 1 . . Prototype ID Bank 6 | . 1 . 1 . 4 . . Open Door 1 | . . . . 1 . . . Branch Access Points 1 | . . . . . 1 . . Terminal Index 1 | . . . . . 1 . . Alert Level 2 | . . . . . 2 . . Unreport Threat 1 | . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 6 | . . . 2 . . 4 . Retrieve Study 6 | . . . 2 . . 4 . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 20 | . 7 . 6 . 7 . . Terminals 20 | . 7 . 6 . 7 . . Botnet 5 | . 1 . 2 . 2 . . Operators 1 | . 1 . . . . . . Skim 14 | . 5 . 4 . 5 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 25 | . 6 . 5 . 9 5 . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 6 | . . . 2 . . 4 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Total Allies 3 | . . 3 . . . . . Largest Group 3 | . . 3 . . . . . Highest-Rated Group 40 | . . 40 . . . . . Highest-Rated Ally 16 | . . 16 . . . . . Total Orders 1 | . . . . . 1 . . RETURN 1 | . . . . . 1 . . Ally Attacks 30 | . . 30 . . . . . Total Damage 215 | . . 215 . . . . . Kills 7 | . . 7 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Active Infowar (turns) 2217 | 11 622 . 551 . 78 896 59 Sensors 1033 | . . . . . 78 896 59 Seismic 1184 | 11 622 . 551 . . . . Robot Analysis Total 1 | . . . . . 1 . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches 1 | . . . . . 1 . . Drone Recoveries 1 | . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Turns Passed 8723 | 232 1702 1054 2229 842 1599 1001 64 Spaces Moved 4258 | 103 791 498 947 459 849 580 31 Core 14 | 5 . . . . . . 9 Treads 1577 | 98 169 . . . 708 580 22 Legs 2667 | . 622 498 947 459 141 . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 175 175 145 151 50 Average Speed 165 | 159 160 190 175 175 151 151 124 Slowest Speed 330 | 200 330 190 190 175 305 151 151 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 57 | 6 94 81 68 93 61 19 36 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 3 | . . 1 . 1 1 . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 5 | . . 3 . 2 . . . Spaces Dug 18 | . 6 . . . 6 6 . Terrain Destroyed 43 | . 6 . . 10 20 7 . Melee 18 | . 6 . . . 6 6 . Projectile 5 | . . . . . 4 1 . AOE 20 | . . . . 10 10 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Total 5263 | 134 1018 560 1348 489 1032 640 42 Wait 408 | 2 85 12 260 3 40 6 . Move 4252 | 102 790 497 946 458 848 580 31 Hop . | . . . . . . . . Pick Up 56 | 2 18 3 10 5 14 4 . Fast Attach 16 | 7 . . 1 . 8 . . Attach 19 | . 6 . 5 1 2 4 1 Detach . | . . . . . . . . Swap 68 | . 10 8 18 5 14 12 1 Drop 62 | . 6 8 18 7 19 3 1 Fire 257 | 21 17 28 82 6 73 22 8 Melee 102 | . 85 . 1 . 8 8 . Ram . | . . . . . . . . Kick 15 | . . 4 7 4 . . . Crush 8 | . 1 . . . 6 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 233 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 587 | -10/Materials | Discovered new exit (range 11) 705 | -10/Materials | Discovered new exit (range 15) 933 | -10/Materials | Derelicts attacked the area 1185 | -10/Materials | Discovered new exit (range 11) 1622 | -10/Materials | Discovered new exit (range 15) 1632 | -10/Materials | Core integrity fell below 50% 1794 | -10/Materials | Discovered new exit (range 10) 1935 | -10/Materials | Entered Mines 1939 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2259 | -10/Mines | Assembled infested the area 2264 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2373 | -10/Mines | Core integrity fell below 20% 2394 | -10/Mines | Lost 4 allies 2422 | -10/Mines | Learned location of Storage (-7) 2422 | -10/Mines | Discovered new exit (range 9) 2561 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2563 | -10/Mines | Discovered new exit (range 5) 2617 | -10/Mines | Build established: Scavenger-Mutant 2989 | -10/Mines | Entered Materials 2989 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3681 | -9/Materials | Discovered new exit (range 7) 3919 | -9/Materials | Build established: Mutant 4242 | -9/Materials | Build established: Scavenger-Mutant 4668 | -9/Materials | Discovered new exit (range 16) 4853 | -9/Materials | Discovered new exit (range 15) 5007 | -9/Materials | Build established: Mutant 5218 | -9/Materials | Entered Mines 5238 | -9/Mines | Met a Derelict bent on vengeance 5468 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5537 | -9/Mines | Learned location of Zion (-6) 5683 | -9/Mines | Discovered new exit (range 12) 5804 | -9/Mines | Discovered new exit (range 7) 5827 | -9/Mines | Found the Drone Emporium 5839 | -9/Mines | Found Prototype Device 5839 | -9/Mines | Identified Sensor Drone Bay 6060 | -9/Mines | Entered Materials 6060 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7219 | -8/Materials | Learned Factory stockpile data 7245 | -8/Materials | Central database locked down 7257 | -8/Materials | Learned Storage terminal intel 7287 | -8/Materials | Identified exit to Factory 7305 | -8/Materials | Learned 4 Factory zone layouts 7331 | -8/Materials | Learned Factory emergency access door positions 7359 | -8/Materials | Learned location of Recycling (-7) 7659 | -8/Materials | Entered Factory 7659 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 8660 | -7/Factory | Sucked down chute 8660 | -7/Factory | Entered Waste 8675 | -7/Waste | EMP discharged 8675 | -7/Waste | System corruption reached 10% 8689 | -7/Waste | Spotted C-40 Crusher 8692 | -7/Waste | Spotted C-40 Crusher 8704 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8707 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8707 | -7/Waste | Destroyed C-40 Crusher 8713 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8716 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8719 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8723 | -7/Waste | Spotted C-40 Crusher 8723 | -7/Waste | Spotted C-40 Crusher 8724 | -7/Waste | Self-destructed Last Messages --------------- 08704_ System corrupted: Matter fused (-8). 08704_ Adv. Treads+ crushed. 08704_ Imp. Medium Armor Plating crushed. 08704_ 1 Matter crushed. 08707_ Hvy. Battle Rifle crushed. 08707_ Arm. Treads+ crushed. 08707_ C-40 Crusher destroyed. 08708_ Hvy. Treads crushed. 08710_ 301 Matter crushed. 08713_ 6 Matter crushed. 08713_ Hvy. Assault Rifle+ crushed. 08713_ Adv. Targeting Computer crushed. 08716_ Adv. Assault Cannon crushed. 08716_ Adv. Treads+ crushed. 08718_ Dropped Lrg. Storage Unit. 08719_ Adv. Treads+ crushed. 08719_ Hvy. Assault Rifle+ crushed. 08719_ Adv. Treads+ crushed. 08719_ Hvy. Ion Engine crushed. 08719_ Imp. Sensor Array crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????# ???????????????????????? | | ???????????????????### ???????????????????????? | | ???????????????????? ???????????????????????? | | ???????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ?????????? ???????# #??????????????????????? | | ?????????#/ #??????# #??????????????????????? | | ?????????# #??????# #???????????#??????????? | | ?????????# #??????# #????????? #??????????? | | ???????### #??????# ######## ##?????????? | | ???????# #??????# CC ?????????? | | ???????# #??????# CC ????????? | | ???????? #??????# CC ????????? | | ????????? #??????# @ CC ????????? | | ?????????# #??????# ########???????????????? | | #######??# #??????# #??????????????????????? | | #??# #??????# #??????????????????????? | | #??# #??????# CC #??????????????????????? | | #### ######## CC #??????????????????????? | | %! #??????????????????????? | | ! ! #??????????????????????? | | !!!=! #??????????????????????? | | ==! #??????????????????????? | | #### ########/ #??????????????????????? | | #??# #??????# #??????????????????????? | | #??# #??????# #??????????????????????? | | #######??# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ????????? ??????######??????????????????????? | | ???????? ?????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????? ?????????????????????????????????? | | ????????? ??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Lgt. Cannon | -9/Materials | Hacked Hvy. Assault Rifle | -7/Factory | Hacked Katana | -7/Factory | Hacked Adv. Treads | -7/Factory | Hacked Arm. Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantThrowingAutohacker Manual? 0 Play Time 00:48:18 Cumulative 217.5 hours Start 2025.11.02 @ 17:48:38 End 2025.11.02 @ 20:09:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 177 Rogue 177 Adventurer 0 Explorer 0 Win Type - Total 5 Types 3/0/0/2/0/0/0/0/0/0 Lore% 75 Gallery% 68 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1297be7c-ca30-4690-857f-0675c003a782