Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.30 @ 18:04:06 Player: Sunny Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (29) 145 Value Destroyed (860) 860 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (39) 39 TOTAL SCORE: 2864 Bonus ------- Follower Combat Kills 39 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 325/325 System Corruption 0% Temperature Critical (509) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Nuclear Core > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (4) ------ Heat Sink Visual Processing Unit Signal Interpreter Terrain Scanner > --- WEAPON (3) ------- Particle Gun > --- INVENTORY (5) ---- Hover Unit Cesium-ion Thruster Terrain Scan Processor Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Visual Processing Unit Signal Interpreter Terrain Scanner > --- WEAPON ----------- Particle Gun Ion Cannon Assault Rifle > --- INVENTORY -------- Hover Unit Cesium-ion Thruster Terrain Scan Processor [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Visual Processing Unit Device Heat Sink Storage High-capacity Battery Processor Visual Processing Unit Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 42 | 5 5 1 11 20 Power 7 | 1 . . 4 2 Engine 6 | 1 . . 4 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 9 | 2 1 . 3 3 Treads . | . . . . . Leg 4 | . . . 2 2 Wheel 4 | 2 1 . 1 . Hover 1 | . . . . 1 Flight . | . . . . . Utility 10 | 1 2 . 3 4 Device 6 | 1 . . 2 3 Storage 1 | . . . . 1 Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 16 | 1 2 1 1 11 Energy Gun 6 | 1 1 . . 4 Energy Cannon 3 | . . . 1 2 Ballistic Gun 6 | . 1 . . 5 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 22 | . . . 4 18 Power 3 | . . . 1 2 Propulsion 3 | . . . . 3 Utility 5 | . . . 2 3 Weapon 11 | . . . 1 10 Highest Loss Streak 15 | . . . 3 15 To Critical Strikes . | . . . . . Average Slot Usage (%) 85 | . 84 100 90 81 Engine 12 | . 14 14 19 6 Core 1 | . . . . 3 Leg 9 | . . . 8 14 Wheel 10 | . 26 28 12 . Device 9 | . 8 . 6 12 Processor 16 | . 6 14 21 18 Protection 2 | . 8 14 1 . Energy Gun 8 | . 12 14 11 4 Energy Cannon 3 | . . . 3 5 Ballistic Gun 8 | . 8 3 . 13 Special Weapon 2 | . . 10 4 . Naked Turns . | . . . . . Heaviest Build 25 | 6 10 9 19 25 Greatest Support 25 | 20 20 20 20 25 Greatest Overweight (x) 4 | . . . 4 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 Average Carried 2 | . 2 4 3 2 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 1 4 5 5 3 Class Distribution -------------------- 48% | Mutant 33% | Scavenger-Skirmisher 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 760 | 244 32 49 46 389 Remotely . | . . . . . Salvage Created 1042 | 30 167 . 231 614 Parts 74 | 4 11 . 19 40 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 24 | 1 4 . 5 14 Guns 17 | 1 4 . 4 8 Cannons 7 | . . . 1 6 Classes Destroyed 8 | 1 3 . 1 3 Worker 1 | . . . . 1 Builder 1 | . . . . 1 Recycler 1 | . 1 . . . Watcher 2 | . 1 . 1 . Swarmer 7 | . 3 . . 4 Grunt 13 | 1 1 . 4 7 Sentry 3 | . . . 1 2 Hunter 1 | . . . . 1 Best Kill Streak 6 | 1 3 . 3 6 Combat Bots Only 5 | 1 1 . 2 5 Max Kills in Single Turn 2 | 1 1 . 1 2 Gunslinging 1 | . . . . 1 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 3007 | 11 200 75 398 2323 Core 804 | 11 113 . 129 551 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 109 | . 63 . 46 . Core Remaining (%) 70 | 95 . 50 67 . Volleys Fired 115 | 3 26 1 32 53 Largest 3 | 1 2 1 2 3 Hottest 150 | 50 70 50 150 145 Shots Fired 178 | 3 32 1 36 106 Gun 152 | 3 32 1 32 84 Cannon 24 | . . . 2 22 Launcher . | . . . . . Special 2 | . . . 2 . Kinetic 68 | . 6 . . 62 Thermal 110 | 3 26 1 36 44 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 17 | 1 7 8 5 17 Robot Miss Streak 4 | 1 4 . 4 3 Penetration Max 1 | . . . . 1 Secondary Targets 3 | . . . . 3 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 113 | 2 19 1 16 75 Core Hits 52 | 2 8 . 11 31 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 5 | 1 1 . 2 1 Burn 4 | 1 1 . 2 . Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1933 | 25 236 13 251 1408 Guns 1519 | 25 236 13 227 1018 Cannons 377 | . . . . 377 Explosions . | . . . . . Melee . | . . . . . Ramming 13 | . . . . 13 Kinetic 821 | . 32 . . 789 Thermal 1099 | 25 204 13 251 606 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 1 1 3 . Average Corruption 1 | . 1 1 2 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . 1 1 2 . Matter Fused 2 | . . 1 1 . Energy Discharges 1 | . 1 . . . Data Loss (minor) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | . . . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 509 | 36 44 16 136 509 Average Temperature 74 | 20 23 12 51 106 Received Heat Transfer 1152 | 6 30 . 225 891 Effects 9 | . . . . 9 Shutdowns 3 | . . . . 3 Interference 5 | . . . . 5 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . . . 4 2 Heat Transferred 2882 | 148 666 37 864 1167 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 212 | 20 190 74 212 177 Initial 73 | . 13 73 28 4 Average 94 | 3 125 73 148 64 Maximum Alert Level 1 | . . . 1 . Low Security (%) 90 | 100 100 100 62 100 Level 1 9 | . . . 37 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 2 . 2 3 Investigation 2 | . . . . 2 Extermination . | . . . . . Reinforcement 5 | . 2 . 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 3 | . 1 . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 44 | 1 7 1 11 24 Peak Tracking Total 7 | 1 2 1 5 7 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 4 | . 1 . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 9 | . 2 . 4 3 Terminals 5 | . 1 . 1 3 Fabricators . | . . . . . Repair Stations 3 | . 1 . 2 . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 28 | . 10 . 10 8 Successful 18 | . 7 . 6 5 Failed 10 | . 3 . 4 3 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . 1 . 1 . Terminals 15 | . 4 . 3 8 Fabricators . | . . . . . Repair Stations 10 | . 6 . 4 . Recycling Units . | . . . . . Scanalyzers 3 | . . . 3 . Garrison Access . | . . . . . Terminal Hacks 10 | . 3 . 2 5 Record 10 | . 3 . 2 5 Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 4 . 2 . Scan Component 3 | . 2 . 1 . Repair 3 | . 2 . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 1 . 2 2 Full Trace Events 3 | . 1 . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 2 . 1 . Time 84 | . 52 . 32 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 31 | . . 31 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 3 | . . 3 . . Total Damage 65 | . . 65 . . Kills 1 | . . 1 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1555 | 80 282 95 400 698 Spaces Moved 981 | 86 196 112 267 320 Core 48 | 20 . . 3 25 Treads . | . . . . . Legs 392 | . . . 97 295 Wheels 541 | 66 196 112 167 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 80 50 Average Speed 102 | 73 80 80 96 137 Slowest Speed 250 | 80 80 80 250 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 5 23 31 18 24 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 3 | . . . 1 2 Melee . | . . . . . Projectile 3 | . . . 1 2 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1368 | 99 290 116 371 492 Wait 175 | . 56 . 49 70 Move 977 | 85 195 111 266 320 Hop . | . . . . . Pick Up 44 | 6 7 2 9 20 Fast Attach . | . . . . . Attach 42 | 5 5 1 11 20 Detach 6 | . 1 . 2 3 Swap . | . . . . . Drop 8 | . . 1 2 5 Fire 115 | 3 26 1 32 53 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 59 | -11/Scrapyard | Discovered new exit (range 8) 81 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 18) 302 | -10/Materials | Repaired Med. Laser 306 | -10/Materials | Build established: Mutant 335 | -10/Materials | Repaired Wheel 363 | -10/Materials | Entered Mines 364 | -10/Mines | Assembled infested the area 366 | -10/Mines | Received a Mining Laser from a helpful Derelict 412 | -10/Mines | Discovered new exit (range 12) 458 | -10/Mines | Entered Materials 458 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 667 | -9/Materials | Lost 3 parts (1p1u1w) 799 | -9/Materials | Repaired Imp. Ion Engine 830 | -9/Materials | Discovered new exit (range 8) 857 | -9/Materials | Identified exit to Materials 858 | -9/Materials | Entered another Materials area 858 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1144 | -8/Materials | Core integrity fell below 50% 1226 | -8/Materials | Lost 15 parts (2p2n3u8w) 1542 | -8/Materials | Build established: Scavenger-Skirmisher 1548 | -8/Materials | Core integrity fell below 20% 1557 | -8/Materials | Core destroyed Last Messages --------------- Lgt. Assault Rifle melted. S-10 Pest destroyed. Overheating: System interference. Visual Processing Unit temporarily disabled. Heat Sink temporarily disabled. Visual Processing Unit temporarily disabled. Power failure, Lgt. Nuclear Core shutdown. Hvy. Assault Rifle melted. Y-45 Defender destroyed. Acquired 55 matter. Ion Cannon destroyed. Power failure, Imp. Ion Engine shutdown. Assault Rifle destroyed. Aluminum Leg destroyed. Power failure, Lgt. Nuclear Core shutdown. Overheating: System interference. Terrain Scanner temporarily disabled. Particle Gun temporarily disabled. Overheating: Core damaged (-77). 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